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Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of L

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Topic Starter
Keada

Frey wrote:

σ(゚ー^*)

  • [Phantasm Stage]
  1. better not use pure white color, that's risky. aww D: welp ;w; ill change it if BNs/QATs say it
  2. 00:04:430 (7) - you can add a NC, it would emphasize the triangle ait
  3. 00:10:773 (9) - NC? This part of music is obviously especial aiiit
  4. 00:20:716 (3) - add clap? it sounds a bit empty Im hitsounding to the music and I dont hear a clap there ;w;
  5. 02:23:116 (1) - hey, I think you should use a less slider velocity for this slider, and extend it to 02:23:373, then place it to a proper place. You should emphasize the temporary drum stop. Or, don't put anything at 02:23:288 , like 02:39:573 (1,2) - Ait changed sv to x0.80
  6. 02:33:230 (7) - NC this then remove NC of 02:33:573 (1) - because 02:33:230 (7,8,9,1,2,3,4,5) - they are the same pattern, it should be nice if they are same color ait fixed
  7. 04:27:402 (4) - it would be interesting if you move it to x136 y208 awesome
Good Luck with a star attached :)
Thank you for the mod :D ill mod yours soon :3 and thank you for the star <3
Crimmi
Hello, from my mod queue!~

General


Checked through the files and everything is in order~


[Phantasm Stage]


While to me there are not many problems with this map, I just have to point out some stuff while combing through it:
  1. 00:02:716 (5,6,7) - There's a bit of a change in spacing, while I saw other jumps similar to this have consistent spacing.
  2. 00:55:688 (2,3,4,5,6) - Maybe you could form this to be a star pattern? :3
  3. 01:47:288 (1) - This object is touching the scorebar~
  4. 02:34:088 (1) - Maybe move the bottom red node to x:440|y:208 so it doesn't obscure the player from notes (2,3,4).
  5. 04:01:516 (7,8,9,1) - I am not sure would fly by with the BN's but a 1/6 spaced stream is a bit risky, eh?
Nothing much here, good song btw, good luck~!
Topic Starter
Keada

Crimmi wrote:

Hello, from my mod queue!~

General


Checked through the files and everything is in order~


[Phantasm Stage]


While to me there are not many problems with this map, I just have to point out some stuff while combing through it:
  1. 00:02:716 (5,6,7) - There's a bit of a change in spacing, while I saw other jumps similar to this have consistent spacing. oh yeah erhm, I forgot to change that when I got a mod earlier xD so yeah fixed now
  2. 00:55:688 (2,3,4,5,6) - Maybe you could form this to be a star pattern? :3 Ill think about this one, because I was going for 2 trianlges since its 6 notes and stuff, but could go for a pentagon with 6 edges but yeah, thinking about it
  3. 01:47:288 (1) - This object is touching the scorebar~ Fixed~
  4. 02:34:088 (1) - Maybe move the bottom red node to x:440|y:208 so it doesn't obscure the player from notes (2,3,4). oh yeah, now that you mentioned it xD Fixed
  5. 04:01:516 (7,8,9,1) - I am not sure would fly by with the BN's but a 1/6 spaced stream is a bit risky, eh? Yeah ill just risk it :D
Nothing much here, good song btw, good luck~!
Thank you~ :3
Okoratu
a rather short log
20:03 Keada: Heey~ I was just wondering if you have time for a testplay? :D
20:03 Okoratu: in like 5 mins
20:03 Okoratu: ~
20:03 Keada: ait :3
20:07 Okoratu: k
20:07 *Keada is listening to [http://osu.ppy.sh/b/716576 Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life]
20:07 Keada: :D
20:15 Okoratu: actually this has potential
20:16 Keada: oh :D
20:16 Keada: thats nice to hear
20:16 Keada: ^-^
20:16 Okoratu: o
20:16 Okoratu: it's hitsounded
20:16 Keada: yeah :D
20:16 Okoratu: i was like are those sounds in the song
20:16 Okoratu: or not
20:16 Keada: xD
20:16 Keada: haha
20:16 Okoratu: should probably be increased to be more obviously hitsounds
20:17 Keada: so increase by 10% maybe?
20:17 Okoratu: dunno
20:18 Keada: maybe ill do that since you said you didnt hear much hitsounds etc ^^
20:18 Okoratu: 01:00:659 (8,1) - in places like this the way you emphasize objects and the way the song goes don't really match
20:19 Okoratu: the same thing is the case in many other places but this one was the most obvious
20:19 Keada: oh
20:19 Keada: yeah it should have more spacing is what you say then, I wasnt completely sure what to do when i mapped so
20:20 Keada: cause it would fuck up the pattern later D:
20:20 Okoratu: 01:20:030 (1,2,3,4,5,6,7) - rofl i can never pull patterns like this off in a way they work
20:21 Keada: xD
20:21 Keada: oh
20:24 Okoratu: 02:33:059 (6,1,2,3) - these could be more spaced because the previous thing 02:32:888 (5,6) - had more as well
20:24 Keada: oh yeah, ill fix that
20:25 Keada: :>
20:25 Okoratu: now that i listen to those hitsounds with a bit more volume they seem familiar
20:26 Okoratu: reminds me a lot of the samples used in higan kikou
20:26 Keada: oh
20:27 Keada: yeah I took some hitsounds from GW ^^
20:27 Okoratu: 03:20:373 (7,8,9,10,1) - idk how much it'd break your map but 03:19:345 (1,2,3,4,5,6) - are all back and forth motions so i think this would play better if you would have to do a backwards motion from 03:20:202 (6) - , at least it'd be more intuitive
20:28 Keada: hmm
20:29 Keada: would be hard from there
20:29 Keada: cause of overlapping etc
20:29 Keada: D:
20:29 Okoratu: just saying that it'd probably be more intuitive to play
20:29 Okoratu: nothing more
20:29 Okoratu: lol
20:30 Keada: oh
20:30 Okoratu: 03:37:173 (1,2,3,4,5,6,7,8) - idk why this rhythm is the way it is
20:30 Keada: so its nothing wrong if I let it be there
20:31 Okoratu: the guitar does 3/4 things
20:31 Keada: oh? I hear doubles there but from the guitar
20:31 Okoratu: the drums do regular stuff
20:32 Okoratu: http://puu.sh/irgJd/93fd21c0c4.jpg
20:32 Okoratu: shouldn't that be like this then
20:32 Okoratu: ??
20:33 Keada: oooooh
20:33 Keada: :D
20:33 Keada: xD
20:34 Okoratu: 03:38:888 (3,4) - whatever you did there it shouldn't be on 1/8 but rather on 1/3 things http://puu.sh/irgSa/23ac8aee87.jpg
20:34 Okoratu: except my hearing is completely broken
20:34 Okoratu: but i don't think it is
20:34 Okoratu: lol
20:36 Keada: I have it on 1/3 dont I?
20:36 Keada: or was it 1/8?
20:37 Okoratu: you have the sliderend snapped on 1/8
20:37 Okoratu: and the circle as well
20:37 Okoratu: .
20:37 Keada: oh lol :D fixed that now
20:37 Keada: it was 1/3 before
20:37 Keada: but
20:37 Keada: :S
20:37 Keada: dunno what happened
20:37 Keada: xD
20:38 Okoratu: 04:33:745 (2,3,4,5,6,7,8) - this is incredibly awkward
20:39 Okoratu: http://puu.sh/irhfP/b9f6a8efd9.jpg replacing 3 with circles would be uhh less awkward
20:39 Keada: that would be better yeah
20:39 Keada: xD
20:39 Keada: everybody break there
20:39 Keada: so
20:39 Keada: didnt know what to do either
20:39 Keada: D.
20:41 Okoratu: the very end is incredibly lazy
20:42 Keada: you meant overlaps etc?
20:42 Keada: D:
20:42 Okoratu: no the 4 spinners
20:42 Okoratu: rofl
20:42 Keada: oooh
20:42 Keada: yeah I did that because of the music kind of stops there
20:43 Keada: xD
20:43 Keada: haha
20:43 Keada: not stops
20:43 Keada: but
20:43 Keada: like here 05:40:602 (1) -
20:43 Keada: stops kind of
20:44 Keada: but yeah thanks for having a look at it ^^
20:44 Keada: taking*

