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Scandal - Departure (Short Version)

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Total Posts
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Topic Starter
AwisaRawwrrr
This beatmap was submitted using in-game submission on Wednesday, July 15, 2015 at 6:53:23 PM

Artist: Scandal
Title: Departure (Short Version)
Source: SCANDAL (Japanese Band)
Tags: scandal departure haruna ono mami sasazaki tomomi ogawa rina suzuki iamMrGreen
BPM: 125
Filesize: 2922kb
Play Time: 02:27
Difficulties Available:
  1. Hard (2.93 stars, 253 notes)
  2. iamMrGreen's Easy (1.36 stars, 113 notes)
  3. Normal (2.07 stars, 185 notes)
Download: Scandal - Departure (Short Version)
Information: Scores/Beatmap Listing
---------------
Available Difficulties:

Easy: 100% - iamMrGreen
Normal: 100% - Me
Hard: 100% - Me

Changelog:
SPOILER
(06/13/15)
- Uploaded the 3 beatmap itself. (Easy, Normal, & Hard)
- Trying to finish Normal and Hard by tweaking its hitsound
(06/14/15)
- Finished 3 difficulties
(06/16/2015)
- Added different backgrounds
- Resnaped some sliders and hit circles in Haruna's Normal and Rina's Hard
(06/28/2015)
- Resnapped some sliders and hit circles
- Fixed timing especially Kiai's starting and ending
- Remapped Rina's Hard
(06/30/2015)
- Added and fixed hit circle pattern in Rina's Hard
(07/04/2015)
EASY:
- Added some Hit Circles.
- Changed Distance Spacing to x1.1
NORMAL:
- Changed some pattern especially the lopped one.
- Changed Distance Spacing to x1.3
HARD:
- Changed Pattern and Fixed Streams
(07/05/2015)
- Some patterns are changed.
(07/15/2015)
- Renamed beatmap to iamMrGreen's Easy, Normal, and Hard
- Improved Hard Diff.

Lovely Modder/s ^^
SPOILER
iamMrGreen - For working Easy Map (Has a problem as he register his account.)
Rush_FTK - For further modding
-AKiTOSHi- - For further modding
Darkxell_mc - For futher modding
Sakaue Nachi - For futher modding
gorgonzoler - For futher modding

© To the owner of picture ^o^

-----
Need some people for further modding in this map :/

Apparently, this is my 2nd beatmap. The first one didn't worked out well.
Hope you'll enjoy this ^^
Have a good day :D

PS: I know, I'm new in beatmapping so don't be harsh on me. I'm here to work with your help. So I, myself, must improve. Thanks ~
©AwisaRawwrrr!
[GB]Rush_FTK
I will post my mod in no more 2 days.
I little tired :o

EDIT:
Mod
[General]
+- Opinion:
- About diff name:i believe that using "xxx's yyy" is a implication that the guest diff yyy is made by xxx.(xxx yyy is two string.)so since it's not that means,could you change the diff name to "xxx(yyy)"?(e.p.:Tomomi(Easy))
- Set Kiai time to "01:38:420~01:53:300" and "01:53:780~02:15:500" is more suit for this map.
- add collab diff mapper at your mapset's tags.

[Tomomi(iamMrGreen's Easy)]
+- Suggestion:
- (screenshot)Check AiMod.you'd better follow distance snap in all over the map in easy diff.so that novice can play this mapset easier.

+- Opinion:
- 00:39:860 (2) I think you can divide this slider to a circle in 00:39:860 and a slider between 00:40:820 ~ 00:41:780, then NC at 00:40:820. these three note are not in the same group. the later two are combine more stronger with 00:42:260 (3,4). so please divided them up.
- 00:48:020 (1) Begin 00:48:500 rathan than 00:48:020. 00:48:020 and 00:48:500~00:51:380 are in the same group.
- 01:34:100 (1) Begin 01:34:580 rathan than 01:37:460. Becasue form 01:34:580, the background music's volume is suddenly lower and become stronger as times flow.
- 02:01:460 (3,1) NC former rather than later. 02:01:460 is the next sentence's begin.

[Haruna(Normal)]
+- Opinion:
- 00:36:260 (1) Use two circle rather than a slider there. the two notes you are followed are the same stronge(one is clap,the other is cymbal).I consider use two circle to proformance these two stress notes there.
- 00:36:980 (2) NC here since there is the main rhythm's begin.
- 00:38:660 (1,2) NC later rather than former.the new part rhythm begin in late
- 00:43:700 (3) Change it to a slider which end uo at 00:44:180. You follow the drum at 00:42:740 (1), so you should also follow there to keep consistent.
- It seemed a little in a mess that in 00:51:860 ~ 01:22:100. I don't know which you are follow, vocal? or background music? or drum?in normal diff,do not follow more than 1 sound.It will make beginner player confused.
- 01:10:340 (4) This slider should end up at 01:10:820.since there are equally same between 01:10:340~01:10:580 and 01:10:580~01:10:820.
- 01:30:980 (4) Delete this note since it's not obvious drum, In this part, i suggest that you just follow vocal, because it's very simple and clearly.
- 01:43:940 (3,4) I have a idea -- to make it to a blanket(screenshot).Firstly, i don't think it's a good idea to put two equally slider there. you let the first slider begin at 01:43:940, it's not a stress, the background sound and vocal in 01:44:180 is much stronger than that begin.so as this slider's end.that cause the first slider is too strange.i made like i said, is aim to make there only to follow vocal and simpfy the build,if you want make harder you chan change this long slider to two slider at 01:44:180~01:44:660 and 01:45:140~01:45:378,then add note at 01:44:900.
280,264,103460,1,0,0:0:0:0:
368,240,103700,2,0,P|280:168|184:256,1,240
- 01:45:860 ~ 01:49:460 Also a idea.01:45:860 (1,2,3,4) There are not balance group,through 01:48:020 (4)'s vocal is not same stress as 01:46:820 (2) .and it semmed strange in 01:48:260 (5)'s begin. so i made like this(screenshot1,screenshot2,screenshot3,screenshot4).
64,240,105860,5,0,0:0:0:0:
0,192,106100,2,0,P|24:168|48:160,1,60
72,248,106580,1,0,0:0:0:0:
48,320,106820,1,0,0:0:0:0:
112,360,107060,6,0,P|128:328|112:288,1,60
48,320,107540,1,0,0:0:0:0:
72,248,107780,1,0,0:0:0:0:
24,184,108020,6,0,B|88:168|88:112|144:96|152:40|216:40|216:40|216:40,1,240
328,144,109460,5,0,0:0:0:0:
264,184,109700,1,0,0:0:0:0:
256,192,109940,12,14,113300,0:0:0:0:
- 02:01:460 (2,4) The former slider covered the later slider a little. separate them to make the truck more cleared, so beginner can more easier to read map.
- 02:08:900 (1) "la" begin at 02:09:140, so begin this spinner at 02:09:140.

[Rina(Hard)]
+- Warning:
- Don't set note when no sound time in any situation. or you will be see as overmap, that cause unrank(or dis-qualify).Like 00:29:540 (2),there are no sound in the slider's beginning.Also in00:30:500 (4). In fact,that overmap also let player confused, because these overmap is not suit the music's rhythm.

+- Opinion:
- 00:36:980 (3,4,5) plz use circle there.Firstly, there stress are equally.Secondly, using slider there are too easy for hard mode.
- 00:44:180 , 00:44:420 add note there, there are obvious drum sounds, no reason not to pick them. (00:48:020 and others are the same)
- 00:51:620, 00:51:860 ,00:51:980 Why not pick them up..

So others are not check.If you want this map ranked,i suggest that you can play more ranked map's hard diff, then remap this diff.when you finish remap,msg me to recheck.
A hard diff is not simple to add up OD and drain CZ.

