Sawai Miku - Sotsugyou Memories~Sayonara, Anata.~

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Inversal
Overall
- Your notes are 1/2 beats earlier than the song.
Notice
- move all the notes and see my mod
Hard
01:18:519 (4,5) - Fix Blanket
03:58:811 (1,3) - Make 3 more parallel to 1
02:32:095 (3) - Parallel?
03:04:285 (4,1) - Why suddenly jump here? IMO jump here didn't make any sense.
03:22:898 (3) - Blanket to 1 ?
04:04:942 (3) - Stack to 04:03:409 (4) - ?

Normal
01:14:796 (2) - 1/1 please
01:34:285 (6) - move to 01:34:504 - would make more sense
01:39:322 (2) - move to 01:39:541 - would make more sense
02:38:884 (2,4) - Fix Blanket
03:05:599 (5) - Copy and paste 03:04:504 (4) - and place at 03:05:380 -
Suggestions : Some 1/2 in this map is hard to read (You can know it if play with DT. Try my suggestions)
Topic Starter
hanyuu_nanodesu

MikasaSerket wrote:

I am here to mod your map upon request~
00:49:395 - Instead of that angular positioning you have on your hit circles and sliders, I would suggest to making it something like this
http://osu.ppy.sh/ss/3774356 or like http://osu.ppy.sh/ss/3774355 And then once you do that, turn < ? You mean here 00:50:271 ? Well I was avoiding stacking at Normal so I did your second suggestion -w-
00:52:022 (5,6,1) - In to something like this https://osu.ppy.sh/ss/3774361 Or how ever you want it. I personally think that it looks better that way, and you would be able to use more of the grid space :)< Changed it the other way ~
01:20:271 (6,7,8) - These feel too close to 01:18:519 (3,4) - I would suggest something similar to this https://osu.ppy.sh/ss/3774371 That way, you use more grid space and it would be more fun to play < Would be hard to DS that way x-x
00:54:650 (1,2,3,4) - I feel as if these jumps are too close to each other. The pattern of the jumps also seem unusual, I understand that it is a hard difficulty but try to space them out more or make a different jump so that it is easier for the player to read. < I like it the way it is :/ it's like increasing jumps and I don't want to make too much jump for Hard x-x
Nothing much wrong with it. Although I do feel as if you are able to map the ending. But that is just my opinion. You do not have to do it :)

Overall I really like your map. Hopefully I contributed to the process of your beatmap ^_^
Thank you for mod -w-

bestza55567 wrote:

Overall
- Your notes are 1/2 beats earlier than the song. < What? o-o
Notice
- move all the notes and see my mod
Hard
01:18:519 (4,5) - Fix Blanket < uhh .-. what do you want me to blanket it with?
03:58:811 (1,3) - Make 3 more parallel to 1 > ? I don't get it... .-.
02:32:095 (3) - Parallel? > I'm pretty sure that's a note...
03:04:285 (4,1) - Why suddenly jump here? IMO jump here didn't make any sense.
03:22:898 (3) - Blanket to 1 ?
04:04:942 (3) - Stack to 04:03:409 (4) - ?

Normal
01:14:796 (2) - 1/1 please
01:34:285 (6) - move to 01:34:504 - would make more sense
01:39:322 (2) - move to 01:39:541 - would make more sense
02:38:884 (2,4) - Fix Blanket
03:05:599 (5) - Copy and paste 03:04:504 (4) - and place at 03:05:380 -
Suggestions : Some 1/2 in this map is hard to read (You can know it if play with DT. Try my suggestions)
Sorry I can't really apply your mod since I don't understand what do you mean with my notes are 1/2 beats earlier than the song. Is my BPM wrong? or is it my offset? And because of that the timing at your mod are shifted...
Thank you anyway ^^
DahplA
M4M. I remember modding this map back a while ago. Let's try another.

Hard
  1. 00:31:000 (3) - The sort of jump here does feel random, considering there's no strong beat on this note. Maybe something like this could work out better.
  2. 00:33:190 (5) - Very strong beat on the downbeat. I don't think it should be ignored with the sliderend. I suggest changing it to either of these two suggestions: 1 or 2.
  3. 01:02:533 (3) - Quite a lot of spacing for a very quiet sound here, don't you think? I suggest reworking this pattern here to either emphasise a beat on 01:02:971 or to keep constant spacing here. Remember that this is a calm part, so you don't want to overwork it.
  4. 03:04:285 (1,2,3) - Just a bit of a minor inconsistency here. Similar to 03:32:314 (1) - , you should emphasise the instrument here, as it is quite a unique part on its own.
  5. 03:38:446 (3) - Slightly off-stacked. Double check this.


Normal
  1. 01:40:854 (5,6) - Flow is a bit choppy here, since it looks like it goes off 4 to the right, but then shifts upwards. I'd suggest positioning 6 more to the right.

