If the goal is to "make players use their reaction time", why do we have followpoints at all? What is the point of having them if you can't rely on them?
How am I close minded? You're the one rejecting the current way followpoints work, stating it's the worst possible choice without even explaining why yours are better, and barely starting to explain why the current one is an inferior choice.
Philosofikal wrote:Can you be a little less closed minded? You're the one insulting other people and not being open to alternative points of view. You're the one defending the status quo.
The reason you don't mix them is that it undermines the effectiveness of both philosophies. Instead of getting the best of both worlds, you get the shittiest of both worlds. I think the current setup is the least optimal of all, compared to the other reasonable choices (no followpoints / all followpoints / only followpoints between combos).
But why do you keep calling it arbitrary? Combos do follow a purpose, wether it's to divide patterns, emphasizing certains parts of the song, there is a logic behind it, it's not random. Unless in the case of bad mappers, which is why I said "Only if the mapper sucks."
Philosofikal wrote:Haha, are you for real? You're the one being closed minded because all I have done is state my opinion on the matter, and you're trying to fist my dick hole over it like it's some kind of personal matter. Your rudeness is uncalled for, do you think I am uneducated on this matter? I designed a skin for this game! Look at my signature!
The point of followpoints is to connect things that are far away. This is why we don't have followpoints for hitcircles that are right next to each other - not only it's is it unnecessary, it looks bad since followpoints are layered on top of hitcircles. The combination of hitcircles that are on average the farthest away from each other are the end of a combo and the start of a new combo. It's obvious why - things that are in combos, unless you're playing a pure jump map, are usually grouped together on the screen in some kind of sequential format, which is why they are combos. Not having a followpoint to connect combos omits the most useful situation where a followpoint is helpful. It also makes relying on the followpoints a risky, unreliable technique, especially if you do not know the map, because combos are arbitrary and can end at any time. There are no rules as to what constitutes a combo.
It's not a matter of preference since there is no "choice". You get the shitty followpoint system or you get nothing (by skinning them out). If you want to arbitrarily challenge yourself, that's your prerogative - I don't like the system.
Don't worry. I'll have the last laugh when I'm better than you. If someone as ridiculous as you can get to 1,200, anyone can. Except for Zenith, who just completely failed on all fronts.
GoldenWolf wrote:Useless* blocks of text
Combo colors are helpful for low AR and EZ mod too.
KukiMonster wrote:Combo's are important coz colours, most skins look boring without em.