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Studio EIM - Night Market

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Not really much of a modder, but bored at the moment, so here:

[Easy]
00:38:084 (4) - move to x:230, y:325 (if applied, resnap 00:38:634 (1,2,3) - to 1.0 again to fix the spacing caused by this change).
Super nazi, but move 00:49:643 (3) - on top of 00:45:240 (4) - (x:189, y:121) and 00:47:992 (2) - to x:260, y:157.
01:51:295 (3) - I think this blanket might need to curve slightly more.
01:57:350 (4,1) - this overlap was kind of unnecessary, first time I see this happening on this diff, consider changing it even though its' current symmetry looks OK, I still think it's better not to have that.
02:01:753 (5) - move to x:239, y:205 (if applied, resnap 02:02:304 (1) - to fix the spacing back to 1.0)
02:04:506 (4) - move to x:110, y:39

Pro easy, hot hitsounds, teach me one day.

[Normal]
00:19:918 (3) - blanket slightly off, move second point to x:381, y:191.
00:21:019 (1,3) - these two don't seem to align perfectly (few pixels off), just copy paste 00:21:019 (1) - to 00:23:221 - and reverse it.
00:29:827 (1,2) - Fx blanket
00:59:276 (5) - (there are more ofcourse) stack on a normal diff? I don't know about that, up to you though. I think it fits though.
01:38:084 (4) - could make a triangle with 01:36:432 (2,3) - (not significant though).
02:01:203 (5) - not sure if it makes a perfect triangle, maybe x:279, y:129?
02:04:506 (4) - I think blanket isn't perfect here (curve it outside just a little bit).
02:21:570 (3,4) - move these together, 02:21:570 (3) - on x:179, y:157 (if applied, you'll have to fix the distance problem for the future notes again, back to 1.0)

Even though the stacks fit, I really don't support them because I know a lot of new players who attempt to play normals, but simply can't read stacks. So that's just a heads up. Also some of your waves might need adjusting, but I'm the opposite of the slider-master so you might want to ask someone else.

[Hard]
00:30:928 (3) - move down to y:375
00:34:230 (1) - make sure it blankets the more recent apparent stacked notes 00:35:056 (2) - , in my opinion they take priority. While testplaying, it really caught my attention, not in a good way. (If applied you'll need to fix 00:35:331 (4) - blanket).
00:41:937 (4) - I think blanket is slightly off (curve it outside just a little bit).
01:18:267 (1) - fix blanket.
01:21:295 (7,1) - blanket slightly off (curve it outside a bit).
01:29:827 (1,2) - you could make this slightly more appealing... Blanket.
01:38:634 (2,3) - blanket slightly off.
01:54:597 (4) - ^
02:06:432 (5,6,1) - move the stacks so 02:05:331 (3) - can blanket it properly. I'm not sure if you have the visual stack thing enabled in your editor. You should definitely be able to see these being not pleasing to the eye.
02:21:019 (3,4) - blanket.
02:22:671 (1,2) - ^
02:38:084 - 20%? Just bring it all the way down to 5%

Sick mapset, well done. Don't take anything I say as "right", everything I mentioned was subjective, especially since aesthetics is my weakest point. I might of even made some mistakes, so let me know if you have any questions. Can't comment much on rhythm and emphasis because what you've done now fits alright for Hard and lower diffs. But still not sure about stacks in a normal.

Good luck ranking this! :)
Topic Starter
Rizen
Dubu

Dubu wrote:

Not really much of a modder, but bored at the moment, so here:

[Easy]
00:38:084 (4) - move to x:230, y:325 (if applied, resnap 00:38:634 (1,2,3) - to 1.0 again to fix the spacing caused by this change).
Super nazi, but move 00:49:643 (3) - on top of 00:45:240 (4) - (x:189, y:121) and 00:47:992 (2) - to x:260, y:157.
01:51:295 (3) - I think this blanket might need to curve slightly more.
01:57:350 (4,1) - this overlap was kind of unnecessary, first time I see this happening on this diff, consider changing it even though its' current symmetry looks OK, I still think it's better not to have that.
02:01:753 (5) - move to x:239, y:205 (if applied, resnap 02:02:304 (1) - to fix the spacing back to 1.0)
02:04:506 (4) - move to x:110, y:39

Pro easy, hot hitsounds, teach me one day.

[Normal]
00:19:918 (3) - blanket slightly off, move second point to x:381, y:191.
00:21:019 (1,3) - these two don't seem to align perfectly (few pixels off), just copy paste 00:21:019 (1) - to 00:23:221 - and reverse it.
00:29:827 (1,2) - Fx blanket
00:59:276 (5) - (there are more ofcourse) stack on a normal diff? I don't know about that, up to you though. I think it fits though.
01:38:084 (4) - could make a triangle with 01:36:432 (2,3) - (not significant though).
02:01:203 (5) - not sure if it makes a perfect triangle, maybe x:279, y:129?
02:04:506 (4) - I think blanket isn't perfect here (curve it outside just a little bit).
02:21:570 (3,4) - move these together, 02:21:570 (3) - on x:179, y:157 (if applied, you'll have to fix the distance problem for the future notes again, back to 1.0)

Even though the stacks fit, I really don't support them because I know a lot of new players who attempt to play normals, but simply can't read stacks. So that's just a heads up. Also some of your waves might need adjusting, but I'm the opposite of the slider-master so you might want to ask someone else.

[Hard]
00:30:928 (3) - move down to y:375
00:34:230 (1) - make sure it blankets the more recent apparent stacked notes 00:35:056 (2) - , in my opinion they take priority. While testplaying, it really caught my attention, not in a good way. (If applied you'll need to fix 00:35:331 (4) - blanket).
00:41:937 (4) - I think blanket is slightly off (curve it outside just a little bit).
01:18:267 (1) - fix blanket.
01:21:295 (7,1) - blanket slightly off (curve it outside a bit).
01:29:827 (1,2) - you could make this slightly more appealing... Blanket.
01:38:634 (2,3) - blanket slightly off.
01:54:597 (4) - ^
02:06:432 (5,6,1) - move the stacks so 02:05:331 (3) - can blanket it properly. I'm not sure if you have the visual stack thing enabled in your editor. You should definitely be able to see these being not pleasing to the eye.
02:21:019 (3,4) - blanket.
02:22:671 (1,2) - ^
02:38:084 - 20%? Just bring it all the way down to 5%

Sick mapset, well done. Don't take anything I say as "right", everything I mentioned was subjective, especially since aesthetics is my weakest point. I might of even made some mistakes, so let me know if you have any questions. Can't comment much on rhythm and emphasis because what you've done now fits alright for Hard and lower diffs. But still not sure about stacks in a normal.

everything has been applied! :) I've asked around and stacking on normal is a-okay (as long as not stacking at slider ends). The mapset is a lot more neater now, thanks!

Edit: Gosh darn I forgot the 5% volume change mod. I'll do that tomorrow


Good luck ranking this! :)
moph
hiya o/
[General]
  1. make letterbox consistent throughout the diffs (ticked in easy). Disable widescreen in easy as there's no storyboard.
  2. change combo colour 1 to something brigher plz

[Easy]
  1. Consider adding a custom slider tick hitsound that sounds like a normal hit for this diff. This makes the missed drum beats that are covered by the long sliders sound better.
  2. 00:38:084 (4,1,2,3) - this is all a bit linear as there's a change in music at 00:38:634 (1) - I feel like you could move (2) a little to change the flow here a bit to correspond to the music. (Like what you did here actually 00:43:038 (1,2,3) -)
  3. 00:49:643 (3,1) - blanket here could be done better
  4. 01:18:267 (1,2) - try make these curves a bit more even, and also improve the blanket 01:17:166 (2,1) -
  5. 02:30:928 (3,4) - I feel like you could do something more creative with these sliders :P up to you

[Normal]
  1. Considering using the slider tick sound here too
  2. 00:35:331 (2) - try a 1/2 slider then single here 00:35:882-
  3. 00:51:845 (1) - 1/2 reverse slider instead?
  4. 00:53:772 (3) - try taking away the reverse and adding a circle here 00:54:597-, rhythm felt a little weird ignoring the drums.
  5. 01:11:662 (3) - reduce the length by 1/1 and add a 1/1 slider from 01:12:762-. That is a rather strong note and should be clickable and skipping 01:13:313- sounds weird
  6. 01:17:166 (2) - consider changing into a 1/2 reverse slider to hit 01:17:441-
  7. 01:24:597 (5) - shorten by 1/2, there is no note here 01:25:423- but there is here 01:25:148-
  8. 01:27:074 (1) - extend by 1/2 and make a 1/2 slider from 01:28:451-, I think this fits better as it maps the melody changes
  9. 01:29:001 (3) - shorten by 1/2 then 1/2 slider or 2 singles from 01:29:827- same reason as before
  10. 01:35:056 (6) - shorten by 1/2 and add a reverse, fits better imo
  11. 02:25:423 (3) - shorten by 1/2, single here 02:26:524- and here 02:27:625-

[Hard]
  1. 00:45:790 (2,3,4) - flow here is a bit weird, try placing (4) somewhere on the opposite side of (3)
  2. 01:01:753 (4) - try placing (4) like this or something, flow is a bit off as is
  3. 01:06:157 (1,1) - make the spacing between these two the same as 01:05:056 (1,1) - also don't think the NCs are needed
  4. 01:12:762 (4) - change to a 1/2 slider and place a single 01:13:313- this beat should be clickable
  5. 01:20:469 (6,7,1) - improve the blankets here
  6. 01:24:597 (3) - shorten this by 1/2, same reasoning as in normal
  7. 01:29:827 (1) - shorten by 1/2, same reasoning as above
  8. 01:33:129 - single here plz
  9. 01:34:506 (6) - remove this, triple starting 01:34:506 - and single here 01:35:056 or whatever, i think this fits rhythmically better as that slider covers a lot of beats
  10. Don't forget everything I say is just my opinion, feel free to disagree with the following few points but if you do plz tell me why
  11. 01:38:909 (3) - don't think this fits well as it cuts through an important beat 01:39:184- I get you're mapping the melody but you can map that too without ignoring the beat, this is a hard which allows you to do that. Try shortening it to 1/2 and move it down 1/2. Add 2 1/4 singles in front to make it a triple.
  12. 01:43:313 (3) - same situation here
  13. 01:49:918 (3) - try this rhythm here, same issue as before
  14. 01:51:019 (6) - same here except don't use a triple, just a single will do
  15. 01:55:423 (6) - 01:55:423 (6) - 01:56:524 (1) - 01:59:827 (6) - 02:05:331 (3) - more examples of what was mentioned
  16. 02:02:304 (1) - this is where the 1/1 slider fits as its not interrupting any major beats
  17. 02:08:909 (1) - shorten by 1/2 and add 2 1/4 singles starting 02:09:735 - to make a triple with 02:10:010 (2) -
  18. 02:10:561 (3) - triple here instead?
  19. 02:13:038 (4) 02:14:139 (1) - - more 1/1 sliders that i don't think fits
  20. 02:17:029 (4) - shorten by 1/4 and move down 1/4. Add a single here 02:17:029-
Overall nicely done, plays really nicely and cool use of symmetry.
One thing I'm worried about is the spread between normal and hard. Normal consists of mostly 1/1 and hard uses 1/4 rhythms a lot. Normal right now is pretty much an easy+ try incorporating some more complex rhythms, just a suggestion.
Good luck! totally didn't proof read so if something doesn't make sense ask me
Topic Starter
Rizen
moph

moph wrote:

hiya o/

[General]
  1. make letterbox consistent throughout the diffs (ticked in easy). Disable widescreen in easy as there's no storyboard.
  2. change combo colour 1 to something brigher plz