Anyway it's good map and thanks to bring this wonderful songs to us. Good luck:)
Topic Starter
AwisaRawwrrr

Rush_FTK wrote:

I will post my mod in no more 2 days.
I little tired :o

EDIT:
Mod
[General]
+- Opinion:
- About diff name:i believe that using "xxx's yyy" is a implication that the guest diff yyy is made by xxx.(xxx yyy is two string.)so since it's not that means,could you change the diff name to "xxx(yyy)"?(e.p.:Tomomi(Easy)) I prefer not to change difficulties name. Thanks anyway.
- Set Kiai time to "01:38:420~01:53:300" and "01:53:780~02:15:500" is more suit for this map. Changed from 01:53:780 - 02:12:500 Instead of 02:15:500
- add collab diff mapper at your mapset's tags. Done~

[Tomomi(iamMrGreen's Easy)]
+- Suggestion:
- (screenshot)Check AiMod.you'd better follow distance snap in all over the map in easy diff.so that novice can play this mapset easier. Changed Grid setting to 3 for more precise distance over notes

+- Opinion:
- 00:39:860 (2) I think you can divide this slider to a circle in 00:39:860 and a slider between 00:40:820 ~ 00:41:780, then NC at 00:40:820. these three note are not in the same group. the later two are combine more stronger with 00:42:260 (3,4). so please divided them up. Yep! Better pattern. Done ~
- 00:48:020 (1) Begin 00:48:500 rathan than 00:48:020. 00:48:020 and 00:48:500~00:51:380 are in the same group.Done ~
- 01:34:100 (1) Begin 01:34:580 rathan than 01:37:460. Becasue form 01:34:580, the background music's volume is suddenly lower and become stronger as times flow.Done ~
- 02:01:460 (3,1) NC former rather than later. 02:01:460 is the next sentence's begin. Checked. Changed the NC

[Haruna(Normal)]
+- Opinion:
- 00:36:260 (1) Use two circle rather than a slider there. the two notes you are followed are the same stronge(one is clap,the other is cymbal).I consider use two circle to proformance these two stress notes there. Checked and Changed slider to 2 hit circles
- 00:36:980 (2) NC here since there is the main rhythm's begin.Done ~
- 00:38:660 (1,2) NC later rather than former.the new part rhythm begin in late
- 00:43:700 (3) Change it to a slider which end uo at 00:44:180. You follow the drum at 00:42:740 (1), so you should also follow there to keep consistent.Changed into slider to keep it consistent.
- It seemed a little in a mess that in 00:51:860 ~ 01:22:100. I don't know which you are follow, vocal? or background music? or drum?in normal diff,do not follow more than 1 sound.It will make beginner player confused.As I replaced the circle to slider ( same format in 00:51:380 ), the slider overlapped to another slider. So basically, I deleted the slider next to 00:51:380.
- 01:10:340 (4) This slider should end up at 01:10:820.since there are equally same between 01:10:340~01:10:580 and 01:10:580~01:10:820.Changed into hit circle than slider
- 01:30:980 (4) Delete this note since it's not obvious drum, In this part, i suggest that you just follow vocal, because it's very simple and clearly.Yep. Sorry for adding that.
- 01:43:940 (3,4) I have a idea -- to make it to a blanket(screenshot).Firstly, i don't think it's a good idea to put two equally slider there. you let the first slider begin at 01:43:940, it's not a stress, the background sound and vocal in 01:44:180 is much stronger than that begin.so as this slider's end.that cause the first slider is too strange.i made like i said, is aim to make there only to follow vocal and simpfy the build,if you want make harder you chan change this long slider to two slider at 01:44:180~01:44:660 and 01:45:140~01:45:378,then add note at 01:44:900. Followed the harder one.
280,264,103460,1,0,0:0:0:0:
368,240,103700,2,0,P|280:168|184:256,1,240
- 01:45:860 ~ 01:49:460 Also a idea.01:45:860 (1,2,3,4) There are not balance group,through 01:48:020 (4)'s vocal is not same stress as 01:46:820 (2) .and it semmed strange in 01:48:260 (5)'s begin. so i made like this(screenshot1,screenshot2,screenshot3,screenshot4). Same pattern as yours but different positions
64,240,105860,5,0,0:0:0:0:
0,192,106100,2,0,P|24:168|48:160,1,60
72,248,106580,1,0,0:0:0:0:
48,320,106820,1,0,0:0:0:0:
112,360,107060,6,0,P|128:328|112:288,1,60
48,320,107540,1,0,0:0:0:0:
72,248,107780,1,0,0:0:0:0:
24,184,108020,6,0,B|88:168|88:112|144:96|152:40|216:40|216:40|216:40,1,240
328,144,109460,5,0,0:0:0:0:
264,184,109700,1,0,0:0:0:0:
256,192,109940,12,14,113300,0:0:0:0:
- 02:01:460 (2,4) The former slider covered the later slider a little. separate them to make the truck more cleared, so beginner can more easier to read map. Moved
- 02:08:900 (1) "la" begin at 02:09:140, so begin this spinner at 02:09:140. Done ~

[Rina(Hard)]
+- Warning:
- Don't set note when no sound time in any situation. or you will be see as overmap, that cause unrank(or dis-qualify).Like 00:29:540 (2),there are no sound in the slider's beginning.Also in00:30:500 (4). In fact,that overmap also let player confused, because these overmap is not suit the music's rhythm. Remapped Rina's Hard

Anyway it's good map and thanks to bring this wonderful songs to us. Good luck:)
Thanks for modding. Anyway, may I ask you what's the best Difficulty (Hp drain, circle size, approach rate, and overall difficulty) in these maps?
[GB]Rush_FTK
Re-reply No kds. thx.

AwisaRawwrrr wrote:

Rush_FTK wrote:

EDIT:
[General]
+- Opinion:
- About diff name:i believe that using "xxx's yyy" is a implication that the guest diff yyy is made by xxx.(xxx yyy is two string.)so since it's not that means,could you change the diff name to "xxx(yyy)"?(e.p.:Tomomi(Easy)) I prefer not to change difficulties name. Thanks anyway.

- Set Kiai time to "01:38:420~01:53:300" and "01:53:780~02:15:500" is more suit for this map. Changed from 01:53:780 - 02:12:500 Instead of 02:15:500

Oh maybe there is something wrong in my input.i'm sorry for that.
Thanks for modding. Anyway, may I ask you what's the best Difficulty (Hp drain, circle size, approach rate, and overall difficulty) in these maps?


Er...It depends on the maps.there are some maps i think it have enough high quility:
(Pending)Nightwish - Last Ride of the Day by T-Mac
Also, Lot's of ranked map (especially ranked recently) have good enough quility
like CircusP - Goodbye by neonat
SHK - Identity Part 5 by [Twinkle]
(I don't know these mapper.but their map is quite good enough.You can try to ask them for help, mapper are all warm-hearted so they will kindly help you :))

In my opinion, a mapset, not only a hard diff, at least can show the music's rhythm correctly. that means you should decide which sound you can catch and which is not.
It's a hard choice, and i can't describe it clearly.You will get a general idea about it as you see and play more ranked map.
Good luck!
mod
[Rina's Hard]
+- Suggestion:
- In the start part, there are all 1/2 snap notes. Player will feel just click per 1/2 snap rather than play a music.i think some unimportant sounds can ignored.like 00:40:100 (6) ,maybe ride cymbal sound is not so important, follow it will broken main sound rhythm,so you can ignore it,just replace 00:39:860 (5,6) to a slider is enough.Another sample is 00:42:980 (2), it's must followed?Not followed will be better? You can ask yourself as you mapping.
- Also,Some obvious sound should followed, like 00:44:540,it can stressed the new part begin.
- You can also control the object's direct (or player's mouse truck) more suit for pitch change.in 00:40:820 ~ 00:42:260, if i made , i will made like this (screenshot)in 00:40:820 (1) ,the music's pitch higher,so let the mouse up,in 00:41:780 (3), the music's pitch lower, so let mouse down.(just a example, you can also made as you like). It not must, but if you do that some times, your mapset can proformance the music better.

So the map is improve,but still need lot's of change, Sorry but,would you like to remap again?;w; I will countinue attention this mapset until you give up or this map ranked.
Topic Starter
AwisaRawwrrr

Rush_FTK wrote:

Re-reply No kds. thx.

Rush_FTK wrote:

EDIT:
[General]
+- Opinion:
- About diff name:i believe that using "xxx's yyy" is a implication that the guest diff yyy is made by xxx.(xxx yyy is two string.)so since it's not that means,could you change the diff name to "xxx(yyy)"?(e.p.:Tomomi(Easy)) I prefer not to change difficulties name. Thanks anyway.

