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Plasmagica - Seishun wa Non-Stop! [Osu|CatchTheBeat]

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XiMerx

hanyuu_nanodesu wrote:

Nope, you know if it's too much, it may cause severe bleeding.... from the nose.
And that condition is called....
More like MOE INTENSIFICATION

[General]
  1. Add Plasmagica's IRL names into tags. Remove 'op' from tags.
  2. Check tags and source between difficulties. (credits: AIMod)
  3. Why the hell the instrument is so much louder than vocal
[Insane]
  1. 00:01:172 (3,4,5) - Fix blanket
  2. 00:09:806 (1,2,3,4,5,6,7) - Could have make it look better. http://puu.sh/ix4hk/901903dd40.jpg
  3. 00:11:463 (4) - Since (1,2,3) are 1/2 sliders why not make 4 a 1/2 slider as well. (Well since the vocal is 1 2 3 444444444444) or 3/4 slider would be nice as well.
  4. 00:22:626 (2) - I would emphasis on this since the vocal is LETS GO! Further DS would be cool
  5. 00:22:974 (1,2,3) - I would use a circle to start off since it's a cymbal crash, then a slider cuz vocal starts.
  6. 00:25:765 (1,2,3) - ^
  7. 00:34:137 (1,2,3) - ^ (Not because of cymbal crash though, cuz of vocal)
  8. 00:23:934 (4,5) - Nothing supports this triplet
  9. 00:27:771 (6,7) - ^
  10. 00:35:096 (4,5) - ^
  11. 00:29:253 (3,4) - I would swap this because of vocal (a circle then a slider)
  12. 00:30:300 (6) - Change it to 2 circles because 00:30:649 (7) - have the same slider shape but music is not similar.
  13. 00:33:876 (8,9) - Drumming starts at 9, so remove 8
  14. 00:35:358 - Try this rhythm? http://puu.sh/ix4Rr/ecb31e2cd6.jpg (Follow NC if you intend to change)
  15. 00:38:672 (5,6) - I would not have stacked 5 since 6 is following vocal and 5 isn't
  16. 00:40:765 (4) - ^
  17. 00:47:044 - Try this rhythm? http://puu.sh/ix52m/594e8e010f.jpg (Follow NC if you again, intend to change)
  18. 00:50:707 - ^ http://puu.sh/ix5fc/ccf00a765a.jpg
  19. 00:50:881 (1) - Weird placement after 2x jump
  20. 00:58:207 (6) - I would start the jump at (7)
01:28:381 (1) - TFW there's a note after a spinner


[Hard]
  1. 00:22:451 (8) - LETS GO! I would change this into 2 circles
  2. 00:22:974 (1,2,3) - Same thing ^Insane
  3. 00:38:846 (6) - Fix blanket
  4. 00:43:556 (4) - Vocal: I would change into 2 circles
  5. 01:13:033 (1) - I would totally not stack this after a long DS flow-jump
  6. 01:18:614 (1) - Continue with the 1.6x
01:28:555 -

Ranking Criteria under "Guidelines" wrote:

Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
This means if you place a note after the spinner in Insane, you should do it in other difficulties, which you must refrain from doing in Easy/Normal. Thus the note MUST be removed in Insane.

[Normal]
  1. 00:26:288 (2) - Not sure if stacking is allowed in Normal Well shit you did a lot of stacking afterwards LOL
  2. Nothing to say lol I CANT MOD EASY DIFFS
[Easy]
  1. 00:00:649 (1) - Squiggly sliders in Easy should be somehow refrained because beginners may (keyword: may) freak out.
  2. 00:50:881 (1) - ^...
  3. 00:22:974 (1) - Fix blanket
Cool. Time to sleep. GL for rank. :^)
Topic Starter
Sc4v4ng3r

XiMerx wrote:

hanyuu_nanodesu wrote:

Nope, you know if it's too much, it may cause severe bleeding.... from the nose.
And that condition is called....
More like MOE INTENSIFICATION

[General]
  1. Add Plasmagica's IRL names into tags. Remove 'op' from tags. Added but, Keeping op, because some people may find using the word 'op', not 'opening'.
  2. Check tags and source between difficulties. (credits: AIMod) Well that happened. Fixed.
  3. Why the hell the instrument is so much louder than vocal I have no idea. Gotta change mp3 soon...
[Insane]
  1. 00:01:172 (3,4,5) - Fix blanket But I don't see any problem with this though... I blame my eyes.
  2. 00:09:806 (1,2,3,4,5,6,7) - Could have make it look better. http://puu.sh/ix4hk/901903dd40.jpg Well, I made the pattern travelling up to down, to match the flow.
  3. 00:11:463 (4) - Since (1,2,3) are 1/2 sliders why not make 4 a 1/2 slider as well. (Well since the vocal is 1 2 3 444444444444) or 3/4 slider would be nice as well. True, you've got the point, but I prefer this, to give a break.
  4. 00:22:626 (2) - I would emphasis on this since the vocal is LETS GO! Further DS would be cool You've got the point... I will think about this.
  5. 00:22:974 (1,2,3) - I would use a circle to start off since it's a cymbal crash, then a slider cuz vocal starts.
  6. 00:25:765 (1,2,3) - ^
  7. 00:34:137 (1,2,3) - ^ (Not because of cymbal crash though, cuz of vocal) I think this is ok, I want to keep this pattern... It plays out nice IMO
  8. 00:23:934 (4,5) - Nothing supports this triplet Fixed this one.
  9. 00:27:771 (6,7) - ^ Vocal is weak here, but I wanted to emphasize on this.
  10. 00:35:096 (4,5) - ^ Fixed.
  11. 00:29:253 (3,4) - I would swap this because of vocal (a circle then a slider) I prefer to keep this pattern.
  12. 00:30:300 (6) - Change it to 2 circles because 00:30:649 (7) - have the same slider shape but music is not similar. I didn't quite get you... keeping this for now though.
  13. 00:33:876 (8,9) - Drumming starts at 9, so remove 8 This is for aesthetics, and for some variety of patterns. I don't really like to use lots of triplets before kiai. Well I think it is just fine to have a mini-stream here... idk what am I saying
  14. 00:35:358 - Try this rhythm? http://puu.sh/ix4Rr/ecb31e2cd6.jpg (Follow NC if you intend to change) I intend to follow this pattern until kiai...
  15. 00:38:672 (5,6) - I would not have stacked 5 since 6 is following vocal and 5 isn't Fixed.
  16. 00:40:765 (4) - ^ Errr for this... I will think about it. Stacking this looks really neat though...
  17. 00:47:044 - Try this rhythm? http://puu.sh/ix52m/594e8e010f.jpg (Follow NC if you again, intend to change) Was trying to follow the instruments here, which expresses this part better.
  18. 00:50:707 - ^ http://puu.sh/ix5fc/ccf00a765a.jpg Ehh this one is a bit hard to explain... Well I think my pattern is fine too.
  19. 00:50:881 (1) - Weird placement after 2x jump Fixed.
  20. 00:58:207 (6) - I would start the jump at (7)
01:28:381 (1) - TFW there's a note after a spinner Reason below.


[Hard]
  1. 00:22:451 (8) - LETS GO! I would change this into 2 circles Changed, and made jump between the 2 added circles.
  2. 00:22:974 (1,2,3) - Same thing ^Insane Same reason like Insane
  3. 00:38:846 (6) - Fix blanket Wow I am 1 grid off :o Fixed.
  4. 00:43:556 (4) - Vocal: I would change into 2 circles Keeping this pattern, I think this is fine as it is.
  5. 01:13:033 (1) - I would totally not stack this after a long DS flow-jump This is... something like a 'trap'. I don't know how do I explain this...
  6. 01:18:614 (1) - Continue with the 1.6x Fixed.
01:28:555 -

Ranking Criteria under "Guidelines" wrote:

Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
This means if you place a note after the spinner in Insane, you should do it in other difficulties, which you must refrain from doing in Easy/Normal. Thus the note MUST be removed in Insane. Well read again, "Your difficulties should all end at the same spot." This means that all difficulties should end at the exact same offset, but doesn't mean that note must be removed in Insane. Furthermore, since this is guidelines, it is okay to break these.

Cool. Time to sleep. GL for rank. :^)
Thanks for the mox XiMerx <3
AsakuraNe

XiMerx wrote:

[Normal]
  1. 00:26:288 (2) - Not sure if stacking is allowed in Normal Well shit you did a lot of stacking afterwards LOL -xD Stacking is not unrankable and it's allowed.
  2. Nothing to say lol I CANT MOD EASY DIFFS -Lewl :3 it's okay~
[Easy]
  1. 00:00:649 (1) - Squiggly sliders in Easy should be somehow refrained because beginners may (keyword: may) freak out. -Perfectly okay to me though :P It's all about visual art xD i think
  2. 00:50:881 (1) - ^... -^^
  3. 00:22:974 (1) - Fix blanket -Done
Cool. Time to sleep. GL for rank. :^) -Good Nyt~ :P
Thanks for Modding Baka-Ximerx :D

UPDATE:
AsaNe's Easy
osu file format v14

[General]
AudioFilename: Seishun wa Nonstop!.mp3
AudioLeadIn: 0
PreviewTime: 60736
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30649
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Easy
Source:ショウ・バイ・ロック!!
Tags:SHOW BY ROCK!! OP opening anime video game AsakuraNe Eri Inagawa Sumire Uesaka Manami Numakura Ayane Sakura
BeatmapID:721446
BeatmapSetID:323449

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
649,348.837209302326,4,2,1,60,1,0
3440,-166.666666666667,4,2,1,55,0,0
5009,-100,4,2,1,60,0,0
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11637,-100,4,2,1,55,0,0
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61869,-100,4,2,1,75,0,1
82800,-100,4,2,1,75,0,1
84369,-100,4,2,1,50,0,0


[Colours]
Combo1 : 168,120,177
Combo2 : 0,0,128
Combo3 : 248,193,5
Combo4 : 255,40,255

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328,216,87160,1,4,0:0:0:0:
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XiMerx

[Sc4v4ng3r] wrote:

  1. 00:30:300 (6) - Change it to 2 circles because 00:30:649 (7) - have the same slider shape but music is not similar. I didn't quite get you... keeping this for now though.
You see. Both sliders have the same shape, and goes in the same direction. My assumption is that both sliders follow same music, which in the case, didn't. So I would change the first to 2 circles :)
Topic Starter
Sc4v4ng3r

XiMerx wrote:

[Sc4v4ng3r] wrote:

  1. 00:30:300 (6) - Change it to 2 circles because 00:30:649 (7) - have the same slider shape but music is not similar. I didn't quite get you... keeping this for now though.
You see. Both sliders have the same shape, and goes in the same direction. My assumption is that both sliders follow same music, which in the case, didn't. So I would change the first to 2 circles :)
Oh now I see what you mean... Well did like what you have said, and updated with Asakura's update.
Rakuen
Random mod from pending maps!

Malaysian mapper!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Hitsound Files


AsaNe's Easy

  1. 00:03:439 (1) - For ranking criteria now, you need 4 beats space (white tick) after the spinner, like how you do for 00:09:021 (1,1) -
    I'd say remove the spinner maybe, and put some notes
  2. 00:59:253 (1) - ^
  3. 01:11:637 - There's a strong finish sound here, map it?