Still great.
Streliteela
Hi~Mod from my queue~:3
Very nice map and nice song~~:3
So just write some very tiny personal suggestions~

[Hard]
  1. 00:32:314 (2) - Move this slider to x450|y80 to make 00:31:000 (3,2) - a blanket. That looks better imo~:3
  2. 00:48:300 (3,4,5,1) - Maybe you can make this pattern into a square like this:
  3. 00:58:811 (2,3) - I think you'd better ‘exchange’ these two sliders. I mean, change 00:58:811 (2) - to a normal slider and 00:59:468 (3) - to a reverse slider is better. Because here's a long vocal from 00:59:249 - to 00:59:687 - , which is a better position to use a reverse slider. Also, it could increase the distance between 00:59:249 (3) - and 00:59:906 (1) - , which is also a nice way to emphasize the stress in 00:59:906 (1) -
  4. 01:01:657 (1) - Move this slider to x280|y152. That could make a rhombic shape like this:

    And if you decide to change like that, you may need some little changing for the following objects as well~~
  5. 01:16:548 (3,4,5,6) - Make this 4 notes into a smooth arc could be a good choice imo~like this:
  6. 01:36:256 (4) - Stack this slider tail to the head of 01:34:942 (1) - ~That looks neater imo. So you may change 01:35:599 (2,3,4) - like this:
  7. 01:46:329 (3,4,1) - Flow is a bit strange here. You may rotate 01:46:329 (3) - by 15° (anti-clockwise, Selection Centre Origin); Then ctrl+g 01:47:205 (1) - for a better flow & better shape~:D
  8. 01:59:468 (1,2,3,4) - ewww this pattern looks a little weird imo, why not change to a symmetric pattern? For example:
  9. 02:01:219 (1,2,3,4,5,1) - Also you could make this part neater by just a little change, like this:
  10. 02:19:176 (2) - Maybe ctrl+j this slider could be better?
  11. 02:25:526 (5,4) - Stack them maybe? That looks neater, so you may need to move 02:25:745 (1,2,3,4,5) - this whole part slightly
  12. 02:38:008 (1,2,3) - Flow is a bit strange here. Change like this?
  13. 02:51:146 (3,4,5) - Move this part slightly like this could get a better flow~
  14. 02:57:059 (5) - Move to x57|y219 for better shape?
  15. 03:27:716 (2,3,5) - Blanket?
  16. 03:45:453 (3,4,5,1) - Flow is strange. (I find you prefer using Blanket patterns everywhere XDD) Try something different maybe?
  17. 03:50:708 (3) - Move 03:50:708 (3) - to x70|y316 to make 03:50:708 (3,4,5) - a straight line
  18. 04:11:949 (3) - Stack this slider's tail to 04:10:198 (3) -
  19. 04:19:614 (1) - Ctrl+g could make a better flow imo~
  20. 04:25:745 (4,5,1) - Also, flow is strange here。 Move 04:26:183 (5) - to x225|y248

Normal diff is fine imo, nothing to point out~:3

And what I really want to say is, you may try to use more kinds of patterns in your map in the future, not just only use blanket XD. Blanket is a good pattern but it is not a good pattern if you use it too many times, especially in Hard/Insane/Extra diff.

Anyway~This is still a nice map~Good job~ ;)
GL for rank~:D
Topic Starter
hanyuu_nanodesu

DahplA wrote:

M4M. I remember modding this map back a while ago. Let's try another. < Lol, I don't even remember xD

Hard
  1. 00:31:000 (3) - The sort of jump here does feel random, considering there's no strong beat on this note. Maybe something like this could work out better. < Hmm I don't really like the shape >.< furthermore it's just a small jump, so I think it should be alright...
  2. 00:33:190 (5) - Very strong beat on the downbeat. I don't think it should be ignored with the sliderend. I suggest changing it to either of these two suggestions: 1 or 2. < Fixed to the first one.
  3. 01:02:533 (3) - Quite a lot of spacing for a very quiet sound here, don't you think? I suggest reworking this pattern here to either emphasise a beat on 01:02:971 or to keep constant spacing here. Remember that this is a calm part, so you don't want to overwork it. < Supporting the increasing sound with a slider that comes from the bottom looks cool :D and the sound should be bigger at the 3th beat than the 4th beat.
  4. 03:04:285 (1,2,3) - Just a bit of a minor inconsistency here. Similar to 03:32:314 (1) - , you should emphasise the instrument here, as it is quite a unique part on its own. < Doesn't matter for me, it still support the drum nicely
  5. 03:38:446 (3) - Slightly off-stacked. Double check this. < Fix


Normal
  1. 01:40:854 (5,6) - Flow is a bit choppy here, since it looks like it goes off 4 to the right, but then shifts upwards. I'd suggest positioning 6 more to the right. < Fix

Still great.
Thank you for second mod xD Next~

Streliteela wrote:

Hi~Mod from my queue~:3
Very nice map and nice song~~:3
So just write some very tiny personal suggestions~

[Hard]
  1. 00:32:314 (2) - Move this slider to x450|y80 to make 00:31:000 (3,2) - a blanket. That looks better imo~:3 < Hmm... I don't really want to do that :/ I want to make it somehow "balanced" with (1)
  2. 00:48:300 (3,4,5,1) - Maybe you can make this pattern into a square like this: < tried
  3. 00:58:811 (2,3) - I think you'd better ‘exchange’ these two sliders. I mean, change 00:58:811 (2) - to a normal slider and 00:59:468 (3) - to a reverse slider is better. Because here's a long vocal from 00:59:249 - to 00:59:687 - , which is a better position to use a reverse slider. Also, it could increase the distance between 00:59:249 (3) - and 00:59:906 (1) - , which is also a nice way to emphasize the stress in 00:59:906 (1) - < I tried to avoid placing slider at red tick, but I think this one is kinda exception :D But I don't add jump to (1) because I ctrl+g-ed (3) since it would flow better from (2) that way http://puu.sh/kS4y7/dd736bff72.jpg
  4. 01:01:657 (1) - Move this slider to x280|y152. That could make a rhombic shape like this: < too lazy to make a nice flow afterwards xD I don't want the jump to be too far tho

