Sawai Miku - Sotsugyou Memories~Sayonara, Anata.~

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Sangzin
Hello~ M4M~

[Hard]

  • 00:41:511 (3,4) - It's not stream, nor short slider. I don't think circle after repeat slider is good for map. personal suggestion:

    01:19:833 (3) - To add hitsound, remove repeat and add 1/2 sliders will be good imo.
    02:28:373 (3) - I don't think red anchor is need. you can use simple curve sliders.
    02:52:679 (3,4) - I can't understand this jump. There's no big sound to add such jumps. You can try this:

    03:31:219 (2,3) - similar as above. you can try stacking (2) with end of (1). This part seems to add some little bit jump imo.

[Normal]

  • 00:52:898 (1) - Well, personally I fill this after part if I make this song. This short break time looks unnecessary, don't fit well.
    02:34:504 (1) - ^
    04:16:110 (1) - ^
    03:27:935 (3) - down end of the slider. It looks unnatural.

Nice map! I can't fine big issues. Have a star. Btw over 5 min song time for ranked? lol GL! :)
Zectro
Hi! M4M from your queue

[Hard]
00:50:708 (4,1,2) - Blanket is pretty off
00:52:898 (1,2) - ^
01:06:475 (4,2) - Stack these
01:14:577 (2,3) - Blanket
01:18:300 (4,5) - Fix blanket
01:32:095 (2,1,3) - Are not 100% stacked
01:33:847 (3,4) - Fix this blanket
01:40:198 (1,2) - ^
01:46:986 (4,1,2) - ^
01:48:957 (1) - This slider could look better
01:55:964 (1,4) - Why do these not seem 100% stacked to me o:
02:03:409 (2,3) - ^
02:29:249 (1,4) - Fix this blanket
02:43:263 (1,2) - ^
03:04:066 (4,1) - This can look better
03:20:052 (1,1) - These sliders should be identical
03:39:760 (2) - You should try to stack this with 03:38:446 (3) - 's sliderend
03:44:577 (1) - This one could look a little bit better, specially with the blanket with 03:45:453 (3) -

Sorry for the incredibly nazi mod, it's all I could do!
Topic Starter
hanyuu_nanodesu

Sangzin wrote:

Hello~ M4M~

[Hard]

  • 00:41:511 (3,4) - It's not stream, nor short slider. I don't think circle after repeat slider is good for map. personal suggestion: < good suggestion, I would prefer to use normal 1/4 slider instead of repeat one there; but when I think about it more, I prefer not to change it for variation, the current rhythm still follow the music well tho

    01:19:833 (3) - To add hitsound, remove repeat and add 1/2 sliders will be good imo. < The vocal fit 1/1 reverse slider too much ;-; slacking a bit of hitsound won't hurt
    02:28:373 (3) - I don't think red anchor is need. you can use simple curve sliders. < I make the first part straight to make it parallel with the straight part of (1), and the rest curved to blanket it.
    02:52:679 (3,4) - I can't understand this jump. There's no big sound to add such jumps. You can try this: < Your spoilerbox is empty .-. tried to think of something else myself (yes, I removed the jump)

    03:31:219 (2,3) - similar as above. you can try stacking (2) with end of (1). This part seems to add some little bit jump imo. < Stacked (2) with (3)'s head. I hate stacking notes at the end of slider >.<

[Normal]

  • 00:52:898 (1) - Well, personally I fill this after part if I make this song. This short break time looks unnecessary, don't fit well. < Adding short break there because I think for Normal, a single break at 04:47:643 would be too far. Same below
    02:34:504 (1) - ^
    04:16:110 (1) - ^
    03:27:935 (3) - down end of the slider. It looks unnatural. < Modified it a bit

Nice map! I can't fine big issues. Have a star. Btw over 5 min song time for ranked? lol GL! :)
Thank you for mod -w- Yeah, 5 mins song for ranked, I'm just that awesome orz nope

Zectro wrote:

Hi! M4M from your queue

[Hard]
00:50:708 (4,1,2) - Blanket is pretty off
00:52:898 (1,2) - ^
01:06:475 (4,2) - Stack these
01:14:577 (2,3) - Blanket
01:18:300 (4,5) - Fix blanket
01:32:095 (2,1,3) - Are not 100% stacked
01:33:847 (3,4) - Fix this blanket
01:40:198 (1,2) - ^
01:46:986 (4,1,2) - ^
01:48:957 (1) - This slider could look better
01:55:964 (1,4) - Why do these not seem 100% stacked to me o:
02:03:409 (2,3) - ^
02:29:249 (1,4) - Fix this blanket
02:43:263 (1,2) - ^
03:04:066 (4,1) - This can look better
03:20:052 (1,1) - These sliders should be identical < Looks identical enough for me
03:39:760 (2) - You should try to stack this with 03:38:446 (3) - 's sliderend
03:44:577 (1) - This one could look a little bit better, specially with the blanket with 03:45:453 (3) -

Sorry for the incredibly nazi mod, it's all I could do!
Okay, try to fix some, thank you for mod~
Kalibe
Sawai Miku :3

Normal:
  1. 04:19:614 - Unnessesary green line. I see this line on Hard diff. If you don't want to delete it, change volume to 40%.
  2. 00:30:125 (3) - How about this thingy?
  3. 00:49:395 (1,2,3) - I personally don't like this flow though... It's super linear and super boring zzz. I preferr to move 00:50:271 (2) - around 288|108 to avoid linear pattern.
  4. 01:20:927 (8,1) - You should swap these NC for downbeat consistency.
  5. 04:45:015 (2) - Why you just put circle instead of 1/2 slider on red tick? There's a nice sound !!
  6. 05:11:292 (4) - Uhh nazi, move this to 112|336 for betta blankett.


Hard:
  1. 00:29:249 (3) - I highly recommend to ctrl H this slider to assist flow.
  2. 00:31:876 (1) - Try to put it on 376|280. This placement improve gameplay imo.
  3. 00:54:212 (4,5,1,2,3,4) - This part.. so misleading, soo confused maxz... asdf
  4. 01:07:570 (2,1) - Uhh, try to avoid overlap.