[Easy]
  1. Consider adding a custom slider tick hitsound that sounds like a normal hit for this diff. This makes the missed drum beats that are covered by the long sliders sound better.
  2. 00:38:084 (4,1,2,3) - this is all a bit linear as there's a change in music at 00:38:634 (1) - I feel like you could move (2) a little to change the flow here a bit to correspond to the music. (Like what you did here actually 00:43:038 (1,2,3) -)
  3. 00:49:643 (3,1) - blanket here could be done better
  4. 01:18:267 (1,2) - try make these curves a bit more even, and also improve the blanket 01:17:166 (2,1) -
  5. 02:30:928 (3,4) - I feel like you could do something more creative with these sliders :P up to you

[Normal]
  1. Considering using the slider tick sound here too
  2. 00:35:331 (2) - try a 1/2 slider then single here 00:35:882-
  3. 00:51:845 (1) - 1/2 reverse slider instead?
  4. 00:53:772 (3) - try taking away the reverse and adding a circle here 00:54:597-, rhythm felt a little weird ignoring the drums.
  5. 01:11:662 (3) - reduce the length by 1/1 and add a 1/1 slider from 01:12:762-. That is a rather strong note and should be clickable and skipping 01:13:313- sounds weird
  6. 01:17:166 (2) - consider changing into a 1/2 reverse slider to hit 01:17:441-
  7. 01:24:597 (5) - shorten by 1/2, there is no note here 01:25:423- but there is here 01:25:148-
  8. 01:27:074 (1) - extend by 1/2 and make a 1/2 slider from 01:28:451-, I think this fits better as it maps the melody changes
  9. 01:29:001 (3) - shorten by 1/2 then 1/2 slider or 2 singles from 01:29:827- same reason as before
  10. 01:35:056 (6) - shorten by 1/2 and add a reverse, fits better imo
  11. 02:25:423 (3) - shorten by 1/2, single here 02:26:524- and here 02:27:625-

[Hard]
  1. 00:45:790 (2,3,4) - flow here is a bit weird, try placing (4) somewhere on the opposite side of (3)
  2. 01:01:753 (4) - try placing (4) like this or something, flow is a bit off as is
  3. 01:06:157 (1,1) - make the spacing between these two the same as 01:05:056 (1,1) - also don't think the NCs are needed
  4. 01:12:762 (4) - change to a 1/2 slider and place a single 01:13:313- this beat should be clickable
  5. 01:20:469 (6,7,1) - improve the blankets here
  6. 01:24:597 (3) - shorten this by 1/2, same reasoning as in normal
  7. 01:29:827 (1) - shorten by 1/2, same reasoning as above
  8. 01:33:129 - single here plz
  9. 01:34:506 (6) - remove this, triple starting 01:34:506 - and single here 01:35:056 or whatever, i think this fits rhythmically better as that slider covers a lot of beats
  10. Don't forget everything I say is just my opinion, feel free to disagree with the following few points but if you do plz tell me why
  11. 01:38:909 (3) - don't think this fits well as it cuts through an important beat 01:39:184- I get you're mapping the melody but you can map that too without ignoring the beat, this is a hard which allows you to do that. Try shortening it to 1/2 and move it down 1/2. Add 2 1/4 singles in front to make it a triple.
  12. 01:43:313 (3) - same situation here
  13. 01:49:918 (3) - try this rhythm here, same issue as before
  14. 01:51:019 (6) - same here except don't use a triple, just a single will do
  15. 01:55:423 (6) - 01:55:423 (6) - 01:56:524 (1) - 01:59:827 (6) - 02:05:331 (3) - more examples of what was mentioned
  16. 02:02:304 (1) - this is where the 1/1 slider fits as its not interrupting any major beats
  17. 02:08:909 (1) - shorten by 1/2 and add 2 1/4 singles starting 02:09:735 - to make a triple with 02:10:010 (2) -
  18. 02:10:561 (3) - triple here instead?
  19. 02:13:038 (4) 02:14:139 (1) - - more 1/1 sliders that i don't think fits
  20. 02:17:029 (4) - shorten by 1/4 and move down 1/4. Add a single here 02:17:029-
Overall nicely done, plays really nicely and cool use of symmetry.
One thing I'm worried about is the spread between normal and hard. Normal consists of mostly 1/1 and hard uses 1/4 rhythms a lot. Normal right now is pretty much an easy+ try incorporating some more complex rhythms, just a suggestion.
Good luck! totally didn't proof read so if something doesn't make sense ask me
all applied in one way or another. Thank you and sorry if you feel this response is useless :<

edit: still looking for slider tick hitsound
Battle
IRC mod
2015-06-14 03:43 [-Deemo-]: Okay so like
2015-06-14 03:43 [-Deemo-]: At the part that's like
2015-06-14 03:43 [-Deemo-]: 01:18:267 (1) -
2015-06-14 03:43 [-Deemo-]: The hitsounds are super loud compared to the music
2015-06-14 03:44 [-Deemo-]: despite the volume being at 40%
2015-06-14 03:44 [-Deemo-]: 00:42:487 (5,6,7,8) - Stuff like this pops up every now and then in the Hard difficulty
2015-06-14 03:45 [-Deemo-]: and like it might come as a surprise to people who play Hard
2015-06-14 03:45 [-Deemo-]: Since it usually is repeating sliders
2015-06-14 03:46 [-Deemo-]: Another example of the hitsounds overpowering the music is at
2015-06-14 03:46 [-Deemo-]: 01:13:863 (1) -
2015-06-14 03:46 [-Deemo-]: Where the music starts to die down
2015-06-14 03:46 [-Deemo-]: into the quiet part
2015-06-14 03:47 [-Deemo-]: 01:30:377 - the spacing for the two is awkward
2015-06-14 03:47 [-Deemo-]: compared to 3,4,5
2015-06-14 03:47 [-Deemo-]: hmm
2015-06-14 03:48 [-Deemo-]: You know that one hitsound that kinda sounds like it's muffled?
2015-06-14 03:48 [-Deemo-]: it's like a muffled drum or something
2015-06-14 03:48 [ Rizen ]: tbh, i've never used any hitsounding kits besides normal/soft
2015-06-14 03:49 [-Deemo-]: oh
2015-06-14 03:49 [-Deemo-]: lol
2015-06-14 03:49 [-Deemo-]: Well I'm pretty sure you'll have a map
2015-06-14 03:49 [-Deemo-]: that has that muffled drum sounds
2015-06-14 03:49 [-Deemo-]: it's not uncommon
2015-06-14 03:49 [-Deemo-]: I think it would work pretty well with this map
2015-06-14 03:49 [ Rizen ]: by muffled drumsounds do u mean one of whistle/clap/finish?
2015-06-14 03:50 [ Rizen ]: or the basic hitsound?
2015-06-14 03:50 [-Deemo-]: for like the whistle/clap/finish
2015-06-14 03:50 [-Deemo-]: hold on I think I remember I have a map that used it
2015-06-14 03:51 [-Deemo-]: okay so in this song
2015-06-14 03:51 [-Deemo-]: ACTION is editing [http://osu.ppy.sh/b/419811 yanaginagi - Tokohana (TV Size) [Chloe's Insane]]
2015-06-14 03:51 [-Deemo-]: normal hitsound
2015-06-14 03:51 [-Deemo-]: 3 and 50
2015-06-14 03:52 [-Deemo-]: I think those would sound good
2015-06-14 03:52 [-Deemo-]: at like somewhere like 01:31:753 (1,2,3) -
2015-06-14 03:53 [ Rizen ]: where can i find it on the tokohana map?
2015-06-14 03:53 [ Rizen ]: the muffled drum sounds
2015-06-14 03:53 [-Deemo-]: Like
2015-06-14 03:53 [-Deemo-]: You go to the songs folder
2015-06-14 03:53 [-Deemo-]: File< Song Folder
2015-06-14 03:53 [ Rizen ]: i mean, where is it used in the tokohana map?
2015-06-14 03:54 [-Deemo-]: I don't really know
2015-06-14 03:54 [ Rizen ]: tbh, i don't know what i am looking for
2015-06-14 03:54 [-Deemo-]: but you can click it and it plays
2015-06-14 03:54 [-Deemo-]: in windows media or whatever it's called
2015-06-14 03:55 [ Rizen ]: is it this?: http://puu.sh/iolQF/7d04d4a06a.wav
2015-06-14 03:55 [-Deemo-]: its
2015-06-14 03:55 [-Deemo-]: normalhitsound3
2015-06-14 03:55 [ Rizen ]: ah, ok
2015-06-14 03:59 [-Deemo-]: Was this place ever open in like the American server of Maplestory or?
2015-06-14 03:59 [-Deemo-]: I don't remember seeing it .-.
2015-06-14 04:00 [ Rizen ]: taiwan servers apparently
2015-06-14 04:00 [-Deemo-]: hm
2015-06-14 04:00 [-Deemo-]: Isn't this the place with the sushi bar boss
2015-06-14 04:00 [-Deemo-]: for Taiwan
2015-06-14 04:00 [ Rizen ]: i'm not too sure :c
2015-06-14 04:00 [ Rizen ]: never played on taiwan servers
2015-06-14 04:01 [-Deemo-]: also the point at like 02:28:726 - needs to be quieter as well
2015-06-14 04:04 [-Deemo-]: hm
2015-06-14 04:04 [ Rizen ]: alright, added lowered sounds
2015-06-14 04:05 [-Deemo-]: mkay
2015-06-14 04:05 [ Rizen ]: regarding the custom hitsound, i'll add that later on because i am too tired atm T_T
2015-06-14 04:05 [-Deemo-]: lol okay
2015-06-14 04:06 [ Rizen ]: do you know any good hitsounds that would fit the slider ticks?
2015-06-14 04:06 [-Deemo-]: hm
2015-06-14 04:06 [-Deemo-]: Can't think of any atm
2015-06-14 04:06 [-Deemo-]: but
2015-06-14 04:06 [-Deemo-]: on that map I mentioned before
2015-06-14 04:06 [-Deemo-]: the drum finish I think
2015-06-14 04:06 [-Deemo-]: the first one on the list of like hitsounds
2015-06-14 04:06 [-Deemo-]: would go well at like
2015-06-14 04:06 [-Deemo-]: 01:11:662 (1) -
2015-06-14 04:06 [-Deemo-]: for Normal
2015-06-14 04:07 [-Deemo-]: but a finish at the start of the slider can suffice too
2015-06-14 04:08 [-Deemo-]: 01:11:662 (1) - This slider is ugly .3.
2015-06-14 04:09 [ Rizen ]: i did that to wrap around 01:12:762 (2) :<
2015-06-14 04:09 [-Deemo-]: O wait
2015-06-14 04:09 [-Deemo-]: wrong slider
2015-06-14 04:10 [-Deemo-]: 01:25:698 (6) -
2015-06-14 04:10 [-Deemo-]: this slider
2015-06-14 04:10 [-Deemo-]: I forgot to copy and paste lol
2015-06-14 04:11 [ Rizen ]: what would u suggest to replace it?
2015-06-14 04:11 [-Deemo-]: hm
2015-06-14 04:11 [-Deemo-]: like making it less of a sharp turn
2015-06-14 04:11 [-Deemo-]: makes it not look bad
2015-06-14 04:12 [-Deemo-]: http://puu.sh/iomAT/d03fdabd17.jpg
2015-06-14 04:12 [-Deemo-]: Still blankets kinda to 1
2015-06-14 04:13 [-Deemo-]: btw I tested out that one hitsound
2015-06-14 04:13 [-Deemo-]: it sounds nice
2015-06-14 04:13 [-Deemo-]: with the
2015-06-14 04:13 [-Deemo-]: 01:31:753 - par
2015-06-14 04:13 [-Deemo-]: t
2015-06-14 04:14 [-Deemo-]: it fits the quieter part
2015-06-14 04:14 [-Deemo-]: better than the normal sounds >.<
2015-06-14 04:16 [ Rizen ]: kk, thanks for finding that hitsound :)
2015-06-14 04:16 [-Deemo-]: np
2015-06-14 04:17 [-Deemo-]: You still need a sliding tick hitsound
2015-06-14 04:17 [-Deemo-]: but I don't know of any
2015-06-14 04:17 [-Deemo-]: atm
2015-06-14 04:17 [-Deemo-]: cuz like the thing at
2015-06-14 04:17 [-Deemo-]: 02:08:909 (5) - for easy practically is screaming lol
2015-06-14 04:17 [ Rizen ]: haha, yea still looking for one
2015-06-14 04:17 [ Rizen ]: another modder already mentioned that
2015-06-14 04:19 [-Deemo-]: I guess this is just personal preference, but I usually put the slider like immediately after a note is pressed
2015-06-14 04:19 [-Deemo-]: cuz I don't like the pause but that's up to you
2015-06-14 04:20 [-Deemo-]: hm
2015-06-14 04:20 [-Deemo-]: so AIBat said
2015-06-14 04:20 [-Deemo-]: backgroundms.jpg is 1366x768, which differs from the recommended size of 1024x768
2015-06-14 04:20 [ Rizen ]: alright, i changed the ugly slider
2015-06-14 04:20 [ Rizen ]: but to something else
2015-06-14 04:20 [-Deemo-]: mkay
2015-06-14 04:20 [ Rizen ]: 1024x768 isn't widescreen though
2015-06-14 04:20 [-Deemo-]: so like you can probably just send the image to like
2015-06-14 04:20 [-Deemo-]: Ringating's queue
2015-06-14 04:21 [-Deemo-]: since he/she does like background improvements
2015-06-14 04:21 [ Rizen ]: i have photoshop for that :)
2015-06-14 04:21 [-Deemo-]: oh
2015-06-14 04:21 [-Deemo-]: lol
2015-06-14 04:21 [-Deemo-]: mkay
2015-06-14 04:21 [ Rizen ]: not to mention, the background is already pretty bad quality
2015-06-14 04:21 [ Rizen ]: (can;t find a better quality one)
2015-06-14 04:23 [-Deemo-]: I guess that's kinda the problem with region exclusive maps lol
2015-06-14 04:23 [ Rizen ]: yea haha
2015-06-14 04:23 [-Deemo-]: The only image I could find was the one you have
2015-06-14 04:23 [ Rizen ]: along with that this is an old image
2015-06-14 04:23 [ Rizen ]: so maplestory was still 1024*768 max
2015-06-14 04:23 [-Deemo-]: ya
2015-06-14 04:24 [-Deemo-]: Maybe if you put a picture of El Nath no one will know lol
2015-06-14 04:24 [-Deemo-]: Or a night-time looking area too
2015-06-14 04:24 [-Deemo-]: that works
2015-06-14 04:24 [ Rizen ]: hmmm
2015-06-14 04:24 [ Rizen ]: happyville? lol
2015-06-14 04:24 [-Deemo-]: lol
2015-06-14 04:24 [-Deemo-]: Sure
2015-06-14 04:24 [ Rizen ]: magenta is too creepy
2015-06-14 04:25 [-Deemo-]: tru
2015-06-14 04:25 [ Rizen ]: and happyville is too themey
2015-06-14 04:25 [-Deemo-]: umm
2015-06-14 04:25 [ Rizen ]: can't remember the place name (magenta is close enough)
2015-06-14 04:25 [-Deemo-]: It's practically Magenta
2015-06-14 04:25 [ Rizen ]: haha
2015-06-14 04:25 [-Deemo-]: Magatia
2015-06-14 04:26 [-Deemo-]: practically magenta lol
2015-06-14 04:26 [ Rizen ]: yea haha
Backstep
Hi from Terra's Modding Queue~

