Yeah, I was thinking the same thing. Map pools should have maps that test a wide range of skills so that teams have a chance to play to their advantages at least somewhat.
Fullerene- wrote:One or two SV heavy maps in each pool would be nice to shake things up as a wild card pick, if people don't want to play it just pick something else. Map pools should contain many types of maps to test skill in many areas. Of course if like half of the map pools are SV heavy that's pretty excessive lmao.
I think it also depends on the kind of SVs in maps. There's a big difference between SV gimmicks like MAS maps as opposed to long slowdowns or speedups.