gratz
Might as well not have a qualified section, right? Just rank every map that is given a heart! Also I'm not bullying or anything, I'm expressing what I think about the map, and how it can be better. How is that bullying?Enon wrote:
don't bully qualified mappers
Why does the color "gray" even exist? We have "white" after all.Bearizm wrote:
I also forgot to mention what's the point of having 4 combo colors with is barely different? or am i color blind
Because they're different, but that's not my point, is it? I mean, you're given the option to have more than 1 combo color for a reason... I get it if it's a pair of similar colors, but 2 pairs? 2-3-4 is very similar so I couldn't see any reason to have just 1 pair. if it's uhm... say as an example; light and dark grey with light and dark blue then i get it, that's cool imo. of course u gotta do the color hax to make it work. Also, you forgot to address my first post here.Yales wrote:
Why do the color "gray" even exist? We have "white" after all.Bearizm wrote:
I also forgot to mention what's the point of having 4 combo colors with is barely different? or am i color blind
Wow, calm down. You seem a little bit salty there. If you didn't see my point in my post then idk what to say to you.. And sorry that I didn't do my "research", cba to do some "research". I only do this type of thing when I see something outrageous which is almost never nowadays. I know you put a shit ton of effort in this since you mapped every difficulty and got a lot of pages in this thread, but understand that if you get this type of feedback in the qualification process, it's pretty damn normal. Anyways, if you don't want to change them at least change the terrible mp3 as some mentioned in the disqus comments. It's really bad. Should be easy to bring back up...Yales wrote:
You could have made those kind of research before coming grumbling here (and basically asking me to map another diff) on a set of 6 diffs, 4 minutes drain time that I fully mapped by myself... I'm totally willing to get feedback, it's even appreciated but at least put the form. Cause when you say "I hate to be that guy" ... actually you love it don't you?
heyy just joke D:Bearizm wrote:
Might as well not have a qualified section, right? Just rank every map that is given a heart! Also I'm not bullying or anything, I'm expressing what I think about the map, and how it can be better. How is that bullying?
I also forgot to mention what's the point of having 4 combo colors with is barely different? or am i color blind
ahaha sorry D:!!Enon wrote:
heyy just joke D:
Agreed. This is what I see.Sieg wrote:
a bit of offtopic D:
I'm here not to feedback but with another question. What you guys think, is this can be somewhat accurate gaps for this beatmap?
If people think it's worth a DQ, fine! That's not a bad point after all. (I wonder why I took so many mods though, but well)Natsu wrote:
Yales yes your mp3 can be from the same source, but hear the quality difference and the enconde difference
yours:
mine:
I'm not the best encoding audio, but someone maybe can get an even better one from nicovideo, unless you want to keep a really low quality one. I wouldn't talk too much about the spread, but I have same feeling as Beazrim and Sieg
Well yes, I think this kind (EN--HI--E) of spreads should be acceptable, the gap can be treated as "alright" for pair of difficulties while every single difficulty by itself is matching the ability of majority of this level player base, which is the case here. Though attitude "I mapped the whole thing just to rank top difficulty" is so-so. Also, the set is quite good (:Yales wrote:
For the spread... I just can't take it. Sorry. I mapped the whole thing just to rank "freeze" in a way that it, at least, follow the ranking criteria... If after that there's some unspoken rules... I'm just like "no"
... If you want to get an idea of the feel I have about this set. Try to drink 4L of millk at once... no fun
Then why do mapsets with 5 Extra difficulties get ranked? Things like E--N---------H-----I are bad because the Normal could clearly be harder to create a more polished spread (just an example) but the spread here is reasonably focused on the higher difficulty-tier.Bearizm wrote:
@Desp I've always thought spreads are supposed to be balanced throughout all the difficulties being made (?)
Good point. I am guilty of my own words then. Haha oops.Desperate-kun wrote:
Then why do mapsets with 5 Extra difficulties get ranked? Things like E--N---------H-----I are bad because the Normal could clearly be harder to create a more polished spread (just an example) but the spread here is reasonably focused on the higher difficulty-tier.Bearizm wrote:
@Desp I've always thought spreads are supposed to be balanced throughout all the difficulties being made (?)
If the spread rule change that was proposed and hugely dismissed by the community a few weeks ago got through, this would be an issue, but as it is right now, not really.
Thanks for the feedback.Smoothie World wrote:
00:32:699 - Does anyone else think the hitsounds hear are nearly impossible to hear? I have mine pretty loud and I had trouble hearing them I don't know, I can hear them just fine tbh.
00:04:708 (2,1) - Why is this 6.71x spacing? I don't get it. At 00:06:851 (2,1) you have 3.5x and 00:08:994 (2,1) is even smaller, meanwhile the song is getting more and more intense. Well, it's still the same flow so I don't think it plays bad. Well, I don't even "think" it plays bad. It does play good to me. Now if you want to know exactly why I did that. It's because the music before this part feels flat, like it doesn't get more intense. Until this part where the song does get more intense (it's like a new section in the same section if you want.. a new pattern basically.) This is why I want a jump to those sliders. Now about 00:08:994 (2,1) - this your own interpretation. To me it actually gets less intense to be finally cut by this sound 00:10:199 (1) - which is really intense for that matter.
00:12:811 - You don't have a triple on this tick anywhere else in the song. It's mapped to nothing. When you want to emphasize the music with a triple it's usually "overmapped". You could probably have point them all out by the way (and not only my map). About this one 00:12:744 (3,4,5) - it's obviously to recall 00:12:208 (6,7,1) - which follows the same sound. It's just a gimmick to create some game, pretty sad you didn't see it tbh Now, "why it's not always the same on similar parts" because if I think it's fun to play I don't think it's a good thing to overuse this technique (not for this map at least).