Sawai Miku - Sotsugyou Memories~Sayonara, Anata.~

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Topic Starter
hanyuu_nanodesu

Lasoki wrote:

hi, M4M from my queue. Pretty nice map, I can already see taht this mod is going to be short OTL.

[Normal:]

  1. 00:41:289 (5) - I would change this into a straight slider. < Ehh, other modder told me to change that to curve slider because I have few curve slider and plenty of straight slider xD I think I would keep for now
    01:46:545 (2) - DS this.
    02:02:311 (6) - DS this.
    00:33:844 (3) - DS this.
    00:36:472 (2) - ^
    00:39:100 (1) - ^
    00:39:976 (2) - ^
    00:42:603 (1) - ^
    00:46:764 (2) - ^
    00:48:297 (4) - While you're fixing all the DS move this to (204/216).
    00:49:173 (5) - DS this.
    00:53:114 (1) - ^
    01:00:122 (1) - ^
    01:01:216 (3) - ^
    01:01:435 (4) - ^
    01:02:311 (5) - ^
    01:02:968 (6) - ^
    01:03:625 (1) - ^
    01:05:377 (5) - ^
    01:15:231 (2) - ^
    01:15:888 (3) - ^
    01:16:545 (4) - ^
    01:46:545 (2) - ^
    02:09:100 (4) - ^
    02:13:698 (1) - ^
    02:14:355 (2) - ^


Ehhh, got lazy with checking the DS sry, but are these actually intentional? If so pls just forget this. And I can't find anything else that's wrong with Normal. < Heh, keeping every notes at exactly 1.0x DS is hard you know xD DS in Normal (and Easy) is considered consistent if there aren't any problem when you check it using AiMod. So I think my Normal DS is consistent enough.

[Hard:]

  1. Pls add more breaks, my hand was literally dying after I played it through. < Yeah, actually I want to add more as well, but I don't think there are actually proper place to add break other than the 04:47:859 part (I add some break at Normal after every chorus because... you know... It's Normal xD) It'll play nicely if you use tablet, but RIP mouse player xD
  2. 00:46:983 (4,1,2,3,4) - make this more of a zig-zag pattern than it already is... I mean like make (4,1,2) more zig-zaggish... If you know what I mean OTL. < Tried
  3. 01:25:961 (4,1) - it bothers me that these two are like touching each other a bit but not really... < Heh, it's 1/4 jump so I don't want to separate them too far xD
  4. 02:32:092 (3) - hmm... the placement of this slider is bothering me for some reasons... Maybe you could blanket it with (1), or move the staring of it further to the right of (2). < Moved (3) to the right


Dx I can't find anything else...sry my mod is so short, while yours is so long OTL.
I hope my mod could help you in some kind of way.
Well good luck with your map, the way it's going it's probably getting ranked soon ;) .
Thank you for mod ^^
koyomiya
the diff i mod is Hard

[Inherited points]
00:56:618 - this is slow part, may lower down the velocity not as same as kiai time.
05:29:465 - 05:29:027 - 05:28:589 strongly recommended to delete, it doesnt take any effect.


00:32:092 (1,2) - reduse DS to 1.2 is better.
00:34:939 (4,5) - ^
00:51:143 (5) - place it 272,272 will be natural.
00:58:151 (4,1) - sudden spacing. reduse DS.
00:58:370 (1) - NC
01:03:406 (4) - dont know wat you are following, seem is nothing there, delete it.
01:10:414 (4) - is nothing there, delete it.
01:22:895 (1,2,3) - regarding this, some place you can also place it with single note. not only slider.
01:24:428 (6) - is nothing there delete it.
01:33:187 (4) - ^
01:41:946 (5) - ^
01:47:202 (4) - place it same place with this note 01:46:326 (2) , it will better flow.
01:51:800 (3,4) - less distance
01:52:019 (4,5) - more distance
02:00:559 (4,5,1) - the distance can be more better, how about let it even?
02:23:552 (2,3) - none meaning with this spacing, may be even with previous DS
02:51:581 (4,5) - same DS with previous note may better?
03:28:370 (4,5) - sudden huge DS, how about place it 03:28:151 (3) ?
04:29:246 (3,4) - sudden huge DS, place it middle between next and previous note
04:29:793 (5) - none you following, delete it. if want to make triplet, how about replace this slider 04:29:465 (4)
04:46:326 (2,3) - sudden huge DS, place it middle between next and previous note

that all, some of the spacing is meaningless, think why use this DS and try put it more nicely! the map will be more better!
good luck ! is a good map :) , sorry for waiting my mod so long :cry: , thanks and appreciated for waiting my mod.
Kaivu
Hi, from my queue!

02:38:224 (1) - It's minor but I think moving this down one square would make it look better flowing into the next slider.
03:30:341 (5) - I would move this up so it flows like a wave with the previous two sliders:

03:30:778 (1,2) - The flow here seems off since it's coming from a pattern that seems to be going upward. That, and the way the first slider looks beside 03:29:684 (4) doesn't look really pretty to me...
04:44:355 (1) - ^
03:04:501 (1,2) - None of your blankets up until this point are this close to each other, so this looks weird. Move the hitcircle out a little bit to the right.
04:19:501 (4) - I feel like it would play better if it wasn't completely under the slider tail.
04:33:516 (5) - ^
04:47:530 (5) - ^

This is a really nice map!! Sorry I couldn't give more suggestions; you mapped this really well haha. Have a star~ (ノ◕ヮ◕)ノ*:・゚✧
Topic Starter
hanyuu_nanodesu

koyomiya wrote:

the diff i mod is Hard

[Inherited points]
00:56:618 - this is slow part, may lower down the velocity not as same as kiai time. < Doesn't really matter for me. I reduce SV if it's become completely silent like only vocal, piano or something else.
05:29:465 - 05:29:027 - 05:28:589 strongly recommended to delete, it doesnt take any effect. < I'm reducing the audio so it sounds like fade out. It's pretty common to do for last spinner.


00:32:092 (1,2) - reduse DS to 1.2 is better.< I would like jump there
00:34:939 (4,5) - ^ ^
00:51:143 (5) - place it 272,272 will be natural. < Looks weird for me .-. it's overlapped. Furthermore, I want to make triangle.
00:58:151 (4,1) - sudden spacing. reduse DS. < it's NC btw so I want to emphasize it more. Indeed pretty far tho, reduced the spacing
00:58:370 (1) - NC < it's already NC .-.
01:03:406 (4) - dont know wat you are following, seem is nothing there, delete it. < It's just a filler, it's alright to add some filler at harder diffs (Hard and Insane) as long as it follow the beat.
01:10:414 (4) - is nothing there, delete it. ^
01:22:895 (1,2,3) - regarding this, some place you can also place it with single note. not only slider. < I prefer using slider than circle for 1/4 beat tho, they are easier to hit (except triplets followed by slider)
01:24:428 (6) - is nothing there delete it. < Same as above^ and I think for everything below
01:33:187 (4) - ^
01:41:946 (5) - ^
01:47:202 (4) - place it same place with this note 01:46:326 (2) , it will better flow. < Okay, fixed
01:51:800 (3,4) - less distance < jump
01:52:019 (4,5) - more distance < Looks nice for me. Maybe give me suggestion at where I should put it
02:00:559 (4,5,1) - the distance can be more better, how about let it even? < wtf, (1) is such a flow breaker >.< Why did I even... ah, just let it break there >.<
02:23:552 (2,3) - none meaning with this spacing, may be even with previous DS < jump
02:51:581 (4,5) - same DS with previous note may better?
03:28:370 (4,5) - sudden huge DS, how about place it 03:28:151 (3) ?
04:29:246 (3,4) - sudden huge DS, place it middle between next and previous note
04:29:793 (5) - none you following, delete it. if want to make triplet, how about replace this slider 04:29:465 (4)
04:46:326 (2,3) - sudden huge DS, place it middle between next and previous note

