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posted
This beatmap was submitted using in-game submission on 2016年6月13日 at 16:24:21

Artist: Omoi
Title: Snow Drive
Tags: snowdrive alyssa sakurai hatsune miku vocaloid Synthesizer Rock
BPM: 224
Filesize: 7615kb
Play Time: 04:13
Difficulties Available:
  1. Easy (1.46 stars, 243 notes)
  2. Extra (5.28 stars, 1089 notes)
  3. Freeze (6.05 stars, 1227 notes)
  4. Hard (3.3 stars, 718 notes)
  5. Insane (4.26 stars, 817 notes)
  6. Normal (2.27 stars, 405 notes)


Download: Omoi - Snow Drive
Information: Scores/Beatmap Listing
---------------
You can also dl the map with the video here.

Omoi - Nee William
Omoi - Snow Drive
Omoi - Totsugeki Zenya no Dance

posted
yo


  • [General]
  1. offset is slightly wrong, 00:11:270 (1,2,3,4) - here you can see it well i guess. everything+15 (1628 timing point) should fit quite well
  2. disable the letterbox since it cuts off mikus head during the break, except it was intentional
  3. here is a compressed version of your bg
  4. your drum-hitclap / normal-hitclap sound has a 10ms delay -> fixed this one for you http://puu.sh/irEWh/b6aa2662c0.rar

  • [that one diff]
  1. while i totally agree with those right here 00:10:735 (1,1) - i have to disagree with these two 00:10:199 (1,1) - since the "scratch" sound ends both times at the red tick. So using 1/2 sliders for these two would be the better choice imo
  2. 00:02:699 (1,2,3,4) - not sure why excactly you snapped them to 1/3. throughout the whole diff you snapped those sounds to 1/2 ticks so you should probably stick to it and do it aswell here. This obv also applies to the following combos in the beginning
  3. generally your style focuses on aesthetic which is totally fine imo but still you should atleast try to space significant beats a bit further or more sophisticated and not sacrify them for the sake of the pattern
    examples: 00:13:413 (1) - 00:15:556 (1) - 00:20:913 (1) - 00:59:217 (4,1) - 01:00:288 (5,1) - 01:36:851 (4,1) - ...
  4. related to the previous point you sometimes use a ridiculously high ds for sounds which arent even worth emphasizing, again i think this is fine as long as you stay in a specific frame
    examples:
    00:15:824 (2,3,4) - 3 is extremly emphasized even though there is almost nothing in the song, whereas 4 is quite strong (in comparison) but you choose a 1.1 ds. this one is way batter 00:16:360 (5,6,1)
    00:25:199 (1,2,3,4) - ^
    00:19:842 (1,2,3) - ^
    ...
    its up to you if you want to ignore some logic for the sake of beautiful pattern
  5. 00:32:565 (2,1) - could get some more spacing since it somehow stops the momentum you created with those huge 1/4 slider jumps. Also it should be more emphasized than the previous objects.
  6. 00:40:199 (1,2,3) - feels a bit strange imo, because you havent really followed the vocals in that "calm" part you simply added a jump on every clap sound. So i would reduce the spacing here a bit or even remove the circles. If you want to keep them - stacking them on the 1/4 sliders looks badass imo
  7. 00:52:721 - senpai drum-chan wants to get noticed - 00:52:989 - this one also / not sure if something like this would be a pain in the ass, but atleast you wouldnt skip any strong drums
  8. 00:56:003 (4) - that extended slider doesnt really fit, since the vocal here 00:56:136 - is way stronger thatn here 00:56:203 - the slider follows basically nothing :x - also applies to 01:03:235 (3) - ..
  9. 01:05:913 (1,2,3,4) - spacing 1 - 2 looks too similar too 3 - 4, increase the jump to 4 :>
    also 01:22:922 (1,2) - 01:00:556 (1,2) - ^ :< there are some more spacings with the same problem
  10. not sure if its clever to ignore these claps here 01:46:895 - 01:45:824 - .. something like this looks fine too and doesnt really change the idea you had here
    http://puu.sh/isavo/5f937a9db6.jpg
  11. 01:59:485 (1) - i like the idea of this part but try to reduce the ds at some points, since it's hart to catch whether there is a 1/4 or 1/2gap - 02:00:824 (2,3) - 02:01:895 (2,3) - 02:03:235 (3,4) - .. a 4-5 ds at every new combo should be fine imo, but not within the combo
  12. 02:24:663 (1,2,1,2) - thats evil :< its the only time you hid ´something like this behind a stream, would probably be better if you place them in the lower range and rerange the stream a bit imo
  13. 02:57:074 (4,1,2,1,2,1,2) - that pattern feels very awkward since the jump to 1 is extremly brief and then you continue moving into the same direction with a way faster movement so you can catch the 2. You can either place 4 further up there or you change the direction of the movement

    this also applies to the following combos obv
  14. 03:17:967 (1) - halving the bpm isnt rankable :p you can simply change the ds to 0.25 in the txtfile. Also would like to mention that this extremly slowdown /momentum break will almost guarantee a sliderbreak, if you havent played the map yet. It's up to you
  15. 03:51:984 (1) - same bpm issue, but the slowdown should be fine in this case
  16. 04:09:127 (1,2,3,4) - ... cmon simply snap this to 1/4 like u usually did :y - referes to the whole ending
  17. 04:12:341 (1,2,3,4) - since the music intensifies here you can add some more spacing between those sliders, remember this part here 01:59:485 (1) -

that's pretty much everything i found, stick to your style ghjsad i love it
gl ranking this
posted

Saut wrote:

yo


  • [General]
  1. offset is slightly wrong, 00:11:270 (1,2,3,4) - here you can see it well i guess. everything+15 (1628 timing point) should fit quite well
  2. disable the letterbox since it cuts off mikus head during the break, except it was intentional
  3. here is a compressed version of your bg
  4. your drum-hitclap / normal-hitclap sound has a 10ms delay -> fixed this one for you http://puu.sh/irEWh/b6aa2662c0.rar