20:44 Okoratu: no problem, gl
Topic Starter
Keada

Okoratu wrote:

a rather short log
20:03 Keada: Heey~ I was just wondering if you have time for a testplay? :D
20:03 Okoratu: in like 5 mins
20:03 Okoratu: ~
20:03 Keada: ait :3
20:07 Okoratu: k
20:07 *Keada is listening to [http://osu.ppy.sh/b/716576 Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life]
20:07 Keada: :D
20:15 Okoratu: actually this has potential
20:16 Keada: oh :D
20:16 Keada: thats nice to hear
20:16 Keada: ^-^
20:16 Okoratu: o
20:16 Okoratu: it's hitsounded
20:16 Keada: yeah :D
20:16 Okoratu: i was like are those sounds in the song
20:16 Okoratu: or not
20:16 Keada: xD
20:16 Keada: haha
20:16 Okoratu: should probably be increased to be more obviously hitsounds
20:17 Keada: so increase by 10% maybe?
20:17 Okoratu: dunno
20:18 Keada: maybe ill do that since you said you didnt hear much hitsounds etc ^^
20:18 Okoratu: 01:00:659 (8,1) - in places like this the way you emphasize objects and the way the song goes don't really match
20:19 Okoratu: the same thing is the case in many other places but this one was the most obvious
20:19 Keada: oh
20:19 Keada: yeah it should have more spacing is what you say then, I wasnt completely sure what to do when i mapped so
20:20 Keada: cause it would fuck up the pattern later D:
20:20 Okoratu: 01:20:030 (1,2,3,4,5,6,7) - rofl i can never pull patterns like this off in a way they work
20:21 Keada: xD
20:21 Keada: oh
20:24 Okoratu: 02:33:059 (6,1,2,3) - these could be more spaced because the previous thing 02:32:888 (5,6) - had more as well
20:24 Keada: oh yeah, ill fix that
20:25 Keada: :>
20:25 Okoratu: now that i listen to those hitsounds with a bit more volume they seem familiar
20:26 Okoratu: reminds me a lot of the samples used in higan kikou
20:26 Keada: oh
20:27 Keada: yeah I took some hitsounds from GW ^^
20:27 Okoratu: 03:20:373 (7,8,9,10,1) - idk how much it'd break your map but 03:19:345 (1,2,3,4,5,6) - are all back and forth motions so i think this would play better if you would have to do a backwards motion from 03:20:202 (6) - , at least it'd be more intuitive
20:28 Keada: hmm
20:29 Keada: would be hard from there
20:29 Keada: cause of overlapping etc
20:29 Keada: D:
20:29 Okoratu: just saying that it'd probably be more intuitive to play
20:29 Okoratu: nothing more
20:29 Okoratu: lol
20:30 Keada: oh
20:30 Okoratu: 03:37:173 (1,2,3,4,5,6,7,8) - idk why this rhythm is the way it is
20:30 Keada: so its nothing wrong if I let it be there
20:31 Okoratu: the guitar does 3/4 things
20:31 Keada: oh? I hear doubles there but from the guitar
20:31 Okoratu: the drums do regular stuff
20:32 Okoratu: http://puu.sh/irgJd/93fd21c0c4.jpg
20:32 Okoratu: shouldn't that be like this then
20:32 Okoratu: ??
20:33 Keada: oooooh
20:33 Keada: :D
20:33 Keada: xD
20:34 Okoratu: 03:38:888 (3,4) - whatever you did there it shouldn't be on 1/8 but rather on 1/3 things http://puu.sh/irgSa/23ac8aee87.jpg
20:34 Okoratu: except my hearing is completely broken
20:34 Okoratu: but i don't think it is
20:34 Okoratu: lol
20:36 Keada: I have it on 1/3 dont I?
20:36 Keada: or was it 1/8?
20:37 Okoratu: you have the sliderend snapped on 1/8
20:37 Okoratu: and the circle as well
20:37 Okoratu: .
20:37 Keada: oh lol :D fixed that now
20:37 Keada: it was 1/3 before
20:37 Keada: but
20:37 Keada: :S
20:37 Keada: dunno what happened
20:37 Keada: xD
20:38 Okoratu: 04:33:745 (2,3,4,5,6,7,8) - this is incredibly awkward
20:39 Okoratu: http://puu.sh/irhfP/b9f6a8efd9.jpg replacing 3 with circles would be uhh less awkward
20:39 Keada: that would be better yeah
20:39 Keada: xD
20:39 Keada: everybody break there
20:39 Keada: so
20:39 Keada: didnt know what to do either
20:39 Keada: D.
20:41 Okoratu: the very end is incredibly lazy
20:42 Keada: you meant overlaps etc?
20:42 Keada: D:
20:42 Okoratu: no the 4 spinners
20:42 Okoratu: rofl
20:42 Keada: oooh
20:42 Keada: yeah I did that because of the music kind of stops there
20:43 Keada: xD
20:43 Keada: haha
20:43 Keada: not stops
20:43 Keada: but
20:43 Keada: like here 05:40:602 (1) -
20:43 Keada: stops kind of
20:44 Keada: but yeah thanks for having a look at it ^^
20:44 Keada: taking*

20:44 Okoratu: no problem, gl
Thankichu~
Mint
Small IRC with mapper, fix few patterns.
Log
21:26 Keada: Heey~ I was just wondering if you have time for a testplay? :3
21:26 appleeaterx: testplay? fine
21:27 *Keada is listening to [http://osu.ppy.sh/b/716576 Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life]
21:27 Keada: thanks :D
21:34 appleeaterx: woah
21:34 appleeaterx: really good actually!
21:34 Keada: owo
21:34 Keada: thanks :D
21:34 appleeaterx: so fun to play
21:34 Keada: Thats nice to hear o3o
21:35 appleeaterx: hmm
21:35 appleeaterx: just few things
21:35 Keada: mhm ^^
21:35 appleeaterx: dont use pure white combo colour 255,255,255
21:35 Keada: ow okay, i will not do that ^^ i wasnt sure if I could use or not so xD
21:36 Keada: ill use something more darker white ish maybe?
21:36 appleeaterx: yeaa more greyish would be much better (and rankable lol)
21:36 appleeaterx: but really, 03:18:316 (2,3,4,5,6,7) - really well mapped
21:37 Keada: thanks :D
21:37 Keada: http://puu.sh/irlxu/279f2b266e.png so like this
21:37 Keada: the colour*
21:37 Keada: :3
21:37 appleeaterx: would be better yea
21:37 appleeaterx: 03:38:545 (1,2,3,4,5,6,1) - here i recommend to stick with one spacing
21:38 appleeaterx: like 1.4x consistent all the way
21:38 appleeaterx: because it's a bit hard to see the difference between snaps now
21:38 Keada: owh okay :D ill change that now ^^
21:38 Keada: 1.4x inc
21:39 Keada: 03:39:116 (4,5) - from those two tho
21:39 Keada: should I still have 1.4x
21:39 Keada: it kind of gives the map a huge diff spike, at least imo
21:39 Keada: not a huge spike but
21:39 Keada: yeah
21:39 Keada: you get what I mean right? xd
21:40 appleeaterx: hmm maybe not completely all the way through
21:40 appleeaterx: but just make it more clear which one is 1/3 and which one is 1/4 lol
21:40 Keada: ooh
21:40 Keada: yeah
21:40 appleeaterx: i couldnt really see the difference between the snaps here at this part
21:40 Keada: ive done that now so
21:41 appleeaterx: also, 03:26:716 (6,7) - not sure about how large this jump is
21:41 appleeaterx: its quite big now after that kickslider
21:42 Keada: yeah
21:42 Keada: hmm
21:43 appleeaterx: well dont have to change of course
21:43 appleeaterx: bit lazy now so ill just leave a star and wish you good luck!
21:44 Keada: yeah thank you! :D do you leave the chat log too or? ^^
21:45 appleeaterx: one last thing: 04:34:430 (9,1) - i broke here.. jump is really large imo, especially because this just plays as a stream and i didnt expect it to jump so fast o_o
21:46 Keada: ooh
21:46 Keada: yeah hmm
21:47 Keada: stack with the 04:33:059 (4) -
21:47 Keada: would play better I guess?
21:47 Keada: ^^
21:50 appleeaterx: yeah, i actually thought of http://puu.sh/irmyb/f7b32997f7.jpg or http://puu.sh/irmCS/f7b601da1e.jpg
21:50 appleeaterx: but thats up to you
21:53 Keada: i like the 2nd one actually
21:53 Keada: changed it to that :D
21:54 appleeaterx: =w=b

Really fun to play, good luck :)
Topic Starter
Keada

appleeaterx wrote:

Small IRC with mapper, fix few patterns.
Log
21:26 Keada: Heey~ I was just wondering if you have time for a testplay? :3
21:26 appleeaterx: testplay? fine
21:27 *Keada is listening to [http://osu.ppy.sh/b/716576 Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life]
21:27 Keada: thanks :D
21:34 appleeaterx: woah
21:34 appleeaterx: really good actually!
21:34 Keada: owo
21:34 Keada: thanks :D
21:34 appleeaterx: so fun to play
21:34 Keada: Thats nice to hear o3o
21:35 appleeaterx: hmm
21:35 appleeaterx: just few things
21:35 Keada: mhm ^^
21:35 appleeaterx: dont use pure white combo colour 255,255,255
21:35 Keada: ow okay, i will not do that ^^ i wasnt sure if I could use or not so xD
21:36 Keada: ill use something more darker white ish maybe?
21:36 appleeaterx: yeaa more greyish would be much better (and rankable lol)
21:36 appleeaterx: but really, 03:18:316 (2,3,4,5,6,7) - really well mapped
21:37 Keada: thanks :D
21:37 Keada: http://puu.sh/irlxu/279f2b266e.png so like this
21:37 Keada: the colour*
21:37 Keada: :3
21:37 appleeaterx: would be better yea
21:37 appleeaterx: 03:38:545 (1,2,3,4,5,6,1) - here i recommend to stick with one spacing
21:38 appleeaterx: like 1.4x consistent all the way
21:38 appleeaterx: because it's a bit hard to see the difference between snaps now
21:38 Keada: owh okay :D ill change that now ^^
21:38 Keada: 1.4x inc
21:39 Keada: 03:39:116 (4,5) - from those two tho
21:39 Keada: should I still have 1.4x
21:39 Keada: it kind of gives the map a huge diff spike, at least imo
21:39 Keada: not a huge spike but
21:39 Keada: yeah
21:39 Keada: you get what I mean right? xd
21:40 appleeaterx: hmm maybe not completely all the way through
21:40 appleeaterx: but just make it more clear which one is 1/3 and which one is 1/4 lol
21:40 Keada: ooh
21:40 Keada: yeah
21:40 appleeaterx: i couldnt really see the difference between the snaps here at this part
21:40 Keada: ive done that now so
21:41 appleeaterx: also, 03:26:716 (6,7) - not sure about how large this jump is
21:41 appleeaterx: its quite big now after that kickslider
21:42 Keada: yeah
21:42 Keada: hmm
21:43 appleeaterx: well dont have to change of course
21:43 appleeaterx: bit lazy now so ill just leave a star and wish you good luck!
21:44 Keada: yeah thank you! :D do you leave the chat log too or? ^^
21:45 appleeaterx: one last thing: 04:34:430 (9,1) - i broke here.. jump is really large imo, especially because this just plays as a stream and i didnt expect it to jump so fast o_o
21:46 Keada: ooh
21:46 Keada: yeah hmm
21:47 Keada: stack with the 04:33:059 (4) -
21:47 Keada: would play better I guess?
21:47 Keada: ^^
21:50 appleeaterx: yeah, i actually thought of http://puu.sh/irmyb/f7b32997f7.jpg or http://puu.sh/irmCS/f7b601da1e.jpg
21:50 appleeaterx: but thats up to you
21:53 Keada: i like the 2nd one actually
21:53 Keada: changed it to that :D
21:54 appleeaterx: =w=b

Really fun to play, good luck :)
Thankichu~
Topic Starter
Keada
I changed Kiai time's SV a little bit, for those wondering :D
Aka told me it would be better so :>

Updated.
Jona
Awesome map, lykke til 8-)

*Throws star*
Topic Starter
Keada

Jona wrote:

Awesome map, lykke til 8-)

*Throws star*
Takker ;D <3
Exa
As requested in my queue
:

[Phantasm Stage]

00:07:002 (6) - Don't abuse hitsounds.
00:07:002 (6,1) - The flow here is weird, both because the slider is not following it and because the transition seems forceful.
00:08:373 (7,1) - Make big jumps only when you know the flow suggests it.
00:11:116 (3) - Place at (119,259).
00:16:430 (4,1) - Not a perfect blanket.
00:27:402 (8,9) - Rotate the slider so you make a nice transition into it.
00:30:659 (1,2) - Are you trying to blanket?
00:56:373 (6,1) - Again, bad transition here.
01:07:002 (3,4,5,1) - None of these blanket perfectly.
01:12:659 (5,1) -
01:34:602 (6,1) -
01:40:259 (5,1) - Too little SV here.
01:50:888 (3,1) - Space them a bit apart for better readability.
01:55:002 (4) - New combo here.
02:10:430 (5,6) - Try Ctrl+G on these two. They ok as they are though.
02:19:688 (4) - Try making major beats stand out in some way.
03:34:430 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9) - Compared to the rest of the song, this is too hard. you can keep it though.
04:18:145 (1,2) - Are you trying to blanket?
04:39:745 (4,1) - Stack these for better readability.
04:41:459 (1,2) -
05:21:059 (5) - Rotate by 20 and replace.
05:29:288 (8,1) - Stack these.
05:38:545 (3,4) - You suddenly reduce DS here.

[General]

- Reduce to AR 9
- Mind your hitsounding.

Awesome map and music. I am looking forward to seeing this ranked. Kds for you!
I was not able to give you much info regarding the flow due to the fact that I am unable to pass this.
Topic Starter
Keada

Exa wrote:

As requested in my queue
:

[Phantasm Stage]

00:07:002 (6) - Don't abuse hitsounds. Dont see what you mean but, removed the whistle on this
00:07:002 (6,1) - The flow here is weird, both because the slider is not following it and because the transition seems forceful. Ctrl+J ed
00:08:373 (7,1) - Make big jumps only when you know the flow suggests it. This is fine as it is now
00:11:116 (3) - Place at (119,259). Nah, following the DS here
00:16:430 (4,1) - Not a perfect blanket. okay fixed
00:27:402 (8,9) - Rotate the slider so you make a nice transition into it. is fine as it is + its blanketing 00:26:374 (1) -
00:30:659 (1,2) - Are you trying to blanket? Gave the next slider more form so it blankets better
00:56:373 (6,1) - Again, bad transition here. This is fine as it is now
01:07:002 (3,4,5,1) - None of these blanket perfectly. Fixed
01:12:659 (5,1) - ^
01:34:602 (6,1) - ^
01:40:259 (5,1) - Too little SV here. ? :S
01:50:888 (3,1) - Space them a bit apart for better readability. fiiine .-.
01:55:002 (4) - New combo here. Dont need that
02:10:430 (5,6) - Try Ctrl+G on these two. They ok as they are though. Ill just leave them as they are
02:19:688 (4) - Try making major beats stand out in some way. huh? :S
03:34:430 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9) - Compared to the rest of the song, this is too hard. you can keep it though. yeah, I want this to be here, wanna try something new as well
04:18:145 (1,2) - Are you trying to blanket? This seems fine to me
04:39:745 (4,1) - Stack these for better readability. This is fine as well, everybody reads this fine, + im doing this because of the next sliderend to stack with 04:38:716 (1) -
04:41:459 (1,2) - ?
05:21:059 (5) - Rotate by 20 and replace. ait fine
05:29:288 (8,1) - Stack these. Nah, I like them how they are now
05:38:545 (3,4) - You suddenly reduce DS here. okay changed some notes

[General]

- Reduce to AR 9 Nah
- Mind your hitsounding. The hitsounds are fine imo :P I hitsounded to the music mostly so

Awesome map and music. I am looking forward to seeing this ranked. Kds for you! Thank you <3
I was not able to give you much info regarding the flow due to the fact that I am unable to pass this.
Thanks for the mod o3o/
Edit: And the star <3
Sadistic Potato
can be ignored

white color combo could be a potential DQ, just saying

[Phantasm Stage]
00:26:374 (1,2,3,4,5) - are you sure you want to do this stream at the beginning? perhaps you want to change it into something like this: 00:25:688 (2,3,4,5) -
01:17:116 - are you doing this on purpose?
01:27:745 (1,1) - too sudden. make the jumps shorter
04:35:973 (1) - the vertical jump here is ruining the flow considering the huge angle jumps at 04:35:116 (2,3,4,5) - move it to the right
05:10:088 (7,8,1) - I don't think this is a good idea to do the sudden jolt here. Put the 8 in between the 7 and 1 like this: 03:29:630 (5,6,7,8,1) -
05:51:059 (1) - If you're going to map this last guitar part, don't put the object at the middle, most of players don't end their game with centered cursor

overall really well done map, good luck :) !


P.S.: I see that you're accepting M4M, perhaps you want to mod my map?, thanks :D !
Topic Starter
Keada

Sadistic Potato wrote:

can be ignored

white color combo could be a potential DQ, just saying Yeah I know, but this isnt pure white c: one BN said this to me xD , Think it was Aka or Appleeater, so changed it to more greywhite ish~

[Phantasm Stage]
00:26:374 (1,2,3,4,5) - are you sure you want to do this stream at the beginning? perhaps you want to change it into something like this: 00:25:688 (2,3,4,5) - I like it the way it is now, fits the guitar so
01:17:116 - are you doing this on purpose? Yep, on purpose
01:27:745 (1,1) - too sudden. make the jumps shorter The reason behind the jumps is that it starts on red tick then goes 3/4 so its better readable with a jump
04:35:973 (1) - the vertical jump here is ruining the flow considering the huge angle jumps at 04:35:116 (2,3,4,5) - move it to the right okay fine, moved it a bit to the right, also made a square pattern here so nice c:
05:10:088 (7,8,1) - I don't think this is a good idea to do the sudden jolt here. Put the 8 in between the 7 and 1 like this: 03:29:630 (5,6,7,8,1) - Nah, want it to be like this
05:51:059 (1) - If you're going to map this last guitar part, don't put the object at the middle, most of players don't end their game with centered cursor Ait moved it a bit

overall really well done map, good luck :) ! Thanks ~


P.S.: I see that you're accepting M4M, perhaps you want to mod my map?, thanks :D ! I can take a quick mod c: Im a lazy person -w-
Thanks for the mod :3

Cant upload yet .-.

