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nao.paradigm - Reincarnation

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Topic Starter
shenpei310
This beatmap was submitted using in-game submission on 2011年6月13日 at 1:26:52

Artist: nao.paradigm
Title: Reincarnation
Source: O2Jam
BPM: 63
Filesize: 2917kb
Play Time: 02:33
Difficulties Available:
  1. Hard (4.35 stars, 349 notes)
  2. Insane (4.91 stars, 539 notes)
  3. Normal (2.97 stars, 183 notes)
Download: nao.paradigm - Reincarnation
Information: Scores/Beatmap Listing
---------------
O2Jam's excelent song !!!MOD PLZ..THX....



Garven'mod 7/20
Blazevoir's mod 7/20
hard remaped 7/20
Krisom's mod 7/23
Pokie's mod 7/23
Krisom's remod 7/24
Leorda's mod 8/7
lower the volume of mp3 & correct the name 7/24
SadKangaroo's mod 8/12
Vikon's mod 8/17

remove sound of slider and spinner

Lesjuh's mod 8/17


add the sound of spinner,but volume -3db
decrease the sound of mp3 by 2db.
so maybe offset have new problems.

i am back 2011/1/21

2011/2/4 change the hitsound of the secend part to normal.

2011/5/18 change MP3 and volum

DL B4 5/19 PLZ reDL..


2011/5/22 Suzully'mod
williams1002
GOD Shenpei310!
I like your beatmaps~~
Eternal loveyuki
nice song
chhfoxer
chickgod v5
maxieyang
shenpei310纯爷们!!!
Garven
As per your request:

[Normal]
00:13:816 (1,2,3) - This was hard to read at first since there were no notes up until that point near each other, and having a triplet as the first ones just threw me off - especially when they are that close together.
00:20:487 (1) - Maybe point this downward to reduce overlap?
01:03:139 (1) - Move this back to the red tick.
01:05:407 (1,1,1) - Try to angle these so they aren't half-covering the next note.
01:14:302 (1) - Move this back to the red tick.
01:29:477 (6) - What is this following in the music?
01:36:628 (1) - Move this so it isn't covered by the slider so much.
02:01:745 (1) - Move this back to the red tick.
02:12:908 (1) - ^
02:24:071 (1) - ^

[Hard]
No breaks?
I don't like how cramped everything is i this difficulty. Such a close distance snap. :/
00:48:924 (1) - Kinda boring.
Move all the same notes pointed out in Normal to the red tick.
01:16:221 (5) - Move this to here. Red tick.
01:19:012 (4) - This was really hard to see.

[Insane]
This was pretty fun except for the death streams. Same deal with the red tick notes, etc.
Topic Starter
shenpei310

Garven wrote:

As per your request:

[Normal]nice mod
00:13:816 (1,2,3) - This was hard to read at first since there were no notes up until that point near each other, and having a triplet as the first ones just threw me off - especially when they are that close together.let me think about it.....
00:20:487 (1) - Maybe point this downward to reduce overlap?
01:03:139 (1) - Move this back to the red tick.
01:05:407 (1,1,1) - Try to angle these so they aren't half-covering the next note.
01:14:302 (1) - Move this back to the red tick.
01:29:477 (6) - What is this following in the music?
01:36:628 (1) - Move this so it isn't covered by the slider so much.
02:01:745 (1) - Move this back to the red tick.
02:12:908 (1) - ^
02:24:071 (1) - ^

[Hard]it was really hard for me to make the hard after having made the insane......
No breaks?
I don't like how cramped everything is i this difficulty. Such a close distance snap. :/i was wondering how to solve it little circle or faster slider
00:48:924 (1) - Kinda boring.a little……
Move all the same notes pointed out in Normal to the red tick.very important suggestion,i have never noticed that......but i always feel that there is something on the white tick
01:16:221 (5) - Move this to here. Red tick.
01:19:012 (4) - This was really hard to see.

[Insane]
This was pretty fun except for the death streams. Same deal with the red tick notes, i will change the place of new combo to solve itetc.

thank you very much
NaomiMinette
Yay, more O2Jam songs :D Anyway,

Blue = suggestions/minor issues
Green = might want to fix this
Red = you MUST fix this

[General]
* Shouldn't the source be O2Jam (not O2JAM)?
* Fix the second offset to 34,515 for all difficulties.
* Lower the volume of the hitsounds for the first section (before the song speeds up).
* You need more hitsounds. The maps kinda sound boring :?

Note: The following is according to your current offsets.

[Normal]
00:30:254 (1) - Make this spinner start at 00:30:016? (If you do move this, make sure it still ends at 00:31:921.)
00:49:011 (1) - Make this end on a white tick instead?
02:03:663 (5) - Add a break after this note?

[Hard]
00:00:714 through 00:26:919 - Ugh... I do NOT like the spacing in this section... Even Normal and Insane had better spacing in this same section... Maybe use a different spacing multiplier?
00:30:135 (1) - Shouldn't this start on a white tick? (If you do move this, make sure it still ends at 00:31:922.)
00:48:924 (1) - This is too long of a repeating slider in my opinion... Can you replace it with something better?
02:00:873 (5) - Shouldn't this end on a red tick?
02:21:105 (6) - Move this one grid space up.

[Insane]
Why is this the only difficulty with custom colors? Do the same thing for each difficulty.