Fixed everything, thanks for the good work ! o/



  • [that one diff]
  1. while i totally agree with those right here 00:10:735 (1,1) - i have to disagree with these two 00:10:199 (1,1) - since the "scratch" sound ends both times at the red tick. So using 1/2 sliders for these two would be the better choice imo I'm following the same sound though, it could actually be 1/8 but it would pop out way too fast.
  2. 00:02:699 (1,2,3,4) - not sure why excactly you snapped them to 1/3. throughout the whole diff you snapped those sounds to 1/2 ticks so you should probably stick to it and do it aswell here. This obv also applies to the following combos in the beginning I'll see if someone else mention it but no change for now cause I think this is 1/3. The rest of the diff is mapped 1/2 because there's a beat at each red tick unlike this part.
  3. generally your style focuses on aesthetic which is totally fine imo but still you should atleast try to space significant beats a bit further or more sophisticated and not sacrify them for the sake of the pattern
    examples: 00:13:413 (1) -Nope because 00:13:145 (6,7) - goes down then 00:13:413 (1) - goes up. The flow marks the strong beat I think. 00:15:556 (1) - Not sure what's wrong with this one. There's the NC, it's a slider after multiple single notes so it clearly marks a new pattern00:20:913 (1) - I'm pretty sure NC + single note makes it strong enough. It would be a problem if this note was like the end of a slider. If you think there's not enough space with 00:20:645 (5) - I disagree, because the slider introduce the note. 00:59:217 (4,1) - I don't find the flow that great here, but still. It goes up/down until the slider you mentionned wich goes horizontal so the flow truly marks the new pattern01:00:288 (5,1) - same here. The flow is way better here though it sort of feel that youo have to bring back (1) which is the effect intended. 01:36:851 (4,1) - Flow could be improved somehow here too I guess, but still. After lots of singles the slider that marks no the new section, no problem for me here....
  4. related to the previous point you sometimes use a ridiculously high ds for sounds which arent even worth emphasizing, again i think this is fine as long as you stay in a specific frame
    examples:
    00:15:824 (2,3,4) - 3 is extremly emphasized even though there is almost nothing in the song, whereas 4 is quite strong (in comparison) but you choose a 1.1 ds. this one is way batter 00:16:360 (5,6,1) It's sort of an anti-jump (I'm pretty sure it has another name in this case but I forgot). Anyway I don't think it plays bad from what I saw on replays and from what I can play. Also the good example you gave led to a new pattern so it's still different.
    00:25:199 (1,2,3,4) - ^ Not sure what's wrong here except that this pattern doesn't look that good xD ! If it's the DS still I arranged it a bit.
    00:19:842 (1,2,3) - ^ Definetly no problem here. The flow is good, it gives the impression of repetetive pattern (00:19:842 (1,4) - ) as I'm following the same kind of sound. (a bit similar as this 00:24:128 (1,1) - I guess the flow is better in the first case though !)
    ...
    its up to you if you want to ignore some logic for the sake of beautiful pattern
  5. 00:32:565 (2,1) - could get some more spacing since it somehow stops the momentum you created with those huge 1/4 slider jumps. Also it should be more emphasized than the previous objects. maybe but no. It plays really, really great this way and it looks cool! The spacing is already pretty hard on the whole pattern, adding a higher SV to introduce a really slow part doesn't sound that great to me.
  6. 00:40:199 (1,2,3) - feels a bit strange imo, because you havent really followed the vocals in that "calm" part you simply added a jump on every clap sound. So i would reduce the spacing here a bit or even remove the circles. If you want to keep them - stacking them on the 1/4 sliders looks badass imo Mhh... Removing the circles nope cause it would be odd. especially with the next sliders. stacking could look badass yes, I like the idea, but I also like the fact the sliders are in the middle of this triangle...It doesn't play that bad neither. So I won't change it for now, I'll keep in mind the idea though.
  7. 00:52:721 - senpai drum-chan wants to get noticed - 00:52:989 - this one also / not sure if something like this would be a pain in the ass, but atleast you wouldnt skip any strong drums Well, the previous sound is way more stronger (I even changed to 1/8, I'll see what people think about it) but yes, I already thought about a way to still fits those drums but couldn't find anythig better than what I did in my opinion.
  8. 00:56:003 (4) - that extended slider doesnt really fit, since the vocal here 00:56:136 - is way stronger thatn here 00:56:203 - the slider follows basically nothing :x - also applies to 01:03:235 (3) - .. I really like the way it emphasizes it though. About your second example, it's for the sake of constanticity and yet I don't find it bad because the vocal seem to extend but it's quickly cut by 01:03:503 (4) -
  9. 01:05:913 (1,2,3,4) - spacing 1 - 2 looks too similar too 3 - 4, increase the jump to 4 :> Increased a bit yes, we'll see if it's enough.
    also 01:22:922 (1,2) - Did it on purpose. Why? Because RLC did it and I freaking love it. 01:00:556 (1,2) - ^ This one looks pretty obvious though:< there are some more spacings with the same problem
  10. not sure if its clever to ignore these claps here 01:46:895 - 01:45:824 - .. something like this looks fine too and doesnt really change the idea you had here Not sure neither. But no change for now because. 1. The first 2 sounds are way stronger. 2. The reverse might be unreadable if I add a note 1/1 from it xD I keep your example under the hand though.
    http://puu.sh/isavo/5f937a9db6.jpg
  11. 01:59:485 (1) - i like the idea of this part but try to reduce the ds at some points, since it's hart to catch whether there is a 1/4 or 1/2gap - 02:00:824 (2,3) - The flow makes it ok to follow 02:01:895 (2,3) - here too 02:03:235 (3,4) - Gotta change patterns from there though, I agree... a 4-5 ds at every new combo should be fine imo, but not within the combo I think it the NC won't help the readability of the rythme cause with the short Ncs you might expect a new rythme.
  12. 02:24:663 (1,2,1,2) - thats evil :< its the only time you hid ´something like this behind a stream, would probably be better if you place them in the lower range and rerange the stream a bit imo This stream it's pretty hard mostly because of the bpm. The sliders aren't actually really hidden by the stream in gamplay. I know the pattern is still evil though, but... hey! This is extra! (I do really like the pattern too).
  13. 02:57:074 (4,1,2,1,2,1,2) - that pattern feels very awkward since the jump to 1 is extremly brief and then you continue moving into the same direction with a way faster movement so you can catch the 2. You can either place 4 further up there or you change the direction of the movement It's actually somehow playable even if I agree that it looks weird. Also your example is really cool so I take it. (the first one. I would have take the second one if you didn't suggested the first one too xD)

    this also applies to the following combos obv Just reduced it a bit. It's ok if 02:58:011 (2) - doesn't follow the direction of 02:58:413 (1,2) - since I wanted to created a sort of mirror pattern.
  14. 03:17:967 (1) - halving the bpm isnt rankable :p you can simply change the ds to 0.25 in the txtfile. Also would like to mention that this extremly slowdown /momentum break will almost guarantee a sliderbreak, if you havent played the map yet. It's up to you Fixed, as captin1 also told me to do! Actually the slow down plays pretty good here, I saw no break here.
  15. 03:51:984 (1) - same bpm issue, but the slowdown should be fine in this case ^ I saw 1 or 2 breaks here though, but well, that's the music :c
  16. 04:09:127 (1,2,3,4) - ... cmon simply snap this to 1/4 like u usually did :y - referes to the whole ending I think it should be 1/8 though. I just put 1/6 cause 1/8 might be hard and since I played with the 1/3 at the beginning... !
  17. 04:12:341 (1,2,3,4) - since the music intensifies here you can add some more spacing between those sliders, remember this part here 01:59:485 (1) - Except that there's 1/6 here !! (for now) (also it reproduces the logo of Omoi (in a bad way but w/e) ).

that's pretty much everything i found, stick to your style ghjsad i love it
gl ranking this


Oh well, lots of red, I'm sorry. I would lie if I say your mod wasn't helpful though. First of all, the few points I fixed were really important. Then the points I didn't fix wasn't useless. It gave me a nice feedback to what I might change later if it turns out it's really needed (or if I finally just change my mind). Thank you very much!