Edit: Updated
- Milhofo -
From my modding queue with a lot of demetori love ^^

I wanted to mod the map but I always ended up playing it instead, fck. Also take half my available kudosu because yeah

[Phantasm Stage]
  1. What to mod when the map's near perfect?
  2. 00:24:488 (5) - rotate by 107º anticlockwise? then move 6 accordingly
  3. 00:27:573 (9) - ctrl+h, then rotate a bit to keep the flow
  4. 00:55:002 (6,1) - blanket can be slightly improved, nazism
  5. 03:34:430 (1) - the spacing increase here is so evil ; ; it's the only part keeping me from fc'ing this map fck
  6. 03:35:802 (1) - I think from this point forward it should be the same spacing as before , instead of keeping to increase. Or just increase the spacing on the first half, as it would at least prepare us for what's coming lol
  7. 03:37:173 (1,2,3,4,5,6,7,8,9) - love this part <3
  8. 03:37:859 (6,7,8,9) - why is the spacing different here? the jump is a lot smaller
  9. 05:15:830 - it really feels like a note is missing here, but the jump fits so well so idk if it's worth changing
Smallest mod I ever did for a marathon, sorry.. Not my fault the map is so good :D get this ranked pls
Topic Starter
Keada

Milhofo wrote:

From my modding queue with a lot of demetori love ^^

I wanted to mod the map but I always ended up playing it instead, fck. Also take half my available kudosu because yeah owo thanks <3

[Phantasm Stage]
  1. What to mod when the map's near perfect?
  2. 00:24:488 (5) - rotate by 107º anticlockwise? then move 6 accordingly Good idea :D
  3. 00:27:573 (9) - ctrl+h, then rotate a bit to keep the flow Ill actually keep it the way it is :>
  4. 00:55:002 (6,1) - blanket can be slightly improved, nazism okay fixed :>
  5. 03:34:430 (1) - the spacing increase here is so evil ; ; it's the only part keeping me from fc'ing this map fck *insert evil face here*
  6. 03:35:802 (1) - I think from this point forward it should be the same spacing as before , instead of keeping to increase. Or just increase the spacing on the first half, as it would at least prepare us for what's coming lol Im actually gonna keep this ;A;
  7. 03:37:173 (1,2,3,4,5,6,7,8,9) - love this part <3 <3
  8. 03:37:859 (6,7,8,9) - why is the spacing different here? the jump is a lot smaller OH, oops forgot to fix that >.< thanks~
  9. 05:15:830 - it really feels like a note is missing here, but the jump fits so well so idk if it's worth changing Yeah, would take me alot of trouble to get a note there >.< so think Ill just leave it c:
Smallest mod I ever did for a marathon, sorry.. Not my fault the map is so good :D get this ranked pls Every mod is appreciated anyways :3 And yes going for ranked ;w; just hard D:
Thanks for the mod and the stars <333 much appreciated <3
Loughje
TICkketttt
Phantasm Stage
Perhaps you could make a perfect blanket with 00:01:688 (1,2) The head of 2 is a little off
00:37:345 (1) - The endpoint of this slider is out of the grid.
01:44:202 (4) - Think about taking the hitsounds off of this circle
02:01:173 (1,2) - If you space these out I think it would look a little cleaner. ex: https://osu.ppy.sh/ss/3288119
02:16:945 (1) - Instead of a circle, why not a spinner that ends at 02:17:459
05:40:688 (1,1,1) - I would think to edit over these spinners.
Sorry for the short mod but its a really great map!
Topic Starter
Keada

jloughman14 wrote:

TICkketttt
Phantasm Stage
Perhaps you could make a perfect blanket with 00:01:688 (1,2) The head of 2 is a little off Ait fixed :>
00:37:345 (1) - The endpoint of this slider is out of the grid. oh, oops fixed ><
01:44:202 (4) - Think about taking the hitsounds off of this circle only took off finish c:
02:01:173 (1,2) - If you space these out I think it would look a little cleaner. ex: https://osu.ppy.sh/ss/3288119 I kind of like it how it is now D:
02:16:945 (1) - Instead of a circle, why not a spinner that ends at 02:17:459 nah D:
05:40:688 (1,1,1) - I would think to edit over these spinners. Ill keep them as well :P
Sorry for the short mod but its a really great map! Thank you :D
Thank you for the modduu c:
Lumael
Hello :), you are the next from my modding queue!

[Phantasm Stage]


  • 00:05:802 (1) - this slider is a bit odd, try to fix it http://puu.sh/iyAGe/ee83aac5aa.jpg
    00:07:173 (1) - Blanket with 00:07:859 (3) - ?
    00:11:287 (1) - http://puu.sh/iyAGe/ee83aac5aa.jpg
    00:16:430 (4,1) - Fix blanket
    00:31:859 (1,2) - Slider blanket is a bit off
    00:41:630 (1,2) - Make blanket?
    01:00:830 (1,4) - ^
    01:12:659 (5,1) - End of slider is noticeable off the blanket
    01:21:230 (1,2) - Fix blanket (if this isn't nvm)
    01:49:173 (2) - Move to x 268 y 168 to make a polygon pattern
    02:23:802 (4) - Curve this a bit more to make the flow better with 02:24:145 (5) -
    03:20:373 (7,8,9,10,1) - This overlap doesn't feels good, I suggest using this slider but inverted 03:21:230 (11) -
    04:20:202 (3,1) - If you intend to make blanket here, it's off :3
    05:40:688 (1,1,1,1) - It's a bit weird 4 spinners in a row, what if you mapped this part? it has a strong guitar on the background.
That's it :) Sorry for not really big mod, I'm not good at modding Extra
Topic Starter
Keada

LucaSA4 wrote:

Hello :), you are the next from my modding queue!

[Phantasm Stage]


  • 00:05:802 (1) - this slider is a bit odd, try to fix it http://puu.sh/iyAGe/ee83aac5aa.jpg okeee, fixed
    00:07:173 (1) - Blanket with 00:07:859 (3) - ? its already blanketed, but fixed the shape a bit on the slider
    00:11:287 (1) - http://puu.sh/iyAGe/ee83aac5aa.jpg hai hai~
    00:16:430 (4,1) - Fix blanket fixed
    00:31:859 (1,2) - Slider blanket is a bit off ^
    00:41:630 (1,2) - Make blanket? ^
    01:00:830 (1,4) - ^ This is already a blanket? :S
    01:12:659 (5,1) - End of slider is noticeable off the blanket oh right fixed
    01:21:230 (1,2) - Fix blanket (if this isn't nvm) Fixed
    01:49:173 (2) - Move to x 268 y 168 to make a polygon pattern hmm, yeah why not, moved the slider too
    02:23:802 (4) - Curve this a bit more to make the flow better with 02:24:145 (5) - made it more curvy
    03:20:373 (7,8,9,10,1) - This overlap doesn't feels good, I suggest using this slider but inverted 03:21:230 (11) - Ill keep this as it is, until someone else complains about it c:
    04:20:202 (3,1) - If you intend to make blanket here, it's off :3 aiiiiiit
    05:40:688 (1,1,1,1) - It's a bit weird 4 spinners in a row, what if you mapped this part? it has a strong guitar on the background. yeah dont want to map this part, the other map https://osu.ppy.sh/b/660698 also has four spinners in the ending so yeah keeping these
That's it :) Sorry for not really big mod, I'm not good at modding Extra
Thanks for the mod c:
K i R a
Hello ~ Lets mod this lovely piece of magic ~

[General]
Add your own name to the tag list ~

[Phantasm Stage]
HP Drain Rate 7 seems to fit better your difficulty.

Also, the hitsounds are pretty low and I cant listen to them. Remember that the hitsounds give feedback to the player to continue with the rythm of the song, if you can raise it a bit they will be more audible and helpful, also demetori makes strong songs so you shouldnt have any problem with that.