Sorry for late ;w;

General

-I think you need some hitsound like sliderslide to mute sound during hold slider (sound noisy orz...)
Hitsound set here!
http://puu.sh/iolax/8dfe78878d.rar
- Unzip at your beatmap folder

- Change all your green timing to "Custom 1"

- About Hitsound, if you unzip above please setup your green section for every difficulties.
All green section timing here.
01:13:863 - 50% volume here.
01:14:139 - 45% volume here.
01:14:414 - 40% volume here.
01:14:689 - 35% volume here.
01:14:964 - 30% volume here.
01:15:240 - 25% volume here.
01:15:515 - 20% volume here.
01:15:790 - 15% volume here.
01:16:065 - 10% volume here.
01:17:166 - 20% volume here. (Soft-sampleset)
01:17:717 - 30% volume here. (Soft-sampleset)
01:18:267 - Change to Soft-sampleset.
02:28:726 - Change to Soft-sampleset.
02:38:084 - 5% volume here.
All soft-whistle hitsound time (apply all your difficulty)
How to add without use green section? see image below how to set it :3

And here all whistles time...
00:24:597
00:29:001
00:33:405
00:37:808
00:42:212
00:46:891
00:51:019
00:55:423
00:59:827
01:04:230
01:08:634
01:13:038
01:21:295
01:23:772
01:24:597
01:25:698
01:29:001
01:30:652
01:30:928
01:31:203
01:39:460
01:43:863
01:48:267
01:52:671
01:57:074
02:01:478
02:05:882
02:10:285
02:14:689
02:19:093
02:23:496
02:27:900

-I don't mod about your pattern much, coz every difficulties look fine for me :3

Easy

00:51:845 (1) - You forget clap at reverse slider.
01:40:285 (1) - Again... but end slider.

Normal

00:36:432 (4) - End slider you forget add clap!
00:38:084 (6) - Same above but start slider.
01:10:561 (2) - Same above but end slider.
01:11:662 (1,2) - ^
02:22:120 (4) - ^

Hard

00:47:992 (2) - You forget clap at start slider.

I hope it help your map :3

Good luck!
Topic Starter
Rizen
Will apply your mod (Backstep) tomorrow as I should be asleep (zzz..)

Edit - Estimated time until mod application: 9hours from this edit (currently 8:30am NZT)


Backstep

Backstep wrote:

Hi from Terra's Modding Queue~

Sorry for late ;w;

General

-I think you need some hitsound like sliderslide to mute sound during hold slider (sound noisy orz...)
Hitsound set here!
http://puu.sh/iolax/8dfe78878d.rar
- Unzip at your beatmap folder

- Change all your green timing to "Custom 1"

- About Hitsound, if you unzip above please setup your green section for every difficulties.
All green section timing here.

01:13:863 - 50% volume here.
01:14:139 - 45% volume here.
01:14:414 - 40% volume here.
01:14:689 - 35% volume here.
01:14:964 - 30% volume here.
01:15:240 - 25% volume here.
01:15:515 - 20% volume here.
01:15:790 - 15% volume here.
01:16:065 - 10% volume here.
01:17:166 - 20% volume here. (Soft-sampleset)
01:17:717 - 30% volume here. (Soft-sampleset)
01:18:267 - Change to Soft-sampleset.
02:28:726 - Change to Soft-sampleset.
02:38:084 - 5% volume here.
All soft-whistle hitsound time (apply all your difficulty)

How to add without use green section? see image below how to set it :3

And here all whistles time...
00:24:597
00:29:001
00:33:405
00:37:808
00:42:212
00:46:891
00:51:019
00:55:423
00:59:827
01:04:230
01:08:634
01:13:038
01:21:295
01:23:772
01:24:597
01:25:698
01:29:001
01:30:652
01:30:928
01:31:203
01:39:460
01:43:863
01:48:267
01:52:671
01:57:074
02:01:478
02:05:882
02:10:285
02:14:689
02:19:093
02:23:496
02:27:900

-I don't mod about your pattern much, coz every difficulties look fine for me :3

Easy

00:51:845 (1) - You forget clap at reverse slider.
01:40:285 (1) - Again... but end slider.

Normal

00:36:432 (4) - End slider you forget add clap!
00:38:084 (6) - Same above but start slider.
01:10:561 (2) - Same above but end slider.
01:11:662 (1,2) - ^
02:22:120 (4) - ^

Hard

00:47:992 (2) - You forget clap at start slider.

I hope it help your map :3

Good luck!
applied all hitsound mods :) but the puushed rar file is corrupt. Can I please ask you ingame for the file again? :?
aigoh
Hi Rizen! Aaahh it’s Maplestory! Mutual me! I was an Aran. Brings back so much memories :’)
Wow, nice and clean map. There are couple of things I want to point out.
[Hard]
  1. 00:21:845 (2) –DS is off by very little. 00:21:845 (2,3) –rotate both of these by -5 clockwise and place it onto 436, 91. This way, blanket should still be good.
  2. 00:19:918 (3,4) –instead of normal whitsle, how about using drum sampleset? Drum finish on 00:19:918 – and 00:20:744 -, and drum clap on 00:20:194 – and 00:20:469 -. Applies to other difficulty, as well.
  3. 00:32:029 –it doesn’t make much sense to end the slidertail here—make 00:31:753 (5) –into two notes instead?
  4. 00:36:983 (3) –bit of spacing issue—rorate -3 degrees clockwise, then stack the tail back with 00:36:157 (6) –?
  5. 00:51:845 (1) –(Nazi) if you drag this over the top of the previous slider, this is not perfectly angled like 00:51:019 (5) -. Make this again--copy 00:51:019 (5) - and then scale down by using ctrl shift S function
  6. 00:55:836 –add note?
  7. 00:55:698 –drum clap? (by the way, all hitsound mods apply to other difficulties, so be sure to ctrl+o and jump to difficulty if you apply these mods)
  8. 00:55:973 –drum finish?
  9. 00:57:900 (5) –move to 441, 283? Spacing looked a little weird during play
  10. 01:08:359 (4,5) -^ same reason
  11. 01:17:166 – 01:17:717 - 01:19:918 - 01:20:469 - 01:21:295 - 01:23:772 - 01:24:047 - 01:24:322 - 01:24:597 - 01:25:698 - 01:30:928 - soft whistle? I’m following the chime sounds on white tick.
  12. 01:11:111 (5,1) –spacing looked weird here too—ctrl+G 01:11:662 (1) - and move 01:11:662 (1,2,3) –to 428, 272, then ctrl+G 01:11:662 (1) –back again?
  13. 01:19:368 –the chime sound is not that significant here, so I suggesting deleting this note and making 01:18:267 (1) –into a reverse slider.
  14. 01:27:900 (2) –fix spacing :D
  15. 01:42:487 (1) –fix spacing by moving to 144, 120
  16. 02:16:616 (3) –01:59:001 (3,4) - 02:16:616 (3) - fix spacing
  17. 02:22:671 (1) –this again looks like weird placement when playing with no DT on. Move to 356, 92?
  18. 02:19:918 (1) –there can be a jump over here. 1.5x seems reasonable. Move to 200, 0…and since the note will touch the HP bar at that axis (which is an unrankable issue), move this set, 02:19:368 (6,1) – down to 170, 106?
  19. 02:04:506 (1,3) –(nazi) blanket can be better—turn off grid snap and move around the slider midpoint and tail.
  20. 02:12:212 (2,3) -^
  21. 01:21:295 (7,1) -^
  22. 02:33:129 (1,2,3,4,5,6,7,8) –nice pattern
  23. 02:33:129 (1,2,3,4,5,6,7,8) –as I mentioned previously, it would be nice to add whistles on white ticks!