Ok, that's all. Nothing much to say. GL !
CaptainMimi
Hard:

00:32:971 (4) - Fix Triangle
00:34:942 (6) - Sounds weird alone... Maybe try: http://i.imgur.com/ylCZ7fs.png
00:48:957 (5) - Same as before, still recommending you add another circle maybe?
02:04:066 (4) - Fix Triangle
02:04:723 (1) - Fix Blanket yo
02:16:657 (4) - Maybe add another circle to the red beat, i feel like it sounds better that way, the lone blue sounds to quick, messes with the flow.
02:22:022 (5) - Fix Triianngglleee
02:23:336 (2) - TSSKKKK ^
03:27:935 (3) - .......

I wont mark all of them but alot of your triangles are off, try looking through your map and fixing them.
I had to go at this point but i recommend you work on those triangles, Ill probably do the rest later in a quick
edit, good luck with your mapping.
Topic Starter
hanyuu_nanodesu

Kalibe wrote:

Sawai Miku :3

Normal:
  1. 04:19:614 - Unnessesary green line. I see this line on Hard diff. If you don't want to delete it, change volume to 40%. < removed that
  2. 00:30:125 (3) - How about this thingy? < Fix
  3. 00:49:395 (1,2,3) - I personally don't like this flow though... It's super linear and super boring zzz. I preferr to move 00:50:271 (2) - around 288|108 to avoid linear pattern. < the flow from (1) would be kinda distracted that way... Change it a bit tho
  4. 01:20:927 (8,1) - You should swap these NC for downbeat consistency. < wut, why don't I realize this o-o fix
  5. 04:45:015 (2) - Why you just put circle instead of 1/2 slider on red tick? There's a nice sound !! < Doesn't really matter, I ignore the sound there pretty much. The current rhythm still cover the song nicely imo
  6. 05:11:292 (4) - Uhh nazi, move this to 112|336 for betta blankett. < fix


Hard:
  1. 00:29:249 (3) - I highly recommend to ctrl H this slider to assist flow. < Good point, ctrl+h it and rotate it a bit. But then I realize it would break the flow to (4) so I end up changing (4) and (5) to a single 1/2 slider
  2. 00:31:876 (1) - Try to put it on 376|280. This placement improve gameplay imo. < okay
  3. 00:54:212 (4,5,1,2,3,4) - This part.. so misleading, soo confused maxz... asdf < let's see if that'll fix it
  4. 01:07:570 (2,1) - Uhh, try to avoid overlap. < on purpose tho, a nice slider bow


Ok, that's all. Nothing much to say. GL !
Thank you for mod -w-

CaptainMimi wrote:

Hard:

00:32:971 (4) - Fix Triangle < comment about triangles below
00:34:942 (6) - Sounds weird alone... Maybe try: http://i.imgur.com/ylCZ7fs.png < nah there's no sound at red tick, if you delete the 1/4 slider, you can clearly hear sound at blue tick and mapping that sound alone should be fine, same below
00:48:957 (5) - Same as before, still recommending you add another circle maybe?
02:04:066 (4) - Fix Triangle
02:04:723 (1) - Fix Blanket yo < fix
02:16:657 (4) - Maybe add another circle to the red beat, i feel like it sounds better that way, the lone blue sounds to quick, messes with the flow.
02:22:022 (5) - Fix Triianngglleee
02:23:336 (2) - TSSKKKK ^
03:27:935 (3) - .......

I wont mark all of them but alot of your triangles are off, try looking through your map and fixing them.
I had to go at this point but i recommend you work on those triangles, Ill probably do the rest later in a quick
edit, good luck with your mapping.
< The triangles should be fine the way they are, people wont notice a slight deformed triangle in gameplay except the triangle is really REALLY deformed, but I don't think mine are that deformed so they should be fine the way they are. No need to be super nazi about that.
Thank you for mod~
Electoz
Hi, from my modding queue~ EDIT: I deleted some calculation here. (I made a calculation of sth and I misplaced it.)

[Normal]

  1. Some spacing errors. > 02:08:227 (3,4) - 02:46:110 (2,3) .
  2. 01:11:073 (2) - I would extend this slider so it'll end here 01:11:511 to follow the vocal.
  3. 01:59:468 (1,2,3,4,5,6,7,1,2,3) - A circle flow here's kinda plain imo.
  4. 03:29:468 (5,6,1) - The flow's kinda weird. Same applies to 05:05:161 (1,2) .
  5. 04:44:796 - Actually, there should be sth here so the players wouldn't confused from earlier patterns of rhythm. But I can see you're trying to do 1/1 beat spacings so yeah.


[Hard]

  1. 00:46:329 (2,3) - Move them down a bit. They're so close to the life bar.
  2. 04:18:738 (3,4) - Why the positioning of 04:19:285 (4) is so weird lol. I would either move 04:19:285 (4) or reshape 04:18:738 (3) a bit to become less curvy so it flows better.


I didn't do anything much in Hard because the map is good now + I feel pretty sleepy now. gonna get some sleep after this
Hope my mod helped somehow, good luck~
Topic Starter
hanyuu_nanodesu

Electoz wrote:

Hi, from my modding queue~ EDIT: I deleted some calculation here. (I made a calculation of sth and I misplaced it.)

[Normal]

  1. Some spacing errors. > 02:08:227 (3,4) - 02:46:110 (2,3) . < Fix
  2. 01:11:073 (2) - I would extend this slider so it'll end here 01:11:511 to follow the vocal. < Okay
  3. 01:59:468 (1,2,3,4,5,6,7,1,2,3) - A circle flow here's kinda plain imo. < Looks fine for me
  4. 03:29:468 (5,6,1) - The flow's kinda weird. Same applies to 05:05:161 (1,2) . < Just a bit broken flow, won't affect that much
  5. 04:44:796 - Actually, there should be sth here so the players wouldn't confused from earlier patterns of rhythm. But I can see you're trying to do 1/1 beat spacings so yeah. < Well, it's 1/1 rhythm so it wouldn't be that hard to read. ^^


[Hard]

  1. 00:46:329 (2,3) - Move them down a bit. They're so close to the life bar. < Stacked them at (4)'s head. Hope it play well.
  2. 04:18:738 (3,4) - Why the positioning of 04:19:285 (4) is so weird lol. I would either move 04:19:285 (4) or reshape 04:18:738 (3) a bit to become less curvy so it flows better. < Don't really matter that much imo... Move it upward a bit tho so it flow a bit better.


