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July - Silent

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Nozhomi
Hi~ Request in-game.

- General :

  1. Remove Widescreen support on Normal diff.

Pjecoo's Normal :

  1. Oh hi again Pjecoo :D
  2. HP 3 to make like OD ? (OD 3 to 5 for Hard).
  3. 00:10:467 (3) - Rhythm don't fit the song, because 00:10:878 - is a strong beat and should be clicked, not played in a passive way. I suggest you to use 2 circles or 1 circle and 1 slider to follow piano at 00:10:878 - .
  4. 00:12:521 - Maybe add a whistle here to emphasis with the repetion of piano and make a liaison with this whistle 00:10:878 - ?
  5. 00:14:165 (2) - Where is NC ?
  6. 00:23:001 - If I follow your logic, it should have a whistle here.
  7. 00:35:585 (4) - Restart on a blue tic is horrible to click for a beginner. I think you should invert position on timeline of 00:35:008 (3,4) - to make it more easier.
  8. 00:36:546 (1) - Did you forget a whistle here ? Because it sounds really empty and weird like that. I really suggest you to add it, even if music is cooler on these part. If you want to keep it in same way with whistle, just reduce volume on it.
  9. 00:42:700 (1) - ^
  10. 00:48:854 (1) - ^
  11. 00:55:008 (1) - ^ and all other like that.
  12. 00:59:239 (3,4) - Same as 00:35:585 (4) - . Try like this http://puu.sh/iYcPM/27edcecee8.jpg (or with a circle at 01:00:777 - if you don't like reverse slider).
  13. 01:16:162 (4,1) - Keep same spacing than 01:15:008 (3,4) - just to make transition with the new timing section.

Hard :

  1. AR6 or 6.5 maybe due to low BPM ?
  2. 00:12:521 (3) - Maybe a whistle here ?
  3. 00:23:001 - Forget a whistle here.
  4. 01:25:381 - Whistle ?
  5. 01:38:532 - ^

Safe and well done.
Mukyu~
Topic Starter
Lethargy
like in previous post, will reply to mod as soon as i get home, should be by sunday
Topic Starter
Lethargy
All mods applied, thanks for modding guys, waiting for Pjc now.
Wafu
Few stuff to mention:

  1. 01:16:546 - The timing point is useless and 00:27:316 - Should not use 3/4 beat, it is 4/4.
  2. soft-sliderwhistle is unused, remove it.
  3. If possible, you could replace the background on Pjecoo's diff. Mixing up two aspect ratios and quality difference does not seem cool.
  4. soft-hitclap and soft-hitnormal are out of theme, removing them will result in more sensible hitsounding in first part of song. Because volume is equal to part after 01:16:546 - , there should be 15% on 00:01:015 - as well. Also there is C1 and C2 used on same time, please, make red timing point and green timing point equal in settings, thus preferably 15% volume and S:C1.
  5. 00:27:123 - Remove the inherited section from Pjecoo's diff, it is unused.
  6. 00:23:001 - 00:26:494 - Clap on both diffs does not reflect anything in music or if does, then it doesn't reflect it the right way, sounds very random. Same applies to 01:38:532 - on Pjecoo's diff.
  7. 01:39:559 (1) - End the spinner on 01:42:025 - because it is last audiable point of the song.
  8. soft-hitfinish2 is also not a great choice. There is a long hi-hat in the song, while you use really peaky cymbal, which does sound loud and probably too attacking.
  9. I won't list everything here, you might call me for a check or ask me IRC for these if you are not sure, but many of things were hitsounded different way then they were in music - Respectively, not that wrong, but reversed. You swapped snare for kick and kick for snare as well as ignored many beats actually. For example 00:28:726 - should have clap (does have whistle) and 00:28:854 - should have whistle (does have nothing). Hitsounds on normal are really inconsistent and maybe would be better to copy them from hard after they are fixed there, or eventually start from scratch. If you feel like it would require too much time or are afraid that you'd forget some beats, you might ask me in-game for fixing them completely for you.
  10. Timing is inconsistent between the difficulties, also it is wrong. You might check that in drum part it does not fit for sliders like 00:28:085 (3) - the end is completely off. Please ask someone to check the timing, I cannot fix it myself, timing is not a think I can do now.
Mortem
sorry for keeping you wait.