- Set Kiai time to "01:38:420~01:53:300" and "01:53:780~02:15:500" is more suit for this map. Changed from 01:53:780 - 02:12:500 Instead of 02:15:500

Oh maybe there is something wrong in my input.i'm sorry for that.



Er...It depends on the maps.there are some maps i think it have enough high quility:
(Pending)Nightwish - Last Ride of the Day by T-Mac
Also, Lot's of ranked map (especially ranked recently) have good enough quility
like CircusP - Goodbye by neonat
SHK - Identity Part 5 by [Twinkle]
(I don't know these mapper.but their map is quite good enough.You can try to ask them for help, mapper are all warm-hearted so they will kindly help you :))

In my opinion, a mapset, not only a hard diff, at least can show the music's rhythm correctly. that means you should decide which sound you can catch and which is not.
It's a hard choice, and i can't describe it clearly.You will get a general idea about it as you see and play more ranked map.
Good luck!
mod
[Rina's Hard]
+- Suggestion:
- In the start part, there are all 1/2 snap notes. Player will feel just click per 1/2 snap rather than play a music.i think some unimportant sounds can ignored.like 00:40:100 (6) ,maybe ride cymbal sound is not so important, follow it will broken main sound rhythm,so you can ignore it,just replace 00:39:860 (5,6) to a slider is enough.Another sample is 00:42:980 (2), it's must followed?Not followed will be better? You can ask yourself as you mapping.
- Also,Some obvious sound should followed, like 00:44:540,it can stressed the new part begin.
- You can also control the object's direct (or player's mouse truck) more suit for pitch change.in 00:40:820 ~ 00:42:260, if i made , i will made like this (screenshot)in 00:40:820 (1) ,the music's pitch higher,so let the mouse up,in 00:41:780 (3), the music's pitch lower, so let mouse down.(just a example, you can also made as you like). It not must, but if you do that some times, your mapset can proformance the music better.

So the map is improve,but still need lot's of change, Sorry but,would you like to remap again?;w; I will countinue attention this mapset until you give up or this map ranked.


Yep. Sorry cause I overused the hitcircle. Well, Anyway, I'm remapping it again. ^^ I'll try to update it in few hours ~
EDIT:
Updated Rina's Hard
[GB]Rush_FTK
Future modding as i said.No kds.
mod
[General]
+- Opinion:
- 36500,480,4,2,0,60,1,0 What is aim to add this timing points ?I'm not sure if keeps it or not.

[Rina's Hard]
+- Suggestion:
- Maybe you can increase the SV to increase the difficult, also, it's more easy to shape.
- 01:23:060 ~ 01:33:620: It semmed that the volce's speed slow down in this part, so maybe using inherited points to slow down the SV a little is better?

+- Opinion:
- 00:36:260 (1) I think you can use two circle better?since there are all downbeat. using a short slider semmed a little strange?
- 00:40:580 (1) It's not a obvious sound so...maybe not NC there better? I'm not sure.
- 00:41:540 (2,3) I'm worry about if you used too much "circle + 1 snap slider" there ... Why not try some new combine? For example,this one:(screencshot)
- 00:50:420 (5,6,7) Maybe you can catch the drum sound there, because it's more stronge and , you have catch the main rhythm for a long time.
- 00:58:580 (10) Maybe Reverse this note is better?(Ctrl + G)Firstly,the voice's pitch relevancy (PR) is slow down here. Secondly, the mouse truck seemed a little weird, turn over it semmed better i think.
- 01:00:020 ~ 01:02:180 I don't know what you are following there...I think follow voice is better? I thought a idea:
(screenshot1,screenshot2,screenshot3)
So..01:02:420 (2)is keep it was becasue i think it's pretty good.others changed.
First of all, in this part, the background music is just drum and hi-hit sounds per 1/2 snap,and they are totally no change in this part, so maybe follow the voice's pitch is a better choice.
General,the PR change in this part is like this:screenshot.so in the first 4 circle, I use distance change to show the pitch change slightly more, and the other 5 circle's, though it's no particular change, i make a shape that you can usually see in some other hard diff map.
the last slider is just used aim to let mouse truck more comfortable.
144,120,60020,5,4,0:0:0:0:
288,36,60260,1,0,0:0:0:0:
176,100,60500,1,0,0:0:0:0:
252,56,60740,1,0,0:0:0:0:
296,204,60980,1,0,0:0:0:0:
352,56,61220,1,0,0:0:0:0:
212,148,61460,1,0,0:0:0:0:
368,152,61700,1,0,0:0:0:0:
404,124,61940,6,0,P|440:116|464:76,1,80,0|0,0:0|0:0,0:0:0:0:
- 01:22:580 ~ 01:22:940 I think it's fine to follow these 4 drum sound.It's already the hardest diff.
- 01:23:300 (2,3,4,5) A little weird ? Looks no obvious problem but I'm feeling not good in this part.
- 01:26:420 (1) Also like above, I think it's a good choice to follow drum sound's here.
- 01:34:100 ~ 01:38:300 It's a very nice idea, and when saw it, a new idea came up into my mind:
196,72,94100,5,0,0:0:0:0:
152,80,94220,1,0,0:0:0:0:
124,104,94340,1,0,0:0:0:0:
80,192,94580,5,0,0:0:0:0:
424,192,94820,1,0,0:0:0:0:
128,252,95060,5,0,0:0:0:0:
376,136,95300,1,0,0:0:0:0:
192,288,95540,5,2,0:0:0:0:
312,96,95780,1,2,0:0:0:0:
260,300,96020,5,2,0:0:0:0:
240,80,96260,1,2,0:0:0:0:
328,260,96500,5,6,0:0:0:0:
180,128,96980,1,6,0:0:0:0:
256,192,97460,1,6,0:0:0:0:
60,196,97700,5,0,0:0:0:0:
96,96,97940,1,0,0:0:0:0:
124,68,98060,1,0,0:0:0:0:
160,56,98180,1,0,0:0:0:0:
192,52,98300,1,0,0:0:0:0:
(screenshot1,screenshot2)
So same as your opinion, i control the distance to proformance the music gradually stronger.By the way, 01:36:500 (1), these 3 drum (and voice) sound is divided clearly, so use a slider there maybe a little unsuit.Follow the drum sound's reason, is also like above.
If you consider the difficult (the above idea is too hard for just a hard diff),here is a easier version
(screenshot1,screenshot2)
256,64,94100,5,0,0:0:0:0:
224,76,94220,1,0,0:0:0:0:
192,96,94340,1,0,0:0:0:0:
148,192,94580,5,0,0:0:0:0:
352,192,94820,1,0,0:0:0:0:
176,244,95060,5,0,0:0:0:0:
328,136,95300,1,0,0:0:0:0:
228,276,95540,5,2,0:0:0:0:
280,100,95780,1,2,0:0:0:0:
284,260,96020,5,2,0:0:0:0:
224,112,96260,1,2,0:0:0:0:
328,220,96500,5,6,0:0:0:0:
192,164,96980,1,6,0:0:0:0:
260,192,97460,1,6,0:0:0:0:
176,140,97700,5,0,0:0:0:0:
120,56,97940,1,0,0:0:0:0:
160,40,98060,1,0,0:0:0:0:
200,40,98180,1,0,0:0:0:0:
236,56,98300,1,0,0:0:0:0:
These two idea still play a little weird ;w;,you can keep it as it was to make sure play comfortable.
- 01:49:460 (1) It semmed like you are lazy there so you still use a Spinner there.
- 02:11:060 (1) You have followed drum sounds in 02:09:620 (1,2,3,1,2,3) , so countinue follow drum is also ok.if you consider the difficult, keep it as it was.
At least in my opinion the mapset improve a lot.good luck to you and wish your map ranked one day~
Topic Starter
AwisaRawwrrr

Rush_FTK wrote:

Future modding as i said.No kds.
mod
[General]
+- Opinion:
- 36500,480,4,2,0,60,1,0 What is aim to add this timing points ?I'm not sure if keeps it or not. - Oh. Didn't notice that. Thanks ~

