osu!mania 4K World Cup - Map Suggestions!

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Ortlinde

iJinjin wrote:

I already sent a bunch of maps ranging from 3.5* to 7+* (playable ones, not those cancer inducing weird patterned maps) hopefully we'll see a very challenging mappool for the finals ^^
HAELEQUIN?
Bobbias

iJinjin wrote:

I already sent a bunch of maps ranging from 3.5* to 7+* (playable ones, not those cancer inducing weird patterned maps) hopefully we'll see a very challenging mappool for the finals ^^
How playable is Shoegazer's Gengaozo_Foon?
Shoegazer

Bobbias wrote:

iJinjin wrote:

I already sent a bunch of maps ranging from 3.5* to 7+* (playable ones, not those cancer inducing weird patterned maps) hopefully we'll see a very challenging mappool for the finals ^^
How playable is Shoegazer's Gengaozo_Foon?
It's a little spiky but it's more than playable. I'd like to consider all of my charts playable :P
Jinjin

Etdah wrote:

iJinjin wrote:

I already sent a bunch of maps ranging from 3.5* to 7+* (playable ones, not those cancer inducing weird patterned maps) hopefully we'll see a very challenging mappool for the finals ^^
HAELEQUIN?
haelequin INF patterns really involve luck as much as it requires skill; i didn't include it since it's not really a good map to gauge one's 4k ability
that being said, haelequin INF is wayy too easy for the finals
Ortlinde

iJinjin wrote:

haelequin INF patterns really involve luck as much as it requires skill; i didn't include it since it's not really a good map to gauge one's 4k ability
that being said, haelequin INF is wayy too easy for the finals
so...
Which map that have 7+ SR and playable
Tidek
I hope to see Last Star in the Universe by Shoegazer, damn tricky and technical map.

Topic: We all know that its impossible to make a decent 7*+ map for 4k without "vibro" patterns
EtienneXC

Etdah wrote:

iJinjin wrote:

haelequin INF patterns really involve luck as much as it requires skill; i didn't include it since it's not really a good map to gauge one's 4k ability
that being said, haelequin INF is wayy too easy for the finals
so...
Which map that have 7+ SR and playable
I don't think there are any viable 7* maps, but there are certainly some in the 6* range that can make some pretty solid candidates. As Tidek said, the only way to even make a somewhat playable 7* map is if you put some jumptrill patterns at high speeds. So while we won't see any 7* maps in the world cup, we'll certainly still see some rather challenging maps.
Halilintar
Intelli
Jinjin

EtienneXC wrote:

As Tidek said, the only way to even make a somewhat playable 7* map is if you put some jumptrill patterns at high speeds.
Exactly, 7* maps are certainly viable if there are high speed vibro maps. Like Nijuu for example (althouigh that can't be submitted because it's converted from sm). I believe the one i submitted was fullerene's peace breaker mix
StaiainFanBoys
EtienneXC

StaiainFanBoys wrote:

https://osu.ppy.sh/s/193512
Well hi there.
Jinjin

EtienneXC wrote:

StaiainFanBoys wrote:

https://osu.ppy.sh/s/193512
Well hi there.
That was one of the songs that I suggested actually
Staiain
Whoa
Ortlinde

Staiain wrote:

Whoa
Yeah, Staiain
You have fans :)
Tidek
lol, ppl are really bored with those nick names.

Anyway, scales of struggle was already 1 year ago lol.
ggsnipess

iJinjin wrote:

EtienneXC wrote:

As Tidek said, the only way to even make a somewhat playable 7* map is if you put some jumptrill patterns at high speeds.
Exactly, 7* maps are certainly viable if there are high speed vibro maps. Like Nijuu for example (althouigh that can't be submitted because it's converted from sm). I believe the one i submitted was fullerene's peace breaker mix
minus the SM reason, its actually a IIDX song, so its double disqualified lmao

also, this might be a decent one, though does seem stupid regardless. https://osu.ppy.sh/s/260653#
Shoegazer
Not too sure why most of the posts so far are generally regarding hard maps, there's more than enough hard 4K maps to go around. I'd definitely like to see some easier maps that are tricky to nail and are more unique, there's definitely not quite as much room for creativity in the upper echelons of the game as compared to the lower-end.
Outlaww
Halogen-
might recommend a few maps but dropping in to say the following:

- a balance of easier maps and harder maps should definitely be enforced (massive respect to Shoegazer being a super high level player to make this suggestion)

- there should be a gradient in difficulty from start to end of tournament; group stage having lower levels is a great thing because it weeds out teams/players that are only good at specific things but aren't well balanced

- maps that have SVs as their main component of difficulty absolutely should be added to the map-pool; it takes skill to read through more denser sections and the fact that there was a post saying that they don't reflect skill at all is exceptionally closed-minded in a game where maps with SVs are ranked and have wide score spreads

suggestions coming soon
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