AsaNe's Normal

  1. 00:03:439 (1) - Like Easy, you need 2 beats space, likely start at 00:05:532 -
  2. 00:36:928 (1) - Inconsistent spacing
  3. 00:59:166 (1) - Spinner gap ~
  4. 01:03:962 (5) - Clap
  5. 01:18:265 (5) - ^

Hard

  1. 00:22:277 (7,1,2) - Hard to recognize, especially when 3 circles are together, 2 of them are jumps. Try to make only (1) (2) circles.
  2. 00:44:602 (1,2,3,4) - The jumps may be too big for Hard diff, I'd use lesser or no jumps for Hard
  3. 00:50:184 (6,7,8,9) - ^ Too big, compare to 90% of the map
  4. 00:59:166 (1) - Extend to 01:00:474 - ?
  5. 01:25:591 (3,4,1) - Wow a sudden triplets here, appear out of nowhere. Suggest to make it just taps, safe ending

Insane

  1. 00:46:695 (4) - NC for antijump?
  2. 01:01:346 (2,3,4,5,6) - This looks like Extra lel
  3. 01:24:195 (7) - ^ 0.0

Good luck!
Topic Starter
Sc4v4ng3r

Rakuen wrote:

Random mod from pending maps!Gee, thanks <3

Malaysian mapper!Thanks for the support :D

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Hitsound Files

  • There's a 10ms delay for soft-hitclap, try this file instead (delay removed): Welp the ranking criteria changed very recently :/ Added and fixed.

    http://puu.sh/iyoez/6a213cd05c.wav

Hard

  1. 00:22:277 (7,1,2) - Hard to recognize, especially when 3 circles are together, 2 of them are jumps. Try to make only (1) (2) circles. I agree, fixed.
  2. 00:44:602 (1,2,3,4) - The jumps may be too big for Hard diff, I'd use lesser or no jumps for Hard I will think about this, but I think it is okay to have jumps with constant DS.
  3. 00:50:184 (6,7,8,9) - ^ Too big, compare to 90% of the map Will also think about this. Reduced distance between these notes though.
  4. 00:59:166 (1) - Extend to 01:00:474 - ? I hear that the electric guitar comes in at this specific snap, I wanted to make a perfect snap on this. I will see if more people comment on the offset.[/'color]
  5. 01:25:591 (3,4,1) - Wow a sudden triplets here, appear out of nowhere. Suggest to make it just taps, safe ending

Insane

  1. 00:46:695 (4) - NC for antijump? Thanks for pointing this out :D Not really familiar with anti-jumps... Added NC.
  2. 01:01:346 (2,3,4,5,6) - This looks like Extra lel I figured that placing outright stream for this part would be a bit... boring. Will see if more people comment on this.
  3. 01:24:195 (7) - ^ 0.0

Good luck!
Thanks for the mod :D
h1b1k11


Insane
00:02:044 - Missing a beat here, maybe move 00:02:219 (1) there and add reverse
00:07:800 (1) - ^^
00:31:521 - Mapping is really good but missing a beat here, I wouldn't want you to re-map this part just to get this beat so do this:

Tshemmp wrote:

tick: only doable with custom hitsounds, that means you need a normal-slidertick.wav with (for example) the normal-hitclap sound. Then you add an inheriting section (ctrl+shift+p) at the time of the tick where you want to add a hitsound and select custom sample set 1 under the audio tab. Immediatly after the slider tick you set another section where you turn the sample set back to default.

Hard Diff seems fine.

AsaNe's Normal
00:02:044 - Add a circle
00:19:660 - I think slider starts here because they say 'Ok' here, not at 00:19:486 so I would move it back to 00:19:660 taking off the reverse plus Ctrl+G it
01:03:090 (3) - Why end the slider here? I think it should end at 01:02:916 because they finish 'iko" (I think that's what they said) here.
^^01:03:265 (4) - Slider starts here then add circle at 01:03:788
01:08:323 (3,4) - ^^
01:13:904 (3,4) - ^^
01:28:555 - Spinner should end here?

AsaNe's Easy
01:11:811 - Clap doesn't fit here
01:28:555 - Spinner ends here?
Loughje
Hello from Jloughman14's and DahplA's Modding Team! Still debating on watching this.
Hard
00:00:823 (2) - Instead of the long slider how bout you try something like this. ex: https://osu.ppy.sh/ss/3290989
00:02:219 (5) - ^
00:18:440 (5,6) - Could blanket these better.
00:38:149 (4,5,6) - ^
Insane
If you listen at 25% it sound like the stream should start here 00:09:369
00:24:108 - Circle here to match the drum.
00:24:805 - ^
00:48:265 - Maybe do something like this instead to match both the guitar and vocals.
00:53:236 - Circle here and 00:53:410 for the background sound effect.
01:25:503 - Circle to match the drums.
Really good diffs, so sort of a short mod, hopefully it helps a bit! Good luck on rankings! ;)
DahplA

XiMerx wrote:

01:28:381 (1) - TFW there's a note after a spinner
LMAO.

Anyways, pretty good, so have a star.
Topic Starter
Sc4v4ng3r

imaikiseta wrote:



Insane
00:02:044 - Missing a beat here, maybe move 00:02:219 (1) there and add reverse Since some other modders mentioned out this, I instead added a circle so that it gets blanketed by (2).
00:07:800 (1) - ^^ Here too, added circle to smoothen the flow.
00:31:521 - Mapping is really good but missing a beat here, I wouldn't want you to re-map this part just to get this beat so do this:

Tshemmp wrote:

tick: only doable with custom hitsounds, that means you need a normal-slidertick.wav with (for example) the normal-hitclap sound. Then you add an inheriting section (ctrl+shift+p) at the time of the tick where you want to add a hitsound and select custom sample set 1 under the audio tab. Immediatly after the slider tick you set another section where you turn the sample set back to default.
Well the thing is, if I want to do that I will need to set my slider tick rate to 2, which I don't really like to use at all. For now added whistle to the head of these sliders.

Hard Diff seems fine.
Thanks for the mod~

jloughman14 wrote:

Hello from Jloughman14's and DahplA's Modding Team! Still debating on watching this.
Hard
00:00:823 (2) - Instead of the long slider how bout you try something like this. ex: https://osu.ppy.sh/ss/3290989
00:02:219 (5) - ^
00:18:440 (5,6) - Could blanket these better. Opps, didn't see that, fixed.
00:38:149 (4,5,6) - ^ Well I don't see a problem with this, but hey, smoothed out I guess?
Insane
If you listen at 25% it sound like the stream should start here 00:09:369 True, I do hear some sound, but I think that is way too weak to be mapped anyways.
00:24:108 - Circle here to match the drum. Thanks for finding this, struggled to find the drum beat :/
00:24:805 - ^ Did it.
00:48:265 - Maybe do something like this instead to match both the guitar and vocals. I'll think about this one, I currently prefer my pattern more...
00:53:236 - Circle here and 00:53:410 for the background sound effect. I don't think that is necessary, but will change if more modders mention about this.
01:25:503 - Circle to match the drums. Did it, and also remapped this part because just adding them will be awkward to the pattern.
Really good diffs, so sort of a short mod, hopefully it helps a bit! Good luck on rankings! ;) Your mod was still helpful, Thanks!
Thanks for the mod both of you ^^

DahplA wrote:

XiMerx wrote:

01:28:381 (1) - TFW there's a note after a spinner
LMAO. I wonder what is that gif about...

Anyways, pretty good, so have a star.
Thanks for a star DalplA~
AsakuraNe

Rakuen wrote:

Random mod from pending maps!

Malaysian mapper!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

AsaNe's Easy

  1. 00:03:439 (1) - For ranking criteria now, you need 4 beats space (white tick) after the spinner, like how you do for 00:09:021 (1,1) -
    I'd say remove the spinner maybe, and put some notes -Done
  2. 00:59:253 (1) - ^ -Done
  3. 01:11:637 - There's a strong finish sound here, map it? -Done

AsaNe's Normal

  1. 00:03:439 (1) - Like Easy, you need 2 beats space, likely start at 00:05:532 - -didn't sound good to me if i start it there so I made the spinner short
  2. 00:36:928 (1) - Inconsistent spacing -Fixed
  3. 00:59:166 (1) - Spinner gap ~ -Fixed
  4. 01:03:962 (5) - Clap -Done
  5. 01:18:265 (5) - ^ -Done

Good luck!
Thanks for Modding :)

8

imaikiseta wrote:



AsaNe's Normal
00:02:044 - Add a circle -Done
00:19:660 - I think slider starts here because they say 'Ok' here, not at 00:19:486 so I would move it back to 00:19:660 taking off the reverse plus Ctrl+G it -The current is okay and it's consistent with the previous sooo..
01:03:090 (3) - Why end the slider here? I think it should end at 01:02:916 because they finish 'iko" (I think that's what they said) here. -Will see if other's mod this too and I'l change it. I'm quite stubborn actually lewl :P I'll count until 5 :3
^^01:03:265 (4) - Slider starts here then add circle at 01:03:788 -^^
01:08:323 (3,4) - ^^ -^^
01:13:904 (3,4) - ^^ -^^
01:28:555 - Spinner should end here? -I'm just following the Scavenger's diffs :3

AsaNe's Easy
01:11:811 - Clap doesn't fit here -removed from the last mod
01:28:555 - Spinner ends here? -Same as above
Thanks for Modding Imai-chaaan ;)

UPDATE:
AsaNe's Easy
osu file format v14

[General]
AudioFilename: Seishun wa Nonstop!.mp3
AudioLeadIn: 0
PreviewTime: 60736
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30649
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Easy
Source:ショウ・バイ・ロック!!
Tags:SHOW BY ROCK!! OP opening anime video game AsakuraNe Eri Inagawa Sumire Uesaka Manami Numakura Ayane Sakura
BeatmapID:721446
BeatmapSetID:323449

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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AsaNe's Normal
osu file format v14

[General]
AudioFilename: Seishun wa Nonstop!.mp3
AudioLeadIn: 0
PreviewTime: 60736
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30649
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Normal
Source:ショウ・バイ・ロック!!
Tags:SHOW BY ROCK!! OP opening anime video game AsakuraNe Eri Inagawa Sumire Uesaka Manami Numakura Ayane Sakura
BeatmapID:720641
BeatmapSetID:323449

[Difficulty]
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CircleSize:3
OverallDifficulty:4
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[Events]
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//Storyboard Layer 2 (Pass)
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Topic Starter
Sc4v4ng3r
Alright, thanks for the update Asakura, updated with the new vid~
Kagari

[Sc4v4ng3r] wrote:

Moe to the maximum

u wot m8


another GD rain, perhaps?
/runs
Topic Starter
Sc4v4ng3r

Kagari wrote:

[Sc4v4ng3r] wrote:

Moe to the maximum

u wot m8


another GD rain, perhaps?
/runs
I got nosebleed

Yea sure that will be appreciated :D
Kyle Y
#modding queue

just quick mod, as I not quite free today, but seems the request is quite long time ago
[Insane]
SPOILER
00:02:567 (3) - ctrl +g for flowing
00:05:358 (2) - ^
00:10:416 (1) - blanket
00:11:114 (3) - ^
00:49:835 (3,4) - not a good flowing if 3->4->5
01:01:608 (5,6) - why this distance is 1/4, too confuse
01:06:056 (4,5) - flowing
01:12:858 (9,1) - flowing
01:14:428 (4,5) - ^
01:21:405 (1,2) - flowing
01:24:021 (5,6) - why this distance is 1/2, becasue you have 1/4 jumping before, then I will think it is 1/4
01:27:248 (1,1) - do not do this... extent spinner to 01:27:248 (1) -

[EZ]
SPOILER
00:21:579 (3) - just like before, slider and circle is better for EZ
00:59:253 (5,1) - suggestion: spinner on 00:59:079 - until 01:00:474 - and del 01:00:823 (1) -
01:27:160 (5,1) - better not do this in EZ
nothing special, is okay to me

[NM]
SPOILER
00:02:044 (5) - nc
00:05:707 (2,3) - 00:07:102 (2) - 00:08:497 (4) - choose one pattern to follow
00:25:242 (5) - a little weird
00:36:404 (5) - ^ (reverse once more?)
00:38:149 (4) - blanket
00:39:195 (5) - same
00:44:079 (6) - nc
00:46:695 (4) - ^
00:54:893 - sound here
00:56:288 - ^
01:02:916 - should be end here, and sound here 01:03:265 -
01:04:660 - sound
01:08:846 - ^
01:10:242 - ^
01:11:288 - ^
01:14:428 - ^
01:15:823 - ^
01:16:869 - ^
01:19:660 - ^
01:26:899 - spinner should be start here
Topic Starter
Sc4v4ng3r

Kyle Y wrote:

#modding queue

just quick mod, as I not quite free today, but seems the request is quite long time ago
[Insane]
SPOILER
00:02:567 (3) - ctrl +g for flowing
00:05:358 (2) - ^ For both of these, I prefer the blanket here, but don't really want to make a jump, as the flow will be a bit awkward afterwards from (3) to (4).
00:10:416 (1) - blanket I don't want to blanket this. I didn't quite get it though, blanket this onto what?
00:11:114 (3) - ^ I will think about this.
00:49:835 (3,4) - not a good flowing if 3->4->5 I think this is fine, since this is a blanket.
01:01:608 (5,6) - why this distance is 1/4, too confuse Well ok. Few more modders then I will change this up.
01:06:056 (4,5) - flowing Modified.
01:12:858 (9,1) - flowing This jump is totally fine as it is.
01:14:428 (4,5) - ^ Going into a opposite direction with a 2.0x DS jump like this is fine, at least for this song.
01:21:405 (1,2) - flowing ^^
01:24:021 (5,6) - why this distance is 1/2, becasue you have 1/4 jumping before, then I will think it is 1/4 I think the stream DS is fine as it is, but will consider if more modders mention about this.
01:27:248 (1,1) - do not do this... extent spinner to 01:27:248 (1) - This is expressing the two strong beats at both places. It is completely fine to use this.
Thanks for the mod!
Lumael


This is a NM Request! Visit my queue here!


