Sawai Miku - Sotsugyou Memories~Sayonara, Anata.~

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Topic Starter
hanyuu_nanodesu
Okay back to business >.<

UchiganeNiigata wrote:

Late M4M from my queue
Sorry for the late mod! :(< And sorry for late reply x.x

[Normal]
  1. For the claps you might want to change the sampleset to normal < I prefer the soft tho... the normal sampleset seems too... dominating (?)
  2. (Suggestion) have the NCs be at the large white ticks < I NC every two big white tick on Normal so the combo wouldn't be too short. (If I NC every big white tick, I think the longest combo would be 3 xD)
  3. Since you didn't want blanket mods, I will just say check them again and use the approach circle as a guide, there are some that are off < Honestly, I'm lazy xD
  4. 05:02:314 - Missing note? < Hmm, pretty hard to add a note there due to the current position :/
  5. 05:29:687 - Pretty sure you can map beyond this point to 05:45:453 (Personal opinion, if you do map the part, do the same for the Hard) < Nah, I make the first piano intro so I want to make it extro. I think it would be too long for two diffs if I map beyond that point as well xD

[Hard]
  1. 01:25:745 (4) - Move this closer to 01:26:183 (1) so that they touch (for consistancy, the rest of the map has 1/4's tailing each other) < Hope it looked good x-x
  2. 01:50:708 (1,2) - Might not want to stack these just for consistancy < Fix

Not much to mod here, everything looks good. :)
Thank you for mod ^^
Wow Hinsvar senpai is back :D

Hinsvar wrote:

ok

>Normal
  1. 00:35:380 - Saya pikir finish di sini ga diperluin karena ga ada bunyi yang cocok dengannya di sini. IMO sih jangan terlalu dipaksain bikin pola yang konsisten kalau dari musik aja ga mendukung. (Berlaku buat 00:42:387 (1), dan semua tempat lain yang kasusnya mirip.) < Fixed, gonna fix the Hard too x-x diubah ke clap drum sampleset kayak pola lainnya.
  2. 00:42:387 (1,2,3) - Hmm, apa flow di sini nggak terasa aneh? Dari lurus tiba-tiba turun tajam ke bawah gitu, dan kesannya juga kurang rapi kalau ngelihat 00:41:511 (6)... < Saya justru kurang setujunya flow dari (1) ke (2) x-x abis (6) ke kiri, dari (1) ke (2) tiba - tiba ke kiri... bagus sih kalo (1) sama (2) nya di stack tapi saya mau ngehindari itu buat Normal.... enaknya gimana ya .-.
  3. 01:05:161 (5) - Coba begini deh; lebih ngikutin curve dari objek yang ada di sini, dan lebih nyaman dimainin. < Hmm, setuju sih :) fix lah
  4. 01:41:074 (6) - Dibikin seperti ini? Again, sama dengan di atas: Lebih nyaman diikuti karena flow-nya pas dari lengkungan 01:40:198 (4,5). < Okay... (damn DS-ing x-x)
  5. 02:38:665 (2) - Coba pindahin node pertama dari awal slider ke (180,259) biar cekungan di sini lebih ngikutin lengkungan 02:39:760 (4)? < Ok
  6. 03:11:292 (4,5) - Uhm, spacing di sini dikit kekecilan. < Fix
  7. 04:22:460 (5,1) - ^ ^
  8. 04:30:125 (1,2) - Ah iya, yang di sini spacing-nya dikit kelebaran. < Fix fix
  9. 04:46:767 (6,7) - Dan yang ini kekecilan (lagi)... < Fix fix, sebenernya nge pasin ginian agak susah soalnya notenya nge-snap ke grid >.<


>Hard
  1. 02:19:176 (2,3,4) - Flow di sini kelihatan ga jelas banget mau dibawa ke mana... Saat dimainin rasanya nggak nyaman, karena peletakan objek yang kesannya asal taruh aja. Mungkin dibikin seperti ini? < Emang agak sengaja ditaro random sih disitu xD but fixed, changed the other way, spacingnya dikurangin dikit :3
  2. 02:45:672 (2,3,4) - Apa spacing di sini gak dikit kegedean? < Keliatannya disitu udah coba di DS :/
  3. 03:06:037 (1,2) - Dan di sini kembali lagi ga konsisten (kekecilan)...< tehee xD mau di pas-in sama tailnya (5) soalnya xD
  4. 03:25:964 (2,3) - Oh iya di sini juga dikit nggak konsisten ._. (Tolong hal-hal kecil seperti konsistensi spacing juga diperhatikan di diff mana pun yah; ini untuk menjaga kerapian design dari map.) < Okelah diusahakan >.<
  5. 04:02:533 (2,3,4) - Ini kurang nyaman dimainkan karena pergerakan di sini harus terkesan lurus dan tajam belokannya, dan yang seperti itu kalau dimainkan biasa kerasa aneh. Kalau mau ya diusahakan agar lebih... nggak kaku aja gerakannya di sini. < Okay, I give up with the repeating pattern >.< http://puu.sh/kl1Dd/606b2fe09c.jpg
  6. 04:33:409 - Ini nggak di-map aja? Menurut saya jauh lebih pas 04:33:190 - 04:33:409 menjadi triplet karena ada bunyi instrumen yang terus naik di sana, nggak seperti 04:05:161 (4) misalnya. < Hmm... triplet masih terkesan agak aneh buat saya :/
  7. 05:01:657 (1,2,3) - Cuma mau bilang spacing di sini terkesan... nggak konsisten karena sebelah kiri dikit kegedean, sebelah kanan dikit kekecilan. < Ends up DS-ing almost everything >.<
  8. 05:22:241 (5,1) - Ada alasan kenapa spacing-nya harus sekecil ini di sini? Rasanya aneh aja kalau dibandingin jarak waktu antara keduanya.< Karena saya bingung harus taro dimana xD fix lah


