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Sawai Miku - Sotsugyou Memories~Sayonara, Anata.~

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Topic Starter
micchi_chi

Backstep wrote:

Hi from Terra's Modding queue o/

General

- Add tag "Graduation Memories ~Goodbye, You~" for music translation to English :3 < Oh hey, I was thinking about adding that too :3 but I will not add "~" tho >.<
- Drum-hitwhistle have a bit delay and unrankable.... So I make this one for you "Click here" < Hmm... I think I have some kind of problem about this link... Can I PM you the problem?
- Missing Soft-hitclap??? try this "Click here" ^

Normal

00:45:231 (5) - You forget clap at end slider :/ < Oops xD fixed~
03:09:319 (6) - It's not symmetry triangle shape orz... move to 312:48 look be better imo :3 < Lol, kay

Hard

00:48:078 (1) - Spacing this note pls. < Huh, what? I don't really understand o-o
01:15:231 (3) - ^ ^
01:21:800 (2) - Move your 2nd waypoint to 460:160 and last waypoint to 408:92 to get more blanket.
01:25:523 (3) - End of slider it's not cover with 01:24:647 (1)
01:34:063 (3) - It's not cover with 01:33:406 (1)
02:25:085 (3) - Try to move last waypoint to cover with 02:24:209 (1)
02:44:793 (3) - Move to 348:204 to make more triangle symmetry with 02:43:479 (1,2)
02:53:771 (5) - Move to 384:52 to make centre between 02:52:238 (1,4)
02:57:275 (5) - Move to 80:216 to make more triangle symmetry.
03:01:654 (2) - End slider it's not cover with (1)
03:11:946 (3) - Try to move this note end slider cover with 03:09:538 (6) < Uh, I would skip this one since I tried to make triangle shape there and stacking it with (6) would ruin the shape.
03:22:895 (3) - It's not cover with 03:22:019 (1)
03:34:063 (4) - Move this note to 144:324 to make same line and distance between (2,3) < I don't really want to make it into straight line, but I did change it into something else.
03:54:428 (3) - Move last waypoint to 300:32 for blanket with 03:53:552 (1)
03:55:085 (4) - If you fix above this to move this note for triangle pattern :3
03:56:180 (4) - Move last waypoint to 224:84 to make direction same with 03:55:961 (3) < Seems still kinda miss, moved it to (216,88) instead.
04:00:559 (1) - End slider use soft-hitclap.wav look better. < Changed the sampleset to auto (soft)
04:08:224 (3) - Try to move this slider to cover with 04:07:129 (4) < I tried to make triangle pattern with the tail (with (1) and (2)) so it can't be stacked with (4) ;-;
04:08:881 (4) - If you fix above don't forget move this note for triangle pattern :3 ^
04:21:143 (4) - It's not cover with 04:19:830 (1)

I have to said to you... I can't find problem much in your map, It look quiet NERD and beautiful notes arrangement!
If I am nominator... I'll bubble this map lol (btw, it's impossible xD) Good luck with this map, I think it will get rank soon >.<
< Lol, I hope I'm motivated enough to do it xD
Fixed the green one and the one I don't give response
Thank you for mod :3
Topic Starter
micchi_chi
Wow, another one :D

RVMathew wrote:

:o Hi there. Thanks for modding my map. RVMathew reporting for modding duty.

Please note that what I say is my own opinion and you do not have to follow it.

Changes are separated into boxes.

General Changes
1) Metadata: I think you can add Miku and Gumi because as you said, they are in a background and since tags are used to help people find the songs, if they cannot remember the song name but remember that the background had gumi and miku in it, they can put that in and find the song. < Hmm... One say I can't and the other say I can... But I think I'm still on "I can't" side so I won't add it for now. I'll reconsider it again if someone says I can.

2) I would try a 1366*768 resolution image if possible and then disable widescreen support if you choose to do that. On my computer the image does not feel sharp. < Ehh, why do I have widescreen support on for normal >.< Fixed it. But I would like to keep the size 1024x768 because it's a perfect ratio (4:3)

3) AIMod: Do not trust whatever AIMod says about difficulty; just use the current criteria for star diff. < Awesome ^^
1.5 or less: Easy
1.5 to 2.25: Normal
2.25+ to 3.75: Hard
3.75+ to 5.25: Insane
5.25+: Insane+ (Expert)

4) I do not understand why you implemented kiai time at 00:28:589 - 00:53:114? I would understand if that was at the chorus or any other part, but not so early in the song. I would remove that section of kiai time. Moreover AI mod reports that over 33% of the map is kiai time. < I think it would count as chorus. And I don't think that problem really matter tho :P I mean, I don't randomly uses kiai. The ranked version did that too.

Normal
1) 05:00:997 Maybe add a slider like the one below because I feel that it is a nice leadup before the chorus. < Hmm seems good I think, I did that on the other chorus as well... So for consistency purpose... I'll add it on hard too. I changed the place tho to avoid overlap.

Other than that everything seems fine.


Hard
I cannot find that many problems at first glance, so I am going to look at the things you asked the modders to find.

1) For fun, I tried placing a slider as seen in the image below and it seems to fit the song quite nicely. < I don't really like it. First, I only use that rhythm for certain places where there's actually a drum sound at blue tick like here 02:30:888 Second, the sliders are overlapped, I don't like it :|

2) Somehow I feel that approach rate 7 is a better choice for the map as a slower approach rate complements the bpm which is quite low, and the base slider velocity is quite low, so it would fit better with approach rate 7 than 8. Although that may also be the case since I prefer AR7. However, I would give it try and see how it goes. < I'm not a big fans of AR 7 because it makes too much stuff appeared before you actually have to hit them and it even harder for me to read than AR 8... And I think it's the same case as this map, so no change.

3) Some sections where you have a slider like the one at 00:49:173, you can try and mix it up a beat by converting it into two stacked notes just to make it a bit more difficult. < Heh, kinda agree for variation, but I don't like that xD

4) Hitsounds seem to be in order. For some reason my osu client is reporting that there are no clap or whistle or finish hitsounds despite the fact that you have put them there and I can hear it as well. This should not concern you. < Eh, really... Nothing like that happened in my place :P

Final Thoughts: Your map is already good as it is. There are a few minor changes you need to make, but the flow in both difficulties is already nice. < thx

Good luck and sorry if my mod was not useful. < No prob
Thank you for mod ^^
Sc4v4ng3r
Hello~ modding for M4M in your queue~
What a calm song AND the map :D am I the only one

Normal
  1. Really nice difficulty, I almost slept halfway while I was testplaying xD
  2. 00:46:983 (3) - I know you tried to clean up the blanket, but I think its better to copy the shape of 00:46:107 (1) - to neat out the pattern.
  3. 00:49:611 (1,2,3) - I think you can improve the flow by curving (2) and (3).
  4. 00:51:362 (4,5,6) - ^^
  5. 00:53:114 (1) - Why not a finish here? (Change drum sampletset to soft sampleset)
  6. 00:56:618 (1) - ^^ at the head of this slider.
  7. 02:08:443 (3) - Just a suggestion, why not make the red node come in the middle of this slider?
  8. 02:34:720 (1) - Finish if you want to.
  9. 03:30:778 (1,2) - I think its better to used straight sliders, like this :
  10. 04:32:092 (3,5) - Copy (3) and flip it horizontally > Ctrl + G and place it back where (5) was, it will look better.

For now I have no time for modding Hard, but surely will get back on modding Hard after my finals are over :/
GL with ranked :D
CoLouRed GlaZeE
Hello~ M4M here. :)

[General]
Offset: 547 will be better.

[Normal]
00:53:114 (1) - Use spinner? (If you do, spinner start here 00:53:114 - and end here 00:54:866 - )
No more.

[Hard]
00:51:362 (1) - I don't think it looks good.
01:49:173 (1) - This slider... Maybe you can do so? http://puu.sh/iuFNo/6f6ffb16d5.jpg
02:20:705 (1) - Like this? http://puu.sh/iuFWI/6a70ff2193.jpg
05:14:136 (1) - Like this? http://puu.sh/iuG2K/b0bf28449f.jpg

Good map, good luck~
Topic Starter
micchi_chi
Wow, two in a row again :3

[Sc4v4ng3r] wrote:

Hello~ modding for M4M in your queue~
What a calm song AND the map :D am I the only one

Normal
  1. Really nice difficulty, I almost slept halfway while I was testplaying xD
  2. 00:46:983 (3) - I know you tried to clean up the blanket, but I think its better to copy the shape of 00:46:107 (1) - to neat out the pattern. <Actually, they are already identical.
  3. 00:49:611 (1,2,3) - I think you can improve the flow by curving (2) and (3). < Curving eh... I don't really get the idea... Furthermore, I was trying to make triangle shape and I think the flow is good enough...
  4. 00:51:362 (4,5,6) - ^^ ^
  5. 00:53:114 (1) - Why not a finish here? (Change drum sampletset to soft sampleset) < Same with previous mod, I want to be consistent since I don't add finish there at hard. Furthermore, I only add finish every 4 big white tick.
  6. 00:56:618 (1) - ^^ at the head of this slider. < The sound is not big enough for finish.
  7. 02:08:443 (3) - Just a suggestion, why not make the red node come in the middle of this slider? < It don't mean to be symmetry but I think doing it won't hurt :3
  8. 02:34:720 (1) - Finish if you want to. < same reason as above ^
  9. 03:30:778 (1,2) - I think its better to used straight sliders, like this : < I tried to blanket 03:29:684 (4) - body with (1) tho...
  10. 04:32:092 (3,5) - Copy (3) and flip it horizontally > Ctrl + G and place it back where (5) was, it will look better. < Same, they are already identical. But I did move (5) a bit downward the symmetry looks better.

For now I have no time for modding Hard, but surely will get back on modding Hard after my finals are over :/ < Okay, good luck with your finals :3 (Glad I am a 9th grader xD)
GL with ranked :D

CoLouRed GlaZeE wrote:

Hello~ M4M here. :)

[General]
Offset: 547 will be better. < Sounds nice in the start but become kinda too early near the end. No change (yet)

[Normal]
00:53:114 (1) - Use spinner? (If you do, spinner start here 00:53:114 - and end here 00:54:866 - ) < Well I used to start a spinner indeed, but I think it would be wise to let the new player rest a bit because there's actually nowhere to add break except here 04:47:859 and I think it would be to far for constant play until then (for normal)
No more.

[Hard]
00:51:362 (1) - I don't think it looks good. < What do you suggest?
01:49:173 (1) - This slider... Maybe you can do so? http://puu.sh/iuFNo/6f6ffb16d5.jpg < Nope, that wiggly shape was on purpose.
02:20:705 (1) - Like this? http://puu.sh/iuFWI/6a70ff2193.jpg < I don't really see the difference, but I tried to blanket two notes at the same time there.
05:14:136 (1) - Like this? http://puu.sh/iuG2K/b0bf28449f.jpg < Currently looks good enough for me.