  • [AsaNe's Easy]

    00:03:439 (1) - Woah isn't this spinner too short for new players? I know that this is a Normal but it should still behave as an Easy
    00:16:695 (5) - Maybe copy this slider 00:15:300 (2) - and flip it?http://puu.sh/iCjK7/870eb1f55e.jpg
    00:25:416 (4) - Put it stacked with the tail of the slider 00:23:672 (2) - ? It's a kind of overlap and doesn't looks good
    00:34:835 (2,3) - Blanket these sliders properly? Or this isn't a blanket?
    00:59:253 (1) - Okay this is too short too, and the recovery time is too short even for a normal, need 2 snaps for normal and 4 for easy

    [AsaNe's Normal]

    00:03:439 (1) - Need more recovery time please D: Mostly because of the bpm
    00:06:404 (1,2) - aaw this looks a bit odd, maybe remove the red anchor?
    01:02:742 (3,4,5,6,1) - Did you forget clap here?
    01:09:021 (4) - clap on the tail?
    01:09:718 (6) - clap on the head?
    01:10:416 (1) - clap on the head?
    01:14:602 (4) - ^ ?

    [Hard]

    00:24:195 (5,7) - Overlap D:
    00:25:765 (1,2) - Make them the same
    00:37:626 (3,4) - Fix blanket
    00:38:672 (5,6) - ^
    00:48:091 (1,3) - Small overlap
    00:49:312 (4,5) - Fix blanket
    01:03:265 (4,5) - ^
    01:06:579 (5,1) - Kind of overlap
    01:13:905 (3,4) - Make slider blanket?
    01:15:300 (6,1) - Fix blanket :3
    01:16:695 (3,5) - Overlap :3
Come[Back]Home
Here i am as requested in my queue~ :3

AsaNe's Easy

00:00:649 (1) Shouldnt this slider start here 00:00:823 since there is nothing mappable here 00:00:649 . Its really weird. And youve only done this once and not here 00:06:230 so i think you should fix it
00:13:904 (5) Try to make this slider a bit more curvy, looks so formless otherwise
00:15:997 (3,4,5) Flow is weird here, but ive found an easy fix. Move (4) too 16/256 and do (5) like this to fix the ds you move 00:17:393 (1) this too 156/48 00:18:090 (2) this too 284/140 (3) too 140/228 and (4) too 172/312. Now we have a nice flow.
00:22:974 (1) I know im picky now but if you move the slidertail too 156/192 you'd have a perfect blank
00:23:672 (2,4) Improve the stack here
00:46:346 It wouldnt hurt to add a Circle here since theres a strong clap, i dont think its okay to just ignore it
00:47:742 Here you could add a circle because of the strong finish in the music
00:49:137 Here because of a clap
00:51:928 ^
00:55:067 (3,4) They are a bit close to each other which looks weird imo, you should fix that
00:59:253 (1,1) recovery time is too short for an Easy, map the spinner or shorten it or you could just delete 01:00:823 (1) which would fix the problem

AsaNe's Normal

00:03:439 (1,1) Recoverytime is too short
00:44:428 (7) I think making this one curvy like this would fit more and looks better Example: 00:59:166 (1,1) Recoverytime again
01:02:742 - 01:05:881 Hitsounds are missing

Hard

00:01:521 (4) Moveing this one here would look and play better 368/128
00:02:567 (3) This slider is too edged, it should be like 00:02:218 (2) so it wont look weird when you play it
00:13:207 (5,6) Improve blank here by movine (5)'s tail too 296/116 and (6)'s tail too 244/144 and the middle point too 280/188 Looks way better
00:13:555 (6,8) This can be improved too by moving (8)'s middlepoint too 168/172
00:15:997 (5,6) Improve blank
00:17:393 (1,2,3) I wont point them out anymore, but you need to fix those terrible blanks, otherwise it looks weird.
00:19:137 (7,8) I'd move (7) too 124/120 and (8) too 216/0 for a nice flow and (6,7) wont be so close anymore
00:22:451 (1,2) Jump is pretty big and kinda unnecessary, but, remove the spacing if you want to keep it
00:24:195 (5,7) Bad overlap
00:25:765 (1,3) They are touching which looks weird, please fix that
00:30:997 (7) Move this one too 348/120 for a good pattern between 00:30:300 (5,6,7)
00:50:183 (6) Move this one too 100/140 for a perfect triangle
00:53:672 (1) Move this one too 364/112 for a perfect triangle
01:01:869 (1) ^ 196/216
01:04:137 (6) ^ 296/152
01:11:114 (3,5) Dont do a complete overlap in Hard, its too confusing, you should fix it
01:18:090 (6) 144/300 for triangle
01:23:149 (2,4) They are nearly touching, you should fix that

Insane

Same goes here, you should check the blanks if they are perfect
00:22:974 (1,2,3) Try to do a perfect triangle, it looks very ugly otherwise, keep that in mind
General
Many weird unpredictable patterns, change of flow and blank issues.
Gain more experience in mapping and i think youll be a good mapper, try to keep good triangles if youre doing one, look for overlaps, scroll back to see if you can place a slider/circle there so it wont overlap with objects placed before it, sliders shouldnt be too close to each other cause it looks weird otherwise. If you keep that in mind youll improve fast.

Good Luck :3
Topic Starter
Sc4v4ng3r

LucaSA4 wrote:



This is a NM Request! Visit my queue here!


  • [Hard]

    00:24:195 (5,7) - Overlap D: Fixed by rotating (5)
    00:25:765 (1,2) - Make them the same Fixed.
    00:37:626 (3,4) - Fix blanket Fixed.
    00:38:672 (5,6) - ^ Fixed
    00:48:091 (1,3) - Small overlap Fixed
    00:49:312 (4,5) - Fix blanket Fixed
    01:03:265 (4,5) - ^ But this is already fixed...
    01:06:579 (5,1) - Kind of overlap Fixed
    01:13:905 (3,4) - Make slider blanket? Blanket cleaned up.
    01:15:300 (6,1) - Fix blanket :3 This is fixed too :3
    01:16:695 (3,5) - Overlap :3 Fixed in some manner, but made just A BIT of a overlap, think that is fine.
Thanks for the mod!

Come[Back]Home wrote:

Here i am as requested in my queue~ :3

Hard

00:01:521 (4) Moveing this one here would look and play better 368/128 I prefer the current pattern, if I place this there it feels like I am going in a straight line, which is what I don't want. Had to break the flow here for the looks.
00:02:567 (3) This slider is too edged, it should be like 00:02:218 (2) so it wont look weird when you play it Fixed.
00:13:207 (5,6) Improve blank here by movine (5)'s tail too 296/116 and (6)'s tail too 244/144 and the middle point too 280/188 Looks way better Nice, didn't notice that, fixed.
00:13:555 (6,8) This can be improved too by moving (8)'s middlepoint too 168/172
00:15:997 (5,6) Improve blank
00:17:393 (1,2,3) I wont point them out anymore, but you need to fix those terrible blanks, otherwise it looks weird. Fixed every blanket issue you have mentioned. Although... While most of them doesn't really have to be THAT exact. My eyes hurts now :3
00:19:137 (7,8) I'd move (7) too 124/120 and (8) too 216/0 for a nice flow and (6,7) wont be so close anymore Nah, I don't want the circle to be too close to the HP bar, that can confuse players. Instead I moved (8) few grids up for flow.
00:22:451 (1,2) Jump is pretty big and kinda unnecessary, but, remove the spacing if you want to keep it This is to emphasis the lyrics, "Let's Go!" It is pretty much 'loud' and strong, so I made a 'small' jump. I think the DS is fine as of it is right now, but will see if some more people mention it.
00:24:195 (5,7) Bad overlap Fixed in previous mod.
00:25:765 (1,3) They are touching which looks weird, please fix that Also fixed in previous mod.
00:30:997 (7) Move this one too 348/120 for a good pattern between 00:30:300 (5,6,7) Well the DS won't allow me, and besides I think going in this way is totally fine.
00:50:183 (6) Move this one too 100/140 for a perfect triangle I changed it so that there is no jump.
00:53:672 (1) Move this one too 364/112 for a perfect triangle Yea fixed.
01:01:869 (1) ^ 196/216
01:04:137 (6) ^ 296/152 I remapped the kiai until 01:10:067.
01:11:114 (3,5) Dont do a complete overlap in Hard, its too confusing, you should fix it Fixed.
01:18:090 (6) 144/300 for triangle Fixed
01:23:149 (2,4) They are nearly touching, you should fix that Fixed.

Insane

Same goes here, you should check the blanks if they are perfect Will do :D
00:22:974 (1,2,3) Try to do a perfect triangle, it looks very ugly otherwise, keep that in mind Did it for this and the triangle afterwards.
General
Many weird unpredictable patterns, change of flow and blank issues. Ah well, about this... If you say so :3
Gain more experience in mapping and i think youll be a good mapper, try to keep good triangles if youre doing one, look for overlaps, scroll back to see if you can place a slider/circle there so it wont overlap with objects placed before it, sliders shouldnt be too close to each other cause it looks weird otherwise. -- This point -- I think it is completely fine to have close sliders, as long as you can make a nice pattern it is totally fine. If you keep that in mind youll improve fast.

Good Luck :3
Thanks for the mod :D
AsakuraNe

AsakuraNe wrote:

UPDATE:
AsaNe's Easy
osu file format v14

[General]
AudioFilename: Seishun wa Nonstop!.mp3
AudioLeadIn: 0
PreviewTime: 60736
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30649
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Easy
Source:ショウ・バイ・ロック!!
Tags:SHOW BY ROCK!! OP opening anime video game AsakuraNe Eri Inagawa Sumire Uesaka Manami Numakura Ayane Sakura
BeatmapID:721446
BeatmapSetID:323449

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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AsaNe's Normal
osu file format v14

[General]
AudioFilename: Seishun wa Nonstop!.mp3
AudioLeadIn: 0
PreviewTime: 60736
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30649
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Normal
Source:ショウ・バイ・ロック!!
Tags:SHOW BY ROCK!! OP opening anime video game AsakuraNe Eri Inagawa Sumire Uesaka Manami Numakura Ayane Sakura
BeatmapID:720641
BeatmapSetID:323449

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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SCAVENGER :P

I realized you haven't updated this =_= lewl so that's why i feel like i already change parts in the diff but when I look at it, it did not changed~ :? and the modders above modded it again =v=

Kyle Y wrote:

#modding queue

just quick mod, as I not quite free today, but seems the request is quite long time ago
[EZ]
SPOILER
00:21:579 (3) - just like before, slider and circle is better for EZ -what before? :?
00:59:253 (5,1) - suggestion: spinner on 00:59:079 - until 01:00:474 - and del 01:00:823 (1) - -Had issues with the update~ this part is already changed
01:27:160 (5,1) - better not do this in EZ -why? It's okay though~
nothing special, is okay to me

[NM]
SPOILER
00:02:044 (5) - nc -I NC every 2 beats
00:05:707 (2,3) - 00:07:102 (2) - 00:08:497 (4) - choose one pattern to follow -The NC will tell that there will be a new pattern
00:25:242 (5) - a little weird -It's consistency for the next part
00:36:404 (5) - ^ (reverse once more?) -For consistency
00:38:149 (4) - blanket -Fixed
00:39:195 (5) - same -Same :P
00:44:079 (6) - nc -NC every two beats
00:46:695 (4) - ^ -^^
00:54:893 - sound here -I can't map all the beats and vocals because this is just a normal and the kiai part is okay~
00:56:288 - ^ -^^
01:02:916 - should be end here, and sound here 01:03:265 - -^^
01:04:660 - sound -^^
01:08:846 - ^ -^^
01:10:242 - ^ -^^
01:11:288 - ^ -^^
01:14:428 - ^ -^^
01:15:823 - ^ -^^
01:16:869 - ^ -^^
01:19:660 - ^ -^^
01:26:899 - spinner should be start here -Nope. I should map the last beat
Thanks for Modding :3

LucaSA4 wrote:



This is a NM Request! Visit my queue here!


