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Plasmagica - Seishun wa Non-Stop! [Osu|CatchTheBeat]

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Topic Starter
Sc4v4ng3r

Rivals_7 wrote:

Special thanks to Rivals_7 for letting me use his mp3 and video <3

Your welcome :)

(Uh..... Can I get that Moe gif. :3 ?)
Of course you can get it :D

Will send you the gif file via PM after I get back from school~
micchi_chi
Damn that gif >.< too much moe is not good for your health...

Anyway, M4M from my modding Q
My map in case you lose the link xD https://osu.ppy.sh/s/322414
Just mod one diff. Or mod all if you want xD

Let's start~

[General]
  1. Use this for the source ショウ・バイ・ロック!! and add "show by rock" to tag.
  2. There's a tag conflict, with Easy I think. Check it up.
  3. I think the hitsound is too loud, especially on chorus because your MP3 is not that loud. Maybe lower the hitsound or increase the MP3 volume.
  4. Wait, I just realize... Where did you put the offset? o-o Put it here 00:00:649 if you want to start it there.

[AsaNe's Easy]
  1. 00:03:440 (1) - Hmm maybe it's just me... But I think this spinner is too short for Easy maybe just use slider.
  2. 00:07:277 (2) - Why don't you use whistle like you did before? It sounds cute :3
  3. 00:32:393 (2,3) - Muh, bad flow. You better curve it another way. http://puu.sh/iuBEJ/52d4554fd7.jpg I know you are trying to make symmetry. But what is a symmetry to flow?
  4. 01:00:823 (1,1) - Don't look that good... maybe try this. http://puu.sh/iuBLE/38f4a0ea18.jpg
  5. 01:22:974 (3,4) - Maybe move this 1/2 tick forward to follow the vocal? The vocal is the most stand out here.
  6. Well that's all. Nothing really to mod. The rhythm is simple and I guess that would be fine for Easy.

[AsaNe's Normal]
  1. 00:08:498 (5,6) - For notes like this instead of keep using circles, maybe use 1/2 slider for a little variation.
  2. 00:23:672 (3,4,5) - Umm I think you should follow the vocal... Furthermore the background sounds are following the vocal as well so your note here seems like a miss >.< Try this http://puu.sh/iuCge/bd0c9de7f7.jpg
  3. As I see so far, you don't follow the vocal because (i guess) you avoid to put slider on red tick because I told you to do so before xD but as I say, you can put slider at red tick if there's a sound there. And most of the vocal in this song is on red tick so just follow them.
  4. 00:26:463 (3,4,5) - I think the above rhythm would apply at least at the whole verse. http://puu.sh/iuCpS/d80f351222.jpg
  5. 00:29:253 (3,4) - For this one. http://puu.sh/iuCw2/3347cb4ca6.jpg I think you'll need a little remap
  6. 00:31:172 Add a note here because there's seems like a little sound there and to make a better polarity with the previous.
  7. 00:34:835 (3,4,5) - Same rhythm apply ^
  8. 00:37:626 (3,4,5) - ^
  9. 00:40:416 (3,4,5,6) - ^
  10. 00:43:556 (4) - Ehm let's see... Like this maybe? http://puu.sh/iuCEF/67a3be585f.jpg
  11. 01:02:742 (3,4,5,6) - Try this http://puu.sh/iuCHO/02e72f1807.jpg
  12. 01:04:835 (1,2) - http://puu.sh/iuCKC/e5a7e22f89.jpg
  13. 01:08:323 (3) - http://puu.sh/iuCMu/8cc5f998ae.jpg
  14. 01:10:242 If you apply the mod above, add a note here for better polarity.
  15. 01:13:905 (3) - ^ Same rhythm
  16. 01:15:998 (1,2) - Same as http://puu.sh/iuCKC/e5a7e22f89.jpg
  17. 01:20:009 (4,5) - Swap place http://puu.sh/iuCT3/8f4f442551.jpg
  18. 01:26:288 (4) - Shorten here 01:26:637 and add a note here 01:26:812
  19. Okay. Looks like indirect command to remap xD Now, it's up to you to apply all and remap or ignore all :o

[Hard]
  1. 00:00:649 Add a note here, there's a sound there.
  2. 00:00:823 (1) - Dude, this is hard. Follow the sound detail. http://puu.sh/iuD81/5146797ac3.jpg There are four big sounds there.
  3. 00:02:219 (4) - ^ and everything else maybe.
  4. 00:43:556 (4,5) - Try a little variation http://puu.sh/iuDgy/78ce95c1de.jpg it's follow the vocal better.
  5. 00:44:951 (3,4) - I prefer this http://puu.sh/iuDkR/baf88393a5.jpg I think it fit better.
  6. 00:49:312 (4,6) - Overlapped. I prefer triangle shape. http://puu.sh/iuDmW/44dc4945f7.jpg
  7. 01:07:974 (2) - Same shape with 01:06:928 (6) - boring. Try this http://puu.sh/iuDt5/0644cefc9a.jpg
  8. 01:08:846 (4) - If you apply the mod above, blanket (3) with this Try to make (3) blanketing the tail as well http://puu.sh/iuDxw/5dbca3b1fc.jpg
  9. 01:09:370 (5) - If you apply the mod above, move this to stack with (3)'s tail http://puu.sh/iuDAw/69353f739d.jpg then move these two 01:09:719 (6,7) - http://puu.sh/iuDC9/c59bde21f6.jpg let it lead to (1) with a jump.
  10. 01:12:160 (5) - Hmh.. same shape again >.< Do this first. http://puu.sh/iuDGz/5221385327.jpg then move (6) an (7). This is how they should look like http://puu.sh/iuDIS/9d0bd92947.jpg
  11. Okay, seems good enough. Add a little more jump for hard maybe.

[Insane]
  1. 00:18:788 (5,1) - Stack
  2. 00:22:974 (1,3) - Kinda overlapped. http://puu.sh/iuDUl/86b65f2563.jpg Move (4),(5), and (6) afterwards. http://puu.sh/iuDVj/32334ca785.jpg (PS. I moved (1) (2) and (3) too)
  3. 00:43:207 (3) - Keep the shape consistency. Use edit -> rotate by -> 120° -> anti clockwise for the perfect triangle (copy (1) and do that for (2), copy (2) and do the same thing for (3)) http://puu.sh/iuE0d/a4a493174c.jpg
  4. 00:43:556 (4,5) - If you apply the mod above, put them at (3)'s blanket and let it jump to (1)
  5. 00:47:742 (7,8) - Blanket (7)'s tail. Stack 00:48:614 (9) - with (7) after that.
  6. 00:58:381 (7,8,9,10,11) - uhh that sudden big jump would be kinda surprising I think o-o... furthermore, try to stack 00:58:207 (6,11) -
  7. 01:01:870 (1) - Curve it the other way, blanket (2)
  8. 01:10:416 (1,2,3) - same technique, you could make perfect triangle. (but no need to turn it anti clockwise) http://puu.sh/iuEds/26ecb55329.jpg
  9. 01:28:381 (1) - Well I expected this xD
  10. Pretty good, but improve the placement. The current one seems kinda messy, a lot overlap and imperfect stack, maybe you can fix them :3

Well, that's all~
Good luck^^
AsakuraNe

hanyuu_nanodesu wrote:

[AsaNe's Easy]
  1. 00:03:440 (1) - Hmm maybe it's just me... But I think this spinner is too short for Easy maybe just use slider. -will see if others point this out too. :3
  2. 00:07:277 (2) - Why don't you use whistle like you did before? It sounds cute :3 -Ohh. I forgot to put :3
  3. 00:32:393 (2,3) - Muh, bad flow. You better curve it another way. http://puu.sh/iuBEJ/52d4554fd7.jpg I know you are trying to make symmetry. But what is a symmetry to flow? -DOne
  4. 01:00:823 (1,1) - Don't look that good... maybe try this. http://puu.sh/iuBLE/38f4a0ea18.jpg -DOne
  5. 01:22:974 (3,4) - Maybe move this 1/2 tick forward to follow the vocal? The vocal is the most stand out here. -DOne
  6. Well that's all. Nothing really to mod. The rhythm is simple and I guess that would be fine for Easy.

[AsaNe's Normal] I FORGOT what changes I made~ O.O Just that the part before the chorus were remapped but the chorus part was not changed~
  1. 00:08:498 (5,6) - For notes like this instead of keep using circles, maybe use 1/2 slider for a little variation. -DOne
  2. 00:23:672 (3,4,5) - Umm I think you should follow the vocal... Furthermore the background sounds are following the vocal as well so your note here seems like a miss >.< Try this http://puu.sh/iuCge/bd0c9de7f7.jpg -DOne
  3. As I see so far, you don't follow the vocal because (i guess) you avoid to put slider on red tick because I told you to do so before xD but as I say, you can put slider at red tick if there's a sound there. And most of the vocal in this song is on red tick so just follow them.
  4. 00:26:463 (3,4,5) - I think the above rhythm would apply at least at the whole verse. http://puu.sh/iuCpS/d80f351222.jpg
  5. 00:29:253 (3,4) - For this one. http://puu.sh/iuCw2/3347cb4ca6.jpg I think you'll need a little remap
  6. 00:31:172 Add a note here because there's seems like a little sound there and to make a better polarity with the previous.
  7. 00:34:835 (3,4,5) - Same rhythm apply ^
  8. 00:37:626 (3,4,5) - ^
  9. 00:40:416 (3,4,5,6) - ^
  10. 00:43:556 (4) - Ehm let's see... Like this maybe? http://puu.sh/iuCEF/67a3be585f.jpg
  11. 01:02:742 (3,4,5,6) - Try this http://puu.sh/iuCHO/02e72f1807.jpg
  12. 01:04:835 (1,2) - http://puu.sh/iuCKC/e5a7e22f89.jpg
  13. 01:08:323 (3) - http://puu.sh/iuCMu/8cc5f998ae.jpg
  14. 01:10:242 If you apply the mod above, add a note here for better polarity.
  15. 01:13:905 (3) - ^ Same rhythm
  16. 01:15:998 (1,2) - Same as http://puu.sh/iuCKC/e5a7e22f89.jpg
  17. 01:20:009 (4,5) - Swap place http://puu.sh/iuCT3/8f4f442551.jpg
  18. 01:26:288 (4) - Shorten here 01:26:637 and add a note here 01:26:812
  19. Okay. Looks like indirect command to remap xD Now, it's up to you to apply all and remap or ignore all :o -Lmao xD

Well, that's all~
Good luck^^
Thanks for Modding :D

UPDATE: (This has the Timing update :3)
AsaNe's Easy
osu file format v14

[General]
AudioFilename: Seishun wa Nonstop!.mp3
AudioLeadIn: 0
PreviewTime: 60736
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30649
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Easy
Source:SHOW BY ROCK!!
Tags:OP opening anime video game AsakuraNe
BeatmapID:721446
BeatmapSetID:323449

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
649,348.837209302326,4,2,1,60,1,0
3440,-166.666666666667,4,2,1,55,0,0
5009,-100,4,2,1,60,0,0
10416,-90.9090909090909,4,2,1,65,0,0
11637,-100,4,2,1,55,0,0
23323,-100,4,3,0,40,0,0
34137,-100,4,2,1,40,0,0
34486,-100,4,3,0,40,0,0
45300,-100,4,2,1,45,0,0
53672,-100,4,2,1,55,0,0
61346,-100,4,2,1,45,0,0
61869,-100,4,2,1,75,0,1
82800,-100,4,2,1,75,0,1
84369,-100,4,2,1,50,0,0


[Colours]
Combo1 : 168,120,177
Combo2 : 0,0,128
Combo3 : 248,193,5
Combo4 : 255,40,255

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AsaNe's Normal
osu file format v14

[General]
AudioFilename: Seishun wa Nonstop!.mp3
AudioLeadIn: 0
PreviewTime: 60736
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30649
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Normal
Source:SHOW BY ROCK!!
Tags:OP opening anime video game
BeatmapID:720641
BeatmapSetID:323449

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Sc4v4ng3r

hanyuu_nanodesu wrote:

Damn that gif >.< too much moe is not good for your health... Isn't moe good for your health?