Good map, good luck~ < Thx
Thank you for mod both of you :3
Lumael
Hi M4M request on your queue here o/ ( my map: https://osu.ppy.sh/s/321667 )

  • Overall

  1. Timing: Ok
  2. Folder: Ok
  3. HS: Ok
  4. BG: Ok
  5. AiMod: Ok

  • Normal


    00:30:997 (4) - http://puu.sh/ixu51/20a28ee1ea.jpg ?
    00:46:983 (3,4) - End of slider a bit off the blanket
    00:50:487 (2,3) - Blanket off
    00:52:676 (6,1) - I suggest a slider (1/1) because of the vocals
    00:59:684 (4,1) - Blanket off
    01:07:129 (1,2) - Maybe blanket it?
    01:13:698 (3,1) - Blanket is tinely off http://puu.sh/ixui2/7450c1e253.jpg
    01:20:705 (6,1) - Blanket off
    01:30:560 (5,1) -^ tinely http://puu.sh/ixunT/37205f41c7.jpg
    01:45:012 (6,1) - They're not 100% parallel
    02:29:465 (4,1) - ^
    02:33:625 (5,1) - Blanket off
    03:29:684 (4,1) - Slider blanket off
    03:31:654 (2,3) - Blanket off
    05:14:136 (4,5) - ^

  • Hard


    00:32:968 (3,4) - Blanket is off ( quite alot )
    00:36:253 (2,3) - ^ not sure if this is a blanket
    00:42:275 (4,1) - This doesn't look good, make a normal blanket please? (remove red dot)
    01:27:713 (5,1) - The end of the slider is a bit off the blanket
    01:29:903 (1,2) - ^
    01:31:216 (4,1) - Blanket off
    01:32:311 (2,3) - End of slider a bit off blanket
    02:04:063 (3,1) - Blanket off
    02:26:399 (2,3) - ^ (maybe this isn't a blanket)
    02:27:275 (5,1) - ^ ( quite alot )
    02:28:589 (3) - I know what you intended to do here but you can perfect this a bit more, it's a bit ugly
    02:43:479 (1,2) - Blanket off http://puu.sh/ixvtP/a2a38529db.jpg
    03:04:501 (1,2) - Isn't this too Hard to get? It may also confuse new players because they might think it's a normal 1/2 circle as it's blanketed
    03:05:815 (5,1) - Blanket ^^
    03:49:611 (4,1) - ^
    04:00:559 (1) - Kinda odd this slider
    04:30:997 (2,4) - Blanket off
    04:30:997 (2,4) - Slider blanket a bit off
Topic Starter
micchi_chi
Wow, I got a lot of M4M lately .-.
Doesn't matter, it's awesome ^^

LucaSA4 wrote:

Hi M4M request on your queue here o/ ( my map: https://osu.ppy.sh/s/321667 ) < Kay, I'll mod your map later :3 (I was planning to have M4M with you as well :3)

  • Overall

  1. Timing: Ok
  2. Folder: Ok
  3. HS: Ok
  4. BG: Ok
  5. AiMod: Ok

  • Normal


    00:30:997 (4) - http://puu.sh/ixu51/20a28ee1ea.jpg ? < Curved it to the other way instead to make a circular flow.
    00:46:983 (3,4) - End of slider a bit off the blanket
    00:50:487 (2,3) - Blanket off
    00:52:676 (6,1) - I suggest a slider (1/1) because of the vocals < Nah, that note is just for putting some "pressure" before break, not to follow the vocal perfectly. No change.
    00:59:684 (4,1) - Blanket off
    01:07:129 (1,2) - Maybe blanket it?
    01:13:698 (3,1) - Blanket is tinely off http://puu.sh/ixui2/7450c1e253.jpg
    01:20:705 (6,1) - Blanket off
    01:30:560 (5,1) -^ tinely http://puu.sh/ixunT/37205f41c7.jpg
    01:45:012 (6,1) - They're not 100% parallel
    02:29:465 (4,1) - ^
    02:33:625 (5,1) - Blanket off
    03:29:684 (4,1) - Slider blanket off
    03:31:654 (2,3) - Blanket off < This one isn't supposed to be blanketed, I want to make it identical with (1)
    05:14:136 (4,5) - ^

  • Hard


    00:32:968 (3,4) - Blanket is off ( quite alot )
    00:36:253 (2,3) - ^ not sure if this is a blanket
    00:42:275 (4,1) - This doesn't look good, make a normal blanket please? (remove red dot) < It's not supposed to be normal blanket tho. It was an elbow, the straight part is to support the straight part of (3)
    01:27:713 (5,1) - The end of the slider is a bit off the blanket
    01:29:903 (1,2) - ^
    01:31:216 (4,1) - Blanket off
    01:32:311 (2,3) - End of slider a bit off blanket
    02:04:063 (3,1) - Blanket off
    02:26:399 (2,3) - ^ (maybe this isn't a blanket)
    02:27:275 (5,1) - ^ ( quite alot )
    02:28:589 (3) - I know what you intended to do here but you can perfect this a bit more, it's a bit ugly < Give me example next time.
    02:43:479 (1,2) - Blanket off http://puu.sh/ixvtP/a2a38529db.jpg
    03:04:501 (1,2) - Isn't this too Hard to get? It may also confuse new players because they might think it's a normal 1/2 circle as it's blanketed < I put them kinda closer so I think it won't really matter, a lot of people do that nowadays. And Hard is not for new players you know...
    03:05:815 (5,1) - Blanket ^^
    03:49:611 (4,1) - ^
    04:00:559 (1) - Kinda odd this slider < what did you suggest? well anyway, I blanket it with 04:01:216 (2) - now.
    04:30:997 (2,4) - Blanket off
    04:30:997 (2,4) - Slider blanket a bit off < you selected the same note as above ^ o-o
Wow, such nazi mod xD
I'll mod your map later, thanks anyway
Fixed the one I didn't give response.
XiMerx
Hello! From your queue
Don't you need a 2* diff, the spread is a bit large tbh

[Hard]
  1. 00:30:122 (5) - Why is there a jump from (4)? Just let it flow with constant DS because the placement of (1) is awkward.
  2. 00:35:158 (5) - I think instead of making a jump here, you should more or less emphasise on this 00:35:596 (1) -
  3. 00:36:910 (4) - CTRL+G for flow
  4. 00:45:231 (3,4) - It's weird to put 2 circles here when (4) has nothing to hit. I suggest changing to a slider since 00:45:669 (5) - is similar in terms of vocal and is a slider.
  5. 02:22:019 (4,5,1) - My opinion: 4>5 goes upwards and (1) goes upward as well. It really breaks the flow this way so I would suggest changing direction of the slider.
  6. 02:56:618 (3) - Make this parallel to 02:55:742 (1) - ?
  7. 03:25:304 (5,1) - Flow breaker. You should emphasis on (1) not (5)
  8. 05:03:406 (4,1) - The direction of (1) doesn't go well with the flow... I was thinking that you could flip (1) horizontally but you have to flip everything else horizontally as well. Meh, your choice.
  9. 02:31:873 (2) - This guy. Maybe something like this. http://puu.sh/iybYE/7a72d72054.jpg
I couldn't find anything in Normal, sorry for the short mod >< GL for rank :3
Edit: You should probably ask Ringating for the BG issue. Also don't add Miku or Gumi to the tags since they are not related to the song. (though Miku is already in the artist)
Topic Starter
micchi_chi

XiMerx wrote:

Hello! From your queue
Don't you need a 2* diff, the spread is a bit large tbh < Eh, I think it's fine, I think I did a quick read and found out that max spread is 1.5 stars so I think it's enough. But I increased some diff status from normal (CS -> 3, HP -> 4)

[Hard]
  1. 00:30:122 (5) - Why is there a jump from (4)? Just let it flow with constant DS because the placement of (1) is awkward. < Because I want to, and I think it's don't really matter.
  2. 00:35:158 (5) - I think instead of making a jump here, you should more or less emphasise on this 00:35:596 (1) - < I want jump °^° and I want to stack it with (2)'s head.
  3. 00:36:910 (4) - CTRL+G for flow < That was on purpose.
  4. 00:45:231 (3,4) - It's weird to put 2 circles here when (4) has nothing to hit. I suggest changing to a slider since 00:45:669 (5) - is similar in terms of vocal and is a slider. < I tried to make some variation there because I used that rhythm a lot but I think it's fine to change it...
  5. 02:22:019 (4,5,1) - My opinion: 4>5 goes upwards and (1) goes upward as well. It really breaks the flow this way so I would suggest changing direction of the slider. < Kinda did it on purpose, but fixed anyway, ctrl+g-ed (1)
  6. 02:56:618 (3) - Make this parallel to 02:55:742 (1) - ? < Yeah, they was parallel actually, but tried to make it better.
  7. 03:25:304 (5,1) - Flow breaker. You should emphasis on (1) not (5) < Okay, moved (5) to where 03:24:209 (2) - was.
  8. 05:03:406 (4,1) - The direction of (1) doesn't go well with the flow... I was thinking that you could flip (1) horizontally but you have to flip everything else horizontally as well. Meh, your choice. < http://puu.sh/izvhm/23d4893c41.jpg what do you think?
  9. 02:31:873 (2) - This guy. Maybe something like this. http://puu.sh/iybYE/7a72d72054.jpg < Hmm, the flow not really becoming better and I don't like (4)'s place... I think I'll keep this for now.
I couldn't find anything in Normal, sorry for the short mod >< GL for rank :3 < No worry, and thanks~
Edit: You should probably ask Ringating for the BG issue. Also don't add Miku or Gumi to the tags since they are not related to the song. (though Miku is already in the artist) < Lol okay, and for the BG I think it's not really an issue, I'll do it myself once I'm motivated enough xD
Thanks for the mod :3
I'll mod your map soon (tomorrow maybe)~
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Before we start:

hanyuu_nanodesu wrote:

Help me find another tags. Should I add Miku and Gumi to tag because they are on the background?
Definately

hanyuu_nanodesu wrote:

Check if I miss some hitsound.
Sounds good to me.

hanyuu_nanodesu wrote:

Maybe you could help me cut the background's black bars with keeping the ratio 4:3 because I'm too lazy to do it xD
This is the queue you want

hanyuu_nanodesu wrote:

I think the difficulty in AiMod should be changed because my Normal is considered as Hard according to AiMod (when it is actually Normal) -,-
Right now, the difficulty of Normal is fine.

hanyuu_nanodesu wrote:

Maybe you can find me a better placing for this guy 02:31:873 (2) - at hard
Maybe this?