that all, some of the spacing is meaningless, think why use this DS and try put it more nicely! the map will be more better! < Well, because this is Hard jumps are allowed. It's just my mapping style. I like jumps as long as they are not too far and play nicely. So I ignored your DS mods, sorry >.<
good luck ! is a good map :) , sorry for waiting my mod so long :cry: , thanks and appreciated for waiting my mod.

Kaivu wrote:

Hi, from my queue!

02:38:224 (1) - It's minor but I think moving this down one square would make it look better flowing into the next slider. < lol, okay
03:30:341 (5) - I would move this up so it flows like a wave with the previous two sliders: < yeah, I want that too, but if I do that, I'll have to DS the next notes and big chance it would overlap with (4) so I can do nothing about it :(

03:30:778 (1,2) - The flow here seems off since it's coming from a pattern that seems to be going upward. That, and the way the first slider looks beside 03:29:684 (4) doesn't look really pretty to me... < Doesn't really matter, it's minor, I want to make some symmetry while keeping the DS, it's pretty hard x-x furthermore, the reason (1) looks like that because it's blanketing (4)'s body.
04:44:355 (1) - ^ < blanketing (6)'s body.
03:04:501 (1,2) - None of your blankets up until this point are this close to each other, so this looks weird. Move the hitcircle out a little bit to the right. < it's 1/4 beat spacing unlike the other blankets that uses 1/2 and because it's 1/4, I can't put them too far from each other.
04:19:501 (4) - I feel like it would play better if it wasn't completely under the slider tail. < It looks ugly if I move it tho >.<
04:33:516 (5) - ^ < Fixed
04:47:530 (5) - ^ < if I move it, it would overlap with (3) x-x

This is a really nice map!! Sorry I couldn't give more suggestions; you mapped this really well haha. Have a star~ (ノ◕ヮ◕)ノ*:・゚✧ < Thanks ^^
Thanks for mod~^^
Squichu
Hey! here's my m4m part -

General
  1. all fine! o3o


Hard
very consistent, nice diff!
  1. I just think there should be a little break before the 3 minute mark. Your first break's at ~ 4:45 and playing for so long is veeery tiring, especially if the rhythm's so calm and repeating.. when I testplayed the map I just hit tab after 2:30 because it was always the same stuff and I couldn't focus at all. Maybe that's just me,.. maybe not. You should ask a few people about this, I think. I'm sure they also can tell when it's starting to get boring (in case they think the same) and where you could place a short break. Or use the same breaks as in Normal?
    I know there are some maps with 30minutes+ drain, but in most cases those marathons are compilations with different songs, different bpm and melody every 1:30 to 3 minutes.. so they don't get boring that fast and I don't mind playing 4-5 minutes without a break if there is more variety.. but with this song that's kinda hard to achieve. :c
  2. 00:27:713 (1,1) - somehow this feels weird because of the spacing. They feel to close, also the sound the first slider follows in going on,so I'd suggest to extend it til the nect red tick. the weak beat on the white tick is well emphasized by the slidertick, so that should be fine, too.
  3. 00:30:997 (2,3) - flow is stange, cause of the back-forth movement, consider changing the shape (3) so players moves a little smoother. example - http://puu.sh/iUht0.jpg
  4. 00:33:406 (5) - ctrl+g, flows better?
    or if you think the jump's too much, consider rearranging the previous pattern 00:32:530 (2,3,4,5) - example - http://puu.sh/iUhGD.jpg - http://puu.sh/iUhIe.jpg (slider (5)'s super messy, but I'm sure you get the idea!)
  5. 00:34:939 (4,5) - I kinda like this, but ending the slider on the blue tick sounds sooo abrupt. like something's missing. I'd prefer if you emphasize the vocals more and do something like this -


    or use both for a little more variety?
    same goes for similar patterns! like 00:49:173 (5) - 02:02:530 (4,5) -
  6. 00:36:472 (3,4,1) - flow can be improved by ctrl+g (4) and and then ctrl+g (1)
  7. 00:41:727 (3) - ignoring the beat on the red tick feels weird, how about shortening the slider and adding a reverse? (also same about the circle on blue tick as before)
    same here - 00:55:742 (5,6) - here also is a beat on the red tick afterwards, so you cna try this instead? -
  8. 01:22:895 (1,2,3) - previous 1/4 patterns overlap, why are the ones here spaced further apart? I think it looks and plays better if you use the same DS as for similar patterns
    same for 01:25:961 (4,1) - and 01:50:924 (1,2) - 03:04:501 (1,2) - 03:07:567 (5,1) - I probably missed a few.. >-<
  9. 01:48:735 (4,1) - plays better when unstacked, imo. Because the pace of the song stays the same even if there's a break in the vocals. maybe move (1) to 84|120?
  10. 01:52:676 (1) - there's a beat that wants to be clicked on the spinnerstart. can you start the spinner on the blue tick after this and add a circle, just like you did at the end? it's nice to play and emphasizes the beat better.
    same for 03:34:282 (1) -
  11. 01:55:304 (1,1) - same as in the beginning basically, feels like there's something missing. add a slider on the red tick? - http://puu.sh/iUiKQ.jpg
  12. 02:23:990 - there's a (maybe weak) sound on the red tick, a reverse on 02:23:771 (3) - works nicely here.
  13. 02:32:968 (1,2,3) - the jumps feel exaggerated. the song kinda slows down a little but the DS increases.. consider moving them closer? or maybe you can think of a different pattern - http://puu.sh/iUiZv.jpg
  14. 05:00:997 (1,1) - same as before


Normal
looks good to me. well done!
  1. 00:34:282 (3,4,1) - flows better if you ctrl+g (1) and then 00:36:472 (2) - too. you'd just have to move the following objects to match DS then..
  2. 00:41:289 (5) - the red tick should be clickable, imo, cause it's louder than the other beats. try this rhythm maybe? -
  3. 01:04:282 (3) - Idk why, but the straight parts of the slider somehow doesn't match with the other objects here. '-' I'd prefer if you curve it - http://puu.sh/iUjZO.jpg
  4. 01:06:034 (6,7) - matches the vocals better if you do this, imo -

    similar here - 01:11:289 (2,3) - the sliders (7) and (3) start on a beat that's waaay weaker than the beat where the sliders end, so it feels off. The strong beats play better when you can click them.
  5. 01:52:676 (1) - same aboout spinners as in Hard >o<
    -
    everything else is just repeating stuff, so I leave that to you. .o.