I didn't do anything much in Hard because the map is good now + I feel pretty sleepy now. gonna get some sleep after this
Hope my mod helped somehow, good luck~
Thank you for mod ^^
Mazziv
http://puu.sh/mgVZ7.png
check that out

i should learn how to read
-Nya-
Heyo~ From your queue.
General:
  1. I'm a bit worried about that gap between the two diffs. The Hard looks in some parts like an
    Insane because of the jumps and anti­flow. Personally I feel the diff is a bit too hard to name it
    "Hard" but it might just be me. The best thing would be to place another diff between them named
    "Advanced" or something like that. This said, if you make the Hard diff easier then the gap will
    obviously be fine.
Hard:
  1. 00:31:876 (1) ­ Placing a jump here makes more sense to me since the new vocal starts
    here and it's strong.
  2. 00:34:066 (3) ­ Making this straight slider almost similar to 00:33:190 (5) ­ causes a bit weird
    flow imo (If you understand what I mean, since the flow goes down and then down again.) I would
    rather replace that straight slider with a curved one and make it face the opposite direction for a
    different flow. (I can't use puush atm so sorry for not giving you a visual)
  3. 00:36:694 (4,2) ­ I would try stacking this or avoid the overlap.
  4. 00:38:446 (4,4) ­ I understand your intentions here with the stack but this stack causes (4) to
    overlap with 00:38:665 (5) ­ which I would rather avoid for neatness reasons.
  5. 00:41:511 (3) ­ Not sure if such a big jump like this is reasonable here since the vocals isn't that
    strong and doesn't really suggest a jump.
  6. 00:42:387 (1) ­ Why is this jump so small? In comparison with this jump: 00:40:416 (5,1) ­ it
    doesn't make sense that the jump here: 00:42:387 (1) ­ is smaller. Especially since the pause
    there is longer.
  7. 00:42:059 (4,2) ­ Uhh, overlappings like this is really unnecessary imo.
  8. 00:45:015 (3,4,1) ­ Start mapping this pattern on the left side of the grid please to avoid all the
    unnecessary overlaps and crammed patterns.
  9. 00:45:453 (4,1) ­ Same as 00:42:387 (1) ­ Your jumps' spacings are inconsistent and it's not a
    good idea to make the jumps bigger on beats that isn't that strong and smaller on beats that are
    more important for emphasis.
  10. 00:48:957 (5) ­ Why make the jump here bigger than here: 00:34:942 (6) ­ ? Since they have
    the same pattern and rhythm, I suggest you make their spacings consistent.
  11. 00:50:271 (3) ­ Rather not place this slider here. It causes a bad overlap with 00:48:957 (5) ­
    There is a much better alternative afterall.
  12. 00:50:271 (3,4) ­ Spacings and placements like this doesn't really suit a Hard imo especially
    since the vocal isn't strong enough to suggest a jump.
  13. 00:52:460 (3,1) ­ Anti­flow like this suits Insanes more and not Hards.
  14. 00:54:212 (4,5,1,2,3,4,5) ­ For a slow and calm song like this, I'm not sure if these overlaps are
    the best choice since it looks more untidy. Personally I think it would be better to avoid the
    overlaps.
  15. 00:59:249 (3) ­ Why place a jump here but not here: 00:58:154 (1) ­ or here: 00:59:906 (1) ­
  16. 01:02:095 (2,3) ­ Whoa, very big jump here >.< I highly suggest you shorten the jump.
  17. There is still a lot of places where your jumps are inconsistent with others or where certain
    jumps doesn't make sense. I won't point out all of them since that will take too long but I will point
    out jumps that really stand out for me.
  18. 01:24:431 (1) ­ Why won't you place a jump here? The vocals clearly suggests it.
  19. 01:27:935 (1) ­ Rather place a jump here and not here: 01:28:592 (2) ­ The vocal is stronger at
    (1) and it makes more sense.
  20. 01:31:438 (1,4) ­ Perfect this stack.
  21. 01:38:446 (1) ­ Jump?
  22. 01:48:519 (4) ­ This jump looks so inconsistent and it looks weird that you would rather place a
    jump there but not here: 01:48:957 (1) ­
  23. 01:48:957 (1) ­ This slider's shape is pretty weird >.< It can be improved imo.
  24. 01:59:030 (4,2,3) ­ Not a fan of these overlaps. Try to place (2) and (3) somewhere where they
    won't overlap. There is an entire grid so overlaps can be avoided.
  25. 02:04:723 (1,3) ­ Perfect the stack
  26. 02:52:022 (1,2) ­ Stacking like this prevents smooth flow. You didn't do it anywhere else in the
    previous part of the diff so rather stay consistent.
I'm rather gonna end my mod here because I don't want it to be too long and I don't want to repeat
myself the whole time. Your rhythm is good but the jumps, placements and certain flow­parts can
still do with improvement. Mostly the jumps: You have many jumps in this Hard diff and I
understand this is your hardest diff but it should still meet the requirements for a Hard imo, thus
only place jumps where you hear the vocals are strong and also keep the jumps consistent. Don't
place jumps randomly. You have to listen to the music/vocals and place your jumps according to
that. Neatness­wise: I'm a mapper/modder that loves tidy maps, meaning that I usually try my best
to avoid unnecessary overlaps by using the entire grid. That can still be improved here imo. Just
go through the diff and try to see where you can avoid unnecesary overlaps. There's usually
always a better alternative.
Normal:
  1. The AR of 5 is too high for the easiest diff. I remember that one of my maps got DQ'ed
    because of this. An AR of 4 will be fine.
  2. 00:32:752 (2,3,4) ­ The spacing here looks inconsistent. (4) is too close to (3).
  3. 00:37:570 (3,4,1) ­ Here too. The DS that has to be used is 1.00X. Make sure that all the
    spacings in this diff is consistent.
  4. 01:10:416 (1,2,3,1,2,3) ­ These two combos go to 3 but the rest goes up to 7/6 so make sure
    your NC patterns are consistent.
  5. 01:32:095 (3) ­ Not sure if the vocals really suggest a wiggly slider like this. A normal curved
    slider would work fine imo.
  6. 01:52:460 (1,1) ­ The reaction time between the spinner and the next note looks rather short for
    the easiest diff. You can remove this: 01:55:088 (1) ­
  7. 03:27:059 (1,4) ­ This overlap can be avoided. Just move (4) to X:504 Y:64 to form a blanket
    with 03:27:716 (2) ­
  8. 03:34:066 (1,1) ­ Same as 01:52:460 (1,1) ­
This diff has a lot of 1/2 rhythms which is rather difficult for the easiest diff. The easiest diff is
usually meant for the beginners and has to be on their level. I guess you can check with a QAT or
BN if this is fine, but personally I don't think so. Adding an Easy diff will be the best choice imo or
you can lessen the 1/2 rhythms if you make the Hard easier.
Overall, this is quite a nice set so far. I just think the spread can still be improved.
Good Luck~!
.
Topic Starter
hanyuu_nanodesu