[Rina's Hard]
+- Suggestion:
- Maybe you can increase the SV to increase the difficult, also, it's more easy to shape. What does SV mean?
- 01:23:060 ~ 01:33:620: It semmed that the volce's speed slow down in this part, so maybe using inherited points to slow down the SV a little is better? - Added Inherited part at 01:23:060 - x0.80 and end at 01:34:100 - back to x1.00

+- Opinion:
- 00:36:260 (1) I think you can use two circle better?since there are all downbeat. using a short slider semmed a little strange? - Changed ~
- 00:40:580 (1) It's not a obvious sound so...maybe not NC there better? I'm not sure. - Yep. Seems like
- 00:41:540 (2,3) I'm worry about if you used too much "circle + 1 snap slider" there ... Why not try some new combine? For example,this one:(screencshot) - Added ~
- 00:50:420 (5,6,7) Maybe you can catch the drum sound there, because it's more stronge and , you have catch the main rhythm for a long time. - Okay ~
- 00:58:580 (10) Maybe Reverse this note is better?(Ctrl + G)Firstly,the voice's pitch relevancy (PR) is slow down here. Secondly, the mouse truck seemed a little weird, turn over it semmed better i think.
- 01:00:020 ~ 01:02:180 I don't know what you are following there...I think follow voice is better? I thought a idea:
(screenshot1,screenshot2,screenshot3)
So..01:02:420 (2)is keep it was becasue i think it's pretty good.others changed.
First of all, in this part, the background music is just drum and hi-hit sounds per 1/2 snap,and they are totally no change in this part, so maybe follow the voice's pitch is a better choice.
General,the PR change in this part is like this:screenshot.so in the first 4 circle, I use distance change to show the pitch change slightly more, and the other 5 circle's, though it's no particular change, i make a shape that you can usually see in some other hard diff map.
the last slider is just used aim to let mouse truck more comfortable.
144,120,60020,5,4,0:0:0:0:
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- 01:22:580 ~ 01:22:940 I think it's fine to follow these 4 drum sound.It's already the hardest diff. - Added ~
- 01:23:300 (2,3,4,5) A little weird ? Looks no obvious problem but I'm feeling not good in this part. - Tried to change
- 01:26:420 (1) Also like above, I think it's a good choice to follow drum sound's here. Thanks ~
- 01:34:100 ~ 01:38:300 It's a very nice idea, and when saw it, a new idea came up into my mind:
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160,56,98180,1,0,0:0:0:0:
192,52,98300,1,0,0:0:0:0:
(screenshot1,screenshot2)
So same as your opinion, i control the distance to proformance the music gradually stronger.By the way, 01:36:500 (1), these 3 drum (and voice) sound is divided clearly, so use a slider there maybe a little unsuit.Follow the drum sound's reason, is also like above.
If you consider the difficult (the above idea is too hard for just a hard diff),here is a easier version
(screenshot1,screenshot2)
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These two idea still play a little weird ;w;,you can keep it as it was to make sure play comfortable. - Pattern like first one ^^
- 01:49:460 (1) It semmed like you are lazy there so you still use a Spinner there.Yeah. I am XD
- 02:11:060 (1) You have followed drum sounds in 02:09:620 (1,2,3,1,2,3) , so countinue follow drum is also ok.if you consider the difficult, keep it as it was.All right ~
At least in my opinion the mapset improve a lot.good luck to you and wish your map ranked one day~
Thanks ~ Updated the map again xD
[GB]Rush_FTK
re-reply about your opinion about answer my hard diff.
recheck

AwisaRawwrrr wrote:

Rush_FTK wrote:

Future modding as i said.No kds.
[General]
[Rina's Hard]
+- Suggestion:
- Maybe you can increase the SV to increase the difficult, also, it's more easy to shape. What does SV mean?
Slider Velocity, you can also understand as "the ball in the slider's speed".

+- Opinion:
- 00:58:580 (10) Maybe Reverse this note is better?(Ctrl + G)Firstly,the voice's pitch relevancy (PR) is slow down here. Secondly, the mouse truck seemed a little weird, turn over it semmed better i think.
- 01:00:020 ~ 01:02:180 I don't know what you are following there...I think follow voice is better? I thought a idea:
(screenshot1,screenshot2,screenshot3)
So..01:02:420 (2)is keep it was becasue i think it's pretty good.others changed.
First of all, in this part, the background music is just drum and hi-hit sounds per 1/2 snap,and they are totally no change in this part, so maybe follow the voice's pitch is a better choice.
General,the PR change in this part is like this:screenshot.so in the first 4 circle, I use distance change to show the pitch change slightly more, and the other 5 circle's, though it's no particular change, i make a shape that you can usually see in some other hard diff map.
the last slider is just used aim to let mouse truck more comfortable.
144,120,60020,5,4,0:0:0:0:
288,36,60260,1,0,0:0:0:0:
176,100,60500,1,0,0:0:0:0:
252,56,60740,1,0,0:0:0:0:
296,204,60980,1,0,0:0:0:0:
352,56,61220,1,0,0:0:0:0:
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404,124,61940,6,0,P|440:116|464:76,1,80,0|0,0:0|0:0,0:0:0:0:

So..Your opinion about these two mod?
Thanks ~ Updated the map again xD
01:34:580 (1,2,1,2,1,2,1,2,1,2,3) - I made these as a ellipse rather than round is on purpose, to emphasize the stronge sound in 01:36:500 (1,2,3) .
also,the mouse truck in 01:34:100 (1,2,3,1) is a little weird.

PS:When recieved the mod about Guest Diff ,tell GDer's and let he/she read the mod and decide accept or not.they will give you update version if he/she change his/her map. you needn't read the mod for their or manage their diff.
Forgot to tell you delete the old one,now there semmed in a mess: http://puu.sh/iI9sa/0104083db1.jpg
copy these to replace the old one to fix
osu file format v14

[General]
AudioFilename: Scandal - Departure short ver..mp3
AudioLeadIn: 0
PreviewTime: 24020
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 90260,132980
DistanceSpacing: 1.6
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Departure (Short Version)
TitleUnicode:Departure (Short Version)
Artist:Scandal
ArtistUnicode:Scandal
Creator:AwisaRawwrrr
Version:Rina's Hard
Source:SCANDAL (Japanese Band)
Tags:scandal departure haruna ono mami sasazaki tomomi ogawa rina suzuki iamMrGreen
BeatmapID:718331
BeatmapSetID:323123