Good luck!!! Really nice map, and I enjoyed the song :)
Topic Starter
Rizen
Ninja Bunny

Ninja Bunny wrote:

Hi Rizen! Aaahh it’s Maplestory! Mutual me! I was an Aran. Brings back so much memories :’)
Wow, nice and clean map. There are couple of things I want to point out.
[Hard]
  1. 00:21:845 (2) –DS is off by very little. 00:21:845 (2,3) –rotate both of these by -5 clockwise and place it onto 436, 91. This way, blanket should still be good. fixed after some clarification :)
  2. 00:19:918 (3,4) –instead of normal whitsle, how about using drum sampleset? Drum finish on 00:19:918 – and 00:20:744 -, and drum clap on 00:20:194 – and 00:20:469 -. Applies to other difficulty, as well.
  3. 00:32:029 –it doesn’t make much sense to end the slidertail here—make 00:31:753 (5) –into two notes instead? fixed in a different way
  4. 00:36:983 (3) –bit of spacing issue—rorate -3 degrees clockwise, then stack the tail back with 00:36:157 (6) –? fixed
  5. 00:51:845 (1) –(Nazi) if you drag this over the top of the previous slider, this is not perfectly angled like 00:51:019 (5) -. Make this again--copy 00:51:019 (5) - and then scale down by using ctrl shift S function fixed i think
  6. 00:55:836 –add note? wanted to emphasize on the "da de" noise. however if this is pointed out again, i will consider revising
  7. 00:55:698 –drum clap? (by the way, all hitsound mods apply to other difficulties, so be sure to ctrl+o and jump to difficulty if you apply these mods)
  8. 00:55:973 –drum finish?
  9. 00:57:900 (5) –move to 441, 283? Spacing looked a little weird during play fixed
  10. 01:08:359 (4,5) -^ same reason fixed
  11. 01:17:166 – 01:17:717 - 01:19:918 - 01:20:469 - 01:21:295 - 01:23:772 - 01:24:047 - 01:24:322 - 01:24:597 - 01:25:698 - 01:30:928 - soft whistle? I’m following the chime sounds on white tick.
  12. 01:11:111 (5,1) –spacing looked weird here too—ctrl+G 01:11:662 (1) - and move 01:11:662 (1,2,3) –to 428, 272, then ctrl+G 01:11:662 (1) –back again? fixed in a different way
  13. 01:19:368 –the chime sound is not that significant here, so I suggesting deleting this note and making 01:18:267 (1) –into a reverse slider.
  14. 01:27:900 (2) –fix spacing :D done
  15. 01:42:487 (1) –fix spacing by moving to 144, 120 done
  16. 02:16:616 (3) –01:59:001 (3,4) - 02:16:616 (3) - fix spacing fixed all
  17. 02:22:671 (1) –this again looks like weird placement when playing with no DT on. Move to 356, 92? fixed in a way...?
  18. 02:19:918 (1) –there can be a jump over here. 1.5x seems reasonable. Move to 200, 0…and since the note will touch the HP bar at that axis (which is an unrankable issue), move this set, 02:19:368 (6,1) – down to 170, 106?
  19. 02:04:506 (1,3) –(nazi) blanket can be better—turn off grid snap and move around the slider midpoint and tail. fixed i think
  20. 02:12:212 (2,3) -^ fixed i think
  21. 01:21:295 (7,1) -^ that's the best I can do :c
  22. 02:33:129 (1,2,3,4,5,6,7,8) –nice pattern thanks :^)
  23. 02:33:129 (1,2,3,4,5,6,7,8) –as I mentioned previously, it would be nice to add whistles on white ticks! fixed in different way


Good luck!!! Really nice map, and I enjoyed the song :)
thank you for the mod! I will apply this once I finish school (~5hours from this post)

all hitsound mods have been added :D

ps, sorry for the rainbow. the color palate for osu forums is messy.

mutual-ed :)
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Hard
  1. 00:19:918 (3,4) - Why don't you make these two perfectly symmetrical?
  2. 00:32:304 (1) - Why is the NC here and not on 00:32:029 (5) -
  3. 00:56:249 (1) - I think this note should have more of a jump, to emphasize the finish note
  4. 01:18:267 (1) - Fix blanket slightly (towards the end)
  5. 01:28:175 (3,4) - These sliders are positioned too close to each other
  6. Just a general note here for all difficulties, I think it would be nice if you end kiai 02:11:111 here and then use another kiai 02:11:662 to show the point where the song slows down, and to add another kiai burst.
Normal
  1. 00:33:955 How come you didn't add a note here this time?
  2. 00:51:570 ^
  3. 01:05:056 (1,3) - I don't remember these whistle sounds on the Hard difficulty. Double check to make sure it's consistent
  4. 01:21:295 (5) - ^
  5. 01:24:597 (5) - ^
Easy
  1. All good

Nice and calm song. Good luck ^_^
Topic Starter
Rizen
DahplA

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Hard
  1. 00:19:918 (3,4) - Why don't you make these two perfectly symmetrical? my eyes decieve me ;_; fixed it i think
  2. 00:32:304 (1) - Why is the NC here and not on 00:32:029 (5) - forgot to change nc's when applying mod. thanks!
  3. 00:56:249 (1) - I think this note should have more of a jump, to emphasize the finish note jump added
  4. 01:18:267 (1) - Fix blanket slightly (towards the end) it's fine as far as i can see...?
  5. 01:28:175 (3,4) - These sliders are positioned too close to each other changed the positioning of a lot of stuff to fix this (yay)
  6. Just a general note here for all difficulties, I think it would be nice if you end kiai 02:11:111 here and then use another kiai 02:11:662 to show the point where the song slows down, and to add another kiai burst. alright, added to all diffs
Normal
  1. 00:33:955 How come you didn't add a note here this time? whoops.. added
  2. 00:51:570 ^ added
  3. 01:05:056 (1,3) - I don't remember these whistle sounds on the Hard difficulty. Double check to make sure it's consistent removed whistles. forgot to remove last time
  4. 01:21:295 (5) - ^ done
  5. 01:24:597 (5) - ^ done
Easy
  1. All good sweet :)

Nice and calm song. Good luck ^_^
thank you for the mod!
Lethargy
Hi there, had a little chat

IRC MOD
11:01 Geronimaa: hey
11:02 [ Rizen ]: hello
11:02 Geronimaa: want a mod?
11:02 [ Rizen ]: yes please :)
11:02 Geronimaa: alright
11:02 *Geronimaa is editing [http://osu.ppy.sh/b/716929 Studio EIM - Night Market [Hard]]
11:02 [ Rizen ]: do u know which map?
11:02 [ Rizen ]: yea, that one xD
11:02 Geronimaa: :D
11:02 Geronimaa: maybe get more tags?
11:03 Geronimaa: put stuff like
11:03 Geronimaa: oriental
11:03 Geronimaa: or i dont know
11:03 Geronimaa: ssmth like that you know
11:03 [ Rizen ]: alright
11:04 Geronimaa: 00:33:129 (4,4) -
11:04 Geronimaa: stack this
11:05 Geronimaa: stack 3 slider end and 6 properly
11:05 Geronimaa: same here 00:45:240 (1,3) -
11:05 [ Rizen ]: sorry, about 00:33:129
11:05 [ Rizen ]: which slider/circle?
11:06 Geronimaa: 4s
11:06 Geronimaa: 00:58:726 (2) -
11:06 [ Rizen ]: there's only one 4..?
11:06 Geronimaa: this slider touches
11:07 Geronimaa: 00:33:129 (4,4) -
11:07 [ Rizen ]: there's only one 4..
11:07 [ Rizen ]: can u please send me a screenshot?
11:08 Geronimaa: http://puu.sh/is3w9/d429830426.jpg
11:08 [ Rizen ]: the time is showing me this: http://puu.sh/is3w8/64e7cb1495.png
11:08 Geronimaa: http://puu.sh/is3wp/f338d6ff12.jpg
11:08 [ Rizen ]: uhhh... i think
11:08 [ Rizen ]: that's an old copy
11:08 Geronimaa: of what?
11:08 [ Rizen ]: of the map
11:08 Geronimaa: i havhe the latest version of map
11:08 Geronimaa: so its not my problem
11:09 [ Rizen ]: you have an option selected
11:09 [ Rizen ]: which shows stacking
11:09 Geronimaa: yes
11:10 [ Rizen ]: like, in options of osu
11:10 Geronimaa: yea
11:10 [ Rizen ]: you most likely have "stacking" activated
11:10 [ Rizen ]: and shows that
11:10 Geronimaa: i do
11:10 Geronimaa: i know
11:10 Geronimaa: but its a little off
11:10 [ Rizen ]: but if you turn it off, it's fine
11:11 Geronimaa: its a little off even without it
11:11 Geronimaa: 00:58:726 (2) -
11:11 Geronimaa: this slider should me higher
11:11 Geronimaa: since it touches usntable rate bar
11:11 [ Rizen ]: kk, stacked that with 00:57:350 (4) -
11:11 Geronimaa: 01:03:680 (2,4) - blanket
11:12 Geronimaa: are you sture ab out this jump? 01:14:414 (2,3) -
11:12 Geronimaa: since that part is really calm
11:12 Geronimaa: and previous pattern had no jump
11:14 [ Rizen ]: kk, removed jump
11:14 Geronimaa: i recommend
11:14 Geronimaa: 01:21:295 (6,1) -
11:14 Geronimaa: stacking these two
11:14 Geronimaa: and blanketting 01:20:469 (5,1) -
11:14 Geronimaa: this
11:14 Geronimaa: like 1 with 5 sliderend
11:15 Geronimaa: like this http://puu.sh/is3NP/67420c3171.jpg
11:15 [ Rizen ]: yip, applied
11:17 Geronimaa: rest is fine
11:17 *Geronimaa is editing [http://osu.ppy.sh/b/716874 Studio EIM - Night Market [Normal]]
11:17 Geronimaa: improve blanket
11:17 Geronimaa: 00:29:827 (1,2) -
11:17 Geronimaa: put this a bit more down 00:33:129 (5) -
11:18 Geronimaa: please
11:18 Geronimaa: 00:34:230 (1) -
11:18 Geronimaa: make that slidertick
11:18 Geronimaa: a bit less volume
11:18 Geronimaa: this scared me :D
11:18 [ Rizen ]: haha, yea
11:18 Geronimaa: blanket 00:43:038 (1,2) -
11:19 Geronimaa: the transition here 01:08:359 (2,3,4) -
11:19 Geronimaa: should me smoother
11:19 Geronimaa: its pretty sharp right now
11:20 Geronimaa: ok so 01:53:496 (1) -
11:20 Geronimaa: this
11:20 Geronimaa: is DEFINITELY offscreen
11:20 Geronimaa: it goes totally in the unstable rate bar
11:21 Geronimaa: 02:08:359 (4,5) - improve blanket 02:08:359 (4,5) -
11:21 Geronimaa: this is pretty hard to read 02:24:873 (2,3,4,1) -
11:21 Geronimaa: especially since its normal
11:21 Geronimaa: consider redoing it
11:23 Geronimaa: and please that slidertick :D
11:23 Geronimaa: 00:32:029 (3) - this wavy slider could be improved
11:24 [ Rizen ]: is this easy?
11:24 [ Rizen ]: the easy diff*
11:24 Geronimaa: yes
11:24 *Geronimaa is editing [http://osu.ppy.sh/b/716873 Studio EIM - Night Market [Easy]]
11:24 Geronimaa: sry
11:24 Geronimaa: easy
11:26 Geronimaa: 02:17:166 (3,5) - stack
11:26 [ Rizen ]: i want to avoid stacking in easy
11:26 Geronimaa: well
11:26 Geronimaa: its already stacked
11:26 Geronimaa: just badly
11:27 [ Rizen ]: oh u mean
11:27 [ Rizen ]: whoops my bad
11:27 [ Rizen ]: looking at the wrong thing
11:27 Geronimaa: :D
11:27 Geronimaa: this slider could be improved 02:33:129 (1) -
11:27 Geronimaa: otherwise
11:27 Geronimaa: i liked this a lot
11:28 Geronimaa: since i like when mapping looks aesthetically nice
11:28 Geronimaa: which this did
11:29 [ Rizen ]: how do u think i should make the last slider look like?
11:29 Geronimaa: http://puu.sh/is4jt/982e98e750.jpg this is a possiblity
11:30 Geronimaa: or this http://puu.sh/is4k1/c0199c2f3c.jpg
11:31 Geronimaa: well thats all fro mme
11:31 Geronimaa: very well mapped
11:31 [ Rizen ]: kk
11:31 Geronimaa: reminds me of more sophisticated ztrot
11:31 [ Rizen ]: haha
11:31 [ Rizen ]: thanks for the mod ^^
11:31 Geronimaa: you are welcome
11:31 [ Rizen ]: make sure to post and i'll kds u
11:31 Geronimaa: ask me anything if youll have questions
11:31 [ Rizen ]: will do :)