    And if you decide to change like that, you may need some little changing for the following objects as well~~
  5. 01:16:548 (3,4,5,6) - Make this 4 notes into a smooth arc could be a good choice imo~like this: < Fixed (?)
  6. 01:36:256 (4) - Stack this slider tail to the head of 01:34:942 (1) - ~That looks neater imo. So you may change 01:35:599 (2,3,4) - like this: < It's look complicated and hard to read >.< and the stack don't really visible at playfield so I don't really think that's fatal
  7. 01:46:329 (3,4,1) - Flow is a bit strange here. You may rotate 01:46:329 (3) - by 15° (anti-clockwise, Selection Centre Origin); Then ctrl+g 01:47:205 (1) - for a better flow & better shape~:D < Uhh I think rotating (3) counter clockwise will make it even more pointy since the current one which kinda point to the right will support the flow from (2) better because it also going to the right. And I don't think ctrl+g (1) would work nicely either because take a look at the current flow http://puu.sh/kS4P5/725a05867d.jpg and the one with reversed (1) http://puu.sh/kS4Qd/f0a68a8225.jpg feel worse for me x-x
  8. 01:59:468 (1,2,3,4) - ewww this pattern looks a little weird imo, why not change to a symmetric pattern? For example: < Okay, I move (4)'s reverse to the left a bit for a slightly better flow.
  9. 02:01:219 (1,2,3,4,5,1) - Also you could make this part neater by just a little change, like this: < Okay
  10. 02:19:176 (2) - Maybe ctrl+j this slider could be better? < Fix
  11. 02:25:526 (5,4) - Stack them maybe? That looks neater, so you may need to move 02:25:745 (1,2,3,4,5) - this whole part slightly < Too lazy to move, it's not visible at playfield so it wouldn't be a problem
  12. 02:38:008 (1,2,3) - Flow is a bit strange here. Change like this? < Fix
  13. 02:51:146 (3,4,5) - Move this part slightly like this could get a better flow~ < It kinda on purpose, let the flow broken there xD
  14. 02:57:059 (5) - Move to x57|y219 for better shape? < Okay
  15. 03:27:716 (2,3,5) - Blanket? < Sure
  16. 03:45:453 (3,4,5,1) - Flow is strange. (I find you prefer using Blanket patterns everywhere XDD) Try something different maybe? < Changed it the other way, yeah, I like blankets, I prefer tidy placement and blanket make it looks tidy.
  17. 03:50:708 (3) - Move 03:50:708 (3) - to x70|y316 to make 03:50:708 (3,4,5) - a straight line < That's not really necessary imo, I prefer my current triangle pattern with (2)'s tail
  18. 04:11:949 (3) - Stack this slider's tail to 04:10:198 (3) - < Must I? .-.
  19. 04:19:614 (1) - Ctrl+g could make a better flow imo~ < Fix
  20. 04:25:745 (4,5,1) - Also, flow is strange here。 Move 04:26:183 (5) - to x225|y248 < Okay, kinda make it that way.

Normal diff is fine imo, nothing to point out~:3

And what I really want to say is, you may try to use more kinds of patterns in your map in the future, not just only use blanket XD. Blanket is a good pattern but it is not a good pattern if you use it too many times, especially in Hard/Insane/Extra diff. < lol, I think it's because I was still very rigid when I made this map xD Then I thought that every note should have reason why they are there. But my current map is more free -w-

Anyway~This is still a nice map~Good job~ ;)
GL for rank~:D
Thank you for mod both of you -w-
Momoka
Love the song. good luck!
Topic Starter
hanyuu_nanodesu

Moeka wrote:

Love the song. good luck!
-w-
Ipas
Spread still questionable in my opinion . Do you want me to make more easier Hard to fix spread issues? I'm available to do it :D
Okay no

EDIT: I will mod this later and try to make spread becomes acceptable :D
Sangzin
Hello~ M4M~

[Hard]

  • 00:41:511 (3,4) - It's not stream, nor short slider. I don't think circle after repeat slider is good for map. personal suggestion:

    01:19:833 (3) - To add hitsound, remove repeat and add 1/2 sliders will be good imo.
    02:28:373 (3) - I don't think red anchor is need. you can use simple curve sliders.
    02:52:679 (3,4) - I can't understand this jump. There's no big sound to add such jumps. You can try this:

    03:31:219 (2,3) - similar as above. you can try stacking (2) with end of (1). This part seems to add some little bit jump imo.

[Normal]

  • 00:52:898 (1) - Well, personally I fill this after part if I make this song. This short break time looks unnecessary, don't fit well.
    02:34:504 (1) - ^
    04:16:110 (1) - ^
    03:27:935 (3) - down end of the slider. It looks unnatural.

Nice map! I can't fine big issues. Have a star. Btw over 5 min song time for ranked? lol GL! :)
Zectro
Hi! M4M from your queue

[Hard]
00:50:708 (4,1,2) - Blanket is pretty off
00:52:898 (1,2) - ^
01:06:475 (4,2) - Stack these
01:14:577 (2,3) - Blanket
01:18:300 (4,5) - Fix blanket
01:32:095 (2,1,3) - Are not 100% stacked
01:33:847 (3,4) - Fix this blanket
01:40:198 (1,2) - ^
01:46:986 (4,1,2) - ^
01:48:957 (1) - This slider could look better
01:55:964 (1,4) - Why do these not seem 100% stacked to me o:
02:03:409 (2,3) - ^
02:29:249 (1,4) - Fix this blanket
02:43:263 (1,2) - ^
03:04:066 (4,1) - This can look better
03:20:052 (1,1) - These sliders should be identical
03:39:760 (2) - You should try to stack this with 03:38:446 (3) - 's sliderend
03:44:577 (1) - This one could look a little bit better, specially with the blanket with 03:45:453 (3) -

Sorry for the incredibly nazi mod, it's all I could do!
Topic Starter
hanyuu_nanodesu

Sangzin wrote:

Hello~ M4M~

[Hard]