Anyway, M4M from my modding Q
My map in case you lose the link xD https://osu.ppy.sh/s/322414 Already modded your map, will mad Hard ASAP.
Just mod one diff. Or mod all if you want xD

Let's start~

[General]
  1. Use this for the source ショウ・バイ・ロック!! and add "show by rock" to tag.
  2. There's a tag conflict, with Easy I think. Check it up.
  3. I think the hitsound is too loud, especially on chorus because your MP3 is not that loud. Maybe lower the hitsound or increase the MP3 volume. I think it is fine, but will change if more people comment on this.
  4. Wait, I just realize... Where did you put the offset? o-o Put it here 00:00:649 if you want to start it there. Never thought this works. Except the above ^^ fixed all.

[Hard]
  1. 00:00:649 Add a note here, there's a sound there. Well ok sure.
  2. 00:00:823 (1) - Dude, this is hard. Follow the sound detail. http://puu.sh/iuD81/5146797ac3.jpg There are four big sounds there. True true, but I think this is fine as the way it is for me at least. Will modify if more people comment on this.
  3. 00:02:219 (4) - ^ and everything else maybe. ^^
  4. 00:43:556 (4,5) - Try a little variation http://puu.sh/iuDgy/78ce95c1de.jpg it's follow the vocal better. I don't really intend to modify this pattern that I have, will change if more people comment on this.
  5. 00:44:951 (3,4) - I prefer this http://puu.sh/iuDkR/baf88393a5.jpg I think it fit better. Nah I think its fine, I didn't use a stream in Insane either. Was also there to give a little bit of a break to players before a new 'part' begins.
  6. 00:49:312 (4,6) - Overlapped. I prefer triangle shape. http://puu.sh/iuDmW/44dc4945f7.jpg Fixed the overlap but, Keeping my pattern.
  7. 01:07:974 (2) - Same shape with 01:06:928 (6) - boring. Try this http://puu.sh/iuDt5/0644cefc9a.jpg
  8. 01:08:846 (4) - If you apply the mod above, blanket (3) with this Try to make (3) blanketing the tail as well http://puu.sh/iuDxw/5dbca3b1fc.jpg
  9. 01:09:370 (5) - If you apply the mod above, move this to stack with (3)'s tail http://puu.sh/iuDAw/69353f739d.jpg then move these two 01:09:719 (6,7) - http://puu.sh/iuDC9/c59bde21f6.jpg let it lead to (1) with a jump. Until the non-replied suggestion, all fixed. Nice pattern :D
  10. 01:12:160 (5) - Hmh.. same shape again >.< Do this first. http://puu.sh/iuDGz/5221385327.jpg then move (6) an (7). This is how they should look like http://puu.sh/iuDIS/9d0bd92947.jpg I shall think about this one, I think this is ok enough.
  11. Okay, seems good enough. Add a little more jump for hard maybe. I will try to see where I can make jumps :D

[Insane]
  1. 00:18:788 (5,1) - Stack Oh didn't notice that, fixed.
  2. 00:22:974 (1,3) - Kinda overlapped. http://puu.sh/iuDUl/86b65f2563.jpg Move (4),(5), and (6) afterwards. http://puu.sh/iuDVj/32334ca785.jpg (PS. I moved (1) (2) and (3) too) Well I was worried about this, fixed.
  3. 00:43:207 (3) - Keep the shape consistency. Use edit -> rotate by -> 120° -> anti clockwise for the perfect triangle (copy (1) and do that for (2), copy (2) and do the same thing for (3)) http://puu.sh/iuE0d/a4a493174c.jpg Fixed.
  4. 00:43:556 (4,5) - If you apply the mod above, put them at (3)'s blanket and let it jump to (1) Nice suggestion, fixed.
  5. 00:47:742 (7,8) - Blanket (7)'s tail. Stack 00:48:614 (9) - with (7) after that. Did it.
  6. 00:58:381 (7,8,9,10,11) - uhh that sudden big jump would be kinda surprising I think o-o... furthermore, try to stack 00:58:207 (6,11) - Added new combo to notify. They were overlapped in the first place though...
  7. 01:01:870 (1) - Curve it the other way, blanket (2) Honestly I think this is fine, will change if more people comment on this.
  8. 01:10:416 (1,2,3) - same technique, you could make perfect triangle. (but no need to turn it anti clockwise) http://puu.sh/iuEds/26ecb55329.jpg Yeap fixed.
  9. 01:28:381 (1) - Well I expected this xD Unseen circles are the deadliest
  10. Pretty good, but improve the placement. The current one seems kinda messy, a lot overlap and imperfect stack, maybe you can fix them :3

Well, that's all~
Good luck^^
Thanks for the mod :D

And Asakura, would be appreciated if you could provide me the code of your updated GD with the offset of uninherited timing point being the above ^^ 00:00:649. Will change the metadata myself after you give me the GD with the updated timing point :D

EDIT : Thanks for the update Asakura :D
XiMerx
Hey uh I will mod this when I get back, soon.
Topic Starter
Sc4v4ng3r

XiMerx wrote:

Hey uh I will mod this when I get back, soon.
Hey thanks :D
micchi_chi

[Sc4v4ng3r] wrote:

hanyuu_nanodesu wrote:

Damn that gif >.< too much moe is not good for your health... Isn't moe good for your health?
Nope, you know if it's too much, it may cause severe bleeding.... from the nose.
And that condition is called....
Ringating
from my queue:

the image was large enough for me to make a cropped 16:9 version along with the 4:3 version.I suggest using the 16:9 version since that results in the highest quality, though 4:3 players would benefit from the larger vertical framing of the 4:3 version... so I guess that's up to you :p

no kds
Topic Starter
Sc4v4ng3r

Ringating wrote:

from my queue:

the image was large enough for me to make a cropped 16:9 version along with the 4:3 version.I suggest using the 16:9 version since that results in the highest quality, though 4:3 players would benefit from the larger vertical framing of the 4:3 version... so I guess that's up to you :p

no kds
Took the 16:9 version, thanks alot :D

And well, I can live with bleeding nose for my life, if it is moe xD
XiMerx

hanyuu_nanodesu wrote:

Nope, you know if it's too much, it may cause severe bleeding.... from the nose.
And that condition is called....
More like MOE INTENSIFICATION

[General]
  1. Add Plasmagica's IRL names into tags. Remove 'op' from tags.
  2. Check tags and source between difficulties. (credits: AIMod)
  3. Why the hell the instrument is so much louder than vocal
[Insane]
  1. 00:01:172 (3,4,5) - Fix blanket
  2. 00:09:806 (1,2,3,4,5,6,7) - Could have make it look better. http://puu.sh/ix4hk/901903dd40.jpg
  3. 00:11:463 (4) - Since (1,2,3) are 1/2 sliders why not make 4 a 1/2 slider as well. (Well since the vocal is 1 2 3 444444444444) or 3/4 slider would be nice as well.
  4. 00:22:626 (2) - I would emphasis on this since the vocal is LETS GO! Further DS would be cool
  5. 00:22:974 (1,2,3) - I would use a circle to start off since it's a cymbal crash, then a slider cuz vocal starts.
  6. 00:25:765 (1,2,3) - ^
  7. 00:34:137 (1,2,3) - ^ (Not because of cymbal crash though, cuz of vocal)
  8. 00:23:934 (4,5) - Nothing supports this triplet
  9. 00:27:771 (6,7) - ^
  10. 00:35:096 (4,5) - ^
  11. 00:29:253 (3,4) - I would swap this because of vocal (a circle then a slider)
  12. 00:30:300 (6) - Change it to 2 circles because 00:30:649 (7) - have the same slider shape but music is not similar.
  13. 00:33:876 (8,9) - Drumming starts at 9, so remove 8
  14. 00:35:358 - Try this rhythm? http://puu.sh/ix4Rr/ecb31e2cd6.jpg (Follow NC if you intend to change)
  15. 00:38:672 (5,6) - I would not have stacked 5 since 6 is following vocal and 5 isn't
  16. 00:40:765 (4) - ^
  17. 00:47:044 - Try this rhythm? http://puu.sh/ix52m/594e8e010f.jpg (Follow NC if you again, intend to change)
  18. 00:50:707 - ^ http://puu.sh/ix5fc/ccf00a765a.jpg
  19. 00:50:881 (1) - Weird placement after 2x jump
  20. 00:58:207 (6) - I would start the jump at (7)
01:28:381 (1) - TFW there's a note after a spinner


[Hard]
  1. 00:22:451 (8) - LETS GO! I would change this into 2 circles
  2. 00:22:974 (1,2,3) - Same thing ^Insane
  3. 00:38:846 (6) - Fix blanket
  4. 00:43:556 (4) - Vocal: I would change into 2 circles
  5. 01:13:033 (1) - I would totally not stack this after a long DS flow-jump
  6. 01:18:614 (1) - Continue with the 1.6x
01:28:555 -

Ranking Criteria under "Guidelines" wrote:

Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
This means if you place a note after the spinner in Insane, you should do it in other difficulties, which you must refrain from doing in Easy/Normal. Thus the note MUST be removed in Insane.