Maaf telat; banyak banget yang harus dikerjain ._. < wubwub, no prob, saya udah biasa menunggu

Ini mungkin akan saya bubble, tapi urus dulu semua mod yang ada di sini ya :D< Okelah ^^
Thank you for mod kaka ^^
Meyrink
Hi ! from my queue lol
Ay sorry for m4m delay xd

General
  1. i think the soft-hitfinish you used which is the default finish is so loud for this song ! would be better with default soft finish imo
  2. would be nice if you use the proper bg size which is 1366x768 ! try this one if you like ! http://puu.sh/knAid/5336fb3cbf.jpg
Normal
  1. 00:52:898 - why this part not mapped ? o^o ! it doesnt look normal ! maybe map it ! or at least put spinner ?
  2. 01:19:176 (4) - umm i think better to shorten this to 1/1 slider and then add circle at end ! like http://puu.sh/knAwj/7225322574.jpg
  3. 01:28:592 (2) - imo this should be a slider instead of circle ! the vocals feels pretty good there and slider is better to express them in map ! just like you did to next rythm ! do it like this ! http://puu.sh/knAzG/6509b7a001.jpg
  4. 01:42:606 (2,4) - ay overlap xd
  5. 02:34:504 (1) - yeah ! the finish sound is really loud xD ! use soft finish better
  6. 04:45:015 (2,3,4,5) - make it perfect ? it's slightly off
Hard
  1. 00:27:497 (1,1) - isnt this so close ? it's a 1/1 gap :o
  2. 00:42:387 (1) - nice slider ! but isnt simple curved slider would be better ? just nazi thing
  3. 02:02:533 (5) - i think it's better to stack this slider under 02:01:876 (2) - for better flow
  4. 02:29:687 (2,3) - CTRL + G will give much better flow imo
  5. 04:29:687 (5,1) - ay blanket =w=

nice song and map ! gl for rank
Topic Starter
hanyuu_nanodesu

Meyrink wrote:

Hi ! from my queue lol
Ay sorry for m4m delay xd

General
  1. i think the soft-hitfinish you used which is the default finish is so loud for this song ! would be better with default soft finish imo < Honestly, I don't like the default soft-hitfinish >.<, I like the more "bassy" feeling the custom one give :3
  2. would be nice if you use the proper bg size which is 1366x768 ! try this one if you like ! http://puu.sh/knAid/5336fb3cbf.jpg < Better size but I prefer the current tho :/ that one seems darker .-.
Normal
  1. 00:52:898 - why this part not mapped ? o^o ! it doesnt look normal ! maybe map it ! or at least put spinner ? < God, I'm confused @-@ I think I should add some short break for Normal since the break here 04:47:643 would be too far and I can't think of any other place to add break... So... Should I add spinner? I need to consult more modders x-x
  2. 01:19:176 (4) - umm i think better to shorten this to 1/1 slider and then add circle at end ! like http://puu.sh/knAwj/7225322574.jpg < Hmm, kinda agree since there's a vocal there. It's good to increase difficulty too :D fixed~
  3. 01:28:592 (2) - imo this should be a slider instead of circle ! the vocals feels pretty good there and slider is better to express them in map ! just like you did to next rythm ! do it like this ! http://puu.sh/knAzG/6509b7a001.jpg < Pretty hard to add a slider looking at the current position of the next notes x-x and I think a circle is not that bad, it's good to make some variation :3 keep for now.
  4. 01:42:606 (2,4) - ay overlap xd < It's not really visible with "hit animation" on tho... :v
  5. 02:34:504 (1) - yeah ! the finish sound is really loud xD ! use soft finish better < I reduced the volume
  6. 04:45:015 (2,3,4,5) - make it perfect ? it's slightly off < Fix
Hard
  1. 00:27:497 (1,1) - isnt this so close ? it's a 1/1 gap :o< Yeah, it's on purpose, Hard players should be able to read those.
  2. 00:42:387 (1) - nice slider ! but isnt simple curved slider would be better ? just nazi thing < Hmm I think I made it like that since it blanketed something before and the one that it blanketed is gone now o-o fixed
  3. 02:02:533 (5) - i think it's better to stack this slider under 02:01:876 (2) - for better flow < Okay
  4. 02:29:687 (2,3) - CTRL + G will give much better flow imo < Well, I was avoiding jumps... but I think one small jumps won't affect the whole diff...
  5. 04:29:687 (5,1) - ay blanket =w= < ayy -w-