And thanks for the stars too!
posted
BIG BIG SONGS

This is fucking sick.
posted
Just. Beautiful.
posted
wow goood :)
posted
Whoa awesome map! Good luck
posted
eeaaaaaagf m4m plz

[snow]
  1. 00:17:431 (5,6) - i'd ctrl g these. The vertical movement is more natural in that way
  2. 00:19:842 - the clap pattern from here to 00:24:128 - sounds a bit bad imo. As they dont really follow the music, they are just there. Try listening to the snares again
  3. 00:27:878 (5) - add clap
  4. 00:27:878 (5,6,7,8,1) - the music on that pattern gets stronger. Decreasing the distance doesn't fits the music very well imo (in addition, you could move 00:28:413 (1) - more to the left, like x226y309, to create a better circular flow.)
  5. 00:58:145 (1) - i believe you dont need this nc, same 01:09:663 (1) - 03:10:199 (1) - 04:02:163 (1) - 04:03:770 (1) -
  6. 01:10:467 (2,3) - distance is a bit too short for what you've done so far in this section. Try moving (2) around x290y134?
  7. 01:10:869 (1,3) - claps instead of whistles sound better imo. (also from 01:02:699 - till this point, i found the 1/1 clap spam quite annoying and unfitting. Every 2/1 fits more as this is a "calm part". The same on this part 01:15:556 - altho i dunno.. it just sounds annoying on my end as those claps doesn't fit the music very well)
  8. 01:22:922 (1) - this whistle on slider body tho, i dont think it was on purpuse xd
  9. 01:48:770 (1,2) - this has the same rhythm as 01:48:235 (3) - 01:47:163 (3) - 01:46:092 (3) - but you decided to map it differently. It's quite annoying cuz the sound on 1 and 2 is pretty much muted so i end hitting 2 way too early or late. You should reconsider using a 1/8 from (1), (or increase the hs volumen, i barely hear it hue)
  10. 01:53:860 (4) - rather use a 1/4 slider and add a note at the end instead of using sliderend to cover those kind of beats.
  11. 02:15:288 (4,1,2,3) - distance looks a bit random here, even tho it may makes sense, you make me think it doesnt, aaaaaaaa like the distance between 02:15:556 (1,2) - is big, but then 02:15:690 (2,3,4,5,1,2,1,2,1,2) - all this is normal. Not sure how it may plays but try x357y154?
  12. 02:43:681 (2) - i'd use whistle instead of clap on head. it's the same sound as 02:43:949 (3) - so it makes sense. similar here 03:34:842 (1,2,3,4) - would be nice if all 4 had the same hs
  13. 03:44:485 (1) - try ctrl+g? or just move 03:44:351 (8) - more away from (1). i feel like you're loosing a lot of emphasis by putting that slider so close to 8
  14. 03:55:065 (8,1) - same here^
  15. 01:59:485 - shouldnt these sliders end on 1/6(? like you do that on similar rhythms


[insane]
  1. od -0.5? Like your extra is 8
  2. 00:15:288 (4,1) - 00:23:860 (4,1) - you should add more distance between these. The pattern is like increasing distance, and the music too, but then you stop on (1), which feels really forced and awkward.
  3. 00:30:824 (3,4) - eh i'd merge these into a 1/1 slider, so you're not clicking a "ghost" note
  4. 00:50:645 (4) - 00:51:717 (4) - using slider tails to cover big beats, in higher diffs, is a bad thing nowadays it seems. Try to avoid that using 2 circles instead, or 3/4 sliders or something else
  5. 01:38:592 (5,6,1) - jumps should be placed towards big beats, instead of simple offbeats. I mean, jump between 6-1 makes more sense than jumping between 5-6
  6. 01:42:878 (3,2) - this little overlap is rather ugly /w\ do you mind moving stuff?
  7. 02:23:056 - would be nice if a circle were here, just for hitsound purpuses
  8. 02:49:574 (3,4,1) - this rhythm is a bit weird imo, try something like this? http://puu.sh/iKfsB/bda70ef35d.jpg the idea is to follow the guitar(or whatever instrument it is) much better and avoid using tail for strong beats, ya.
  9. 03:27:074 (1) - why this nc ? doesnt seem necessary
  10. 03:35:645 (1,1) - move this a bit more down like x407y311, cuz auto stack messes the straight line you try to make


[Hard]
  1. 00:30:824 (5,1) - same as insane. This isnt really important xd but it just feels a bit empty while playing
  2. 00:40:735 (3,1) - can you blanket? this looks bit ugly ;w,
  3. 01:24:128 (3) - nc?
  4. 02:53:860 (4,1,2) - this sounds more like this to me http://puu.sh/iKghF/6665d61c5d.jpg 02:54:395 - doesnt sound really important and fit more with slider tail
  5. 03:17:431 - i think you should add a 1/2 slider here, otherwise it sounds kinda empty just having 03:17:699 (1) - for vocals


[normal]
  1. try +1 hp/od. The spreed 3/4/7 doesnt look very good
  2. 00:28:949 (2,1) - ehhm this sounds really empty. Try using the snares for the rhythm instead, sounds cooler. like here http://puu.sh/iKgDt/6587163e13.jpg or just use 3/2 gaps or whatever. same with 00:31:092 (1) -
  3. 02:06:985 (3) - try this? http://puu.sh/iKgXG/7125055410.jpg the rhythm you're using sounds weird >w<
  4. 02:48:503 (4,2) - these should have the same rhythm imo. Kinda weird to hear just 1 being 1/2
  5. 03:21:717 (4,1) - this stack is quite random. You dont really stack anything in the whole map and may end confusing people
  6. You'll probably have to get rid of those 1/2 multi repeaters


[easy]
  1. 00:53:056 (2) - you should really avoid doing this at this level x.x it's so confusing for newbies. and specially in this map where the sv is so low
  2. 03:17:699 (1,2) - i'd avoid using this 1/1 stack, you have done stack before but 2/1. and also you barely use 1/1 in the whole map, so i think it'd be better to move these notes away


cool, waiting to see the harder insane o
posted

Milan- wrote:

cool, waiting to see the harder insane o
posted
M4M

General

Maybe the diff spread between Insane and Snow is too high, but I'm not sure, ask a BN about it