[Normal]
  1. 00:26:288 (2) - Not sure if stacking is allowed in Normal Well shit you did a lot of stacking afterwards LOL
  2. Nothing to say lol I CANT MOD EASY DIFFS
[Easy]
  1. 00:00:649 (1) - Squiggly sliders in Easy should be somehow refrained because beginners may (keyword: may) freak out.
  2. 00:50:881 (1) - ^...
  3. 00:22:974 (1) - Fix blanket
Cool. Time to sleep. GL for rank. :^)
Topic Starter
Sc4v4ng3r

XiMerx wrote:

hanyuu_nanodesu wrote:

Nope, you know if it's too much, it may cause severe bleeding.... from the nose.
And that condition is called....
More like MOE INTENSIFICATION

[General]
  1. Add Plasmagica's IRL names into tags. Remove 'op' from tags. Added but, Keeping op, because some people may find using the word 'op', not 'opening'.
  2. Check tags and source between difficulties. (credits: AIMod) Well that happened. Fixed.
  3. Why the hell the instrument is so much louder than vocal I have no idea. Gotta change mp3 soon...
[Insane]
  1. 00:01:172 (3,4,5) - Fix blanket But I don't see any problem with this though... I blame my eyes.
  2. 00:09:806 (1,2,3,4,5,6,7) - Could have make it look better. http://puu.sh/ix4hk/901903dd40.jpg Well, I made the pattern travelling up to down, to match the flow.
  3. 00:11:463 (4) - Since (1,2,3) are 1/2 sliders why not make 4 a 1/2 slider as well. (Well since the vocal is 1 2 3 444444444444) or 3/4 slider would be nice as well. True, you've got the point, but I prefer this, to give a break.
  4. 00:22:626 (2) - I would emphasis on this since the vocal is LETS GO! Further DS would be cool You've got the point... I will think about this.
  5. 00:22:974 (1,2,3) - I would use a circle to start off since it's a cymbal crash, then a slider cuz vocal starts.
  6. 00:25:765 (1,2,3) - ^
  7. 00:34:137 (1,2,3) - ^ (Not because of cymbal crash though, cuz of vocal) I think this is ok, I want to keep this pattern... It plays out nice IMO
  8. 00:23:934 (4,5) - Nothing supports this triplet Fixed this one.
  9. 00:27:771 (6,7) - ^ Vocal is weak here, but I wanted to emphasize on this.
  10. 00:35:096 (4,5) - ^ Fixed.
  11. 00:29:253 (3,4) - I would swap this because of vocal (a circle then a slider) I prefer to keep this pattern.
  12. 00:30:300 (6) - Change it to 2 circles because 00:30:649 (7) - have the same slider shape but music is not similar. I didn't quite get you... keeping this for now though.
  13. 00:33:876 (8,9) - Drumming starts at 9, so remove 8 This is for aesthetics, and for some variety of patterns. I don't really like to use lots of triplets before kiai. Well I think it is just fine to have a mini-stream here... idk what am I saying
  14. 00:35:358 - Try this rhythm? http://puu.sh/ix4Rr/ecb31e2cd6.jpg (Follow NC if you intend to change) I intend to follow this pattern until kiai...
  15. 00:38:672 (5,6) - I would not have stacked 5 since 6 is following vocal and 5 isn't Fixed.
  16. 00:40:765 (4) - ^ Errr for this... I will think about it. Stacking this looks really neat though...
  17. 00:47:044 - Try this rhythm? http://puu.sh/ix52m/594e8e010f.jpg (Follow NC if you again, intend to change) Was trying to follow the instruments here, which expresses this part better.
  18. 00:50:707 - ^ http://puu.sh/ix5fc/ccf00a765a.jpg Ehh this one is a bit hard to explain... Well I think my pattern is fine too.
  19. 00:50:881 (1) - Weird placement after 2x jump Fixed.
  20. 00:58:207 (6) - I would start the jump at (7)
01:28:381 (1) - TFW there's a note after a spinner Reason below.


[Hard]
  1. 00:22:451 (8) - LETS GO! I would change this into 2 circles Changed, and made jump between the 2 added circles.
  2. 00:22:974 (1,2,3) - Same thing ^Insane Same reason like Insane
  3. 00:38:846 (6) - Fix blanket Wow I am 1 grid off :o Fixed.
  4. 00:43:556 (4) - Vocal: I would change into 2 circles Keeping this pattern, I think this is fine as it is.
  5. 01:13:033 (1) - I would totally not stack this after a long DS flow-jump This is... something like a 'trap'. I don't know how do I explain this...
  6. 01:18:614 (1) - Continue with the 1.6x Fixed.
01:28:555 -

Ranking Criteria under "Guidelines" wrote:

Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
This means if you place a note after the spinner in Insane, you should do it in other difficulties, which you must refrain from doing in Easy/Normal. Thus the note MUST be removed in Insane. Well read again, "Your difficulties should all end at the same spot." This means that all difficulties should end at the exact same offset, but doesn't mean that note must be removed in Insane. Furthermore, since this is guidelines, it is okay to break these.

Cool. Time to sleep. GL for rank. :^)
Thanks for the mox XiMerx <3
AsakuraNe

XiMerx wrote:

[Normal]
  1. 00:26:288 (2) - Not sure if stacking is allowed in Normal Well shit you did a lot of stacking afterwards LOL -xD Stacking is not unrankable and it's allowed.
  2. Nothing to say lol I CANT MOD EASY DIFFS -Lewl :3 it's okay~
[Easy]
  1. 00:00:649 (1) - Squiggly sliders in Easy should be somehow refrained because beginners may (keyword: may) freak out. -Perfectly okay to me though :P It's all about visual art xD i think
  2. 00:50:881 (1) - ^... -^^
  3. 00:22:974 (1) - Fix blanket -Done
Cool. Time to sleep. GL for rank. :^) -Good Nyt~ :P
Thanks for Modding Baka-Ximerx :D

UPDATE:
AsaNe's Easy
osu file format v14

[General]
AudioFilename: Seishun wa Nonstop!.mp3
AudioLeadIn: 0
PreviewTime: 60736
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30649
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Easy
Source:ショウ・バイ・ロック!!
Tags:SHOW BY ROCK!! OP opening anime video game AsakuraNe Eri Inagawa Sumire Uesaka Manami Numakura Ayane Sakura
BeatmapID:721446
BeatmapSetID:323449

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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3440,-166.666666666667,4,2,1,55,0,0
5009,-100,4,2,1,60,0,0
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61869,-100,4,2,1,75,0,1
82800,-100,4,2,1,75,0,1
84369,-100,4,2,1,50,0,0


[Colours]
Combo1 : 168,120,177
Combo2 : 0,0,128
Combo3 : 248,193,5
Combo4 : 255,40,255

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XiMerx

[Sc4v4ng3r] wrote:

  1. 00:30:300 (6) - Change it to 2 circles because 00:30:649 (7) - have the same slider shape but music is not similar. I didn't quite get you... keeping this for now though.
You see. Both sliders have the same shape, and goes in the same direction. My assumption is that both sliders follow same music, which in the case, didn't. So I would change the first to 2 circles :)
Topic Starter
Sc4v4ng3r

XiMerx wrote:

[Sc4v4ng3r] wrote:

  1. 00:30:300 (6) - Change it to 2 circles because 00:30:649 (7) - have the same slider shape but music is not similar. I didn't quite get you... keeping this for now though.
You see. Both sliders have the same shape, and goes in the same direction. My assumption is that both sliders follow same music, which in the case, didn't. So I would change the first to 2 circles :)
Oh now I see what you mean... Well did like what you have said, and updated with Asakura's update.
Rakuen
Random mod from pending maps!

Malaysian mapper!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Hitsound Files


AsaNe's Easy

  1. 00:03:439 (1) - For ranking criteria now, you need 4 beats space (white tick) after the spinner, like how you do for 00:09:021 (1,1) -
    I'd say remove the spinner maybe, and put some notes
  2. 00:59:253 (1) - ^
  3. 01:11:637 - There's a strong finish sound here, map it?

AsaNe's Normal

  1. 00:03:439 (1) - Like Easy, you need 2 beats space, likely start at 00:05:532 -
  2. 00:36:928 (1) - Inconsistent spacing
  3. 00:59:166 (1) - Spinner gap ~
  4. 01:03:962 (5) - Clap
  5. 01:18:265 (5) - ^

Hard

  1. 00:22:277 (7,1,2) - Hard to recognize, especially when 3 circles are together, 2 of them are jumps. Try to make only (1) (2) circles.
  2. 00:44:602 (1,2,3,4) - The jumps may be too big for Hard diff, I'd use lesser or no jumps for Hard
  3. 00:50:184 (6,7,8,9) - ^ Too big, compare to 90% of the map
  4. 00:59:166 (1) - Extend to 01:00:474 - ?
  5. 01:25:591 (3,4,1) - Wow a sudden triplets here, appear out of nowhere. Suggest to make it just taps, safe ending

Insane

  1. 00:46:695 (4) - NC for antijump?
  2. 01:01:346 (2,3,4,5,6) - This looks like Extra lel
  3. 01:24:195 (7) - ^ 0.0

Good luck!
Topic Starter
Sc4v4ng3r

Rakuen wrote:

Random mod from pending maps!Gee, thanks <3

Malaysian mapper!Thanks for the support :D

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Hitsound Files

  • There's a 10ms delay for soft-hitclap, try this file instead (delay removed): Welp the ranking criteria changed very recently :/ Added and fixed.

    http://puu.sh/iyoez/6a213cd05c.wav

Hard

  1. 00:22:277 (7,1,2) - Hard to recognize, especially when 3 circles are together, 2 of them are jumps. Try to make only (1) (2) circles. I agree, fixed.
  2. 00:44:602 (1,2,3,4) - The jumps may be too big for Hard diff, I'd use lesser or no jumps for Hard I will think about this, but I think it is okay to have jumps with constant DS.
  3. 00:50:184 (6,7,8,9) - ^ Too big, compare to 90% of the map Will also think about this. Reduced distance between these notes though.
  4. 00:59:166 (1) - Extend to 01:00:474 - ? I hear that the electric guitar comes in at this specific snap, I wanted to make a perfect snap on this. I will see if more people comment on the offset.[/'color]
  5. 01:25:591 (3,4,1) - Wow a sudden triplets here, appear out of nowhere. Suggest to make it just taps, safe ending

Insane

  1. 00:46:695 (4) - NC for antijump? Thanks for pointing this out :D Not really familiar with anti-jumps... Added NC.
  2. 01:01:346 (2,3,4,5,6) - This looks like Extra lel I figured that placing outright stream for this part would be a bit... boring. Will see if more people comment on this.
  3. 01:24:195 (7) - ^ 0.0

Good luck!
Thanks for the mod :D
h1b1k11


Insane
00:02:044 - Missing a beat here, maybe move 00:02:219 (1) there and add reverse
00:07:800 (1) - ^^
00:31:521 - Mapping is really good but missing a beat here, I wouldn't want you to re-map this part just to get this beat so do this:

Tshemmp wrote:

tick: only doable with custom hitsounds, that means you need a normal-slidertick.wav with (for example) the normal-hitclap sound. Then you add an inheriting section (ctrl+shift+p) at the time of the tick where you want to add a hitsound and select custom sample set 1 under the audio tab. Immediatly after the slider tick you set another section where you turn the sample set back to default.

Hard Diff seems fine.

AsaNe's Normal
00:02:044 - Add a circle
00:19:660 - I think slider starts here because they say 'Ok' here, not at 00:19:486 so I would move it back to 00:19:660 taking off the reverse plus Ctrl+G it
01:03:090 (3) - Why end the slider here? I think it should end at 01:02:916 because they finish 'iko" (I think that's what they said) here.
^^01:03:265 (4) - Slider starts here then add circle at 01:03:788
01:08:323 (3,4) - ^^
01:13:904 (3,4) - ^^
01:28:555 - Spinner should end here?

AsaNe's Easy
01:11:811 - Clap doesn't fit here
01:28:555 - Spinner ends here?
Loughje
Hello from Jloughman14's and DahplA's Modding Team! Still debating on watching this.
Hard
00:00:823 (2) - Instead of the long slider how bout you try something like this. ex: https://osu.ppy.sh/ss/3290989
00:02:219 (5) - ^
00:18:440 (5,6) - Could blanket these better.
00:38:149 (4,5,6) - ^
Insane
If you listen at 25% it sound like the stream should start here 00:09:369
00:24:108 - Circle here to match the drum.
00:24:805 - ^
00:48:265 - Maybe do something like this instead to match both the guitar and vocals.
00:53:236 - Circle here and 00:53:410 for the background sound effect.
01:25:503 - Circle to match the drums.
Really good diffs, so sort of a short mod, hopefully it helps a bit! Good luck on rankings! ;)
DahplA

XiMerx wrote:

01:28:381 (1) - TFW there's a note after a spinner
LMAO.