00:09:052 (1) - Too close to the previous combo
00:30:135 (1) - Shouldn't this start on a white tick? (If you do move this, make sure it still ends at 00:31:922.)
00:49:011 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34) - Way too long of a combo; I suggest you make either every fourth or eighth note a new combo (4, 8, 12, 16, etc.).
00:54:593 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35) - Same as before
01:16:134 (5) - Move this to 01:16:221; it follows the instrument played here.
01:48:402 (8) - New combo?
01:55:378 (8) - ^
02:05:582 (7) - ^

I'll give you a star later.
Topic Starter
shenpei310

Blazevoir wrote:

Yay, more O2Jam songs :D Anyway,

……

I'll give you a star later.

nice thanks!

well ,i always feel that some of the note neither on the red line,nor on the white line e.g insane 00:07:833 these three.
NaomiMinette
I see... Well anyway, there are still a few issues:

* Hard still doesn't have any custom colors.
* On Insane, I made a mistake... The spinner at 00:30:226 should start at 00:29:988 (and still end at 00:31:894).

★ for you~ (Please don't give me kudosu for this post.)
Topic Starter
shenpei310

Blazevoir wrote:

I see... Well anyway, there are still a few issues:

* Hard still doesn't have any custom colors.
* On Insane, I made a mistake... The spinner at 00:30:226 should start at 00:29:988 (and still end at 00:31:894).

it is hard to say,since the note sounds nearer to 00:29:988 but no t exactly on 00:29:988 why?maybe the bpm of the first section is wrong?

★ for you~ (Please don't give me kudosu for this post.)
Jolly_Joker_old
很不错~ 加油啦 :twisted:
Jolly_Joker_old
哈..哈哈.. 原来忘了给星星了
NaomiMinette

shenpei310 wrote:

it is hard to say,since the note sounds nearer to 00:29:988 but no t exactly on 00:29:988 why?maybe the bpm of the first section is wrong?
No, I think the BPM is fine.
Topic Starter
shenpei310

Blazevoir wrote:

shenpei310 wrote:

it is hard to say,since the note sounds nearer to 00:29:988 but no t exactly on 00:29:988 why?maybe the bpm of the first section is wrong?
No, I think the BPM is fine.
stress.......
Neethime
Normal我是这样下,其它的两个难度也可以用类似加法

注意改变了第一根红线的音量以及增加了三根绿线

Download: nao.paradigm - Regeneration (shenpei310) [Normal hitsounds].osu
Krisom
modding as requested on queue

[General]
Black combocolour is usually a bad idea, the background you choose doesn't help much. I strongly suggest that you find another color.
Close to zero hitsounds? Man add more! This is a really upbeat song, and hitsounds fit!
During the slow sections,use more whistles, during the upbeat sections, use more claps.


[Normal]
Tune down the DP drain rate a bit?
I find this kinda confusing for the easiest diff, but oh well, it's nice anyways

[Hard]
I suggest moving the HPDrainrate down by one, an then increasing the OD by one.
00:52:131 (1) - Placing a nothe 1/2 after a spinner is usually a bad idea, though I've made worse things, so I suppose its ok. Check it though.

[Insane]
Such a low OD for an insane! Man, tune down the HP drain rate by 1 and tune up the OD by 2
01:02:247 (5) - Stack this under (3)'s end
01:43:585 (4) - ^
01:44:980 (5) - Stack this under (4)'s end.
02:20:911 (7) - Spacing
02:23:876 (1,2,3) - Stack this notes under (3)'s end.


I usually star almost everything, but the lack of potential hitsounds here makes me hold back. Fix stuff, add hitsounds and PM me for a recheck, then I'll star and/or suggest more stuff.

Sorry :S
Topic Starter
shenpei310

Neethime wrote:

Normal我是这样下,其它的两个难度也可以用类似加法

注意改变了第一根红线的音量以及增加了三根绿线
正在研究……
Topic Starter
shenpei310

Krisom wrote:

modding as requested on queue

[General]
Black combocolour is usually a bad idea, the background you choose doesn't help much. I strongly suggest that you find another color.
Close to zero hitsounds? Man add more! This is a really upbeat song, and hitsounds fit!
During the slow sections,use more whistles, during the upbeat sections, use more claps.


[Normal]
Tune down the DP drain rate a bit?
I find this kinda confusing for the easiest diff, but oh well, it's nice anyways

[Hard]
I suggest moving the HPDrainrate down by one, an then increasing the OD by one.
00:52:131 (1) - Placing a nothe 1/2 after a spinner is usually a bad idea, though I've made worse things, so I suppose its ok. Check it though.

[Insane]
Such a low OD for an insane! Man, tune down the HP drain rate by 1 and tune up the OD by 2
01:02:247 (5) - Stack this under (3)'s end
01:43:585 (4) - ^
01:44:980 (5) - Stack this under (4)'s end.
02:20:911 (7) - Spacing
02:23:876 (1,2,3) - Stack this notes under (3)'s end.


I usually star almost everything, but the lack of potential hitsounds here makes me hold back. Fix stuff, add hitsounds and PM me for a recheck, then I'll star and/or suggest more stuff.

Sorry :S
good,i'll ask remod when done
ouranhshc
Insane - get rid of black combo colour
01:08:701 (1) - line up with (3)

Hard
01:40:445 (8,9,10) - line up with the end of (7)


i would change the black combo colour to something else.

no kusdosu for this post.
Topic Starter
shenpei310

ouranhshc wrote:

Insane - get rid of black combo colour
01:08:701 (1) - line up with (3)

Hard
01:40:445 (8,9,10) - line up with the end of (7)


i would change the black combo colour to something else.

no kusdosu for this post.
THX...
Mianki
Overall:

I think you should use more hitsounds.

Hard:

00:39:922 (9) Distance snap
01:20:736 (4) ^
01:26:492 (2) ^
01:53:353 (1) One gird left and down

Insane:

00:26:205 (2.3.4.5) All one grid left

Star~
Topic Starter
shenpei310

Mianki wrote:

Overall:

……

Star~
you are right....how can you find that..
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