applied almost everything from modders. thank you.
code
osu file format v14

[General]
AudioFilename: July - Silent.mp3
AudioLeadIn: 0
PreviewTime: 51835
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Silent
TitleUnicode:Silent
Artist:July
ArtistUnicode:줄라이
Creator:Geronimaa
Version:Pjecoo's Normal
Source:
Tags:chill silent piano
BeatmapID:733200
BeatmapSetID:323222

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"winter-sunrise-glow-1280x720.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1032,821.917808219178,4,2,1,20,1,0
27123,-100,4,2,2,20,0,0
27316,769.230769230769,4,2,2,30,1,0
27316,-83.3333333333333,4,2,2,30,0,0
86409,821.917808219178,4,2,1,15,1,0
89696,-100,4,2,1,10,0,0
99148,-100,4,2,1,5,0,0


[Colours]
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Combo2 : 214,214,214
Combo3 : 95,186,124
Combo4 : 97,31,31

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Wafu
We reforged hitsounds completely and fixed inappropriate 1/12 rhythms on normal for drum part.
Arphimigon
Geronimma for low bpm mapper

[Pj's Normal]
00:09:251 (2,3,4) - Ehh it's a normal I think it's more fitting to have a reverse here
00:32:315 (2,3,1,2,3) - Id say the last two notes in here fit better if they are higher, makes the overall movement more flowy

[Hard]
00:05:552 (2,3) - If these are spread, dont stack 00:08:840 (2,3) - please
00:54:880 (1,2,3) - This is closer DS than most the other points like this if im not mistaken, can you make them all similar? 00:42:572 (1,2,3) - this is kinda high

This mapset was pretty decent. I liked the hitsounding!
Topic Starter
Lethargy

Arphimigon wrote:

Geronimma for low bpm mapper


[Hard]
00:05:552 (2,3) - If these are spread, dont stack 00:08:840 (2,3) - please
00:54:880 (1,2,3) - This is closer DS than most the other points like this if im not mistaken, can you make them all similar? 00:42:572 (1,2,3) - this is kinda high

This mapset was pretty decent. I liked the hitsounding!
Fixed, ty for mod
Mortem
Fixed with Arphimigon's suggestions. Thanks.
code
osu file format v14

[General]
AudioFilename: July - Silent.mp3
AudioLeadIn: 0
PreviewTime: 51835
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Silent
TitleUnicode:Silent
Artist:July
ArtistUnicode:줄라이
Creator:Lethargy
Version:Pjecoo's Normal
Source:
Tags:chill silent piano Pjecoo Geronimaa Mortem
BeatmapID:733200
BeatmapSetID:323222

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"winter-sunrise-glow-1280x720.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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27316,769.230769230769,4,2,2,30,1,0
27316,-83.3333333333333,4,2,2,30,0,0


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Combo3 : 253,105,94
Combo4 : 255,204,51

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64,174,56161,1,0,0:0:0:0:
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157,302,65392,1,0,0:0:0:0:
80,247,65777,2,0,P|98:206|100:168,1,71.9999978027344,2|6,0:0|0:0,0:0:0:0:
157,104,66546,1,8,0:0:0:0:
223,170,66931,1,0,0:0:0:0:
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330,231,70008,1,0,0:0:0:0:
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431,189,73084,1,0,0:0:0:0:
368,257,73469,6,0,L|196:283,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
137,246,74623,1,0,0:0:0:0:
187,167,75008,2,0,L|359:141,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
422,153,76161,1,0,0:0:0:0:
478,227,76546,5,2,0:0:0:0:
Ipas
Hello~ | Random mod

[Pjecoo's Normal]
  1. 00:01:078 (1,2) - It's possibly to move them precisely placed at the center for the design performance . 00:01:078 (1) - 112|104 , 00:02:721 (2) - 256|192
[Hard]
  1. Keep the spacing constant through over the map? Sometimes there's too close objects and too far objects
  2. 00:26:968 (2,3,4) - Change them to slider? Those circles were too sudden to be played imo . I'll tolerate it if there's just 2 of them . You did it on the whole parts, hope you realize it
[]
Well, that's all . Sorry for short mod . Hard to mod because hard to find mistakes
Good Luck!
Topic Starter
Lethargy