Anyways, pretty good, so have a star.
Topic Starter
Sc4v4ng3r

imaikiseta wrote:



Insane
00:02:044 - Missing a beat here, maybe move 00:02:219 (1) there and add reverse Since some other modders mentioned out this, I instead added a circle so that it gets blanketed by (2).
00:07:800 (1) - ^^ Here too, added circle to smoothen the flow.
00:31:521 - Mapping is really good but missing a beat here, I wouldn't want you to re-map this part just to get this beat so do this:

Tshemmp wrote:

tick: only doable with custom hitsounds, that means you need a normal-slidertick.wav with (for example) the normal-hitclap sound. Then you add an inheriting section (ctrl+shift+p) at the time of the tick where you want to add a hitsound and select custom sample set 1 under the audio tab. Immediatly after the slider tick you set another section where you turn the sample set back to default.
Well the thing is, if I want to do that I will need to set my slider tick rate to 2, which I don't really like to use at all. For now added whistle to the head of these sliders.

Hard Diff seems fine.
Thanks for the mod~

jloughman14 wrote:

Hello from Jloughman14's and DahplA's Modding Team! Still debating on watching this.
Hard
00:00:823 (2) - Instead of the long slider how bout you try something like this. ex: https://osu.ppy.sh/ss/3290989
00:02:219 (5) - ^
00:18:440 (5,6) - Could blanket these better. Opps, didn't see that, fixed.
00:38:149 (4,5,6) - ^ Well I don't see a problem with this, but hey, smoothed out I guess?
Insane
If you listen at 25% it sound like the stream should start here 00:09:369 True, I do hear some sound, but I think that is way too weak to be mapped anyways.
00:24:108 - Circle here to match the drum. Thanks for finding this, struggled to find the drum beat :/
00:24:805 - ^ Did it.
00:48:265 - Maybe do something like this instead to match both the guitar and vocals. I'll think about this one, I currently prefer my pattern more...
00:53:236 - Circle here and 00:53:410 for the background sound effect. I don't think that is necessary, but will change if more modders mention about this.
01:25:503 - Circle to match the drums. Did it, and also remapped this part because just adding them will be awkward to the pattern.
Really good diffs, so sort of a short mod, hopefully it helps a bit! Good luck on rankings! ;) Your mod was still helpful, Thanks!
Thanks for the mod both of you ^^

DahplA wrote:

XiMerx wrote:

01:28:381 (1) - TFW there's a note after a spinner
LMAO. I wonder what is that gif about...

Anyways, pretty good, so have a star.
Thanks for a star DalplA~
AsakuraNe

Rakuen wrote:

Random mod from pending maps!

Malaysian mapper!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

AsaNe's Easy

  1. 00:03:439 (1) - For ranking criteria now, you need 4 beats space (white tick) after the spinner, like how you do for 00:09:021 (1,1) -
    I'd say remove the spinner maybe, and put some notes -Done
  2. 00:59:253 (1) - ^ -Done
  3. 01:11:637 - There's a strong finish sound here, map it? -Done

AsaNe's Normal

  1. 00:03:439 (1) - Like Easy, you need 2 beats space, likely start at 00:05:532 - -didn't sound good to me if i start it there so I made the spinner short
  2. 00:36:928 (1) - Inconsistent spacing -Fixed
  3. 00:59:166 (1) - Spinner gap ~ -Fixed
  4. 01:03:962 (5) - Clap -Done
  5. 01:18:265 (5) - ^ -Done

Good luck!
Thanks for Modding :)

8

imaikiseta wrote:



AsaNe's Normal
00:02:044 - Add a circle -Done
00:19:660 - I think slider starts here because they say 'Ok' here, not at 00:19:486 so I would move it back to 00:19:660 taking off the reverse plus Ctrl+G it -The current is okay and it's consistent with the previous sooo..
01:03:090 (3) - Why end the slider here? I think it should end at 01:02:916 because they finish 'iko" (I think that's what they said) here. -Will see if other's mod this too and I'l change it. I'm quite stubborn actually lewl :P I'll count until 5 :3
^^01:03:265 (4) - Slider starts here then add circle at 01:03:788 -^^
01:08:323 (3,4) - ^^ -^^
01:13:904 (3,4) - ^^ -^^
01:28:555 - Spinner should end here? -I'm just following the Scavenger's diffs :3

AsaNe's Easy
01:11:811 - Clap doesn't fit here -removed from the last mod
01:28:555 - Spinner ends here? -Same as above
Thanks for Modding Imai-chaaan ;)

UPDATE:
AsaNe's Easy
osu file format v14

[General]
AudioFilename: Seishun wa Nonstop!.mp3
AudioLeadIn: 0
PreviewTime: 60736
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30649
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Easy
Source:ショウ・バイ・ロック!!
Tags:SHOW BY ROCK!! OP opening anime video game AsakuraNe Eri Inagawa Sumire Uesaka Manami Numakura Ayane Sakura
BeatmapID:721446
BeatmapSetID:323449

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 248,193,5
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AsaNe's Normal
osu file format v14

[General]
AudioFilename: Seishun wa Nonstop!.mp3
AudioLeadIn: 0
PreviewTime: 60736
Countdown: 0
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WidescreenStoryboard: 0

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[Metadata]
Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Normal
Source:ショウ・バイ・ロック!!
Tags:SHOW BY ROCK!! OP opening anime video game AsakuraNe Eri Inagawa Sumire Uesaka Manami Numakura Ayane Sakura
BeatmapID:720641
BeatmapSetID:323449

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Topic Starter
Sc4v4ng3r
Alright, thanks for the update Asakura, updated with the new vid~
Kagari

[Sc4v4ng3r] wrote:

Moe to the maximum

u wot m8


another GD rain, perhaps?
/runs
Topic Starter
Sc4v4ng3r

Kagari wrote:

[Sc4v4ng3r] wrote:

Moe to the maximum

u wot m8


another GD rain, perhaps?
/runs
I got nosebleed

Yea sure that will be appreciated :D
Kyle Y
#modding queue

just quick mod, as I not quite free today, but seems the request is quite long time ago
[Insane]
SPOILER
00:02:567 (3) - ctrl +g for flowing
00:05:358 (2) - ^
00:10:416 (1) - blanket
00:11:114 (3) - ^
00:49:835 (3,4) - not a good flowing if 3->4->5
01:01:608 (5,6) - why this distance is 1/4, too confuse
01:06:056 (4,5) - flowing
01:12:858 (9,1) - flowing
01:14:428 (4,5) - ^
01:21:405 (1,2) - flowing
01:24:021 (5,6) - why this distance is 1/2, becasue you have 1/4 jumping before, then I will think it is 1/4
01:27:248 (1,1) - do not do this... extent spinner to 01:27:248 (1) -

[EZ]
SPOILER
00:21:579 (3) - just like before, slider and circle is better for EZ
00:59:253 (5,1) - suggestion: spinner on 00:59:079 - until 01:00:474 - and del 01:00:823 (1) -
01:27:160 (5,1) - better not do this in EZ
nothing special, is okay to me

[NM]
SPOILER
00:02:044 (5) - nc
00:05:707 (2,3) - 00:07:102 (2) - 00:08:497 (4) - choose one pattern to follow
00:25:242 (5) - a little weird
00:36:404 (5) - ^ (reverse once more?)
00:38:149 (4) - blanket
00:39:195 (5) - same
00:44:079 (6) - nc
00:46:695 (4) - ^
00:54:893 - sound here
00:56:288 - ^
01:02:916 - should be end here, and sound here 01:03:265 -
01:04:660 - sound
01:08:846 - ^
01:10:242 - ^
01:11:288 - ^
01:14:428 - ^
01:15:823 - ^
01:16:869 - ^
01:19:660 - ^
01:26:899 - spinner should be start here
Topic Starter
Sc4v4ng3r

Kyle Y wrote:

#modding queue

just quick mod, as I not quite free today, but seems the request is quite long time ago
[Insane]
SPOILER
00:02:567 (3) - ctrl +g for flowing
00:05:358 (2) - ^ For both of these, I prefer the blanket here, but don't really want to make a jump, as the flow will be a bit awkward afterwards from (3) to (4).
00:10:416 (1) - blanket I don't want to blanket this. I didn't quite get it though, blanket this onto what?
00:11:114 (3) - ^ I will think about this.
00:49:835 (3,4) - not a good flowing if 3->4->5 I think this is fine, since this is a blanket.
01:01:608 (5,6) - why this distance is 1/4, too confuse Well ok. Few more modders then I will change this up.
01:06:056 (4,5) - flowing Modified.
01:12:858 (9,1) - flowing This jump is totally fine as it is.
01:14:428 (4,5) - ^ Going into a opposite direction with a 2.0x DS jump like this is fine, at least for this song.
01:21:405 (1,2) - flowing ^^
01:24:021 (5,6) - why this distance is 1/2, becasue you have 1/4 jumping before, then I will think it is 1/4 I think the stream DS is fine as it is, but will consider if more modders mention about this.
01:27:248 (1,1) - do not do this... extent spinner to 01:27:248 (1) - This is expressing the two strong beats at both places. It is completely fine to use this.
Thanks for the mod!
Lumael


This is a NM Request! Visit my queue here!


  • [AsaNe's Easy]

    00:03:439 (1) - Woah isn't this spinner too short for new players? I know that this is a Normal but it should still behave as an Easy
    00:16:695 (5) - Maybe copy this slider 00:15:300 (2) - and flip it?http://puu.sh/iCjK7/870eb1f55e.jpg
    00:25:416 (4) - Put it stacked with the tail of the slider 00:23:672 (2) - ? It's a kind of overlap and doesn't looks good
    00:34:835 (2,3) - Blanket these sliders properly? Or this isn't a blanket?
    00:59:253 (1) - Okay this is too short too, and the recovery time is too short even for a normal, need 2 snaps for normal and 4 for easy

    [AsaNe's Normal]

    00:03:439 (1) - Need more recovery time please D: Mostly because of the bpm
    00:06:404 (1,2) - aaw this looks a bit odd, maybe remove the red anchor?
    01:02:742 (3,4,5,6,1) - Did you forget clap here?
    01:09:021 (4) - clap on the tail?
    01:09:718 (6) - clap on the head?
    01:10:416 (1) - clap on the head?
    01:14:602 (4) - ^ ?