Hard
  1. 00:29:903 (4,5) - How come the clap has less emphasis than 5?
  2. 00:46:545 (2,3,4) - I think a curve slider shape would give better flow here
  3. 01:07:786 (2) - Fix stack (yes I read the note, no this isn't stacked perfectly)
  4. 02:06:253 (3,4) - Same thing about clap emphasis
  5. 02:52:676 (2,3,4) - Ctrl+H the slider for better flow
  6. 03:15:012 (1) - How come this has less emphasis than 03:13:260 (1) - even though it's a higher note
  7. 03:40:195 (3) - Fix stack
  8. 03:57:713 (2,3) - If you Ctrl+G these two, you would have hittable objects on the white ticks which leads to better feedback

Only doing Hard because it was quite a lengthy song. PM me if you still aren't satisfied (too lazy atm ;_;)
Shiranai
Hanyuuuu akhirnya ada yang full ver
Galau.

Kalo aku ada waktu nanti aku coba bantu deh :)
Come[Back]Home
Hello~

Normal

00:37:786 (3) Move the slider tail too 136/60 for a better flow since its looking a bit too (4)'s direction. Would be nice i guess
00:41:289 (5) Curvy to get a cool way to lead in into the next slider? Example: 00:48:297 (4) Move this one too 200/220 and it has a perfect blank with (3)
00:52:895 You could add a 1/2 slider to not ignore the vocals
02:01:873 (5,6) I think making those curvy wouldnt hurt since youve used so much straight 1/2 sliders but barely any curvy ones
02:39:976 (4) Shouldnt it be like this?
02:44:136 (6) It may be just me, but i dislike sliders like that. I think like this it is okay s ince the slider isnt too edged (?) anymore
02:46:326 (2) Making this one curvy would fir so much, i'd create such a nice flow here 02:45:231 (1,2,3) Example: 03:22:457 (5,6) You could do something like this has a better flow than the pattern before
03:53:990 (5,6) For a bit more curvy 1/2 Sliders?
04:10:632 (3,4) I know this is really stupid to point out since its not really important but move the sliderstail of (4) too 212/120 for a perfect blank

Hard

00:36:910 (4) ctrl+g for a nice flow with (3) and (1) ?
00:39:538 (2,3) ^
01:49:173 (1) This slider has a weird shape imo

Ive looked at the whole map, couldnt find anything to improve... but you should look at some jumps since they feels random,theres nothing in the song that suggests a jump, but somehow, you did one.

Anyway, really cool and nice Beatmap. Good Luck \o/
Topic Starter
micchi_chi
Wow, another double mod :3

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was. < Okay, I'll rate later :3

Before we start:

hanyuu_nanodesu wrote:

Help me find another tags. Should I add Miku and Gumi to tag because they are on the background?
Definately < I don't add them yet.

hanyuu_nanodesu wrote:

Check if I miss some hitsound.
Sounds good to me.

hanyuu_nanodesu wrote:

Maybe you could help me cut the background's black bars with keeping the ratio 4:3 because I'm too lazy to do it xD
This is the queue you want < Okay, posted there :3

hanyuu_nanodesu wrote:

I think the difficulty in AiMod should be changed because my Normal is considered as Hard according to AiMod (when it is actually Normal) -,-
Right now, the difficulty of Normal is fine.

hanyuu_nanodesu wrote:

Maybe you can find me a better placing for this guy 02:31:873 (2) - at hard
Maybe this? < Hmm, it's kinda confuse me since you don't have combo number, you seem to change the reverse slider into a circle and a slider... But yeah, I agree the position is pretty good :3 Changed to that :3

Hard
  1. 00:29:903 (4,5) - How come the clap has less emphasis than 5? < Okay, okay, moved (5) so it'll DS with (4)
  2. 00:46:545 (2,3,4) - I think a curve slider shape would give better flow here < Kinda agree actually... but I want to make a slider that parallel with 00:46:107 (1) - and I don't really know how to curve it nicely >.< No change for now
  3. 01:07:786 (2) - Fix stack (yes I read the note, no this isn't stacked perfectly)
  4. 02:06:253 (3,4) - Same thing about clap emphasis
  5. 02:52:676 (2,3,4) - Ctrl+H the slider for better flow < Keep this one, I can't really explain my reason xD
  6. 03:15:012 (1) - How come this has less emphasis than 03:13:260 (1) - even though it's a higher note < They are on par, imo. And honestly, I don't really care about emphasis stuff xD I add jumps wherever it looks nice...
  7. 03:40:195 (3) - Fix stack
  8. 03:57:713 (2,3) - If you Ctrl+G these two, you would have hittable objects on the white ticks which leads to better feedback < Don't really make much difference for me, and I want to make a little variation (I use that kind of rhythm (1/1 slider, circle, 1/2 slider twice) a lot >.<)

Only doing Hard because it was quite a lengthy song. PM me if you still aren't satisfied (too lazy atm ;_;) < Ehh, no worry I think. You can come back if you want. (damn I'm very kind xD)

Come[Back]Home wrote:

Hello~

Normal

00:37:786 (3) Move the slider tail too 136/60 for a better flow since its looking a bit too (4)'s direction. Would be nice i guess
00:41:289 (5) Curvy to get a cool way to lead in into the next slider? Example: <Okay, but curved it the other way. I prefer circular motion 00:48:297 (4) Move this one too 200/220 and it has a perfect blank with (3)
00:52:895 You could add a 1/2 slider to not ignore the vocals < Seems fine enough for me. I want to emphasize (1) more.
02:01:873 (5,6) I think making those curvy wouldnt hurt since youve used so much straight 1/2 sliders but barely any curvy ones < Well, actually I don't really like curvy short sliders. But fixed anyway^~^
02:39:976 (4) Shouldnt it be like this?
02:44:136 (6) It may be just me, but i dislike sliders like that. I think like this it is okay s ince the slider isnt too edged (?) anymore < But it doesn't flow to (7) nicely like that... I change it into something else. http://puu.sh/iBZ1l/68e0154ae4.jpg
02:46:326 (2) Making this one curvy would fir so much, i'd create such a nice flow here 02:45:231 (1,2,3) Example: 03:22:457 (5,6) You could do something like this has a better flow than the pattern before < I want a straight slider there for a little variation.
03:53:990 (5,6) For a bit more curvy 1/2 Sliders?
04:10:632 (3,4) I know this is really stupid to point out since its not really important but move the sliderstail of (4) too 212/120 for a perfect blank

Hard

00:36:910 (4) ctrl+g for a nice flow with (3) and (1) ? < On purpose jump.
00:39:538 (2,3) ^ ^
01:49:173 (1) This slider has a weird shape imo < wobble wobble. I like it anyway :D

Ive looked at the whole map, couldnt find anything to improve... but you should look at some jumps since they feels random,theres nothing in the song that suggests a jump, but somehow, you did one. < Yeah, that's my style I guess xD I place jump whenever they look and play nice :3 I like jumps btw (as long as they are not too far) since I think it make the map more fun :3

Anyway, really cool and nice Beatmap. Good Luck \o/
Thanks for mod guys :3

Mako Sakata wrote:

Hanyuuuu akhirnya ada yang full ver
Galau.

Kalo aku ada waktu nanti aku coba bantu deh :)
Hehe :3 thank you kk ^^
Ipas
Hello~
Hehe, saya dateng hanyuu~
Aku mod pake English ya, sambil belajar

[Hard]
  1. It just me or anything, this diff looks like an Insane to me, huge 1/2 jump pattern and Hard placement imo . Star rating can't explain how Hard the flow that contains in this difficulty, I must be labeled by Insane >.<
  2. 00:27:713 (1,1) - Avoid these kind of spacing, that using same spacing between 1/1 pattern and 1/2 pattern . Well, this is Hard, maybe some players got confused found these kind of spacing . Consider to change this, If I were you, I will . I hope you can realize it if there's more of them, such like 00:35:158 (5,1) - . This is a note from me : You can put a 1/2 jump pattern with same or more than 1/1 spacing pattern, as long it has a distance between them, such an interval
  3. 00:58:151 (4,1) - I think I've found a huge 1/2 jump pattern such like this . It's too much for me, since the song is not that hype, and big jump seems made the rhythm not emphasized precisely imo
  4. 01:16:764 (3,4,5,6) - Rearrange these notes and place them by Normal 1/2 spacing
  5. 01:20:705 - It's important beat imo . It seems you doesn't skipped this kind of beats on previous section . If you has seen Kibbleru's Userpage, you'll be more carefully put an extended slider then skip an important beat (Just an opinion from me, Don't mind it)
  6. 01:22:895 (1,2,3) - I'm surprised . First, it looks like 1/2 pattern, then it goes faster and makes me said "Woow.." and I think this is too much imo . Why don't you just put them on a spacing that can be noticeable by players?
  7. 01:49:173 (1) - Random slider styles? or It's your style? It looks bad imo . Just make a simple slider to replace it, such as:
  8. 02:12:822 (3,4) - It's almost overlapped bad . Move (4) further away may looks better
  9. 02:48:735 (1) - Curve this to the downside? It may improve your flow a bit
  10. 04:03:625 (5,1) - It looks bad imo . Prefer to change it
[]
Good luck hanyuu~
Beneran deh ini Insane >.<
Topic Starter
micchi_chi

NewIpas wrote:

Hello~
Hehe, saya dateng hanyuu~
Aku mod pake English ya, sambil belajar < Okelah :3, sekalian fix grammar yo xD, biar bisa sekalian belajar :3 I'll be grammar nazi just this time xD