Snow

00:02:699 (1,2,3,4) - Are you sure this is 1/3? So weird, the following part (00:11:270 - and so on) has the same beats but it's 1/2. I tried to change your sliders into 1/2 and it sounds well, too... I'm not sure about it so ask other mods.
00:03:770 (1,2,1,2) - Sounds a bit weird to be honest, 1/3 (or 1/2) rhythm here would be maybe boring but it would fit better in my opinion
00:10:199 - Until this point, same as above
00:48:636 (5) - If you want to be consistent with the previous rhythm, you should remove this note
00:50:645 (2,3) - 1/2 here sounds a bit strange, I suggest you to put a slider here, like you did here 00:51:717 (4,1)
00:58:145 (1,2) - Why a NC here?
01:19:038 (3,4) - I don't like these sliders, they are both straight and stacked, I'd make curved sliders here, if I were you, they would look better. If you don't want to change these, stack them properly
01:22:253 (1,2) - Same as above, why NC?
01:28:011 (1) - I'm 99% sure this note should be 1/2 earlier, on 01:27:878 -
01:48:770 (1,2) - In my opinion it sounds much better if you use a single 1/8 slider here and delete that note and that 1/2 pause
01:57:878 - This pause feels weird... I think you should start this awesome pattern 01:58:413 - here
02:19:038 (1,2) - Same stuff about NC
02:26:940 (1) - Same as 01:28:011
02:35:645 (1,2) - NC. This applies on all NCs like this, from now on I won't point it out anymore, just go through the map and change everything, if you want to, of course.
04:11:270 (1,2,3,4,1,2,3,4) - I'd increase the spacing here, they are the final notes, plus, the song gets more intense here, compared to 04:09:128 (1,2,3,4,1,2)

Insane

00:03:770 (1,2,3,4) - Same stuff I pointed out in Snow diff
01:00:556 (1,3) - This overlap looks ugly to me
01:59:485 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,1,2,1,2,1,2,1,2,1,2,3) - This is weird, you put 3 notes combos in the first part and 2 notes combos in the second part, even though the sound exactly the same...
02:23:056 - Add a note with finish here and let the spinner begin 1/4 later?
03:30:154 (4,5,6,1) - I don't like this curve, you should re-arrange these notes and make a more circular pattern

Hard

00:40:735 (3,1) - I don't usually point out blankets, but this is really ugly, fix it please
01:01:628 (1,2) - Uhm, the second slider should start on 01:01:895 - At the moment it sounds werid, since it starts on a red tick

Normal

02:42:878 (4,1) - Make these symmetrical?
03:12:342 (1,2,3,4) - This is a copy-paste of the previous pattern, I suggest to change it into something better

Easy

01:02:431 (2,3) - I suggest avoiding to stack objects in easy diffs, they can be confusing for newbies. This applies on every stacked object in this diff

___________

Really awesome map, congratulations. Good luck for ranking :D
posted

Milan- wrote:

eeaaaaaagf m4m plz

[snow]
  1. 00:17:431 (5,6) - i'd ctrl g these. The vertical movement is more natural in that way That's not the flow I have in mind though
  2. 00:19:842 - the clap pattern from here to 00:24:128 - sounds a bit bad imo. As they dont really follow the music, they are just there. Try listening to the snares again I don't know, I guess I'll have to work on the hitsounds, but it says this way for now because I actually don't dislike it, and if I really follow the claps in the music it doesn't feel constant anymore.
  3. 00:27:878 (5) - add clap added
  4. 00:27:878 (5,6,7,8,1) - the music on that pattern gets stronger. Decreasing the distance doesn't fits the music very well imo (in addition, you could move 00:28:413 (1) - more to the left, like x226y309, to create a better circular flow.) I don't think it's that much stronger, the square represents the strong part but the next section is still lighter to me.
  5. 00:58:145 (1) - i believe you dont need this nc, same 01:09:663 (1) - 03:10:199 (1) - sort of fixed this one 04:02:163 (1) - 04:03:770 (1) - They are a part of the pattern, they look better and lighter this way, and it's always easier to read this way.
  6. 01:10:467 (2,3) - distance is a bit too short for what you've done so far in this section. Try moving (2) around x290y134? It still represents pretty the idea I make of this part of the music and it doesn't change that much the gameplay neither.
  7. 01:10:869 (1,3) - claps instead of whistles sound better imo. fixed (also from 01:02:699 - till this point, i found the 1/1 clap spam quite annoying and unfitting. Every 2/1 fits more as this is a "calm part". The same on this part 01:15:556 - altho i dunno.. it just sounds annoying on my end as those claps doesn't fit the music very well) didn't fix the other points because they're still adding some speed to the rythme
  8. 01:22:922 (1) - this whistle on slider body tho, i dont think it was on purpuse xd ye fixed
  9. 01:48:770 (1,2) - this has the same rhythm as 01:48:235 (3) - 01:47:163 (3) - 01:46:092 (3) - but you decided to map it differently. It's quite annoying cuz the sound on 1 and 2 is pretty much muted so i end hitting 2 way too early or late. You should reconsider using a 1/8 from (1), (or increase the hs volumen, i barely hear it hue) No because it would be unreadable. And I also really like the way it plays right now I increased volume a bit on (1)
  10. 01:53:860 (4) - rather use a 1/4 slider and add a note at the end instead of using sliderend to cover those kind of beats. fixed
  11. 02:15:288 (4,1,2,3) - distance looks a bit random here, even tho it may makes sense, you make me think it doesnt, aaaaaaaa like the distance between 02:15:556 (1,2) - is big, but then 02:15:690 (2,3,4,5,1,2,1,2,1,2) - all this is normal. Not sure how it may plays but try x357y154? changed it in another way. I'll see if it's better. Actually no, I might change it if someone else complains about it but I find the flow better this way.
  12. 02:43:681 (2) - i'd use whistle instead of clap on head. it's the same sound as 02:43:949 (3) - so it makes sense. similar here 03:34:842 (1,2,3,4) - would be nice if all 4 had the same hs Yep, forgot to change it, it sounds way better now
  13. 03:44:485 (1) - try ctrl+g? or just move 03:44:351 (8) - more away from (1). i feel like you're loosing a lot of emphasis by putting that slider so close to 8 Moved (8) slightly away, might eventually be enough for the empasize.
  14. 03:55:065 (8,1) - same here^ I made it a bit more away but didn't fix as you wanted, I like the way it is and this spacing makes the player more focused on it which might end up with the same feel actually
  15. 01:59:485 - shouldnt these sliders end on 1/6(? like you do that on similar rhythms Nope, it's not the same rythme, I think. The 1/4 here sounds pretty much ok, while putting 1/4 instead of the 1/6 sounds just bad.