    [Hard]

    00:24:195 (5,7) - Overlap D:
    00:25:765 (1,2) - Make them the same
    00:37:626 (3,4) - Fix blanket
    00:38:672 (5,6) - ^
    00:48:091 (1,3) - Small overlap
    00:49:312 (4,5) - Fix blanket
    01:03:265 (4,5) - ^
    01:06:579 (5,1) - Kind of overlap
    01:13:905 (3,4) - Make slider blanket?
    01:15:300 (6,1) - Fix blanket :3
    01:16:695 (3,5) - Overlap :3
Come[Back]Home
Here i am as requested in my queue~ :3

AsaNe's Easy

00:00:649 (1) Shouldnt this slider start here 00:00:823 since there is nothing mappable here 00:00:649 . Its really weird. And youve only done this once and not here 00:06:230 so i think you should fix it
00:13:904 (5) Try to make this slider a bit more curvy, looks so formless otherwise
00:15:997 (3,4,5) Flow is weird here, but ive found an easy fix. Move (4) too 16/256 and do (5) like this to fix the ds you move 00:17:393 (1) this too 156/48 00:18:090 (2) this too 284/140 (3) too 140/228 and (4) too 172/312. Now we have a nice flow.
00:22:974 (1) I know im picky now but if you move the slidertail too 156/192 you'd have a perfect blank
00:23:672 (2,4) Improve the stack here
00:46:346 It wouldnt hurt to add a Circle here since theres a strong clap, i dont think its okay to just ignore it
00:47:742 Here you could add a circle because of the strong finish in the music
00:49:137 Here because of a clap
00:51:928 ^
00:55:067 (3,4) They are a bit close to each other which looks weird imo, you should fix that
00:59:253 (1,1) recovery time is too short for an Easy, map the spinner or shorten it or you could just delete 01:00:823 (1) which would fix the problem

AsaNe's Normal

00:03:439 (1,1) Recoverytime is too short
00:44:428 (7) I think making this one curvy like this would fit more and looks better Example: 00:59:166 (1,1) Recoverytime again
01:02:742 - 01:05:881 Hitsounds are missing

Hard

00:01:521 (4) Moveing this one here would look and play better 368/128
00:02:567 (3) This slider is too edged, it should be like 00:02:218 (2) so it wont look weird when you play it
00:13:207 (5,6) Improve blank here by movine (5)'s tail too 296/116 and (6)'s tail too 244/144 and the middle point too 280/188 Looks way better
00:13:555 (6,8) This can be improved too by moving (8)'s middlepoint too 168/172
00:15:997 (5,6) Improve blank
00:17:393 (1,2,3) I wont point them out anymore, but you need to fix those terrible blanks, otherwise it looks weird.
00:19:137 (7,8) I'd move (7) too 124/120 and (8) too 216/0 for a nice flow and (6,7) wont be so close anymore
00:22:451 (1,2) Jump is pretty big and kinda unnecessary, but, remove the spacing if you want to keep it
00:24:195 (5,7) Bad overlap
00:25:765 (1,3) They are touching which looks weird, please fix that
00:30:997 (7) Move this one too 348/120 for a good pattern between 00:30:300 (5,6,7)
00:50:183 (6) Move this one too 100/140 for a perfect triangle
00:53:672 (1) Move this one too 364/112 for a perfect triangle
01:01:869 (1) ^ 196/216
01:04:137 (6) ^ 296/152
01:11:114 (3,5) Dont do a complete overlap in Hard, its too confusing, you should fix it
01:18:090 (6) 144/300 for triangle
01:23:149 (2,4) They are nearly touching, you should fix that

Insane

Same goes here, you should check the blanks if they are perfect
00:22:974 (1,2,3) Try to do a perfect triangle, it looks very ugly otherwise, keep that in mind
General
Many weird unpredictable patterns, change of flow and blank issues.
Gain more experience in mapping and i think youll be a good mapper, try to keep good triangles if youre doing one, look for overlaps, scroll back to see if you can place a slider/circle there so it wont overlap with objects placed before it, sliders shouldnt be too close to each other cause it looks weird otherwise. If you keep that in mind youll improve fast.

Good Luck :3
Topic Starter
Sc4v4ng3r

LucaSA4 wrote:



This is a NM Request! Visit my queue here!


  • [Hard]

    00:24:195 (5,7) - Overlap D: Fixed by rotating (5)
    00:25:765 (1,2) - Make them the same Fixed.
    00:37:626 (3,4) - Fix blanket Fixed.
    00:38:672 (5,6) - ^ Fixed
    00:48:091 (1,3) - Small overlap Fixed
    00:49:312 (4,5) - Fix blanket Fixed
    01:03:265 (4,5) - ^ But this is already fixed...
    01:06:579 (5,1) - Kind of overlap Fixed
    01:13:905 (3,4) - Make slider blanket? Blanket cleaned up.
    01:15:300 (6,1) - Fix blanket :3 This is fixed too :3
    01:16:695 (3,5) - Overlap :3 Fixed in some manner, but made just A BIT of a overlap, think that is fine.
Thanks for the mod!

Come[Back]Home wrote:

Here i am as requested in my queue~ :3

Hard

00:01:521 (4) Moveing this one here would look and play better 368/128 I prefer the current pattern, if I place this there it feels like I am going in a straight line, which is what I don't want. Had to break the flow here for the looks.
00:02:567 (3) This slider is too edged, it should be like 00:02:218 (2) so it wont look weird when you play it Fixed.
00:13:207 (5,6) Improve blank here by movine (5)'s tail too 296/116 and (6)'s tail too 244/144 and the middle point too 280/188 Looks way better Nice, didn't notice that, fixed.
00:13:555 (6,8) This can be improved too by moving (8)'s middlepoint too 168/172
00:15:997 (5,6) Improve blank
00:17:393 (1,2,3) I wont point them out anymore, but you need to fix those terrible blanks, otherwise it looks weird. Fixed every blanket issue you have mentioned. Although... While most of them doesn't really have to be THAT exact. My eyes hurts now :3
00:19:137 (7,8) I'd move (7) too 124/120 and (8) too 216/0 for a nice flow and (6,7) wont be so close anymore Nah, I don't want the circle to be too close to the HP bar, that can confuse players. Instead I moved (8) few grids up for flow.
00:22:451 (1,2) Jump is pretty big and kinda unnecessary, but, remove the spacing if you want to keep it This is to emphasis the lyrics, "Let's Go!" It is pretty much 'loud' and strong, so I made a 'small' jump. I think the DS is fine as of it is right now, but will see if some more people mention it.
00:24:195 (5,7) Bad overlap Fixed in previous mod.
00:25:765 (1,3) They are touching which looks weird, please fix that Also fixed in previous mod.
00:30:997 (7) Move this one too 348/120 for a good pattern between 00:30:300 (5,6,7) Well the DS won't allow me, and besides I think going in this way is totally fine.
00:50:183 (6) Move this one too 100/140 for a perfect triangle I changed it so that there is no jump.
00:53:672 (1) Move this one too 364/112 for a perfect triangle Yea fixed.
01:01:869 (1) ^ 196/216
01:04:137 (6) ^ 296/152 I remapped the kiai until 01:10:067.
01:11:114 (3,5) Dont do a complete overlap in Hard, its too confusing, you should fix it Fixed.
01:18:090 (6) 144/300 for triangle Fixed
01:23:149 (2,4) They are nearly touching, you should fix that Fixed.

Insane

Same goes here, you should check the blanks if they are perfect Will do :D
00:22:974 (1,2,3) Try to do a perfect triangle, it looks very ugly otherwise, keep that in mind Did it for this and the triangle afterwards.
General
Many weird unpredictable patterns, change of flow and blank issues. Ah well, about this... If you say so :3
Gain more experience in mapping and i think youll be a good mapper, try to keep good triangles if youre doing one, look for overlaps, scroll back to see if you can place a slider/circle there so it wont overlap with objects placed before it, sliders shouldnt be too close to each other cause it looks weird otherwise. -- This point -- I think it is completely fine to have close sliders, as long as you can make a nice pattern it is totally fine. If you keep that in mind youll improve fast.

Good Luck :3
Thanks for the mod :D
AsakuraNe

AsakuraNe wrote:

UPDATE:
AsaNe's Easy
osu file format v14

[General]
AudioFilename: Seishun wa Nonstop!.mp3
AudioLeadIn: 0
PreviewTime: 60736
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30649
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Easy
Source:ショウ・バイ・ロック!!
Tags:SHOW BY ROCK!! OP opening anime video game AsakuraNe Eri Inagawa Sumire Uesaka Manami Numakura Ayane Sakura
BeatmapID:721446
BeatmapSetID:323449

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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5009,-100,4,2,1,60,0,0
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11637,-100,4,2,1,55,0,0
23323,-100,4,3,0,40,0,0
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61869,-100,4,2,1,75,0,1
82800,-100,4,2,1,75,0,1
84369,-100,4,2,1,50,0,0


[Colours]
Combo1 : 168,120,177
Combo2 : 0,0,128
Combo3 : 248,193,5
Combo4 : 255,40,255

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AsaNe's Normal
osu file format v14

[General]
AudioFilename: Seishun wa Nonstop!.mp3
AudioLeadIn: 0
PreviewTime: 60736
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30649
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Normal
Source:ショウ・バイ・ロック!!
Tags:SHOW BY ROCK!! OP opening anime video game AsakuraNe Eri Inagawa Sumire Uesaka Manami Numakura Ayane Sakura
BeatmapID:720641
BeatmapSetID:323449

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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SCAVENGER :P

I realized you haven't updated this =_= lewl so that's why i feel like i already change parts in the diff but when I look at it, it did not changed~ :? and the modders above modded it again =v=

Kyle Y wrote:

#modding queue

just quick mod, as I not quite free today, but seems the request is quite long time ago
[EZ]
SPOILER
00:21:579 (3) - just like before, slider and circle is better for EZ -what before? :?
00:59:253 (5,1) - suggestion: spinner on 00:59:079 - until 01:00:474 - and del 01:00:823 (1) - -Had issues with the update~ this part is already changed
01:27:160 (5,1) - better not do this in EZ -why? It's okay though~
nothing special, is okay to me

[NM]
SPOILER
00:02:044 (5) - nc -I NC every 2 beats
00:05:707 (2,3) - 00:07:102 (2) - 00:08:497 (4) - choose one pattern to follow -The NC will tell that there will be a new pattern
00:25:242 (5) - a little weird -It's consistency for the next part
00:36:404 (5) - ^ (reverse once more?) -For consistency
00:38:149 (4) - blanket -Fixed
00:39:195 (5) - same -Same :P
00:44:079 (6) - nc -NC every two beats
00:46:695 (4) - ^ -^^
00:54:893 - sound here -I can't map all the beats and vocals because this is just a normal and the kiai part is okay~
00:56:288 - ^ -^^
01:02:916 - should be end here, and sound here 01:03:265 - -^^
01:04:660 - sound -^^
01:08:846 - ^ -^^
01:10:242 - ^ -^^
01:11:288 - ^ -^^
01:14:428 - ^ -^^
01:15:823 - ^ -^^
01:16:869 - ^ -^^
01:19:660 - ^ -^^
01:26:899 - spinner should be start here -Nope. I should map the last beat
Thanks for Modding :3

LucaSA4 wrote:



This is a NM Request! Visit my queue here!