00:09:916 (7) - NC
00:10:773 (1) - Remove NC
00:19:002 (3) - NC
00:33:059 (6,1) - Stack?
00:39:659 (3,4) - Stack them as a jump like you did with the previous endstreams
00:46:430 (4,5,6,7,8) - Make slider stream like you did before?
00:55:002 (6) - Some shapes make the sliders go slower, this seems to be a good place to put one if you know how.
01:01:173 (2,3,4,5,6) - Make star pattern?
01:11:030 (3,4) - Stack as a jump
01:50:202 (1) - Insert a break? Everyone needs a break before playing almost 2 minutes, specially because they are gonna be playing like 5 min, tablet users would be glad, I hate songs where I cant take a break to hold the pen again.
02:57:916 (4) - Seems to be placed a bit weird in front of the next slider, make a line to align them.
03:15:745 (4,5,6) - Invert them and stack? Its a bit weird to have triple jump repeating like that, if you can, find a better way.
03:26:888 (7) - So far to be a streaming jump, i mean, its different than the other jumps, the player should be used to your endstreams and may fail this (or may not if they are #1 of osu standard xD)
03:32:888 (4) - New combo
03:34:088 (8) - Place in other place so you can see what is going on after that easier, its prettier.
03:47:373 (3,4) - Another place to stack your endstream ~ If you are wondering why I tell you to change this instead of lend the normal stream is because your endstream is original and makes your song a bit more interesting, and you changed the style suddenly so if you can back to that originality it would be a bit better and fun.
04:17:802 (5,1) - Stack
04:27:402 (4,5) - Invert? So its more fluid.
04:31:259 (3,4) - They are back :D!
04:33:059 (4,5) - Make it slider so people wont fail that much on there? I mean, its ok if they are circles but when you jump is easier to catch an slider and not get a 50 because you get late cause that big jump on a stream (thats why what slider-stream-jumps work and circle-stream-jumps dont)
04:39:745 (4) - Stack? with the blue slider
04:40:859 (3,4) - Jumpy Stack Stream! xD
04:51:830 (3,4) - ^
04:53:802 (8,9) - No pls, this is really weird, same spacing or slider.
05:12:402 (3) - Stack with the next slider.
05:17:973 (3,4,5) - Same as before, same spacing or slider.
05:29:288 (8) - Stack?
05:40:688 (1,1) - Make them one spinner, also make a custom blank sound and use it for the end of the spinner instead of 5% it doesnt sound and makes better what you wanna do.
05:46:173 (1,1) - Also stack these two too.
05:51:059 (1) - Add finish at the end ^^ and whistle to the start.

Thats a lot xD, well, the map itself is okay and rankeable, you know, if I remove everything except what seems to be necessary the mod would be like 6 lines lol.

Good luck and make this approved! Kudosu Star and fav btw ~
Topic Starter
Keada

K i R a wrote:

Hello ~ Lets mod this lovely piece of magic ~

[General]
Add your own name to the tag list ~ Dont need to do that LOL

[Phantasm Stage]
HP Drain Rate 7 seems to fit better your difficulty. Nah, ill keep it at 6

Also, the hitsounds are pretty low and I cant listen to them. Remember that the hitsounds give feedback to the player to continue with the rythm of the song, if you can raise it a bit they will be more audible and helpful, also demetori makes strong songs so you shouldnt have any problem with that.
I thought I raised them before, but seems like I didnt :S welp, increased everything with 10%

00:09:916 (7) - NC good idea that
00:10:773 (1) - Remove NC ^
00:19:002 (3) - NC
00:33:059 (6,1) - Stack? Nah intentional unstack
00:39:659 (3,4) - Stack them as a jump like you did with the previous endstreams They dont really fit here, cause no strong beat ;-;
00:46:430 (4,5,6,7,8) - Make slider stream like you did before? nope c:
00:55:002 (6) - Some shapes make the sliders go slower, this seems to be a good place to put one if you know how. huh? anyways ill keep this as it is for now
01:01:173 (2,3,4,5,6) - Make star pattern? nah, cause im already going for a triangle pattern here 00:59:973 (3,4,5,6,7,1,2,3,4,5,6) -
01:11:030 (3,4) - Stack as a jump fits well c: added
01:50:202 (1) - Insert a break? Everyone needs a break before playing almost 2 minutes, specially because they are gonna be playing like 5 min, tablet users would be glad, I hate songs where I cant take a break to hold the pen again.nah, theres like a break 20 sec after anyways so. Im a tablet player and I dont have problems with that c: saying that *cough cough* http://puu.sh/iFDyJ/7dd129cdc8.jpg
02:57:916 (4) - Seems to be placed a bit weird in front of the next slider, make a line to align them. this is fine ^^ going for a triangle pattern here anyways
03:15:745 (4,5,6) - Invert them and stack? Its a bit weird to have triple jump repeating like that, if you can, find a better way. uhm, I see nothing wrong with that xD, keeping it as it is
03:26:888 (7) - So far to be a streaming jump, i mean, its different than the other jumps, the player should be used to your endstreams and may fail this (or may not if they are #1 of osu standard xD) This plays out fine :P but if many people say this, ill change it .-.
03:32:888 (4) - New combo Aiit
03:34:088 (8) - Place in other place so you can see what is going on after that easier, its prettier. Nah, I want an 1/1 antijump here
03:47:373 (3,4) - Another place to stack your endstream ~ If you are wondering why I tell you to change this instead of lend the normal stream is because your endstream is original and makes your song a bit more interesting, and you changed the style suddenly so if you can back to that originality it would be a bit better and fun. Fits here, changed
04:17:802 (5,1) - Stack Intentional unstack C:
04:27:402 (4,5) - Invert? So its more fluid. I like it the way it is now sorry
04:31:259 (3,4) - They are back :D! :D
04:33:059 (4,5) - Make it slider so people wont fail that much on there? I mean, its ok if they are circles but when you jump is easier to catch an slider and not get a 50 because you get late cause that big jump on a stream (thats why what slider-stream-jumps work and circle-stream-jumps dont) This is fine, went through this one with a BN, so c:
04:39:745 (4) - Stack? with the blue slider Intentional again
04:40:859 (3,4) - Jumpy Stack Stream! xD This is fine as it is now :D
04:51:830 (3,4) - ^ ^
04:53:802 (8,9) - No pls, this is really weird, same spacing or slider. This is fine as well, mapping this according to the music, if you listen
05:12:402 (3) - Stack with the next slider. This is something I want to be there
05:17:973 (3,4,5) - Same as before, same spacing or slider. Same as I said before ^
05:29:288 (8) - Stack? Intentional xD again and again
05:40:688 (1,1) - Make them one spinner, also make a custom blank sound and use it for the end of the spinner instead of 5% it doesnt sound and makes better what you wanna do. Nah dont want to overdo it with hitsounds either xD no change
05:46:173 (1,1) - Also stack these two too. why? :P
05:51:059 (1) - Add finish at the end ^^ and whistle to the start. nah this is better without hitsounds

Thats a lot xD, well, the map itself is okay and rankeable, you know, if I remove everything except what seems to be necessary the mod would be like 6 lines lol.

Good luck and make this approved! Kudosu Star and fav btw ~ Thank you <3 ~
Didnt change so much but anyways, Thank you for moddu~ :3
UchiganeNiigata
From my queue~

I think this might be of some help...
02:01:688 (2) - Might be hard to read, could place it a bit further away from the slider end
03:07:002 (1,2,3,4,5) - Maybe a square or a diamond instead of a rectangle?
03:19:345 (1,2,3,4,5,6) - Questionable, spacing might be a little much
04:55:345 (2,3,4,5) - Might want to make an easier pattern here
05:40:688 (1,1,1) - How come you didn't just map it thru this part?

I couldn't find too many thing that need changing and sorry for the late mod :(

Good luck on getting it approved! :)
Topic Starter
Keada

UchiganeNiigata wrote:

From my queue~

I think this might be of some help...
02:01:688 (2) - Might be hard to read, could place it a bit further away from the slider endAit changed
03:07:002 (1,2,3,4,5) - Maybe a square or a diamond instead of a rectangle? nah, becaue going for pattern here, if you look 03:07:173 (2,3,4,5,6,7,8,1,2) -
03:19:345 (1,2,3,4,5,6) - Questionable, spacing might be a little much This is fine as well :3 as it goes in a circular motion, these notes are easy to hit
04:55:345 (2,3,4,5) - Might want to make an easier pattern here This pattern is fine imo, plays good too
05:40:688 (1,1,1) - How come you didn't just map it thru this part? cause the music kind of stops here 05:40:602 - just listen c:

I couldn't find too many thing that need changing and sorry for the late mod :(

Good luck on getting it approved! :) Thank you :)
Thank you for moddu :D
Spayyce


Hey from my queue! :D

[General]
  1. Metadata: Not sure lmao it looks good though
  2. Timing: Sounds fine
  3. Folder: Good
[Phantasm Stage]

00:04:430 (1) - This would be better if you didn't curve the first part so harshly, as it flow it better with the rest of the slider.