[insane]
  1. od -0.5? Like your extra is 8 fixed
  2. 00:15:288 (4,1) - 00:23:860 (4,1) - you should add more distance between these. The pattern is like increasing distance, and the music too, but then you stop on (1), which feels really forced and awkward. Yep, I managed to add some distance.
  3. 00:30:824 (3,4) - eh i'd merge these into a 1/1 slider, so you're not clicking a "ghost" note fixed, somehow
  4. 00:50:645 (4) - 00:51:717 (4) - using slider tails to cover big beats, in higher diffs, is a bad thing nowadays it seems. Try to avoid that using 2 circles instead, or 3/4 sliders or something else I know but I'd still like to follow the melody here.
  5. 01:38:592 (5,6,1) - jumps should be placed towards big beats, instead of simple offbeats. I mean, jump between 6-1 makes more sense than jumping between 5-6 Yes, but I sincerly think it plays really good the way it is here.
  6. 01:42:878 (3,2) - this little overlap is rather ugly /w\ do you mind moving stuff? yes sure lol
  7. 02:23:056 - would be nice if a circle were here, just for hitsound purpuses fixed
  8. 02:49:574 (3,4,1) - this rhythm is a bit weird imo, try something like this? http://puu.sh/iKfsB/bda70ef35d.jpg the idea is to follow the guitar(or whatever instrument it is) much better and avoid using tail for strong beats, ya. changed in another way, I'll see if it's any better
  9. 03:27:074 (1) - why this nc ? doesnt seem necessary yes fixed
  10. 03:35:645 (1,1) - move this a bit more down like x407y311, cuz auto stack messes the straight line you try to make Yes, way better now


[Hard]
  1. 00:30:824 (5,1) - same as insane. This isnt really important xd but it just feels a bit empty while playing Mh.. Considering this is a hard I like the "simplified" rythme here, a lot, it plays awesome with DT too x)
  2. 00:40:735 (3,1) - can you blanket? this looks bit ugly ;w, yes, my bad
  3. 01:24:128 (3) - nc? yep yep
  4. 02:53:860 (4,1,2) - this sounds more like this to me http://puu.sh/iKghF/6665d61c5d.jpg 02:54:395 - doesnt sound really important and fit more with slider tail I guess the way you suggest is more accurate considering the fact that you hit the strong beat, but still, I don't like the empty tick right after the slider in this case
  5. 03:17:431 - i think you should add a 1/2 slider here, otherwise it sounds kinda empty just having 03:17:699 (1) - for vocals yes, ok


[normal]
  1. try +1 hp/od. The spreed 3/4/7 doesnt look very good fixed
  2. 00:28:949 (2,1) - ehhm this sounds really empty. Try using the snares for the rhythm instead, sounds cooler. like here http://puu.sh/iKgDt/6587163e13.jpg or just use 3/2 gaps or whatever. same with 00:31:092 (1) - It was like this but changed for the sake of star rating... http://puu.sh/iKH0R/377a03e5e6.png
  3. 02:06:985 (3) - try this? http://puu.sh/iKgXG/7125055410.jpg the rhythm you're using sounds weird >w< Yes, way better lol
  4. 02:48:503 (4,2) - these should have the same rhythm imo. Kinda weird to hear just 1 being 1/2 I don't mind changing it, but I really think it sounds better this way, because 02:48:503 (4) - is way more stronger, I think.
  5. 03:21:717 (4,1) - this stack is quite random. You dont really stack anything in the whole map and may end confusing people I find it pretty neat though, there's nothing behind.. I'll change if somelse complains about it though.
  6. You'll probably have to get rid of those 1/2 multi repeaters we'll see then i.i


[easy]
  1. 00:53:056 (2) - you should really avoid doing this at this level x.x it's so confusing for newbies. and specially in this map where the sv is so low well, I'm not really sure how to fix it
  2. 03:17:699 (1,2) - i'd avoid using this 1/1 stack, you have done stack before but 2/1. and also you barely use 1/1 in the whole map, so i think it'd be better to move these notes away I thought it was actually helpful in gameplay lol, fixed anyway !


cool, waiting to see the harder insane o uhghghghgh one day, maybe. I'll do my best to go without >.>

RikiH_ wrote:

M4M

General

Maybe the diff spread between Insane and Snow is too high, but I'm not sure, ask a BN about it Yes, might be a problem, we'll see.

Snow

00:02:699 (1,2,3,4) - Are you sure this is 1/3? So weird, the following part (00:11:270 - and so on) has the same beats but it's 1/2. I tried to change your sliders into 1/2 and it sounds well, too... I'm not sure about it so ask other mods. 1/2 would work too, but 1/3 is cool too. Also you're wrong, there's no beats in the intro (except when I mapped 1/1) while from here 00:11:270 (1) - there's definetly something at the red tick
00:03:770 (1,2,1,2) - Sounds a bit weird to be honest, 1/3 (or 1/2) rhythm here would be maybe boring but it would fit better in my opinion As I said in previous point the 1/1 are following the beats, the 1/3 the synthe
00:10:199 - Until this point, same as above ^
00:48:636 (5) - If you want to be consistent with the previous rhythm, you should remove this note Well, I know what you mean but I'm just following the music, and the previous part is already long enough lol
00:50:645 (2,3) - 1/2 here sounds a bit strange, I suggest you to put a slider here, like you did here 00:51:717 (4,1) You're not wrong but I still think this is perfect atmosphere for this part
00:58:145 (1,2) - Why a NC here? NCs are part of the pattern. Also it's always pleasant in term of readability to put 1/2 NCs
01:19:038 (3,4) - I don't like these sliders, they are both straight and stacked, I'd make curved sliders here, if I were you, they would look better. If you don't want to change these, stack them properly I think they're already stacked properly? I don't know... I like them, I'm not changing them though.
01:22:253 (1,2) - Same as above, why NC? same as above. such an electric pattern xD
01:28:011 (1) - I'm 99% sure this note should be 1/2 earlier, on 01:27:878 - Nope I'm following the beat. not the breathing of miku (does she even breath wtf)
01:48:770 (1,2) - In my opinion it sounds much better if you use a single 1/8 slider here and delete that note and that 1/2 pause Would be unreadable
01:57:878 - This pause feels weird... I think you should start this awesome pattern 01:58:413 - here Nope, following the music not the voice, it wouldn't have enough feedback at all
02:19:038 (1,2) - Same stuff about NC same
02:26:940 (1) - Same as 01:28:011 same
02:35:645 (1,2) - NC. This applies on all NCs like this, from now on I won't point it out anymore, just go through the map and change everything, if you want to, of course. Not changing my position on them ^^
04:11:270 (1,2,3,4,1,2,3,4) - I'd increase the spacing here, they are the final notes, plus, the song gets more intense here, compared to 04:09:128 (1,2,3,4,1,2) I still need to think about the last 4 sliders, if I want to make them faster or increase spacing, but still... I don't want to change the diagram. Also, to follow your own idea, I'd say no, because the spacing might not be that much bigger from the previous sliders, but the SV is way higher which makes a hugh difference already in playmode.

Insane

00:03:770 (1,2,3,4) - Same stuff I pointed out in Snow diff I think this is enough simplified here
01:00:556 (1,3) - This overlap looks ugly to me Made it more clear. (it's still an overlap though)
01:59:485 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,1,2,1,2,1,2,1,2,1,2,3) - This is weird, you put 3 notes combos in the first part and 2 notes combos in the second part, even though the sound exactly the same... I guess this is questionable but still, the NCs offer some variety that the rythme doesn''t.
02:23:056 - Add a note with finish here and let the spinner begin 1/4 later? fixed
03:30:154 (4,5,6,1) - I don't like this curve, you should re-arrange these notes and make a more circular pattern Mh I kinda like it actually (1) is breaking the cruve but not the flow, I think.