Very nice map, you will get rank in no time
_tasty
From my queue but good enough for me~ have a star!
Topic Starter
Rizen

ReeChelly wrote:

From my queue but good enough for me~ have a star!
Thank you so much!
Nitrousdragon
from modding queue :)

[General]
Dude, why are you using Normal hitsounds instead of soft hitsounds? There isn't a single loud part in here.

[Hard]
00:30:928 (3,4) - This kinda feels weird. If this is trying to go by pitch, you got them switched up.
00:33:955 (6) - I really don't feel like a jump fits here.
02:06:432 (6,7,1,2,3,4,5,6,7,8,9,10) - Holy damn. Couldn't you add at least one slider that goes back and forth?

But yeah, you definitely deserve the star. Just don't brag because you're being spoiled like this. :P
Topic Starter
Rizen
Nitrousdragon

Nitrousdragon wrote:

from modding queue :)

[General]
Dude, why are you using Normal hitsounds instead of soft hitsounds? There isn't a single loud part in here. I'm gonna leave it as is. There's already soft hitsounds used at the very calm section of the song, and using soft hitsounds throughout sounds pretty bad (because the drums in the mp3 don't fit the soft hitsound kit)

[Hard]
00:30:928 (3,4) - This kinda feels weird. If this is trying to go by pitch, you got them switched up. good point. ctrl-g'd both sliders
00:33:955 (6) - I really don't feel like a jump fits here. leaving it as is. plays and looks nice :D (if this is pointed out again, i'll consider revising)
02:06:432 (6,7,1,2,3,4,5,6,7,8,9,10) - Holy damn. Couldn't you add at least one slider that goes back and forth? replaced 2/4 with 1/4 repeat sliders >>>star diff dropped by 0.11 stars lol

But yeah, you definitely deserve the star. Just don't brag because you're being spoiled like this. :P
thank you for the mod and star!
Lumael
Hello :), you are the next from my modding queue!



  • Hard

    00:35:056 (2,3,4) - Fix stack on blanket
    00:41:111 (2,3) - Fix Blanket
    01:20:469 (5) - Fix Overlap
    01:30:377 (2,3,4,5) - This difference on the DS makes it a bit weird
    02:35:331 (1) - Finish slider at 02:36:432 - There's nothing after

That's it :)
Topic Starter
Rizen
LucaSA4

LucaSA4 wrote:

Hello :), you are the next from my modding queue!


  • Easy

    00:45:240 (4,5) - Blanket slightly off fixed
    01:20:469 (2) - Move to 01:20:194 - not following the bell sounds, following the piano sounds
    02:08:359 (4,5) - Blanket slightly off http://puu.sh/iudEp/4698ce62b2.jpg fixed

  • Hard

    00:35:056 (2,3,4) - Fix stack on blanket fixed
    00:41:111 (2,3) - Fix Blanket fixed
    01:20:469 (5) - Fix Overlap what overlap? ._.
    01:30:377 (2,3,4,5) - This difference on the DS makes it a bit weird leaving as is to emphasize the twinkling noises
    02:35:331 (1) - Finish slider at 02:36:432 - There's nothing after applied fix but to different ending time

That's it :)
Thank you for the mod!
Kanye
Hi :D
Maplestory :oops:
Normal
00:23:221 (3) - NC
00:25:423 (1) - Remove NC
00:26:524 (2) - NC
00:28:726 (4) - NC
00:32:029 (4) - NC
00:33:955 (7) - Move to x:320 y:272
00:53:496 (3) - Move to x:208 y:240
01:17:166 (2) - NC
01:18:267 (1) - Remove NC
01:30:652 (6) - NC
02:28:726 (1) - Move NC from this note to this 02:29:276 (2)
02:32:579 (7) - NC
02:33:129 (1) - Remove NC
Minor issues but yeah, this is too good :)
Hard
00:42:900 (8) - with this note, 00:42:625 (6) - copy this and paste it where 8 should be then ctrl + h
02:17:717 (1,2,3,4) - This might be a little too difficult to read for a hard
There is literally nothing else :o
This set is way too good, I really couldn't do much, so have a star xD
Good luck with ranking :)
Topic Starter
Rizen
Thank you!

Will apply mod tomorrow


RAGING_Tomato10

RAGING_Tomato10 wrote:

Hi :D
Maplestory :oops:
[Normal]00:23:221 (3) - NC
00:25:423 (1) - Remove NC
00:26:524 (2) - NC
00:28:726 (4) - NC
00:32:029 (4) - NC
00:33:955 (7) - Move to x:320 y:272
00:53:496 (3) - Move to x:208 y:240
01:17:166 (2) - NC applied
01:18:267 (1) - Remove NC
01:30:652 (6) - NC applied
02:28:726 (1) - Move NC from this note to this 02:29:276 (2)
02:32:579 (7) - NC applied
02:33:129 (1) - Remove NC applied
Minor issues but yeah, this is too good :)

I didn't change anything most things regarding new comboing because I am following the "New combo every 2 measures" rule. That is, i'm following the drum beat when it comes to New Comboing. Thanks for the effort though.
Regarding the two moves, I think i'll just leave it because if I apply it, it screws up the spacing, making this normal even more unrankable :<

[Hard]00:42:900 (8) - with this note, 00:42:625 (6) - copy this and paste it where 8 should be then ctrl + h Fixed up this pattern because the 7 wasn't perfectly aligned in the middle. Thanks for pointing this out!
02:17:717 (1,2,3,4) - This might be a little too difficult to read for a hard they'll just have to deal with it :roll:
There is literally nothing else :o
This set is way too good, I really couldn't do much, so have a star xD
Good luck with ranking :)
thank you so much for the mod/star!
UchiganeNiigata
Map was too good, not too much I could do to help, but I hope this helped a bit maybe?

Easy
Well there isn't anything here that I would change
Normal
00:34:230 (1) - I think it would be better to end the slider at 00:34:781
01:09:460 (1) - Think it will be better to end this slider at 01:10:010
01:30:652 (6) - NC?
01:53:496 (1) - Doesn't have a Finish like every other NC
Hard
Nothing actually need to be changed here

00:38:084 (5) - Use Soft sampleset maybe? (No need to change anything here, just what I think)
00:42:487 (5,6,7,8) - "
00:46:891 (5) - "
00:47:992 (2) - "
00:51:845 (1) - "
01:00:102 (4,5,6) - "
01:05:056 (1,2,3,4) - " With whistle
01:08:909 (5) - "
01:41:386 (3,4,5,6) - "
01:48:542 (4) - "
02:03:129 (2,3,4) - "
02:11:662 (1) - "
02:20:469 (2) - "
02:23:772 (4,5,6) - "
02:35:056 (8) - Can use a Finish on this note

Looks like it's in rankable condition already, so good luck on getting it ranked! :)
Topic Starter
Rizen
UchiganeNiigata

UchiganeNiigata wrote:

Map was too good, not too much I could do to help, but I hope this helped a bit maybe?