  • 00:41:511 (3,4) - It's not stream, nor short slider. I don't think circle after repeat slider is good for map. personal suggestion: < good suggestion, I would prefer to use normal 1/4 slider instead of repeat one there; but when I think about it more, I prefer not to change it for variation, the current rhythm still follow the music well tho

    01:19:833 (3) - To add hitsound, remove repeat and add 1/2 sliders will be good imo. < The vocal fit 1/1 reverse slider too much ;-; slacking a bit of hitsound won't hurt
    02:28:373 (3) - I don't think red anchor is need. you can use simple curve sliders. < I make the first part straight to make it parallel with the straight part of (1), and the rest curved to blanket it.
    02:52:679 (3,4) - I can't understand this jump. There's no big sound to add such jumps. You can try this: < Your spoilerbox is empty .-. tried to think of something else myself (yes, I removed the jump)

    03:31:219 (2,3) - similar as above. you can try stacking (2) with end of (1). This part seems to add some little bit jump imo. < Stacked (2) with (3)'s head. I hate stacking notes at the end of slider >.<

[Normal]

  • 00:52:898 (1) - Well, personally I fill this after part if I make this song. This short break time looks unnecessary, don't fit well. < Adding short break there because I think for Normal, a single break at 04:47:643 would be too far. Same below
    02:34:504 (1) - ^
    04:16:110 (1) - ^
    03:27:935 (3) - down end of the slider. It looks unnatural. < Modified it a bit

Nice map! I can't fine big issues. Have a star. Btw over 5 min song time for ranked? lol GL! :)
Thank you for mod -w- Yeah, 5 mins song for ranked, I'm just that awesome orz nope

Zectro wrote:

Hi! M4M from your queue

[Hard]
00:50:708 (4,1,2) - Blanket is pretty off
00:52:898 (1,2) - ^
01:06:475 (4,2) - Stack these
01:14:577 (2,3) - Blanket
01:18:300 (4,5) - Fix blanket
01:32:095 (2,1,3) - Are not 100% stacked
01:33:847 (3,4) - Fix this blanket
01:40:198 (1,2) - ^
01:46:986 (4,1,2) - ^
01:48:957 (1) - This slider could look better
01:55:964 (1,4) - Why do these not seem 100% stacked to me o:
02:03:409 (2,3) - ^
02:29:249 (1,4) - Fix this blanket
02:43:263 (1,2) - ^
03:04:066 (4,1) - This can look better
03:20:052 (1,1) - These sliders should be identical < Looks identical enough for me
03:39:760 (2) - You should try to stack this with 03:38:446 (3) - 's sliderend
03:44:577 (1) - This one could look a little bit better, specially with the blanket with 03:45:453 (3) -

Sorry for the incredibly nazi mod, it's all I could do!
Okay, try to fix some, thank you for mod~
Kalibe
Sawai Miku :3

Normal:
  1. 04:19:614 - Unnessesary green line. I see this line on Hard diff. If you don't want to delete it, change volume to 40%.
  2. 00:30:125 (3) - How about this thingy?
  3. 00:49:395 (1,2,3) - I personally don't like this flow though... It's super linear and super boring zzz. I preferr to move 00:50:271 (2) - around 288|108 to avoid linear pattern.
  4. 01:20:927 (8,1) - You should swap these NC for downbeat consistency.
  5. 04:45:015 (2) - Why you just put circle instead of 1/2 slider on red tick? There's a nice sound !!
  6. 05:11:292 (4) - Uhh nazi, move this to 112|336 for betta blankett.


Hard:
  1. 00:29:249 (3) - I highly recommend to ctrl H this slider to assist flow.
  2. 00:31:876 (1) - Try to put it on 376|280. This placement improve gameplay imo.
  3. 00:54:212 (4,5,1,2,3,4) - This part.. so misleading, soo confused maxz... asdf
  4. 01:07:570 (2,1) - Uhh, try to avoid overlap.


Ok, that's all. Nothing much to say. GL !
CaptainMimi
Hard:

00:32:971 (4) - Fix Triangle
00:34:942 (6) - Sounds weird alone... Maybe try: http://i.imgur.com/ylCZ7fs.png
00:48:957 (5) - Same as before, still recommending you add another circle maybe?
02:04:066 (4) - Fix Triangle
02:04:723 (1) - Fix Blanket yo
02:16:657 (4) - Maybe add another circle to the red beat, i feel like it sounds better that way, the lone blue sounds to quick, messes with the flow.
02:22:022 (5) - Fix Triianngglleee
02:23:336 (2) - TSSKKKK ^
03:27:935 (3) - .......

I wont mark all of them but alot of your triangles are off, try looking through your map and fixing them.
I had to go at this point but i recommend you work on those triangles, Ill probably do the rest later in a quick
edit, good luck with your mapping.
Topic Starter
hanyuu_nanodesu

Kalibe wrote:

Sawai Miku :3

Normal:
  1. 04:19:614 - Unnessesary green line. I see this line on Hard diff. If you don't want to delete it, change volume to 40%. < removed that
  2. 00:30:125 (3) - How about this thingy? < Fix
  3. 00:49:395 (1,2,3) - I personally don't like this flow though... It's super linear and super boring zzz. I preferr to move 00:50:271 (2) - around 288|108 to avoid linear pattern. < the flow from (1) would be kinda distracted that way... Change it a bit tho
  4. 01:20:927 (8,1) - You should swap these NC for downbeat consistency. < wut, why don't I realize this o-o fix
  5. 04:45:015 (2) - Why you just put circle instead of 1/2 slider on red tick? There's a nice sound !! < Doesn't really matter, I ignore the sound there pretty much. The current rhythm still cover the song nicely imo
  6. 05:11:292 (4) - Uhh nazi, move this to 112|336 for betta blankett. < fix


