Not really much of a modder, but bored at the moment, so here:
[Easy]
00:38:084 (4) - move to x:230, y:325 (if applied, resnap 00:38:634 (1,2,3) - to 1.0 again to fix the spacing caused by this change).
Super nazi, but move 00:49:643 (3) - on top of 00:45:240 (4) - (x:189, y:121) and 00:47:992 (2) - to x:260, y:157.
01:51:295 (3) - I think this blanket might need to curve slightly more.
01:57:350 (4,1) - this overlap was kind of unnecessary, first time I see this happening on this diff, consider changing it even though its' current symmetry looks OK, I still think it's better not to have that.
02:01:753 (5) - move to x:239, y:205 (if applied, resnap 02:02:304 (1) - to fix the spacing back to 1.0)
02:04:506 (4) - move to x:110, y:39
Pro easy, hot hitsounds, teach me one day.
[Normal]
00:19:918 (3) - blanket slightly off, move second point to x:381, y:191.
00:21:019 (1,3) - these two don't seem to align perfectly (few pixels off), just copy paste 00:21:019 (1) - to 00:23:221 - and reverse it.
00:29:827 (1,2) - Fx blanket
00:59:276 (5) - (there are more ofcourse) stack on a normal diff? I don't know about that, up to you though. I think it fits though.
01:38:084 (4) - could make a triangle with 01:36:432 (2,3) - (not significant though).
02:01:203 (5) - not sure if it makes a perfect triangle, maybe x:279, y:129?
02:04:506 (4) - I think blanket isn't perfect here (curve it outside just a little bit).
02:21:570 (3,4) - move these together, 02:21:570 (3) - on x:179, y:157 (if applied, you'll have to fix the distance problem for the future notes again, back to 1.0)
Even though the stacks fit, I really don't support them because I know a lot of new players who attempt to play normals, but simply can't read stacks. So that's just a heads up. Also some of your waves might need adjusting, but I'm the opposite of the slider-master so you might want to ask someone else.
[Hard]
00:30:928 (3) - move down to y:375
00:34:230 (1) - make sure it blankets the more recent apparent stacked notes 00:35:056 (2) - , in my opinion they take priority. While testplaying, it really caught my attention, not in a good way. (If applied you'll need to fix 00:35:331 (4) - blanket).
00:41:937 (4) - I think blanket is slightly off (curve it outside just a little bit).
01:18:267 (1) - fix blanket.
01:21:295 (7,1) - blanket slightly off (curve it outside a bit).
01:29:827 (1,2) - you could make this slightly more appealing... Blanket.
01:38:634 (2,3) - blanket slightly off.
01:54:597 (4) - ^
02:06:432 (5,6,1) - move the stacks so 02:05:331 (3) - can blanket it properly. I'm not sure if you have the visual stack thing enabled in your editor. You should definitely be able to see these being not pleasing to the eye.
02:21:019 (3,4) - blanket.
02:22:671 (1,2) - ^
02:38:084 - 20%? Just bring it all the way down to 5%
Sick mapset, well done. Don't take anything I say as "right", everything I mentioned was subjective, especially since aesthetics is my weakest point. I might of even made some mistakes, so let me know if you have any questions. Can't comment much on rhythm and emphasis because what you've done now fits alright for Hard and lower diffs. But still not sure about stacks in a normal.
Good luck ranking this!
[Easy]
00:38:084 (4) - move to x:230, y:325 (if applied, resnap 00:38:634 (1,2,3) - to 1.0 again to fix the spacing caused by this change).
Super nazi, but move 00:49:643 (3) - on top of 00:45:240 (4) - (x:189, y:121) and 00:47:992 (2) - to x:260, y:157.
01:51:295 (3) - I think this blanket might need to curve slightly more.
01:57:350 (4,1) - this overlap was kind of unnecessary, first time I see this happening on this diff, consider changing it even though its' current symmetry looks OK, I still think it's better not to have that.
02:01:753 (5) - move to x:239, y:205 (if applied, resnap 02:02:304 (1) - to fix the spacing back to 1.0)
02:04:506 (4) - move to x:110, y:39
Pro easy, hot hitsounds, teach me one day.
[Normal]
00:19:918 (3) - blanket slightly off, move second point to x:381, y:191.
00:21:019 (1,3) - these two don't seem to align perfectly (few pixels off), just copy paste 00:21:019 (1) - to 00:23:221 - and reverse it.
00:29:827 (1,2) - Fx blanket
00:59:276 (5) - (there are more ofcourse) stack on a normal diff? I don't know about that, up to you though. I think it fits though.
01:38:084 (4) - could make a triangle with 01:36:432 (2,3) - (not significant though).
02:01:203 (5) - not sure if it makes a perfect triangle, maybe x:279, y:129?
02:04:506 (4) - I think blanket isn't perfect here (curve it outside just a little bit).
02:21:570 (3,4) - move these together, 02:21:570 (3) - on x:179, y:157 (if applied, you'll have to fix the distance problem for the future notes again, back to 1.0)
Even though the stacks fit, I really don't support them because I know a lot of new players who attempt to play normals, but simply can't read stacks. So that's just a heads up. Also some of your waves might need adjusting, but I'm the opposite of the slider-master so you might want to ask someone else.
[Hard]
00:30:928 (3) - move down to y:375
00:34:230 (1) - make sure it blankets the more recent apparent stacked notes 00:35:056 (2) - , in my opinion they take priority. While testplaying, it really caught my attention, not in a good way. (If applied you'll need to fix 00:35:331 (4) - blanket).
00:41:937 (4) - I think blanket is slightly off (curve it outside just a little bit).
01:18:267 (1) - fix blanket.
01:21:295 (7,1) - blanket slightly off (curve it outside a bit).
01:29:827 (1,2) - you could make this slightly more appealing... Blanket.
01:38:634 (2,3) - blanket slightly off.
01:54:597 (4) - ^
02:06:432 (5,6,1) - move the stacks so 02:05:331 (3) - can blanket it properly. I'm not sure if you have the visual stack thing enabled in your editor. You should definitely be able to see these being not pleasing to the eye.
02:21:019 (3,4) - blanket.
02:22:671 (1,2) - ^
02:38:084 - 20%? Just bring it all the way down to 5%
Sick mapset, well done. Don't take anything I say as "right", everything I mentioned was subjective, especially since aesthetics is my weakest point. I might of even made some mistakes, so let me know if you have any questions. Can't comment much on rhythm and emphasis because what you've done now fits alright for Hard and lower diffs. But still not sure about stacks in a normal.
Good luck ranking this!