Etienne while I see your point, we can't set a no gimmick rule beause Id' say that playing gimmicky maps well is a skill on it's own. Of course we don't want to have stuff as SV heavy as for example April #02 or Evanescent, but not excessive SV changes are good and needed imho.
As for the difficulty of pools I think that we should start a bit harder than last year and don't jump so fast upwards with every stage.
As for the difficulty of pools I think that we should start a bit harder than last year and don't jump so fast upwards with every stage.