-Nya- wrote:

Heyo~ From your queue.
General:
  1. I'm a bit worried about that gap between the two diffs. The Hard looks in some parts like an
    Insane because of the jumps and anti­flow. Personally I feel the diff is a bit too hard to name it
    "Hard" but it might just be me. The best thing would be to place another diff between them named
    "Advanced" or something like that. This said, if you make the Hard diff easier then the gap will
    obviously be fine. < I'm currently trying to make Hard easier x-x
Hard:
  1. 00:31:876 (1) ­ Placing a jump here makes more sense to me since the new vocal starts
    here and it's strong. < Hmm, pretty hard to change the place without making it overlap with (3) T-T any suggestion?
  2. 00:34:066 (3) ­ Making this straight slider almost similar to 00:33:190 (5) ­ causes a bit weird
    flow imo (If you understand what I mean, since the flow goes down and then down again.) I would
    rather replace that straight slider with a curved one and make it face the opposite direction for a
    different flow. (I can't use puush atm so sorry for not giving you a visual) < Yeah, I just realized that, curved it
  3. 00:36:694 (4,2) ­ I would try stacking this or avoid the overlap. < It's not really visible in the gameplay tho so I think it should be fine...
  4. 00:38:446 (4,4) ­ I understand your intentions here with the stack but this stack causes (4) to
    overlap with 00:38:665 (5) ­ which I would rather avoid for neatness reasons. < (5) already gone before slider (4) appear (you can see it if you enable hit animation at "view" menu) so it should be fine
  5. 00:41:511 (3) ­ Not sure if such a big jump like this is reasonable here since the vocals isn't that
    strong and doesn't really suggest a jump. < Okay, fixed it http://puu.sh/mkfYN/e4acb6ada4.jpg looks good right? :D
  6. 00:42:387 (1) ­ Why is this jump so small? In comparison with this jump: 00:40:416 (5,1) ­ it
    doesn't make sense that the jump here: 00:42:387 (1) ­ is smaller. Especially since the pause
    there is longer. < fixed with the previous mod, the spacing is 1.20 now
  7. 00:42:059 (4,2) ­ Uhh, overlappings like this is really unnecessary imo. < It's fixed now, but even previously, (4)'s already gone when (2) appeared so it should be fine nonetheless.
  8. 00:45:015 (3,4,1) ­ Start mapping this pattern on the left side of the grid please to avoid all the
    unnecessary overlaps and crammed patterns.< Moved (1), it's minor overlap tho.
  9. 00:45:453 (4,1) ­ Same as 00:42:387 (1) ­ Your jumps' spacings are inconsistent and it's not a
    good idea to make the jumps bigger on beats that isn't that strong and smaller on beats that are
    more important for emphasis. < 00:45:891 is pretty big sound imo, reduced the jump a bit (?)
  10. 00:48:957 (5) ­ Why make the jump here bigger than here: 00:34:942 (6) ­ ? Since they have
    the same pattern and rhythm, I suggest you make their spacings consistent. < The jump from (4)? okay fixed it
  11. 00:50:271 (3) ­ Rather not place this slider here. It causes a bad overlap with 00:48:957 (5) ­
    There is a much better alternative afterall. < (5) is not there anymore when (3) appeared .-.
  12. 00:50:271 (3,4) ­ Spacings and placements like this doesn't really suit a Hard imo especially
    since the vocal isn't strong enough to suggest a jump. < Okay, hope that's alright now
  13. 00:52:460 (3,1) ­ Anti­flow like this suits Insanes more and not Hards. < fixed with the previous mod since I changed the whole pattern.
  14. 00:54:212 (4,5,1,2,3,4,5) ­ For a slow and calm song like this, I'm not sure if these overlaps are
    the best choice since it looks more untidy. Personally I think it would be better to avoid the
    overlaps. < okay, stack them instead
  15. 00:59:249 (3) ­ Why place a jump here but not here: 00:58:154 (1) ­ or here: 00:59:906 (1) ­
  16. 01:02:095 (2,3) ­ Whoa, very big jump here >.< I highly suggest you shorten the jump. < Ctrl+g-ed (3) and removed (4) entirely ( since I don't know where to place it x-x)
  17. There is still a lot of places where your jumps are inconsistent with others or where certain
    jumps doesn't make sense. I won't point out all of them since that will take too long but I will point
    out jumps that really stand out for me.
  18. 01:24:431 (1) ­ Why won't you place a jump here? The vocals clearly suggests it. < Just let it be this time~
  19. 01:27:935 (1) ­ Rather place a jump here and not here: 01:28:592 (2) ­ The vocal is stronger at
    (1) and it makes more sense. < Keep the "not jump", changed the star jump pattern instead
  20. 01:31:438 (1,4) ­ Perfect this stack. < fix
  21. 01:38:446 (1) ­ Jump? < Should be alright
  22. 01:48:519 (4) ­ This jump looks so inconsistent and it looks weird that you would rather place a
    jump there but not here: 01:48:957 (1) ­ < Ehh, this one feels kinda nice tho, like you did a little jump before doing a little pause and so you could feel the "pound" more ^-^
  23. 01:48:957 (1) ­ This slider's shape is pretty weird >.< It can be improved imo. < I liked it
  24. 01:59:030 (4,2,3) ­ Not a fan of these overlaps. Try to place (2) and (3) somewhere where they
    won't overlap. There is an entire grid so overlaps can be avoided. < just a brief overlap, shouldn't be too noticeable at gameplay, should be fine
  25. 02:04:723 (1,3) ­ Perfect the stack
  26. 02:52:022 (1,2) ­ Stacking like this prevents smooth flow. You didn't do it anywhere else in the
    previous part of the diff so rather stay consistent. < Yeah, I did that to remove jump before... Let's see if this one'll works
I'm rather gonna end my mod here because I don't want it to be too long and I don't want to repeat
myself the whole time. Your rhythm is good but the jumps, placements and certain flow­parts can
still do with improvement. Mostly the jumps: You have many jumps in this Hard diff and I
understand this is your hardest diff but it should still meet the requirements for a Hard imo, thus
only place jumps where you hear the vocals are strong and also keep the jumps consistent. Don't
place jumps randomly. You have to listen to the music/vocals and place your jumps according to
that. Neatness­wise: I'm a mapper/modder that loves tidy maps, meaning that I usually try my best
to avoid unnecessary overlaps by using the entire grid. That can still be improved here imo. Just
go through the diff and try to see where you can avoid unnecesary overlaps. There's usually
always a better alternative. < I agree about your jumps suggestion, but about the overlaps, I understand you don't like overlaps, as I also do. But most of the time, the "overlap" you mention is "invisible" or "barely visible" that it can't be seen on gameplay so it shouldn't be a problem. I become less nazi about overlaps since I realized this. And sometimes I think a bit overlap should be alright. But mostly, yes, overlaps are bad. BTW, my Hard star diff reduced 0.03 star xD that's nice :D
Normal:
  1. The AR of 5 is too high for the easiest diff. I remember that one of my maps got DQ'ed
    because of this. An AR of 4 will be fine. < fix
  2. 00:32:752 (2,3,4) ­ The spacing here looks inconsistent. (4) is too close to (3). < fix
  3. 00:37:570 (3,4,1) ­ Here too. The DS that has to be used is 1.00X. Make sure that all the
    spacings in this diff is consistent. < fix
  4. 01:10:416 (1,2,3,1,2,3) ­ These two combos go to 3 but the rest goes up to 7/6 so make sure
    your NC patterns are consistent. < Whoops, maybe missed that, fix
  5. 01:32:095 (3) ­ Not sure if the vocals really suggest a wiggly slider like this. A normal curved
    slider would work fine imo. < Changed it to this http://puu.sh/mkh2B/e2abf89c08.jpg
  6. 01:52:460 (1,1) ­ The reaction time between the spinner and the next note looks rather short for
    the easiest diff. You can remove this: 01:55:088 (1) ­< The min spinner gap for Normal is 2 beats and this fulfill the criteria so I think it should be fine
  7. 03:27:059 (1,4) ­ This overlap can be avoided. Just move (4) to X:504 Y:64 to form a blanket
    with 03:27:716 (2) ­< Damn, that would be hella lot of DS x-x just slight overlap, shouldn't matter that much
  8. 03:34:066 (1,1) ­ Same as 01:52:460 (1,1) ­ < same as previous too
This diff has a lot of 1/2 rhythms which is rather difficult for the easiest diff. The easiest diff is
usually meant for the beginners and has to be on their level. I guess you can check with a QAT or
BN if this is fine, but personally I don't think so. Adding an Easy diff will be the best choice imo or
you can lessen the 1/2 rhythms if you make the Hard easier. < Well, it's Normal not Easy, so 1/2 pattern is pretty normal (they are not that much BTW) Furthermore, if I reduce the 1/2 pattern, it would make the diff gap to Hard bigger and cause diff spread problem again x-x Let's hope BN think this okay x-x
Overall, this is quite a nice set so far. I just think the spread can still be improved.
Good Luck~!
.
Thank you for mod ^^
Hello-
hiii~ 5:30, 2 diff lol
my modding's bad, but i'm hope my modding is helpful for you!