Good luck with ranking this! ☆
//squee
Topic Starter
hanyuu_nanodesu

Squirrel wrote:

Hey! here's my m4m part -

General
  1. all fine! o3o


Hard
very consistent, nice diff! < Thanks ^^
  1. I just think there should be a little break before the 3 minute mark. Your first break's at ~ 4:45 and playing for so long is veeery tiring, especially if the rhythm's so calm and repeating.. when I testplayed the map I just hit tab after 2:30 because it was always the same stuff and I couldn't focus at all. Maybe that's just me,.. maybe not. You should ask a few people about this, I think. I'm sure they also can tell when it's starting to get boring (in case they think the same) and where you could place a short break. Or use the same breaks as in Normal? < Well, usually I only add break at slow part like 04:47:859 I don't really like adding break at interlude with (still) big sounds, for me it's like wasting music xD I only add break at Normal because it's Normal and I think playing for too long won't be good for new players... Not changing it for now.
    I know there are some maps with 30minutes+ drain, but in most cases those marathons are compilations with different songs, different bpm and melody every 1:30 to 3 minutes.. so they don't get boring that fast and I don't mind playing 4-5 minutes without a break if there is more variety.. but with this song that's kinda hard to achieve. :c < That kind of marathon are tiring xD
  2. 00:27:713 (1,1) - somehow this feels weird because of the spacing. They feel to close, also the sound the first slider follows in going on,so I'd suggest to extend it til the nect red tick. the weak beat on the white tick is well emphasized by the slidertick, so that should be fine, too. < I'm following the vocal o-o I think it would be weird sliding with vocal at the middle...
  3. 00:30:997 (2,3) - flow is stange, cause of the back-forth movement, consider changing the shape (3) so players moves a little smoother. example - http://puu.sh/iUht0.jpg < Hmh.. I agreed actually .-. but I like (1)'s shape T-T
  4. 00:33:406 (5) - ctrl+g, flows better?
    or if you think the jump's too much, consider rearranging the previous pattern 00:32:530 (2,3,4,5) - example - http://puu.sh/iUhGD.jpg - http://puu.sh/iUhIe.jpg (slider (5)'s super messy, but I'm sure you get the idea!) < Currently it flow from (4) nicely imo .-.
  5. 00:34:939 (4,5) - I kinda like this, but ending the slider on the blue tick sounds sooo abrupt. like something's missing. I'd prefer if you emphasize the vocals more and do something like this - < Feels weird for me .-. I want to make it abrupt honestly, so the player could kinda feel the "pound"


    or use both for a little more variety?
    same goes for similar patterns! like 00:49:173 (5) - 02:02:530 (4,5) -
  6. 00:36:472 (3,4,1) - flow can be improved by ctrl+g (4) and and then ctrl+g (1) < Well, I think pretty much modder remind me about this... Fixed
  7. 00:41:727 (3) - ignoring the beat on the red tick feels weird, how about shortening the slider and adding a reverse? (also same about the circle on blue tick as before) < The sound at red tick is pretty faint so it don't deserve being emphasized with reverse xD I changed (3)'s shape so the red anchor would fall at red tick instead.
    same here - 00:55:742 (5,6) - here also is a beat on the red tick afterwards, so you cna try this instead? - < Same, the sound is faint, I don't feel like adding red anchor too -,- And I don't really hear the sound at the red tick afterwards...
  8. 01:22:895 (1,2,3) - previous 1/4 patterns overlap, why are the ones here spaced further apart? I think it looks and plays better if you use the same DS as for similar patterns < I (usually) only add space between 1/4 rhythm if the sound is (very) big and I want to emphasize it more with "jump"; as you can see, the 1/4 pattern I give jump to consist of big drum sound and NC which deserve emphasize.
    same for 01:25:961 (4,1) - and 01:50:924 (1,2) - 03:04:501 (1,2) - 03:07:567 (5,1) - I probably missed a few.. >-<
  9. 01:48:735 (4,1) - plays better when unstacked, imo. Because the pace of the song stays the same even if there's a break in the vocals. maybe move (1) to 84|120? < Nah, I want to keep. I want the player to kinda feel the pound because the music seems "stopped" after (4)
  10. 01:52:676 (1) - there's a beat that wants to be clicked on the spinnerstart. can you start the spinner on the blue tick after this and add a circle, just like you did at the end? it's nice to play and emphasizes the beat better. < Fixed
    same for 03:34:282 (1) -
  11. 01:55:304 (1,1) - same as in the beginning basically, feels like there's something missing. add a slider on the red tick? - http://puu.sh/iUiKQ.jpg < Nah, I can't really explain my reason xD maybe because the sound there is slow? I don't want to add to many notes at slow part.
  12. 02:23:990 - there's a (maybe weak) sound on the red tick, a reverse on 02:23:771 (3) - works nicely here. < I don't hear it .-. furthermore, the reason is the same as above.
  13. 02:32:968 (1,2,3) - the jumps feel exaggerated. the song kinda slows down a little but the DS increases.. consider moving them closer? or maybe you can think of a different pattern - http://puu.sh/iUiZv.jpg < Nah, I like it enough.
  14. 05:00:997 (1,1) - same as before ^


Normal
looks good to me. well done! < Thankies ^^
  1. 00:34:282 (3,4,1) - flows better if you ctrl+g (1) and then 00:36:472 (2) - too. you'd just have to move the following objects to match DS then.. < wha? o-o your selection seems missed .-.
  2. 00:41:289 (5) - the red tick should be clickable, imo, cause it's louder than the other beats. try this rhythm maybe? - < Fixed.
  3. 01:04:282 (3) - Idk why, but the straight parts of the slider somehow doesn't match with the other objects here. '-' I'd prefer if you curve it - http://puu.sh/iUjZO.jpg < Fixed
  4. 01:06:034 (6,7) - matches the vocals better if you do this, imo -< Well, other modder said so as well. I agree, I just can't find a nice place to place it... But somehow fixed it... Hope it looks alright >.<

    similar here - 01:11:289 (2,3) - the sliders (7) and (3) start on a beat that's waaay weaker than the beat where the sliders end, so it feels off. The strong beats play better when you can click them. < I think it's fine for this case xD no vocal to follow.
  5. 01:52:676 (1) - same aboout spinners as in Hard >o< < I'll keep on Normal, I don't want to add too much circles...
    -
    everything else is just repeating stuff, so I leave that to you. .o.