[Hard]
  1. It just me or anything, this diff looks like an Insane to me, huge 1/2 jump pattern and Hard placement imo . Star rating can't explain how Hard the flow that contains in this difficulty, I must be labeled by Insane >.< < Ehh, there's a lot of harder Hards than this .-.
  2. 00:27:713 (1,1) - Avoid these this (karena cuma satu, kecuali spacingnya mau diubah jadi "spacings") kind of spacing, that using same spacing between 1/1 pattern and 1/2 pattern . Well, this is Hard, maybe some players got confused found with these kind of spacing . Consider to change this, <--- pake titik, jangan koma. If I were you, I will . I hope you can realize it if there's more of them, such like 00:35:158 (5,1) - . This is a note from me : You can put a 1/2 jump pattern with same or more than 1/1 spacing pattern, as long it has a distance between them, such an interval < That was on purpose because I reduced the SV at first, beside there's no sound at all between them... The ranked version do that as well.... And I think it's pretty easy to read.
  3. 00:58:151 (4,1) - I think I've found a huge 1/2 jump pattern such like this . It's too much for me, since the song is not that hype, and big jump seems made to make the rhythm not emphasized precisely imo < It's not that far for me, my limit is until 3x distance. Furthermore, it was new combo and fall on big white tick so I think a jump would be appropriate .-.
  4. 01:16:764 (3,4,5,6) - Rearrange these notes and place them by Normal normal (N nya huruf kecil. Huruf besar kalo menunjukkan difficulty Normal) 1/2 spacing < Kinda hard because it would cause severe overlap with next notes... I still have to stack (5) and (6) and make a little jump to (1) http://puu.sh/iD4WD/49c7e59bc8.jpg
  5. 01:20:705 - It's (insert "an" here) important beat imo . It seems you doesn't don't (I, you, we, they, pakenya don't, sisanya (he, she, it) pake doesnt) skipped skip (bukan past tense, pake bentuk pertama) this kind of beats on previous section . If you has have (sama kayak atas, you pake have. He, she, it yang pake has) seen Kibbleru's Userpage, you'll be more carefully put an extended slider then skip an important beat (Just an opinion from me, Don't don't (koma, diikuti huruf kecil dong :3) mind it) < Yeah, I know that. But I want to follow the vocal just this time and I think 1/1 reverse slider would fit nicely.
  6. 01:22:895 (1,2,3) - I'm surprised . First, it looks like 1/2 pattern, then it goes faster and makes me said "Woow.." and I think this is too much imo . Why don't you just put them on a spacing that can be noticeable by players? < I think this kind of pattern is pretty common now .-. furthermore I put them kinda closer to each other so I think it would be fine... (put them even more closer)
  7. 01:49:173 (1) - Random slider styles? or It's your style? It looks bad imo . Just make a simple slider to replace it, such as: < Why do everyone seems to be against it? ;-; it looks unique for me...
  8. 02:12:822 (3,4) - It's almost overlapped bad . Move (4) further away may looks better < If I recall it correctly, I tried to make triangle shape with (3) and (1)'s ends... Well, kinda moved it tho.
  9. 02:48:735 (1) - Curve this to the downside? It may improve your flow a bit < Kinda agree, changed it. But I moved it downward a bit so the flow from (5) would be good as well.
  10. 04:03:625 (5,1) - It looks bad imo . Prefer kayaknya "consider" lebih cocok disini to change it < Eh, it looks good for me .-. I tried to make identical shape and pattern with 04:02:311 (1,2) - so it look like repeating pattern...
[]
Good luck hanyuu~
Beneran deh ini Insane >.< < Insane ane bisa jauh lebih susah dari ini xD ini standard Hard :3
Thank you for mod ^^
Semoga belajar Inggrisnya sukses yo :3
Ipas
Ahahaha
Thanks ajarannya xD
RandF
M4M XD

[General]
  1. if you want another tags, how about the album name?
    センチメンタル。 sentimental
    offical site :arrow: http://www.mikuweb.com/artist/mikusawai ... /SRCL-8277
[Normal]
  1. 01:24:428- following by drum-hotsound is strange. anyway, how about this?
  2. 01:27:275 (5,1) - too close. not good looking
  3. 03:28:151 (2) - rotate clockwise more for good flow
[Hard]
  1. 01:22:895 (1,2,3) - decrease spacing. hard to see
  2. 01:25:961 (4,1) - decrease spacing. hard to find rhythm
  3. 03:07:567 (5,1) - ^
  4. 05:04:939 (4,1) - ^
  5. 01:39:976 (4,1) - unnecessary overlapping
  6. 02:16:326 (3,4) - if you intend 1/4 pattern like this, i recommend to avoid stack. that's hard to find rhythm
  7. 03:05:815 (5) - end at 03:06:034- . hard to play
  8. 03:36:910 (1) - i prefer Ctrl+G for good flow
  9. 04:23:333 (1,2) - unnecessary stack, imo
  10. 04:29:793 (5) - there is no sound. it's strange
  11. 05:14:136 (1,2) - not good flow
i've never heard this song, but so nice! i like it <3
support~☆
~Good Luck~
Topic Starter
micchi_chi

RandomEffect wrote:

M4M XD

[General]
  1. if you want another tags, how about the album name?
    センチメンタル。 sentimental
    offical site :arrow: http://www.mikuweb.com/artist/mikusawai ... /SRCL-8277 < Wow, sure, thanks ^^
[Normal]
  1. 01:24:428- following by drum-hotsound is strange. anyway, how about this? < it don't really make differences, imo xD it's still following the drum and I want to follow vocal more (and make a little variation :3)
  2. 01:27:275 (5,1) - too close. not good looking < I know, it's hard because of DS restriction ;-;
  3. 03:28:151 (2) - rotate clockwise more for good flow < I don't really understand... Rotate clockwise? Furthermore, I think the flow is good enough, from (1) and to (3)...
[Hard]
  1. 01:22:895 (1,2,3) - decrease spacing. hard to see < I use this only for big sound so it would be emphasized better. It's not that hard tho... Like this map https://osu.ppy.sh/b/249257 it's the same for below too v
  2. 01:25:961 (4,1) - decrease spacing. hard to find rhythm
  3. 03:07:567 (5,1) - ^
  4. 05:04:939 (4,1) - ^
  5. 01:39:976 (4,1) - unnecessary overlapping < It looks (and flow) nicely tho... This one is pretty common too. I also hate overlap, but I approve this kind xD
  6. 02:16:326 (3,4) - if you intend 1/4 pattern like this, i recommend to avoid stack. that's hard to find rhythm < I know, but I'm out of place ;-; I changed (3)'s shape for it tho.
  7. 03:05:815 (5) - end at 03:06:034- . hard to play < Okay, I think the jump is too far indeed xD
  8. 03:36:910 (1) - i prefer Ctrl+G for good flow < Ehh, I think this one is good enough... It's flow to the next (1) nicely...
  9. 04:23:333 (1,2) - unnecessary stack, imo < Kinda agree, but I tried to make a nice triangle shape with (3) and (4)... What should I do? D: Like this, looks good? http://puu.sh/iGFaj/65acee428c.jpg
  10. 04:29:793 (5) - there is no sound. it's strange < I still hear kinda wiggly sound... It has to be mapped.
  11. 05:14:136 (1,2) - not good flow < Yeah, done on purpose.
i've never heard this song, but so nice! i like it <3
support~☆ < Thank you ^^
~Good Luck~
Thank you for the mod :3
I'll mod your map today ^^
zj0924
*Hi!From my Queue

  1. Default = Suggestion&Complaint (In my opinion)
  2. Blue = Strongly recommended
  3. Red = Unrankable issue
[Normal]
  1. 01:05:377 (5,6,7) - Due to the long vowel vocal at 01:06:034 (6) - I'm kinda confused with this rhythm...try this?
  2. 01:11:727 (3) - I'd suggest to place the slider like this,because the 180 flow will make people feel hesitated (I don't know how to explain this feeling, hope you can understand)
  3. 01:16:983 (5) - ^
  4. 01:23:990 (4) - bad transition here, feel kinda empty,map 2 sliders?
  5. 01:33:406 (4,5,6) - same with the second suggestion, the flow angle is too big which will make people feel hesitated...
  6. 01:59:684 (1,2,3,4) - can't understand this...cuz you suddenly follow the drum, but you follow vocal 01:57:932 (3) - here

[Hard]
  1. 00:35:158 (5,1) - too close...but here 00:31:873 (4,1) 00:42:275 (4,1) - - you make it further?I guess it's an inconsistent spacing
  2. 00:53:771 (2) - decrease the blanket space cuz 00:53:771 (2,3) - these visual distance aren't the same, I feel a little further when play 00:53:990 (3) -
  3. 01:15:231 (3) - move it downward to keep the visual ds consistent?
  4. 01:17:202 (5,6) - the stack will make it a little sudden to play the next object 01:17:640 (1) - suggest separate them to make a jump
  5. 01:22:895 (1,2) - this is a 1/4 rhythm but the spacing couldn't tell me the truth, you half stack those on 01:12:384 (1,2) - 01:36:034 (3,4) - keep consistent plz
  6. 02:40:632 (2) - curve it a bit for better flow?
  7. 02:51:800 (5) - ctrl+g,I can't understand why the spacing suddenly decrease...it's the right time to jump imo
*GL~
RandF
- no kds -

[General]
  1. if you want another tags, how about the album name?
    センチメンタル。 sentimental
    offical site :arrow: http://www.mikuweb.com/artist/mikusawai ... /SRCL-8277 < Wow, sure, thanks ^^
:arrow: Don't forget "。" about tags:センチメンタル。


;)
Topic Starter
micchi_chi

RandomEffect wrote:

- no kds -

[General]
  1. if you want another tags, how about the album name?
    センチメンタル。 sentimental
    offical site :arrow: http://www.mikuweb.com/artist/mikusawai ... /SRCL-8277 < Wow, sure, thanks ^^
:arrow: Don't forget "。" about tags:センチメンタル。


;)
Lol, I'll add it with the next mod xD
repr1se
Mod for mod. Sorry it's late, I had some RL things to get to. I'm unable to help with tags.

Nonspecific
I think a 550 offest sounds better than a 560. Check with some other modders and see if they say the same.

Hard
00:36:472 (3) - Turn so it faces the opposite direction?
00:56:618 (1,3,1,3) (until but not including 01:24:647 (1)) - Use Clap hitsounding here, on the first and third white tick after the downbeat white tick. I think it makes the song sound a bit livelier. Personal preference, I don't like songs in which the verse is as slow as the introduction.
02:38:224 (1) to, but not including 03:06:253 (1) - Same thing about claps.
02:48:516 (5,1) - I get to use what I learned from your mod and Snepif's mod. :D here doesn't flow the best.
04:15:888 (4,1) - A little rough in flow.
04:29:465 (4,5,6) - For a hard, that's a bit too hard. Move (5) towards (4)?

Normal
00:27:713 (1,1) - Flow
00:56:618 (1) to, but not including 01:24:647 (1) - Same thing about the clap hitsounding.
02:38:224 (1) to, but not including 03:06:253 (1) - Same thing about clap hitsounds.

Overall thoughts
I love this song. The map needs a touch more polish (though who am I to speak, haha) and it'll be on its way to ranking. Good luck!
Topic Starter
micchi_chi

Repr1se wrote:

Mod for mod. Sorry it's late, I had some RL things to get to. I'm unable to help with tags. < okay, no worries.

Nonspecific
I think a 550 offest sounds better than a 560. Check with some other modders and see if they say the same. < I still think it become too early at the last chorus.... :/ let's see if other modder think so as well.

Hard
00:36:472 (3) - Turn so it faces the opposite direction? < You mean ctrl+g? Uhh I think no, the entire flow from (1) and (2) is already nice and it supposed to be a jump to (4). (Actually not necessarily jump, because you don't really need to drag cursor to (3)'s end)
00:56:618 (1,3,1,3) (until but not including 01:24:647 (1)) - Use Clap hitsounding here, on the first and third white tick after the downbeat white tick. I think it makes the song sound a bit livelier. Personal preference, I don't like songs in which the verse is as slow as the introduction. < I don't really understand.... Soft clap or drum clap? I used drum clap every (1)s combo because there's indeed sound like "that" in the original song. And I used whistle at (3)s because I think the original sounds don't really sound like clap. I'm pretty satisfied on my hitsounding at this map.
02:38:224 (1) to, but not including 03:06:253 (1) - Same thing about claps. ^
02:48:516 (5,1) - I get to use what I learned from your mod and Snepif's mod. :D here doesn't flow the best. < Heh, it flows kinda nicely imo... But try to improve it anyway :)
04:15:888 (4,1) - A little rough in flow. < same as above ^ still try to improve.
04:29:465 (4,5,6) - For a hard, that's a bit too hard. Move (5) towards (4)? < Give me picture next time... But I think currently is good enough, no change yet. (1/4 jumps are pretty common for Hard nowadays...)