[Easy]Well there isn't anything here that I would change \:D/
[Normal]00:34:230 (1) - I think it would be better to end the slider at 00:34:781 done
01:09:460 (1) - Think it will be better to end this slider at 01:10:010 alrighty
01:30:652 (6) - NC? applied from previous mod
01:53:496 (1) - Doesn't have a Finish like every other NC whoops, forgot about this :<
[Hard]Nothing actually need to be changed here

00:38:084 (5) - Use Soft sampleset maybe? (No need to change anything here, just what I think)
00:42:487 (5,6,7,8) - "
00:46:891 (5) - "
00:47:992 (2) - "
00:51:845 (1) - "
01:00:102 (4,5,6) - "
01:05:056 (1,2,3,4) - " With whistle
01:08:909 (5) - "
01:41:386 (3,4,5,6) - "
01:48:542 (4) - "
02:03:129 (2,3,4) - "
02:11:662 (1) - "
02:20:469 (2) - "
02:23:772 (4,5,6) - "
02:35:056 (8) - Can use a Finish on this note whoops forgot about this

not going to add soft-set mods because imo, they sound really conflicting with the normal hitsounds (very VERY quiet)

Looks like it's in rankable condition already, so good luck on getting it ranked! :)
thank you for the mod!
Snaggletooth
From my Q

  1. Well, I personally really dislike your choice in hitsounding. The Normal-Hit,
    Clap and Finish just sound way too aggressive and harsh for such a cute and soft song. I really
    want you to consider changing it to at least drum samples. If not, then I'd like to know why. I've
    also read your previous answers to this suggestion, I am not satisfyed with it. You'd really have to have
    extremely bad speakers or headphones to think that normal sample-set with this much volume would
    fit with the song. I'm not trying to be rude here, but come on.
    I have some custom samples here, that I think would fit extremely well into this song.
    http://puu.sh/iw0Sc/b6b1408c7c.rar

[Easy]
  1. Rhythmical Issues:
    1. 02:35:882 (1) - Consider starting the spinner on 02:33:129 to 02:37:533 - The
      buildup through the reverse cymbal already starts on 02:33:129 - If you want to
      keep your slider, then please that the spinner on 02:35:469 to keep some length
      and make time so that the player can actually react. I also beg you to silence the end of
      the spinner with soft-samples.
  2. Hitsound Issues:
    1. 01:16:065 (2) - Please use soft sampleset here and replace the Clap with whistle. The clap
      sounds way too loud for a part that fades out.
    2. 01:18:267 (1) - Replace the clap with whistle.
    3. 01:20:469 (2) - ^ // Also, remove whistle from slider-start. Same with 01:22:671 (1,2) -
      01:27:074 (1) - 01:29:276 (2) -

[Normal]
  1. Rhythmical Issues:
    1. 01:05:056 (1,2,3,4) - You're already pushing the boundaries here in a way. The stream
      of 1/2 hits already began on 01:03:405 and it shouldn't be any longer than it needs to be.
      I suggest, for simplicity, that you use 2 1/1 sliders instead of 4 1/2 sliders. This will give the player
      time to catch their breath after 01:01:753 (2,3,4,5,6,7,8) -

  2. Placement Issues:
    1. 02:23:221 (5,6,7) - Stacks are always a bit problematic when it comes to Normal difficulties.
      I highly suggest you unstack these. The hit-points cover a lot of the actual circle, leaving the
      sight to the next approachcircle covered/not visible at all which can cause new players to unnecessarily
      misstime and hit 100/50/miss.
    2. 02:25:423 (3) - Multiple repeats on normal difficulties are not suggested. Reason for this is
      that this can confuse new players quite a bit. Problem here is, that the slider already is extremely short
      in length, meaning that the player wont have time to react accordingly and release early, causing
      100/50/miss unnecessarily.Please only use 1 repeat for this. If you're going to fix this by
      only removing one repeat (which is a good idea acctually) then make sure to move the slider end
      with repeat somewhere else, so it dosn't come too close to the following hit-circle, again, because it
      can be confusing for newbs.
    3. 02:35:331 (1) - Again, I'd much rather have the spinner start on 02:33:129 or 02:34:918 and
      silence spinner end with soft-samples.
  3. Hitsound Issues:
    1. 01:16:065 (1) - This should already be with soft samples. For this section, you can apply
      everything I pointed out on Easy for this difficulty. Remove all claps please, the song really dosn't
      suggest them here.

[Hard]
  1. Rhythmical Issues:
    1. 01:05:606 (2,3,4) - These should all hit on 1/6 beat. You can easily fix that, and if it sounds bad,
      its because of the normal-sample-set.
    2. 02:26:799 (2,3,4,5,6,7) - It's quite noticeable while playing, that these should also be 1/6, not
      1/4. It's really uncomfortable to forcefully tap 1/4 to this. I'm not saying, use a 1/6 stream, I'm saying,
      stick to 1/2 rhythm here, or use the rhythm below.

  2. Hitsound Issues:
    1. Please apply the things already said on Easy Difficulty here as well. Remove the claps.
    2. 01:15:790 (5) - Please set volume to 5% normal (if you're still using them) and set 01:16:065 (6) -
      to soft-sample set.
    3. 02:30:928 (1) - Remove the clap here, the music really dosn't suggest it here, as it gets
      quieter and quieter.
    4. 02:35:194 (1) - Silence spinner.

Good luck
Topic Starter
Rizen
Snaggletooth

Snaggletooth wrote:

From my Q

  1. Well, I personally really dislike your choice in hitsounding. The Normal-Hit,
    Clap and Finish just sound way too aggressive and harsh for such a cute and soft song. I really
    want you to consider changing it to at least drum samples. If not, then I'd like to know why. I've
    also read your previous answers to this suggestion, I am not satisfyed with it. You'd really have to have
    extremely bad speakers or headphones to think that normal sample-set with this much volume would
    fit with the song. I'm not trying to be rude here, but come on.
    I have some custom samples here, that I think would fit extremely well into this song.
    http://puu.sh/iw0Sc/b6b1408c7c.rar
    thank you for the custom hitsounds but i don't think i will be using them (they sounds very very hollow to me). i'll switch the normal hitsounds to the drum hitsounds though (for now). Will be on the lookout for a new custom hitsound kit. Thank you again for bringing this to my attention.

[Easy]
  1. Rhythmical Issues:
    1. 02:35:882 (1) - Consider starting the spinner on 02:33:129 to 02:37:533 - The
      buildup through the reverse cymbal already starts on 02:33:129 - If you want to
      keep your slider, then please that the spinner on 02:35:469 to keep some length
      and make time so that the player can actually react. I also beg you to silence the end of
      the spinner with soft-samples. fixed
  2. Hitsound Issues:
    1. 01:16:065 (2) - Please use soft sampleset here and replace the Clap with whistle. The clap
      sounds way too loud for a part that fades out. fixed
    2. 01:18:267 (1) - Replace the clap with whistle. fixed
    3. 01:20:469 (2) - ^ // Also, remove whistle from slider-start. Same with 01:22:671 (1,2) -
      01:27:074 (1) - 01:29:276 (2) - fixed

[Normal]
  1. Rhythmical Issues:
    1. 01:05:056 (1,2,3,4) - You're already pushing the boundaries here in a way. The stream
      of 1/2 hits already began on 01:03:405 and it shouldn't be any longer than it needs to be.
      I suggest, for simplicity, that you use 2 1/1 sliders instead of 4 1/2 sliders. This will give the player
      time to catch their breath after 01:01:753 (2,3,4,5,6,7,8) - fixed but instead of 2 1/1 sliders, made 1 1/1 slider and a repeat 1/2 slider

  2. Placement Issues:
    1. 02:23:221 (5,6,7) - Stacks are always a bit problematic when it comes to Normal difficulties.
      I highly suggest you unstack these. The hit-points cover a lot of the actual circle, leaving the
      sight to the next approachcircle covered/not visible at all which can cause new players to unnecessarily
      misstime and hit 100/50/miss. fixed
    2. 02:25:423 (3) - Multiple repeats on normal difficulties are not suggested. Reason for this is
      that this can confuse new players quite a bit. Problem here is, that the slider already is extremely short
      in length, meaning that the player wont have time to react accordingly and release early, causing
      100/50/miss unnecessarily.Please only use 1 repeat for this. If you're going to fix this by
      only removing one repeat (which is a good idea acctually) then make sure to move the slider end
      with repeat somewhere else, so it dosn't come too close to the following hit-circle, again, because it
      can be confusing for newbs. fixed
    3. 02:35:331 (1) - Again, I'd much rather have the spinner start on 02:33:129 or 02:34:918 and
      silence spinner end with soft-samples. fixed
  3. Hitsound Issues:
    1. 01:16:065 (1) - This should already be with soft samples. For this section, you can apply
      everything I pointed out on Easy for this difficulty. Remove all claps please, the song really dosn't
      suggest them here. fixed

[Hard]
  1. Rhythmical Issues:
    1. 01:05:606 (2,3,4) - These should all hit on 1/6 beat. You can easily fix that, and if it sounds bad,
      its because of the normal-sample-set. fixed
    2. 02:26:799 (2,3,4,5,6,7) - It's quite noticeable while playing, that these should also be 1/6, not
      1/4. It's really uncomfortable to forcefully tap 1/4 to this. I'm not saying, use a 1/6 stream, I'm saying,
      stick to 1/2 rhythm here, or use the rhythm below. fixed

  2. Hitsound Issues:
    1. Please apply the things already said on Easy Difficulty here as well. Remove the claps.fixed
    2. 01:15:790 (5) - Please set volume to 5% normal (if you're still using them) and set 01:16:065 (6) -
      to soft-sample set.fixed
    3. 02:30:928 (1) - Remove the clap here, the music really dosn't suggest it here, as it gets
      quieter and quieter. fixed
    4. 02:35:194 (1) - Silence spinner. fixed

Good luck
thank you for suck a thorough and well explained mod!
Battle
Yo

[Hard]
00:35:056 (2,3,4) - move this to be stacked on 00:32:854 (3,4) - or to be precise, x:314 y:104. Just fix the blanket there
02:25:423 (3) - stack on 02:24:047 (6) -, rotate -4, move 02:24:322 (1) - to slider end, move 02:25:973 (4) - to blanket if you moved it, 02:25:973 (4) - you'll also have to move this
Topic Starter
Rizen
Deemo

[-Deemo-] wrote:

Yo

[Hard]
00:35:056 (2,3,4) - move this to be stacked on 00:32:854 (3,4) - or to be precise, x:314 y:104. Just fix the blanket there
02:25:423 (3) - stack on 02:24:047 (6) -, rotate -4, move 02:24:322 (1) - to slider end, move 02:25:973 (4) - to blanket if you moved it, 02:25:973 (4) - you'll also have to move this
applied all fixes. Thanks for looking (again)!
h1b1k11


Hard
00:51:019 (5) - Ctrl+G, flow is weird if it faces the way current way it is now
02:32:029 (3) - Ctrl+G?

Normal
01:21:295 (5) - Slider should end here
02:13:038 (3) - ^^
02:34:918 (1) - Spinner should start here?

