Higashi - no - Seizon Penguin - Gensou Propaganda

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JJburstOwO
[Insane]
00:49:692 (2,3,4) - 间距好大= =
01:53:121 (1,2) - 下上下上‘下’.. ↓↓↓
01:56:550 (5) - NC
02:10:950 (1) - 可以搞扭曲点的._.

美丽,摸不动



l4d给我舔舔

Topic Starter
Frey

JJburstOwO wrote:

[Insane]
00:49:692 (2,3,4) - 间距好大= = 这里顺手应该不会掉吧..

01:53:121 (1,2) - 下上下上‘下’.. ↓↓↓ Fixed

01:56:550 (5) - NC 待定,这里感觉改了不好看。

02:10:950 (1) - 可以搞扭曲点的._. 看手机滑动屏幕时想到的,嘛,看其他人的意见吧。

美丽,摸不动

l4d给我舔舔

舔?你有得舔?打爆!
Vert
舔舔摸摸moe4D

[G]
combo color没问题么?和背景一样都是红色的诶

[I]
hp-1或者0.5,前面的转盘太长了,紧接着的节奏也很松,hr感觉会很容易fail
00:34:435 (2) - 右上摆一点
00:38:035 (5) - 这个结尾不叠到00:36:835 (9) - 么
00:43:521 (1) - 这个减速再大点感觉会更带感,比如x0.5
01:01:350 (5) - 把这个滑条头放到后面正方形的中心?
01:04:092 (3,2) - 太斜了不好看,和竖直呈15度这样看着更舒服
01:25:864 (2) - 右上一点吧。。不是要和01:25:350 (2,3,4,1) - 共线的么
01:39:235 (4,5,6,7) - 这不是一个6连+1/2滑条么。(好像还有类似的地方来着)
01:46:778 (6) - 往右挪1格
02:10:950 (1) - 3连加滑条啊

[H]
00:43:092 (4) - 这三连应该在后面吧。。00:43:264 -
01:08:550 (1) - 我觉得摆个菱形好点,反正hard也不强制ds非得一样

低难度不会看,高难度水水水

摸完收工,GL
Topic Starter
Frey

Euphoria wrote:

舔舔摸摸moe4D

[G]
combo color没问题么?和背景一样都是红色的诶
没问题的,这个颜色不容易和BG混淆

[I]
hp-1或者0.5,前面的转盘太长了,紧接着的节奏也很松,hr感觉会很容易fail
我感觉不会,中间有一个1/1的距离欸

00:34:435 (2) - 右上摆一点 fixed

00:38:035 (5) - 这个结尾不叠到00:36:835 (9) - 么
没必要,游戏里面体现不出来

00:43:521 (1) - 这个减速再大点感觉会更带感,比如x0.5
这样应该也不错吧,看其他人的说法吧。

01:01:350 (5) - 把这个滑条头放到后面正方形的中心?
不想舍弃那个Blanket

01:04:092 (3,2) - 太斜了不好看,和竖直呈15度这样看着更舒服
欸,不过01:03:407 (3,1,2,3) - 的菱形应该更明显啊?

01:25:864 (2) - 右上一点吧。。不是要和01:25:350 (2,3,4,1) - 共线的么 Fixed

01:39:235 (4,5,6,7) - 这不是一个6连+1/2滑条么。(好像还有类似的地方来着)
应该不是吧,但是最后那个三连我还是觉得有必要省略,因为感觉那里声音减小了。

01:46:778 (6) - 往右挪1格 fixed

02:10:950 (1) - 3连加滑条啊
我觉得有变速就没有下1/4

[H]
00:43:092 (4) - 这三连应该在后面吧。。00:43:264 - fixed

01:08:550 (1) - 我觉得摆个菱形好点,反正hard也不强制ds非得一样
算了,感觉单单破坏这一处DS不怎么好
谢谢学妹,学妹太萌 :)
sodarose
M4M

[Insane]
00:36:835 (9,5) - 看着不太舒服..
01:49:692 (1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - 感觉这一串没有表现出音乐的起伏
02:10:950 (1) - 可以尝试拉出花样


[hard]
00:45:235 (1) - 好像没包好

[Normal]
00:34:264 (3,4) - 00:37:007 (3,4) - 感觉换成滑条更好

[Easy]
01:21:921 (8,3) - 听说你很喜欢Stack

GL
EncoreW
[Insane]

00:10:949 (1) - 事实上这个转盘的绿线可以插的非常炫酷,每1/1就可以插一个变音量,如果你不介意工作量有点大的话

00:36:835 (9,5) - 考虑堆叠

事实上dnb我很难写出什么东西

[Hard]