Hard:
  1. 00:29:249 (3) - I highly recommend to ctrl H this slider to assist flow. < Good point, ctrl+h it and rotate it a bit. But then I realize it would break the flow to (4) so I end up changing (4) and (5) to a single 1/2 slider
  2. 00:31:876 (1) - Try to put it on 376|280. This placement improve gameplay imo. < okay
  3. 00:54:212 (4,5,1,2,3,4) - This part.. so misleading, soo confused maxz... asdf < let's see if that'll fix it
  4. 01:07:570 (2,1) - Uhh, try to avoid overlap. < on purpose tho, a nice slider bow


Ok, that's all. Nothing much to say. GL !
Thank you for mod -w-

CaptainMimi wrote:

Hard:

00:32:971 (4) - Fix Triangle < comment about triangles below
00:34:942 (6) - Sounds weird alone... Maybe try: http://i.imgur.com/ylCZ7fs.png < nah there's no sound at red tick, if you delete the 1/4 slider, you can clearly hear sound at blue tick and mapping that sound alone should be fine, same below
00:48:957 (5) - Same as before, still recommending you add another circle maybe?
02:04:066 (4) - Fix Triangle
02:04:723 (1) - Fix Blanket yo < fix
02:16:657 (4) - Maybe add another circle to the red beat, i feel like it sounds better that way, the lone blue sounds to quick, messes with the flow.
02:22:022 (5) - Fix Triianngglleee
02:23:336 (2) - TSSKKKK ^
03:27:935 (3) - .......

I wont mark all of them but alot of your triangles are off, try looking through your map and fixing them.
I had to go at this point but i recommend you work on those triangles, Ill probably do the rest later in a quick
edit, good luck with your mapping.
< The triangles should be fine the way they are, people wont notice a slight deformed triangle in gameplay except the triangle is really REALLY deformed, but I don't think mine are that deformed so they should be fine the way they are. No need to be super nazi about that.
Thank you for mod~
Electoz
Hi, from my modding queue~ EDIT: I deleted some calculation here. (I made a calculation of sth and I misplaced it.)

[Normal]

  1. Some spacing errors. > 02:08:227 (3,4) - 02:46:110 (2,3) .
  2. 01:11:073 (2) - I would extend this slider so it'll end here 01:11:511 to follow the vocal.
  3. 01:59:468 (1,2,3,4,5,6,7,1,2,3) - A circle flow here's kinda plain imo.
  4. 03:29:468 (5,6,1) - The flow's kinda weird. Same applies to 05:05:161 (1,2) .
  5. 04:44:796 - Actually, there should be sth here so the players wouldn't confused from earlier patterns of rhythm. But I can see you're trying to do 1/1 beat spacings so yeah.


[Hard]

  1. 00:46:329 (2,3) - Move them down a bit. They're so close to the life bar.
  2. 04:18:738 (3,4) - Why the positioning of 04:19:285 (4) is so weird lol. I would either move 04:19:285 (4) or reshape 04:18:738 (3) a bit to become less curvy so it flows better.


I didn't do anything much in Hard because the map is good now + I feel pretty sleepy now. gonna get some sleep after this
Hope my mod helped somehow, good luck~
Topic Starter
hanyuu_nanodesu

Electoz wrote:

Hi, from my modding queue~ EDIT: I deleted some calculation here. (I made a calculation of sth and I misplaced it.)

[Normal]

  1. Some spacing errors. > 02:08:227 (3,4) - 02:46:110 (2,3) . < Fix
  2. 01:11:073 (2) - I would extend this slider so it'll end here 01:11:511 to follow the vocal. < Okay
  3. 01:59:468 (1,2,3,4,5,6,7,1,2,3) - A circle flow here's kinda plain imo. < Looks fine for me
  4. 03:29:468 (5,6,1) - The flow's kinda weird. Same applies to 05:05:161 (1,2) . < Just a bit broken flow, won't affect that much
  5. 04:44:796 - Actually, there should be sth here so the players wouldn't confused from earlier patterns of rhythm. But I can see you're trying to do 1/1 beat spacings so yeah. < Well, it's 1/1 rhythm so it wouldn't be that hard to read. ^^


[Hard]

  1. 00:46:329 (2,3) - Move them down a bit. They're so close to the life bar. < Stacked them at (4)'s head. Hope it play well.
  2. 04:18:738 (3,4) - Why the positioning of 04:19:285 (4) is so weird lol. I would either move 04:19:285 (4) or reshape 04:18:738 (3) a bit to become less curvy so it flows better. < Don't really matter that much imo... Move it upward a bit tho so it flow a bit better.


I didn't do anything much in Hard because the map is good now + I feel pretty sleepy now. gonna get some sleep after this
Hope my mod helped somehow, good luck~
Thank you for mod ^^
Mazziv
http://puu.sh/mgVZ7.png
check that out