Good luck with ranking this! ☆
//squee
Thank you for mod and star ^^
Ciyus Miapah
muke gile ini map kagok approval wkwkwkwk
im here because something, gk tau juga kenapa ane mod map ini lol

[General]
  1. Nothing problem
  2. ini map kayanya lumayan buat dirank, tinggal cari BN doang ini mah
[Hard]
  1. 00:35:158 (5) - kagok bener ini slider, mending ganti pakai slider 1/2 (ya soalnya itu cocok nya dibikin Triplet bukan doublet tapi terserah lah, gimana kamu aja)
  2. 02:47:640 (2,3) - ubah jadi 1/1 slider, lumayan buat ngurangin density dikit
  3. 02:51:362 (3,4) - coba perkecil jarak disini, soalnya ritme 02:51:581 (4,5) - lebih kuat dari 3,4 (02:51:581 (4) - atau pindahin aja ini ke x76y364)
  4. 03:04:282 (4,1) - lebih baik distance disini diperbesar supaya ada sedikit sense
  5. 03:07:567 (5,1) - ane kurang yakin sama penempatan slider 3/4 disini, ubah jadi 1/2 lebih baik
  6. 03:44:355 (5) - ini distance nya hampir mirip sama pattern 1/2 jadi ane harap kau menambah jarak antara 03:44:355 (5,1) - (ya contoh nya kaya gini 03:58:370 (4,1) - )
  7. 04:01:873 (4,5) - unstack this please, 04:01:873 (4) - x360y68 04:02:092 (5) - x265y72
  8. 04:12:384 - kenapa coba gk pasang 1/4 slider?
  9. 04:19:501 (4) - kenapa coba distack, yg ada ini malah bikin pusing player (ane harap sih kau bisa ganti Slider sample 04:18:954 (3) - yg lengkungannya gk kaya gini gitu)
  10. 04:47:530 (5) - oh gitu ya ._.
  11. 05:28:151 (1) - fullscreen jump please
  12. oke yang diatas mah apa atuh
[Normal]
  1. aaaaaaaaaaaa
  2. looks fine

okay that's it i can tell to you, everything except above its fine for me.
goodluck with your map!
Topic Starter
hanyuu_nanodesu

Fort wrote:

muke gile ini map kagok approval wkwkwkwk < Buat ane kurang panjang buat approval :v
im here because something, gk tau juga kenapa ane mod map ini lol < Hidup random mod \(^-^)/

[General]
  1. Nothing problem
  2. ini map kayanya lumayan buat dirank, tinggal cari BN doang ini mah
[Hard]
  1. 00:35:158 (5) - kagok bener ini slider, mending ganti pakai slider 1/2 (ya soalnya itu cocok nya dibikin Triplet bukan doublet tapi terserah lah, gimana kamu aja) < Buat ane ngga masalah .-. kalo dibikin triplet jadi kayak ada extra sound
  2. 02:47:640 (2,3) - ubah jadi 1/1 slider, lumayan buat ngurangin density dikit < Itu buat variasi aja sih .-. soalnya ane udah pake banyak rhythm 1/1 slider >.<
  3. 02:51:362 (3,4) - coba perkecil jarak disini, soalnya ritme 02:51:581 (4,5) - lebih kuat dari 3,4 (02:51:581 (4) - atau pindahin aja ini ke x76y364) < ane mindahin (4) ke (44,340) biar kebentuk segitiga :3
  4. 03:04:282 (4,1) - lebih baik distance disini diperbesar supaya ada sedikit sense < oke, tried.
  5. 03:07:567 (5,1) - ane kurang yakin sama penempatan slider 3/4 disini, ubah jadi 1/2 lebih baik < Itu ngikutin vocal sih, soalnya vocalnya nggak keputus di red tick makannya ane panjangin sampe blue tick ^-^
  6. 03:44:355 (5) - ini distance nya hampir mirip sama pattern 1/2 jadi ane harap kau menambah jarak antara 03:44:355 (5,1) - (ya contoh nya kaya gini 03:58:370 (4,1) - ) < Iya sih, tapi agak susah soalnya abis itu patternya udah rapi banget .-. mungkin untuk sementara biarin dulu...
  7. 04:01:873 (4,5) - unstack this please, 04:01:873 (4) - x360y68 04:02:092 (5) - x265y72 < (4) ngga ane pindahin, (5) ane taro di (252,76) biar kebentuk segitiga
  8. 04:12:384 - kenapa coba gk pasang 1/4 slider? < currently seems good .-.
  9. 04:19:501 (4) - kenapa coba distack, yg ada ini malah bikin pusing player (ane harap sih kau bisa ganti Slider sample 04:18:954 (3) - yg lengkungannya gk kaya gini gitu) < Oke deh ane unstack xD tapi slider shapenya ane keep soalnya kayaknya cocok sama lagunya :3
  10. 04:47:530 (5) - oh gitu ya ._. < Iya, kalo di unstack ntar overlap sama (3) >.<
  11. 05:28:151 (1) - fullscreen jump please < -w-
  12. oke yang diatas mah apa atuh
[Normal]
  1. aaaaaaaaaaaa
  2. looks fine

okay that's it i can tell to you, everything except above its fine for me.
goodluck with your map!
Thank you for random mod :3
Kasuga
M4M Request~~
[General]
Diffnya ditambah lah, antara Easy ato ngga Insane. Keduanya malah bagus

[Normal]
Uda bagus :3

[Hard]
Ngga ada masalah selain slider yg kyk gini 00:35:158 (5) - sama circle 00:42:275 (4) -

buat slider yg kyk 00:35:158 (5) - knp ngga dibikin 1/2? ato ngga ditambah slider 1/4 di sebelahnya ngebentuk stream


buat circle yg kyk 00:42:275 (4) - kesannya off ya, w sih prefer antara dihilangin ato ngga dibikin stream
Yales
Hello, M4M from my queue.

Woah, a marathon with 2 STDs diffs, that's a first :D

[General]
I don't find the first kiai thaaat much fitting maybe you could remove it if you want to; that might also fix the fact that more than 1/3 is kiai.

[Normal]
  1. 01:11:508 (3) - It would be nice if you add a note here, there's no big beats but the vocal is pretty strong though. Maybe replace (2) for a 1/2 slider (the tail with a soft sampleset maybe).
  2. 01:14:574 - Same here, sounds a bit odd to me to not follow twice the vocal on the same slider. Reduce (1) until the previous white tick and add a note here 01:14:793 - It would sound more natural I think. Also; a slider higher than 1/1 (starting on full beat but finishing on half beat as you did here) isn't really flawless.
  3. 01:19:392 (4) - Same remark
  4. 01:21:143 - It would be nice if there would be a clicable circle here. It's a pretty strong note.
  5. 01:27:275 (5) - The red tick should be clicable circle as well, and it's on a red tick that the clap should be. Reduce (5) by a 1/2 slider, and add reverse, or a note.
  6. 02:13:698 (1,2,3) - I like the rythme here
  7. 02:34:720 (1) - Just a suggestion but you could just let Auto sampleset to follow the synthe, also it gives more impact for the last note before the break. 05:26:399 (1) - You did something like this here
  8. 04:16:326 (1) - ^
  9. 00:53:114 (1) - ^
  10. 02:45:231 (1) - Same remark as above
  11. 02:52:895 (2) - Replace it in the center of (1) ? I mean around x220y184. It's not really neat like this.
  12. 02:55:742 (1) - ^
  13. 02:59:246 (1) - ^
  14. 03:31:654 (2) - Ctrl+J for better flow (the blanket wasn't that neat anyway :p
  15. 03:41:289 (1) - Take the same slider than 03:40:414 (4) - for better looking
  16. 05:26:618 (1) - Add whistle for the end


Didn't always agree with your rythme as you can see; I don't think it's wrong or something the way you did, but I still think it can be done maybe more in a natural way; I don't know, just check if you like or not lol. Anything else is mostly good.