Hard

00:40:735 (3,1) - I don't usually point out blankets, but this is really ugly, fix it please fixed
01:01:628 (1,2) - Uhm, the second slider should start on 01:01:895 - At the moment it sounds werid, since it starts on a red tick it's not natural to start slider on red tick but it's acceptable if it follows the music, which is the case here.

Normal

02:42:878 (4,1) - Make these symmetrical? They're more like ctrl+g I don't think it's a bad thing I improved the shape of (1) in a way it looks like (4) though.
03:12:342 (1,2,3,4) - This is a copy-paste of the previous pattern, I suggest to change it into something better Well.. I still think it fits the music the way it is, I find it pretty fun the fact it repeats.

Easy

01:02:431 (2,3) - I suggest avoiding to stack objects in easy diffs, they can be confusing for newbies. This applies on every stacked object in this diff Yes, it's not recommended, but still it stays pretty neat here.

___________

Really awesome map, congratulations. Good luck for ranking :DThanks ! Sorry didn't make that much changements, but thanks for the check!
Thanks guys, that was helpful, I'll mod your maps as soon as possible !
posted
IT'S SOOOOO FUN
Really NICE map


\Hype/

PS. Pro mapper. : D
posted
M4M plz

Easy
00:47:699 (1,2) - You can change like here

00:57:342 (1) - Maybe here it is better to insert sliderwave
04:09:128 (1,2,3,4) - I think that two sliders would look better

Normal
01:58:413 (1,1) - I think this arrangement of notes looks better

03:40:199 (1,2) -

03:44:485 - I think there need another slider


Hard
02:22:654 - You can add 2 circles
02:46:494 - Here, too, you can add a circle
03:16:628 - And then, there would have looked good 2nd spinner
03:17:967 (2) - Instead of circle, you can put a sliderwave with reduced 2 times speed
03:51:985 (1) - ^

Insane
I dunno what to pay attention to here =)
Good luck
posted

FCL wrote:

M4M plz

Easy
00:47:699 (1,2) - You can change like here That would touch (4) so nope, nothing's wrong in my way.

00:57:342 (1) - Maybe here it is better to insert sliderwave Why?
04:09:128 (1,2,3,4) - I think that two sliders would look better It's a square.. I don't know what's wrong with the look of a square.

Normal
01:58:413 (1,1) - I think this arrangement of notes looks better Mind the gap !!! You can't put notes right after spinner in easy/normal ! It's confusing.

03:40:199 (1,2) - It looks nice but the flow feels pretty bad though.

03:44:485 - I think there need another slider Mind the gap !!!


Hard
02:22:654 - You can add 2 circles I could... But I'd still prefer to focus on the vocal here.
02:46:494 - Here, too, you can add a circle There's no beat
03:16:628 - And then, there would have looked good 2nd spinner Won't be rankable, cause ninja spinner (that goes under 3000 by auto) and 2nd spinner usually plays awful
03:17:967 (2) - Instead of circle, you can put a sliderwave with reduced 2 times speed I let it for extra, it can be an easy sliderbreak and I don't see how the flow could be cool the things are set up here.
03:51:985 (1) - ^ Sounds better here, but still, the end of the slider should finish on 1/4 and I don't really want it for my hard diff. I guess I'll think about those last 2 points, but since there's nothing wrong in my way, I might not change it anyway.

Insane
I dunno what to pay attention to here =)
Good luck
Thanks for checking !
posted
bonsoir

[General]

  1. comme je te l'avais dis en pm, une Insane plus dur devra être nécessaire, enfin, une diff entre l'Insane actuelle et l'Extra quoi. D:


[Snow]
Septembre dit : ton drain à 8 :(

  1. 00:33:770 (1) - pour tous les patterns similaire, je trouve ça réellement dommage de rendre 00:33:904 - 00:34:038 - passif en simple arrow/fin de slider. étant donné que le son avec la guitare est quand même assez strong et est quand même assez dominant sur cette partie.
  2. étant donné que tu a l'air de chercher à follow la melody, ça me fait personnellement bizarre de ne pas avoir un "hold" içi 00:51:315 - . Peut être serait il mieux d'avoir un circle à la place de 00:51:181 (2) - afin de pouvoir ajouter un "hold" via un slider sur le red tick melody.
  3. 01:20:779 (1,2) - j'aurais plutot tendance à faire en sorte que (2) soit simplement un slider 1/2 afin de rendre la note vocal içi clickable : 01:21:449 - . Tout en gardant le sentiment de rester appuyer sur la longue note vocal via le slider 1/2 d'içi 01:21:181 - . J'aurais aussi plutot tendence à rendre la timeline différente entre les 2 notes 01:20:779 (1,2) - . Etant donné que le 1er slider à une note vocal sur son début, mais pas sur sa fin, tandis que le 2eme slider, a une note vocal au début et à la fin.
  4. 01:22:922 (1,2) - 02:17:565 (1,2) - 02:19:708 (1,2) - ^
  5. 02:08:190 - je trouve ça personnellement dommage de faire un break plutot que de mapper la melody.
  6. 02:57:342 (1,2,1,2,1,2) - Je sais pas ce que t'en pense, mais perso, je pense que plutot d'avoir un spacing bien constant entre eux, le mieux serait de l'avoir en spacing qui augmente. Etant donné que la melody donne un sentiment d'augmentation, d'élévation. Un truc dans ce genre
  7. 02:58:413 (1,2,1,2,1,2) - ^ pareil, mais plutot en diminuant je pense.


[Insane]

  1. 00:17:565 (4,1) - 00:26:137 (4,1) - 03:59:351 (4,1) - j'aurais tendance à faire un jump entre ces 2 notes, un peu comme içi 00:13:279 (4,1) - .
  2. 00:33:770 (1) - j'aurais tendance à te faire la même réflexion que sur l'Extra D:
  3. 00:50:110 (2,3,4) - J'aurais plutot tendance à vouloir change la timeline dans ce style la afin de mieux suivre la melody. Etant donné que ton slider içi 00:50:645 (4) - est clairement pour la melody.
  4. 00:51:181 (2,3,4) - plus ou moins la même chose étant donné que la melody est similaire.
  5. 02:43:413 (1,1,1) - Perso je préfère ces 3 notes avec un sampleset normal + whistle.
  6. 02:45:556 (1) - étant donné que tu cherchais à suivre la melody, ce slider ignore complétement la melody qu'il y a içi : 02:45:958 - .



J'pense que c'est tout ôwô
good luck \o
posted
Tiny rant on the "i dont care, there wont be a 5.x diff"

Im one of those inbetweeners. I can probably play the Extreme if I tryhard, but I dont always feel like it. Insane is too easy and boring.
Adding HD? Still too easy. The map isnt really what I'd consider as jumpy (maybe for someone below my level), so there is no difficulty added.
Adding HR? AR10 on a 4.5 Star maps isnt neccessarily fun. OD10 is forced and HP9.8 doesnt really give you any freedom in missing stuff if you cant read AR10 (add the increased OD to that as well and youre basically effed).