nice song and map ! gl for rank
Thank you for mod :3
MikasaSerket
I am here to mod your map upon request~
00:49:395 - Instead of that angular positioning you have on your hit circles and sliders, I would suggest to making it something like this
http://osu.ppy.sh/ss/3774356 or like http://osu.ppy.sh/ss/3774355 And then once you do that, turn
00:52:022 (5,6,1) - In to something like this https://osu.ppy.sh/ss/3774361 Or how ever you want it. I personally think that it looks better that way, and you would be able to use more of the grid space :)
01:20:271 (6,7,8) - These feel too close to 01:18:519 (3,4) - I would suggest something similar to this https://osu.ppy.sh/ss/3774371 That way, you use more grid space and it would be more fun to play
00:54:650 (1,2,3,4) - I feel as if these jumps are too close to each other. The pattern of the jumps also seem unusual, I understand that it is a hard difficulty but try to space them out more or make a different jump so that it is easier for the player to read.
Nothing much wrong with it. Although I do feel as if you are able to map the ending. But that is just my opinion. You do not have to do it :)

Overall I really like your map. Hopefully I contributed to the process of your beatmap ^_^
Inversal
Overall
- Your notes are 1/2 beats earlier than the song.
Notice
- move all the notes and see my mod
Hard
01:18:519 (4,5) - Fix Blanket
03:58:811 (1,3) - Make 3 more parallel to 1
02:32:095 (3) - Parallel?
03:04:285 (4,1) - Why suddenly jump here? IMO jump here didn't make any sense.
03:22:898 (3) - Blanket to 1 ?
04:04:942 (3) - Stack to 04:03:409 (4) - ?

Normal
01:14:796 (2) - 1/1 please
01:34:285 (6) - move to 01:34:504 - would make more sense
01:39:322 (2) - move to 01:39:541 - would make more sense
02:38:884 (2,4) - Fix Blanket
03:05:599 (5) - Copy and paste 03:04:504 (4) - and place at 03:05:380 -
Suggestions : Some 1/2 in this map is hard to read (You can know it if play with DT. Try my suggestions)
Topic Starter
hanyuu_nanodesu

MikasaSerket wrote:

I am here to mod your map upon request~
00:49:395 - Instead of that angular positioning you have on your hit circles and sliders, I would suggest to making it something like this
http://osu.ppy.sh/ss/3774356 or like http://osu.ppy.sh/ss/3774355 And then once you do that, turn < ? You mean here 00:50:271 ? Well I was avoiding stacking at Normal so I did your second suggestion -w-
00:52:022 (5,6,1) - In to something like this https://osu.ppy.sh/ss/3774361 Or how ever you want it. I personally think that it looks better that way, and you would be able to use more of the grid space :)< Changed it the other way ~
01:20:271 (6,7,8) - These feel too close to 01:18:519 (3,4) - I would suggest something similar to this https://osu.ppy.sh/ss/3774371 That way, you use more grid space and it would be more fun to play < Would be hard to DS that way x-x
00:54:650 (1,2,3,4) - I feel as if these jumps are too close to each other. The pattern of the jumps also seem unusual, I understand that it is a hard difficulty but try to space them out more or make a different jump so that it is easier for the player to read. < I like it the way it is :/ it's like increasing jumps and I don't want to make too much jump for Hard x-x
Nothing much wrong with it. Although I do feel as if you are able to map the ending. But that is just my opinion. You do not have to do it :)

Overall I really like your map. Hopefully I contributed to the process of your beatmap ^_^
Thank you for mod -w-

bestza55567 wrote:

Overall
- Your notes are 1/2 beats earlier than the song. < What? o-o
Notice
- move all the notes and see my mod
Hard
01:18:519 (4,5) - Fix Blanket < uhh .-. what do you want me to blanket it with?
03:58:811 (1,3) - Make 3 more parallel to 1 > ? I don't get it... .-.
02:32:095 (3) - Parallel? > I'm pretty sure that's a note...
03:04:285 (4,1) - Why suddenly jump here? IMO jump here didn't make any sense.
03:22:898 (3) - Blanket to 1 ?
04:04:942 (3) - Stack to 04:03:409 (4) - ?