Easy
00:29:827 (1,2) - Too close together, scoot them a little apart

01:16:065 (2) - Make this circle go on top of 01:17:166 (3)?
01:22:671 (1,2) - Fix blanket

This map should go for rank already! :D 8-)
Topic Starter
Rizen
imaikiseta

imaikiseta wrote:



[Hard]00:51:019 (5) - Ctrl+G, flow is weird if it faces the way current way it is now done, and moved some other elements along with it
02:32:029 (3) - Ctrl+G?done

[Normal]01:21:295 (5) - Slider should end here unclear..?
02:13:038 (3) - ^^ unclear again
02:34:918 (1) - Spinner should start here? already is

[Easy]00:29:827 (1,2) - Too close together, scoot them a little apart looks fine to me. This is because if I do move it, distance snapping will be inconsistent (I believe this is 1.00x distance spacing

01:16:065 (2) - Make this circle go on top of 01:17:166 (3)?I don't want to stack at all with this diff so i'll skip this one
01:22:671 (1,2) - Fix blanket fixed i think

This map should go for rank already! :D 8-)
thank you for the mod!
- Milhofo -
Hello, from my modding queue :D

[Hard]
  1. 00:34:230 (1,2,3,4) - well this is correct, but that stacking thing make it overlap ; ;
  2. 01:10:010 (3) - this could be replaced by 2 smaller sliders, you can hear the sound behind and I think it would be more enjoyable to play it, at least in the hard diff
  3. 01:35:056 (4,5,6) - same here, this asks so much for a stream / reverse slider
  4. 02:21:845 (5,1) - this slight overlap could be avoided since it is noticeable during gameplay, either by pulling 5 a bit down or just curving it the other way around
  5. 02:25:423 (3,4) - blanket can be improved, and can still be done while keeping DS
[Normal]
  1. 00:43:038 (1,2) - it is blanketed, but imo it would look better if you curved 1 a bit more
  2. 01:14:139 - what are these timing points for if there are no notes?
  3. imo both 02:34:506 - and 02:35:056 - should have a note, just personal opinion though
[Easy]
  1. 00:40:836 (4) - try to pull it at the same height as 3 and rotate it, example:
  2. 01:14:139 - same problem as in normal, non used timing points
This set is pretty much good to go so I couldn't find anything relevant.. GL :)
Topic Starter
Rizen
Will apply mod when I finish stuff at my school. (~2 days time). Thank you for modding!

done! 6pm 24/06/2015 NZT
Milhofo

Milhofo wrote:

Hello, from my modding queue :D

[Hard]
  1. 00:34:230 (1,2,3,4) - well this is correct, but that stacking thing make it overlap ; ; i think it'll be fine
  2. 01:10:010 (3) - this could be replaced by 2 smaller sliders, you can hear the sound behind and I think it would be more enjoyable to play it, at least in the hard diff alright applied this
  3. 01:35:056 (4,5,6) - same here, this asks so much for a stream / reverse slider ok i changed this bit around a bit
  4. 02:21:845 (5,1) - this slight overlap could be avoided since it is noticeable during gameplay, either by pulling 5 a bit down or just curving it the other way around fixed
  5. 02:25:423 (3,4) - blanket can be improved, and can still be done while keeping DS fixed
[Normal]
  1. 00:43:038 (1,2) - it is blanketed, but imo it would look better if you curved 1 a bit more fixed
  2. 01:14:139 - what are these timing points for if there are no notes? fixed
  3. imo both 02:34:506 - and 02:35:056 - should have a note, just personal opinion though fixed
[Easy]
  1. 00:40:836 (4) - try to pull it at the same height as 3 and rotate it, example: fixed
  2. 01:14:139 - same problem as in normal, non used timing points fixed
This set is pretty much good to go so I couldn't find anything relevant.. GL :)
thank you for the mod!
micchi_chi
Yo~ Late mod from my modding Q
Sorry for the wait, a lot of people do M4M with me lately >.<
Anyway, let's mod this~

[General]
  1. I don't think you need to add kiai here 01:35:882 since the sound is just like the first part. I think you only need one here 02:11:662 that would be enough.
  2. I just realized that MapleStory is a Korean game and this is how the game written like in Korean : 메이플스토리 so I think you should use that for source and move MapleStory to the tags.
  3. And the Japanese version メイプルストーリー add that to tags too.

[Easy]
  1. 02:20:469 (2) - NC here like you did here 02:11:662 (1) - and yeah, add finish there as well
  2. 02:30:928 (3) - Put this kinda downward so the red anchor (not only fall on white tick) will also fall at the middle to make a nice symmetry :3. http://puu.sh/izspj/a0ed0545a1.jpg
  3. Nothing to mod really, allow me to start over and be nazi.
  4. 00:34:230 (1) - I think you try to blanket (3)'s body, but I think blanketing the head would look better... http://puu.sh/izsuR/0310c3a558.jpg
  5. 01:09:460 (1) - I would like to put it kinda downward for better flow from (5)
  6. 01:11:662 (3) - I just realized... such slider anchor http://puu.sh/izsA1/7b45ebb682.jpg xD
  7. 01:13:863 Yup, there's some unused timing points there. Too lazy to delete it from hard? Don't worry I'm like that as well xD
  8. 01:18:267 (1) - Is this a slider wave? You tried too hard to blanket it >.< http://puu.sh/izsI6/72bb5efaa5.jpg
  9. 01:24:873 (2) - Why don't make it into a symmetry like this? http://puu.sh/izsMa/d61613eab0.jpg but yeah, damn DS
  10. If you apply the mod above, I think this DS would work... part 1: http://puu.sh/izsQT/a0dab5eb68.jpg part 2: http://puu.sh/izsSo/e53739fada.jpg or just do it anyway you like
  11. Still that's all suggestion. But a note: you seems to have some pointy flow like here 01:45:240 (2,3,4) - and many other places, try to make the flow more smooth~

[Normal]
  1. 00:25:148 (6,1) - Pointy flow .-.http://puu.sh/izt6X/63e083e754.jpg
  2. 00:34:230 (1) - I prefer to curve it to the other side, it's make the flow better. http://puu.sh/iztai/b7710595ee.jpg
  3. 00:35:056 (2,3,4) - Would look better if you apply the mod above, even if you don't, still pointy flow and I think you have to fix it. http://puu.sh/iztd9/bfd113bc1d.jpg
  4. 01:06:157 (2) - Umm maybe move it to the right a bit for better flow... and try to blanket the head with 01:07:258 (1) - http://puu.sh/iztic/caab22ce7f.jpg
  5. 01:13:863 Still keeping those timing points? ;)
  6. 01:21:295 (5,1) - I'm sorry for this, but the blanket is off xD
  7. 01:24:597 (5) - Curve it to the other side, again for better flow. http://puu.sh/iztoc/287546f585.jpg
  8. 02:08:909 (5) - Another awesome slider anchor :D http://puu.sh/iztse/97061ac9ad.jpg
  9. 02:20:469 (2) - Same as easy^
  10. 02:27:350 (3,4,5) - http://puu.sh/iztxI/8039bfe757.jpg
  11. Nice Normal, but still some flow problem. 01:39:735 (6,1) - 01:17:166 (1,2,1) - 01:32:854 (3,4) - damn, they are pointy x-x

[Hard]
  1. Woah the SV jump, from 1.00 to 1.70, pretty far, huh xD The nice spread should be 1.00, 1.30, 1.70, but I think it would be troublesome to change it now xD
  2. 00:20:469 (4) - Maybe follow the whatever-sound-is-that on blue tick... http://puu.sh/iztSQ/683efc277d.jpg
  3. 00:27:625 (1) - Damn, the symmetry was good °^° Maybe this http://puu.sh/iztWd/ffba1658d4.jpg
  4. 00:28:175 (2) - But this would break it anyway, so maybe change it to circles. Like this http://puu.sh/izu0c/4ffaa50ac4.jpg
  5. 00:29:827 (1) - If you apply the mod above, you will see (3)'s "shadow", blanket it. How it should look like before blanketed : http://puu.sh/izu2g/fc51e18b3c.jpg
  6. 01:10:010 (3) - Change this to 1/4 reverse slider? To follow the melody
  7. 02:00:652 (2,1) - Maybe try to stack (1)'s tail with (2)
  8. 02:00:928 (3,2) - and if you do that ^ I think you better stack these two as well.
  9. 02:12:762 (3,4) - Ctrl+g for better flow from (1) and make a little jump for the next (1)
  10. 02:19:918 (1) - Why don't do it like before?
  11. 02:28:451 (6) - Heh, out of place? ctrl+A and move everything kinda downward, make a nice triangle after that.
  12. 02:32:029 (3) - Umm, ctrl+g to make a consistent shape... Looks better for me as well.
  13. That's all, nice map, still some pointy flow tho >.<

Okay that's all :3
Good luck~

Edit : edited some stuff
Topic Starter
Rizen
Thank you for your mod! I will wake up early in the morning to apply this mod and the previous mod!

Edit: I woke up too late. Mod apples in 12hours


applied 8pm 24/06/2015 NZT


hanyuu_nanodesu

hanyuu_nanodesu wrote:

Yo~ Late mod from my modding Q
Sorry for the wait, a lot of people do M4M with me lately >.<
Anyway, let's mod this~

[General]
  1. I don't think you need to add kiai here 01:35:882 since the sound is just like the first part. I think you only need one here 02:11:662 that would be enough. good point. applied to all diffs
  2. I just realized that MapleStory is a Korean game and this is how the game written like in Korean : 메이플스토리 so I think you should use that for source and move MapleStory to the tags. I'm following the metadata of previously mapped MapleStory OST maps. They all have MapleStory as the source so i'll leave it as MapleStory. I did however capitalize "NEXON" and added "Taiwan" because this song was exclusive to the Taiwan server
  3. And the Japanese version メイプルストーリー add that to tags too. ^

[Easy]
  1. 02:20:469 (2) - NC here like you did here 02:11:662 (1) - and yeah, add finish there as well fixed
  2. 02:30:928 (3) - Put this kinda downward so the red anchor (not only fall on white tick) will also fall at the middle to make a nice symmetry :3. http://puu.sh/izspj/a0ed0545a1.jpg fixed
  3. Nothing to mod really, allow me to start over and be nazi.
  4. 00:34:230 (1) - I think you try to blanket (3)'s body, but I think blanketing the head would look better... http://puu.sh/izsuR/0310c3a558.jpg fixed
  5. 01:09:460 (1) - I would like to put it kinda downward for better flow from (5) fixed
  6. 01:11:662 (3) - I just realized... such slider anchor http://puu.sh/izsA1/7b45ebb682.jpg xD
  7. 01:13:863 Yup, there's some unused timing points there. Too lazy to delete it from hard? Don't worry I'm like that as well xD fixed
  8. 01:18:267 (1) - Is this a slider wave? You tried too hard to blanket it >.< http://puu.sh/izsI6/72bb5efaa5.jpg fixed
  9. 01:24:873 (2) - Why don't make it into a symmetry like this? http://puu.sh/izsMa/d61613eab0.jpg but yeah, damn DS changed it around a bit
  10. If you apply the mod above, I think this DS would work... part 1: http://puu.sh/izsQT/a0dab5eb68.jpg part 2: http://puu.sh/izsSo/e53739fada.jpg or just do it anyway you like ^
  11. Still that's all suggestion. But a note: you seems to have some pointy flow like here 01:45:240 (2,3,4) - and many other places, try to make the flow more smooth~