Normal
00:27:713 (1,1) - Flow < Fix moved 00:27:713 (1) - a bit downward.
00:56:618 (1) to, but not including 01:24:647 (1) - Same thing about the clap hitsounding. ^
02:38:224 (1) to, but not including 03:06:253 (1) - Same thing about clap hitsounds. ^

Overall thoughts
I love this song. The map needs a touch more polish (though who am I to speak, haha) and it'll be on its way to ranking. Good luck!
Thank you for mod ^^
Topic Starter
micchi_chi
Yo, sorry I missed this one xD I believe it's not there the last time I check

zj0924 wrote:

*Hi!From my Queue

  1. Default = Suggestion&Complaint (In my opinion)
  2. Blue = Strongly recommended
  3. Red = Unrankable issue
[Normal]
  1. 01:05:377 (5,6,7) - Due to the long vowel vocal at 01:06:034 (6) - I'm kinda confused with this rhythm...try this? < I have to agree, but I think it's kinda hard to position it while keeping nice looks and DS... Any suggestion?
  2. 01:11:727 (3) - I'd suggest to place the slider like this,because the 180 flow will make people feel hesitated (I don't know how to explain this feeling, hope you can understand) < Well, it kinda ruin the flow from (2)... not changing it for now.
  3. 01:16:983 (5) - ^ < This one looks good enough for me. The slider is blanketed nicely and your suggestion kinda break it .-.
  4. 01:23:990 (4) - bad transition here, feel kinda empty,map 2 sliders? < I don't really follow the vocal at Normal
  5. 01:33:406 (4,5,6) - same with the second suggestion, the flow angle is too big which will make people feel hesitated... < This one looks good for me .-.
  6. 01:59:684 (1,2,3,4) - can't understand this...cuz you suddenly follow the drum, but you follow vocal 01:57:932 (3) - here < I also follow the drum there.

[Hard]
  1. 00:35:158 (5,1) - too close...but here 00:31:873 (4,1) 00:42:275 (4,1) - - you make it further?I guess it's an inconsistent spacing < Well maybe I have to change 00:35:158 (5) - after all...
  2. 00:53:771 (2) - decrease the blanket space cuz 00:53:771 (2,3) - these visual distance aren't the same, I feel a little further when play 00:53:990 (3) - < I don't really understand, but I think I fixed it. But instead of closing (2), I move (3) a little further.
  3. 01:15:231 (3) - move it downward to keep the visual ds consistent? < What is visual DS? .-. I think this one looks good enough...
  4. 01:17:202 (5,6) - the stack will make it a little sudden to play the next object 01:17:640 (1) - suggest separate them to make a jump < how about this? http://puu.sh/iLG02/de4e826eb9.jpg
  5. 01:22:895 (1,2) - this is a 1/4 rhythm but the spacing couldn't tell me the truth, you half stack those on 01:12:384 (1,2) - 01:36:034 (3,4) - keep consistent plz < that part is special because of a (very) big sound so I make a little 1/4 jump to emphasize it more.
  6. 02:40:632 (2) - curve it a bit for better flow? < Your image xD I like the current btw.
  7. 02:51:800 (5) - ctrl+g,I can't understand why the spacing suddenly decrease...it's the right time to jump imo < It looks good enough for me... I don't really like the "shape" if you ctrl+g it.
*GL~
Thank you for mod :3
Sgord1
M4m from your queue. Your map looks pretty clean. That's why my mod is so nazi. Feel free to ignore anything. Rhythmical problems have not been found.

[General]
Didn't you try to find better mp3 file quality?

[Normal]
00:59:027 (3) - move to (272;108) for the perfect alignment
01:07:129 (1,2) - this blanket can be improved
01:20:705 (6,1) - and here
02:24:209 (1,2) - Alignment here would look really great!
02:28:370 (2,3,4) - this type of placement looks very interesting, but it might be a bit unintuitive for less skilled players. I would suggest you to avoid this overlap or make smth like this http://puu.sh/iLImQ/08119bd98f.png
02:39:976 (4,1) - Blanket is really off
03:09:757 (1,2,3) - flow is better if you use something like this https://osu.ppy.sh/ss/3336608
03:30:778 (1,2) - I guess you wanted 1,0x spacing here
04:05:158 (5,1) - was blanket supposed to be here? If no, I would try to place (5) parallel to (1) (I mean a straight lines connecting slider beginning and sliderend should be parallel). That would look beatiful imo :3


[Hard]
The BPM rate is not big. I would advise you to set AR 7,5

00:58:370 (1,2,3,1) - maybe you can try something more interesting for better flow https://osu.ppy.sh/ss/3336735
01:01:873 (1,2) - don't you think this rhythm is off (as I understood, you follow guitar sounds in the background, but that's hard to catch and this rhythm appears only once in the whole diff). I would recommend you to reconsider it. In other moments such as this 01:12:822 (2) - you follow vocals, and that's fine
02:16:326 (3) - this slider shape does not fit here imo =\
02:49:611 (3,4) - blanket is off
....
That's all, I found


Good luck with it! =)

Edit: take my star
repr1se

hanyuu_nanodesu wrote:

00:56:618 (1,3,1,3) (until but not including 01:24:647 (1)) - Use Clap hitsounding here, on the first and third white tick after the downbeat white tick. I think it makes the song sound a bit livelier. Personal preference, I don't like songs in which the verse is as slow as the introduction. < I don't really understand.... Soft clap or drum clap? I used drum clap every (1)s combo because there's indeed sound like "that" in the original song. And I used whistle at (3)s because I think the original sounds don't really sound like clap. I'm pretty satisfied on my hitsounding at this map.
02:38:224 (1) to, but not including 03:06:253 (1) - Same thing about claps. ^

Overall thoughts
I love this song. The map needs a touch more polish (though who am I to speak, haha) and it'll be on its way to ranking. Good luck!
Thank you for mod ^^[/quote]
You're welcome. I should have specified -- soft claps.

No kudosu please. Also take a star. :D
Topic Starter
micchi_chi

Sgord1 wrote:

M4m from your queue. Your map looks pretty clean. That's why my mod is so nazi. Feel free to ignore anything. Rhythmical problems have not been found. < Okay, I'll mod your map today :3

[General]
Didn't you try to find better mp3 file quality? < What do you mean by "better"?

[Normal]
00:59:027 (3) - move to (272;108) for the perfect alignment
01:07:129 (1,2) - this blanket can be improved
01:20:705 (6,1) - and here
02:24:209 (1,2) - Alignment here would look really great!
02:28:370 (2,3,4) - this type of placement looks very interesting, but it might be a bit unintuitive for less skilled players. I would suggest you to avoid this overlap or make smth like this http://puu.sh/iLImQ/08119bd98f.png < That looks uglier for me. The flow from (1) to (2) kinda broken, reverse arrow kinda covered... No change, sorry.
02:39:976 (4,1) - Blanket is really off
03:09:757 (1,2,3) - flow is better if you use something like this https://osu.ppy.sh/ss/3336608 < Well, kinda ruin the flow from (6) but I think it turns out better... Fixed.
03:30:778 (1,2) - I guess you wanted 1,0x spacing here < I tried to make symmetry which force me to keep the same distance with the middle so it's pretty hard... Try to improve it tho.
04:05:158 (5,1) - was blanket supposed to be here? If no, I would try to place (5) parallel to (1) (I mean a straight lines connecting slider beginning and sliderend should be parallel). That would look beatiful imo :3 < Yeah, it supposed to be blanket.


[Hard]
The BPM rate is not big. I would advise you to set AR 7,5 < I bargain to 7.8

00:58:370 (1,2,3,1) - maybe you can try something more interesting for better flow https://osu.ppy.sh/ss/3336735 < No thanks, personal reason. I like how you should "pull" slider (3)
01:01:873 (1,2) - don't you think this rhythm is off (as I understood, you follow guitar sounds in the background, but that's hard to catch and this rhythm appears only once in the whole diff). I would recommend you to reconsider it. In other moments such as this 01:12:822 (2) - you follow vocals, and that's fine < There's no vocal at that part...
02:16:326 (3) - this slider shape does not fit here imo =\ < Doesn't really matter... As long as it's not wiggling at not wiggle sound xD
02:49:611 (3,4) - blanket is off
....
That's all, I found


Good luck with it! =)

Edit: take my star
Thanks for mod (and star ^^). No replies mean fixed :)

Repr1se wrote:

hanyuu_nanodesu wrote:

00:56:618 (1,3,1,3) (until but not including 01:24:647 (1)) - Use Clap hitsounding here, on the first and third white tick after the downbeat white tick. I think it makes the song sound a bit livelier. Personal preference, I don't like songs in which the verse is as slow as the introduction. < I don't really understand.... Soft clap or drum clap? I used drum clap every (1)s combo because there's indeed sound like "that" in the original song. And I used whistle at (3)s because I think the original sounds don't really sound like clap. I'm pretty satisfied on my hitsounding at this map.
02:38:224 (1) to, but not including 03:06:253 (1) - Same thing about claps. ^

Overall thoughts
I love this song. The map needs a touch more polish (though who am I to speak, haha) and it'll be on its way to ranking. Good luck!
Thank you for mod ^^
You're welcome. I should have specified -- soft claps.

No kudosu please. Also take a star. :D[/quote]

Lol, I see, I still don't change it tho >.<
Thank you for star ^^
Lasoki
hi, M4M from my queue. Pretty nice map, I can already see taht this mod is going to be short OTL.

[Normal:]

  1. 00:41:289 (5) - I would change this into a straight slider.
    Fix DS
    01:46:545 (2) - DS this.
    02:02:311 (6) - DS this.
    00:33:844 (3) - DS this.
    00:36:472 (2) - ^
    00:39:100 (1) - ^
    00:39:976 (2) - ^
    00:42:603 (1) - ^
    00:46:764 (2) - ^
    00:48:297 (4) - While you're fixing all the DS move this to (204/216).
    00:49:173 (5) - DS this.
    00:53:114 (1) - ^
    01:00:122 (1) - ^
    01:01:216 (3) - ^
    01:01:435 (4) - ^
    01:02:311 (5) - ^
    01:02:968 (6) - ^
    01:03:625 (1) - ^
    01:05:377 (5) - ^
    01:15:231 (2) - ^
    01:15:888 (3) - ^
    01:16:545 (4) - ^
    01:46:545 (2) - ^
    02:09:100 (4) - ^
    02:13:698 (1) - ^
    02:14:355 (2) - ^
Ehhh, got lazy with checking the DS sry, but are these actually intentional? If so pls just forget this. And I can't find anything else that's wrong with Normal.