[Hard]
  1. 01:07:129 (1) - Try to place at the center of 01:07:786 (2) - for better looking (avoid the overlap at the end)
  2. 01:22:895 (1,2,3) - I'd reduce a bit the spacing for the sake of readbility.. Or I would spam Ncs but not sure this is your style lol
    01:34:063 (3) - Avoid the overlap at the top of 01:35:158 (1) -
  3. 01:52:676 (1) - Add clap or whistle maybe
  4. 00:53:114 (1) - ^ even finish sounds cool here
  5. 03:34:282 (1) - ^


Pretty chilling set; I like it. :D
I hope that mod was sort of helpful, especially after the delay.. ._.

Good luck for rank!
Sc4v4ng3r
Oh I have forgotten to mod Hard... So here it is.
No kudos for this :D

[Hard]
  1. So... When I finally returned to check on Hard... It's so good :D Here are some suggestions.
  2. 00:42:275 (4) - I think this can be removed, for something like a break time to the next note.
  3. 00:56:289 (6) - Personally I think this really doesn't fit.
  4. 01:25:961 (4,1) - Don't you think these are little too far?
  5. 02:09:866 (6) - Same reason like the first suggestion.
  6. 02:16:873 (4) - Same reason like the second suggestion.
  7. 02:30:888 (5) - ^^
  8. 03:04:501 (1,2) - Blanketing with space of 1/4 looks way too confusing...
  9. 03:07:567 (5,1) - Again, I feel this is too far.
  10. 03:15:012 (1) - Is this slider's shape intended?
  11. 03:51:362 (5) - 04:05:377 (4) - I feel that these 2 doesn't fit into the song...
  12. 04:33:516 (5) - I don't really hear any sound that fits with this note.
  13. 04:47:530 (5) - For this, I think it can be removed to emphasize on the vocals here.
  14. 05:04:939 (4,1) - I feel these are too far yet again.
  15. 05:15:450 (4) - Maybe this can be a circle instead?
  16. 05:22:457 (5) - I think this can be extended up till 05:22:786. I don't really know why, but I feel it fits in...
  17. Ok I know that wasn't some suggestions lol. Feel free to reject them though :D


GL! I still love this song :D
No_Gu
after a seeing i found the map is totally ok,just drop some advice on hard

[Hard]
Circle so big lol
00:27:713 (1,1) - not a good idea to put this spacing here
01:01:873 (1,2) - not good to put a 3/4 here..the long sound lasts a little more
01:16:326 (2,3,4,5,6,1) - better to make sth like a star?
01:22:895 (1,2,3) - make the spacing smaller or bigger.the present one doesn't give me a good feeling
01:49:173 (1) - errr..you know
01:52:676 (1) - delete this?...this hitnormal doesn't match here
01:57:713 (5) - spacing
03:34:282 (1) - ^
03:39:976 (2,3,4) - make a straight line?
04:25:961 (4) - you can try sth to make the flow better
05:04:939 (4,1) - since you overlapped the 3/4 in the previous part,better to do it here
Topic Starter
hanyuu_nanodesu
Woah so many mods @-@

Kasuga wrote:

M4M Request~~
[General]
Diffnya ditambah lah, antara Easy ato ngga Insane. Keduanya malah bagus < Lagunya udah panjang, 5 menit xD

[Normal]
Uda bagus :3

[Hard]
Ngga ada masalah selain slider yg kyk gini 00:35:158 (5) - sama circle 00:42:275 (4) - < Coba di delete deh, kalo didengerin baik baik ada suara di blue tick jadi ane pikir slider sama circle kayak gitu appropriate.

buat slider yg kyk 00:35:158 (5) - knp ngga dibikin 1/2? ato ngga ditambah slider 1/4 di sebelahnya ngebentuk stream < Nah ^


buat circle yg kyk 00:42:275 (4) - kesannya off ya, w sih prefer antara dihilangin ato ngga dibikin stream ^
Ignored all, sorry ;-;

Yales wrote:

Hello, M4M from my queue.

Woah, a marathon with 2 STDs diffs, that's a first :D< Ehh, I always thought it should be more than 6 mins to be marathon xD I guess my standard is pretty high :3

[General]
I don't find the first kiai thaaat much fitting maybe you could remove it if you want to; that might also fix the fact that more than 1/3 is kiai. < Nah, I think it's fine enough. I only use kiai at the choruses tho. Unless I have random kiai burst.

[Normal]
  1. 01:11:508 (3) - It would be nice if you add a note here, there's no big beats but the vocal is pretty strong though. Maybe replace (2) for a 1/2 slider (the tail with a soft sampleset maybe). < Ehh? there's a slider there o-o
  2. 01:14:574 - Same here, sounds a bit odd to me to not follow twice the vocal on the same slider. Reduce (1) until the previous white tick and add a note here 01:14:793 - It would sound more natural I think. Also; a slider higher than 1/1 (starting on full beat but finishing on half beat as you did here) isn't really flawless.
  3. 01:19:392 (4) - Same remark < I'll keep this one, I want variation, I used that kind of rhythm ^ a lot
  4. 01:21:143 - It would be nice if there would be a clicable circle here. It's a pretty strong note.
  5. 01:27:275 (5) - The red tick should be clicable circle as well, and it's on a red tick that the clap should be. Reduce (5) by a 1/2 slider, and add reverse, or a note.
  6. 02:13:698 (1,2,3) - I like the rythme here < Yeah, thanks ^^ I think (3) fits the vocal very well :3
  7. 02:34:720 (1) - Just a suggestion but you could just let Auto sampleset to follow the synthe, also it gives more impact for the last note before the break. 05:26:399 (1) - You did something like this here < Okay a lot of modder have remind me about this, fixed this and below
  8. 04:16:326 (1) - ^
  9. 00:53:114 (1) - ^
  10. 02:45:231 (1) - Same remark as above < Variation and I think the same below
  11. 02:52:895 (2) - Replace it in the center of (1) ? I mean around x220y184. It's not really neat like this. < Don't really matter imo .-. I think it flow nicely to (3) this way.
  12. 02:55:742 (1) - ^
  13. 02:59:246 (1) - ^
  14. 03:31:654 (2) - Ctrl+J for better flow (the blanket wasn't that neat anyway :p < Nah, I want symmetry there... It wasn't mean to be blanket tho >.<
  15. 03:41:289 (1) - Take the same slider than 03:40:414 (4) - for better looking < Nah, I want kinda blanket (4)'s body.
  16. 05:26:618 (1) - Add whistle for the end < I think it's unnecessary...