  • [AsaNe's Easy]

    00:03:439 (1) - Woah isn't this spinner too short for new players? I know that this is a Normal but it should still behave as an Easy -Had issues with the last update~ It was already changed
    00:16:695 (5) - Maybe copy this slider 00:15:300 (2) - and flip it?http://puu.sh/iCjK7/870eb1f55e.jpg -The current is fine :3
    00:25:416 (4) - Put it stacked with the tail of the slider 00:23:672 (2) - ? It's a kind of overlap and doesn't looks good -CHanged into a different one
    00:34:835 (2,3) - Blanket these sliders properly? Or this isn't a blanket? -blanket is already fine
    00:59:253 (1) - Okay this is too short too, and the recovery time is too short even for a normal, need 2 snaps for normal and 4 for easy -CHanged in the last update

    [AsaNe's Normal]

    00:03:439 (1) - Need more recovery time please D: Mostly because of the bpm -CHanged in the last update
    00:06:404 (1,2) - aaw this looks a bit odd, maybe remove the red anchor? -not really, It's common~
    01:02:742 (3,4,5,6,1) - Did you forget clap here?
    01:09:021 (4) - clap on the tail? -Oh yeah. I forgot to hitsound the kiai xD
    01:09:718 (6) - clap on the head? -^^
    01:10:416 (1) - clap on the head? -^^
    01:14:602 (4) - ^ ? -^^
Thanks for Modding :D

Come[Back]Home wrote:

Here i am as requested in my queue~ :3

AsaNe's Easy

00:00:649 (1) Shouldnt this slider start here 00:00:823 since there is nothing mappable here 00:00:649 . Its really weird. And youve only done this once and not here 00:06:230 so i think you should fix it -There is a BIG BEAT here :3
00:13:904 (5) Try to make this slider a bit more curvy, looks so formless otherwise -Done
00:15:997 (3,4,5) Flow is weird here, but ive found an easy fix. Move (4) too 16/256 and do (5) like this to fix the ds you move 00:17:393 (1) this too 156/48 00:18:090 (2) this too 284/140 (3) too 140/228 and (4) too 172/312. Now we have a nice flow. -Done
00:22:974 (1) I know im picky now but if you move the slidertail too 156/192 you'd have a perfect blank -Lol. Done
00:23:672 (2,4) Improve the stack here -Done
00:46:346 It wouldnt hurt to add a Circle here since theres a strong clap, i dont think its okay to just ignore it -Done
00:47:742 Here you could add a circle because of the strong finish in the music -Done
00:49:137 Here because of a clap -Done
00:51:928 ^ -Done
00:55:067 (3,4) They are a bit close to each other which looks weird imo, you should fix that -Fixed
00:59:253 (1,1) recovery time is too short for an Easy, map the spinner or shorten it or you could just delete 01:00:823 (1) which would fix the problem -Had issues with the last update. It was already changed

AsaNe's Normal

00:03:439 (1,1) Recoverytime is too short -Already changed
00:44:428 (7) I think making this one curvy like this would fit more and looks better -Done Example: 00:59:166 (1,1) Recoverytime again -Already Changed
01:02:742 - 01:05:881 Hitsounds are missing -Yeah. Fixed with the last mod

Good Luck :3
Thanks for Modding :P

UPDATE:(the one you should copy)

AsaNe's Easy
osu file format v14

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[Metadata]
Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Easy
Source:ショウ・バイ・ロック!!
Tags:SHOW BY ROCK!! OP opening anime video game AsakuraNe Eri Inagawa Sumire Uesaka Manami Numakura Ayane Sakura
BeatmapID:721446
BeatmapSetID:323449

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AsaNe's Normal
osu file format v14

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Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Normal
Source:ショウ・バイ・ロック!!
Tags:SHOW BY ROCK!! OP opening anime video game AsakuraNe Eri Inagawa Sumire Uesaka Manami Numakura Ayane Sakura
BeatmapID:720641
BeatmapSetID:323449

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216,356,22974,6,0,P|276:344|328:292,1,120,4|0,0:0|0:0,0:0:0:0:
352,256,23497,1,8,0:0:0:0:
352,256,23672,2,0,L|360:180,1,60,0|8,0:0|0:0,0:0:0:0:
372,76,24195,2,8,P|428:96|472:160,2,120
252,72,25242,2,0,L|184:52,1,60,8|0,0:0|0:0,0:0:0:0:
92,116,25765,6,0,P|92:176|52:232,1,120
16,264,26288,1,8,0:0:0:0:
15,263,26462,2,0,L|47:315,1,60,0|8,0:0|0:0,0:0:0:0:
156,364,26986,2,8,L|284:348,2,120
47,315,28032,2,0,L|15:263,1,60,0|8,0:0|0:0,0:0:0:0:
0,144,28555,6,0,P|56:128|104:64,1,120
136,36,29079,1,8,0:0:0:0:
136,36,29253,2,0,L|212:48,1,60,0|8,0:0|0:0,0:0:0:0:
304,96,29776,2,8,P|372:112|424:100,1,120
472,76,30300,1,0,0:0:0:0:
472,76,30474,2,0,L|480:12,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
484,196,31172,1,0,0:0:0:0:
484,196,31346,6,0,B|472:244|472:280|472:280|376:252|316:336,1,240
224,368,32393,1,0,0:0:0:0:
120,308,32742,2,0,L|126:367,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
92,256,33265,2,0,B|72:212|92:168|92:168|64:112|104:60,1,180,8|0,0:0|0:0,0:0:0:0:
204,120,34137,6,0,P|276:128|336:100,1,120,4|0,0:0|0:0,0:0:0:0:
372,80,34660,1,8,0:0:0:0:
372,80,34835,2,0,L|372:168,1,60,0|8,0:0|0:0,0:0:0:0:
460,224,35358,2,8,L|460:104,2,120
440,344,36404,2,0,L|372:376,1,60,8|0,0:0|0:0,0:0:0:0:
268,340,36928,6,0,P|224:284|168:276,1,120
120,280,37451,1,8,0:0:0:0:
120,280,37625,2,0,P|84:276|48:248,1,60,0|8,0:0|0:0,0:0:0:0:
136,168,38149,2,8,P|196:160|252:116,2,120
152,48,39195,2,0,P|122:33|92:32,1,60,8|0,0:0|0:0,0:0:0:0:
0,104,39718,6,0,P|-16:168|4:236,1,120
36,268,40242,1,8,0:0:0:0:
36,268,40416,2,0,L|116:284,1,60,0|8,0:0|0:0,0:0:0:0:
192,348,40939,2,8,L|336:320,1,120
368,312,41462,1,0,0:0:0:0:
368,312,41637,2,8,P|376:348|408:380,2,60
384,192,42335,5,0,0:0:0:0:
384,192,42509,1,0,0:0:0:0:
480,120,42858,1,0,0:0:0:0:
368,76,43207,1,0,0:0:0:0:
280,152,43555,2,0,P|248:168|204:168,1,60,0|8,0:0|0:0,0:0:0:0:
104,164,44079,1,8,0:0:0:0:
84,56,44428,2,0,P|44:44|28:32,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
136,64,44951,2,0,P|176:76|192:88,1,60,8|0,0:0|0:0,0:0:0:0:
292,128,45474,6,8,P|364:136|420:120,1,120
464,104,45997,1,0,0:0:0:0:
504,148,46172,2,0,L|512:216,1,60,8|2,0:0|0:0,0:0:0:0:
432,296,46695,1,0,0:0:0:0:
432,296,46869,2,0,P|356:288|312:308,1,120,8|8,0:0|0:0,0:0:0:0:
264,328,47393,1,0,0:0:0:0:
208,352,47567,2,0,L|176:292,1,60,8|2,0:0|0:0,0:0:0:0:
88,224,48090,5,2,0:0:0:0:
88,224,48265,2,0,P|80:132|56:92,1,120,8|8,0:0|0:0,0:0:0:0:
40,56,48788,1,2,0:0:0:0:
100,56,48962,2,0,L|172:56,1,60,8|2,0:0|0:0,0:0:0:0:
220,64,49311,2,8,P|276:92|352:84,1,120
452,68,50009,2,0,L|452:-4,2,60,8|2|8,0:0|0:0|0:0,0:0:0:0:
468,128,50532,5,0,0:0:0:0:
492,184,50707,2,8,P|500:232|476:304,1,120
372,348,51404,2,0,L|300:344,1,60,8|0,0:0|0:0,0:0:0:0:
252,340,51753,1,8,0:0:0:0:
132,360,52102,2,8,P|148:280|184:240,1,120
272,184,52800,2,0,L|331:187,1,60,8|0,0:0|0:0,0:0:0:0:
392,192,53149,1,8,0:0:0:0:
392,192,53323,2,0,P|400:148|412:128,1,60,2|8,0:0|0:0,0:0:0:0:
436,80,53672,6,0,P|400:56|324:52,1,120,4|0,0:0|0:0,0:0:0:0:
268,72,54195,1,8,0:0:0:0:
268,72,54369,2,0,P|208:72|157:43,1,120
40,16,55067,2,0,L|32:148,1,120
48,196,55590,1,8,0:0:0:0:
48,196,55765,2,0,P|120:208|156:248,1,120
252,304,56462,6,0,L|244:184,2,120
284,356,57335,2,0,P|320:360|360:372,1,60,8|0,0:0|0:0,0:0:0:0:
404,376,57683,2,8,P|472:336|484:276,1,120
464,180,58381,2,0,L|512:136,2,60,2|2|2,0:0|0:0|0:0,0:0:0:0:
420,220,58904,1,2,0:0:0:0:
376,260,59079,1,0,0:0:0:0:
256,192,59166,12,0,60125,0:0:0:0:
400,64,60823,6,2,L|328:48,2,60
452,96,61346,2,2,L|510:82,2,60
404,132,61869,6,8,P|364:176|368:248,1,120,12|8,0:0|0:0,0:0:0:0:
400,284,62393,2,0,P|412:320|408:352,1,60,8|8,0:0|0:0,0:0:0:0:
356,368,62742,2,0,L|236:361,1,120,0|8,0:0|0:0,0:0:0:0:
196,248,63439,2,0,L|76:254,1,120,0|8,0:0|0:0,0:0:0:0:
20,232,63962,1,8,0:0:0:0:
20,232,64137,2,0,P|20:140|36:100,1,120,0|8,0:0|0:0,0:0:0:0:
140,64,64835,6,0,P|228:68|272:52,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
28,24,65881,1,8,0:0:0:0:
28,24,66055,2,8,L|28:160,1,120
52,200,66579,2,0,P|100:184|180:196,1,120,8|0,0:0|0:0,0:0:0:0:
220,220,67102,1,8,0:0:0:0:
296,312,67451,6,8,P|355:320|412:303,1,120
464,276,67974,2,0,L|480:216,1,60,8|8,0:0|0:0,0:0:0:0:
492,160,68323,2,0,P|440:116|392:72,1,120,0|8,0:0|0:0,0:0:0:0:
288,44,69021,2,0,P|236:68|204:140,1,120,0|8,0:0|0:0,0:0:0:0:
184,180,69544,1,8,0:0:0:0:
184,180,69718,2,0,P|155:231|101:256,1,120,0|8,0:0|0:0,0:0:0:0:
76,140,70416,6,0,L|76:12,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
40,256,71462,1,8,0:0:0:0:
40,256,71637,2,8,P|76:288|156:308,1,120
264,316,72335,1,8,0:0:0:0:
264,316,72509,2,0,L|264:388,2,60,2|2|2,0:0|0:0|0:0,0:0:0:0:
280,256,73032,6,8,P|304:216|384:180,1,120,12|8,0:0|0:0,0:0:0:0:
424,168,73555,2,0,L|444:96,1,60,8|8,0:0|0:0,0:0:0:0:
452,52,73904,2,0,P|392:24|320:24,1,120,0|8,0:0|0:0,0:0:0:0:
248,96,74602,2,0,P|188:91|135:64,1,120,0|8,0:0|0:0,0:0:0:0:
76,44,75125,1,8,0:0:0:0:
76,44,75300,2,0,L|68:192,1,120,0|8,0:0|0:0,0:0:0:0:
168,236,75997,6,0,L|174:355,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
196,120,77044,1,8,0:0:0:0:
196,120,77218,2,8,P|272:104|312:76,1,120
356,48,77742,2,0,P|384:108|432:148,1,120,8|2,0:0|0:0,0:0:0:0:
480,168,78265,1,8,0:0:0:0:
412,268,78614,6,8,L|276:320,1,120
244,336,79137,1,8,0:0:0:0:
128,312,79486,2,0,P|112:252|76:192,1,120,0|8,0:0|0:0,0:0:0:0:
52,152,80009,1,8,0:0:0:0:
52,152,80183,2,0,P|120:136|164:108,1,120,0|8,0:0|0:0,0:0:0:0:
208,68,80707,1,8,0:0:0:0:
320,32,81055,2,0,L|396:52,1,60,8|8,0:0|0:0,0:0:0:0:
428,84,81404,6,8,P|456:132|448:204,1,120
432,252,81928,1,8,0:0:0:0:
320,296,82276,2,0,L|261:311,1,60,0|8,0:0|0:0,0:0:0:0:
144,304,82800,2,2,P|160:248|224:200,2,120
44,372,83846,2,2,L|28:300,1,60
20,256,84195,1,2,0:0:0:0:
12,196,84369,6,8,B|60:172|64:132|64:132|108:100,1,120,14|8,0:0|0:0,0:0:0:0:
200,60,85067,2,8,P|248:44|332:56,1,120,10|8,0:0|0:0,0:0:0:0:
428,96,85765,2,8,L|424:220,1,120,10|8,0:0|0:0,0:0:0:0:
400,272,86288,2,0,B|348:276|324:256|324:256|264:248|224:276,1,180,2|2,0:0|0:0,0:0:0:0:
124,332,87160,1,4,0:0:0:0:
256,192,87247,12,0,88381,0:0:0:0:
Topic Starter
Sc4v4ng3r
Thanks for the update finally :o