Want a map that is in the 190-210PP range? Well, wrong set for you.

To add to that, Insane -> Snow has a rather big gap in terms of jumps. That also feels like a kick in the butt for someone inbetween. (Lets ignore the Spinner -> Deathstream "upgrade" on 02:23:056 (1) - for now)

Just a little heads up.


Note: Jump strain is usually alot less in value compared to speed, so a .2 jump change is probably somewhat comparable to .5 speed change(? maybe even more) Actually, let me also add this here to show the jump difference, spread wise, even more. You want to look at the "Average" value on the Jump strain graph

Also, if QATs go nazi on 4:59 Minute songs, then they will also go nazi on a 1.81 I -> X "spread"

Just ... get a gd or something. It wont hurt you, but improve the set quality by alot.
posted

Kin wrote:

bonsoir

[General]

  1. comme je te l'avais dis en pm, une Insane plus dur devra être nécessaire, enfin, une diff entre l'Insane actuelle et l'Extra quoi. D:


[Snow]
Septembre dit : ton drain à 8 :(Je vois pas trop le probleme, le drain est pardonable meme avec hr

  1. 00:33:770 (1) - pour tous les patterns similaire, je trouve ça réellement dommage de rendre 00:33:904 - 00:34:038 - passif en simple arrow/fin de slider. étant donné que le son avec la guitare est quand même assez strong et est quand même assez dominant sur cette partie. Je trouve que l'effet donne est bon comme ca, d'autant plus que du coup ca donne plus d'impact a la prochaine partie 00:41:270 (1) -
  2. étant donné que tu a l'air de chercher à follow la melody, ça me fait personnellement bizarre de ne pas avoir un "hold" içi 00:51:315 - . Peut être serait il mieux d'avoir un circle à la place de 00:51:181 (2) - afin de pouvoir ajouter un "hold" via un slider sur le red tick melody. Ah, j'aime pas du tout comme ca rend, d'autant plus que juste avant il y a le square qui suit pas la melodie.
  3. 01:20:779 (1,2) - j'aurais plutot tendance à faire en sorte que (2) soit simplement un slider 1/2 afin de rendre la note vocal içi clickable : 01:21:449 - . Tout en gardant le sentiment de rester appuyer sur la longue note vocal via le slider 1/2 d'içi 01:21:181 - . J'aurais aussi plutot tendence à rendre la timeline différente entre les 2 notes 01:20:779 (1,2) - . Etant donné que le 1er slider à une note vocal sur son début, mais pas sur sa fin, tandis que le 2eme slider, a une note vocal au début et à la fin. Non, et c'est un non categorique, il y a peu de 1/1 dans cette map et s'ils y en a ici c'pas par hasard. Ils donne parfaitement l'effet de lenteur que je recherche pour aller avec le vocal. Ces sliders sont pour moi un grois + a la map.
  4. 01:22:922 (1,2) - 02:17:565 (1,2) - 02:19:708 (1,2) - ^ ^
  5. 02:08:190 - je trouve ça personnellement dommage de faire un break plutot que de mapper la melody. Je pensais la meme chose en mappant, mais en realite il y a 2 notes puis rien, c'est surtout awkward de pas mettre de break ici, puis j'aime assez la facon dont j'ai recupere la chose avec 02:11:404 (1,2,1,2) -
  6. 02:57:342 (1,2,1,2,1,2) - Je sais pas ce que t'en pense, mais perso, je pense que plutot d'avoir un spacing bien constant entre eux, le mieux serait de l'avoir en spacing qui augmente. Etant donné que la melody donne un sentiment d'augmentation, d'élévation. Un truc dans ce genre
  7. 02:58:413 (1,2,1,2,1,2) - ^ pareil, mais plutot en diminuant je pense. L'idee est bonne. J'y penserai mais pas de changement pour le moment, j'aime assez le cote metronome du pattern.


[Insane]

  1. 00:17:565 (4,1) - 00:26:137 (4,1) - 03:59:351 (4,1) - j'aurais tendance à faire un jump entre ces 2 notes, un peu comme içi 00:13:279 (4,1) - . ok
  2. 00:33:770 (1) - j'aurais tendance à te faire la même réflexion que sur l'Extra D: de meme
  3. 00:50:110 (2,3,4) - J'aurais plutot tendance à vouloir change la timeline dans ce style la afin de mieux suivre la melody. Etant donné que ton slider içi 00:50:645 (4) - est clairement pour la melody. Encore une fois, vraiment pas fan du slider sur le half beat
  4. 00:51:181 (2,3,4) - plus ou moins la même chose étant donné que la melody est similaire. ^
  5. 02:43:413 (1,1,1) - Perso je préfère ces 3 notes avec un sampleset normal + whistle. ok pour le whistle mais pas pour le normal
  6. 02:45:556 (1) - étant donné que tu cherchais à suivre la melody, ce slider ignore complétement la melody qu'il y a içi : 02:45:958 - . J'aime assez la facon dont ca sonne, puis ca reste un nouveau pattern.



J'pense que c'est tout ôwô
good luck \o

Merci beaucoup, je mod ta map au plus vite !!

Yauxo wrote:

Text.
Thanks for checking.
Unless someone comes by himself with the required rating and a diff well structured I won't make a new one. For reasons I already said. I already gave what I had to give for this song.

Yauxo wrote:

Also, if QATs go nazi on 4:59 Minute songs, then they will also go nazi on a 1.81 I -> X "spread"
If the set doesn't change and QATs go nazi on this even after what I said. I'll answer by the same level and add that deathstream instead of the spinner. Like seriously... I heard you, and from that, I might accept a GD if someone made one. But QATs...They are the last I want advise from.

I don't mind making this insane harder, but then the gap will be too high from hard to insane which is way more problematic in this way.
posted
Hi M4M from your modding Q
My map btw : https://osu.ppy.sh/s/322414

[General]
  1. Your diff spread is fine imo. I have a big diff gap as well -w-
  2. Disable widescreen support (song setup -> design), it's only used for storyboard
  3. This song have (unofficial maybe, dunno) MV right? Why don't you add it? https://www.youtube.com/watch?v=c8vbgNLDNDM