Didn't always agree with your rythme as you can see; I don't think it's wrong or something the way you did, but I still think it can be done maybe more in a natural way; I don't know, just check if you like or not lol. Anything else is mostly good. < Well, I don't really mind the vocal at this diff xD I mostly follow drum since I think they sound bigger than vocal in this song -w-

[Hard]
  1. 01:07:129 (1) - Try to place at the center of 01:07:786 (2) - for better looking (avoid the overlap at the end) < tried... it's hard .-.
  2. 01:22:895 (1,2,3) - I'd reduce a bit the spacing for the sake of readbility.. Or I would spam Ncs but not sure this is your style lol < Nah it's big sound and yes, I don't like NC spam xD
    01:34:063 (3) - Avoid the overlap at the top of 01:35:158 (1) - < I kinda want triangle, but I think it's good :3
  3. 01:52:676 (1) - Add clap or whistle maybe < Whistle
  4. 00:53:114 (1) - ^ even finish sounds cool here < Nah, don't really fit imo .-.
  5. 03:34:282 (1) - ^ < Whistle


Pretty chilling set; I like it. :D
I hope that mod was sort of helpful, especially after the delay.. ._. < No worries :3

Good luck for rank!
Thank you for mod ^^
Next

[Sc4v4ng3r] wrote:

Oh I have forgotten to mod Hard... So here it is. < Lol, I almost forgot myself xD
No kudos for this :D< My reflexes give you kudos xD

[Hard]
  1. So... When I finally returned to check on Hard... It's so good :D Here are some suggestions.
  2. 00:42:275 (4) - I think this can be removed, for something like a break time to the next note. < Nah, following the drum on blue tick. I don't want to use 1/4 slider for the whole map so I use circle for variation so it won't be boring -w-
  3. 00:56:289 (6) - Personally I think this really doesn't fit. ^
  4. 01:25:961 (4,1) - Don't you think these are little too far? < Not really imo .-.
  5. 02:09:866 (6) - Same reason like the first suggestion. ^
  6. 02:16:873 (4) - Same reason like the second suggestion. ^^
  7. 02:30:888 (5) - ^^ ^^^
  8. 03:04:501 (1,2) - Blanketing with space of 1/4 looks way too confusing... < I can't really think of neat change :|
  9. 03:07:567 (5,1) - Again, I feel this is too far. < Don't underestimate hard players >:D
  10. 03:15:012 (1) - Is this slider's shape intended? < Yes, the straight part is to support the straight (3) slider :3
  11. 03:51:362 (5) - 04:05:377 (4) - I feel that these 2 doesn't fit into the song... ^^^^
  12. 04:33:516 (5) - I don't really hear any sound that fits with this note. ^^^^^
  13. 04:47:530 (5) - For this, I think it can be removed to emphasize on the vocals here. ^^^^^^
  14. 05:04:939 (4,1) - I feel these are too far yet again. < I want to make triangle there. 2.36 jump is not that big... I have bigger jumps in this map .-.
  15. 05:15:450 (4) - Maybe this can be a circle instead? < Nah, there's a sound at blue tick, try listening with 25% playback rate, you'll hear it
  16. 05:22:457 (5) - I think this can be extended up till 05:22:786. I don't really know why, but I feel it fits in... ^^^^^^
  17. Ok I know that wasn't some suggestions lol. Feel free to reject them though :D


GL! I still love this song :D
Thank you for mod ^^
Last~

No_Gu wrote:

after a seeing i found the map is totally ok,just drop some advice on hard

[Hard]
Circle so big lol < Lol, I liked big circles xD
00:27:713 (1,1) - not a good idea to put this spacing here < The sound is small and slow so I think it's pretty appropriate .-.
01:01:873 (1,2) - not good to put a 3/4 here..the long sound lasts a little more < Okay, it don't really affect tho, change it to 1/2 slider
01:16:326 (2,3,4,5,6,1) - better to make sth like a star?< Hmm, pretty hard because of small place ;-; furthermore, I want to "blanket" (2)
01:22:895 (1,2,3) - make the spacing smaller or bigger.the present one doesn't give me a good feeling < Since a lot of modder told me to reduce the spacing, I think I'll make it bigger just a little bit xD
01:49:173 (1) - errr..you know < .-. that slider is cute -w-
01:52:676 (1) - delete this?...this hitnormal doesn't match here < I think it's fine .-.
01:57:713 (5) - spacing < Tried to fix
03:34:282 (1) - ^ < This one is good I think
03:39:976 (2,3,4) - make a straight line? < I tried to make triangle, but, okay
04:25:961 (4) - you can try sth to make the flow better < moved (3)
05:04:939 (4,1) - since you overlapped the 3/4 in the previous part,better to do it here < it'll overlap with 05:06:253 (4) - if I do ;-; furthermore I think the sound is big enough to be emphasized that way :3
Thank you for mod all -w-
[ Shark ]
Hello \:D/
From your M4M Queue ~
Generally it's looking really good, just a few things I noticed.. (Feel free to ignore some if you don't really like them)

In both Diff's!: 00:27:713 - 00:53:114 I don't think kiai time is required for the intro, Ctrl + Shift + A Opens AiMod it tells you there's more than a 1/3 of map in kiai time.. which isn't too good, try removing it

[Normal] Diff:
Everything looks great tbh. Great flow~~

[Hard] Diff:
00:40:851 (1) - Move to X:280 Y:236 Because jump from the previous note is unessecary at that point IMO
00:41:289 (2) - Move to X:176 Y:336 So it flows with the previous slider ^
01:23:771 (4) - Move to X:144 Y:92 Better flow
01:50:268 (2) - Try it like this https://osu.ppy.sh/ss/3405857
03:04:939 (2) - Move it to X:384 Y:48 looks better tbh
04:04:501 (2) - If you move it upwards like this https://osu.ppy.sh/ss/3405875 it'll have a better and different flow
04:29:793 (5) - I don't think you need this note xD It would be fine if you used that throughout the whole map but since it's just once it feels weird, try removing it

That's pretty much all I found, it looks almost perfect man :D GL <3
Dronvir
Hi there!
M4M request from your Q ~

Not much to say against. Really well made :3

Normal

You should remove Kiai Time from the beggining of the song. In my opinion it's not good to place it at start.
01:56:180 (1) - I don't know why you have placed a new combo there. It feels weird to me that before was combo with just one slider. Well, at the beggining is simillar, but it doesn't feel weird.
02:02:749 (7) - I would put here a short (1/4) slider. You can hear a beat after this 7 in the song, so a slider should do it.
03:37:786 (1) - Well, I know now why you put here (and before) another combo, but still it feels weird to me. :/
03:51:362 (6) - I would put here a 1/4 slider. Again.
05:01:873 (1) - :D You know what I will say :D Same as two higher. This combo feels weird.
05:22:457 (6) - Yeah, a 1/4 slider I would put. (Yoda I am xD)

Theese are not so important, map looks perfect to me.