00:07:173 (1) - Bring the first anchor down a bit more for a more consistent curve.

00:30:659 (1) - Move the first anchor point to these co-ords for a more even slider: (X:284 Y:172) [kinda nazi ik XD]

00:45:573 (1) - Same aswell with this one, pull the first anchor out more, it will make it more even throughout.

00:59:288 (1) - Don't you think this looks better?


01:02:030 (1) - ^


01:11:802 (1) - I would make the first part of it less jagged so as to be more consistent.

01:23:973 (1) - This is really uneven and it looks kinda wierd, I would make it a consistent curve slider.

02:34:088 (1) - Why not curve the first part instead so you can have a nice blanket with the coming notes.

02:45:059 (1) - Why not be consistent and make it look like this?


02:49:002 (1) - This would flow nicer and look nicer too if you made it like this, it flows nicer to the next note imo.


03:30:830 (3) - Why not make it this instead?


03:41:116 (1) - Move the red anchor to the left by 1 tiny square, it'll do the world of good.

03:49:345 (1) - Don't you think this looks better?


04:01:173 (6) - If you curve the end you can blanket the note instead of creating a near overlap

04:31:802 (1) - Suddenly super loud, I would quite down the notes here a bit more.

05:18:659 (1) - It would be a more consistent circle if you were to put this here (X:324 Y:88)

05:35:459 (2) - Don't you think it would look nicer like so?:


Remember to change this slider if you agree with the above 05:35:802 (3)

05:38:202 (2) - ^

05:38:888 (4) - ^

05:51:059 (1) - This comes way too fast after the spinner, it will obviously combo break a lot and annoy many XD I would keep it a simple note on the next white tick.

Good luck in map.
Topic Starter
Keada

[ Space ] wrote:



Hey from my queue! :D

[General]
  1. Metadata: Not sure lmao it looks good though
  2. Timing: Sounds fine
  3. Folder: Good
[Phantasm Stage]

00:04:430 (1) - This would be better if you didn't curve the first part so harshly, as it flow it better with the rest of the slider. Hmm yeah, ill have a look at this

00:07:173 (1) - Bring the first anchor down a bit more for a more consistent curve. hai~

00:30:659 (1) - Move the first anchor point to these co-ords for a more even slider: (X:284 Y:172) [kinda nazi ik XD] ^

00:45:573 (1) - Same aswell with this one, pull the first anchor out more, it will make it more even throughout. ^

00:59:288 (1) - Don't you think this looks better?hmm nyaaaaa maybe, changed it to slightly same shape as you did but not exactly same


01:02:030 (1) - ^ Changed the shape I have now a little bit


01:11:802 (1) - I would make the first part of it less jagged so as to be more consistent. This is fine

01:23:973 (1) - This is really uneven and it looks kinda wierd, I would make it a consistent curve slider. LOL I didnt even notice that, oops

02:34:088 (1) - Why not curve the first part instead so you can have a nice blanket with the coming notes. huh?

02:45:059 (1) - Why not be consistent and make it look like this? I like them the way they are now better :S


02:49:002 (1) - This would flow nicer and look nicer too if you made it like this, it flows nicer to the next note imo. Eww, sorry


03:30:830 (3) - Why not make it this instead? Nice suggestion :D


03:41:116 (1) - Move the red anchor to the left by 1 tiny square, it'll do the world of good. xD ait

03:49:345 (1) - Don't you think this looks better? yeah added


04:01:173 (6) - If you curve the end you can blanket the note instead of creating a near overlap fixed

04:31:802 (1) - Suddenly super loud, I would quite down the notes here a bit more. Changed to not kiai time here and started kiai time on 04:34:602 - instead :D

05:18:659 (1) - It would be a more consistent circle if you were to put this here (X:324 Y:88) nah, that kind of looks ugly imo, and + it ruins my pattern, im more focused on patterns than other things xD

05:35:459 (2) - Don't you think it would look nicer like so?: Nah, I want to be more consistent with slider forms, would be weird if I changed


Remember to change this slider if you agree with the above 05:35:802 (3)

05:38:202 (2) - ^ ^

05:38:888 (4) - ^ ^

05:51:059 (1) - This comes way too fast after the spinner, it will obviously combo break a lot and annoy many XD Thats my intention :^) I would keep it a simple note on the next white tick.

Good luck in map. Thank youuuu~
Thanks for the mod :D
Side
Just a small suggestion consider changing the preview point to 04:12:145 - It sounds so much better here instead of having all that silence for the buildup.
Topic Starter
Keada

Side wrote:

Just a small suggestion consider changing the preview point to 04:12:145 - It sounds so much better here instead of having all that silence for the buildup.

Nah, I want it to be more like the thing I have now, think it gives more feel to it, and I want to have different than the other version of this map
Feb
ya hellou!

so I'm modding this now since you graveyarded the rigid paradise one :(
I like this objectively speaking more to be honest :^)

So let's goooo...

General:

timing seems fine.
metadata seems fine.
everything else seems fine too.
hitsounds:
I would suggest using something like this:
puu.sh/iSEKc/3b353a07c6.wav

instead of drum-hitfinish3
I feel like this harsh sound shouldn't belong in such map. In the end it's up to you 8-)

I would suggest sticking with your colours during the slow part and not using the white and black colours, but it's up to you.

Map:

00:00:488 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,1,2,3,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4) - Consider making this whole section a Kiai. I know it's the beginning but it is indeed one of the stronger points in the song.

00:02:716 (5,6,7) - Make this easier this will take people surely by surprise.

00:12:659 (1,2) - looks very neat, but actually feels numb to play. (you use this pattern quite often) It feels very numb. I would suggest more spacing here.

00:45:059 (3,4,5) - Something like this (just mashed it there looks bad imo ofc), plays nicely and fits the music on the drop off.

01:47:288 (1,2,3,4,5) - You can definitly make more out of this part! I have no good alternatives tho - sorry ;w;

01:50:202 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - Consider using at least one Reverse slider. Some circle -> circle -> Slider parts don't flow good.

02:34:088 (1) - That slider is weirdly curved and makes 02:34:602 (2,3,4) - weirdly to hit. I suggest remodeling the slider in something more fitting.

03:30:830 (3) - fix blanket.

04:12:830 (1,2) - Increase spacing.
04:15:573 (1,2) - ^
04:56:716 (1,2) - ^that's what i expected hehe

04:27:402 (4,5) - CTRL+G flows better in my opinion up to you. I would make the spacing lower between them too. I barely could read this in editor.

05:21:402 (1,2,3,4,5,6,7,8) - make this section harder pls ;w;

05:51:059 (1) - 1miss fc's incoming :D

Here you go the replay of my play. Note I failed 2 times before because I haven't played for a few days so I put NF on :p

Replay: puu.sh/iSGlQ/f902b823bd.osr

Sorry for this short mod - I haven't looked at the hitsounds at all since I suck at hitsounding...
Topic Starter
Keada

saikou wrote:

ya hellou!
Helloooow, ill answer your mod soon :D
not home atm so ^^
sooooooooon(tm)
Feb

Keada wrote:

saikou wrote:

ya hellou!
Helloooow, ill answer your mod soon :D
not home atm so ^^
sooooooooon(tm)
I will take again a look at this! So don't mind this mod right now - I pm u if u can get to it o3o

EDIT: Take this right now like it is. I'm pretty short on time the next 2 weeks. I'm sorry :(
Asfand
Hei, mod med masse suggestions. Tror du trenger et ranked map snart så såå big hopefully good mod.

[Phantom Stage]
  1. 00:00:488 (1) - hører bare vibrasjone i starten av denne slideren. Her til 00:00:659 - 00:00:830 - høres ut som en rett slider suggest shape
  2. 00:02:202 (2,3,4) - syntes at du vektlegger 3 her istedet for 4 hvor hoved beaten er og hva som burde bli vektlagt mer. Syntes du kan flytte 00:02:459 (3) - under sliderend 00:02:202 (2) - og så ha 4 utenfor
  3. 00:03:573 (2,3,4) - ^
  4. 00:04:430 (1) - ser ikke helt grunnen til sånne bråe endringer på denne slideren, høres veldig ut som en vanlig bent slider som kurver slikt

    det var gjort her 00:08:545 (1) - consistency enten endre denne eller den første
  5. 00:18:659 (2,1) - kan kanskje øke spacingen mellom disse for bedre flow, er ganske ekkel movement akkurat her. Suggest moving 00:19:002 (1) - to x=120 y=328
  6. 00:20:030 (3,4) - ganske deceptive spacing
  7. 02:09:059 (5,6) - 02:08:888 (4,5) - føles som en backward motion og dette gir mer trykk på 6 og

    spicer opp delen litt og gir veldig fin flow
  8. 02:19:345 (2,3,4,5) - fiks parallellogram slik at det er likt
  9. 02:56:373 - 03:07:002 - syntes du burde være konsekvent når det kommer til triplet distance her 03:01:002 (7,8,9) - 0.3x 03:01:688 (2,3,4) - 0.25x
    03:01:088 (8) - 0.48x osv osv
  10. vet ikke om jeg likt ealle de spinnersene på slutten, men det er bare personlig
Var ikke så mye alikavel
Velidg smarte jumps på slutten
Topic Starter
Keada

Asfand wrote:

Hei, mod med masse suggestions. Tror du trenger et ranked map snart så såå big hopefully good mod.