[Hard:]

  1. Pls add more breaks, my hand was literally dying after I played it through.
  2. 00:46:983 (4,1,2,3,4) - make this more of a zig-zag pattern than it already is... I mean like make (4,1,2) more zig-zaggish... If you know what I mean OTL.
  3. 01:25:961 (4,1) - it bothers me that these two are like touching each other a bit but not really...
  4. 02:32:092 (3) - hmm... the placement of this slider is bothering me for some reasons... Maybe you could blanket it with (1), or move the staring of it further to the right of (2).
Dx I can't find anything else...sry my mod is so short, while yours is so long OTL.
I hope my mod could help you in some kind of way.
Well good luck with your map, the way it's going it's probably getting ranked soon ;) .
Topic Starter
micchi_chi

Lasoki wrote:

hi, M4M from my queue. Pretty nice map, I can already see taht this mod is going to be short OTL.

[Normal:]

  1. 00:41:289 (5) - I would change this into a straight slider. < Ehh, other modder told me to change that to curve slider because I have few curve slider and plenty of straight slider xD I think I would keep for now
    Fix DS
    01:46:545 (2) - DS this.
    02:02:311 (6) - DS this.
    00:33:844 (3) - DS this.
    00:36:472 (2) - ^
    00:39:100 (1) - ^
    00:39:976 (2) - ^
    00:42:603 (1) - ^
    00:46:764 (2) - ^
    00:48:297 (4) - While you're fixing all the DS move this to (204/216).
    00:49:173 (5) - DS this.
    00:53:114 (1) - ^
    01:00:122 (1) - ^
    01:01:216 (3) - ^
    01:01:435 (4) - ^
    01:02:311 (5) - ^
    01:02:968 (6) - ^
    01:03:625 (1) - ^
    01:05:377 (5) - ^
    01:15:231 (2) - ^
    01:15:888 (3) - ^
    01:16:545 (4) - ^
    01:46:545 (2) - ^
    02:09:100 (4) - ^
    02:13:698 (1) - ^
    02:14:355 (2) - ^
Ehhh, got lazy with checking the DS sry, but are these actually intentional? If so pls just forget this. And I can't find anything else that's wrong with Normal. < Heh, keeping every notes at exactly 1.0x DS is hard you know xD DS in Normal (and Easy) is considered consistent if there aren't any problem when you check it using AiMod. So I think my Normal DS is consistent enough.

[Hard:]

  1. Pls add more breaks, my hand was literally dying after I played it through. < Yeah, actually I want to add more as well, but I don't think there are actually proper place to add break other than the 04:47:859 part (I add some break at Normal after every chorus because... you know... It's Normal xD) It'll play nicely if you use tablet, but RIP mouse player xD
  2. 00:46:983 (4,1,2,3,4) - make this more of a zig-zag pattern than it already is... I mean like make (4,1,2) more zig-zaggish... If you know what I mean OTL. < Tried
  3. 01:25:961 (4,1) - it bothers me that these two are like touching each other a bit but not really... < Heh, it's 1/4 jump so I don't want to separate them too far xD
  4. 02:32:092 (3) - hmm... the placement of this slider is bothering me for some reasons... Maybe you could blanket it with (1), or move the staring of it further to the right of (2). < Moved (3) to the right
Dx I can't find anything else...sry my mod is so short, while yours is so long OTL.
I hope my mod could help you in some kind of way.
Well good luck with your map, the way it's going it's probably getting ranked soon ;) .
Thank you for mod ^^
koyomiya
the diff i mod is Hard

[Inherited points]
00:56:618 - this is slow part, may lower down the velocity not as same as kiai time.
05:29:465 - 05:29:027 - 05:28:589 strongly recommended to delete, it doesnt take any effect.


koyomiya mod
00:32:092 (1,2) - reduse DS to 1.2 is better.
00:34:939 (4,5) - ^
00:51:143 (5) - place it 272,272 will be natural.
00:58:151 (4,1) - sudden spacing. reduse DS.
00:58:370 (1) - NC
01:03:406 (4) - dont know wat you are following, seem is nothing there, delete it.
01:10:414 (4) - is nothing there, delete it.
01:22:895 (1,2,3) - regarding this, some place you can also place it with single note. not only slider.
01:24:428 (6) - is nothing there delete it.
01:33:187 (4) - ^
01:41:946 (5) - ^
01:47:202 (4) - place it same place with this note 01:46:326 (2) , it will better flow.
01:51:800 (3,4) - less distance
01:52:019 (4,5) - more distance
02:00:559 (4,5,1) - the distance can be more better, how about let it even?
02:23:552 (2,3) - none meaning with this spacing, may be even with previous DS
02:51:581 (4,5) - same DS with previous note may better?
03:28:370 (4,5) - sudden huge DS, how about place it 03:28:151 (3) ?
04:29:246 (3,4) - sudden huge DS, place it middle between next and previous note
04:29:793 (5) - none you following, delete it. if want to make triplet, how about replace this slider 04:29:465 (4)
04:46:326 (2,3) - sudden huge DS, place it middle between next and previous note

that all, some of the spacing is meaningless, think why use this DS and try put it more nicely! the map will be more better!
good luck ! is a good map :) , sorry for waiting my mod so long :cry: , thanks and appreciated for waiting my mod.
Kaivu
Hi, from my queue!

Normal
02:38:224 (1) - It's minor but I think moving this down one square would make it look better flowing into the next slider.
03:30:341 (5) - I would move this up so it flows like a wave with the previous two sliders:

03:30:778 (1,2) - The flow here seems off since it's coming from a pattern that seems to be going upward. That, and the way the first slider looks beside 03:29:684 (4) doesn't look really pretty to me...
04:44:355 (1) - ^

Hard
03:04:501 (1,2) - None of your blankets up until this point are this close to each other, so this looks weird. Move the hitcircle out a little bit to the right.
04:19:501 (4) - I feel like it would play better if it wasn't completely under the slider tail.
04:33:516 (5) - ^
04:47:530 (5) - ^

This is a really nice map!! Sorry I couldn't give more suggestions; you mapped this really well haha. Have a star~ (ノ◕ヮ◕)ノ*:・゚✧
Topic Starter
micchi_chi

koyomiya wrote:

the diff i mod is Hard

[Inherited points]
00:56:618 - this is slow part, may lower down the velocity not as same as kiai time. < Doesn't really matter for me. I reduce SV if it's become completely silent like only vocal, piano or something else.
05:29:465 - 05:29:027 - 05:28:589 strongly recommended to delete, it doesnt take any effect. < I'm reducing the audio so it sounds like fade out. It's pretty common to do for last spinner.


koyomiya mod
00:32:092 (1,2) - reduse DS to 1.2 is better.< I would like jump there
00:34:939 (4,5) - ^ ^
00:51:143 (5) - place it 272,272 will be natural. < Looks weird for me .-. it's overlapped. Furthermore, I want to make triangle.
00:58:151 (4,1) - sudden spacing. reduse DS. < it's NC btw so I want to emphasize it more. Indeed pretty far tho, reduced the spacing
00:58:370 (1) - NC < it's already NC .-.
01:03:406 (4) - dont know wat you are following, seem is nothing there, delete it. < It's just a filler, it's alright to add some filler at harder diffs (Hard and Insane) as long as it follow the beat.
01:10:414 (4) - is nothing there, delete it. ^
01:22:895 (1,2,3) - regarding this, some place you can also place it with single note. not only slider. < I prefer using slider than circle for 1/4 beat tho, they are easier to hit (except triplets followed by slider)
01:24:428 (6) - is nothing there delete it. < Same as above^ and I think for everything below
01:33:187 (4) - ^
01:41:946 (5) - ^
01:47:202 (4) - place it same place with this note 01:46:326 (2) , it will better flow. < Okay, fixed
01:51:800 (3,4) - less distance < jump
01:52:019 (4,5) - more distance < Looks nice for me. Maybe give me suggestion at where I should put it
02:00:559 (4,5,1) - the distance can be more better, how about let it even? < wtf, (1) is such a flow breaker >.< Why did I even... ah, just let it break there >.<
02:23:552 (2,3) - none meaning with this spacing, may be even with previous DS < jump
02:51:581 (4,5) - same DS with previous note may better?
03:28:370 (4,5) - sudden huge DS, how about place it 03:28:151 (3) ?
04:29:246 (3,4) - sudden huge DS, place it middle between next and previous note
04:29:793 (5) - none you following, delete it. if want to make triplet, how about replace this slider 04:29:465 (4)
04:46:326 (2,3) - sudden huge DS, place it middle between next and previous note

that all, some of the spacing is meaningless, think why use this DS and try put it more nicely! the map will be more better! < Well, because this is Hard jumps are allowed. It's just my mapping style. I like jumps as long as they are not too far and play nicely. So I ignored your DS mods, sorry >.<
good luck ! is a good map :) , sorry for waiting my mod so long :cry: , thanks and appreciated for waiting my mod.

Kaivu wrote:

Hi, from my queue!

Normal
02:38:224 (1) - It's minor but I think moving this down one square would make it look better flowing into the next slider. < lol, okay
03:30:341 (5) - I would move this up so it flows like a wave with the previous two sliders: < yeah, I want that too, but if I do that, I'll have to DS the next notes and big chance it would overlap with (4) so I can do nothing about it :(

03:30:778 (1,2) - The flow here seems off since it's coming from a pattern that seems to be going upward. That, and the way the first slider looks beside 03:29:684 (4) doesn't look really pretty to me... < Doesn't really matter, it's minor, I want to make some symmetry while keeping the DS, it's pretty hard x-x furthermore, the reason (1) looks like that because it's blanketing (4)'s body.
04:44:355 (1) - ^ < blanketing (6)'s body.