Hard

Again, Kiai at the beggining is not a godd idea. Too much Kiai.
01:23:771 (4) - You should move this a bit down. Better flow.
01:50:487 (3) - Move it a bit up and rotate to the left. Better spacing.
01:56:180 (1) - You know what i thing about theese combos :) Same to each one forward.
02:11:727 (5) - Move it out of stack, at first I thought you got to fast click here :3


That's actually it! Your map is ready for ranking in my opinion! Great job! ;D
Topic Starter
hanyuu_nanodesu

[ Shark ] wrote:

Hello \:D/
From your M4M Queue ~
Generally it's looking really good, just a few things I noticed.. (Feel free to ignore some if you don't really like them)

In both Diff's!: 00:27:713 - 00:53:114 I don't think kiai time is required for the intro, Ctrl + Shift + A Opens AiMod it tells you there's more than a 1/3 of map in kiai time.. which isn't too good, try removing it < I still think it's appropriate (A lot of modders has remind me about this; I'm such a stubborn, lol xD) I mean the sound is still as big as the chorus which start here 01:56:180 and other part so I think it's good enough to add kiai (the ranked ver do that too) If it's intro, usually it's only small sound that uses piano or guitar, the "intro" in this song uses all instrument xD Furthermore, that more than 1/3 kiai stuff that AiMod say is not big deal imo; a lot of maps has it.

[Normal] Diff:
Everything looks great tbh. Great flow~~ < Thx~:3

[Hard] Diff:
00:40:851 (1) - Move to X:280 Y:236 Because jump from the previous note is unessecary at that point IMO < It'll overlap with (4) if I do ;-; I don't like overlap
00:41:289 (2) - Move to X:176 Y:336 So it flows with the previous slider ^ < Since I don't change above, I think I don't need to change this one .-.
01:23:771 (4) - Move to X:144 Y:92 Better flow < Overlapping ;-;
01:50:268 (2) - Try it like this https://osu.ppy.sh/ss/3405857 < Nah, flow weirdly that way imo.
03:04:939 (2) - Move it to X:384 Y:48 looks better tbh < Fine, I moved it around there (I DS-ed it so it not as close as you suggest)
04:04:501 (2) - If you move it upwards like this https://osu.ppy.sh/ss/3405875 it'll have a better and different flow < Nah, I want symmetry with (5) and 04:02:311 (1,2) - furthermore, I think it make it even more pointy.
04:29:793 (5) - I don't think you need this note xD It would be fine if you used that throughout the whole map but since it's just once it feels weird, try removing it < fine, a lot of modder has remind me about this... Deleted.

That's pretty much all I found, it looks almost perfect man :D GL <3
Thank you for mod -w-

Dronvir wrote:

Hi there!
M4M request from your Q ~

Not much to say against. Really well made :3 < Thanks^^

Normal

You should remove Kiai Time from the beggining of the song. In my opinion it's not good to place it at start. < Same reason as above mod ^
01:56:180 (1) - I don't know why you have placed a new combo there. It feels weird to me that before was combo with just one slider. Well, at the beggining is simillar, but it doesn't feel weird. < Because it's the start of kiai and the sound is very big. It needs to be emphasized with NC
02:02:749 (7) - I would put here a short (1/4) slider. You can hear a beat after this 7 in the song, so a slider should do it. < I don't use 1/4 pattern at Normal (Except song with bpm<100) I do it at Hard tho.
03:37:786 (1) - Well, I know now why you put here (and before) another combo, but still it feels weird to me. :/ ^
03:51:362 (6) - I would put here a 1/4 slider. Again. ^
05:01:873 (1) - :D You know what I will say :D Same as two higher. This combo feels weird. ^
05:22:457 (6) - Yeah, a 1/4 slider I would put. (Yoda I am xD) < As above, the same. ^

Theese are not so important, map looks perfect to me. < Thankies :3

Hard

Again, Kiai at the beggining is not a godd idea. Too much Kiai. ^
01:23:771 (4) - You should move this a bit down. Better flow. < I tried to make (4)'s tail being blanketed by (2)... I changed the shape a bit for better flow tho.
01:50:487 (3) - Move it a bit up and rotate to the left. Better spacing.< Hmm, I kinda get the idea but maybe you could use picture next time .-. Anyway, from my assumption, I think it would ruin the flow to (1)
01:56:180 (1) - You know what i thing about theese combos :) Same to each one forward. ^
02:11:727 (5) - Move it out of stack, at first I thought you got to fast click here :3 < fix


That's actually it! Your map is ready for ranking in my opinion! Great job! ;D
Thank you for mod both of you -w-
AwisaRawwrrr
M4M from your Q ~ ^^

Note: Honestly, I prefer modding normal maps but your normal seems fine. ^^ Although, I found some notes in Hard that might confuse players. Especially those parts that have high gap but same position. Also, Check distance snapping ~ So here's my mod:

  1. 01:06:034 (2,3) - This is the part what I'm talking about. Try to place it farther so players that newly play your map will hit accurately.
  2. 01:23:771 (4,5) - This might be farther than next note. Consider on following prev. and next.
  3. 01:25:523 (3) - Try reversing it for smooth flow.
  4. 01:45:231 (5) - ^
  5. 02:02:968 - Try placing note here.
  6. 03:44:355 (5) - Reverse it and add note at red line

This might be too short but in general, in my view, try fixing distance snapping especially to notes that overlap to each other as they appear on screen. Also, try to follow prev. and next (under x and y).
Goodluck ^^
Topic Starter
hanyuu_nanodesu

AwisaRawwrrr wrote:

M4M from your Q ~ ^^

Note: Honestly, I prefer modding normal maps but your normal seems fine. ^^ Although, I found some notes in Hard that might confuse players. Especially those parts that have high gap but same position. Also, Check distance snapping ~ So here's my mod:

  1. 01:06:034 (2,3) - This is the part what I'm talking about. Try to place it farther so players that newly play your map will hit accurately. < That one was on purpose tho, I put it at the same place so the players could feel the "pound" and there's significant sound that you can clearly hear, the approach circle will also help you to hit accurately (If you are not that good with music) so I think it's not that hard to hit.
  2. 01:23:771 (4,5) - This might be farther than next note. Consider on following prev. and next. < Somehow the jump at that part do feel weird .-. Fixed
  3. 01:25:523 (3) - Try reversing it for smooth flow. < On purpose, I want jump, the flow is not that bad tho if we try to make it into curvy like since players don't move their cursor very rigidly like auto do so it would be around like this http://puu.sh/jeuS4/aadc942d03.jpg furthermore, if I ctrl+g it, the flow to the next note would be ruined >.<
  4. 01:45:231 (5) - ^ < Change it the other way
  5. 02:02:968 - Try placing note here.< There's no sound there. I want pause after the second (blue tick) drum
  6. 03:44:355 (5) - Reverse it and add note at red line < Nah, basically the same ^

This might be too short but in general, in my view, try fixing distance snapping especially to notes that overlap to each other as they appear on screen. Also, try to follow prev. and next (under x and y).
Goodluck ^^
Thank you for mod~^^
Shiranai
As promised
Some small sugestion from me,