[Phantom Stage]
  1. 00:00:488 (1) - hører bare vibrasjone i starten av denne slideren. Her til 00:00:659 - 00:00:830 - høres ut som en rett slider suggest shapeI like it the way I have now tbh
  2. 00:02:202 (2,3,4) - syntes at du vektlegger 3 her istedet for 4 hvor hoved beaten er og hva som burde bli vektlagt mer. Syntes du kan flytte 00:02:459 (3) - under sliderend 00:02:202 (2) - og så ha 4 utenfor that would be soooo weird D: and breaks the flow since its a 1/4 note
  3. 00:03:573 (2,3,4) - ^ ^
  4. 00:04:430 (1) - ser ikke helt grunnen til sånne bråe endringer på denne slideren, høres veldig ut som en vanlig bent slider som kurver slikt hmm yeah good :D had to do some changes in the pattern after but it workerd out :D

    det var gjort her 00:08:545 (1) - consistency enten endre denne eller den første
  5. 00:18:659 (2,1) - kan kanskje øke spacingen mellom disse for bedre flow, er ganske ekkel movement akkurat her. Suggest moving 00:19:002 (1) - to x=120 y=328 gjorde noe annet kult her :D
  6. 00:20:030 (3,4) - ganske deceptive spacing Keeping this tho, since im keeping the distance spacing
  7. 02:09:059 (5,6) - 02:08:888 (4,5) - føles som en backward motion og dette gir mer trykk på 6 og changed to something else

    spicer opp delen litt og gir veldig fin flow
  8. 02:19:345 (2,3,4,5) - fiks parallellogram slik at det er likt oh oops fixed
  9. 02:56:373 - 03:07:002 - syntes du burde være konsekvent når det kommer til triplet distance her 03:01:002 (7,8,9) - 0.3x 03:01:688 (2,3,4) - 0.25x
    03:01:088 (8) - 0.48x osv osv fixade
  10. vet ikke om jeg likt ealle de spinnersene på slutten, men det er bare personlig ;-;
Var ikke så mye alikavel
Velidg smarte jumps på slutten
thanks for moddu :D
Topic Starter
Keada

saikou wrote:

I will take again a look at this! So don't mind this mod right now - I pm u if u can get to it o3o

EDIT: Take this right now like it is. I'm pretty short on time the next 2 weeks. I'm sorry :(
Oh okay, then ill not answer this mod then?
Feb
So I want a price now since I am technically modding this for the 3rd time already XD
However here we go:

I will not mention things from the other mod. ;)

[General]
  1. Metadata: OK
  2. Timing: OK
  3. Folder: OK
  4. Hitsounds: The one I already mentioned
[Phantasm Stage]

00:00:488 (1) - I saw you like this for some reason. Just letting you know I don't XD

00:01:688 (1) - You like to use those curvey sliders. ^kinda like above. no change on both pls.

00:16:430 (4) - Improve the blanket.

00:18:659 (2,3,1) - make the spacing consistent between those.

00:19:516 (1) - I think this runs better with a rounded slider.

00:20:716 (3) - move this to x180 y292

00:27:916 (1) - make this like the ones beforehand. You should stay consistent with your slidershapes i think.

00:37:345 (1) - You can curve that slider better I think. The sliderstart is not that curvey like the rest of it.

00:40:088 (1,2) - make 1 more leading into 2 like the arrow of the reverse slider should look down.

00:41:630 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - So on this section I think you can make 2 a blanket because it doesn't make any difference if you do it or not.
second you made this: 00:42:830 (1,2,3,4,5,6,7) - more fitting to the 1/4 slider u placed before but you ignored basically how it's placed to the 1/1 slider right before this stream starts.

So I think you should move this stream a little upwards and rotate it alittle bit just so it fits to the 1/1 slider and the 1/4 slider, kinda like this:


00:45:573 (1,2,3) - you can blanket 2 and 3 it's just for the looks =D

00:46:430 (4,5,6,7,8,9,10) - 9 and 10 potential 1/1 slider - I think this plays a lot easier and nicer
You can ignore the streamshape ofc just a thought of myself.


00:48:145 (5) - places better on x229 y242

00:53:116 (3,4,5) - make this look more linear to 2?


00:54:145 (2,3) - make 2 direct better to 3 like I already mentioned before. However this gives the chance to increase the spacing by a little.

00:59:973 (3,4,5) - kinda huge jump to a triplet don't you think?

01:12:659 (5,6,1) - improve blanket.

01:24:659 (3,4,5) - u made the spacing here shorter than before even tho it's almost kiai time - I would suggest a higher spacing than before.

01:29:116 (5,1) - blanket. Improve pls
01:40:088 (4,1) - ^

01:41:630 (5,6) - 1/2 slider fits here better.

02:04:945 (4,1) - make 4 a 1/2 reverslider and 1 just a circle.

02:32:545 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - I REALLY LOVE THIS. However the slider SHOULD be a curvy one since you do the ring a round the rosie a thing here: 02:33:230 (1,2,3,4,5,6,7,8) - I highly recommend this however it's up to you.

02:45:059 (1,2,3,4,5,6) - whole section lacks on blankets.

everything until to next break seems fine to me.

btw. ignore this on my last mod: 03:30:830 (3) - for some reason I thought this was a circle.

04:11:116 (1) - add circle here instead of spinner

04:18:659 (2) - you can potentially blanket this better.

04:20:202 (3,4,5) - seems to me like you wanted to blanket this however it can be improved.

as you can see


04:24:659 (4,1) - don't hit me pls. you can blanket 4 aswell ;W;

04:33:059 (4,5) - use the same spacing like in the other stream.

04:52:088 (5,1) - no ouch 5 ouch... uhhh ouch blanket ahhh

04:55:002 (4,1,2) - I'm not sure myself however I feel like the NC starts on 2.
but I do not think it matters to much here.

04:59:116 (7,1) - no I'm not a blanket Nazi =D (1) you did it on 2 from earlier. however you can easily fix this with adjusting (7).

05:19:345 (5,6,7,8) - I would already go downwards with 5. Additionially I think the ZigZag style would fit better here. Or whatever you wanna call it.

05:18:659 (1) - the rest seems okay to me.

We're done then.
YAY

Good Luck with the Map /-W-/
JBHyperion
I intended to take a look at this before I went away, but I just ran out of time... If you could apply whatever needs to be applied from saikou's mods, I'll take a look when I get back in a couple of weeks.

And if you could finish that GD for me, that would be awesome /me runs
Topic Starter
Keada

JBHyperion wrote:

I intended to take a look at this before I went away, but I just ran out of time... If you could apply whatever needs to be applied from saikou's mods, I'll take a look when I get back in a couple of weeks.

And if you could finish that GD for me, that would be awesome /me runs
ooohh yeah :D ill apply to the mod today so ^^ just had much to do these days :D

I almost forgot about that owo thanks for reminding me D: ive been so busy and stressed so yeah D:
Topic Starter
Keada

saikou wrote:

So I want a price now since I am technically modding this for the 3rd time already XD welp, here have a cookie /owo/
However here we go:

I will not mention things from the other mod. ;)

[General]
  1. Metadata: OK
  2. Timing: OK
  3. Folder: OK
  4. Hitsounds: The one I already mentioned
I actually like mine more tbh

[Phantasm Stage]

00:00:488 (1) - I saw you like this for some reason. Just letting you know I don't XD okay? xD

00:01:688 (1) - You like to use those curvey sliders. ^kinda like above. no change on both pls. yeah i like that :P

00:16:430 (4) - Improve the blanket. fixed

00:18:659 (2,3,1) - make the spacing consistent between those. 1 millimeter haha

00:19:516 (1) - I think this runs better with a rounded slider. I like mine more tbh

00:20:716 (3) - move this to x180 y292 hmm, was thinking about this one, but yeah that should be fine i guess

00:27:916 (1) - make this like the ones beforehand. You should stay consistent with your slidershapes i think. I actually like this as it is, because that slider states new rhythm in the song and so, and yeah I did it here too 00:30:659 (1) -

00:37:345 (1) - You can curve that slider better I think. The sliderstart is not that curvey like the rest of it. hmm, yeah think this is good

00:40:088 (1,2) - make 1 more leading into 2 like the arrow of the reverse slider should look down. did something else, thanks for the tip

00:41:630 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - So on this section I think you can make 2 a blanket because it doesn't make any difference if you do it or not.
second you made this: 00:42:830 (1,2,3,4,5,6,7) - more fitting to the 1/4 slider u placed before but you ignored basically how it's placed to the 1/1 slider right before this stream starts.

