Followpoints

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Dephix
woqx

Vesrand wrote:

I can' see any logic in such purpose.

why they even exists in the game?
a combo is a series of notes
followpoints show how those notes are connected
quite simple really
-Makishima S-
Followpoints are supposed to help you move inside combo, not betwin them.

If #20k complain about followpoints, then i am done.
If you don't like them, simpy delete from your skin folder:

Any kind of file named followpoint.

Problem solved, i think this topic should be closed right now.
GoldenWolf
You know, if an element is missing in your skin folder, it will be replaced with the default one. So that doesn't help.

If you want to get rid of your followpoints, use a transparent 1x1 pic named followpoint.png
-Makishima S-

GoldenWolf wrote:

You know, if an element is missing in your skin folder, it will be replaced with the default one. So that doesn't help.

If you want to get rid of your followpoints, use a transparent 1x1 pic named followpoint.png
U have a point, right.

http://puu.sh/ilZ5d.png

Blank followpoint file.
Deva
Followpoints exist so you wouldnt have to rely on your reaction all the time.
But if followpoints were connecting every combo that would completely kill te purpose of having good reaction time, playing would mean relying to your streaming speed a and reading BPM. Boring imo
ZenithPhantasm
Followpoints are just useless clutter unless you play AR10+
Deva

ZenithPhantasm wrote:

Followpoints are just useless clutter unless you play AR10+
Its useful when im playing AR9 without actually paying attention.
Yuudachi-kun
I like my followpoints.
Kaienyuu

ZenithPhantasm wrote:

useless clutter
things people with useless eyes say :^)
autoteleology
I don't see why there needs to be a distinction that followpoints connect combos. What is the point of that? "Combos" are meaningless constructs arbitrary determined by whoever mapped the song. Basically, you just end up with random times where followpoints don't appear when it would be useful.
GoldenWolf

Philosofikal wrote:

"Combos" are meaningless constructs arbitrary determined by whoever mapped the song.
Only if the mapper sucks.
autoteleology

GoldenWolf wrote:

Philosofikal wrote:

"Combos" are meaningless constructs arbitrary determined by whoever mapped the song.
Only if the mapper sucks.
You know, because there is only one honest and true way to set combos in a song, right?

A combo means nothing, other than the mapper going "I like grouping these notes together". What purpose does it serve to not have a followpoint between combos? It would make just as much sense to only have a followpoint between combos.
pandaBee
I can play just fine with or without them, then again i hardly ever play above ar 9
Topic Starter
Vesrand

Philosofikal wrote:

I don't see why there needs to be a distinction that followpoints connect combos. What is the point of that? "Combos" are meaningless constructs arbitrary determined by whoever mapped the song. Basically, you just end up with random times where followpoints don't appear when it would be useful.
Indeed. You've got the point.
In fact we have them when we dont need them. But when we need them the most they doesnt show because there is new combo.
Deva

Vesrand wrote:

In fact we have them when we dont need them. But when we need them the most they doesnt show because there is new combo.
You are quite wrong about that. Only reason you think you really need it when theres no followpoint is because when it appears on screen it gives you general idea of where you are supposed to look but when its not there you actually have no idea where will it appear and have to look for it.

Dont dismiss followpoints as useless without even knowing that you use them all the time (consciously or unconsciously i dont really care).
woqx

Vesrand wrote:

In fact we have them when we dont need them. But when we need them the most they doesnt show because there is new combo.

GoldenWolf wrote:

Only if the mapper sucks.
autoteleology

woqx wrote:

Vesrand wrote:

In fact we have them when we dont need them. But when we need them the most they doesnt show because there is new combo.

GoldenWolf wrote:

Only if the mapper sucks.
I can think of a hundred situations where followpoints are more useful connecting the first and last hitcircles in a combo than anywhere else.

What happens when you have two combos on the opposite sides of the screen? It would be VEEEERY helpful to have something take you to the first hitcircle of the next combo.
GoldenWolf

Philosofikal wrote:

You know, because there is only one honest and true way to set combos in a song, right?

A combo means nothing, other than the mapper going "I like grouping these notes together". What purpose does it serve to not have a followpoint between combos? It would make just as much sense to only have a followpoint between combos.
With such a name you are disappointingly close minded.

Philosofikal wrote:

What happens when you have two combos on the opposite sides of the screen? It would be VEEEERY helpful to have something take you to the first hitcircle of the next combo.
It's specifically to force the player on using their reaction time instead of relying on the followpoints they do that. Come on that's not even hard to realize if you try thinking about it a bit. You can understand on your own why mappers would use that.
autoteleology
If the goal is to "make players use their reaction time", why do we have followpoints at all? What is the point of having them if you can't rely on them?
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