Hard
03:04:501 (1,2) - None of your blankets up until this point are this close to each other, so this looks weird. Move the hitcircle out a little bit to the right. < it's 1/4 beat spacing unlike the other blankets that uses 1/2 and because it's 1/4, I can't put them too far from each other.
04:19:501 (4) - I feel like it would play better if it wasn't completely under the slider tail. < It looks ugly if I move it tho >.<
04:33:516 (5) - ^ < Fixed
04:47:530 (5) - ^ < if I move it, it would overlap with (3) x-x

This is a really nice map!! Sorry I couldn't give more suggestions; you mapped this really well haha. Have a star~ (ノ◕ヮ◕)ノ*:・゚✧ < Thanks ^^
Thanks for mod~^^
Squichu
Hey! here's my m4m part -

General
  1. all fine! o3o
Hard
very consistent, nice diff!
  1. I just think there should be a little break before the 3 minute mark. Your first break's at ~ 4:45 and playing for so long is veeery tiring, especially if the rhythm's so calm and repeating.. when I testplayed the map I just hit tab after 2:30 because it was always the same stuff and I couldn't focus at all. Maybe that's just me,.. maybe not. You should ask a few people about this, I think. I'm sure they also can tell when it's starting to get boring (in case they think the same) and where you could place a short break. Or use the same breaks as in Normal?
    I know there are some maps with 30minutes+ drain, but in most cases those marathons are compilations with different songs, different bpm and melody every 1:30 to 3 minutes.. so they don't get boring that fast and I don't mind playing 4-5 minutes without a break if there is more variety.. but with this song that's kinda hard to achieve. :c
  2. 00:27:713 (1,1) - somehow this feels weird because of the spacing. They feel to close, also the sound the first slider follows in going on,so I'd suggest to extend it til the nect red tick. the weak beat on the white tick is well emphasized by the slidertick, so that should be fine, too.
  3. 00:30:997 (2,3) - flow is stange, cause of the back-forth movement, consider changing the shape (3) so players moves a little smoother. example - http://puu.sh/iUht0.jpg
  4. 00:33:406 (5) - ctrl+g, flows better?
    or if you think the jump's too much, consider rearranging the previous pattern 00:32:530 (2,3,4,5) - example - http://puu.sh/iUhGD.jpg - http://puu.sh/iUhIe.jpg (slider (5)'s super messy, but I'm sure you get the idea!)
  5. 00:34:939 (4,5) - I kinda like this, but ending the slider on the blue tick sounds sooo abrupt. like something's missing. I'd prefer if you emphasize the vocals more and do something like this -


    or use both for a little more variety?
    same goes for similar patterns! like 00:49:173 (5) - 02:02:530 (4,5) -
  6. 00:36:472 (3,4,1) - flow can be improved by ctrl+g (4) and and then ctrl+g (1)
  7. 00:41:727 (3) - ignoring the beat on the red tick feels weird, how about shortening the slider and adding a reverse? (also same about the circle on blue tick as before)
    same here - 00:55:742 (5,6) - here also is a beat on the red tick afterwards, so you cna try this instead? -
  8. 01:22:895 (1,2,3) - previous 1/4 patterns overlap, why are the ones here spaced further apart? I think it looks and plays better if you use the same DS as for similar patterns
    same for 01:25:961 (4,1) - and 01:50:924 (1,2) - 03:04:501 (1,2) - 03:07:567 (5,1) - I probably missed a few.. >-<
  9. 01:48:735 (4,1) - plays better when unstacked, imo. Because the pace of the song stays the same even if there's a break in the vocals. maybe move (1) to 84|120?
  10. 01:52:676 (1) - there's a beat that wants to be clicked on the spinnerstart. can you start the spinner on the blue tick after this and add a circle, just like you did at the end? it's nice to play and emphasizes the beat better.
    same for 03:34:282 (1) -
  11. 01:55:304 (1,1) - same as in the beginning basically, feels like there's something missing. add a slider on the red tick? - http://puu.sh/iUiKQ.jpg
  12. 02:23:990 - there's a (maybe weak) sound on the red tick, a reverse on 02:23:771 (3) - works nicely here.
  13. 02:32:968 (1,2,3) - the jumps feel exaggerated. the song kinda slows down a little but the DS increases.. consider moving them closer? or maybe you can think of a different pattern - http://puu.sh/iUiZv.jpg
  14. 05:00:997 (1,1) - same as before
Normal
looks good to me. well done!
  1. 00:34:282 (3,4,1) - flows better if you ctrl+g (1) and then 00:36:472 (2) - too. you'd just have to move the following objects to match DS then..
  2. 00:41:289 (5) - the red tick should be clickable, imo, cause it's louder than the other beats. try this rhythm maybe? -
  3. 01:04:282 (3) - Idk why, but the straight parts of the slider somehow doesn't match with the other objects here. '-' I'd prefer if you curve it - http://puu.sh/iUjZO.jpg
  4. 01:06:034 (6,7) - matches the vocals better if you do this, imo -

    similar here - 01:11:289 (2,3) - the sliders (7) and (3) start on a beat that's waaay weaker than the beat where the sliders end, so it feels off. The strong beats play better when you can click them.
  5. 01:52:676 (1) - same aboout spinners as in Hard >o<
    -
    everything else is just repeating stuff, so I leave that to you. .o.
Good luck with ranking this! ☆
//squee
Topic Starter
micchi_chi

Squirrel wrote:

Hey! here's my m4m part -

General
  1. all fine! o3o
Hard
very consistent, nice diff! < Thanks ^^
  1. I just think there should be a little break before the 3 minute mark. Your first break's at ~ 4:45 and playing for so long is veeery tiring, especially if the rhythm's so calm and repeating.. when I testplayed the map I just hit tab after 2:30 because it was always the same stuff and I couldn't focus at all. Maybe that's just me,.. maybe not. You should ask a few people about this, I think. I'm sure they also can tell when it's starting to get boring (in case they think the same) and where you could place a short break. Or use the same breaks as in Normal? < Well, usually I only add break at slow part like 04:47:859 I don't really like adding break at interlude with (still) big sounds, for me it's like wasting music xD I only add break at Normal because it's Normal and I think playing for too long won't be good for new players... Not changing it for now.
    I know there are some maps with 30minutes+ drain, but in most cases those marathons are compilations with different songs, different bpm and melody every 1:30 to 3 minutes.. so they don't get boring that fast and I don't mind playing 4-5 minutes without a break if there is more variety.. but with this song that's kinda hard to achieve. :c < That kind of marathon are tiring xD
  2. 00:27:713 (1,1) - somehow this feels weird because of the spacing. They feel to close, also the sound the first slider follows in going on,so I'd suggest to extend it til the nect red tick. the weak beat on the white tick is well emphasized by the slidertick, so that should be fine, too. < I'm following the vocal o-o I think it would be weird sliding with vocal at the middle...
  3. 00:30:997 (2,3) - flow is stange, cause of the back-forth movement, consider changing the shape (3) so players moves a little smoother. example - http://puu.sh/iUht0.jpg < Hmh.. I agreed actually .-. but I like (1)'s shape T-T
  4. 00:33:406 (5) - ctrl+g, flows better?
    or if you think the jump's too much, consider rearranging the previous pattern 00:32:530 (2,3,4,5) - example - http://puu.sh/iUhGD.jpg - http://puu.sh/iUhIe.jpg (slider (5)'s super messy, but I'm sure you get the idea!) < Currently it flow from (4) nicely imo .-.
  5. 00:34:939 (4,5) - I kinda like this, but ending the slider on the blue tick sounds sooo abrupt. like something's missing. I'd prefer if you emphasize the vocals more and do something like this - < Feels weird for me .-. I want to make it abrupt honestly, so the player could kinda feel the "pound"


    or use both for a little more variety?
    same goes for similar patterns! like 00:49:173 (5) - 02:02:530 (4,5) -
  6. 00:36:472 (3,4,1) - flow can be improved by ctrl+g (4) and and then ctrl+g (1) < Well, I think pretty much modder remind me about this... Fixed
  7. 00:41:727 (3) - ignoring the beat on the red tick feels weird, how about shortening the slider and adding a reverse? (also same about the circle on blue tick as before) < The sound at red tick is pretty faint so it don't deserve being emphasized with reverse xD I changed (3)'s shape so the red anchor would fall at red tick instead.
    same here - 00:55:742 (5,6) - here also is a beat on the red tick afterwards, so you cna try this instead? - < Same, the sound is faint, I don't feel like adding red anchor too -,- And I don't really hear the sound at the red tick afterwards...
  8. 01:22:895 (1,2,3) - previous 1/4 patterns overlap, why are the ones here spaced further apart? I think it looks and plays better if you use the same DS as for similar patterns < I (usually) only add space between 1/4 rhythm if the sound is (very) big and I want to emphasize it more with "jump"; as you can see, the 1/4 pattern I give jump to consist of big drum sound and NC which deserve emphasize.
    same for 01:25:961 (4,1) - and 01:50:924 (1,2) - 03:04:501 (1,2) - 03:07:567 (5,1) - I probably missed a few.. >-<
  9. 01:48:735 (4,1) - plays better when unstacked, imo. Because the pace of the song stays the same even if there's a break in the vocals. maybe move (1) to 84|120? < Nah, I want to keep. I want the player to kinda feel the pound because the music seems "stopped" after (4)
  10. 01:52:676 (1) - there's a beat that wants to be clicked on the spinnerstart. can you start the spinner on the blue tick after this and add a circle, just like you did at the end? it's nice to play and emphasizes the beat better. < Fixed
    same for 03:34:282 (1) -
  11. 01:55:304 (1,1) - same as in the beginning basically, feels like there's something missing. add a slider on the red tick? - http://puu.sh/iUiKQ.jpg < Nah, I can't really explain my reason xD maybe because the sound there is slow? I don't want to add to many notes at slow part.
  12. 02:23:990 - there's a (maybe weak) sound on the red tick, a reverse on 02:23:771 (3) - works nicely here. < I don't hear it .-. furthermore, the reason is the same as above.
  13. 02:32:968 (1,2,3) - the jumps feel exaggerated. the song kinda slows down a little but the DS increases.. consider moving them closer? or maybe you can think of a different pattern - http://puu.sh/iUiZv.jpg < Nah, I like it enough.
  14. 05:00:997 (1,1) - same as before ^
Normal
looks good to me. well done! < Thankies ^^
  1. 00:34:282 (3,4,1) - flows better if you ctrl+g (1) and then 00:36:472 (2) - too. you'd just have to move the following objects to match DS then.. < wha? o-o your selection seems missed .-.
  2. 00:41:289 (5) - the red tick should be clickable, imo, cause it's louder than the other beats. try this rhythm maybe? - < Fixed.
  3. 01:04:282 (3) - Idk why, but the straight parts of the slider somehow doesn't match with the other objects here. '-' I'd prefer if you curve it - http://puu.sh/iUjZO.jpg < Fixed
  4. 01:06:034 (6,7) - matches the vocals better if you do this, imo -< Well, other modder said so as well. I agree, I just can't find a nice place to place it... But somehow fixed it... Hope it looks alright >.<

    similar here - 01:11:289 (2,3) - the sliders (7) and (3) start on a beat that's waaay weaker than the beat where the sliders end, so it feels off. The strong beats play better when you can click them. < I think it's fine for this case xD no vocal to follow.
  5. 01:52:676 (1) - same aboout spinners as in Hard >o< < I'll keep on Normal, I don't want to add too much circles...
    -
    everything else is just repeating stuff, so I leave that to you. .o.
Good luck with ranking this! ☆
//squee
Thank you for mod and star ^^
Ciyus Miapah
muke gile ini map kagok approval wkwkwkwk
im here because something, gk tau juga kenapa ane mod map ini lol