01:20:035 (2,4) - 这里2和4ctrl+G的话这样子的小跳打起来感觉不错

01:40:092 (1,2) - blanket

[Easy]

蓝线删了

00:53:464 (7,8,1) - 这个穿心梗实际上并不算太严格,追求整齐的话00:53:464 (7,1) - 这里应该blanket

美丽
Topic Starter
Frey

sodarose wrote:

M4M
[Insane]
00:36:835 (9,5) - 看着不太舒服..
游戏里无法察觉啦

01:49:692 (1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - 感觉这一串没有表现出音乐的起伏
嘛的确,但是应该对rank不影响,我不会放连打

02:10:950 (1) - 可以尝试拉出花样
fix,好吧那稍微弯曲一下吧


[hard]
00:45:235 (1) - 好像没包好
Fixed

[Normal]
00:34:264 (3,4) - 00:37:007 (3,4) - 感觉换成滑条更好
不敢换啊,我怕换了他们说我Normal和Hard之间有Spread问题

T-Mac wrote:

[Insane]
00:10:949 (1) - 事实上这个转盘的绿线可以插的非常炫酷,每1/1就可以插一个变音量,如果你不介意工作量有点大的话
用处不大,没太多人会在乎转盘的声音大小

00:36:835 (9,5) - 考虑堆叠
游戏里面不明显

事实上dnb我很难写出什么东西 嘛嘛,毕竟这一首节奏基本没变

[Hard]

01:20:035 (2,4) - 这里2和4ctrl+G的话这样子的小跳打起来感觉不错
保留意见,我不想改动固定的DS形式

01:40:092 (1,2) - blanket
fixed
thanks for your mod! :)
Kencho

Streliteela wrote:

[Easy]
  1. 检查aimod问题 已經fixed
  2. 00:32:892 (1,2) - 不知道是不是故意这样的,如果不是的话还是包好一些(?

sodarose wrote:

[Easy]
01:21:921 (8,3) - 听说你很喜欢Stack 你說得對,改了

T-Mac wrote:

[Easy]

蓝线删了 no

00:53:464 (7,8,1) - 这个穿心梗实际上并不算太严格,追求整齐的话00:53:464 (7,1) - 这里应该blanket 其實這個是故意的

Thx your modding

osu file format v14

[General]
AudioFilename: 14 Propaganda( Dream Battle).mp3
AudioLeadIn: 0
PreviewTime: 43692
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Gensou Propaganda
TitleUnicode:幻想Propaganda
Artist:Higashi no Seizon Penguin
ArtistUnicode:ひがしのせいぞんぺんぎん
Creator:Frey
Version:Kencho's Easy
Source:東方Project
Tags:Kencho Retaisei 11 例大祭11 drum'n'bass dnb drum and bass 少女綺想曲~ Dream Battle 東方永夜抄 imperishable night Hakurei Reimu
BeatmapID:734848
BeatmapSetID:323289

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2.5
ApproachRate:3.5
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"rm.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Frey

updated

Sukii-chan
It's time for th4t 0n3 m0d.