[General]
fine to me

[Normal]
00:43:263 (3) - stack surely 00:41:511 - head? if you fix, 00:44:577 (4) - move a bit (380/240)
00:52:898 (1) - i think no need hitsounds here. not hear finish sound.
01:01:000 (3,4) - flow with (2) circle? move (308/220) look like 03:41:073 (1,2,3,4) -
01:20:489 (7,1) - try rhythm? i think some difficult thos pattern in normal.(delete circle, increase 01:20:927 - ) if you fixed, 01:21:365 (8) - NC
01:31:438 (1) - blanket to 01:30:344 (5) - maybe, move 01:31:438 (1) - 404/60
01:48:519 (6) - move 472/64? i think better this.
02:26:621 (6) - stack surely 02:24:650 (2) - circle?
02:34:504 (1) - same 00:52:898 (1) -
03:21:146 (3) - try this? (https://osu.ppy.sh/ss/4299535)
04:16:110 (1) - same 00:52:898 (1) -

[Hard]
00:38:446 (4,5) - swap clap
00:41:949 - missing clap?
01:11:730 - missing whistle tail? (normal diff 01:13:482 (6) - sets sample:auto, whistle.)
02:06:037 (3) - stack 02:05:161 - tail?
02:13:044 (4) - try ctrl+G?
02:23:993 (1) - stack 02:20:052 - head? if you fix it, 02:24:869 (3) - stack 02:24:431 - tail, 02:25:307 (4) - move a bit
02:29:249 (1) - blanket 02:28:373 (3) - head
02:29:906 (3) - remove clap
03:53:336 (1) - blanket 03:53:993 (2) -

sawai miku is love.
good luck~
_handholding
hi from my modding queue

[normal]
  1. 00:30:781 (4) - have this slider curved outwards a tiny bit
  2. 00:37:570 (3) - This slider just does seem right to me, I would say turn it into a 1/1. Up to you tho I guess
  3. 01:18:519 (3) - tilt it this way for better flow?
  4. 01:21:365 (2) - The direction of this slider does break up the flow imo especially since it follows a fairly complicated pary. why not have flow from the direction of circle (1)
  5. 01:23:774 (5,6) - move these notes 1/2 a beat early? meh i guess it works both ways
  6. 02:17:862 (2) - nazi mod - blanket could do with a tweak
[Hard]
  1. 00:40:635 (1) - The DS seems a bit too big considering this isnt that strong of a bit
  2. 02:28:373 (3) - the hook can be more neater
  3. 02:35:380 (3) - curve this like 02:35:818 (4) ?
  4. 03:45:453 (3) - ds is quite big but i think it could be ok for this note, double check it with an experienced mapper

thats all I could find.