  • [AsaNe's Easy]

    00:03:439 (1) - Woah isn't this spinner too short for new players? I know that this is a Normal but it should still behave as an Easy -Had issues with the last update~ It was already changed
    00:16:695 (5) - Maybe copy this slider 00:15:300 (2) - and flip it?http://puu.sh/iCjK7/870eb1f55e.jpg -The current is fine :3
    00:25:416 (4) - Put it stacked with the tail of the slider 00:23:672 (2) - ? It's a kind of overlap and doesn't looks good -CHanged into a different one
    00:34:835 (2,3) - Blanket these sliders properly? Or this isn't a blanket? -blanket is already fine
    00:59:253 (1) - Okay this is too short too, and the recovery time is too short even for a normal, need 2 snaps for normal and 4 for easy -CHanged in the last update

    [AsaNe's Normal]

    00:03:439 (1) - Need more recovery time please D: Mostly because of the bpm -CHanged in the last update
    00:06:404 (1,2) - aaw this looks a bit odd, maybe remove the red anchor? -not really, It's common~
    01:02:742 (3,4,5,6,1) - Did you forget clap here?
    01:09:021 (4) - clap on the tail? -Oh yeah. I forgot to hitsound the kiai xD
    01:09:718 (6) - clap on the head? -^^
    01:10:416 (1) - clap on the head? -^^
    01:14:602 (4) - ^ ? -^^
Thanks for Modding :D

Come[Back]Home wrote:

Here i am as requested in my queue~ :3

AsaNe's Easy

00:00:649 (1) Shouldnt this slider start here 00:00:823 since there is nothing mappable here 00:00:649 . Its really weird. And youve only done this once and not here 00:06:230 so i think you should fix it -There is a BIG BEAT here :3
00:13:904 (5) Try to make this slider a bit more curvy, looks so formless otherwise -Done
00:15:997 (3,4,5) Flow is weird here, but ive found an easy fix. Move (4) too 16/256 and do (5) like this to fix the ds you move 00:17:393 (1) this too 156/48 00:18:090 (2) this too 284/140 (3) too 140/228 and (4) too 172/312. Now we have a nice flow. -Done
00:22:974 (1) I know im picky now but if you move the slidertail too 156/192 you'd have a perfect blank -Lol. Done
00:23:672 (2,4) Improve the stack here -Done
00:46:346 It wouldnt hurt to add a Circle here since theres a strong clap, i dont think its okay to just ignore it -Done
00:47:742 Here you could add a circle because of the strong finish in the music -Done
00:49:137 Here because of a clap -Done
00:51:928 ^ -Done
00:55:067 (3,4) They are a bit close to each other which looks weird imo, you should fix that -Fixed
00:59:253 (1,1) recovery time is too short for an Easy, map the spinner or shorten it or you could just delete 01:00:823 (1) which would fix the problem -Had issues with the last update. It was already changed

AsaNe's Normal

00:03:439 (1,1) Recoverytime is too short -Already changed
00:44:428 (7) I think making this one curvy like this would fit more and looks better -Done Example: 00:59:166 (1,1) Recoverytime again -Already Changed
01:02:742 - 01:05:881 Hitsounds are missing -Yeah. Fixed with the last mod

Good Luck :3
Thanks for Modding :P

UPDATE:(the one you should copy)

AsaNe's Easy
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 60736
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Metadata]
Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Easy
Source:ショウ・バイ・ロック!!
Tags:SHOW BY ROCK!! OP opening anime video game AsakuraNe Eri Inagawa Sumire Uesaka Manami Numakura Ayane Sakura
BeatmapID:721446
BeatmapSetID:323449

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AsaNe's Normal
osu file format v14

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Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Normal
Source:ショウ・バイ・ロック!!
Tags:SHOW BY ROCK!! OP opening anime video game AsakuraNe Eri Inagawa Sumire Uesaka Manami Numakura Ayane Sakura
BeatmapID:720641
BeatmapSetID:323449

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365,31,12509,2,0,P|307:45|260:83,1,120,0|8,0:0|0:0,0:0:0:0:
176,168,13207,1,0,0:0:0:0:
128,60,13555,2,0,P|96:76|72:104,1,60,8|8,0:0|0:0,0:0:0:0:
28,120,13904,2,0,L|0:60,2,60,0|2|8,0:0|0:0|0:0,0:0:0:0:
76,232,14602,6,0,P|116:272|180:288,1,120,0|8,0:0|0:0,0:0:0:0:
280,228,15300,2,0,P|337:242|379:284,1,120,0|8,0:0|0:0,0:0:0:0:
456,376,15997,1,0,0:0:0:0:
492,264,16346,2,0,L|492:188,1,60,8|8,0:0|0:0,0:0:0:0:
456,156,16695,2,0,L|456:76,2,60,0|2|8,0:0|0:0|0:0,0:0:0:0:
360,228,17393,6,0,B|360:288|360:288|354:322|341:344,1,120,0|8,0:0|0:0,0:0:0:0:
272,248,18090,2,0,B|272:188|272:188|277:153|291:132,1,120,0|8,0:0|0:0,0:0:0:0:
356,32,18788,1,0,0:0:0:0:
420,132,19137,2,0,P|436:164|444:200,1,60,8|8,0:0|0:0,0:0:0:0:
456,244,19486,2,0,L|508:216,2,60,0|2|8,0:0|0:0|0:0,0:0:0:0:
360,312,20183,6,0,P|300:340|236:336,1,120,0|8,0:0|0:0,0:0:0:0:
140,288,20881,2,0,P|136:228|88:160,1,120,0|8,0:0|0:0,0:0:0:0:
8,104,21579,2,0,P|48:64|132:60,1,120,0|8,0:0|0:0,0:0:0:0:
168,68,22102,1,8,0:0:0:0:
216,176,22451,2,0,L|224:256,1,60,2|2,0:0|0:0,0:0:0:0:
216,356,22974,6,0,P|276:344|328:292,1,120,4|0,0:0|0:0,0:0:0:0:
352,256,23497,1,8,0:0:0:0:
352,256,23672,2,0,L|360:180,1,60,0|8,0:0|0:0,0:0:0:0:
372,76,24195,2,8,P|428:96|472:160,2,120
252,72,25242,2,0,L|184:52,1,60,8|0,0:0|0:0,0:0:0:0:
92,116,25765,6,0,P|92:176|52:232,1,120
16,264,26288,1,8,0:0:0:0:
15,263,26462,2,0,L|47:315,1,60,0|8,0:0|0:0,0:0:0:0:
156,364,26986,2,8,L|284:348,2,120
47,315,28032,2,0,L|15:263,1,60,0|8,0:0|0:0,0:0:0:0:
0,144,28555,6,0,P|56:128|104:64,1,120
136,36,29079,1,8,0:0:0:0:
136,36,29253,2,0,L|212:48,1,60,0|8,0:0|0:0,0:0:0:0:
304,96,29776,2,8,P|372:112|424:100,1,120
472,76,30300,1,0,0:0:0:0:
472,76,30474,2,0,L|480:12,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
484,196,31172,1,0,0:0:0:0:
484,196,31346,6,0,B|472:244|472:280|472:280|376:252|316:336,1,240
224,368,32393,1,0,0:0:0:0:
120,308,32742,2,0,L|126:367,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
92,256,33265,2,0,B|72:212|92:168|92:168|64:112|104:60,1,180,8|0,0:0|0:0,0:0:0:0:
204,120,34137,6,0,P|276:128|336:100,1,120,4|0,0:0|0:0,0:0:0:0:
372,80,34660,1,8,0:0:0:0:
372,80,34835,2,0,L|372:168,1,60,0|8,0:0|0:0,0:0:0:0:
460,224,35358,2,8,L|460:104,2,120
440,344,36404,2,0,L|372:376,1,60,8|0,0:0|0:0,0:0:0:0:
268,340,36928,6,0,P|224:284|168:276,1,120
120,280,37451,1,8,0:0:0:0:
120,280,37625,2,0,P|84:276|48:248,1,60,0|8,0:0|0:0,0:0:0:0:
136,168,38149,2,8,P|196:160|252:116,2,120
152,48,39195,2,0,P|122:33|92:32,1,60,8|0,0:0|0:0,0:0:0:0:
0,104,39718,6,0,P|-16:168|4:236,1,120
36,268,40242,1,8,0:0:0:0:
36,268,40416,2,0,L|116:284,1,60,0|8,0:0|0:0,0:0:0:0:
192,348,40939,2,8,L|336:320,1,120
368,312,41462,1,0,0:0:0:0:
368,312,41637,2,8,P|376:348|408:380,2,60
384,192,42335,5,0,0:0:0:0:
384,192,42509,1,0,0:0:0:0:
480,120,42858,1,0,0:0:0:0:
368,76,43207,1,0,0:0:0:0:
280,152,43555,2,0,P|248:168|204:168,1,60,0|8,0:0|0:0,0:0:0:0:
104,164,44079,1,8,0:0:0:0:
84,56,44428,2,0,P|44:44|28:32,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
136,64,44951,2,0,P|176:76|192:88,1,60,8|0,0:0|0:0,0:0:0:0:
292,128,45474,6,8,P|364:136|420:120,1,120
464,104,45997,1,0,0:0:0:0:
504,148,46172,2,0,L|512:216,1,60,8|2,0:0|0:0,0:0:0:0:
432,296,46695,1,0,0:0:0:0:
432,296,46869,2,0,P|356:288|312:308,1,120,8|8,0:0|0:0,0:0:0:0:
264,328,47393,1,0,0:0:0:0:
208,352,47567,2,0,L|176:292,1,60,8|2,0:0|0:0,0:0:0:0:
88,224,48090,5,2,0:0:0:0:
88,224,48265,2,0,P|80:132|56:92,1,120,8|8,0:0|0:0,0:0:0:0:
40,56,48788,1,2,0:0:0:0:
100,56,48962,2,0,L|172:56,1,60,8|2,0:0|0:0,0:0:0:0:
220,64,49311,2,8,P|276:92|352:84,1,120
452,68,50009,2,0,L|452:-4,2,60,8|2|8,0:0|0:0|0:0,0:0:0:0:
468,128,50532,5,0,0:0:0:0:
492,184,50707,2,8,P|500:232|476:304,1,120
372,348,51404,2,0,L|300:344,1,60,8|0,0:0|0:0,0:0:0:0:
252,340,51753,1,8,0:0:0:0:
132,360,52102,2,8,P|148:280|184:240,1,120
272,184,52800,2,0,L|331:187,1,60,8|0,0:0|0:0,0:0:0:0:
392,192,53149,1,8,0:0:0:0:
392,192,53323,2,0,P|400:148|412:128,1,60,2|8,0:0|0:0,0:0:0:0:
436,80,53672,6,0,P|400:56|324:52,1,120,4|0,0:0|0:0,0:0:0:0:
268,72,54195,1,8,0:0:0:0:
268,72,54369,2,0,P|208:72|157:43,1,120
40,16,55067,2,0,L|32:148,1,120
48,196,55590,1,8,0:0:0:0:
48,196,55765,2,0,P|120:208|156:248,1,120
252,304,56462,6,0,L|244:184,2,120
284,356,57335,2,0,P|320:360|360:372,1,60,8|0,0:0|0:0,0:0:0:0:
404,376,57683,2,8,P|472:336|484:276,1,120
464,180,58381,2,0,L|512:136,2,60,2|2|2,0:0|0:0|0:0,0:0:0:0:
420,220,58904,1,2,0:0:0:0:
376,260,59079,1,0,0:0:0:0:
256,192,59166,12,0,60125,0:0:0:0:
400,64,60823,6,2,L|328:48,2,60
452,96,61346,2,2,L|510:82,2,60
404,132,61869,6,8,P|364:176|368:248,1,120,12|8,0:0|0:0,0:0:0:0:
400,284,62393,2,0,P|412:320|408:352,1,60,8|8,0:0|0:0,0:0:0:0:
356,368,62742,2,0,L|236:361,1,120,0|8,0:0|0:0,0:0:0:0:
196,248,63439,2,0,L|76:254,1,120,0|8,0:0|0:0,0:0:0:0:
20,232,63962,1,8,0:0:0:0:
20,232,64137,2,0,P|20:140|36:100,1,120,0|8,0:0|0:0,0:0:0:0:
140,64,64835,6,0,P|228:68|272:52,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
28,24,65881,1,8,0:0:0:0:
28,24,66055,2,8,L|28:160,1,120
52,200,66579,2,0,P|100:184|180:196,1,120,8|0,0:0|0:0,0:0:0:0:
220,220,67102,1,8,0:0:0:0:
296,312,67451,6,8,P|355:320|412:303,1,120
464,276,67974,2,0,L|480:216,1,60,8|8,0:0|0:0,0:0:0:0:
492,160,68323,2,0,P|440:116|392:72,1,120,0|8,0:0|0:0,0:0:0:0:
288,44,69021,2,0,P|236:68|204:140,1,120,0|8,0:0|0:0,0:0:0:0:
184,180,69544,1,8,0:0:0:0:
184,180,69718,2,0,P|155:231|101:256,1,120,0|8,0:0|0:0,0:0:0:0:
76,140,70416,6,0,L|76:12,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
40,256,71462,1,8,0:0:0:0:
40,256,71637,2,8,P|76:288|156:308,1,120
264,316,72335,1,8,0:0:0:0:
264,316,72509,2,0,L|264:388,2,60,2|2|2,0:0|0:0|0:0,0:0:0:0:
280,256,73032,6,8,P|304:216|384:180,1,120,12|8,0:0|0:0,0:0:0:0:
424,168,73555,2,0,L|444:96,1,60,8|8,0:0|0:0,0:0:0:0:
452,52,73904,2,0,P|392:24|320:24,1,120,0|8,0:0|0:0,0:0:0:0:
248,96,74602,2,0,P|188:91|135:64,1,120,0|8,0:0|0:0,0:0:0:0:
76,44,75125,1,8,0:0:0:0:
76,44,75300,2,0,L|68:192,1,120,0|8,0:0|0:0,0:0:0:0:
168,236,75997,6,0,L|174:355,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
196,120,77044,1,8,0:0:0:0:
196,120,77218,2,8,P|272:104|312:76,1,120
356,48,77742,2,0,P|384:108|432:148,1,120,8|2,0:0|0:0,0:0:0:0:
480,168,78265,1,8,0:0:0:0:
412,268,78614,6,8,L|276:320,1,120
244,336,79137,1,8,0:0:0:0:
128,312,79486,2,0,P|112:252|76:192,1,120,0|8,0:0|0:0,0:0:0:0:
52,152,80009,1,8,0:0:0:0:
52,152,80183,2,0,P|120:136|164:108,1,120,0|8,0:0|0:0,0:0:0:0:
208,68,80707,1,8,0:0:0:0:
320,32,81055,2,0,L|396:52,1,60,8|8,0:0|0:0,0:0:0:0:
428,84,81404,6,8,P|456:132|448:204,1,120
432,252,81928,1,8,0:0:0:0:
320,296,82276,2,0,L|261:311,1,60,0|8,0:0|0:0,0:0:0:0:
144,304,82800,2,2,P|160:248|224:200,2,120
44,372,83846,2,2,L|28:300,1,60
20,256,84195,1,2,0:0:0:0:
12,196,84369,6,8,B|60:172|64:132|64:132|108:100,1,120,14|8,0:0|0:0,0:0:0:0:
200,60,85067,2,8,P|248:44|332:56,1,120,10|8,0:0|0:0,0:0:0:0:
428,96,85765,2,8,L|424:220,1,120,10|8,0:0|0:0,0:0:0:0:
400,272,86288,2,0,B|348:276|324:256|324:256|264:248|224:276,1,180,2|2,0:0|0:0,0:0:0:0:
124,332,87160,1,4,0:0:0:0:
256,192,87247,12,0,88381,0:0:0:0:
Topic Starter
Sc4v4ng3r
Thanks for the update finally :o