i should learn how to read
-Nya-
Heyo~ From your queue.
General:
  1. I'm a bit worried about that gap between the two diffs. The Hard looks in some parts like an
    Insane because of the jumps and anti­flow. Personally I feel the diff is a bit too hard to name it
    "Hard" but it might just be me. The best thing would be to place another diff between them named
    "Advanced" or something like that. This said, if you make the Hard diff easier then the gap will
    obviously be fine.
Hard:
  1. 00:31:876 (1) ­ Placing a jump here makes more sense to me since the new vocal starts
    here and it's strong.
  2. 00:34:066 (3) ­ Making this straight slider almost similar to 00:33:190 (5) ­ causes a bit weird
    flow imo (If you understand what I mean, since the flow goes down and then down again.) I would
    rather replace that straight slider with a curved one and make it face the opposite direction for a
    different flow. (I can't use puush atm so sorry for not giving you a visual)
  3. 00:36:694 (4,2) ­ I would try stacking this or avoid the overlap.
  4. 00:38:446 (4,4) ­ I understand your intentions here with the stack but this stack causes (4) to
    overlap with 00:38:665 (5) ­ which I would rather avoid for neatness reasons.
  5. 00:41:511 (3) ­ Not sure if such a big jump like this is reasonable here since the vocals isn't that
    strong and doesn't really suggest a jump.
  6. 00:42:387 (1) ­ Why is this jump so small? In comparison with this jump: 00:40:416 (5,1) ­ it
    doesn't make sense that the jump here: 00:42:387 (1) ­ is smaller. Especially since the pause
    there is longer.
  7. 00:42:059 (4,2) ­ Uhh, overlappings like this is really unnecessary imo.
  8. 00:45:015 (3,4,1) ­ Start mapping this pattern on the left side of the grid please to avoid all the
    unnecessary overlaps and crammed patterns.
  9. 00:45:453 (4,1) ­ Same as 00:42:387 (1) ­ Your jumps' spacings are inconsistent and it's not a
    good idea to make the jumps bigger on beats that isn't that strong and smaller on beats that are
    more important for emphasis.
  10. 00:48:957 (5) ­ Why make the jump here bigger than here: 00:34:942 (6) ­ ? Since they have
    the same pattern and rhythm, I suggest you make their spacings consistent.
  11. 00:50:271 (3) ­ Rather not place this slider here. It causes a bad overlap with 00:48:957 (5) ­
    There is a much better alternative afterall.
  12. 00:50:271 (3,4) ­ Spacings and placements like this doesn't really suit a Hard imo especially
    since the vocal isn't strong enough to suggest a jump.
  13. 00:52:460 (3,1) ­ Anti­flow like this suits Insanes more and not Hards.
  14. 00:54:212 (4,5,1,2,3,4,5) ­ For a slow and calm song like this, I'm not sure if these overlaps are
    the best choice since it looks more untidy. Personally I think it would be better to avoid the
    overlaps.
  15. 00:59:249 (3) ­ Why place a jump here but not here: 00:58:154 (1) ­ or here: 00:59:906 (1) ­
  16. 01:02:095 (2,3) ­ Whoa, very big jump here >.< I highly suggest you shorten the jump.
  17. There is still a lot of places where your jumps are inconsistent with others or where certain
    jumps doesn't make sense. I won't point out all of them since that will take too long but I will point
    out jumps that really stand out for me.
  18. 01:24:431 (1) ­ Why won't you place a jump here? The vocals clearly suggests it.
  19. 01:27:935 (1) ­ Rather place a jump here and not here: 01:28:592 (2) ­ The vocal is stronger at
    (1) and it makes more sense.
  20. 01:31:438 (1,4) ­ Perfect this stack.
  21. 01:38:446 (1) ­ Jump?
  22. 01:48:519 (4) ­ This jump looks so inconsistent and it looks weird that you would rather place a
    jump there but not here: 01:48:957 (1) ­
  23. 01:48:957 (1) ­ This slider's shape is pretty weird >.< It can be improved imo.
  24. 01:59:030 (4,2,3) ­ Not a fan of these overlaps. Try to place (2) and (3) somewhere where they
    won't overlap. There is an entire grid so overlaps can be avoided.
  25. 02:04:723 (1,3) ­ Perfect the stack
  26. 02:52:022 (1,2) ­ Stacking like this prevents smooth flow. You didn't do it anywhere else in the
    previous part of the diff so rather stay consistent.
I'm rather gonna end my mod here because I don't want it to be too long and I don't want to repeat
myself the whole time. Your rhythm is good but the jumps, placements and certain flow­parts can
still do with improvement. Mostly the jumps: You have many jumps in this Hard diff and I
understand this is your hardest diff but it should still meet the requirements for a Hard imo, thus
only place jumps where you hear the vocals are strong and also keep the jumps consistent. Don't
place jumps randomly. You have to listen to the music/vocals and place your jumps according to
that. Neatness­wise: I'm a mapper/modder that loves tidy maps, meaning that I usually try my best
to avoid unnecessary overlaps by using the entire grid. That can still be improved here imo. Just
go through the diff and try to see where you can avoid unnecesary overlaps. There's usually
always a better alternative.
Normal:
  1. The AR of 5 is too high for the easiest diff. I remember that one of my maps got DQ'ed
    because of this. An AR of 4 will be fine.
  2. 00:32:752 (2,3,4) ­ The spacing here looks inconsistent. (4) is too close to (3).
  3. 00:37:570 (3,4,1) ­ Here too. The DS that has to be used is 1.00X. Make sure that all the
    spacings in this diff is consistent.
  4. 01:10:416 (1,2,3,1,2,3) ­ These two combos go to 3 but the rest goes up to 7/6 so make sure
    your NC patterns are consistent.
  5. 01:32:095 (3) ­ Not sure if the vocals really suggest a wiggly slider like this. A normal curved
    slider would work fine imo.
  6. 01:52:460 (1,1) ­ The reaction time between the spinner and the next note looks rather short for
    the easiest diff. You can remove this: 01:55:088 (1) ­
  7. 03:27:059 (1,4) ­ This overlap can be avoided. Just move (4) to X:504 Y:64 to form a blanket
    with 03:27:716 (2) ­
  8. 03:34:066 (1,1) ­ Same as 01:52:460 (1,1) ­
This diff has a lot of 1/2 rhythms which is rather difficult for the easiest diff. The easiest diff is
usually meant for the beginners and has to be on their level. I guess you can check with a QAT or
BN if this is fine, but personally I don't think so. Adding an Easy diff will be the best choice imo or
you can lessen the 1/2 rhythms if you make the Hard easier.
Overall, this is quite a nice set so far. I just think the spread can still be improved.
Good Luck~!
.
Topic Starter
hanyuu_nanodesu