Normal
01:14:796 (2) - 1/1 please
01:34:285 (6) - move to 01:34:504 - would make more sense
01:39:322 (2) - move to 01:39:541 - would make more sense
02:38:884 (2,4) - Fix Blanket
03:05:599 (5) - Copy and paste 03:04:504 (4) - and place at 03:05:380 -
Suggestions : Some 1/2 in this map is hard to read (You can know it if play with DT. Try my suggestions)
Sorry I can't really apply your mod since I don't understand what do you mean with my notes are 1/2 beats earlier than the song. Is my BPM wrong? or is it my offset? And because of that the timing at your mod are shifted...
Thank you anyway ^^
DahplA
M4M. I remember modding this map back a while ago. Let's try another.

Hard
  1. 00:31:000 (3) - The sort of jump here does feel random, considering there's no strong beat on this note. Maybe something like this could work out better.
  2. 00:33:190 (5) - Very strong beat on the downbeat. I don't think it should be ignored with the sliderend. I suggest changing it to either of these two suggestions: 1 or 2.
  3. 01:02:533 (3) - Quite a lot of spacing for a very quiet sound here, don't you think? I suggest reworking this pattern here to either emphasise a beat on 01:02:971 or to keep constant spacing here. Remember that this is a calm part, so you don't want to overwork it.
  4. 03:04:285 (1,2,3) - Just a bit of a minor inconsistency here. Similar to 03:32:314 (1) - , you should emphasise the instrument here, as it is quite a unique part on its own.
  5. 03:38:446 (3) - Slightly off-stacked. Double check this.


Normal
  1. 01:40:854 (5,6) - Flow is a bit choppy here, since it looks like it goes off 4 to the right, but then shifts upwards. I'd suggest positioning 6 more to the right.

Still great.
Streliteela
Hi~Mod from my queue~:3
Very nice map and nice song~~:3
So just write some very tiny personal suggestions~

[Hard]
  1. 00:32:314 (2) - Move this slider to x450|y80 to make 00:31:000 (3,2) - a blanket. That looks better imo~:3
  2. 00:48:300 (3,4,5,1) - Maybe you can make this pattern into a square like this:
  3. 00:58:811 (2,3) - I think you'd better ‘exchange’ these two sliders. I mean, change 00:58:811 (2) - to a normal slider and 00:59:468 (3) - to a reverse slider is better. Because here's a long vocal from 00:59:249 - to 00:59:687 - , which is a better position to use a reverse slider. Also, it could increase the distance between 00:59:249 (3) - and 00:59:906 (1) - , which is also a nice way to emphasize the stress in 00:59:906 (1) -
  4. 01:01:657 (1) - Move this slider to x280|y152. That could make a rhombic shape like this:

    And if you decide to change like that, you may need some little changing for the following objects as well~~
  5. 01:16:548 (3,4,5,6) - Make this 4 notes into a smooth arc could be a good choice imo~like this:
  6. 01:36:256 (4) - Stack this slider tail to the head of 01:34:942 (1) - ~That looks neater imo. So you may change 01:35:599 (2,3,4) - like this:
  7. 01:46:329 (3,4,1) - Flow is a bit strange here. You may rotate 01:46:329 (3) - by 15° (anti-clockwise, Selection Centre Origin); Then ctrl+g 01:47:205 (1) - for a better flow & better shape~:D
  8. 01:59:468 (1,2,3,4) - ewww this pattern looks a little weird imo, why not change to a symmetric pattern? For example:
  9. 02:01:219 (1,2,3,4,5,1) - Also you could make this part neater by just a little change, like this:
  10. 02:19:176 (2) - Maybe ctrl+j this slider could be better?
  11. 02:25:526 (5,4) - Stack them maybe? That looks neater, so you may need to move 02:25:745 (1,2,3,4,5) - this whole part slightly
  12. 02:38:008 (1,2,3) - Flow is a bit strange here. Change like this?
  13. 02:51:146 (3,4,5) - Move this part slightly like this could get a better flow~
  14. 02:57:059 (5) - Move to x57|y219 for better shape?
  15. 03:27:716 (2,3,5) - Blanket?
  16. 03:45:453 (3,4,5,1) - Flow is strange. (I find you prefer using Blanket patterns everywhere XDD) Try something different maybe?
  17. 03:50:708 (3) - Move 03:50:708 (3) - to x70|y316 to make 03:50:708 (3,4,5) - a straight line
  18. 04:11:949 (3) - Stack this slider's tail to 04:10:198 (3) -
  19. 04:19:614 (1) - Ctrl+g could make a better flow imo~
  20. 04:25:745 (4,5,1) - Also, flow is strange here。 Move 04:26:183 (5) - to x225|y248

Normal diff is fine imo, nothing to point out~:3

And what I really want to say is, you may try to use more kinds of patterns in your map in the future, not just only use blanket XD. Blanket is a good pattern but it is not a good pattern if you use it too many times, especially in Hard/Insane/Extra diff.

