About the triplets not following anything, I suppose you’re talking about those 00:12:725 (6,7,1,2,3,4,5) -? (as Bonsai pointed them out). Honestly I don’t know what you don’t get in that kind of pattern. For the first one, I’m emphasizing that first big white tick as you said, and then the second one 00:13:261 (3,4,5) –is here because this is exactly the same sound than that first one. Hence I’m putting another triple to show it. Obviously, I won’t do it the whole map constantly because it would be a full triple map, and it probably wouldn’t fit anymore as it would be overdone. I don’t think it’s a bad thing to spice up the map a little bit like that. It does fit and I think it makes that music repetition fun to play. (Got laughed at by Bonsai with this explanation, but I still maintain my position).
About 00:58:930 (1,2,3,4) –I wouldn’t say the music is a repetition of 00:54:645 (1,2,3,4,5,6,7,1,2,3) -. The intonation is different and the music itself feels less sharpened. Also, even though I could put the same rhythm I don’t think it’s a bad thing to offer some variations to the player. The map, despite being 100% consistent, is structured. And if I changed the rhythm here, it’s most likely because there’s a transition there 00:57:858 (1) -.
Besides, there is no strict rule for a mapper to use a consistent rhythm from the beginning to the end of a song.
About 01:46:609 (3,3,3) -, yes it’s still there and will always be. I’m not following the beats. It makes sense with the music and fits well. Also, I find pretty funny to see that Omoi accentuated it even more in the last version of the song. It makes me even more confident about some of my rhythm choices (and no, I didn’t listen the final version first lol).
For 01:49:287 (1) –there’s actually a cymbal on this one that allows me to stick with a single circle as I usually did on this section. A slider would also be unreadable by the way.
02:05:694 (2,3,4,1) –As Monstrata said (thanks for your intervention btw), an empty gap would be quite annoying after the intensity of that part. And would feel… well… quite empty. Also, take it the way you want but while people are busy complaining on how that music version is noisy, I personally take advantage of it. (Same applies for 03:10:716 (1,2,3,4,5,6,1,2,3,4,1,2) – where the music kinda goes in multiple directions at once).
02:46:877 (3,4,5,6) – is actually more tricky, and could indeed call for a discussion as it is already more blatant. About this overmap, the principle is the same though. I’m keeping a fast pace on a speed part (full of 1/1, yes). I do agree that, despite the fact it doesn’t follow my own logic, just a single circle wouldn’t sound bad. On the other hand I don’t think that my own version sounds bad neither. Yes it’s overmapped, but with those drums/whistles hitsounds it sounds pretty neat to me, also on a song like this, where drum rolls are hidden a bit everywhere, it doesn’t sound out of context neither and it plays just fine as it’s not really hard to get the purpose of it. I mean… ya, I like the way it sounds and I’m actually pretty glad I’ve found it lol. It’s a filler that, for once, fits well (... to me. But if you look at all the mods, nobody but you and Bonsai really mentionned it).
02:08:707 – etc. If I made a break here it’s just because the melody totally drops at this point. Yes there’s still some beats but it feels quite empty and actually a bit awkward to play because of the gap between 02:08:974 –and 02:10:716 - .
Once more, the reason I highlight some parts by overmapping or something, it’s most likely because even If I map on beats, I don’t map the beats. And I’ve just realized that this break is a proof of it by itself. I could have mapped them because there’s nothing else, and I wanted to do it at the really beginning but then, I didn’t like the render because of the emptiness of that part.
I didn’t get your point on 03:17:814 (3) –sorry. And I’m not really sure to get what’s not fitting.
Shiirn wrote:
If it's too hard or complex to do it right, you probably shouldn't do it for ranking.
Honestly, I just mapped it as I always do. Actually, even more cautiously than I usually do as I particularly care of my Omoi maps. And if I ended up working myself to death to make a full spread designed to contain a 6 stars diff it’s most likely because I was more than satisfied about this map. Not that it is perfect, far from it. But you know… I just like what I’ve made, and actually quite a lot of people encouraged me to rank this map, and not another one (like maybe a one that would fit the song better from your point of view). So it wasn’t like too hard or too complex to me to map. However, I would lie if I wouldn’t say that your points don’t make it complicated, although I know why I mapped it this way. I suppose it’s just hard to explain it with words sometimes. I get you want me to improve that map, but I don't want to change stuff that I judge fundamental on this map. Like reworking a whole section was no go from the start, and it's just out of question on an ending project. But in any case, I’ll keep your advice, I will, for sure, think twice before trying to rank anything else. If I actually retry to do something like that. lol
Also, just for the record, you had like 5 months (it stayed bubbled for a month) to point this out. Why would you wait last time minute (and also the home stretch for that matter)? :c