https://osu.ppy.sh/s/323777 xdddddd shameless self advertising
Definitely kamui is better than half of maps last year in semi/finals xDD
What? you want to submit Aiae SHD?
Fullerene- wrote:What about converted maps where permission from the original mapper was obtained (e.g. AiAe SHD)? Seeing as the main reason converted maps aren't included is because the original creator might not be made aware of its use, it should be fine as long as the mapper is OK with it. Proof would have to be provided of course.
This was actually an issue last year, there were maps with heavy sv changes. However, slight sv changes should be fine because the map pool is released like a week before the actual match, which gives the players a chance to familiarize themselves to the maps
EtienneXC wrote:There should be a no gimmicks rule as well (BPM changes, random stops in the song, etc), anything that a player might not be aware of when playing in tournament.
It barely reflects a player's skill and is not needed for tournament use. It would just be more comforting for the other players as well.
Tidek wrote:What is wrong with BPM changes? lol? (megitsune for example)
Yeah, I was thinking the same thing. Map pools should have maps that test a wide range of skills so that teams have a chance to play to their advantages at least somewhat.
Fullerene- wrote:One or two SV heavy maps in each pool would be nice to shake things up as a wild card pick, if people don't want to play it just pick something else. Map pools should contain many types of maps to test skill in many areas. Of course if like half of the map pools are SV heavy that's pretty excessive lmao.
I think there is no need to suggest ranked maps, Im sure that map selectors know all of ranked ones.
skystorms88 wrote:Submitted over 15+ beatmaps (3.25 SR and above, phew...) ranked & pending
Thanks, Spy for giving a chance to suggest MWC beatmaps~