Anyway~This is still a nice map~Good job~ ;)
GL for rank~:D
Topic Starter
hanyuu_nanodesu

DahplA wrote:

M4M. I remember modding this map back a while ago. Let's try another. < Lol, I don't even remember xD

Hard
  1. 00:31:000 (3) - The sort of jump here does feel random, considering there's no strong beat on this note. Maybe something like this could work out better. < Hmm I don't really like the shape >.< furthermore it's just a small jump, so I think it should be alright...
  2. 00:33:190 (5) - Very strong beat on the downbeat. I don't think it should be ignored with the sliderend. I suggest changing it to either of these two suggestions: 1 or 2. < Fixed to the first one.
  3. 01:02:533 (3) - Quite a lot of spacing for a very quiet sound here, don't you think? I suggest reworking this pattern here to either emphasise a beat on 01:02:971 or to keep constant spacing here. Remember that this is a calm part, so you don't want to overwork it. < Supporting the increasing sound with a slider that comes from the bottom looks cool :D and the sound should be bigger at the 3th beat than the 4th beat.
  4. 03:04:285 (1,2,3) - Just a bit of a minor inconsistency here. Similar to 03:32:314 (1) - , you should emphasise the instrument here, as it is quite a unique part on its own. < Doesn't matter for me, it still support the drum nicely
  5. 03:38:446 (3) - Slightly off-stacked. Double check this. < Fix


Normal
  1. 01:40:854 (5,6) - Flow is a bit choppy here, since it looks like it goes off 4 to the right, but then shifts upwards. I'd suggest positioning 6 more to the right. < Fix

Still great.
Thank you for second mod xD Next~

Streliteela wrote:

Hi~Mod from my queue~:3
Very nice map and nice song~~:3
So just write some very tiny personal suggestions~

[Hard]
  1. 00:32:314 (2) - Move this slider to x450|y80 to make 00:31:000 (3,2) - a blanket. That looks better imo~:3 < Hmm... I don't really want to do that :/ I want to make it somehow "balanced" with (1)
  2. 00:48:300 (3,4,5,1) - Maybe you can make this pattern into a square like this: < tried
  3. 00:58:811 (2,3) - I think you'd better ‘exchange’ these two sliders. I mean, change 00:58:811 (2) - to a normal slider and 00:59:468 (3) - to a reverse slider is better. Because here's a long vocal from 00:59:249 - to 00:59:687 - , which is a better position to use a reverse slider. Also, it could increase the distance between 00:59:249 (3) - and 00:59:906 (1) - , which is also a nice way to emphasize the stress in 00:59:906 (1) - < I tried to avoid placing slider at red tick, but I think this one is kinda exception :D But I don't add jump to (1) because I ctrl+g-ed (3) since it would flow better from (2) that way http://puu.sh/kS4y7/dd736bff72.jpg
  4. 01:01:657 (1) - Move this slider to x280|y152. That could make a rhombic shape like this: < too lazy to make a nice flow afterwards xD I don't want the jump to be too far tho

    And if you decide to change like that, you may need some little changing for the following objects as well~~
  5. 01:16:548 (3,4,5,6) - Make this 4 notes into a smooth arc could be a good choice imo~like this: < Fixed (?)
  6. 01:36:256 (4) - Stack this slider tail to the head of 01:34:942 (1) - ~That looks neater imo. So you may change 01:35:599 (2,3,4) - like this: < It's look complicated and hard to read >.< and the stack don't really visible at playfield so I don't really think that's fatal
  7. 01:46:329 (3,4,1) - Flow is a bit strange here. You may rotate 01:46:329 (3) - by 15° (anti-clockwise, Selection Centre Origin); Then ctrl+g 01:47:205 (1) - for a better flow & better shape~:D < Uhh I think rotating (3) counter clockwise will make it even more pointy since the current one which kinda point to the right will support the flow from (2) better because it also going to the right. And I don't think ctrl+g (1) would work nicely either because take a look at the current flow http://puu.sh/kS4P5/725a05867d.jpg and the one with reversed (1) http://puu.sh/kS4Qd/f0a68a8225.jpg feel worse for me x-x
  8. 01:59:468 (1,2,3,4) - ewww this pattern looks a little weird imo, why not change to a symmetric pattern? For example: < Okay, I move (4)'s reverse to the left a bit for a slightly better flow.
  9. 02:01:219 (1,2,3,4,5,1) - Also you could make this part neater by just a little change, like this: < Okay
  10. 02:19:176 (2) - Maybe ctrl+j this slider could be better? < Fix
  11. 02:25:526 (5,4) - Stack them maybe? That looks neater, so you may need to move 02:25:745 (1,2,3,4,5) - this whole part slightly < Too lazy to move, it's not visible at playfield so it wouldn't be a problem
  12. 02:38:008 (1,2,3) - Flow is a bit strange here. Change like this? < Fix
  13. 02:51:146 (3,4,5) - Move this part slightly like this could get a better flow~ < It kinda on purpose, let the flow broken there xD
  14. 02:57:059 (5) - Move to x57|y219 for better shape? < Okay
  15. 03:27:716 (2,3,5) - Blanket? < Sure
  16. 03:45:453 (3,4,5,1) - Flow is strange. (I find you prefer using Blanket patterns everywhere XDD) Try something different maybe? < Changed it the other way, yeah, I like blankets, I prefer tidy placement and blanket make it looks tidy.
  17. 03:50:708 (3) - Move 03:50:708 (3) - to x70|y316 to make 03:50:708 (3,4,5) - a straight line < That's not really necessary imo, I prefer my current triangle pattern with (2)'s tail
  18. 04:11:949 (3) - Stack this slider's tail to 04:10:198 (3) - < Must I? .-.
  19. 04:19:614 (1) - Ctrl+g could make a better flow imo~ < Fix
  20. 04:25:745 (4,5,1) - Also, flow is strange here。 Move 04:26:183 (5) - to x225|y248 < Okay, kinda make it that way.