Ipas wrote:

Hello~ | Random mod

[Pjecoo's Normal]
  1. 00:01:078 (1,2) - It's possibly to move them precisely placed at the center for the design performance . 00:01:078 (1) - 112|104 , 00:02:721 (2) - 256|192 - applied
[Hard]
  1. Keep the spacing constant through over the map? Sometimes there's too close objects and too far objects - Sorry, i like the way it is now
  2. 00:26:968 (2,3,4) - Change them to slider? Those circles were too sudden to be played imo . I'll tolerate it if there's just 2 of them . You did it on the whole parts, hope you realize it - will keep this the way it is now
[]
Well, that's all . Sorry for short mod . Hard to mod because hard to find mistakes
Good Luck!
Thanks for mod!
Krfawy
Changed the mp3 to something shorter because it was only 73,9% of it used. Now it's shortened so it's rankable. Good luck bae! \w/

#KROWY
Topic Starter
Lethargy

Krfawy wrote:

Changed the mp3 to something shorter because it was only 73,9% of it used. Now it's shortened so it's rankable. Good luck bae! \w/

#KROWY
o3o
Wafu
Please, recheck all objects for spacing on Pjecoo's Normal, we should not let the easiest difficulty have some sudden changes like this. For example 00:07:653 (1,2,3) - is using 1.3x as the rest of the map, but reduces it to 0.8x for one note. Check for all these details (I would say 0.04x difference is already noticable, try to avoid them as well). To avoid confusion, please be sure to change this, afterwards I don't see any gameplay issues.

Pjecoo's Normal should be called Mortem's Normal because of name change.
Mortem
code:
osu file format v14

[General]
AudioFilename: July - Silent.mp3
AudioLeadIn: 0
PreviewTime: 27276
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Silent
TitleUnicode:Silent
Artist:July
ArtistUnicode:줄라이
Creator:Lethargy
Version:Mortem's Normal
Source:
Tags:chill silent piano Pjecoo Geronimaa Mortem
BeatmapID:733200
BeatmapSetID:323222

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"winter-sunrise-glow-1280x720.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1078,821.917808219178,4,2,1,20,1,0
26557,-100,4,2,2,20,0,0
27364,769.230769230769,4,2,2,30,1,0
27364,-83.3333333333333,4,2,2,30,0,0


[Colours]
Combo1 : 154,50,50
Combo2 : 214,214,214
Combo3 : 253,105,94
Combo4 : 255,204,51

[HitObjects]
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360,299,6009,1,0,0:0:0:0:
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350,340,14228,6,0,P|378:292|365:158,1,180,2|0,0:0|0:0,0:0:0:0:
309,124,15872,1,0,0:0:0:0:
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326,120,19160,1,0,0:0:0:0:
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131,66,23064,2,0,P|176:68|230:102,1,90,0|0,0:0|0:0,0:0:0:0:
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335,39,26557,1,8,0:0:0:0:
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149,204,50441,2,0,P|156:135|108:60,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
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Topic Starter
Lethargy
All should be updated now.
Wafu
There were still some spacing issues on Mortem's diff, after update, I am going to qualify this.
Topic Starter
Lethargy

Wafu wrote:

There were still some spacing issues on Mortem's diff, after update, I am going to qualify this.
Updated.
Wafu
Qualified
Topic Starter
Lethargy

Wafu wrote:

Qualified
Thanks later.
Nomination Assessment Team

Disqualification Notice



This has been disqualified upon request by the mapper or nominating nominator within 12 hours after qualification. Please ensure to make your adjustments and then you are free to requalify it.

###0
Zerss
no kds

I just took a look at your map, and, I've noticed that, in Hard, this last note (01:16:594 (12) -) doesn't have the NC like the Normal diff
Topic Starter
Lethargy

Z e r s s wrote:

no kds

I just took a look at your map, and, I've noticed that, in Hard, this last note (01:16:594 (12) -) doesn't have the NC like the Normal diff
Might as well just add it, thanks for suggestion!
Krfawy
#CHMURECZKA
Wafu
Requalified!
meii18
Congratulations again!
Topic Starter
Lethargy
Thanks later again!
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