With such a name you are disappointingly close minded.Philosofikal wrote:
You know, because there is only one honest and true way to set combos in a song, right?
A combo means nothing, other than the mapper going "I like grouping these notes together". What purpose does it serve to not have a followpoint between combos? It would make just as much sense to only have a followpoint between combos.
It's specifically to force the player on using their reaction time instead of relying on the followpoints they do that. Come on that's not even hard to realize if you try thinking about it a bit. You can understand on your own why mappers would use that.Philosofikal wrote:
What happens when you have two combos on the opposite sides of the screen? It would be VEEEERY helpful to have something take you to the first hitcircle of the next combo.