-Nya- wrote:

Heyo~ From your queue.
General:
  1. I'm a bit worried about that gap between the two diffs. The Hard looks in some parts like an
    Insane because of the jumps and anti­flow. Personally I feel the diff is a bit too hard to name it
    "Hard" but it might just be me. The best thing would be to place another diff between them named
    "Advanced" or something like that. This said, if you make the Hard diff easier then the gap will
    obviously be fine. < I'm currently trying to make Hard easier x-x
Hard:
  1. 00:31:876 (1) ­ Placing a jump here makes more sense to me since the new vocal starts
    here and it's strong. < Hmm, pretty hard to change the place without making it overlap with (3) T-T any suggestion?
  2. 00:34:066 (3) ­ Making this straight slider almost similar to 00:33:190 (5) ­ causes a bit weird
    flow imo (If you understand what I mean, since the flow goes down and then down again.) I would
    rather replace that straight slider with a curved one and make it face the opposite direction for a
    different flow. (I can't use puush atm so sorry for not giving you a visual) < Yeah, I just realized that, curved it
  3. 00:36:694 (4,2) ­ I would try stacking this or avoid the overlap. < It's not really visible in the gameplay tho so I think it should be fine...
  4. 00:38:446 (4,4) ­ I understand your intentions here with the stack but this stack causes (4) to
    overlap with 00:38:665 (5) ­ which I would rather avoid for neatness reasons. < (5) already gone before slider (4) appear (you can see it if you enable hit animation at "view" menu) so it should be fine
  5. 00:41:511 (3) ­ Not sure if such a big jump like this is reasonable here since the vocals isn't that
    strong and doesn't really suggest a jump. < Okay, fixed it http://puu.sh/mkfYN/e4acb6ada4.jpg looks good right? :D
  6. 00:42:387 (1) ­ Why is this jump so small? In comparison with this jump: 00:40:416 (5,1) ­ it
    doesn't make sense that the jump here: 00:42:387 (1) ­ is smaller. Especially since the pause
    there is longer. < fixed with the previous mod, the spacing is 1.20 now
  7. 00:42:059 (4,2) ­ Uhh, overlappings like this is really unnecessary imo. < It's fixed now, but even previously, (4)'s already gone when (2) appeared so it should be fine nonetheless.
  8. 00:45:015 (3,4,1) ­ Start mapping this pattern on the left side of the grid please to avoid all the
    unnecessary overlaps and crammed patterns.< Moved (1), it's minor overlap tho.
  9. 00:45:453 (4,1) ­ Same as 00:42:387 (1) ­ Your jumps' spacings are inconsistent and it's not a
    good idea to make the jumps bigger on beats that isn't that strong and smaller on beats that are
    more important for emphasis. < 00:45:891 is pretty big sound imo, reduced the jump a bit (?)
  10. 00:48:957 (5) ­ Why make the jump here bigger than here: 00:34:942 (6) ­ ? Since they have
    the same pattern and rhythm, I suggest you make their spacings consistent. < The jump from (4)? okay fixed it
  11. 00:50:271 (3) ­ Rather not place this slider here. It causes a bad overlap with 00:48:957 (5) ­
    There is a much better alternative afterall. < (5) is not there anymore when (3) appeared .-.
  12. 00:50:271 (3,4) ­ Spacings and placements like this doesn't really suit a Hard imo especially
    since the vocal isn't strong enough to suggest a jump. < Okay, hope that's alright now
  13. 00:52:460 (3,1) ­ Anti­flow like this suits Insanes more and not Hards. < fixed with the previous mod since I changed the whole pattern.
  14. 00:54:212 (4,5,1,2,3,4,5) ­ For a slow and calm song like this, I'm not sure if these overlaps are
    the best choice since it looks more untidy. Personally I think it would be better to avoid the
    overlaps. < okay, stack them instead
  15. 00:59:249 (3) ­ Why place a jump here but not here: 00:58:154 (1) ­ or here: 00:59:906 (1) ­
  16. 01:02:095 (2,3) ­ Whoa, very big jump here >.< I highly suggest you shorten the jump. < Ctrl+g-ed (3) and removed (4) entirely ( since I don't know where to place it x-x)
  17. There is still a lot of places where your jumps are inconsistent with others or where certain
    jumps doesn't make sense. I won't point out all of them since that will take too long but I will point
    out jumps that really stand out for me.
  18. 01:24:431 (1) ­ Why won't you place a jump here? The vocals clearly suggests it. < Just let it be this time~
  19. 01:27:935 (1) ­ Rather place a jump here and not here: 01:28:592 (2) ­ The vocal is stronger at
    (1) and it makes more sense. < Keep the "not jump", changed the star jump pattern instead
  20. 01:31:438 (1,4) ­ Perfect this stack. < fix
  21. 01:38:446 (1) ­ Jump? < Should be alright
  22. 01:48:519 (4) ­ This jump looks so inconsistent and it looks weird that you would rather place a
    jump there but not here: 01:48:957 (1) ­ < Ehh, this one feels kinda nice tho, like you did a little jump before doing a little pause and so you could feel the "pound" more ^-^
  23. 01:48:957 (1) ­ This slider's shape is pretty weird >.< It can be improved imo. < I liked it
  24. 01:59:030 (4,2,3) ­ Not a fan of these overlaps. Try to place (2) and (3) somewhere where they
    won't overlap. There is an entire grid so overlaps can be avoided. < just a brief overlap, shouldn't be too noticeable at gameplay, should be fine
  25. 02:04:723 (1,3) ­ Perfect the stack
  26. 02:52:022 (1,2) ­ Stacking like this prevents smooth flow. You didn't do it anywhere else in the
    previous part of the diff so rather stay consistent. < Yeah, I did that to remove jump before... Let's see if this one'll works
I'm rather gonna end my mod here because I don't want it to be too long and I don't want to repeat
myself the whole time. Your rhythm is good but the jumps, placements and certain flow­parts can
still do with improvement. Mostly the jumps: You have many jumps in this Hard diff and I
understand this is your hardest diff but it should still meet the requirements for a Hard imo, thus
only place jumps where you hear the vocals are strong and also keep the jumps consistent. Don't
place jumps randomly. You have to listen to the music/vocals and place your jumps according to
that. Neatness­wise: I'm a mapper/modder that loves tidy maps, meaning that I usually try my best
to avoid unnecessary overlaps by using the entire grid. That can still be improved here imo. Just
go through the diff and try to see where you can avoid unnecesary overlaps. There's usually
always a better alternative. < I agree about your jumps suggestion, but about the overlaps, I understand you don't like overlaps, as I also do. But most of the time, the "overlap" you mention is "invisible" or "barely visible" that it can't be seen on gameplay so it shouldn't be a problem. I become less nazi about overlaps since I realized this. And sometimes I think a bit overlap should be alright. But mostly, yes, overlaps are bad. BTW, my Hard star diff reduced 0.03 star xD that's nice :D
Normal:
  1. The AR of 5 is too high for the easiest diff. I remember that one of my maps got DQ'ed
    because of this. An AR of 4 will be fine. < fix
  2. 00:32:752 (2,3,4) ­ The spacing here looks inconsistent. (4) is too close to (3). < fix
  3. 00:37:570 (3,4,1) ­ Here too. The DS that has to be used is 1.00X. Make sure that all the
    spacings in this diff is consistent. < fix
  4. 01:10:416 (1,2,3,1,2,3) ­ These two combos go to 3 but the rest goes up to 7/6 so make sure
    your NC patterns are consistent. < Whoops, maybe missed that, fix
  5. 01:32:095 (3) ­ Not sure if the vocals really suggest a wiggly slider like this. A normal curved
    slider would work fine imo. < Changed it to this http://puu.sh/mkh2B/e2abf89c08.jpg
  6. 01:52:460 (1,1) ­ The reaction time between the spinner and the next note looks rather short for
    the easiest diff. You can remove this: 01:55:088 (1) ­< The min spinner gap for Normal is 2 beats and this fulfill the criteria so I think it should be fine
  7. 03:27:059 (1,4) ­ This overlap can be avoided. Just move (4) to X:504 Y:64 to form a blanket
    with 03:27:716 (2) ­< Damn, that would be hella lot of DS x-x just slight overlap, shouldn't matter that much
  8. 03:34:066 (1,1) ­ Same as 01:52:460 (1,1) ­ < same as previous too
This diff has a lot of 1/2 rhythms which is rather difficult for the easiest diff. The easiest diff is
usually meant for the beginners and has to be on their level. I guess you can check with a QAT or
BN if this is fine, but personally I don't think so. Adding an Easy diff will be the best choice imo or
you can lessen the 1/2 rhythms if you make the Hard easier. < Well, it's Normal not Easy, so 1/2 pattern is pretty normal (they are not that much BTW) Furthermore, if I reduce the 1/2 pattern, it would make the diff gap to Hard bigger and cause diff spread problem again x-x Let's hope BN think this okay x-x
Overall, this is quite a nice set so far. I just think the spread can still be improved.
Good Luck~!
.
Thank you for mod ^^
Hello-
hiii~ 5:30, 2 diff lol
my modding's bad, but i'm hope my modding is helpful for you!