[Normal]
  1. 00:25:148 (6,1) - Pointy flow .-.http://puu.sh/izt6X/63e083e754.jpg fixed
  2. 00:34:230 (1) - I prefer to curve it to the other side, it's make the flow better. http://puu.sh/iztai/b7710595ee.jpg fixed
  3. 00:35:056 (2,3,4) - Would look better if you apply the mod above, even if you don't, still pointy flow and I think you have to fix it. http://puu.sh/iztd9/bfd113bc1d.jpg fixed
  4. 01:06:157 (2) - Umm maybe move it to the right a bit for better flow... and try to blanket the head with 01:07:258 (1) - http://puu.sh/iztic/caab22ce7f.jpg fixed
  5. 01:13:863 Still keeping those timing points? ;) fixed
  6. 01:21:295 (5,1) - I'm sorry for this, but the blanket is off xD fixed
  7. 01:24:597 (5) - Curve it to the other side, again for better flow. http://puu.sh/iztoc/287546f585.jpg fixed
  8. 02:08:909 (5) - Another awesome slider anchor :D http://puu.sh/iztse/97061ac9ad.jpg
  9. 02:20:469 (2) - Same as easy^ fixed
  10. 02:27:350 (3,4,5) - http://puu.sh/iztxI/8039bfe757.jpg fixed
  11. Nice Normal, but still some flow problem. 01:39:735 (6,1) - 01:17:166 (1,2,1) - 01:32:854 (3,4) - damn, they are pointy x-x fixed

[Hard]
  1. Woah the SV jump, from 1.00 to 1.70, pretty far, huh xD The nice spread should be 1.00, 1.30, 1.70, but I think it would be troublesome to change it now xD yea haha, i'm not very good when it comes to slider velos
  2. 00:20:469 (4) - Maybe follow the whatever-sound-is-that on blue tick... http://puu.sh/iztSQ/683efc277d.jpg
  3. 00:27:625 (1) - Damn, the symmetry was good °^° Maybe this http://puu.sh/iztWd/ffba1658d4.jpg changed around a bit but not exactly like your example
  4. 00:28:175 (2) - But this would break it anyway, so maybe change it to circles. Like this http://puu.sh/izu0c/4ffaa50ac4.jpg ^
  5. 00:29:827 (1) - If you apply the mod above, you will see (3)'s "shadow", blanket it. How it should look like before blanketed : http://puu.sh/izu2g/fc51e18b3c.jpg no longer applicable because of ^
  6. 01:10:010 (3) - Change this to 1/4 reverse slider? To follow the melody fixed
  7. 02:00:652 (2,1) - Maybe try to stack (1)'s tail with (2) fixed
  8. 02:00:928 (3,2) - and if you do that ^ I think you better stack these two as well. fixed
  9. 02:12:762 (3,4) - Ctrl+g for better flow from (1) and make a little jump for the next (1) applied i think
  10. 02:19:918 (1) - Why don't do it like before? wanted variety lol
  11. 02:28:451 (6) - Heh, out of place? ctrl+A and move everything kinda downward, make a nice triangle after that. don't really know what you mean but i shifted this part around
  12. 02:32:029 (3) - Umm, ctrl+g to make a consistent shape... Looks better for me as well. ok :<
  13. That's all, nice map, still some pointy flow tho >.<

Okay that's all :3
Good luck~

Edit : edited some stuff
thank you so much for your mod! very helpful!
Ujimatsu Chiya
From #modreq

[Metadate]
  1. Artist > Fine
  2. Tittle > Fine
  3. Source > Fine
  4. Tag > you can add Wizet / 넥슨 / 대만 야시장 / 메이플스토리 / BGM

[General]
  1. Offset looks 18,834 better then now.

[Hard]
  1. 00:30:652 (2,3) - follow looks kinda bad. try this follow.
  2. 00:53:496 (4) - how about make jump here? I think the part that should be emphasized than in other parts.so try move x:323 y:26
  3. 00:54:597 (2) - same reason above move x:218 y:360
  4. 01:11:111 (5) - try this shape. better for design and better follow. ( copy 01:10:561 (4) - >> ctrl+g , ctrl+h >> place x:285 y:2545
  5. 01:12:350 - add note better. like 01:08:909 (5) -
  6. 01:53:221 (6) - overlap with 01:54:322 (3) - and 01:53:496 (1) - overlap with 01:54:597 (4) - better to follow

nice song :3

hope to be ranked owo~
Topic Starter
Rizen
eINess

eINess wrote:

From #modreq

[Metadate]
  1. Artist > Fine
  2. Tittle > Fine
  3. Source > Fine
  4. Tag > you can add Wizet / 넥슨 / 대만 야시장 / 메이플스토리 / BGM added :)

[General]
  1. Offset looks 18,834 better then now. agreed. applied to all diffs

[Hard]
  1. 00:30:652 (2,3) - follow looks kinda bad. try this follow. applied

  2. 00:53:496 (4) - how about make jump here? I think the part that should be emphasized than in other parts.so try move x:323 y:26 applied
  3. 00:54:597 (2) - same reason above move x:218 y:360 applied
  4. 01:11:111 (5) - try this shape. better for design and better follow. ( copy 01:10:561 (4) - >> ctrl+g , ctrl+h >> place x:285 y:2545 applied

  5. 01:12:350 - add note better. like 01:08:909 (5) - applied
  6. 01:53:221 (6) - overlap with 01:54:322 (3) - and 01:53:496 (1) - overlap with 01:54:597 (4) - better to follow applied

nice song :3

hope to be ranked owo~
thank you for your mod! greatly appreciated!
ZLOdeuka-
hello~ from my modding queue

[General]

❶ add the green section on taming section - is only possible if the speed changes. but you only change the volume. you need to remove the green section and change the volume in the timing section.

❷ preview can be started here 01:35:072 ?

[Easy]

01:30:944 (3) - Here plays hard rhythm for beginners. Maybe instead of a circle to put the slider? which will end here 01:31:769
02:35:485 (1) - Move the slider start here 02:35:622. it will be easier for [Easy]
good diff :)

[Normal]

01:31:769 (1) - remove nc and 01:33:421 (4) - add nc. as here 01:30:668 (1) - You put a nc. therefore do not need the new combo until the end of the rhythm
02:35:210 (1) - Move the slider start here 02:35:347.

[Hard]

01:34:522 (1) - remove nc
02:19:934 (1) - maybe nc?
02:35:210 (1) - Move the slider start here 02:35:347.

Excellent map! Good luck!
Topic Starter
Rizen
Thank you for the mod! Will apply some time tomorrow (currently 1am and on phone)

applied 6:44pm 27/06/2015 NZT

ZLOdeuka-

ZLOdeuka- wrote:

hello~ from my modding queue

[General]

❶ add the green section on taming section - is only possible if the speed changes. but you only change the volume. you need to remove the green section and change the volume in the timing section. applied

❷ preview can be started here 01:35:072 ? applied

[Easy]

01:30:944 (3) - Here plays hard rhythm for beginners. Maybe instead of a circle to put the slider? which will end here 01:31:769 didn't apply because it plays weirdly imo. I agree with that this may be difficult for beginner to read so i changed the circle in question to a 1/2 slider. If this is not allowed for an easy, I will then revise this part of the difficulty
02:35:485 (1) - Move the slider start here 02:35:622. it will be easier for [Easy] applied but i think you mean spinner
good diff :)

[Normal]

01:31:769 (1) - remove nc and 01:33:421 (4) - add nc. as here 01:30:668 (1) - You put a nc. therefore do not need the new combo until the end of the rhythm keeping first nc, applied second nc. I really think the first nc should stay because the drums are very sudden and a nc is required (imo)
02:35:210 (1) - Move the slider start here 02:35:347. applied but i think you mean spinner

[Hard]

01:34:522 (1) - remove nc applied
02:19:934 (1) - maybe nc? it's already nc'd? but i think you meant the next slider coming up so i nc'd that slider
02:35:210 (1) - Move the slider start here 02:35:347. applied but i think you mean spinner

Excellent map! Good luck!
thank you for mod!
ZLOdeuka-

[ Rizen ] wrote:

01:30:944 (3) - Here plays hard rhythm for beginners. Maybe instead of a circle to put the slider? which will end here 01:31:769 didn't apply because it plays weirdly imo. I agree with that this may be difficult for beginner to read so i changed the circle in question to a 1/2 slider. If this is not allowed for an easy, I will then revise this part of the difficulty I think what you did just now - is much easier to play
02:35:210 (1) - Move the slider start here 02:35:347. applied but i think you mean spinner
oh sorry! It Spinner :D
K i R a
Hi from my Queue ~! Remember, this is a mod 4 mod so you need to mod my map after this ~

Lets start
[General]
Add your own name to the tag list in all difficulties, this helps to find your song using your name.
Also, and this is just a tip, use custom sounds of the normal kick of osu for you clap, so you get a soft map with a nice sound.

[Easy]
00:29:843 (1) - Remove new combo and start it here 00:30:944 (2) - following the melody.
00:47:457 (1,2) - Same as ^
01:33:421 (4) - New combo
02:08:925 (5,1) - Start a new combo here and remove it from here 02:08:925 (5,1) -
02:15:531 (1,2) - ^
02:19:934 (1) - Remove new combo, its part of the previous part
02:37:549 - Your timing point isnt working with your spinner, make sure you take a look at it and fix it.

[Normal]
00:36:448 (5) - NC
01:16:081 (1) - Remove NC
02:08:925 (5) - NC
02:11:127 (1) - Remove NC
02:19:934 (1) - ^
02:37:549 - Same as the easy diff

[Hard]
02:19:934 (1) - Remove NC
02:37:549 - Same as the easy diff

Couldnt find anything more, your map is already fine, just some changes on combos.

My map: https://osu.ppy.sh/s/41158
Topic Starter
Rizen
K i R a

K i R a wrote:

Hi from my Queue ~! Remember, this is a mod 4 mod so you need to mod my map after this ~

Lets start
[General]
Add your own name to the tag list in all difficulties, this helps to find your song using your name.
Also, and this is just a tip, use custom sounds of the normal kick of osu for you clap, so you get a soft map with a nice sound.

[Easy]
00:29:843 (1) - Remove new combo and start it here 00:30:944 (2) - following the melody.
00:47:457 (1,2) - Same as ^
01:33:421 (4) - New combo
02:08:925 (5,1) - Start a new combo here and remove it from here 02:08:925 (5,1) -
02:15:531 (1,2) - ^
02:19:934 (1) - Remove new combo, its part of the previous part
02:37:549 - Your timing point isnt working with your spinner, make sure you take a look at it and fix it.

[Normal]
00:36:448 (5) - NC
01:16:081 (1) - Remove NC
02:08:925 (5) - NC
02:11:127 (1) - Remove NC
02:19:934 (1) - ^
02:37:549 - Same as the easy diff

[Hard]
02:19:934 (1) - Remove NC
02:37:549 - Same as the easy diff

Couldnt find anything more, your map is already fine, just some changes on combos.

My map: https://osu.ppy.sh/s/41158
Thank you for looking over this map. However, I will not be making any changes due to the following reasons:
- The comboing of this map is not based off the melody, but on the drums.
- The uninherited timing at the end of the spinner is working. This can be tested by moving it before the spinner end and after the spinner end.
- adding my name to tags is not necessary because my name is already listed as the mapset creator
Rohit6
Hello!

[Normal]
01:17:182 (1) - You can lower the slider velocity in this part but this is just a suggestion

[Hard]
00:34:246 (1,2,3,4) - This blanket looks ugly because of the the stack .
No real issue except that it feels too easy for a Hard diff.

Hitsounds are on point and blankets are pretty much perfect in each diff.
Have a star mate.
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