Normal diff is fine imo, nothing to point out~:3

And what I really want to say is, you may try to use more kinds of patterns in your map in the future, not just only use blanket XD. Blanket is a good pattern but it is not a good pattern if you use it too many times, especially in Hard/Insane/Extra diff. < lol, I think it's because I was still very rigid when I made this map xD Then I thought that every note should have reason why they are there. But my current map is more free -w-

Anyway~This is still a nice map~Good job~ ;)
GL for rank~:D
Thank you for mod both of you -w-
Momoka
Love the song. good luck!
Topic Starter
hanyuu_nanodesu

Moeka wrote:

Love the song. good luck!
-w-
Ipas
Spread still questionable in my opinion . Do you want me to make more easier Hard to fix spread issues? I'm available to do it :D
Okay no

EDIT: I will mod this later and try to make spread becomes acceptable :D
Sangzin
Hello~ M4M~

[Hard]

  • 00:41:511 (3,4) - It's not stream, nor short slider. I don't think circle after repeat slider is good for map. personal suggestion:

    01:19:833 (3) - To add hitsound, remove repeat and add 1/2 sliders will be good imo.
    02:28:373 (3) - I don't think red anchor is need. you can use simple curve sliders.
    02:52:679 (3,4) - I can't understand this jump. There's no big sound to add such jumps. You can try this:

    03:31:219 (2,3) - similar as above. you can try stacking (2) with end of (1). This part seems to add some little bit jump imo.

[Normal]

  • 00:52:898 (1) - Well, personally I fill this after part if I make this song. This short break time looks unnecessary, don't fit well.
    02:34:504 (1) - ^
    04:16:110 (1) - ^
    03:27:935 (3) - down end of the slider. It looks unnatural.

Nice map! I can't fine big issues. Have a star. Btw over 5 min song time for ranked? lol GL! :)
Zectro
Hi! M4M from your queue

[Hard]
00:50:708 (4,1,2) - Blanket is pretty off
00:52:898 (1,2) - ^
01:06:475 (4,2) - Stack these
01:14:577 (2,3) - Blanket
01:18:300 (4,5) - Fix blanket
01:32:095 (2,1,3) - Are not 100% stacked
01:33:847 (3,4) - Fix this blanket
01:40:198 (1,2) - ^
01:46:986 (4,1,2) - ^
01:48:957 (1) - This slider could look better
01:55:964 (1,4) - Why do these not seem 100% stacked to me o:
02:03:409 (2,3) - ^
02:29:249 (1,4) - Fix this blanket
02:43:263 (1,2) - ^
03:04:066 (4,1) - This can look better
03:20:052 (1,1) - These sliders should be identical
03:39:760 (2) - You should try to stack this with 03:38:446 (3) - 's sliderend
03:44:577 (1) - This one could look a little bit better, specially with the blanket with 03:45:453 (3) -

Sorry for the incredibly nazi mod, it's all I could do!
Topic Starter
hanyuu_nanodesu

Sangzin wrote:

Hello~ M4M~

[Hard]

  • 00:41:511 (3,4) - It's not stream, nor short slider. I don't think circle after repeat slider is good for map. personal suggestion: < good suggestion, I would prefer to use normal 1/4 slider instead of repeat one there; but when I think about it more, I prefer not to change it for variation, the current rhythm still follow the music well tho

    01:19:833 (3) - To add hitsound, remove repeat and add 1/2 sliders will be good imo. < The vocal fit 1/1 reverse slider too much ;-; slacking a bit of hitsound won't hurt
    02:28:373 (3) - I don't think red anchor is need. you can use simple curve sliders. < I make the first part straight to make it parallel with the straight part of (1), and the rest curved to blanket it.
    02:52:679 (3,4) - I can't understand this jump. There's no big sound to add such jumps. You can try this: < Your spoilerbox is empty .-. tried to think of something else myself (yes, I removed the jump)