Updated :w
Osuology
[Hard]
00:44:602 (1,2,3,4) - I think this is too hard for hard. I can't FC it. I'm 9k player

[Insane]
01:01:608 (5,6,1) - Jump is not needed.
01:24:108 (6,7) - ^
eeezzzeee
Hi, from your M4M request :3

[General]
  1. Please consider making the blue color lighter, its hard to see for players who dim the background to 100%
  2. Also maybe switch around the order of the colors so pink is not right next to purple because they are kind of similar. Not so similar that it will confuse people but it would look prettier if those colors were seperated
  3. Please consider changing the sound for whistle, it does not sound like the song but rather like the very general hitsounds that are stuff that you will find in pro player skins to help them keep the rhythm better lol
[Insane]
OK. This is my opinion on this difficulty. Of course you can disagree with me but please don't feel discouraged, I want to help understanding mapping and I think problems like this is to be expected when this is your 4th right? beatmap ever..

The problem in general with this map is that a big portion of it is extremely easy. And then there are some harder big jump sections and a few streams....
However, there is no medium difficulty parts to transition between hard and easy so it does not flow well.

Really the easy sections are kinda boring (it uses the same DS as hard?? ) Like that's just too easy for any players at the 4* + level lol.
I think a lot of them can be made harder to transition well into the very hard parts
various spacing, different rhythms with blue lines (triples, 5-plets, 3/4 sliders?), less sliders more circles (please, this one is important, circles = click 2 times, sliders = only 1 time, so circles are more challenging to play)
Right now I feel like "hard with more AR + some jumps and a stream" rather than insane xD

Try to remap these sections with that in mind:
00:22:974 - 00:44:602
00:45:823 - 00:50:009
00:50:707 - 00:58:207
the entire kiai time

That being said, I'm not going to go too in detail for this mod because really I think those sections should be reworked
  1. 00:39:719 (1,2,3) - try changing 2 like this http://puu.sh/iJ4cB/60251a6f0f.jpg - for a pretty shape
  2. 00:47:393 (6) - try replacing this with 4 circles so its a 5-plet stream into 00:47:742 (7)
  3. 00:48:091 (8,9,10) - this should be part of the next combo
  4. 00:51:928 (4,5,6) - try a pattern like this http://puu.sh/iJ4P6/b19e38801d.jpg - a pause here is nice because this part is the same as 00:46:346 (3,4) -
  5. 01:01:346 (2,3,4,5,6) - this is actually much harder than expected.. there is only 1/4 time to make the jump from 5-6. Maybe you were thinking this is similar to this? http://puu.sh/iJ4Yr/7de63668dc.jpg - But the difference is that the slider at the end you don't have to click so there is actually 1/2 time to jump to the next one. Please check if this difficulty is intended because if it is I really advise not to since the rest of the map is so easy
  6. 01:10:416 (1,2,3) - check this shape
  7. 01:23:497 (8,1) - this is too close, maybe try making the space between them the same as it was between the sliders
  8. 01:24:108 (6,7) - again, remember 1/4 time after a circle really is just 1/4, not 1/2. Read 01:01:346 above
[Hard]
Maybe AR = 7 or 7.5? remember normal AR is only 5
  1. 00:21:928 (6,1,2) - compare this to the same time on the insane... its pretty much the same difficulty level!
  2. 00:44:602 (1,2,3,4) - this is pretty hard. I think you should try lowering the spacing.
  3. 00:47:916 (8,1) - I pointed out the NC problem in insane, here it is correct! :)
  4. 00:54:021 (2,4) - this overlapping issue is pretty major because you can actually start to see 4 while 2 is still playing
  5. 00:58:381 (1,2,3,4,5) - lower spacing maybe. also i think the square should be flowing in the other direction so use ctrl+g on 2,4
  6. 01:11:114 (3) - did you want this to be perfectly horizontal?
[AsaNe's Normal]
You again! Hi :)
  1. 00:26:288 (2,3) - tiny stacking error
  2. 00:28:032 (5) - its kinda weird that this part the hitsound is different than the other three. But actually I like this one better, so maybe change the hitsounds around on 00:25:242 (5) - 00:36:404 (5) - 00:39:195 (5) -
  3. 00:39:195 (5) - maybe you need to add something here because the sound is the same as 00:46:172 (3) -
  4. 01:01:869 (1,2,3,4,5,6,7) - try a rhythm like this, this part right now sounds off http://puu.sh/iJ6nH/c209b441ce.jpg
  5. 01:01:869 - 01:21:404 - UGH this whole part sounds weird... please consider changing the rhythm kinda like the suggestion that I gave above
  6. 01:21:404 (1,2,3,4,5,6) - and then this part is correct! lol
  7. 01:27:247 (1) - I think you have to start this spinner at the red line to give players more time to react
[AsaNe's Easy]
  1. 00:03:439 (5) - NC
  2. 01:27:160 (5,1) - again need to start the spinner later, though I would advise deleting 5 completely because this is easy
That's all. Insane needs work, the other diffs are ok imo.
Good luck!
Topic Starter
Sc4v4ng3r

eeezzzeee wrote:

Hi, from your M4M request :3

[General]
  1. Please consider making the blue color lighter, its hard to see for players who dim the background to 100%
  2. Also maybe switch around the order of the colors so pink is not right next to purple because they are kind of similar. Not so similar that it will confuse people but it would look prettier if those colors were seperated
  3. Please consider changing the sound for whistle, it does not sound like the song but rather like the very general hitsounds that are stuff that you will find in pro player skins to help them keep the rhythm better lol
[Insane]
OK. This is my opinion on this difficulty. Of course you can disagree with me but please don't feel discouraged, I want to help understanding mapping and I think problems like this is to be expected when this is your 4th right? beatmap ever..

The problem in general with this map is that a big portion of it is extremely easy. And then there are some harder big jump sections and a few streams....
However, there is no medium difficulty parts to transition between hard and easy so it does not flow well.

Really the easy sections are kinda boring (it uses the same DS as hard?? ) Like that's just too easy for any players at the 4* + level lol. Honestly I increased star rating by jumps xD
I think a lot of them can be made harder to transition well into the very hard parts
various spacing, different rhythms with blue lines (triples, 5-plets, 3/4 sliders?), less sliders more circles (please, this one is important, circles = click 2 times, sliders = only 1 time, so circles are more challenging to play) Will add some triplets according to the drum beat.
Right now I feel like "hard with more AR + some jumps and a stream" rather than insane xD IKR I also felt that xD

Try to remap these sections with that in mind:
00:22:974 - 00:44:602
00:45:823 - 00:50:009
00:50:707 - 00:58:207
the entire kiai time Not kiai, I think kiai time is 'fun' enough to play with all those jumps.

That being said, I'm not going to go too in detail for this mod because really I think those sections should be reworked
  1. 00:39:719 (1,2,3) - try changing 2 like this http://puu.sh/iJ4cB/60251a6f0f.jpg - for a pretty shape This creates perfect triangle, and it plays out better if all of them are played as jumps.
  2. 00:47:393 (6) - try replacing this with 4 circles so its a 5-plet stream into 00:47:742 (7) I feel that this part of the song, sliders fit much better.
  3. 00:48:091 (8,9,10) - this should be part of the next combo Yea didn't notice the downbeat, fixed.
  4. 00:51:928 (4,5,6) - try a pattern like this http://puu.sh/iJ4P6/b19e38801d.jpg - a pause here is nice because this part is the same as 00:46:346 (3,4) - The first part has no sound therefore I left as a pause, but in this case there is a kick or some part of the drum making a sound, which I had to include and emphasis on.
  5. 01:01:346 (2,3,4,5,6) - this is actually much harder than expected.. there is only 1/4 time to make the jump from 5-6. Maybe you were thinking this is similar to this? http://puu.sh/iJ4Yr/7de63668dc.jpg - But the difference is that the slider at the end you don't have to click so there is actually 1/2 time to jump to the next one. Please check if this difficulty is intended because if it is I really advise not to since the rest of the map is so easy After getting lots of comments on this one... Fixed.
  6. 01:10:416 (1,2,3) - check this shape Double checked the shape using maths, it looks fine. No changes.
  7. 01:23:497 (8,1) - this is too close, maybe try making the space between them the same as it was between the sliders I may consider this, but I think this plays out much better after 1/4 sliders stream.
  8. 01:24:108 (6,7) - again, remember 1/4 time after a circle really is just 1/4, not 1/2. Read 01:01:346 above Fixed in a similar manner.
[Hard]
Maybe AR = 7 or 7.5? remember normal AR is only 5 Didn't notice this too, fixed.
  1. 00:21:928 (6,1,2) - compare this to the same time on the insane... its pretty much the same difficulty level! Jump is emphasizing the lyrics "Let's Go!", which is supposed to be pretty loud in the song.
  2. 00:44:602 (1,2,3,4) - this is pretty hard. I think you should try lowering the spacing. Fixed in previous mod.
  3. 00:47:916 (8,1) - I pointed out the NC problem in insane, here it is correct! :) Yay :D
  4. 00:54:021 (2,4) - this overlapping issue is pretty major because you can actually start to see 4 while 2 is still playing Ohh noes I didn't notice that one. Fixed by stacking (4) on the next slider.
  5. 00:58:381 (1,2,3,4,5) - lower spacing maybe. also i think the square should be flowing in the other direction so use ctrl+g on 2,4 You are right about the direction, did the direction change. But no changes to the DS, I think this is fine, as the vocals are getting stronger.
  6. 01:11:114 (3) - did you want this to be perfectly horizontal? Why is this modified :/ Fixed to make it perfectly horizontal.
That's all. Insane needs work, the other diffs are ok imo. Guess I will do some remap, right now pretty busy with 2 GDs and 2 maps :/
Good luck!
Thanks for the mod both of you :D
AsakuraNe

eeezzzeee wrote:

Hi, from your M4M request :3
[AsaNe's Normal]
You again! Hi :) -Helooooo lol :D
  1. 00:26:288 (2,3) - tiny stacking error -DOne
  2. 00:28:032 (5) - its kinda weird that this part the hitsound is different than the other three. But actually I like this one better, so maybe change the hitsounds around on 00:25:242 (5) - 00:36:404 (5) - 00:39:195 (5) - -DOne
  3. 00:39:195 (5) - maybe you need to add something here because the sound is the same as 00:46:172 (3) - -no change. For consistency w/ the previous
  4. 01:01:869 (1,2,3,4,5,6,7) - try a rhythm like this, this part right now sounds off http://puu.sh/iJ6nH/c209b441ce.jpg -Changed but in a different pattern
  5. 01:01:869 - 01:21:404 - UGH this whole part sounds weird... please consider changing the rhythm kinda like the suggestion that I gave above -lol remapped the part
  6. 01:21:404 (1,2,3,4,5,6) - and then this part is correct! lol -xD
  7. 01:27:247 (1) - I think you have to start this spinner at the red line to give players more time to react -DOne
[AsaNe's Easy]
  1. 00:03:439 (5) - NC -DOne
  2. 01:27:160 (5,1) - again need to start the spinner later, though I would advise deleting 5 completely because this is easy -DOne
That's all. Insane needs work, the other diffs are ok imo.
Good luck!
Thanks for Modding ;)

UPDATE:

AsaNe's Easy
osu file format v14

[General]
AudioFilename: Seishun wa Nonstop!.mp3
AudioLeadIn: 0
PreviewTime: 60736
Countdown: 0
SampleSet: Soft
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TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Normal
Source:ショウ・バイ・ロック!!
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Topic Starter
Sc4v4ng3r

AsakuraNe wrote:

eeezzzeee wrote:

Hi, from your M4M request :3
[AsaNe's Normal]
You again! Hi :) -Helooooo lol :D
  1. 00:26:288 (2,3) - tiny stacking error -DOne
  2. 00:28:032 (5) - its kinda weird that this part the hitsound is different than the other three. But actually I like this one better, so maybe change the hitsounds around on 00:25:242 (5) - 00:36:404 (5) - 00:39:195 (5) - -DOne
  3. 00:39:195 (5) - maybe you need to add something here because the sound is the same as 00:46:172 (3) - -no change. For consistency w/ the previous
  4. 01:01:869 (1,2,3,4,5,6,7) - try a rhythm like this, this part right now sounds off http://puu.sh/iJ6nH/c209b441ce.jpg -Changed but in a different pattern
  5. 01:01:869 - 01:21:404 - UGH this whole part sounds weird... please consider changing the rhythm kinda like the suggestion that I gave above -lol remapped the part
  6. 01:21:404 (1,2,3,4,5,6) - and then this part is correct! lol -xD
  7. 01:27:247 (1) - I think you have to start this spinner at the red line to give players more time to react -DOne
[AsaNe's Easy]
  1. 00:03:439 (5) - NC -DOne
  2. 01:27:160 (5,1) - again need to start the spinner later, though I would advise deleting 5 completely because this is easy -DOne
That's all. Insane needs work, the other diffs are ok imo.
Good luck!
Thanks for Modding ;)

UPDATE:

AsaNe's Easy
osu file format v14

[General]
AudioFilename: Seishun wa Nonstop!.mp3
AudioLeadIn: 0
PreviewTime: 60736
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30649
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Easy
Source:ショウ・バイ・ロック!!
Tags:SHOW BY ROCK!! OP opening anime video game AsakuraNe Eri Inagawa Sumire Uesaka Manami Numakura Ayane Sakura
BeatmapID:721446
BeatmapSetID:323449

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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3440,-166.666666666667,4,2,1,55,0,0
5009,-100,4,2,1,60,0,0
10416,-90.9090909090909,4,2,1,65,0,0
11637,-100,4,2,1,55,0,0
23323,-100,4,3,0,40,0,0
34137,-100,4,2,1,40,0,0
34486,-100,4,3,0,40,0,0
45300,-100,4,2,1,45,0,0
53672,-100,4,2,1,55,0,0
61346,-100,4,2,1,45,0,0
61869,-100,4,2,1,75,0,1
82800,-100,4,2,1,75,0,1
84369,-100,4,2,1,50,0,0


[Colours]
Combo1 : 168,120,177
Combo2 : 0,0,128
Combo3 : 248,193,5
Combo4 : 255,40,255

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AsaNe's Normal
osu file format v14

[General]
AudioFilename: Seishun wa Nonstop!.mp3
AudioLeadIn: 0
PreviewTime: 60736
Countdown: 0
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WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1
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[Metadata]
Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Normal
Source:ショウ・バイ・ロック!!
Tags:SHOW BY ROCK!! OP opening anime video game AsakuraNe Eri Inagawa Sumire Uesaka Manami Numakura Ayane Sakura
BeatmapID:720641
BeatmapSetID:323449

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224,40,85765,2,8,P|281:22|340:29,1,120,10|8,0:0|0:0,0:0:0:0:
396,52,86288,2,0,B|400:104|380:128|380:128|372:188|400:228,1,180,2|2,0:0|0:0,0:0:0:0:
480,312,87160,1,4,0:0:0:0:
256,192,87335,12,0,88381,0:0:0:0:
Thanks for the update :D Updated.
Remapping Insane is still going on, just that I have stuffs to clear IRL...
FrOstOfWinTer
[EZ]
00:40:416 (2) - not perfect blanket
01:05:881 (2) - rhythm
00:09:021 (1) - the spinner is a little too fast for new players, maybe we can instead it with a slider?

[NM]
01:05:881 (3) - I think this note should be at 01:05:707 -
01:13:032 (1,2,3,4,5,6) - Not a good arrangement imo
btw, I must say I like the hitsound,GJ

[HD]
Maybe there is too many blankets...though it looks nice, you can try some different arrangements.
However, the rhythm and hitsounds of hard is wonderful~

[IS]
It's ok..but
01:22:800 (4,5,6,7,8,1,2,3,4,5) - Since the song here is fluent, the arrangement should also be fluent
my suggestion is like this (not perfect arranged ...):


Wish your map rank, I love the song and SB69~
Topic Starter
Sc4v4ng3r

FrOstOfWinTer wrote:

[HD]
Maybe there is too many blankets...though it looks nice, you can try some different arrangements. Honestly I think that blankets really improve the arrangements and patterns especially in easier difficulties, so I am keeping these.
However, the rhythm and hitsounds of hard is wonderful~ Thanks for that :D

[IS]
It's ok..but
01:22:800 (4,5,6,7,8,1,2,3,4,5) - Since the song here is fluent, the arrangement should also be fluent
my suggestion is like this (not perfect arranged ...): Yea looks really nice, applied in a different way.


Wish your map rank, I love the song and SB69~
Thanks for the random mod :D
EDIT: Also thanks for 2 stars :D
AsakuraNe
Sorry, I can't answer the mod because i have exams :o
Topic Starter
Sc4v4ng3r

AsakuraNe wrote:

Sorry, I can't answer the mod because i have exams :o
Ah, don't worry, I am waiting for those GDs anyway. GL for your exam :D
- Milhofo -
Hi! M4M from my queue :)

[General]
  1. Everything seems fine
[AsaNe's Normal]
  1. 00:00:649 (1,2,3,4,5,6,7,8) - imo you should change this pattern with 00:06:404 (1,2,3,4) - since it allows players to get used to the timing through the sliders, instead of playing the singles right off the bat
  2. 00:53:672 (1,2,3) - imo in a normal these patterns shouldn't stack, keeping spacing consistent
  3. 00:55:067 (4,5,6) - ^
  4. 01:05:881 (3) - I would put this note at 01:05:707 - since it follows the vocals better
  5. 01:17:044 (3) - ^
  6. 01:19:486 (3,4,5) - same as above, keep consistency
[Hard]
  1. 00:21:928 (6) - maybe you could blanket this into 00:22:451 (1) - and make the jump between 00:22:451 (1,2) - more interesting xd
  2. 00:28:207 (7) - is this blanketing?
  3. 00:29:253 (3) - I would curve this the opposite way, not because of the blanket, but because it would improve flow by a ton
  4. 00:32:742 (5) - here I would actually blanket with 00:33:265 (6) - since it would also improve flow ^^
  5. 00:45:125 (4,1) - this jump is very confusing due to the change of timing, maybe try to keep the 1.5x spacing for it?
  6. 01:04:137 (6) - maybe curve this to improve flow?
  7. 01:07:451 (1,2) - you can improve this blanket
  8. 01:09:719 (6,7,1) - careful with these jumps, even on a hard the difference in timing is important, so here the jumps should be consistent
  9. 01:18:440 (8,1) - spacing is not consistent with the pattern 01:18:091 (6,7,8) -
[Insane]
  1. 00:02:044 - why don't you map this kick if you mapped it on 00:00:649 (1) - just before?
  2. 00:00:649 (1) - ^
  3. 00:10:939 (3,4,5,6,7,8) - pulling this down just a bit so it doesn't overlap with 00:10:416 (1) - wouldn't hurt the flow imo
  4. 00:15:823 (4,5) - perfect opportunity for a blanket :^)
  5. 00:24:370 (1,2) - 2 can be blanketed in 1's tail just a bit better, without losing flow to next note
  6. 00:48:091 (1) - I hate to be that guy, but this blanket is not perfect :v
  7. 01:01:521 (4) - rotate by -3 degrees so it flows better in the triple and into the next kick slider (makes the pattern look nicer, small thing I know xd)
  8. 01:06:928 (6) - maybe curve this downwards? so if flows better with the previous slider, and won't affect the next one
  9. 01:07:974 (2,3) - these can be blanketed better, even it just 3 around 2's tail
  10. 01:13:556 (2,3) - this is fine, but you could still make it blanket, making the first slider straight and curve the second, like so: http://puu.sh/iV0Jt/e0897fcaf0.jpg
  11. 01:14:951 (5) - pull the last node (slider box) 1 value down in the y coordinate, to make the blanket perfect, you should also pull this slider away from 01:14:428 (4) - since they're a bit too close and even if they don't overlap, it could always look better :b
  12. 01:19:137 (2) - same as the second point made above ^ (and every other after)
  13. 01:23:323 (4,5) - these should be a duplicate of 01:22:800 (1,2) - they have the same spacing, but not the same exact position towards each other (which might lead players to put the cursor in the wrong position), just ctrl+c ctrl+v 1 and 2 into 4 and 5
Literally couldn't find anything in easy that's why I didn't mention it xd

Maybe I was a bit too picky but the map is already great so I had to be ahah, don't forget you got a ticket on my queue, you can use it at anytime, good luck ranking this :D
Topic Starter
Sc4v4ng3r

- Milhofo - wrote:

Hi! M4M from my queue :)

[Hard]
  1. 00:21:928 (6) - maybe you could blanket this into 00:22:451 (1) - and make the jump between 00:22:451 (1,2) - more interesting xd Good point, fixed.
  2. 00:28:207 (7) - is this blanketing? Wo why is this sharp curved :/ Fixed.
  3. 00:29:253 (3) - I would curve this the opposite way, not because of the blanket, but because it would improve flow by a ton Good point again, fixed.
  4. 00:32:742 (5) - here I would actually blanket with 00:33:265 (6) - since it would also improve flow ^^ Fixed ^^
  5. 00:45:125 (4,1) - this jump is very confusing due to the change of timing, maybe try to keep the 1.5x spacing for it? Little bit of a trap for players, no changes.
  6. 01:04:137 (6) - maybe curve this to improve flow? Fixed
  7. 01:07:451 (1,2) - you can improve this blanket Fixed.
  8. 01:09:719 (6,7,1) - careful with these jumps, even on a hard the difference in timing is important, so here the jumps should be consistent Fixed this too.
  9. 01:18:440 (8,1) - spacing is not consistent with the pattern 01:18:091 (6,7,8) - Opps, my mistake. Fixed.
[Insane]
  1. 00:02:044 - why don't you map this kick if you mapped it on 00:00:649 (1) - just before? Bit of a trap to confuse players, this is the hardest difficulty anyway.
  2. 00:00:649 (1) - ^ Leaving this be due to the reason above.
  3. 00:10:939 (3,4,5,6,7,8) - pulling this down just a bit so it doesn't overlap with 00:10:416 (1) - wouldn't hurt the flow imo Fixed, never noticed the overlap here.
  4. 00:15:823 (4,5) - perfect opportunity for a blanket :^) This was actually supposed to be a blanket though... I never noticed this being ugly lol. Fixed.
  5. 00:24:370 (1,2) - 2 can be blanketed in 1's tail just a bit better, without losing flow to next note I will blame my eyesights till the day I die... Fixed.
  6. 00:48:091 (1) - I hate to be that guy, but this blanket is not perfect :v Nah don't be like that its fine to me :D Fixed.
  7. 01:01:521 (4) - rotate by -3 degrees so it flows better in the triple and into the next kick slider (makes the pattern look nicer, small thing I know xd) That is really a small change lol. Fixed.
  8. 01:06:928 (6) - maybe curve this downwards? so if flows better with the previous slider, and won't affect the next one But I really want to keep the lenient flow from (6) to (7)... I'll see what other modders think.
  9. 01:07:974 (2,3) - these can be blanketed better, even it just 3 around 2's tail This are not supposed to be blankets in the first place though.
  10. 01:13:556 (2,3) - this is fine, but you could still make it blanket, making the first slider straight and curve the second, like so: http://puu.sh/iV0Jt/e0897fcaf0.jpg I currently prefer my pattern to break the flow here.
  11. 01:14:951 (5) - pull the last node (slider box) 1 value down in the y coordinate, to make the blanket perfect, you should also pull this slider away from 01:14:428 (4) - since they're a bit too close and even if they don't overlap, it could always look better :b Yea did it. But for the second point, I will think about it, I really want to keep the constant DS value for jumps like these in kiai.
  12. 01:19:137 (2) - same as the second point made above ^ (and every other after) Like above, will think about this.
  13. 01:23:323 (4,5) - these should be a duplicate of 01:22:800 (1,2) - they have the same spacing, but not the same exact position towards each other (which might lead players to put the cursor in the wrong position), just ctrl+c ctrl+v 1 and 2 into 4 and 5 Is it not the same? I did the same thing like you mentioned before though... Fixed anyways.
Literally couldn't find anything in easy that's why I didn't mention it xd

Maybe I was a bit too picky but the map is already great so I had to be ahah, don't forget you got a ticket on my queue, you can use it at anytime, good luck ranking this :D Soon I have another map coming up, will request a mod from you then :D
Thanks for the mod Milhofo :D
Shohei Ohtani
If you can dream it, meme it.