00:33:921 (2) x:189 y:76 so it barely blankets 00:32:892
00:43:864 (1) x:249 y:198 blanketing 00:44:892 (2)
00:45:235 (3) x204 y:269 blanketing 00:43:864 (1)
01:05:807 (1) x192 y:91 to blanket 01:07:178 (2)
01:07:178 (2) x:282 y:55 to blanket 01:08:550 (3)
01:09:921 (4) x:183 y:197 to be blanketed
01:16:778 (1) x:341 y:222 blanket
Move 01:18:150 (3) to overlap the end of 01:15:407 (4) to fix the blanket
01:20:892 (7) x:179 y:117 blanket
01:25:006 (5) It looks off if it's curved, but not blanketing 01:24:664 (4) so I'd move it to x:395 y:150
01:29:122 (3) x:419 y:179 blanket
01:41:464 (5) doesn't really blanket 01:40:092 correctly, but you'd have to change the pattern of 01:41:464 (5,6) to match this. So it'd probably just leave it. But fix 01:42:835 (6) to x:290 y:293
01:42:835 (6) end should blanket 01:44:207 (1)
01:46:578 (1) x:258 y:105 blanket
01:51:064 (3) x:410 y:254 blanket 01:52:092 (4)
01:59:292 (7) x:323 y:141 blanketing 01:57:921 (5)
02:10:264 (7) x:303 y:34 blanketing 02:09:921 (6)
00:41:121 (1) x:256 y:256 blanketing 00:40:778 (6)
02:04:778 (5) x:388 y:252 blanketing 02:04:435 (4)
00:38:378 (1) x:192 y:47 blanketing 00:38:207 (4)
00:40:778 (6) x:170 y:204 blanketing 00:41:121 (1)
00:42:150 (4) x:369 y:124 blanketing 00:42:492 (1)
00:45:235 (1) x:231 y:258 blanketing 00:44:721 (4)
00:47:636 (4) x:191 y:195 blanketing 00:47:121 (2)
00:53:464 (1) x:423 y:0 blanketing 00:53:292 (5)
00:56:892 (3) x:253 y:61 blanketing 00:56:721 (2)
00:57:578 (1) move the head to the end of 00:56:892 (3)
00:59:978 (3) x:157 y:287 blanketing 00:59:464 (2)
01:04:435 (1) x:424 y:103 blanketing 01:03:922 (4)
I'd change 01:38:378 (3,4) to look more like http://i.imgur.com/ZlYzZbA.png so 01:38:378 (3) is blanketed by 01:37:864 (2) and 01:38:550 (4) isn't too close to 01:38:378 (3)
So 01:38:378 (3) x:283 y:319 and 01:38:550 (4) x:381 y:293
01:40:092 (1) x:199 y:185 blanketing 01:40:607 (2)
01:44:207 (1) x:107 y:135 to blanket 01:44:721 (2)
Move the head of 01:43:350 (2) to match the placement of 01:44:207 (1) 's new head
02:08:207 (3) x:256 y:68 blanketing 02:08:721 (5)
00:22:435 (2) x:423 y:249 blanketing 00:22:950 (3)
00:26:550 (2) x:330 y:186 blanketing 00:27:064 (3)
00:32:035 (2) x:506 y:244 blanketing 00:32:550 (3)
01:13:350 (4) x:436 y:303 blanketing 01:13:178 (3)
01:14:035 (1) x:254 y:117 blanketing 01:13:692 (5)
01:31:007 (3) x:232 y:244 blanketing 01:30:835 (2)
I would add a hitcircle at 01:55:521 at the end of the stream, sounds a bit empty without it
Same as above at 01:56:035
02:02:035 (1) x:170 y:256 blanketing 02:01:864 (8)
Copy>Paste>Reverse Selection for 02:02:378 (2) with 02:02:035 (1)

Hype for getting this ranked. (': Osu needs more Touhou. <3
Topic Starter
Frey
wow, bl4nk3t mod

Sukii-chan wrote:

00:41:121 (1) x:256 y:256 blanketing 00:40:778 (6) fixed
02:04:778 (5) x:388 y:252 blanketing 02:04:435 (4) stable for me
00:38:378 (1) x:192 y:47 blanketing 00:38:207 (4)
perfect one, no need to change
00:40:778 (6) x:170 y:204 blanketing 00:41:121 (1)
better not, if I change this, it would lead to more problems with stacking
00:42:150 (4) x:369 y:124 blanketing 00:42:492 (1)
fixed
00:45:235 (1) x:231 y:258 blanketing 00:44:721 (4)
00:47:636 (4) x:191 y:195 blanketing 00:47:121 (2)
00:53:464 (1) x:423 y:0 blanketing 00:53:292 (5)
nope
00:56:892 (3) x:253 y:61 blanketing 00:56:721 (2)
fixed
00:57:578 (1) move the head to the end of 00:56:892 (3)
no need to break the regular distance loop
00:59:978 (3) x:157 y:287 blanketing 00:59:464 (2)
01:04:435 (1) x:424 y:103 blanketing 01:03:922 (4)
no, they seem good
I'd change 01:38:378 (3,4) to look more like http://i.imgur.com/ZlYzZbA.png so 01:38:378 (3) is blanketed by 01:37:864 (2) and 01:38:550 (4) isn't too close to 01:38:378 (3) So 01:38:378 (3) x:283 y:319 and 01:38:550 (4) x:381 y:293
while I think the flow is not so good, so I choose the previous placement
01:40:092 (1) x:199 y:185 blanketing 01:40:607 (2)
fixed
01:44:207 (1) x:107 y:135 to blanket 01:44:721 (2)
nope
Move the head of 01:43:350 (2) to match the placement of 01:44:207 (1) 's new head
fixed
02:08:207 (3) x:256 y:68 blanketing 02:08:721 (5)
didn't mean to create one.
00:22:435 (2) x:423 y:249 blanketing 00:22:950 (3)
00:26:550 (2) x:330 y:186 blanketing 00:27:064 (3)
00:32:035 (2) x:506 y:244 blanketing 00:32:550 (3)
fixed
01:13:350 (4) x:436 y:303 blanketing 01:13:178 (3)
this one is too picky
01:14:035 (1) x:254 y:117 blanketing 01:13:692 (5)
I didn't mean to make a blanket here
01:31:007 (3) x:232 y:244 blanketing 01:30:835 (2)
no need to fix this one
I would add a hitcircle at 01:55:521 at the end of the stream, sounds a bit empty without it
not very proper to add one, it would let player misunderstand cuz it's in the different track.
Same as above at 01:56:035
02:02:035 (1) x:170 y:256 blanketing 02:01:864 (8)
it seems perfect, why?
Copy>Paste>Reverse Selection for 02:02:378 (2) with 02:02:035 (1)
I think the previous one is better