Updated :w
Osuology
[Hard]
00:44:602 (1,2,3,4) - I think this is too hard for hard. I can't FC it. I'm 9k player

[Insane]
01:01:608 (5,6,1) - Jump is not needed.
01:24:108 (6,7) - ^
eeezzzeee
Hi, from your M4M request :3

[General]
  1. Please consider making the blue color lighter, its hard to see for players who dim the background to 100%
  2. Also maybe switch around the order of the colors so pink is not right next to purple because they are kind of similar. Not so similar that it will confuse people but it would look prettier if those colors were seperated
  3. Please consider changing the sound for whistle, it does not sound like the song but rather like the very general hitsounds that are stuff that you will find in pro player skins to help them keep the rhythm better lol
[Insane]
OK. This is my opinion on this difficulty. Of course you can disagree with me but please don't feel discouraged, I want to help understanding mapping and I think problems like this is to be expected when this is your 4th right? beatmap ever..

The problem in general with this map is that a big portion of it is extremely easy. And then there are some harder big jump sections and a few streams....
However, there is no medium difficulty parts to transition between hard and easy so it does not flow well.

Really the easy sections are kinda boring (it uses the same DS as hard?? ) Like that's just too easy for any players at the 4* + level lol.
I think a lot of them can be made harder to transition well into the very hard parts
various spacing, different rhythms with blue lines (triples, 5-plets, 3/4 sliders?), less sliders more circles (please, this one is important, circles = click 2 times, sliders = only 1 time, so circles are more challenging to play)
Right now I feel like "hard with more AR + some jumps and a stream" rather than insane xD

Try to remap these sections with that in mind:
00:22:974 - 00:44:602
00:45:823 - 00:50:009
00:50:707 - 00:58:207
the entire kiai time

That being said, I'm not going to go too in detail for this mod because really I think those sections should be reworked
  1. 00:39:719 (1,2,3) - try changing 2 like this http://puu.sh/iJ4cB/60251a6f0f.jpg - for a pretty shape
  2. 00:47:393 (6) - try replacing this with 4 circles so its a 5-plet stream into 00:47:742 (7)
  3. 00:48:091 (8,9,10) - this should be part of the next combo
  4. 00:51:928 (4,5,6) - try a pattern like this http://puu.sh/iJ4P6/b19e38801d.jpg - a pause here is nice because this part is the same as 00:46:346 (3,4) -
  5. 01:01:346 (2,3,4,5,6) - this is actually much harder than expected.. there is only 1/4 time to make the jump from 5-6. Maybe you were thinking this is similar to this? http://puu.sh/iJ4Yr/7de63668dc.jpg - But the difference is that the slider at the end you don't have to click so there is actually 1/2 time to jump to the next one. Please check if this difficulty is intended because if it is I really advise not to since the rest of the map is so easy
  6. 01:10:416 (1,2,3) - check this shape
  7. 01:23:497 (8,1) - this is too close, maybe try making the space between them the same as it was between the sliders
  8. 01:24:108 (6,7) - again, remember 1/4 time after a circle really is just 1/4, not 1/2. Read 01:01:346 above
[Hard]
Maybe AR = 7 or 7.5? remember normal AR is only 5
  1. 00:21:928 (6,1,2) - compare this to the same time on the insane... its pretty much the same difficulty level!
  2. 00:44:602 (1,2,3,4) - this is pretty hard. I think you should try lowering the spacing.
  3. 00:47:916 (8,1) - I pointed out the NC problem in insane, here it is correct! :)
  4. 00:54:021 (2,4) - this overlapping issue is pretty major because you can actually start to see 4 while 2 is still playing
  5. 00:58:381 (1,2,3,4,5) - lower spacing maybe. also i think the square should be flowing in the other direction so use ctrl+g on 2,4
  6. 01:11:114 (3) - did you want this to be perfectly horizontal?
[AsaNe's Normal]
You again! Hi :)
  1. 00:26:288 (2,3) - tiny stacking error
  2. 00:28:032 (5) - its kinda weird that this part the hitsound is different than the other three. But actually I like this one better, so maybe change the hitsounds around on 00:25:242 (5) - 00:36:404 (5) - 00:39:195 (5) -
  3. 00:39:195 (5) - maybe you need to add something here because the sound is the same as 00:46:172 (3) -
  4. 01:01:869 (1,2,3,4,5,6,7) - try a rhythm like this, this part right now sounds off http://puu.sh/iJ6nH/c209b441ce.jpg
  5. 01:01:869 - 01:21:404 - UGH this whole part sounds weird... please consider changing the rhythm kinda like the suggestion that I gave above
  6. 01:21:404 (1,2,3,4,5,6) - and then this part is correct! lol
  7. 01:27:247 (1) - I think you have to start this spinner at the red line to give players more time to react
[AsaNe's Easy]
  1. 00:03:439 (5) - NC
  2. 01:27:160 (5,1) - again need to start the spinner later, though I would advise deleting 5 completely because this is easy
That's all. Insane needs work, the other diffs are ok imo.
Good luck!
Topic Starter
Sc4v4ng3r

eeezzzeee wrote:

Hi, from your M4M request :3

[General]
  1. Please consider making the blue color lighter, its hard to see for players who dim the background to 100%
  2. Also maybe switch around the order of the colors so pink is not right next to purple because they are kind of similar. Not so similar that it will confuse people but it would look prettier if those colors were seperated
  3. Please consider changing the sound for whistle, it does not sound like the song but rather like the very general hitsounds that are stuff that you will find in pro player skins to help them keep the rhythm better lol
[Insane]
OK. This is my opinion on this difficulty. Of course you can disagree with me but please don't feel discouraged, I want to help understanding mapping and I think problems like this is to be expected when this is your 4th right? beatmap ever..

The problem in general with this map is that a big portion of it is extremely easy. And then there are some harder big jump sections and a few streams....
However, there is no medium difficulty parts to transition between hard and easy so it does not flow well.

Really the easy sections are kinda boring (it uses the same DS as hard?? ) Like that's just too easy for any players at the 4* + level lol. Honestly I increased star rating by jumps xD
I think a lot of them can be made harder to transition well into the very hard parts
various spacing, different rhythms with blue lines (triples, 5-plets, 3/4 sliders?), less sliders more circles (please, this one is important, circles = click 2 times, sliders = only 1 time, so circles are more challenging to play) Will add some triplets according to the drum beat.
Right now I feel like "hard with more AR + some jumps and a stream" rather than insane xD IKR I also felt that xD

Try to remap these sections with that in mind:
00:22:974 - 00:44:602
00:45:823 - 00:50:009
00:50:707 - 00:58:207
the entire kiai time Not kiai, I think kiai time is 'fun' enough to play with all those jumps.