Overall:
Try offset 625

Insane:
00:09:021 (1) - So technically the editor list this as 1.0x, because of the SV change. However, it's not, and is kind of misleading. Space it as if it was in the old DS, so players aren't confused.
00:16:172 (5,6) - END MY LIFE.
00:59:166 (1) - I'd wait until the white tick to start the spinner. Otherwise it shows up really early and looks bad owo

Really not a whole lot of issues, other than just the style that you map in is kinda not super fitting to the song. And I'm saying that because it's similar to my style. But my mods are technical mods, not philosophical mods.

Hard:
00:09:806 (2,3) - *vomits* why are you starting this on a blue tick this is like eww nobody wants to do that. Especially when the next one also starts on a blue tick like, we logically think in (and excuse my shitty terminology but it's easier to explain this way) white ticks, and having things start on blue ticks like that is no good
00:28:032 (6,7) - END MY LIFE.

Same thing, no real technical issues, but this plays a LOT like your hard, which could cause problems with spread

Normal:
00:02:044 (5) - Nc pls

So actually, at least imo, it's spread decently. But that's because this is a pretty hard normal. Super notey and stuff. Even if it is all sliders, there's a lot going on. But uhhh I'm no good at judging 2015 difficulty so uhhh probably get some qualified opinions. Just think about it tho ;)

EasY:
man do i love 1/1. It's kind of sad because your other diffs are rhytmically diverse and this is just like "oh shit the prom is tomorrow how am I gonna get this done

The map technically is fine by my standards, but you should probably take a look at the spread and get some opinions about that.
Topic Starter
Sc4v4ng3r

Reditum wrote:

If you can dream it, meme it.

Overall:
Try offset 625 I will get a timing check for this matter.

Insane:
00:09:021 (1) - So technically the editor list this as 1.0x, because of the SV change. However, it's not, and is kind of misleading. Space it as if it was in the old DS, so players aren't confused. I am not really sure.. Because I see this as 1.1x. I guess I will look further into this.
00:16:172 (5,6) - END MY LIFE. DON'T PLEASE <3 Fixed.
00:59:166 (1) - I'd wait until the white tick to start the spinner. Otherwise it shows up really early and looks bad owo This spinner is to emphasize the long vocal hold here, but actually it is supposed to begin at 00:59:079. Since I should make this note 00:59:079 - clickable because it is pretty strong, I had to start the spinner right from the blue tick to fit in better with the vocals. [spoiler]What am I talking about[spoiler]

Really not a whole lot of issues, other than just the style that you map in is kinda not super fitting to the song. And I'm saying that because it's similar to my style. But my mods are technical mods, not philosophical mods.

Hard:
00:09:806 (2,3) - *vomits* why are you starting this on a blue tick this is like eww nobody wants to do that. Especially when the next one also starts on a blue tick like, we logically think in (and excuse my shitty terminology but it's easier to explain this way) white ticks, and having things start on blue ticks like that is no good Kick sliders... shouldn't really make your vomit right? Besides this kind of patterns are used in almost all Hard ranked diffs, so why not? It is lot more better than using a stream for Hard.
00:28:032 (6,7) - END MY LIFE. NONO PLEASE DON'T I'M SORRY <3 Fixed.

Same thing, no real technical issues, but this plays a LOT like your hard, which could cause problems with spread Plays a lot like my Insane you mean?
Thanks for the mod! I shouldn't mod myself at night, I get weird placements...
Miriko
Hai~ From my M4M queue. :3

[General Suggestions]
  1. I'm not sure since I've never really seen anything like it, but two GD's by the same person? I never found anything like it nor do I know whether if it's rankable or not. x.x
[AsaNe's Easy]
  1. 00:29:951 (3,4) - I'm not sure what's the point of making the curve point sharp when it's barely visible. xD It looks like a normal curve really.
  2. 00:45:300 (1,3) - Wouldn't making this symmetrical look nicer? >< That's just a personal suggestion so you can ignore it. x3
  3. 01:27:160 (1) - I feel like the spinners a bit shorter than it should be. xD Maybe try ending it at 01:28:555 - on the last guitar note?
Really well mapped! >< I'm years behind when it comes to mapping Easy~ ;-;

[AsaNe's Normal]
  1. 01:27:335 (1) - Spinner end is a bit short again. xD
I can't find anything to suggest! It's really good. :3

[Hard]
  1. 00:01:521 (4,4) - I feel like these would sound better with two single notes instead of a single slider. :3
  2. 00:07:102 (2,4) - Same as above. x3
  3. 00:30:300 (5) - I feel like this slider is too curved. :s It looks unnatural.
  4. 00:51:056 (2,3) - Blanket? ><
  5. 01:27:248 (1) - Spinner~ x3
Overall a very well mapped Hard! ^^

[Insane]
I can't suggest anything. xD It's good as it :3 I can't find any problems with it and the flow is really nice! ^^

Overall, there's hardly anything I could point out except maybe minor suggestions. >< The map is good and cute~ :3 I hoped my mod help. *Twiddles her fingers nervously...*
AsakuraNe
Gonna edit this later :D I'm back \o/

FrOstOfWinTer wrote:

[EZ]
00:40:416 (2) - not perfect blanket -Already perfect for me~ :3
01:05:881 (2) - rhythm -Better if there was a suggestion =_=
00:09:021 (1) - the spinner is a little too fast for new players, maybe we can instead it with a slider? -The spinner is okay for me :3

[NM]
01:05:881 (3) - I think this note should be at 01:05:707 - -Done
01:13:032 (1,2,3,4,5,6) - Not a good arrangement imo -Changed something
btw, I must say I like the hitsound,GJ -lol I feel like i made it random though :D

Wish your map rank, I love the song and SB69~
Thanks for Modding :)

- Milhofo - wrote:

Hi! M4M from my queue :)

[AsaNe's Normal]
  1. 00:00:649 (1,2,3,4,5,6,7,8) - imo you should change this pattern with 00:06:404 (1,2,3,4) - since it allows players to get used to the timing through the sliders, instead of playing the singles right off the bat -Changed on the ending parts only
  2. 00:53:672 (1,2,3) - imo in a normal these patterns shouldn't stack, keeping spacing consistent -Stacking is okay though
  3. 00:55:067 (4,5,6) - ^-^^
  4. 01:05:881 (3) - I would put this note at 01:05:707 - since it follows the vocals better -Done on the previous mod
  5. 01:17:044 (3) - ^ -Done
  6. 01:19:486 (3,4,5) - same as above, keep consistency -Done
Literally couldn't find anything in easy that's why I didn't mention it xd -Yey~! :D

Maybe I was a bit too picky but the map is already great so I had to be ahah, don't forget you got a ticket on my queue, you can use it at anytime, good luck ranking this :D
Thanks for Modding :D

Reditum wrote:

If you can dream it, meme it.

Normal:
00:02:044 (5) - Nc pls -The pattern and everything are the same so I won't NC

So actually, at least imo, it's spread decently. But that's because this is a pretty hard normal. Super notey and stuff. Even if it is all sliders, there's a lot going on. But uhhh I'm no good at judging 2015 difficulty so uhhh probably get some qualified opinions. Just think about it tho ;) -Lol okay :3

EasY:
man do i love 1/1. It's kind of sad because your other diffs are rhytmically diverse and this is just like "oh shit the prom is tomorrow how am I gonna get this done -Hoho. Because It's easy so it should be 1/1 ;)

The map technically is fine by my standards, but you should probably take a look at the spread and get some opinions about that.
Thanks for Modding ;)

Victorica wrote:

Hai~ From my M4M queue. :3

[General Suggestions]
  1. I'm not sure since I've never really seen anything like it, but two GD's by the same person? I never found anything like it nor do I know whether if it's rankable or not. x.x -It's not unrankable. You can have more than 5 or so GDs of the same person on the map as long as the Creator has more diffs than the Gder.
[AsaNe's Easy]
  1. 00:29:951 (3,4) - I'm not sure what's the point of making the curve point sharp when it's barely visible. xD It looks like a normal curve really. -lol okay :D
  2. 00:45:300 (1,3) - Wouldn't making this symmetrical look nicer? >< That's just a personal suggestion so you can ignore it. x3 -Yeah it's good but the current's fine for me :3
  3. 01:27:160 (1) - I feel like the spinners a bit shorter than it should be. xD Maybe try ending it at 01:28:555 - on the last guitar note? -I'm following the creator's spinner :3 If he changes it, then I'll change it too.
Really well mapped! >< I'm years behind when it comes to mapping Easy~ ;-; -lol. Thanks :D

[AsaNe's Normal]
  1. 01:27:335 (1) - Spinner end is a bit short again. xD -Same as Easy ^^
I can't find anything to suggest! It's really good. :3 -Yey :lol:

Overall, there's hardly anything I could point out except maybe minor suggestions. >< The map is good and cute~ :3 I hoped my mod help. *Twiddles her fingers nervously...*
Thanks for Modding :3

UPDATE:

AsaNe's Easy
osu file format v14

[General]
AudioFilename: Seishun wa Nonstop!.mp3
AudioLeadIn: 0
PreviewTime: 60736
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30649
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Easy
Source:ショウ・バイ・ロック!!
Tags:SHOW BY ROCK!! OP opening anime video game AsakuraNe Eri Inagawa Sumire Uesaka Manami Numakura Ayane Sakura
BeatmapID:721446
BeatmapSetID:323449

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"ns.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
649,348.837209302326,4,2,1,60,1,0
3440,-166.666666666667,4,2,1,55,0,0
5009,-100,4,2,1,60,0,0
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11637,-100,4,2,1,55,0,0
23323,-100,4,3,0,40,0,0
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34486,-100,4,3,0,40,0,0
45300,-100,4,2,1,45,0,0
53672,-100,4,2,1,55,0,0
61346,-100,4,2,1,45,0,0
61869,-100,4,2,1,75,0,1
82800,-100,4,2,1,75,0,1
84369,-100,4,2,1,50,0,0


[Colours]
Combo1 : 168,120,177
Combo2 : 0,0,128
Combo3 : 248,193,5
Combo4 : 255,40,255

[HitObjects]
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AsaNe's Normal
osu file format v14