Hype for getting this ranked. (': Osu needs more Touhou. <3 sure w
Thanks for your mod! :)
Kencho

Sukii-chan wrote:

It's time for th4t 0n3 m0d.


00:33:921 (2) x:189 y:76 so it barely blankets 00:32:892
00:43:864 (1) x:249 y:198 blanketing 00:44:892 (2)
00:45:235 (3) x204 y:269 blanketing 00:43:864 (1)
01:05:807 (1) x192 y:91 to blanket 01:07:178 (2)
01:07:178 (2) x:282 y:55 to blanket 01:08:550 (3)
01:09:921 (4) x:183 y:197 to be blanketed
01:16:778 (1) x:341 y:222 blanket
Move 01:18:150 (3) to overlap the end of 01:15:407 (4) to fix the blanket
01:20:892 (7) x:179 y:117 blanket
01:25:006 (5) It looks off if it's curved, but not blanketing 01:24:664 (4) so I'd move it to x:395 y:150
01:29:122 (3) x:419 y:179 blanket
01:41:464 (5) doesn't really blanket 01:40:092 correctly, but you'd have to change the pattern of 01:41:464 (5,6) to match this. So it'd probably just leave it. But fix 01:42:835 (6) to x:290 y:293
01:42:835 (6) end should blanket 01:44:207 (1)
01:46:578 (1) x:258 y:105 blanket
01:51:064 (3) x:410 y:254 blanket 01:52:092 (4)
01:59:292 (7) x:323 y:141 blanketing 01:57:921 (5)
02:10:264 (7) x:303 y:34 blanketing 02:09:921 (6)
Mostly fixed
Thx for modding

osu file format v14

[General]
AudioFilename: 14 Propaganda( Dream Battle).mp3
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[Metadata]
Title:Gensou Propaganda
TitleUnicode:幻想Propaganda
Artist:Higashi no Seizon Penguin
ArtistUnicode:ひがしのせいぞんぺんぎん
Creator:Frey
Version:Kencho's Easy
Source:東方Project
Tags:Kencho Retaisei 11 例大祭11 drum'n'bass dnb drum and bass 少女綺想曲~ Dream Battle 東方永夜抄 imperishable night Hakurei Reimu
BeatmapID:734848
BeatmapSetID:323289

[Difficulty]
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Hathz
Well then...

[Insane]
  1. 00:42:835 (3,4,5) - Move those 1/4 sliders forward, strong beats are here 00:43:178 and here 00:43:350 --> screenshot
  2. 01:56:207 (1,2,3,4,5,6,7) - Ugly stream :(
  3. 02:08:721 (7,2) - CTRL+G them maybe? :)


[Hard]
  1. 00:58:092 (2,3) - Maybe swap these in time
  2. 01:40:778 (3) - Curve it just a bit


[Normal]
  1. 02:10:950 (1) - Slider here like in Hard and Insane?


[Kencho's Easy]
  1. 00:58:949 (7) - This touches HP bar *hnnghhhh*


Background seems kinda random to me xD

Good luck anyway :)
Topic Starter
Frey

Hathz wrote:

Well then...

[Insane]
  1. 00:42:835 (3,4,5) - Move those 1/4 sliders forward, strong beats are here 00:43:178 and here 00:43:350 --> screenshot Interesting, fixed
  2. 01:56:207 (1,2,3,4,5,6,7) - Ugly stream :(for me, it's fine.
  3. 02:08:721 (7,2) - CTRL+G them maybe? :)fixed


[Hard]
  1. 00:58:092 (2,3) - Maybe swap these in time not so necessary to fix this
  2. 01:40:778 (3) - Curve it just a bit fixed


[Normal]
  1. 02:10:950 (1) - Slider here like in Hard and Insane? idk if I can put things on blue lines, so I would choose the safer way.