[Easy]
  1. 00:17:163 (1) - you can curve this the other way so it'll blanket (2) http://puu.sh/iXib8/d7f3d5c06a.jpg furthermore, if you don't change, you can still make the shape better.
  2. 00:33:770 (2) - Actually for Easy, a circle would work better but considering you used a lot of it, I think you won't change.
  3. 00:41:270 (2) - I would prefer to NC here instead of here 00:40:199 (1) - because that's where the new verse start. I think it make more sense.
  4. 00:53:056 (2) - I think for high speed BPM song like this, avoid using 1/2 interval... Maybe you could use 1 1/2 slider instead. http://puu.sh/iXini/9e0818205e.jpg it'll still cover up nicely.
  5. 00:57:342 (1) - Maybe this wasn't mean to be slider wave but I think it's better to keep it as slider wave...
  6. 01:30:556 (1) - Try making the straight part before red anchor and after red anchor parallel. It'll looks better http://puu.sh/iXiuv/c7da8b35cd.jpg
  7. 01:32:699 (3) - ^
  8. 01:48:770 (4) - Not really necessary, just suggestion; but maybe NC because the sound you followed change? Like you did here 01:58:413 (1) -
  9. 02:21:985 (2,3) - I'm pretty sure it'll fit the song (vocal) better if you ctrl+g this.
  10. 02:43:413 (1,2) - why don't simply use 1/1 reverse slider? .-.
  11. 03:19:306 (3) - NC here because you just passing a big white tick that indicates the start of chorus.
  12. 04:05:913 (3,5) - The tail could be blanketed better.
  13. Nice map since you mainly use simple rhythm. Fix your slider waves xD

[Normal]
  1. The SV feels pretty fast for Normal...
  2. 00:03:770 (3,4,1) - usually I make it like this http://puu.sh/iXiVa/47b19df146.jpg so (3) blanketing (1)'s tail, while (1) blanketing (4) and making a nice triangle shape. But since I changed (3)'s shape, you might want to change 00:02:699 (1) - as well.
  3. 00:27:342 (3) - It would be nice if you move this downward a bit to make a smoother flow from (2) since the current flow is broken, but nah, it's minor, it's alright if you don't tho.
  4. 00:28:413 (1,2,1,2,3,1) - These seems off .-. Try to change 00:28:413 (1) - into a circle and move everything else up until 00:31:092 (1) - 1/1 tick forward then add circle here 00:31:628 to fill the gap. Should fit better. http://puu.sh/iXj9b/3884308316.jpg
  5. 00:50:378 (2,3) - Make these two identical? .-. or at least you could make (3) blanketing (2)'s head.
  6. 02:05:645 (5,1) - blanket~
  7. 02:30:556 (3) - Would look better if you simply stack it with (2) imo http://puu.sh/iXjl3/83e52b2613.jpg
  8. 02:31:628 (1) - If you do so ^ you can stack this with (3)'s tail http://puu.sh/iXjnu/a0e80e6968.jpg the DS should be alright after that.
  9. 02:46:628 (1) - Make it reverse here 02:47:029 and add a note at big white tick. http://puu.sh/iXjrF/1a2625e451.jpg
  10. 03:12:342 (1,2,3,4) - It feels weird because you are using the same pattern .-. maybe use different pattern from before? Like curving everything the other way? http://puu.sh/iXjxh/c170b3062e.jpg or whatever you like.
  11. 03:17:967 (2) - Personally I don't like this slider's shape xD
  12. 03:25:199 (1) - curve the other way so it could blanket (2)? http://puu.sh/iXjBk/25c3e5f144.jpg kinda ruin the flow from (4) tho :/
  13. 04:04:842 (1) - Remove NC, unnecessary.
  14. 04:08:056 (1) - ^

[Hard]
  1. HP 5?
  2. OD 6
  3. 02:00:824 (1,2,3,4,1,2,3,1,2,3,4) - I'd rather have it keep it's square shape but make it spin and maybe increase the jump a little..
  4. 02:03:770 (1,3) - Almost overlapped, don't look good imo, maybe move (3) a bit.
  5. 02:05:645 (4,1,2,3,4) - this looks like broken star shape :/ why don't make it into star shape?
  6. 02:41:003 (1,2,3,1,2,3) - Maybe make them spin...
  7. 03:41:538 (2) - Make the start and the end parallel.
  8. Nice hard ^^

I'll end this here since my map is 5 mins long (the drain is 4 mins tho) with only two diffs, so I think this would be fair :3
Cool song btw -w-
Good luck~^^
posted
no kd , maybe no helpful ,

[Hard]

00:48:369 (3) - delete

01:45:020 (3,4) - maybe a little far

01:58:011 - no so fit after this to use just a spinner

02:45:556 (1) - strack ?

[insane]

00:40:467 and 00:40:735 add note ?

00:52:520 (3,4) - wrong 1/8 ,rhythm : 00:52:520 and 00:52:654 and 00:52:721

01:49:038 add note

01:50:511 (1) - move to 01:50:712 ?

03:35:645 (1,1) - strack ?
posted
Hi my mod for M4M (hopefully :3).

Consider changing the preview point to 02:27:074 - Makes the preview a little longer and saa sounds really cool :3


The background feels a little unfitting in my opinion. Obviously I'm not suggesting you change it however if you are open to other backgrounds let me know and I can show you a few that came to mind :3


Snow




Consider raising OD to 8.5. This is a 6 star extra and it should be a lot more rewarding than a harder insane/lower extra. Plus most people who can play this well have pretty good UR or at least should.



00:41:270 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I understand that this is a slower section because it's a verse however this small section at 00:40:735 (3,1,1,1) - really builds up the tension in the next 16 bars. What I am suggesting is adding notes in the empty red ticks after each slider note combination (from thisto this and so on) so it can complement the previous build-up and also serve as a good transition to the prechorus that starts at 00:49:842 (1) -

02:08:190 - 02:11:270 - I could see this section being mapped a lot more than having a break here. Or at the very least add some notes (sounds)on 02:08:190 - and 02:08:458 - and then have the break.

03:11:337 (2) - Could probably just stack it over the sliderhead. Otherwise standardize the spacing to 1.8x like you did for 03:13:614 (2,3) -

03:15:020 (3) - Triple here sounds overbearing considering there is also a triple note here 03:15:422 (5,6,1) - Consider changing slider 3 into 2 notes. Either that or get rid of 03:15:489 (6). This will probably mean rearranging some patterns but it sounds better.


Insane




If you changed the OD on the above diff consider changing this one to OD8.


01:26:270 (1) - This is okay too but you could also consider adding a note here and then starting the spinner.

03:00:422 (4) - ctrl up and ctrl left one time. Note should be at 484 | 64 so the pattern looks like a cleaner triangle while the spacing stays consistent.

03:16:895 (1,2,3,4,5,1) - Something about this pattern makes it really offputting. Something about 03:17:297 (3) - doesn't feel right to me. The pattern I hear is 1 123 1 123 1 1 1 but the pattern I play is 1 123 123 123 1 1. It might look nice because its like a triforce triangle but I think you should consider a different pattern here maybe (just a rough example) something like this (2 is still a slider/reverse) Where in this pattern your fingers are doing like a more consistent tapping pattern (can't really explain it because I think it sounds confusing lol but its like a 12 - 12 1 -1 tapping lol if this doesnt make sense I'll try to clear it up here or in pm)

03:30:556 (1,2,3) - Move these together to 268 / 176 so 4 5 and 6 flow more naturally to 1. The symmetry between 3 and 1 also stays like you can see here


Didn't really see any issues on the easier diffs honestly. Maps are honestly very well made (no surprise lol) and I'd definitely play it even though I personally don't like omoi's vocaloid stuff that much :P
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