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[Metadata]
Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Normal
Source:ショウ・バイ・ロック!!
Tags:SHOW BY ROCK!! OP opening anime video game AsakuraNe Eri Inagawa Sumire Uesaka Manami Numakura Ayane Sakura
BeatmapID:720641
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400,284,62393,2,0,P|412:320|408:352,1,60,0|8,0:0|0:0,0:0:0:0:
356,368,62742,2,0,L|284:364,1,60,0|8,0:0|0:0,0:0:0:0:
216,272,63265,2,0,L|96:278,1,120,8|8,0:0|0:0,0:0:0:0:
36,288,63788,2,0,P|52:264|60:224,1,60,0|8,0:0|0:0,0:0:0:0:
32,180,64137,2,0,P|39:151|55:126,1,60,0|8,0:0|0:0,0:0:0:0:
140,64,64660,6,0,P|192:56|276:96,1,120,0|8,0:0|0:0,0:0:0:0:
300,116,65183,2,0,L|312:256,1,120
316,296,65707,1,8,0:0:0:0:
200,332,66055,2,0,L|189:212,1,120
200,152,66579,2,0,P|152:168|72:156,1,120,8|0,0:0|0:0,0:0:0:0:
36,128,67102,1,8,0:0:0:0:
136,64,67451,6,0,P|193:47|252:55,1,120,8|0,0:0|0:0,0:0:0:0:
308,80,67974,2,0,L|324:140,1,60,8|8,0:0|0:0,0:0:0:0:
376,168,68323,2,0,L|392:228,1,60,8|8,0:0|0:0,0:0:0:0:
380,344,68846,2,0,P|324:324|276:256,1,120,0|8,0:0|0:0,0:0:0:0:
272,220,69369,2,0,P|238:209|208:212,1,60
156,224,69718,2,0,P|126:224|97:214,1,60
0,144,70242,5,0,0:0:0:0:
0,144,70416,2,0,L|0:264,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
64,40,71462,1,8,0:0:0:0:
64,40,71637,2,8,P|112:28|180:52,1,120
292,88,72335,1,8,0:0:0:0:
292,88,72509,2,0,L|292:16,2,60,2|2|2,0:0|0:0|0:0,0:0:0:0:
316,144,73032,6,8,P|340:184|416:208,1,120,12|8,0:0|0:0,0:0:0:0:
464,220,73555,2,0,L|484:292,1,60,8|8,0:0|0:0,0:0:0:0:
468,336,73904,2,0,P|424:340|392:356,1,60
292,372,74428,2,0,P|232:367|180:328,1,120,0|8,0:0|0:0,0:0:0:0:
144,292,74951,2,0,P|140:248|124:212,1,60
120,176,75300,2,0,P|148:140|168:124,1,60
244,44,75823,6,0,P|304:64|372:48,1,120
412,28,76346,2,0,L|432:168,1,120
440,208,76869,1,8,0:0:0:0:
404,320,77218,2,8,P|332:304|272:336,1,120
232,340,77742,2,0,P|204:280|156:240,1,120,8|2,0:0|0:0,0:0:0:0:
112,216,78265,1,8,0:0:0:0:
8,156,78614,6,8,P|56:108|128:96,1,120
164,96,79137,1,8,0:0:0:0:
284,116,79486,2,0,P|300:176|356:220,1,120,0|8,0:0|0:0,0:0:0:0:
396,236,80009,1,8,0:0:0:0:
376,356,80358,2,0,P|336:328|308:328,1,60
268,332,80707,1,8,0:0:0:0:
148,340,81055,2,0,L|72:300,1,60
44,280,81404,6,8,P|16:232|24:160,1,120
36,112,81928,1,8,0:0:0:0:
156,120,82276,2,0,L|215:105,1,60,0|8,0:0|0:0,0:0:0:0:
336,100,82800,2,0,P|312:32|260:-8,2,120
388,208,83846,2,2,L|404:280,1,60
392,328,84195,1,2,0:0:0:0:
348,368,84369,6,8,B|300:344|296:304|296:304|252:272,1,120,14|8,0:0|0:0,0:0:0:0:
152,260,85067,2,8,L|155:140,1,120,10|8,0:0|0:0,0:0:0:0:
224,40,85765,2,8,P|281:22|340:29,1,120,10|8,0:0|0:0,0:0:0:0:
396,52,86288,2,0,B|400:104|380:128|380:128|372:188|400:228,1,180,2|2,0:0|0:0,0:0:0:0:
480,312,87160,1,4,0:0:0:0:
256,192,87335,12,0,88381,0:0:0:0:
Topic Starter
Sc4v4ng3r

Victorica wrote:

Hai~ From my M4M queue. :3

[General Suggestions]
  1. I'm not sure since I've never really seen anything like it, but two GD's by the same person? I never found anything like it nor do I know whether if it's rankable or not. x.x It definetely is. As long as the creator himself/herself has more difficulties than 1 GD creator, it is still rankable. (So you can have 1 difficulty made by yourself and have 1 person make another difficulty, and have another person make another... and so on.)
[Hard]
  1. 00:01:521 (4,4) - I feel like these would sound better with two single notes instead of a single slider. :3 Will think about this, since I used 2 circles in Insane.
  2. 00:07:102 (2,4) - Same as above. x3 Same as above xD
  3. 00:30:300 (5) - I feel like this slider is too curved. :s It looks unnatural. And this is how I fail blankets. Fixed.
  4. 00:51:056 (2,3) - Blanket? >< Another failed blanket :/ Fixed.
  5. 01:27:248 (1) - Spinner~ x3 What do you mean by that?
Overall a very well mapped Hard! ^^

[Insane]
I can't suggest anything. xD It's good as it :3 I can't find any problems with it and the flow is really nice! ^^ Yay thank you :D

Overall, there's hardly anything I could point out except maybe minor suggestions. >< The map is good and cute~ :3 I hoped my mod help. *Twiddles her fingers nervously...* :D
Thanks for the mod!

AsakuraNe wrote:

Gonna edit this later :D I'm back \o/
Welcome back :D Hope your exam gone well :D Updated.
Cloudchaser
via Casual Modding Queue

Hello and sorry for huge delay, anyway, here I go.

General
  1. I think the custom hitsounds that you used don't fit too much with the song and by my point of view, this would sound much better with default ones. Also, you barely can hear the clap. I didn't know that you were use custom one until I saw the folder. Consider in change/remove soft-hitnormal/whistle/clap
  2. Remove anime from tag since when it gets ranked the BN/QAT will move it to "anime" category.
  3. I am pretty sure that the title is 青春はNon-Stop!(TVサイズ) サイズ = saizu / size. idk, for me it's the same.
    Everything else seems in order!
Insane
  1. 00:02:567 (2) - This slider plays better if you ctlr+g it, making a small jump with the next note.
  2. 00:10:765 (2) - This slider is out of the rhythm, instead of it, make it a 1/2 circle note giving emphasis to "one two three".
  3. 00:59:079 (5) - Add NC here.
  4. 01:01:346 (2,3,4) - Change (4) for normal circles to avoid random slider breaks when playing the stream.
  5. 01:03:788 (5) - ctrl+g with the same excuse from the first point c:
  6. 01:06:056 (4,5) - Hm, this flow seems kinda awkward. Try with this (01:06:056 (4,5,6) - ): http://puu.sh/j5fMb/4bba8d1e63.jpg 01:07:277 (7,1) - http://puu.sh/j5fOx/69d66d8cb7.jpg
  7. 01:25:503 - Add another note, if you hear well, you can notice there's a drum in this blue note.

    My view: You have to improve seriously the hitsounding, it's very poor when you can do a lot of crazy things with hitsounds. You missed some Finish and Claps, whistle and drum parts. Example: 00:08:672 - 00:53:323 - 01:11:637 - 01:23:149 - (Finish) 01:25:067 (2,3,4,1) - (DRUM). In other part, there's some sections hard to read like 01:02:742 (3,4) - moving (4) to the right side would be a way to fix it. It's not a big trouble but I could notice some similar cases around of the diff. You should take a look anyway. Ending with this observation, You worked very well with the rhythm in general. Good job :)
Hard
  1. 00:34:137 (1,2) - Improve blanket!
  2. 01:06:579 (5,6) - Delete (6), copy (5), ctrl+h it and then ctrl+j it.

    My view: There's nothing to point, maybe the same issue with hitsounding but I don't think I have to repeat it again. Very neat hard.
AsaNe's Normal
  1. 00:28:555 (1,2,3,4,5,6,7,1) - Avoid stacking continuous, it's a bit complicated for newbie players. Maybe try with another rhythm
    My view: Very well done, nevertheless, I consider that the beginning of this difficult is kinda hard until the kiai where you reduced it considerably using more simplier patterns. Personally, I would rate 10/10 to this if you fix that issue ;w;
AsaNe's Easy
  1. 00:05:183 (1) - This may provoke confusions at the time to play, because the distance seems to play earlier but it's not. That's why you should swap the position using ctrl+g and fix distance.

    My view: It's fine
Sorry for short mod but actually it doesn't have major issues.
Anything that you don't understand or help is needed, just poke me in-game or PM forum.
Good luck.
Topic Starter
Sc4v4ng3r

Cloudchaser wrote:

via Casual Modding Queue

Hello and sorry for huge delay, anyway, here I go. It is okay :D

General
  1. I think the custom hitsounds that you used don't fit too much with the song and by my point of view, this would sound much better with default ones. Also, you barely can hear the clap. I didn't know that you were use custom one until I saw the folder. Consider in change/remove soft-hitnormal/whistle/clap But then players who uses custom hitsounds in their skin will hear their own hitsound, probably weird... I'll see for more opinions about hitsounds.
  2. Remove anime from tag since when it gets ranked the BN/QAT will move it to "anime" category. I have no idea what I was thinking when I was adding the tags.
  3. I am pretty sure that the title is 青春はNon-Stop!(TVサイズ) サイズ = saizu / size. idk, for me it's the same. For now keeping this, I guess I will get a person to check my metadata.
    Everything else seems in order!
Insane
  1. 00:02:567 (2) - This slider plays better if you ctlr+g it, making a small jump with the next note. I want to refrain using jumps in early parts of any maps I make...
  2. 00:10:765 (2) - This slider is out of the rhythm, instead of it, make it a 1/2 circle note giving emphasis to "one two three". There is a electric guitar in the background that I want to emphasize as a stream/1/4 kick slider here. If I don't... well the star difficulty is going to be really low.
  3. 00:59:079 (5) - Add NC here. Don't need it here, it is the same part of the jump and moreover, it is not a downbeat sooo
  4. 01:01:346 (2,3,4) - Change (4) for normal circles to avoid random slider breaks when playing the stream. Ah, this. Where I got lots of comments to make (4) and (5) (Originally was 2 circles) as a 1/4 slider in order to not make it look like a Extra... I'm keeping it, I like the way it is right now. Besides, players are given few frames to jump over to the next slider.
  5. 01:03:788 (5) - ctrl+g with the same excuse from the first point c: Well for this one, I want to keep a normal DS to the next note, following the same pattern for the whole kiai since the rhythm fits in like that.
  6. 01:06:056 (4,5) - Hm, this flow seems kinda awkward. Try with this (01:06:056 (4,5,6) - ): http://puu.sh/j5fMb/4bba8d1e63.jpg 01:07:277 (7,1) - http://puu.sh/j5fOx/69d66d8cb7.jpg Fixed in a different way.
  7. 01:25:503 - Add another note, if you hear well, you can notice there's a drum in this blue note. Eyyy I forgot about that.

    My view: You have to improve seriously the hitsounding, it's very poor when you can do a lot of crazy things with hitsounds. You missed some Finish and Claps, whistle and drum parts. Example: 00:08:672 - 00:53:323 - 01:11:637 - 01:23:149 - I can understand the first 3, but for the last one, don't you feel weird do place a finish in middle of whistle-barrage? And also the first one. I feel whistle is good enough to emphasize the instrument in the background, and yes, I am aware of the cymbals in the background. (Finish) 01:25:067 (2,3,4,1) - (DRUM) Here is looks fine, drum is hitting the bass.. In other part, there's some sections hard to read like 01:02:742 (3,4) - moving (4) to the right side would be a way to fix it. For kiai, since its the most inclined part of the song, I wanted the patterns to be harder to read.It's not a big trouble but I could notice some similar cases around of the diff. You should take a look anyway. Ending with this observation, You worked very well with the rhythm in general. Good job :)
Hard
  1. 00:34:137 (1,2) - Improve blanket! Opps, fixed.
  2. 01:06:579 (5,6) - Delete (6), copy (5), ctrl+h it and then ctrl+j it.

    My view: There's nothing to point, maybe the same issue with hitsounding but I don't think I have to repeat it again. Very neat hard. Did the same hitsound management like above.
Sorry for short mod but actually it doesn't have major issues.
Anything that you don't understand or help is needed, just poke me in-game or PM forum.
Good luck.
Thanks for the mod :D
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