That being said, I'm not going to go too in detail for this mod because really I think those sections should be reworked
  1. 00:39:719 (1,2,3) - try changing 2 like this http://puu.sh/iJ4cB/60251a6f0f.jpg - for a pretty shape This creates perfect triangle, and it plays out better if all of them are played as jumps.
  2. 00:47:393 (6) - try replacing this with 4 circles so its a 5-plet stream into 00:47:742 (7) I feel that this part of the song, sliders fit much better.
  3. 00:48:091 (8,9,10) - this should be part of the next combo Yea didn't notice the downbeat, fixed.
  4. 00:51:928 (4,5,6) - try a pattern like this http://puu.sh/iJ4P6/b19e38801d.jpg - a pause here is nice because this part is the same as 00:46:346 (3,4) - The first part has no sound therefore I left as a pause, but in this case there is a kick or some part of the drum making a sound, which I had to include and emphasis on.
  5. 01:01:346 (2,3,4,5,6) - this is actually much harder than expected.. there is only 1/4 time to make the jump from 5-6. Maybe you were thinking this is similar to this? http://puu.sh/iJ4Yr/7de63668dc.jpg - But the difference is that the slider at the end you don't have to click so there is actually 1/2 time to jump to the next one. Please check if this difficulty is intended because if it is I really advise not to since the rest of the map is so easy After getting lots of comments on this one... Fixed.
  6. 01:10:416 (1,2,3) - check this shape Double checked the shape using maths, it looks fine. No changes.
  7. 01:23:497 (8,1) - this is too close, maybe try making the space between them the same as it was between the sliders I may consider this, but I think this plays out much better after 1/4 sliders stream.
  8. 01:24:108 (6,7) - again, remember 1/4 time after a circle really is just 1/4, not 1/2. Read 01:01:346 above Fixed in a similar manner.
[Hard]
Maybe AR = 7 or 7.5? remember normal AR is only 5 Didn't notice this too, fixed.
  1. 00:21:928 (6,1,2) - compare this to the same time on the insane... its pretty much the same difficulty level! Jump is emphasizing the lyrics "Let's Go!", which is supposed to be pretty loud in the song.
  2. 00:44:602 (1,2,3,4) - this is pretty hard. I think you should try lowering the spacing. Fixed in previous mod.
  3. 00:47:916 (8,1) - I pointed out the NC problem in insane, here it is correct! :) Yay :D
  4. 00:54:021 (2,4) - this overlapping issue is pretty major because you can actually start to see 4 while 2 is still playing Ohh noes I didn't notice that one. Fixed by stacking (4) on the next slider.
  5. 00:58:381 (1,2,3,4,5) - lower spacing maybe. also i think the square should be flowing in the other direction so use ctrl+g on 2,4 You are right about the direction, did the direction change. But no changes to the DS, I think this is fine, as the vocals are getting stronger.
  6. 01:11:114 (3) - did you want this to be perfectly horizontal? Why is this modified :/ Fixed to make it perfectly horizontal.
That's all. Insane needs work, the other diffs are ok imo. Guess I will do some remap, right now pretty busy with 2 GDs and 2 maps :/
Good luck!
Thanks for the mod both of you :D
AsakuraNe

eeezzzeee wrote:

Hi, from your M4M request :3
[AsaNe's Normal]
You again! Hi :) -Helooooo lol :D
  1. 00:26:288 (2,3) - tiny stacking error -DOne
  2. 00:28:032 (5) - its kinda weird that this part the hitsound is different than the other three. But actually I like this one better, so maybe change the hitsounds around on 00:25:242 (5) - 00:36:404 (5) - 00:39:195 (5) - -DOne
  3. 00:39:195 (5) - maybe you need to add something here because the sound is the same as 00:46:172 (3) - -no change. For consistency w/ the previous
  4. 01:01:869 (1,2,3,4,5,6,7) - try a rhythm like this, this part right now sounds off http://puu.sh/iJ6nH/c209b441ce.jpg -Changed but in a different pattern
  5. 01:01:869 - 01:21:404 - UGH this whole part sounds weird... please consider changing the rhythm kinda like the suggestion that I gave above -lol remapped the part
  6. 01:21:404 (1,2,3,4,5,6) - and then this part is correct! lol -xD
  7. 01:27:247 (1) - I think you have to start this spinner at the red line to give players more time to react -DOne
[AsaNe's Easy]
  1. 00:03:439 (5) - NC -DOne
  2. 01:27:160 (5,1) - again need to start the spinner later, though I would advise deleting 5 completely because this is easy -DOne
That's all. Insane needs work, the other diffs are ok imo.
Good luck!
Thanks for Modding ;)

UPDATE:

AsaNe's Easy
osu file format v14

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TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Easy
Source:ショウ・バイ・ロック!!
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AsaNe's Normal
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ArtistUnicode:プラズマジカ
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Topic Starter
Sc4v4ng3r

AsakuraNe wrote:

eeezzzeee wrote:

Hi, from your M4M request :3
[AsaNe's Normal]
You again! Hi :) -Helooooo lol :D
  1. 00:26:288 (2,3) - tiny stacking error -DOne
  2. 00:28:032 (5) - its kinda weird that this part the hitsound is different than the other three. But actually I like this one better, so maybe change the hitsounds around on 00:25:242 (5) - 00:36:404 (5) - 00:39:195 (5) - -DOne
  3. 00:39:195 (5) - maybe you need to add something here because the sound is the same as 00:46:172 (3) - -no change. For consistency w/ the previous
  4. 01:01:869 (1,2,3,4,5,6,7) - try a rhythm like this, this part right now sounds off http://puu.sh/iJ6nH/c209b441ce.jpg -Changed but in a different pattern
  5. 01:01:869 - 01:21:404 - UGH this whole part sounds weird... please consider changing the rhythm kinda like the suggestion that I gave above -lol remapped the part
  6. 01:21:404 (1,2,3,4,5,6) - and then this part is correct! lol -xD
  7. 01:27:247 (1) - I think you have to start this spinner at the red line to give players more time to react -DOne
[AsaNe's Easy]
  1. 00:03:439 (5) - NC -DOne
  2. 01:27:160 (5,1) - again need to start the spinner later, though I would advise deleting 5 completely because this is easy -DOne
That's all. Insane needs work, the other diffs are ok imo.
Good luck!
Thanks for Modding ;)

UPDATE:

AsaNe's Easy
osu file format v14

[General]
AudioFilename: Seishun wa Nonstop!.mp3
AudioLeadIn: 0
PreviewTime: 60736
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30649
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Easy
Source:ショウ・バイ・ロック!!
Tags:SHOW BY ROCK!! OP opening anime video game AsakuraNe Eri Inagawa Sumire Uesaka Manami Numakura Ayane Sakura
BeatmapID:721446
BeatmapSetID:323449

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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3440,-166.666666666667,4,2,1,55,0,0
5009,-100,4,2,1,60,0,0
10416,-90.9090909090909,4,2,1,65,0,0
11637,-100,4,2,1,55,0,0
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53672,-100,4,2,1,55,0,0
61346,-100,4,2,1,45,0,0
61869,-100,4,2,1,75,0,1
82800,-100,4,2,1,75,0,1
84369,-100,4,2,1,50,0,0


[Colours]
Combo1 : 168,120,177
Combo2 : 0,0,128
Combo3 : 248,193,5
Combo4 : 255,40,255

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AsaNe's Normal
osu file format v14

[General]
AudioFilename: Seishun wa Nonstop!.mp3
AudioLeadIn: 0
PreviewTime: 60736
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[Metadata]
Title:Seishun wa Non-Stop! (TV size)
TitleUnicode:青春はNon Stop! (TV size)
Artist:Plasmagica
ArtistUnicode:プラズマジカ
Creator:[Sc4v4ng3r]
Version:AsaNe's Normal
Source:ショウ・バイ・ロック!!
Tags:SHOW BY ROCK!! OP opening anime video game AsakuraNe Eri Inagawa Sumire Uesaka Manami Numakura Ayane Sakura
BeatmapID:720641
BeatmapSetID:323449

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316,144,73032,6,8,P|340:184|416:208,1,120,12|8,0:0|0:0,0:0:0:0:
464,224,73555,2,0,L|484:296,1,60,8|8,0:0|0:0,0:0:0:0:
468,340,73904,2,0,P|424:344|392:360,1,60
292,372,74428,2,0,P|232:367|179:340,1,120,0|8,0:0|0:0,0:0:0:0:
140,300,74951,2,0,L|120:220,1,60
128,180,75300,2,0,P|164:152|176:128,1,60
244,44,75823,6,0,P|304:64|372:48,1,120
412,28,76346,2,0,L|432:168,1,120
412,268,77044,1,8,0:0:0:0:
412,268,77218,2,8,P|336:284|296:312,1,120
252,340,77742,2,0,P|224:280|176:240,1,120,8|2,0:0|0:0,0:0:0:0:
128,220,78265,1,8,0:0:0:0:
24,160,78614,6,8,P|72:112|144:100,1,120
180,100,79137,1,8,0:0:0:0:
300,120,79486,2,0,P|316:180|360:232,1,120,0|8,0:0|0:0,0:0:0:0:
400,264,80009,1,8,0:0:0:0:
400,264,80183,2,0,P|336:288|292:320,1,120,0|8,0:0|0:0,0:0:0:0:
248,356,80707,1,8,0:0:0:0:
136,320,81055,2,0,L|60:300,1,60,8|8,0:0|0:0,0:0:0:0:
28,268,81404,6,8,P|0:220|8:148,1,120
24,100,81928,1,8,0:0:0:0:
140,128,82276,2,0,L|199:113,1,60,0|8,0:0|0:0,0:0:0:0:
320,108,82800,2,0,P|296:40|244:0,2,120
388,208,83846,2,2,L|404:280,1,60
392,328,84195,1,2,0:0:0:0:
348,368,84369,6,8,B|300:344|296:304|296:304|252:272,1,120,14|8,0:0|0:0,0:0:0:0:
152,260,85067,2,8,L|155:140,1,120,10|8,0:0|0:0,0:0:0:0:
224,40,85765,2,8,P|281:22|340:29,1,120,10|8,0:0|0:0,0:0:0:0:
396,52,86288,2,0,B|400:104|380:128|380:128|372:188|400:228,1,180,2|2,0:0|0:0,0:0:0:0:
480,312,87160,1,4,0:0:0:0:
256,192,87335,12,0,88381,0:0:0:0:
Thanks for the update :D Updated.
Remapping Insane is still going on, just that I have stuffs to clear IRL...
FrOstOfWinTer
[EZ]
00:40:416 (2) - not perfect blanket
01:05:881 (2) - rhythm
00:09:021 (1) - the spinner is a little too fast for new players, maybe we can instead it with a slider?

[NM]
01:05:881 (3) - I think this note should be at 01:05:707 -
01:13:032 (1,2,3,4,5,6) - Not a good arrangement imo
btw, I must say I like the hitsound,GJ

[HD]
Maybe there is too many blankets...though it looks nice, you can try some different arrangements.
However, the rhythm and hitsounds of hard is wonderful~

[IS]
It's ok..but
01:22:800 (4,5,6,7,8,1,2,3,4,5) - Since the song here is fluent, the arrangement should also be fluent
my suggestion is like this (not perfect arranged ...):


Wish your map rank, I love the song and SB69~
Topic Starter
Sc4v4ng3r

FrOstOfWinTer wrote:

[HD]
Maybe there is too many blankets...though it looks nice, you can try some different arrangements. Honestly I think that blankets really improve the arrangements and patterns especially in easier difficulties, so I am keeping these.
However, the rhythm and hitsounds of hard is wonderful~ Thanks for that :D

[IS]
It's ok..but
01:22:800 (4,5,6,7,8,1,2,3,4,5) - Since the song here is fluent, the arrangement should also be fluent
my suggestion is like this (not perfect arranged ...): Yea looks really nice, applied in a different way.


Wish your map rank, I love the song and SB69~
Thanks for the random mod :D
EDIT: Also thanks for 2 stars :D
AsakuraNe
Sorry, I can't answer the mod because i have exams :o
Topic Starter
Sc4v4ng3r

AsakuraNe wrote:

Sorry, I can't answer the mod because i have exams :o
Ah, don't worry, I am waiting for those GDs anyway. GL for your exam :D
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