    03:31:219 (2,3) - similar as above. you can try stacking (2) with end of (1). This part seems to add some little bit jump imo. < Stacked (2) with (3)'s head. I hate stacking notes at the end of slider >.<

[Normal]

  • 00:52:898 (1) - Well, personally I fill this after part if I make this song. This short break time looks unnecessary, don't fit well. < Adding short break there because I think for Normal, a single break at 04:47:643 would be too far. Same below
    02:34:504 (1) - ^
    04:16:110 (1) - ^
    03:27:935 (3) - down end of the slider. It looks unnatural. < Modified it a bit

Nice map! I can't fine big issues. Have a star. Btw over 5 min song time for ranked? lol GL! :)
Thank you for mod -w- Yeah, 5 mins song for ranked, I'm just that awesome orz nope

Zectro wrote:

Hi! M4M from your queue

[Hard]
00:50:708 (4,1,2) - Blanket is pretty off
00:52:898 (1,2) - ^
01:06:475 (4,2) - Stack these
01:14:577 (2,3) - Blanket
01:18:300 (4,5) - Fix blanket
01:32:095 (2,1,3) - Are not 100% stacked
01:33:847 (3,4) - Fix this blanket
01:40:198 (1,2) - ^
01:46:986 (4,1,2) - ^
01:48:957 (1) - This slider could look better
01:55:964 (1,4) - Why do these not seem 100% stacked to me o:
02:03:409 (2,3) - ^
02:29:249 (1,4) - Fix this blanket
02:43:263 (1,2) - ^
03:04:066 (4,1) - This can look better
03:20:052 (1,1) - These sliders should be identical < Looks identical enough for me
03:39:760 (2) - You should try to stack this with 03:38:446 (3) - 's sliderend
03:44:577 (1) - This one could look a little bit better, specially with the blanket with 03:45:453 (3) -

Sorry for the incredibly nazi mod, it's all I could do!
Okay, try to fix some, thank you for mod~
Kalibe
Sawai Miku :3

Normal:
  1. 04:19:614 - Unnessesary green line. I see this line on Hard diff. If you don't want to delete it, change volume to 40%.
  2. 00:30:125 (3) - How about this thingy?
  3. 00:49:395 (1,2,3) - I personally don't like this flow though... It's super linear and super boring zzz. I preferr to move 00:50:271 (2) - around 288|108 to avoid linear pattern.
  4. 01:20:927 (8,1) - You should swap these NC for downbeat consistency.
  5. 04:45:015 (2) - Why you just put circle instead of 1/2 slider on red tick? There's a nice sound !!
  6. 05:11:292 (4) - Uhh nazi, move this to 112|336 for betta blankett.


Hard:
  1. 00:29:249 (3) - I highly recommend to ctrl H this slider to assist flow.
  2. 00:31:876 (1) - Try to put it on 376|280. This placement improve gameplay imo.
  3. 00:54:212 (4,5,1,2,3,4) - This part.. so misleading, soo confused maxz... asdf
  4. 01:07:570 (2,1) - Uhh, try to avoid overlap.


Ok, that's all. Nothing much to say. GL !
CaptainMimi
Hard:

00:32:971 (4) - Fix Triangle
00:34:942 (6) - Sounds weird alone... Maybe try: http://i.imgur.com/ylCZ7fs.png
00:48:957 (5) - Same as before, still recommending you add another circle maybe?
02:04:066 (4) - Fix Triangle
02:04:723 (1) - Fix Blanket yo
02:16:657 (4) - Maybe add another circle to the red beat, i feel like it sounds better that way, the lone blue sounds to quick, messes with the flow.
02:22:022 (5) - Fix Triianngglleee
02:23:336 (2) - TSSKKKK ^
03:27:935 (3) - .......

I wont mark all of them but alot of your triangles are off, try looking through your map and fixing them.
I had to go at this point but i recommend you work on those triangles, Ill probably do the rest later in a quick
edit, good luck with your mapping.
Topic Starter
hanyuu_nanodesu

Kalibe wrote:

Sawai Miku :3

Normal:
  1. 04:19:614 - Unnessesary green line. I see this line on Hard diff. If you don't want to delete it, change volume to 40%. < removed that
  2. 00:30:125 (3) - How about this thingy? < Fix
  3. 00:49:395 (1,2,3) - I personally don't like this flow though... It's super linear and super boring zzz. I preferr to move 00:50:271 (2) - around 288|108 to avoid linear pattern. < the flow from (1) would be kinda distracted that way... Change it a bit tho
  4. 01:20:927 (8,1) - You should swap these NC for downbeat consistency. < wut, why don't I realize this o-o fix
  5. 04:45:015 (2) - Why you just put circle instead of 1/2 slider on red tick? There's a nice sound !! < Doesn't really matter, I ignore the sound there pretty much. The current rhythm still cover the song nicely imo
  6. 05:11:292 (4) - Uhh nazi, move this to 112|336 for betta blankett. < fix