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Scandal Departure Pic ayami_shizuka 2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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424,288,106580,1,0,0:0:0:0:
352,224,106820,1,0,0:0:0:0:
352,288,107060,2,0,L|260:288,1,70.4000021484376
200,288,107540,1,0,0:0:0:0:
200,288,107780,1,0,0:0:0:0:
184,200,108020,1,0,0:0:0:0:
184,200,108260,1,0,0:0:0:0:
256,168,108500,1,0,0:0:0:0:
340,168,108740,2,0,L|424:168,1,70.4000021484376
84,184,109460,5,8,0:0:0:0:
252,56,109700,1,8,0:0:0:0:
140,140,109940,2,0,L|212:88,1,70.4000021484376,4|2,0:0|0:0,0:0:0:0:
136,236,110420,1,8,0:0:0:0:
296,108,110660,1,8,0:0:0:0:
188,192,110900,2,0,L|252:144,1,70.4000021484376,4|2,0:0|0:0,0:0:0:0:
256,68,111380,5,0,0:0:0:0:
368,300,111620,1,0,0:0:0:0:
152,296,111860,1,0,0:0:0:0:
256,192,112100,5,8,0:0:0:0:
180,184,112340,1,8,0:0:0:0:
180,228,112580,5,0,0:0:0:0:
216,264,112700,1,0,0:0:0:0:
256,280,112820,1,0,0:0:0:0:
300,260,112940,1,0,0:0:0:0:
328,224,113060,1,0,0:0:0:0:
328,176,113180,1,8,0:0:0:0:
296,136,113300,1,0,0:0:0:0:
244,128,113420,1,0,0:0:0:0:
208,148,113540,1,0,0:0:0:0:
304,276,113780,5,4,0:0:0:0:
248,228,114020,2,0,L|172:160,1,80
232,120,114500,1,0,0:0:0:0:
292,168,114740,2,0,L|352:224,1,80
400,168,115220,1,0,0:0:0:0:
204,184,115460,5,0,0:0:0:0:
264,120,115700,2,0,P|300:180|240:268,1,160,0|8,0:0|0:0,0:0:0:0:
204,184,116420,1,8,0:0:0:0:
156,120,116660,2,0,P|120:216|156:260,1,160,8|0,0:0|0:0,0:0:0:0:
204,184,117380,1,0,0:0:0:0:
196,256,117620,6,0,P|200:288|256:324,1,80
256,232,118100,2,0,P|280:260|340:272,1,80
272,168,118580,2,0,P|312:176|356:152,1,80
232,108,119060,2,0,P|256:104|300:68,1,80
364,104,119540,2,0,P|432:68|512:120,1,160
436,160,120260,1,0,0:0:0:0:
436,160,120500,1,0,0:0:0:0:
120,128,120980,5,0,0:0:0:0:
116,140,121100,1,0,0:0:0:0:
112,152,121220,2,0,P|160:196|208:188,1,80,0|4,0:0|0:0,0:0:0:0:
216,152,121700,1,0,0:0:0:0:
252,104,121940,2,0,P|288:100|332:132,1,80
264,172,122420,1,0,0:0:0:0:
208,224,122660,2,0,P|240:248|300:228,1,80
304,168,123140,5,0,0:0:0:0:
304,160,123380,2,0,B|368:160|368:160|368:288,1,160
368,320,124100,2,0,B|304:320|304:320|304:224,1,160
232,216,124820,5,0,0:0:0:0:
160,216,125060,1,0,0:0:0:0:
160,216,125300,2,0,B|48:216|48:216,1,80,4|0,0:0|0:0,0:0:0:0:
40,168,125780,1,0,0:0:0:0:
40,96,126020,1,0,0:0:0:0:
88,56,126260,2,0,B|180:56,1,80
168,128,126740,1,0,0:0:0:0:
240,64,126980,1,0,0:0:0:0:
240,200,127220,1,0,0:0:0:0:
336,128,127460,1,14,0:0:0:0:
400,184,127700,5,0,0:0:0:0:
384,208,127820,1,0,0:0:0:0:
368,232,127940,1,0,0:0:0:0:
352,256,128060,1,0,0:0:0:0:
336,272,128180,1,0,0:0:0:0:
328,288,128300,1,0,0:0:0:0:
336,280,128420,2,0,B|240:344|240:344|112:280,1,240,0|4,0:0|0:0,0:0:0:0:
56,232,129620,5,10,0:0:0:0:
128,160,129860,1,10,0:0:0:0:
184,88,130100,1,10,0:0:0:0:
208,160,130340,5,10,0:0:0:0:
136,232,130580,1,10,0:0:0:0:
56,304,130820,1,10,0:0:0:0:
304,320,131060,5,8,0:0:0:0:
344,300,131180,1,8,0:0:0:0:
372,260,131300,1,8,0:0:0:0:
368,140,131540,5,8,0:0:0:0:
340,96,131660,1,10,0:0:0:0:
304,72,131780,1,8,0:0:0:0:
216,72,132020,1,8,0:0:0:0:
184,96,132140,1,10,0:0:0:0:
164,136,132260,1,14,0:0:0:0:
316,224,132500,5,8,0:0:0:0:
320,228,132620,1,2,0:0:0:0:
316,224,132740,1,8,0:0:0:0:
272,296,132980,6,0,P|168:328|120:280,1,160
200,224,133700,1,0,0:0:0:0:
296,160,133940,2,0,P|200:120|136:144,1,160
256,40,134660,1,0,0:0:0:0:
336,64,134900,2,0,P|384:64|416:104,2,80
336,168,135620,1,0,0:0:0:0:
384,256,135860,2,0,P|280:272|232:240,1,160
124,264,136580,5,0,0:0:0:0:
16,216,136820,6,0,P|48:128|128:88,1,160
144,184,137540,1,0,0:0:0:0:
256,240,137780,2,0,P|264:152|208:104,1,160
384,192,138500,1,0,0:0:0:0:
336,272,138740,2,0,P|384:288|480:232,1,160
384,192,139460,1,0,0:0:0:0:
432,104,139700,2,0,P|344:104|280:176,1,160
288,260,140420,5,0,0:0:0:0:
280,280,140540,1,0,0:0:0:0:
272,296,140660,2,0,P|168:328|120:280,1,160
200,224,141380,1,0,0:0:0:0:
296,160,141620,2,0,P|200:120|136:144,1,160
256,40,142340,1,0,0:0:0:0:
336,64,142580,2,0,P|384:64|416:104,2,80
336,168,143300,1,0,0:0:0:0:
384,256,143540,2,0,P|280:272|232:240,1,160
124,264,144260,5,0,0:0:0:0:
256,192,144500,12,4,147380,0:0:0:0:
Good luck :)

EDIT:
seemed not in a mess now. my other comment is keep it was.plz read it.

EDIT2:

AwisaRawwrrr wrote:

[Rina's Hard]
- 01:34:580 (1,2,1,2,1,2,1,2,1,2,3) - I made these as a ellipse rather than round is on purpose, to emphasize the stronge sound in 01:36:500 (1,2,3) .
also,the mouse truck in 01:34:100 (1,2,3,1) is a little weird. I thought it was the same. What do you mean by 01:34:100 (1,2,3,1) mouse track is a little weird there?
1) I thought it was the same:
(01:34:580 (1,2,1,2,1,2,1,2) )Yes they are general same, but the drum is more stronger as time's flow, in the 01:36:500 (1,2,3) is the strongest drum sound. just because that slight different i design like that.
2) What do you mean by 01:34:100 (1,2,3,1) mouse track is a little weird there?
Just play uncomfortable in that part... maybe i'm feeling wrong. :o

EDIT 3:

AwisaRawwrrr wrote:

[Update 2]
SPOILER
  1. 01:34:580 (1,2,1,2,1,2,1,2,1,2,3) - Patterned as ellipse, as you said. Also, Mouse is hard to move when the pattern is circle.
    I have no idea... maybe they are too far from each other, anyway this is just a hard diff.
  2. 02:11:060 - Please check this pattern if it's all right ^^ Thanks again ~
Yep,at least i think, that is pretty good, cool. 8-)

- AwisaRawwrrr!
Topic Starter
AwisaRawwrrr
Seems Too late to realize that. anyway, i reupdated it few mins ago. check it out again. :)

EDIT:

Luckily, i have back up of the one that does not in a mess. could you please recheck it? thanks ^^

- Yep. I know that. But i lack of experience regarding the patterns itself that's why i tried to listen first on that. If the sound is accurate then i'll accept it. If not, then no.
- Opinion about that mods? It's pretty good. I just copied some of the pattern you recommend but not exactly as it is.

[Rina's Hard]
SPOILER
- 01:34:580 (1,2,1,2,1,2,1,2,1,2,3) - I made these as a ellipse rather than round is on purpose, to emphasize the stronge sound in 01:36:500 (1,2,3) .
also,the mouse truck in 01:34:100 (1,2,3,1) is a little weird. I thought it was the same. What do you mean by 01:34:100 (1,2,3,1) mouse track is a little weird there?