Background seems kinda random to me xD
o..k, maybe I need find a new one :?
Good luck anyway :)
Thanks for your mod! :)
Midge
m4m reply, sorry i'm late. i'm lazy ;n;

[general]

  1. why not set preview point to 00:43:521 - ( ͡° ͜ʖ ͡°)
[insane]

  1. 00:47:978 (1,2) - why stack?
  2. 00:51:921 (6,1) - ^ (would be better as a jump imo)
  3. 00:54:835 - would be coolor to follow the sounds in the back, but it's fine as is
  4. 01:30:321 (6) - move to x:91 y:172


very clean
[hard]

  1. 00:35:635 (1) - repeating slider instead?
  2. 01:03:750 (3,4) - try this instead http://www.hnng.moe/f/2bM
  3. 01:25:521 (2,3,4) - try this http://hnng.moe/f/2bN
  4. 01:46:950 (1,2,3,4) - same deal; i don't really like these patterns

lower diffs are fine imo, not a lot wrong with this map
Kencho

Hathz wrote:

[Kencho's Easy]
  1. 00:58:949 (7) - This touches HP bar *hnnghhhh*fixed
osu file format v14

[General]
AudioFilename: 14 Propaganda( Dream Battle).mp3
AudioLeadIn: 0
PreviewTime: 43692
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 10949,16435,21921,27407,32892,38378,43864,49350,54835,60321,65807,71292,76778,82264,87750,93235,98721,104207,109692,115178,120664,126150,131635
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Gensou Propaganda
TitleUnicode:幻想Propaganda
Artist:Higashi no Seizon Penguin
ArtistUnicode:ひがしのせいぞんぺんぎん
Creator:Frey
Version:Kencho's Easy
Source:東方Project
Tags:Kencho Retaisei 11 例大祭11 drum'n'bass dnb drum and bass 少女綺想曲~ Dream Battle 東方永夜抄 imperishable night Hakurei Reimu
BeatmapID:734848
BeatmapSetID:323289

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2.5
ApproachRate:3.5
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"rm.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
10950,342.857142857143,4,2,0,60,1,0
13692,-100,4,2,0,50,0,0
16435,-100,4,2,0,40,0,0
19178,-100,4,2,0,30,0,0
20550,-100,4,2,0,60,0,0
21921,-100,4,2,0,50,0,0
32892,-100,4,2,0,55,0,0
37007,-100,4,2,0,60,0,0
38378,-100,4,2,0,65,0,0
39750,-100,4,2,0,70,0,0
41121,-100,4,2,0,75,0,0
42492,-100,4,2,0,80,0,0
43864,-100,4,2,0,70,0,0
54835,-100,4,2,0,75,0,0
65807,-100,4,2,0,60,0,0
76778,-100,4,2,0,65,0,0
87750,-100,4,2,0,70,0,0
98721,-100,4,2,0,75,0,0
109692,-100,4,2,0,85,0,1
120664,-100,4,2,0,80,0,1
130950,-100,4,2,0,60,0,0


[Colours]
Combo1 : 255,0,128
Combo2 : 255,179,255
Combo3 : 255,51,51

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Topic Starter
Frey

Midge wrote:

m4m reply, sorry i'm late. i'm lazy ;n;

[general]

  1. why not set preview point to 00:43:521 - ( ͡° ͜ʖ ͡°)
it's a bit NSFW, m8 ( ͡° ͜ʖ ͡°)

[insane]

  1. 00:47:978 (1,2) - why stack? why not?
  2. 00:51:921 (6,1) - ^ (would be better as a jump imo) I don‘t want to jump here.
  3. 00:54:835 - would be coolor to follow the sounds in the back, but it's fine as is the sound in the back is fading, so I think it isn't too much need to follow it
  4. 01:30:321 (6) - move to x:91 y:172 I think the previous one is better


very clean
[hard]

  1. 00:35:635 (1) - repeating slider instead? give up fixing this, I found it hard to change
  2. 01:03:750 (3,4) - try this instead http://www.hnng.moe/f/2bM
  3. 01:25:521 (2,3,4) - try this http://hnng.moe/f/2bN
  4. 01:46:950 (1,2,3,4) - same deal; i don't really like these patterns
    fixed things above

lower diffs are fine imo, not a lot wrong with this map
thanks for your mod! :)
hehe
fixed easy issues
Mei
we fixed some NC issues and think it should go
Rank! :):)
meii18
Congratulations!
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