Thanks for mod (and star ^^). No replies mean fixedSgord1 wrote:
M4m from your queue. Your map looks pretty clean. That's why my mod is so nazi. Feel free to ignore anything. Rhythmical problems have not been found. < Okay, I'll mod your map today :3
[General]
Didn't you try to find better mp3 file quality? < What do you mean by "better"?
[Normal]
00:59:027 (3) - move to (272;108) for the perfect alignment
01:07:129 (1,2) - this blanket can be improved
01:20:705 (6,1) - and here
02:24:209 (1,2) - Alignment here would look really great!
02:28:370 (2,3,4) - this type of placement looks very interesting, but it might be a bit unintuitive for less skilled players. I would suggest you to avoid this overlap or make smth like this http://puu.sh/iLImQ/08119bd98f.png < That looks uglier for me. The flow from (1) to (2) kinda broken, reverse arrow kinda covered... No change, sorry.
02:39:976 (4,1) - Blanket is really off
03:09:757 (1,2,3) - flow is better if you use something like this https://osu.ppy.sh/ss/3336608 < Well, kinda ruin the flow from (6) but I think it turns out better... Fixed.
03:30:778 (1,2) - I guess you wanted 1,0x spacing here < I tried to make symmetry which force me to keep the same distance with the middle so it's pretty hard... Try to improve it tho.
04:05:158 (5,1) - was blanket supposed to be here? If no, I would try to place (5) parallel to (1) (I mean a straight lines connecting slider beginning and sliderend should be parallel). That would look beatiful imo :3 < Yeah, it supposed to be blanket.
[Hard]
The BPM rate is not big. I would advise you to set AR 7,5 < I bargain to 7.8
00:58:370 (1,2,3,1) - maybe you can try something more interesting for better flow https://osu.ppy.sh/ss/3336735 < No thanks, personal reason. I like how you should "pull" slider (3)
01:01:873 (1,2) - don't you think this rhythm is off (as I understood, you follow guitar sounds in the background, but that's hard to catch and this rhythm appears only once in the whole diff). I would recommend you to reconsider it. In other moments such as this 01:12:822 (2) - you follow vocals, and that's fine < There's no vocal at that part...
02:16:326 (3) - this slider shape does not fit here imo =\ < Doesn't really matter... As long as it's not wiggling at not wiggle sound xD
02:49:611 (3,4) - blanket is off
....
That's all, I found
Good luck with it! =)
Edit: take my star
You're welcome. I should have specified -- soft claps.Repr1se wrote:
Thank you for mod ^^hanyuu_nanodesu wrote:
00:56:618 (1,3,1,3) (until but not including 01:24:647 (1)) - Use Clap hitsounding here, on the first and third white tick after the downbeat white tick. I think it makes the song sound a bit livelier. Personal preference, I don't like songs in which the verse is as slow as the introduction. < I don't really understand.... Soft clap or drum clap? I used drum clap every (1)s combo because there's indeed sound like "that" in the original song. And I used whistle at (3)s because I think the original sounds don't really sound like clap. I'm pretty satisfied on my hitsounding at this map.
02:38:224 (1) to, but not including 03:06:253 (1) - Same thing about claps. ^
Overall thoughts
I love this song. The map needs a touch more polish (though who am I to speak, haha) and it'll be on its way to ranking. Good luck!
No kudosu please. Also take a star. [/quote]
Lol, I see, I still don't change it tho >.<
Thank you for star ^^