[Regarding about those mods:]
SPOILER
  1. 00:58:580 (10) Maybe Reverse this note is better?(Ctrl + G)Firstly,the voice's pitch relevancy (PR) is slow down here. Secondly, the mouse truck seemed a little weird, turn over it seemed better i think. Yep you're right. BTW, Forgot to place my feedback. I've done it. I just regret to type my opinion here
  2. 01:00:020 ~ 01:02:180 I don't know what you are following there...I think follow voice is better? I thought a idea:
    (screenshot1,screenshot2,screenshot3) - Same as this ^
  3. First of all, in this part, the background music is just drum and hi-hit sounds per 1/2 snap,and they are totally no change in this part, so maybe follow the voice's pitch is a better choice.
    General,the PR change in this part is like this:screenshot.so in the first 4 circle, I use distance change to show the pitch change slightly more, and the other 5 circle's, though it's no particular change, i make a shape that you can usually see in some other hard diff map.
    the last slider is just used aim to let mouse truck more comfortable. Haven't checked that one - referring to code you typed below this :3

[Update 2]
SPOILER
  1. 01:34:580 (1,2,1,2,1,2,1,2,1,2,3) - Patterned as ellipse, as you said. Also, Mouse is hard to move when the pattern is circle.
  2. 02:11:060 - Please check this pattern if it's all right ^^ Thanks again ~

- AwisaRawwrrr!
Topic Starter
AwisaRawwrrr

Rush_FTK wrote:

re-reply about your opinion about answer my hard diff.
[Update 2]
SPOILER
  1. 01:34:580 (1,2,1,2,1,2,1,2,1,2,3) - Patterned as ellipse, as you said. Also, Mouse is hard to move when the pattern is circle.
    I have no idea... maybe they are too far from each other, anyway this is just a hard diff. - I see ~
  2. 02:11:060 - Please check this pattern if it's all right ^^ Thanks again ~
Yep,at least i think, that is pretty good, cool. 8-) - Thanks ^o^

- AwisaRawwrrr!
Akitoshi
#modreqs ayy

[General]
*Uncheck "Letterbox during breaks" in Song Setup > Design. (All diff)
*Change your Mp3 File. You need 192kbps before it will be rankable
*Your BG's Resolutions are not same (I dunno if it is necessary but yeah)
*How about your preview point is before the Kiai part??

[Tomomi's Easy]
*Use Distance Spacing (x1.0 or x1.1 is recommended)
*I think your patterns are too linear
*CS = 3??
00:40:820 (1) - It can easily miss by newbs. I bet they will hit it 1/1 beat so use DS.
00:48:020 - Add note?
01:34:100 - Add note?
01:49:460 (1) - How about map this part? if you put the 1/1 note after the spinner in easy~normal is unrankable.
02:09:140 (1,1) - Yes. the 1/1 gap between end of the spinner and the next note.
I dunno if it works, trim your spinner to 02:12:020 -
02:24:020 - Add note here too?

[Haruna's Normal]
*OD, HP, AR = 4
*STILL use Distance Spacing in this diff (around x1.2 I think)
00:59:540 - I heard Drum here so consider to add note here
01:01:700 (4) - I can't get the beat here. since 01:04:340 (1) - is fine
01:24:980 (3,4) - Bad Flow. Consider CTRL + G the 01:24:980 (3) -
01:26:420 (6) - Trim it to 1/1 and add note where the blank has made (I'm talking about 01:27:140 - )
01:28:100 (2) - I can't get the beat here too. Try map here well instead of long-reversed slider
01:34:100 (1,2,3,1,2,3) - It's too harsh for newbs imo
01:38:180 (1) - How about rotate it for better flow?
01:43:220 (2,3) - As I mentioned on the top, use DS.
01:49:940 (1) - Map here instead of spinner.
01:57:860 (4,5) - I can't get the beat here too...
02:06:260 (6,1) - Bad Flow.
02:09:140 - Add note here and start your spinner at 02:09:380 - up to 02:12:020 - since you have notes in 02:12:980 -
02:12:980 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - This part, I know what you did here lol. Don't be lazy, map it without Copy-paste XD
start spinner in 02:24:500 -

[Rina's Hard]
*Still I see copy-pastes kek
*AR = 7
00:37:700 (2) - Make sure that your spacing is balanced with prev. and next.
00:41:540 (2) - ^
00:45:380 (4) - ^
00:49:460 (3) - Two or more reverse in 1/2 is not good nowadays...
01:00:980 (5,6,7,8) - make it near, 2stronk4me4harddiffm8 :v
01:08:420 (2) - Make sure that your spacing is balanced with prev. and next.
01:13:940 (1,2,3,4) - make them further from 01:13:460 (2) -
01:34:820 (2,1,2,1,2,1,2) - "Hard" diff get rekt lol. yes you said it's a Hard diff. but it's too much
01:38:300 (5) - Remove Finish hitsound
01:45:380 (6,7,8,9,10,1) - Stream spacing not balanced
01:51:380 (1,2,3) - nice triangle here. make it near
01:56:420 (3) - 01:57:380 (5) - not balanced with prev. and next.
02:03:140 (1) - stacking with 02:03:380 (2) -
02:07:700 (1,2,3,4,5,6,7) - Fix your streams
02:12:980 (2,3,4,5,6,7,8,1,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1) - Yes you copied it lol. Don't be lazy XD

That's all for me. Since we're from same country, TIWALA LANG. MAGIGING RANKED DIN ANG MGA BEATMAP NATIN. XD

Like my mod?? Please check my Beatmaps too! :D
Yui Ogura - Kawaru Mirai
Shiena Nishizawa - Meaning
[GB]Rush_FTK
No kds since this post is useless for the map

[-AKiTOSHi-] wrote:

*Change your Mp3 File. You need 192kbps before it will be rankable

Ranking Criteria wrote:

The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BN; they will be more than happy to help find an mp3 for you.
Ranking Criteria

This mp3 is 128kbps so the mapper needn't change his/her mp3, if he/she want change mp3 ,he/she should resnap all object and measure offset again.

Other's depend his/her own opinion
Darkxell_mc
Hi, from PM.

Sorry I'm not interested in modding your map because i'm too lazy. Maybe a bit because I don't really enjoy the song too much too, and because I have a crap ton of things to do irl aside of Osu! ... Who knows...

Anyways. Still checked it, it's pretty cool for one of your first maps ^^

A few things I noticed though :

00:36:980 (1) - Move the preview time here? At least put it after the timming point, or time the first part as variable BPM (but good luck on that).

Hard - 01:00:020 (1,2,3,4,5,6,7,8) - That feels weird, and is not really fitted for a Hard diff. Also that's really hard to read because of ar, maybe you don't realize it since you know your pattern by heart by know ^^

Hard - AR 7 maybe?

Hard - 5notes Streams are a bit rough for a hard diff right? I mean, why not, but...

Hard - 01:13:940 (1) - Make a jump here

Hard - 01:15:380 (1) - Same

Hard - 01:18:020 (5) - Move this to 244/280 ?

Hard - 01:34:100 (1,2,1,2,1,2,1,2,1,2,1) - Nope.

Hard - 01:44:900 (5) - Move this further.

Hard - 01:45:980 - Add a note here.

Hard - 01:51:380 (1,2,3) - Nope.

Hard - 01:52:580 (1,2,3,4,5,6,7,8,9) - Open that strem a bit more and move 01:53:780 (1,2) - somewhere where you see it. Maybe also... Streams in hard, really?

Hard - 02:08:420 (7) - Angle that slider at 02:08:660 instead?

Hard - 02:09:380 - Add a note or a triplet here

Hard - 02:16:580 (1) - no nc

Normal - 00:40:820 (1) - No anti jump plz

Normal - 00:43:700 (7,1) - Same, fix position too plz, it might be clipping in the hud in some skins.

Normal - 00:47:300 (6) - make that note closer? prev 1.79 is too much.

Normal - 00:47:540 (7,1) - No anti jump plz,, I'll stop telling you for each one but please fix them.

Normal - 00:55:940 (2) - Pos snap on the slider plz

Normal - 01:12:980 (1,2,3,1,2,3) - Nope.

Normal - 01:20:660 (3,4,5,6) - Maybe try to stay under prev 1.50, this is too much for meh ><

Easy - This is weird... Maybe you should try to distance snap a bit more, godd easy maps are boring. No seriously, that's a way to say things, but you should try to make your map interesting more by using cool sliders patterns and not anti-jump. Easy is harder to map than it seems ^^'
Your spinner placement are a bit off, I think long sliders shoild be better. Also thing should not be approximative, like this slider 02:21:620 (3) - height </troll>.