So I think you should move this stream a little upwards and rotate it alittle bit just so it fits to the 1/1 slider and the 1/4 slider, kinda like this: keeping this part, cause it plays good imo


00:45:573 (1,2,3) - you can blanket 2 and 3 it's just for the looks =D Its already blanketed? :S

00:46:430 (4,5,6,7,8,9,10) - 9 and 10 potential 1/1 slider - I think this plays a lot easier and nicer
You can ignore the streamshape ofc just a thought of myself. mmmm nah.


00:48:145 (5) - places better on x229 y242 why? :S im keeping spacing consistency here

00:53:116 (3,4,5) - make this look more linear to 2? hai.


00:54:145 (2,3) - make 2 direct better to 3 like I already mentioned before. However this gives the chance to increase the spacing by a little. would be kind of weird for me, because the slider before is 3/4 so i cant space that much, and it would reeeeeaally crash to the bar if I changed that now

00:59:973 (3,4,5) - kinda huge jump to a triplet don't you think? nope

01:12:659 (5,6,1) - improve blanket. this is good, but changed it somehow anyways

01:24:659 (3,4,5) - u made the spacing here shorter than before even tho it's almost kiai time - I would suggest a higher spacing than before. I think this is fine cause the music doesnt build up, so it doesnt make sense for bigger jumps.

01:29:116 (5,1) - blanket. Improve pls this is nice for me :S
01:40:088 (4,1) - ^ Same with this one

01:41:630 (5,6) - 1/2 slider fits here better. youre right, fixed

02:04:945 (4,1) - make 4 a 1/2 reverslider and 1 just a circle. I like the way I have more tbh

02:32:545 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - I REALLY LOVE THIS. However the slider SHOULD be a curvy one since you do the ring a round the rosie a thing here: 02:33:230 (1,2,3,4,5,6,7,8) - I highly recommend this however it's up to you. did something simular

02:45:059 (1,2,3,4,5,6) - whole section lacks on blankets. these are fine imo :P

everything until to next break seems fine to me.

btw. ignore this on my last mod: 03:30:830 (3) - for some reason I thought this was a circle.

04:11:116 (1) - add circle here instead of spinner why haha?

04:18:659 (2) - you can potentially blanket this better. fixed

04:20:202 (3,4,5) - seems to me like you wanted to blanket this however it can be improved. oh yeah, small fix there

as you can see


04:24:659 (4,1) - don't hit me pls. you can blanket 4 aswell ;W; this seems fine for me

04:33:059 (4,5) - use the same spacing like in the other stream. nice find, this had derpy spacing, dont know why :S

04:52:088 (5,1) - no ouch 5 ouch... uhhh ouch blanket ahhh huh? this is fine?

04:55:002 (4,1,2) - I'm not sure myself however I feel like the NC starts on 2. it starts on where i put it, cause you hear the guitar go bweeee or something, then NC
but I do not think it matters to much here.

04:59:116 (7,1) - no I'm not a blanket Nazi =D (1) you did it on 2 from earlier. however you can easily fix this with adjusting (7). this is also fine for me :D

05:19:345 (5,6,7,8) - I would already go downwards with 5. Additionially I think the ZigZag style would fit better here. Or whatever you wanna call it. Patterns \o3o/

05:18:659 (1) - the rest seems okay to me. :D

We're done then.
YAY

Good Luck with the Map /-W-/
Thanks for moddu o3o/

Edit: sorry for late answer, been kinda busy D:
JBHyperion
Finally getting around to this only like two months late but oh well ):

General Comments:
  1. Song Folder: No issues - mp3 bitrate 192kbps, BG resolution 1366x768
  2. Song Setup: No issues
  3. Metadata: No issues - Source, Title romanisation correct and all tags relevant
  4. Timing: No issues
  5. Hitsounds: No issues - All > 100ms, no delay, all blank hitsounds 0-byte
  6. AImod: No issues (Ignoring file size warning since this is a marathon diff)
Difficulty-Specific Comments:

Phantasm Stage


  1. 00:03:059 (7,1) - Antiflow into the slider isn't too significant due to leniency on slider hit accuracy, but I you may want to Ctrl+G this anyway
  1. 00:15:402 (1) - Could you curve the sliderbody slightly more so that it creates a better blanket around the head of 00:15:916 (2) -?
  1. 00:19:002 (1,2,3) - Could you reduce the spacing on these a tiny bit please? It's a significant difficulty and, in my opinion unfitting, difficulty spike very early into the map. If you look at the similar pattern at 00:09:402 (4,5,6) it has considerably lower spacing, whilst only being slightly less intense
  1. 01:05:288 (4,8) - These notes have the same spacing despite (8) being considerably more prominent due to the cymbal sound in the music here. (4) still warrants a jump due to the high pitched guitar sound, but not as much in my opinion - Perhaps stack it with 01:04:259 (4) instead? You may also want to reduce the spacing on 01:05:630 (6,7) for similar reasons
  1. 01:15:745 (1,2) - This could be blanketed better - try second grey node at [127,340] and tail node at [50,276]
  1. 01:48:488 (5,1) - Similar to 00:03:059 (7,1) but even sharper this time, I'd prefer if (1) was angled or curved more to provide a slightly smoother flow into the slider from (5)
  1. 01:57:745 (4) - Emphasis on this note suggests a greater spacing similar to 01:56:030 (2,3) - Perhaps try something like this:
  1. 02:00:145 (2) - ^ Perhaps Ctrl+G (2,4) and stack (2,5) to avoid an unfitting jump here? Though I see you've done similar patterns throughout this section so maybe you intended not to emphasise these notes a great deal? I'd consider adjusting the following similar patterns at 02:02:888 (6,7) - 02:05:802 (3,4) - etc. but it might not be the effect you're going for
  1. 02:23:116 (1,2) - Consider swapping NC on these to further emphasise (2)
  1. 02:33:230 (1,2,3,4,5,6,7,8,1) - I really like this pattern, but I feel it's a little awkward to play due to the combination of a sizeable (3,4) jump and sharp antiflow. I'd love it to stay, but I advise moving (4,5,6) to somewhere like [351,114] (so that (4) is stacked with 02:34:945 (5) instead of (6)) - this reduces the DS slightly, and I feel it also creates a smoother flow into and out of the triplet which makes it more comfortable to play
  1. 02:43:516 (1) - This can be curved slightly more to create a better slider body blanket around 02:44:030 (2)
  1. 03:12:145 (8,9,1,2,3) - I wasn't expecting to see such a linear passage of flow here given how you've mapped the rest of the song. It doesn't fit so well with the surrounding patterns, so perhaps try something like this:

    I get that the almost-overlap of 03:12:316 (9,1) is a little ugly, but I tried to preserve your stacks as much as possible - if you move 03:11:116 (1,9) or angle (1) clockwise slightly more, this would probably be avoidable though
  1. 03:17:630 (8,1) - Curve (8) more for a better blanket and overlap, try moving the central node to [247,147]
  1. 03:37:173 (1,3,5,7) - Perhaps rotate the tails of each of these clockwise by around 15 degrees - it doesn't play any differently because of the short slider length, but it looks a little more interesting in my opinion than just purely horizontal/vertical
  1. 03:49:345 (1) - This slider looks a little squashed and unattractive to me - either make it a smooth curve or some kind of wiggle slider for the guitar sound
  1. 04:26:545 (1,2) - Ooh this overlap and blanket aren't so hot ;w; Try fixing it up like this:
  1. 04:55:688 (4,5) - The greatly reduced DS here makes this a little awkward to play - since these notes are all equally emphasised with snare drum beats, it follows that spacing should be fairly constant, so I would Ctrl+G 04:55:516 (3,4) to even the spacing out and create a purely clockwise pattern
  1. 05:40:688 (1,1,1,1,1) - Personally not a fan of these back to back spinners, but that's just me. I wasn't expecting to see the slider at 05:51:059 (1) right at the end here either, and it would be such a pain to miss this whilst being focussed on spinning for over 10 seconds prior. Not sure what you can really do to avoid this though without mapping through the some or all of the spinners, so I'll leave this to you
This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Love the map, I wish I could play it properly though xD
Good luck!
Topic Starter
Keada

JBHyperion wrote:

Right, I absolutely will do this mod tonight, been putting off for too long >.<

Stay tuned.
Ayy \:D/
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