[General]
fine to me

[Normal]
00:43:263 (3) - stack surely 00:41:511 - head? if you fix, 00:44:577 (4) - move a bit (380/240)
00:52:898 (1) - i think no need hitsounds here. not hear finish sound.
01:01:000 (3,4) - flow with (2) circle? move (308/220) look like 03:41:073 (1,2,3,4) -
01:20:489 (7,1) - try rhythm? i think some difficult thos pattern in normal.(delete circle, increase 01:20:927 - ) if you fixed, 01:21:365 (8) - NC
01:31:438 (1) - blanket to 01:30:344 (5) - maybe, move 01:31:438 (1) - 404/60
01:48:519 (6) - move 472/64? i think better this.
02:26:621 (6) - stack surely 02:24:650 (2) - circle?
02:34:504 (1) - same 00:52:898 (1) -
03:21:146 (3) - try this? (https://osu.ppy.sh/ss/4299535)
04:16:110 (1) - same 00:52:898 (1) -

[Hard]
00:38:446 (4,5) - swap clap
00:41:949 - missing clap?
01:11:730 - missing whistle tail? (normal diff 01:13:482 (6) - sets sample:auto, whistle.)
02:06:037 (3) - stack 02:05:161 - tail?
02:13:044 (4) - try ctrl+G?
02:23:993 (1) - stack 02:20:052 - head? if you fix it, 02:24:869 (3) - stack 02:24:431 - tail, 02:25:307 (4) - move a bit
02:29:249 (1) - blanket 02:28:373 (3) - head
02:29:906 (3) - remove clap
03:53:336 (1) - blanket 03:53:993 (2) -

sawai miku is love.
good luck~
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