Anyways. This looks like a mod in the end... >> I guess that's what I get for wandering around on the internet ... ^^'
Sakaue Nachi
M4M REQ by Rush_FTK

[Rina's Hard]
I think cs4 enough
00:37:700 (2,3) - blanket
00:39:620 (6,7) - ^
00:40:820 (1,2) - ^
00:42:740 (5,6,7) - ^
00:44:660 (3,4,5) - ^
00:47:300 (8,9) - ^
00:48:500 (1,2) - ^
00:51:140 (6,7) - ^
01:52:340 (2,1) - wtf,you shoud add a circle here 01:52:460
01:55:700 (2,3,4) - blanket
02:12:980 (2,3,4) - ^
02:15:620 (7,8) - ^
02:16:820 (1,2,3) - ^
02:18:500 (4,5) - ^
02:21:380 (4,5) - ^
02:23:300 (8,9) - ^

[Haruna's Normal]
no problem

[Tomomi's Easy]
nice
gorgonzoler
hello i m gorgonzoler
for rush's M4M so it's NM for you.
my mod is just advise
the japanese isn't in my area. so my mod may seems bad OwO
Gereral
use defalt diff name,it’s too confuse who made this diff or that. if it is a GD.it name like "gd maker's name + diffculty"
nah the hardest diffculty can name as you please
Tonomi‘s easy for iamGreen
ahh! the old school style mapping.it neither good nor bad.
00:36:980 (3) - nc
00:39:380 (1) - cancel nc
01:03:860 (1,2,3,4) - increase the DS,the new player might hit it too early(you can ignore it)
01:11:540 (3) - nc
01:13:460 (1) - cancel nc
01:19:220 - add a note
01:20:180 - ^
02:15:380 (1) - cancel nc
nah it up to you.

Haruna's normal
01:00:980 (3,4) - it's weird !!! try split (4) for more rhythm
01:28:100 (2) - what rhtyhm you trying to follow!
01:30:740 (3) - NC
01:31:700 (1) - cancel NC
01:34:100 (1,2,3,1,2,3,4) - they are overlap,try to increase distence snap.
01:40:820 (3) - shorten the slider lengh and add sth in the blank wll be better(i think)
01:42:260 (5) - nc
01:42:980 (1) - cancel nc
01:59:060 (5) - shorten the slider and let it begin at 01:59:540 -

Rina's hard
00:36:980 (1,2,3) - blanket should better
00:42:740 (5,6,7) - ^
01:45:380 (6,7,8,9,10) - what's that for? it not for any rhythm!!
02:08:420 (7) - there is still drum inside the slider. map it up!
02:12:500 (9,10,1) - make em stack completele .
that's all
Topic Starter
AwisaRawwrrr
Thanks for modding and i'll try to fix this by night of friday or saturday. I'm really busy in my real life, too. Well, anyway, Kds sooner or later ~
PS: any idea how to change the name of map(easy, normal, hard)? Thanks ~

- AwisaRawwrrr!
Topic Starter
AwisaRawwrrr

[-AKiTOSHi-] wrote:

#modreqs ayy

[General]
SPOILER
*Uncheck "Letterbox during breaks" in Song Setup > Design. (All diff) Unchecked
*Your BG's Resolutions are not same (I dunno if it is necessary but yeah) I'll try to change sooner or later
*How about your preview point is before the Kiai part?? Okay
[Tomomi's Easy]
SPOILER
*Use Distance Spacing (x1.0 or x1.1 is recommended)Okay ~ set to x1.1
*I think your patterns are too linear Changed. I think it's better now
*CS = 3?? Okay
00:40:820 (1) - It can easily miss by newbs. I bet they will hit it 1/1 beat so use DS. Added a note instead
00:48:020 - Add note? All Right.
01:34:100 - Add note? Okay
01:49:460 (1) - How about map this part? if you put the 1/1 note after the spinner in easy~normal is unrankable. Remapped
02:09:140 (1,1) - Yes. the 1/1 gap between end of the spinner and the next note.
I dunno if it works, trim your spinner to 02:12:020 - Okay
02:24:020 - Add note here too? Added
Almost Remapped Easy. Check to see changes.
[Haruna's Normal]
SPOILER
*OD, HP, AR = 4 Set.
*STILL use Distance Spacing in this diff (around x1.2 I think) Changed to x1.3.
00:59:540 - I heard Drum here so consider to add note here Added
01:01:700 (4) - I can't get the beat here. since 01:04:340 (1) - is fine Changed
01:24:980 (3,4) - Bad Flow. Consider CTRL + G the 01:24:980 (3) - Okay
01:26:420 (6) - Trim it to 1/1 and add note where the blank has made (I'm talking about 01:27:140 - ) Done
01:28:100 (2) - I can't get the beat here too. Try map here well instead of long-reversed slider Okay
01:34:100 (1,2,3,1,2,3) - It's too harsh for newbs imo Remapped
01:38:180 (1) - How about rotate it for better flow? Okay
01:43:220 (2,3) - As I mentioned on the top, use DS. Done
01:49:940 (1) - Map here instead of spinner. Mapped
01:57:860 (4,5) - I can't get the beat here too... Remapped
02:06:260 (6,1) - Bad Flow. Changed
02:09:140 - Add note here and start your spinner at 02:09:380 - up to 02:12:020 - since you have notes in 02:12:980 - Sounds Better.
02:12:980 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - This part, I know what you did here lol. Don't be lazy, map it without Copy-paste XD sorry xD
start spinner in 02:24:500 - Okay.
[Rina's Hard]
SPOILER
*AR = 7 Okay
01:00:980 (5,6,7,8) - make it near, 2stronk4me4harddiffm8 :v lol sorry xD
01:08:420 (2) - Make sure that your spacing is balanced with prev. and next. Okay
01:13:940 (1,2,3,4) - make them further from 01:13:460 (2) -
01:34:820 (2,1,2,1,2,1,2) - "Hard" diff get rekt lol. yes you said it's a Hard diff. but it's too much LOL all right. I made them near xD
01:38:300 (5) - Remove Finish hitsound Okay
01:45:380 (6,7,8,9,10,1) - Stream spacing not balanced Checked and now, Balanced.
01:51:380 (1,2,3) - nice triangle here. make it near Okay ~
01:56:420 (3) - 01:57:380 (5) - not balanced with prev. and next. Checked and Changed.
02:03:140 (1) - stacking with 02:03:380 (2) - Made them farther.
02:07:700 (1,2,3,4,5,6,7) - Fix your streams Fixed
02:12:980 (2,3,4,5,6,7,8,1,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1) - Yes you copied it lol. Don't be lazy XD Hahahaha xD remapped ^^
Thanks For Modding! I really appreciate it ^^
- AwisaRawwrrr!
Topic Starter
AwisaRawwrrr

Darkxell_mc wrote:

Hi, from PM.

Sorry I'm not interested in modding your map because i'm too lazy. Maybe a bit because I don't really enjoy the song too much too, and because I have a crap ton of things to do irl aside of Osu! ... Who knows...

Anyways. Still checked it, it's pretty cool for one of your first maps ^^

A few things I noticed though :

SPOILER
00:36:980 (1) - Move the preview time here? At least put it after the timming point, or time the first part as variable BPM (but good luck on that). I prefer setting it on 01:37:940

Hard - 01:00:020 (1,2,3,4,5,6,7,8) - That feels weird, and is not really fitted for a Hard diff. Also that's really hard to read because of ar, maybe you don't realize it since you know your pattern by heart by know ^^ I made them near so it's easier to hit

Hard - AR 7 maybe? Changed a while ago ^^

Hard - 01:13:940 (1) - Make a jump here Okay ~

Hard - 01:15:380 (1) - Same All Right ^^

Hard - 01:18:020 (5) - Move this to 244/280 ? Moved

Hard - 01:34:100 (1,2,1,2,1,2,1,2,1,2,1) - Nope. Changed to the old one i made.

Hard - 01:44:900 (5) - Move this further. Okay

Hard - 01:45:980 - Add a note here. Added

Hard - 01:52:580 (1,2,3,4,5,6,7,8,9) - Open that strem a bit more and move 01:53:780 (1,2) - somewhere where you see it. Maybe also... Streams in hard, really? Removed 1, 2. better sound.

Hard - 02:08:420 (7) - Angle that slider at 02:08:660 instead?

