Followpoints

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autoteleology
Haha, are you for real? You're the one being closed minded because all I have done is state my opinion on the matter, and you're trying to fist my dick hole over it like it's some kind of personal matter. Your rudeness is uncalled for, do you think I am uneducated on this matter? I designed a skin for this game! Look at my signature!

The point of followpoints is to connect things that are far away. This is why we don't have followpoints for hitcircles that are right next to each other - not only it's is it unnecessary, it looks bad since followpoints are layered on top of hitcircles. The combination of hitcircles that are on average the farthest away from each other are the end of a combo and the start of a new combo. It's obvious why - things that are in combos, unless you're playing a pure jump map, are usually grouped together on the screen in some kind of sequential format, which is why they are combos. Not having a followpoint to connect combos omits the most useful situation for a followpoint. It also makes relying on the followpoints a risky, unreliable technique, especially if you do not know the map, because combos are arbitrary and can end at any time. There are no rules as to what constitutes a combo.

It's not a matter of preference since there is no "choice". You get the shitty followpoint system or you get nothing (by skinning them out). If you want to arbitrarily challenge yourself, that's your prerogative - I don't like the system, and I want something I consider better.
GoldenWolf

Philosofikal wrote:

Haha, are you for real? You're the one being closed minded because all I have done is state my opinion on the matter, and you're trying to fist my dick hole over it like it's some kind of personal matter. Your rudeness is uncalled for, do you think I am uneducated on this matter? I designed a skin for this game! Look at my signature!

The point of followpoints is to connect things that are far away. This is why we don't have followpoints for hitcircles that are right next to each other - not only it's is it unnecessary, it looks bad since followpoints are layered on top of hitcircles. The combination of hitcircles that are on average the farthest away from each other are the end of a combo and the start of a new combo. It's obvious why - things that are in combos, unless you're playing a pure jump map, are usually grouped together on the screen in some kind of sequential format, which is why they are combos. Not having a followpoint to connect combos omits the most useful situation where a followpoint is helpful. It also makes relying on the followpoints a risky, unreliable technique, especially if you do not know the map, because combos are arbitrary and can end at any time. There are no rules as to what constitutes a combo.

It's not a matter of preference since there is no "choice". You get the shitty followpoint system or you get nothing (by skinning them out). If you want to arbitrarily challenge yourself, that's your prerogative - I don't like the system.
But why do you keep calling it arbitrary? Combos do follow a purpose, wether it's to divide patterns, emphasizing certains parts of the song, there is a logic behind it, it's not random. Unless in the case of bad mappers, which is why I said "Only if the mapper sucks."

Taking what I said again => Dividing patterns. New Combo is used to separate two patterns, combos. They are not meant to be linked together, so why should there be follow points in between? There are meant to be set apart the previous/next combo.

I'm being rude because you came here, exposing your "personal opinion" as being the best choice, or rather, calling the actual game mechanic the worst possible one, based off you opinion (which is fine) but not explaining it (which it isn't) and stating uneducated guesses ("NCs are arbitrary", which they aren't, except in the case of bad mappers). All of that making for an apparent close mind. And that's no good if you want to expose your opinion on a forum.
ZenithPhantasm
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GoldenWolf
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ZenithPhantasm

GoldenWolf wrote:

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autoteleology

GoldenWolf wrote:

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Don't worry. I'll have the last laugh when I'm better than you. If someone as ridiculous as you can get to 1,200, anyone can. Except for Zenith, who just completely failed on all fronts.

plz lok thred drum drm
Astrofiziks
philosofikal is wrong
_entropic
The follow points not connecting separate combos often trips me up on ar>9 and I find the inconsistency annoying, but I don't really want it to be changed either b/c it kind of makes sense.
I'm going to try playing with no follow points for a while and see if it helps my consistency on high ar.
ZenithPhantasm

Astrofiziks wrote:

philosofikal is wrong
I Give Up
I don't rely on follow points, don't even look at them at all between jumps. I just have them coz pwetty laz0rz.

Combo's are important coz colours, most skins look boring without em.
ZenithPhantasm

KukiMonster wrote:

Combo's are important coz colours, most skins look boring without em.
Your skin says otherwise.
Barusamikosu

KukiMonster wrote:

Combo's are important coz colours, most skins look boring without em.
Combo colors are helpful for low AR and EZ mod too.
drum drum
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