Hard:
  1. 00:29:249 (3) - I highly recommend to ctrl H this slider to assist flow. < Good point, ctrl+h it and rotate it a bit. But then I realize it would break the flow to (4) so I end up changing (4) and (5) to a single 1/2 slider
  2. 00:31:876 (1) - Try to put it on 376|280. This placement improve gameplay imo. < okay
  3. 00:54:212 (4,5,1,2,3,4) - This part.. so misleading, soo confused maxz... asdf < let's see if that'll fix it
  4. 01:07:570 (2,1) - Uhh, try to avoid overlap. < on purpose tho, a nice slider bow


Ok, that's all. Nothing much to say. GL !
Thank you for mod -w-

CaptainMimi wrote:

Hard:

00:32:971 (4) - Fix Triangle < comment about triangles below
00:34:942 (6) - Sounds weird alone... Maybe try: http://i.imgur.com/ylCZ7fs.png < nah there's no sound at red tick, if you delete the 1/4 slider, you can clearly hear sound at blue tick and mapping that sound alone should be fine, same below
00:48:957 (5) - Same as before, still recommending you add another circle maybe?
02:04:066 (4) - Fix Triangle
02:04:723 (1) - Fix Blanket yo < fix
02:16:657 (4) - Maybe add another circle to the red beat, i feel like it sounds better that way, the lone blue sounds to quick, messes with the flow.
02:22:022 (5) - Fix Triianngglleee
02:23:336 (2) - TSSKKKK ^
03:27:935 (3) - .......

I wont mark all of them but alot of your triangles are off, try looking through your map and fixing them.
I had to go at this point but i recommend you work on those triangles, Ill probably do the rest later in a quick
edit, good luck with your mapping.
< The triangles should be fine the way they are, people wont notice a slight deformed triangle in gameplay except the triangle is really REALLY deformed, but I don't think mine are that deformed so they should be fine the way they are. No need to be super nazi about that.
Thank you for mod~
Electoz
Hi, from my modding queue~ EDIT: I deleted some calculation here. (I made a calculation of sth and I misplaced it.)

[Normal]

  1. Some spacing errors. > 02:08:227 (3,4) - 02:46:110 (2,3) .
  2. 01:11:073 (2) - I would extend this slider so it'll end here 01:11:511 to follow the vocal.
  3. 01:59:468 (1,2,3,4,5,6,7,1,2,3) - A circle flow here's kinda plain imo.
  4. 03:29:468 (5,6,1) - The flow's kinda weird. Same applies to 05:05:161 (1,2) .
  5. 04:44:796 - Actually, there should be sth here so the players wouldn't confused from earlier patterns of rhythm. But I can see you're trying to do 1/1 beat spacings so yeah.


[Hard]

  1. 00:46:329 (2,3) - Move them down a bit. They're so close to the life bar.
  2. 04:18:738 (3,4) - Why the positioning of 04:19:285 (4) is so weird lol. I would either move 04:19:285 (4) or reshape 04:18:738 (3) a bit to become less curvy so it flows better.


I didn't do anything much in Hard because the map is good now + I feel pretty sleepy now. gonna get some sleep after this
Hope my mod helped somehow, good luck~
Topic Starter
hanyuu_nanodesu

Electoz wrote:

Hi, from my modding queue~ EDIT: I deleted some calculation here. (I made a calculation of sth and I misplaced it.)

[Normal]

  1. Some spacing errors. > 02:08:227 (3,4) - 02:46:110 (2,3) . < Fix
  2. 01:11:073 (2) - I would extend this slider so it'll end here 01:11:511 to follow the vocal. < Okay
  3. 01:59:468 (1,2,3,4,5,6,7,1,2,3) - A circle flow here's kinda plain imo. < Looks fine for me
  4. 03:29:468 (5,6,1) - The flow's kinda weird. Same applies to 05:05:161 (1,2) . < Just a bit broken flow, won't affect that much
  5. 04:44:796 - Actually, there should be sth here so the players wouldn't confused from earlier patterns of rhythm. But I can see you're trying to do 1/1 beat spacings so yeah. < Well, it's 1/1 rhythm so it wouldn't be that hard to read. ^^


[Hard]

  1. 00:46:329 (2,3) - Move them down a bit. They're so close to the life bar. < Stacked them at (4)'s head. Hope it play well.
  2. 04:18:738 (3,4) - Why the positioning of 04:19:285 (4) is so weird lol. I would either move 04:19:285 (4) or reshape 04:18:738 (3) a bit to become less curvy so it flows better. < Don't really matter that much imo... Move it upward a bit tho so it flow a bit better.


I didn't do anything much in Hard because the map is good now + I feel pretty sleepy now. gonna get some sleep after this
Hope my mod helped somehow, good luck~
Thank you for mod ^^
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