You've pretty much picked the perfect song to map. Your mapping style is very clean and the diffs are well polished. I do think some of the jumps in the hard diff are a bit too big but thats just me. Anyways good luck and have a couple of stars too ;)
Topic Starter
hanyuu_nanodesu

Hello- wrote:

hiii~ 5:30, 2 diff lol < lol, I'm just that awesome xD the drain is 4:48 tho
my modding's bad, but i'm hope my modding is helpful for you!

[General]
fine to me

[Normal]
00:43:263 (3) - stack surely 00:41:511 - head? if you fix, 00:44:577 (4) - move a bit (380/240) < Fix
00:52:898 (1) - i think no need hitsounds here. not hear finish sound. < Let that be, just to make a little emphasize for the last note before break
01:01:000 (3,4) - flow with (2) circle? move (308/220) look like 03:41:073 (1,2,3,4) - < I'm not really understand, but (1,2) is perfectly symmetrical with (3,4) as well as the placing so I think I don't need to move it
01:20:489 (7,1) - try rhythm? i think some difficult thos pattern in normal.(delete circle, increase 01:20:927 - ) if you fixed, 01:21:365 (8) - NC < well since (1) is on big white tick, I think it would be better if I use circle instead of slider. I am currently trying to make my Normal harder tho
01:31:438 (1) - blanket to 01:30:344 (5) - maybe, move 01:31:438 (1) - 404/60 < Ok
01:48:519 (6) - move 472/64? i think better this. < don't really affect anything, I put it kinda to the left so the flow to the next slider that placed at the left would be easier
02:26:621 (6) - stack surely 02:24:650 (2) - circle? < Shouldn't be really visible at gameplay, but okay
02:34:504 (1) - same 00:52:898 (1) - ^
03:21:146 (3) - try this? (https://osu.ppy.sh/ss/4299535) < Kinda look like that, but more like (3) is symmetrical with (5). I don't really like parallel pattern currently
04:16:110 (1) - same 00:52:898 (1) - ^

[Hard]
00:38:446 (4,5) - swap clap < fix
00:41:949 - missing clap? < fix
01:11:730 - missing whistle tail? (normal diff 01:13:482 (6) - sets sample:auto, whistle.) < It's there, the reason I use auto for Normal because I changed the sampleset to Drum during verse with green line, but not on Hard
02:06:037 (3) - stack 02:05:161 - tail? < Fix
02:13:044 (4) - try ctrl+G? < Well, it currently flow nicely from (3) and to (1) so I think it's unnecessary.
02:23:993 (1) - stack 02:20:052 - head? if you fix it, 02:24:869 (3) - stack 02:24:431 - tail, 02:25:307 (4) - move a bit < Ehh, that's pretty far away on timeline xD it won't appear on gameplay nor editor so it would be unnecessary
02:29:249 (1) - blanket 02:28:373 (3) - head < kay
02:29:906 (3) - remove clap < There's a drum clap sound so changed the sampleset to drum
03:53:336 (1) - blanket 03:53:993 (2) - < it's blanketed .-.

sawai miku is love.
good luck~
Thank you ^-^

Nathan Kiss wrote:

hi from my modding queue

[normal]
  1. 00:30:781 (4) - have this slider curved outwards a tiny bit < okay (?) is it fixed now?
  2. 00:37:570 (3) - This slider just does seem right to me, I would say turn it into a 1/1. Up to you tho I guess < since there's drum sound here 00:37:789 I think it's good enough
  3. 01:18:519 (3) - tilt it this way for better flow?
    < Just a bit to keep flow from (2)
  4. 01:21:365 (2) - The direction of this slider does break up the flow imo especially since it follows a fairly complicated pary. why not have flow from the direction of circle (1) < Hmm, right... Kinda change it, hope it'll fix it
  5. 01:23:774 (5,6) - move these notes 1/2 a beat early? meh i guess it works both ways < Following drums here
  6. 02:17:862 (2) - nazi mod - blanket could do with a tweak < fix (?)
[Hard]
  1. 00:40:635 (1) - The DS seems a bit too big considering this isnt that strong of a bit < Well, maybe, any suggestion to change? But since it's big white tick so maybe jump a little bit appropriate...
  2. 02:28:373 (3) - the hook can be more neater < I've tried my best...
  3. 02:35:380 (3) - curve this like 02:35:818 (4) ? < Maybe it'll better the flow, okay then
  4. 03:45:453 (3) - ds is quite big but i think it could be ok for this note, double check it with an experienced mapper < tried to reduce the DS

thats all I could find.

You've pretty much picked the perfect song to map. Your mapping style is very clean and the diffs are well polished. I do think some of the jumps in the hard diff are a bit too big but thats just me. Anyways good luck and have a couple of stars too ;)
Thank you for mod -w-
And wow, 3 stars, awesome :D
TheOnlyLeon
Hey, M4M off your queue, sorry this is so delayed. Was stuck offline for a solid 36 hours -_-.

NORMAL

01:05:818 - (5,6) This is a little off visually, cause the second sliders looks like it's much sharper than the other, I'd suggest just ctrl+c ctrl+v the first slider into the position of the second so there isn't a visual contrast between these.

01:21:365 - (2,3) The position of these just feels completely random, is there anything more structured you could try here? Cause this looks completely out of place and feels like they were just spammed down without care.

03:13:701 - (2) Personally, I find this slider shape weird looking, I think it'd be better if the two sides of it were mirrored and the first half of it was pulled down to match the shape of the second, which would also match up with slider shapes you've used previously in the map.

04:45:015 - (2,3,4,5) This pattern just ends up feeling like it's off-time, I know it's on-time and follows 1/1 to abide by normal standards, but with the dominant track for this section there are pairs of two notes going on and on, in every case the note falls on the repeat rather than the original note. This ends up feeling like the notes are off-timed unless you know that they're delayed ahead of time, I'd change this.

That's about it, not too much to say as you've obviously already done a lot of work on this diff and it's pretty nicely done.

HARD

00:28:378 - (1,1) Any reason for this half-spacing for the first note? I know it's the start of the song, but it still could easily throw off a good chunk of players at this level.

00:41:511 - (3,4) Why did you make a different pattern for this here? This makes something that's normally clickable, non-clickable, and something that's normally non-clickable, clickable. It's a perfect reversal of the previous pattern you had for this exact same rhythm. Changing it up is fine but you shouldn't flip the way it's played entirely.