[General]
  1. Nothing problem
  2. ini map kayanya lumayan buat dirank, tinggal cari BN doang ini mah

[Hard]
  1. 00:35:158 (5) - kagok bener ini slider, mending ganti pakai slider 1/2 (ya soalnya itu cocok nya dibikin Triplet bukan doublet tapi terserah lah, gimana kamu aja)
  2. 02:47:640 (2,3) - ubah jadi 1/1 slider, lumayan buat ngurangin density dikit
  3. 02:51:362 (3,4) - coba perkecil jarak disini, soalnya ritme 02:51:581 (4,5) - lebih kuat dari 3,4 (02:51:581 (4) - atau pindahin aja ini ke x76y364)
  4. 03:04:282 (4,1) - lebih baik distance disini diperbesar supaya ada sedikit sense
  5. 03:07:567 (5,1) - ane kurang yakin sama penempatan slider 3/4 disini, ubah jadi 1/2 lebih baik
  6. 03:44:355 (5) - ini distance nya hampir mirip sama pattern 1/2 jadi ane harap kau menambah jarak antara 03:44:355 (5,1) - (ya contoh nya kaya gini 03:58:370 (4,1) - )
  7. 04:01:873 (4,5) - unstack this please, 04:01:873 (4) - x360y68 04:02:092 (5) - x265y72
  8. 04:12:384 - kenapa coba gk pasang 1/4 slider?
  9. 04:19:501 (4) - kenapa coba distack, yg ada ini malah bikin pusing player (ane harap sih kau bisa ganti Slider sample 04:18:954 (3) - yg lengkungannya gk kaya gini gitu)
  10. 04:47:530 (5) - oh gitu ya ._.
  11. 05:28:151 (1) - fullscreen jump please
  12. oke yang diatas mah apa atuh

[Normal]
  1. aaaaaaaaaaaa
  2. looks fine

okay that's it i can tell to you, everything except above its fine for me.
goodluck with your map!
Topic Starter
micchi_chi

Fort wrote:

muke gile ini map kagok approval wkwkwkwk < Buat ane kurang panjang buat approval :v
im here because something, gk tau juga kenapa ane mod map ini lol < Hidup random mod \(^-^)/

[General]
  1. Nothing problem
  2. ini map kayanya lumayan buat dirank, tinggal cari BN doang ini mah

[Hard]
  1. 00:35:158 (5) - kagok bener ini slider, mending ganti pakai slider 1/2 (ya soalnya itu cocok nya dibikin Triplet bukan doublet tapi terserah lah, gimana kamu aja) < Buat ane ngga masalah .-. kalo dibikin triplet jadi kayak ada extra sound
  2. 02:47:640 (2,3) - ubah jadi 1/1 slider, lumayan buat ngurangin density dikit < Itu buat variasi aja sih .-. soalnya ane udah pake banyak rhythm 1/1 slider >.<
  3. 02:51:362 (3,4) - coba perkecil jarak disini, soalnya ritme 02:51:581 (4,5) - lebih kuat dari 3,4 (02:51:581 (4) - atau pindahin aja ini ke x76y364) < ane mindahin (4) ke (44,340) biar kebentuk segitiga :3
  4. 03:04:282 (4,1) - lebih baik distance disini diperbesar supaya ada sedikit sense < oke, tried.
  5. 03:07:567 (5,1) - ane kurang yakin sama penempatan slider 3/4 disini, ubah jadi 1/2 lebih baik < Itu ngikutin vocal sih, soalnya vocalnya nggak keputus di red tick makannya ane panjangin sampe blue tick ^-^
  6. 03:44:355 (5) - ini distance nya hampir mirip sama pattern 1/2 jadi ane harap kau menambah jarak antara 03:44:355 (5,1) - (ya contoh nya kaya gini 03:58:370 (4,1) - ) < Iya sih, tapi agak susah soalnya abis itu patternya udah rapi banget .-. mungkin untuk sementara biarin dulu...
  7. 04:01:873 (4,5) - unstack this please, 04:01:873 (4) - x360y68 04:02:092 (5) - x265y72 < (4) ngga ane pindahin, (5) ane taro di (252,76) biar kebentuk segitiga
  8. 04:12:384 - kenapa coba gk pasang 1/4 slider? < currently seems good .-.
  9. 04:19:501 (4) - kenapa coba distack, yg ada ini malah bikin pusing player (ane harap sih kau bisa ganti Slider sample 04:18:954 (3) - yg lengkungannya gk kaya gini gitu) < Oke deh ane unstack xD tapi slider shapenya ane keep soalnya kayaknya cocok sama lagunya :3
  10. 04:47:530 (5) - oh gitu ya ._. < Iya, kalo di unstack ntar overlap sama (3) >.<
  11. 05:28:151 (1) - fullscreen jump please < -w-
  12. oke yang diatas mah apa atuh

[Normal]
  1. aaaaaaaaaaaa
  2. looks fine

okay that's it i can tell to you, everything except above its fine for me.
goodluck with your map!
Thank you for random mod :3
Kasuga
M4M Request~~
[General]
Diffnya ditambah lah, antara Easy ato ngga Insane. Keduanya malah bagus

[Normal]
Uda bagus :3

[Hard]
Ngga ada masalah selain slider yg kyk gini 00:35:158 (5) - sama circle 00:42:275 (4) -

buat slider yg kyk 00:35:158 (5) - knp ngga dibikin 1/2? ato ngga ditambah slider 1/4 di sebelahnya ngebentuk stream


buat circle yg kyk 00:42:275 (4) - kesannya off ya, w sih prefer antara dihilangin ato ngga dibikin stream
Saoji
Hello, M4M from my queue.

Woah, a marathon with 2 STDs diffs, that's a first :D

[General]
I don't find the first kiai thaaat much fitting maybe you could remove it if you want to; that might also fix the fact that more than 1/3 is kiai.

[Normal]
  1. 01:11:508 (3) - It would be nice if you add a note here, there's no big beats but the vocal is pretty strong though. Maybe replace (2) for a 1/2 slider (the tail with a soft sampleset maybe).
  2. 01:14:574 - Same here, sounds a bit odd to me to not follow twice the vocal on the same slider. Reduce (1) until the previous white tick and add a note here 01:14:793 - It would sound more natural I think. Also; a slider higher than 1/1 (starting on full beat but finishing on half beat as you did here) isn't really flawless.
  3. 01:19:392 (4) - Same remark
  4. 01:21:143 - It would be nice if there would be a clicable circle here. It's a pretty strong note.
  5. 01:27:275 (5) - The red tick should be clicable circle as well, and it's on a red tick that the clap should be. Reduce (5) by a 1/2 slider, and add reverse, or a note.
  6. 02:13:698 (1,2,3) - I like the rythme here
  7. 02:34:720 (1) - Just a suggestion but you could just let Auto sampleset to follow the synthe, also it gives more impact for the last note before the break. 05:26:399 (1) - You did something like this here
  8. 04:16:326 (1) - ^
  9. 00:53:114 (1) - ^
  10. 02:45:231 (1) - Same remark as above
  11. 02:52:895 (2) - Replace it in the center of (1) ? I mean around x220y184. It's not really neat like this.
  12. 02:55:742 (1) - ^
  13. 02:59:246 (1) - ^
  14. 03:31:654 (2) - Ctrl+J for better flow (the blanket wasn't that neat anyway :p
  15. 03:41:289 (1) - Take the same slider than 03:40:414 (4) - for better looking
  16. 05:26:618 (1) - Add whistle for the end
Didn't always agree with your rythme as you can see; I don't think it's wrong or something the way you did, but I still think it can be done maybe more in a natural way; I don't know, just check if you like or not lol. Anything else is mostly good.

[Hard]
  1. 01:07:129 (1) - Try to place at the center of 01:07:786 (2) - for better looking (avoid the overlap at the end)
  2. 01:22:895 (1,2,3) - I'd reduce a bit the spacing for the sake of readbility.. Or I would spam Ncs but not sure this is your style lol
    01:34:063 (3) - Avoid the overlap at the top of 01:35:158 (1) -
  3. 01:52:676 (1) - Add clap or whistle maybe
  4. 00:53:114 (1) - ^ even finish sounds cool here
  5. 03:34:282 (1) - ^
Pretty chilling set; I like it. :D
I hope that mod was sort of helpful, especially after the delay.. ._.

Good luck for rank!
Sc4v4ng3r
Oh I have forgotten to mod Hard... So here it is.
No kudos for this :D

[Hard]
  1. So... When I finally returned to check on Hard... It's so good :D Here are some suggestions.
  2. 00:42:275 (4) - I think this can be removed, for something like a break time to the next note.
  3. 00:56:289 (6) - Personally I think this really doesn't fit.
  4. 01:25:961 (4,1) - Don't you think these are little too far?
  5. 02:09:866 (6) - Same reason like the first suggestion.
  6. 02:16:873 (4) - Same reason like the second suggestion.
  7. 02:30:888 (5) - ^^
  8. 03:04:501 (1,2) - Blanketing with space of 1/4 looks way too confusing...
  9. 03:07:567 (5,1) - Again, I feel this is too far.
  10. 03:15:012 (1) - Is this slider's shape intended?
  11. 03:51:362 (5) - 04:05:377 (4) - I feel that these 2 doesn't fit into the song...
  12. 04:33:516 (5) - I don't really hear any sound that fits with this note.
  13. 04:47:530 (5) - For this, I think it can be removed to emphasize on the vocals here.
  14. 05:04:939 (4,1) - I feel these are too far yet again.
  15. 05:15:450 (4) - Maybe this can be a circle instead?
  16. 05:22:457 (5) - I think this can be extended up till 05:22:786. I don't really know why, but I feel it fits in...
  17. Ok I know that wasn't some suggestions lol. Feel free to reject them though :D
GL! I still love this song :D
No_Gu
after a seeing i found the map is totally ok,just drop some advice on hard

[Hard]
Circle so big lol
00:27:713 (1,1) - not a good idea to put this spacing here
01:01:873 (1,2) - not good to put a 3/4 here..the long sound lasts a little more
01:16:326 (2,3,4,5,6,1) - better to make sth like a star?
01:22:895 (1,2,3) - make the spacing smaller or bigger.the present one doesn't give me a good feeling
01:49:173 (1) - errr..you know
01:52:676 (1) - delete this?...this hitnormal doesn't match here
01:57:713 (5) - spacing
03:34:282 (1) - ^
03:39:976 (2,3,4) - make a straight line?
04:25:961 (4) - you can try sth to make the flow better
05:04:939 (4,1) - since you overlapped the 3/4 in the previous part,better to do it here
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