[Normal]
  1. 00:27:713 - 01:55:304 - 03:36:910 - 05:00:997 - Kalo pake S:C1 green line di sana kurang pas kak, kalo diganti sama Soft Default sample set bgmn kak? Soalnya suara soft-hitnormal nya ga masuk kan belum ada suara drum ataupun bass di sana
  2. 00:53:114 (1) - Delete whistle?
  3. 01:25:304 - Add note? Kaya 01:26:399 (3,4,5) -
  4. 01:46:326 - Tambah note di situ? agak kosong menurut aku kak, lagian suara vokalnya lumayan kuat
  5. 02:14:355 (2,3,4) - Ritmenya ada yang aneh deh kak, kalo jadi kaya gini aja http://puu.sh/jezYF/fe503d6f21.jpg bgmn?
  6. 02:34:720 (1) - Delete whistle?
  7. 02:39:976 (4) - Kalo ritmenya dijadiin kaya gini bgmn kak http://puu.sh/jeznf/80cf0d0890.jpg? kayanya kalo slider panjang pake reverse jadinya terlalu panjang jadi ngeskip suara yang di sini 02:41:070 -
  8. 02:41:289 - Miss whistle?
  9. 03:16:764 (1) - Rotate 20drajat terus x:408 y:212?
  10. 03:27:932 - Tambah note di situ? agak kosong menurut aku kak, lagian suara vokalnya lumayan kuat
  11. 03:30:778 (1,2) - Spasi
  12. 04:16:326 (1) - Delete whistle?
  13. 04:44:355 (1,2,3) - Kalo ritmenya jadi kaya gini http://puu.sh/jeAlR/eaa16b779a.jpg bgmn kak?
  14. 04:46:545 (5) - Kayanya yang itu bagus dikurangin deh reversenya terus ritmenya dicoba kaya gini http://puu.sh/jeApu/c6160f0a48.jpg, lebih ngepas sama vokalnya
  15. 04:47:859 (1) - Delete whistle?
  16. 05:07:129 (3,4,5,1) - Sebenernya placingnya agak maksa kak, jadi flownya aneh
  17. 05:26:618 (1) - Pake whistle spinnernya?

    Sebenernya beberapa slider panjang dengan reverse contoh kaya gini 05:17:640 (4) - dll, bisa diganti atau dipendekin biar ningkatin density diff sama star ratingnya, soalnya aku ngeliat yang hard agak susah kak


[Hard]
  1. 00:27:713 - 01:55:304 - 03:36:910 - 05:00:997 - Kalo pake S:C1 green line di sana kurang pas kak, kalo diganti sama Soft Default sample set bgmn kak? Soalnya suara soft-hitnormal nya ga masuk kan belum ada suara drum ataupun bass di sana
  2. 00:38:224 (3) - Kalo diflip ctrl+h, ctrl+j terus move ke x:188 y:76 bgmn kak? something like http://puu.sh/jeB3N/a27cdd84f9.jpg flow yang skrg agak dipaksain soalnya
  3. 00:41:727 (3) - Kalo dipendekin slidernya jadi 1/2 terus ritmenya jadi kaya gini bgmn kak http://puu.sh/jeBbU/0b04199dff.jpg? Aku ngedenger suara transisinya kurang nyaman soalnya
  4. 00:55:523 (4,5) - Diusahain ga punya jump lebih dari 2.0 atau 2.3 kak, soalnya agak lebay berasa ga sesuai sama lagunya yang pelan
  5. 00:55:742 (5) - Kalo dipendekin slidernya jadi 1/2 terus ritmenya jadi kaya gini bgmn kak http://puu.sh/jeBps/fb5bcf4811.jpg?
  6. 00:59:684 (3) - Kalo dijadiin curve terus ctrl+g bgmn kak http://puu.sh/jeBtO/6afcbebca8.jpg? kayanya jumpnya agak maksa bgt
  7. 01:02:311 (2,3) - Those jump too far imo, coba kalo mau jump diusahain ga lebih dari 2.0 atau 2.3 kak, soalnya itu juga udah lumayan jauh jumpnya buat lagu kaya gini
  8. 01:11:070 (2) - Kalo ctrl+j terus rotate -5drajat terus pindah ke x:416 y:140 bgmn kak? http://puu.sh/jeBJO/17caaac0b8.jpg
  9. 01:33:844 (2,3) - Jump too far
  10. 01:38:224 (5) - Rotate 10drajat terus ke x:16 y:160?
  11. 01:41:946 (5,1,2,3,1) - Jump too far imo
  12. 02:09:319 (5,6) - Kalo ritmenya jadi kay gini http://puu.sh/jeD2U/63a90f9839.jpg bgmn kak?
  13. 02:16:326 (3,4) - 02:30:341 (4,5) - Kalo ritmenya jadi kaya gini kak http://puu.sh/jeD4O/2b3790a0e2.jpg?
  14. 02:19:392 (2,3) - Jump too far
  15. 02:32:749 (5,1,2,3,1) - Jump too far, apalagi yang ini 02:33:625 (2,3) -
  16. 02:39:976 (1,2) - 02:53:771 (5,1) - Jump too far
  17. 04:09:319 (1,2) - 04:09:976 (2,3) - 04:13:698 (3,4,1) - Jump too far

    Coba dikurangin kak jumpnya deh, aku ga sebutin semuanya. Karena berhubung ini cuma Hard, jump jauh kaya gitu jadi terlalu susah apalagi lagunya slow ga cepet cepet bgt, coba dipikirin ulang deh


[]
Overall udah bagus kak cuma masalah jumpnya itu loh yang di hard ;( sebisa mungkin sih dikurangin
Good luck semoga membantu~
Ipas
Kenapa saya balik? lol Biarkan saya beri bubble //slapped
I love this song very much, I want to mod Normal now
No kudos~

[Normal]
  1. 00:53:333 - I feel like this break is really useless here, and made some awkward feelings while played . They're very worth to be mapped, so please consider this out (There's 3 places that have this break)
  2. 00:58:370 (2,3) - The transition between them looks rigid . Maybe, curve this slider 00:58:370 (2) - so it'll makes something smooth to 00:59:027 (3) - imo
  3. 01:27:275 (5,1) - The contradicted flow direction between them might be a bit hard to read for easiest diff this in this mapset, because 01:28:151 (1) - appears at the different way with the previous . You could make a nice transition between them 01:27:275 (5,1) - to simply fix this problem, but they may be really hard . Simply, how about make this slider curved like this? Make it parallel with previous slider might be work for better transition a bit
  4. 02:08:005 (2) - Nazi, blanket
  5. 03:22:457 (5,6) - The pattern isn't work perfectly here . At the previous similar rhythm 01:41:070 (5,6) - , It fits the way they are . But, the same pattern isn't show here, and make it looks bad . Better to make it constant with the previous, because it works really well at this rhythm
  6. 04:47:859 (1) - Very really nazi here . How about make it fully covered up with that envelope on Gumi's hand?

[]
Good Luck!
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