01:16:548 - (3,4,5,6) Decreasing spacing along this pattern? sure the tone of the vocals is lowering, but from all I can tell, you're mapping to the drums and occasionally, other percussion, and none of these are getting quieter or softer. So the decreasing spacing here seems fabricated.

01:34:504 - (4) This slider looks terrible in contrast to the rest of the map, not smooth at all on totally compressed while the rest of the maps sliders are generally quite flourished. Scrap it and make a new one.

01:36:694 - (1,2,3) And suddenly, spacing is increasing again.

01:48:957 - (1) This slider is full of weird sharp angles, draw the intermediate points a little closer together.

The rest of the map is just more repeats of the same problems, for the most part it's pretty good, however the couple problems I did mention are persistent, So I'd suggest doing a basic clean-up of the difficulty over again just to look at consistency. Otherwise you're fine, GL with the set.
Topic Starter
hanyuu_nanodesu
Hey, sorry for the late reply

TheOnlyLeon wrote:

Hey, M4M off your queue, sorry this is so delayed. Was stuck offline for a solid 36 hours -_-.

NORMAL

01:05:818 - (5,6) This is a little off visually, cause the second sliders looks like it's much sharper than the other, I'd suggest just ctrl+c ctrl+v the first slider into the position of the second so there isn't a visual contrast between these. < Okay, the flow looks smoother that way too.

01:21:365 - (2,3) The position of these just feels completely random, is there anything more structured you could try here? Cause this looks completely out of place and feels like they were just spammed down without care. < Okay, try to change

03:13:701 - (2) Personally, I find this slider shape weird looking, I think it'd be better if the two sides of it were mirrored and the first half of it was pulled down to match the shape of the second, which would also match up with slider shapes you've used previously in the map. < Eh, it's a common slider shape and it still flow nicely so I think it should be fine

04:45:015 - (2,3,4,5) This pattern just ends up feeling like it's off-time, I know it's on-time and follows 1/1 to abide by normal standards, but with the dominant track for this section there are pairs of two notes going on and on, in every case the note falls on the repeat rather than the original note. This ends up feeling like the notes are off-timed unless you know that they're delayed ahead of time, I'd change this. < Well, there's actually still sound that support notes there, the pattern are simple, the polarity are good too so I think it wouldn't be hard to hit.

That's about it, not too much to say as you've obviously already done a lot of work on this diff and it's pretty nicely done.

HARD

00:28:378 - (1,1) Any reason for this half-spacing for the first note? I know it's the start of the song, but it still could easily throw off a good chunk of players at this level. < There's no sound inbetween those two sliders so I think adding no spacing would be pretty appropriate. Those who can play Hard should be able to read that perfectly

00:41:511 - (3,4) Why did you make a different pattern for this here? This makes something that's normally clickable, non-clickable, and something that's normally non-clickable, clickable. It's a perfect reversal of the previous pattern you had for this exact same rhythm. Changing it up is fine but you shouldn't flip the way it's played entirely. < Basically, that rhythm has the same hit as this pattern 02:09:103 (5,6) - , I just use 1/2 reverse slider for some variation and because there's a sound at red tick. Since you don't question this kind of pattern 02:09:103 (5,6) - what make this one different? ;) should be fine.

01:16:548 - (3,4,5,6) Decreasing spacing along this pattern? sure the tone of the vocals is lowering, but from all I can tell, you're mapping to the drums and occasionally, other percussion, and none of these are getting quieter or softer. So the decreasing spacing here seems fabricated. < I'm not even decreasing spacing .-. the spacing stay at 1.20 .-.

01:34:504 - (4) This slider looks terrible in contrast to the rest of the map, not smooth at all on totally compressed while the rest of the maps sliders are generally quite flourished. Scrap it and make a new one. < Hmm, I think it got cramped because I forced it to blanket when it actually go off screen so Osu! automatically put it again on screen by cramping it. Should be fixed with a bit of blanket works

01:36:694 - (1,2,3) And suddenly, spacing is increasing again. < Ah yeah, my bad

01:48:957 - (1) This slider is full of weird sharp angles, draw the intermediate points a little closer together. < okay, a bit.

The rest of the map is just more repeats of the same problems, for the most part it's pretty good, however the couple problems I did mention are persistent, So I'd suggest doing a basic clean-up of the difficulty over again just to look at consistency. Otherwise you're fine, GL with the set.
Thank you for mod~
jyu
ayy you posted in my queue's special round, like, 6 months ago. im terribly sorry for the lateness :cry:
also this map is hella neat so no kds

[Hard]

  1. 01:03:847 (2,3,4,5,6) - the jumps kinda throw me back lmao since previous jumps are not really intense. also the music doesnt really change much so the rather-big-jump pattern kinda shocked me a bit. only suggestion, i'd make the ds 1.7x rather than 1.9x http://puu.sh/mRFRj/f3ed1fe15d.jpg my example's kinda bad so yea
  2. 01:26:183 (1,2) - only suggestion, i'd move (2) a bit farther for jumps www http://puu.sh/mRFZe/15cf43bbef.jpg
  3. 02:35:380 (3) - clap at slider's head seems a bit off and doesnt fit your hitsound pattern. is this on purpose
  4. 03:00:781 (1,2) - dang i hate being a nazi but the stack is a bit off. turn off grid snap while fixing the stack
  5. 03:02:533 (1,2) - only suggestion http://puu.sh/mRGfy/386c2435b1.jpg
  6. 03:05:599 (5,2) - i feel horrible for pointing out nazi stack things
  7. 03:46:986 (2,1) - how about making them fully overlap like this? http://puu.sh/mRGnb/2308c13ff3.jpg if you follow, you can move 03:47:643 (3) - a bit farther to the right

    the jumps are very nice to play btw :D


normal diff seems fine. but idk if i were you i wont use a lot of rhythm with upbeats (red line) since its the easiest diff, even though its actually fine in 'Normal' diff. mostly because beginners usually have a hard time clicking notes in the red line even though it fits the song lmao. im not saying its not ok to use red line, but try not to use it too much in your rhythm

overall, ini mah siap ranked lmaooo
goodluck yaa! semoga cepet dapat BN :)
Topic Starter
hanyuu_nanodesu
Yo, sorry for late reply, kinda busy last few weeks.... still give kudos as gratitude ^^

jyu wrote:

ayy you posted in my queue's special round, like, 6 months ago. im terribly sorry for the lateness :cry:
also this map is hella neat so no kds