Hard - 02:09:380 - Add a note or a triplet here Okay

Normal - 00:43:700 (7,1) - Same, fix position too plz, it might be clipping in the hud in some skins. Fixed a while ago

Normal - 00:47:300 (6) - make that note closer? prev 1.79 is too much. Okay

Normal - 00:47:540 (7,1) - No anti jump plz,, I'll stop telling you for each one but please fix them. Okay

Normal - 00:55:940 (2) - Pos snap on the slider plz Okay

Normal - 01:20:660 (3,4,5,6) - Maybe try to stay under prev 1.50, this is too much for meh >< Okay

Anyways. This looks like a mod in the end... >> I guess that's what I get for wandering around on the internet ... ^^'
Thanks for modding ^^
Topic Starter
AwisaRawwrrr

Sakaue Nachi wrote:

M4M REQ by Rush_FTK

[Rina's Hard]
SPOILER
I think cs4 enough Okay.
00:37:700 (2,3) - blanket Blanket pattern? If so, then changed
00:39:620 (6,7) - ^ Changed
00:40:820 (1,2) - ^ Changed
00:42:740 (5,6,7) - ^ Changed
00:44:660 (3,4,5) - ^ Changed
00:47:300 (8,9) - ^ Changed
00:48:500 (1,2) - ^Changed
00:51:140 (6,7) - ^ I prefer not to
01:52:340 (2,1) - wtf,you shoud add a circle here 01:52:460 Thanks but i changed that already.
01:55:700 (2,3,4) - blanket Changed
Thanks for modding ~
Topic Starter
AwisaRawwrrr

gorgonzoler wrote:

hello i m gorgonzoler
for rush's M4M so it's NM for you.
my mod is just advise
the japanese isn't in my area. so my mod may seems bad OwO
Gereral
use defalt diff name,it’s too confuse who made this diff or that. if it is a GD.it name like "gd maker's name + diffculty"
nah the hardest diffculty can name as you please - The problem is, whenever I tried to change or revert that to NORMAL, EASY, or HARD name, it says not submitted. It'll duplicate my existing map.
Tonomi‘s easy for iamGreen
ahh! the old school style mapping.it neither good nor bad. Yep. Anyway, I almost change all notes position considering the new distance snapping x1.1
00:36:980 (3) - nc All right ~
00:39:380 (1) - cancel nc Yep. Sorry
01:03:860 (1,2,3,4) - increase the DS,the new player might hit it too early(you can ignore it) Changed ~
01:11:540 (3) - nc Okay ~
01:13:460 (1) - cancel nc Okay ~
01:19:220 - add a note Added ~
01:20:180 - ^ Added ~
02:15:380 (1) - cancel nc As I remapped the looped part, the NC has already changed ^^

Haruna's normal
01:00:980 (3,4) - it's weird !!! try split (4) for more rhythm Already changed
01:28:100 (2) - what rhtyhm you trying to follow! Divided into 2 notes
01:30:740 (3) - NC Already changed
01:31:700 (1) - cancel NC Changed
01:34:100 (1,2,3,1,2,3,4) - they are overlap,try to increase distence snap. Remapped
01:40:820 (3) - shorten the slider lengh and add sth in the blank wll be better(i think) Remapped part
01:42:260 (5) - nc Changed
01:42:980 (1) - cancel nc Okay ~
01:59:060 (5) - shorten the slider and let it begin at 01:59:540 - Remapped part

Rina's hard
00:36:980 (1,2,3) - blanket should better Changed
00:42:740 (5,6,7) - ^ I prefer not to
01:45:380 (6,7,8,9,10) - what's that for? it not for any rhythm!! Remapped part
02:08:420 (7) - there is still drum inside the slider. map it up! Changed
02:12:500 (9,10,1) - make em stack completele . Okay
that's all
Thanks for modding ~~
Heart Attack
Meet me in the game, I will help with whatever I can, because this hard forum modding isn't my style.

Anyways if you want to do it yourself here's some real quick things that I found in need of being fixed :

First of all (about Hard) I would recommend using the Distance Spacing tool. I saw 3-4 stages of the map that had 1/2 notes and streams with the same spacing.

Second your sliders are almost globular and they absolutely KILL the flow of the map. (they are also ugly :D )
Check these to see what I mean:
Instead of this:
They should look more like this:
Trust me the difference is HUGE.

Another thing involving sliders.
Make sure you have curved,edgy and straight sliders because having the same type of ones in the same stages of the map becomes really boring for the player.
You can also use some fancy sliders, just use your imagination and add some variety.

last but no least.
The amount of reverse sliders in the beginning is too damn high!!!!! :D
Consider reducing them because they really hurt the rhythm.

That was it for my short mod, as I said you can meet me in the game for direct modding. <(I cannot promise that though)
-BlueSun-
From #modreq

Easy
00:39:380 (2,3,4) - I dont know if there should be this many notes stacked in one place.
00:53:300 (3) - Make it a straight slider.
00:57:140 (3) - ^
01:14:420 (4) - ^
01:45:140 (6) - ^
02:20:660 (1,1) - Not sure about this.

Normal
-Maybe use AR+ 1?
01:11:540 (3) - overlaps with (5)
01:14:420 (3,4) - Move the slider to the whie tick where the circle is placed and move the circle the next white tick. Sounds better.
01:15:380 (1,2) - Make it the same shape as (2)
01:17:780 (4) - overlaps with the (2) slider.
01:21:620 (5,6) - move the slider back to the white tick and the circle to the next white tick.
01:23:060 (1) - Make it a straight slider?
01:26:420 (1) - Ugly shape.
01:26:420 (1,2,3,4,1,2,3,4,5,1,2) - Everything feels cluttered here, but maybe thats just me.
01:42:980 (2) - Why so close to the sliders?
01:43:940 (4,5,6,7) - May be confusing for the players.
01:54:020 (2) - There shouldn't be a shape like this for such a small slider.
01:54:980 (4,5,6,1,2,3,4) - Repetitive pattern, change it up a bit.
02:03:380 (1,2,3) - circle is too close to the sliders again.
02:05:060 (4,1,2,3) - Again, this might be confusing to the players.
02:06:260 (3,3,4) - They overlap with eachother.
02:07:700 (4) - Sort of an ugly shape.
02:21:620 (4,5,6) - inconsistent spacing (you might not know what i'm talking about on this one, sorry.

Hard
I think it needs a lot more work, its not very good to play and the flow is messed up, spacing is inconsistent a lot of the time as well.
(Sorry for sounding like a nazi orz)

Good luck!
Topic Starter
AwisaRawwrrr

-BlueSun- wrote:

From #modreq

SPOILER
Easy
00:39:380 (2,3,4) - I dont know if there should be this many notes stacked in one place. Removed 4th note
00:53:300 (3) - Make it a straight slider. Okay
00:57:140 (3) - ^ Okay
01:14:420 (4) - ^ Okay
01:45:140 (6) - ^ Okay
02:20:660 (1,1) - Not sure about this. Removed NC of 2nd (1)
Normal
SPOILER
-Maybe use AR+ 1? Added
01:11:540 (3) - overlaps with (5) Moved
01:14:420 (3,4) - Move the slider to the whie tick where the circle is placed and move the circle the next white tick. Sounds better. Okay
01:15:380 (1,2) - Make it the same shape as (2) Okay
01:17:780 (4) - overlaps with the (2) slider. Changed the position of 4 to 5
01:21:620 (5,6) - move the slider back to the white tick and the circle to the next white tick. Okay
01:23:060 (1) - Make it a straight slider? Okay
01:26:420 (1) - Ugly shape. Changed
01:26:420 (1,2,3,4,1,2,3,4,5,1,2) - Everything feels cluttered here, but maybe thats just me. it seems.
01:42:980 (2) - Why so close to the sliders? Okay
01:43:940 (4,5,6,7) - May be confusing for the players.Removed 4th note
01:54:020 (2) - There shouldn't be a shape like this for such a small slider. Okay
01:54:980 (4,5,6,1,2,3,4) - Repetitive pattern, change it up a bit. Changed 01:57:380
02:03:380 (1,2,3) - circle is too close to the sliders again. Okay
02:05:060 (4,1,2,3) - Again, this might be confusing to the players. Okay
02:06:260 (3,3,4) - They overlap with eachother. Okay
02:07:700 (4) - Sort of an ugly shape. Okay
02:21:620 (4,5,6) - inconsistent spacing (you might not know what i'm talking about on this one, sorry. Okay
Hard
I think it needs a lot more work, its not very good to play and the flow is messed up, spacing is inconsistent a lot of the time as well.
(Sorry for sounding like a nazi orz) Any suggestion for Distance Spacing here?

Good luck!
Thanks for modding ~
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