[Hard]

  1. 01:03:847 (2,3,4,5,6) - the jumps kinda throw me back lmao since previous jumps are not really intense. also the music doesnt really change much so the rather-big-jump pattern kinda shocked me a bit. only suggestion, i'd make the ds 1.7x rather than 1.9x http://puu.sh/mRFRj/f3ed1fe15d.jpg my example's kinda bad so yea < well, decided to make it a spinning pattern instead http://puu.sh/nBnto/b3c1930659.jpg kinda ruin the flow but well, I think it'll be alright.
  2. 01:26:183 (1,2) - only suggestion, i'd move (2) a bit farther for jumps www http://puu.sh/mRFZe/15cf43bbef.jpg < kinda unnecessary imo... Trying to reduce jumps here :/
  3. 02:35:380 (3) - clap at slider's head seems a bit off and doesnt fit your hitsound pattern. is this on purpose < definitely a mistake, thanks for pointing it out
  4. 03:00:781 (1,2) - dang i hate being a nazi but the stack is a bit off. turn off grid snap while fixing the stack < lol xD
  5. 03:02:533 (1,2) - only suggestion http://puu.sh/mRGfy/386c2435b1.jpg < nah, but I curve it slightly instead to make a better leading to the next notes.
  6. 03:05:599 (5,2) - i feel horrible for pointing out nazi stack things < lol
  7. 03:46:986 (2,1) - how about making them fully overlap like this? http://puu.sh/mRGnb/2308c13ff3.jpg if you follow, you can move 03:47:643 (3) - a bit farther to the right < tried to do so

    the jumps are very nice to play btw :D


normal diff seems fine. but idk if i were you i wont use a lot of rhythm with upbeats (red line) since its the easiest diff, even though its actually fine in 'Normal' diff. mostly because beginners usually have a hard time clicking notes in the red line even though it fits the song lmao. im not saying its not ok to use red line, but try not to use it too much in your rhythm < yeah, but I'm afraid if I do so it would damage the diff spread... what should I do ;-;

overall, ini mah siap ranked lmaooo
goodluck yaa! semoga cepet dapat BN :)
Thank you for mod ^^
Back to business :3
Lasse
m4m thing

General

  1. soft-hitfinish has 5+ ms of pretty much nothing at the start, even if it'S from the default skin you might still want to use this fixed version:
    http://puu.sh/nDMT4/57f988d0c8.wav
  2. 4:3 background is fine if you can't find a nice 16:9 one
  3. everyhing else look good

Hard

  1. no custom difficulty name?
  2. 00:34:942 (6) - how about adding a repeat to this? there is a sound on the red tick and it would make the rhythm nicer to play, or maybe even try http://i.imgur.com/PLGauaB.jpg
    similar for: 00:42:059 (4) - kicksldier that cover the red tick would work well
    same for others like 00:48:957 (5) - 00:56:073 (6) - etc, if you change one you obw. should change them all for consistency
    same for the other kiai parts
  3. 00:38:884 (1) - stacking strong vocal+downbeat?
  4. 00:46:329 (2,3,4) - keeping 2-3 stacked and then spacing 4 would go really well with vocals http://i.imgur.com/jdEu16k.jpg (you obv. dont have to use that slidershape, lol)
  5. 00:50:708 (4,5,1) - stack 5 on 4 instead of 1 so you get a "jump" for vocals/downbeat
  6. 00:56:402 (1) - why does this part keep the same sv ;_; really seems to call for slower sliders as it's pretty calm
    same for the other similar calm parts like 02:39:760 -
  7. 01:16:548 (3,4,5,6) - with everything else around here as geometrical objects etc. havin those seemingly randomly with ds arranged circles looks out of place, you could for example try some copy paste => rotate 120/60/30 degree pattern like http://i.imgur.com/qBP6lXd.jpg for cute triangles
  8. 01:44:796 (4) - why is this stacked there? normal spacing or stack under 4 might work better
  9. 01:48:957 (1) - i'm sure you can make a nicer shape than this, maybe sth like 02:06:475 (1) - or 02:20:489 (1) -
  10. 02:20:052 (4) - stright to fit with the slidershape pattern you used here
  11. 03:02:095 (3) - move to keep the 120° pattern? could then also move the next note for sth like this: http://i.imgur.com/75lLmU4.jpg
  12. 03:31:219 (2) - vocal stack complaining again, just like 03:39:979 (3) - etc. won't mention them again :v
  13. 04:35:380 (1,2) - stack for consistency with the same violion stacks before?
  14. 04:43:701 - too strong for a sliderend imo
  15. 04:44:139 (1,2,3,4) - ignoring so much of the violions feels wrong here ;_;
  16. 04:46:767 (4,5,1) - continure the movement from the slider, looks nice and plays well http://i.imgur.com/R9JnkQv.jpg

Normal

  1. 05:12:168 (1,2,3) - doesnt look that nice imo, maybe try sth like http://i.imgur.com/EG6R1EP.jpg

looks pretty clean

good luck!
N0thingSpecial
Ayy from my q

00:38:665 (5,1) - Don't think these should stack since strong beat at 00:38:884 (1) -

00:43:701 (4,1) - i find this to be an odd combination of sliders, I would personally go for something like this

00:46:767 (4) - I would personally space this one out for emphasizing the vocals

00:50:708 (4,5) - stack 5 on 4 instead? same reasoning the first one 00:38:884 (1) -

01:16:986 (5,6) - I would change this to a slider since 6 is honestly non existent in the music and I don't think it deserves to be represented by a note (also it fits the guitar slightly), maybe this?

02:23:993 (1) - this finish honestly to me came out of no where considering the music is getting calmer, at least lower the volume

02:36:694 (3,4) - same problem and same reasoning for 01:16:986 (5,6) -

03:03:190 (2) - idk this I think looks a bit better.

03:09:541 (1,2) - I'm really sorry but my inner OCD just kicked in on this one. I CAN'T HELP MYSELF EVEN THOUGH YOU SAID NO NEED TO POINT THEM OUT

03:34:066 (1) - I'm not sure about the whistle here, I have 0 experience in hitsounding yet so I can't really point my finger at what's the(my) problem here


Normal looks fine

RANK PLZ WOULD PLAY FOR MUSIC ANYDAY
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