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Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of L

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Total Posts
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Topic Starter
Keada
This beatmap was submitted using in-game submission on 28. august 2015 at 23:22:09

Artist: Demetori
Title: Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life
Source: 東方Project
Tags: Touhou ZUN 如臨深遠 ~雨縒煙柳~東方妖々夢 ~ Perfect Cherry Blossom 西行寺 幽々子 Yuyuko Saigyouji c71 Tokunan 徳南 Kyuuhouji 九宝時 Sinen ni Nozomu ga Gotoshi Bloom Nobly
BPM: 175
Filesize: 11252kb
Play Time: 05:51
Difficulties Available:
  1. Phantasm Stage (5,25 stars, 1571 notes)
Download: Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life
Information: Scores/Beatmap Listing
---------------
meh
-Genesis
hype
Topic Starter
Keada

-Genesis wrote:

hype
Hype!
ukod
irc mod thingy before upload
2015-06-08 14:49 Ukod: looks really good overall but 1 or 2 parts seemed a little off, i'll try to find them and suggest what would be better imo
2015-06-08 14:49 Keada: oh yeah
2015-06-08 14:49 Keada: :D
2015-06-08 14:49 Keada: thanks :3
2015-06-08 14:50 Ukod: 03:07:002 (1,2,3,4,5,6,7,8,1,2,3,4) -
2015-06-08 14:50 Ukod: i guess these jumps are the build up to the guitar solo, but i find this part to be significantly less intense than the guitar part
2015-06-08 14:51 Ukod: either decrease the range of the jumps here or increase them in the solo
2015-06-08 14:51 Keada: oh
2015-06-08 14:51 Keada: hmm
2015-06-08 14:51 Keada: ill consider that
2015-06-08 14:51 Keada: because later parts is like smaller range
2015-06-08 14:51 Ukod: yea
2015-06-08 14:52 Keada: the only part im not sure about is this one 03:19:345 (1,2,3,4,5,6,7,8,9,10) -
2015-06-08 14:52 Keada: i didnt exactly know what to do here
2015-06-08 14:52 Keada: D:
2015-06-08 14:52 Keada: any ideas?
2015-06-08 14:53 Ukod: only thing i could come up is a stream with a 1/4 jump on every white tick
2015-06-08 14:53 Ukod: found the other part i didnt quite get
2015-06-08 14:53 Ukod: 00:49:516 (7,1) -
2015-06-08 14:53 Ukod: i feel between those there should be another note
2015-06-08 14:53 Keada: oh yeah
2015-06-08 14:54 Keada: hmm ill consider that too, because im following the drums
2015-06-08 14:54 Keada: but yeah
2015-06-08 14:54 Ukod: and then a jump should lead into the repeatslider
2015-06-08 14:54 Keada: the guitar
2015-06-08 14:56 Ukod: after looking at the last kiai id suggest to give the guitar solo higher spacing overall
2015-06-08 14:56 Keada: yeah
2015-06-08 14:56 Ukod: kand find anything else, good luck with the map
2015-06-08 14:56 Ukod: *cant
Kuki
irc :3

SPOILER
2015-06-11 17:09 Kuki: ACTION is playing [http://osu.ppy.sh/b/716576 Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life [Phantasm Stage]]
2015-06-11 17:15 Kuki: Plays nicely
2015-06-11 17:15 Keada: \:D/
2015-06-11 17:15 Kuki: few problems I could spot to mod on
2015-06-11 17:16 Kuki: Are you down for an IRC:?
2015-06-11 17:16 Keada: sure ^^
2015-06-11 17:16 Kuki: ACTION is editing [http://osu.ppy.sh/b/716576 Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life [Phantasm Stage]]
2015-06-11 17:16 Kuki: First off
2015-06-11 17:16 Kuki: 00:02:545 (3,4,5) - this here
2015-06-11 17:17 Kuki: I misread as a double after the note
2015-06-11 17:17 Kuki: it would work well if you made it a double instead and moved it back a tick like this
2015-06-11 17:17 Kuki: http://puu.sh/iksYJ/0e345321b2.jpg
2015-06-11 17:18 Keada: youre actually right, sounds better
2015-06-11 17:18 Keada: :>
2015-06-11 17:18 Kuki: 00:02:716 - then add a note here
2015-06-11 17:18 Kuki: ^_^
2015-06-11 17:19 Kuki: 00:03:573 (2,3,4,5) - would be ideal to do the same here
2015-06-11 17:19 Kuki: since it's relatively the same pattern as before
2015-06-11 17:19 Kuki: would make sense to change
2015-06-11 17:20 Keada: yeah
2015-06-11 17:20 Keada: thats true
2015-06-11 17:20 Kuki: 000:07:688 (2,3,4,5,6,7) - consistant spacing would be nice herer
2015-06-11 17:21 Kuki: 00:19:002 (3,4,5,1) - spacing consistancy
2015-06-11 17:21 Kuki: 00:16:602 (5,2) - fix stack
2015-06-11 17:21 Kuki: 00:21:745 (2,3,4) - this is hard to read and play but sounds nice
2015-06-11 17:21 Kuki: I'd say ctrl+g 00:21:973 (3,4) -
2015-06-11 17:22 Kuki: that works great
2015-06-11 17:22 Keada: sure just let me xD erh get through this
2015-06-11 17:22 Keada: first
2015-06-11 17:22 Kuki: that way the slider is on the weird beat
2015-06-11 17:22 Kuki: not the hitcircle
2015-06-11 17:22 Kuki: so you can hit it wrong and it won't penalize you
2015-06-11 17:22 Kuki: since you aren't expecting it
2015-06-11 17:23 Kuki: and hitcircle is on a red tick again
2015-06-11 17:23 Kuki: 00:29:287 (1,2,3,1,1) - consistancy with spacing (even though they're not in the same timeslot, aestheticzzzz)
2015-06-11 17:23 Keada: 00:19:345 (5,1) - here
2015-06-11 17:23 Keada: its a jump
2015-06-11 17:23 Keada: but
2015-06-11 17:24 Kuki: yeah jump is fine
2015-06-11 17:24 Kuki: just sliders before
2015-06-11 17:24 Keada: yeah, only like 0.1x distance tho xD
2015-06-11 17:24 Kuki: 00:25:173 (1) - if you just move the third point two ticks back it's a better slider
2015-06-11 17:24 Kuki: I consider doing this for everything
2015-06-11 17:24 Kuki: yeah but it's still inconsistant
2015-06-11 17:26 Keada: 00:21:745 (2,3,4) - this part ill keep tho, noone has had problems with this , and it plays nice so
2015-06-11 17:26 Kuki: idk I strongly reccomend chjanging
2015-06-11 17:26 Kuki: it's fine and to the beat
2015-06-11 17:26 Kuki: but
2015-06-11 17:26 Kuki: it's weird to play
2015-06-11 17:26 Kuki: even if it's played right it's still awkward
2015-06-11 17:27 Kuki: and is easily misread
2015-06-11 17:27 Kuki: ontop of that having the slider there is a better idea since it's on a different beat
2015-06-11 17:27 Kuki: and you can get it wrong without getting it wrong essentially
2015-06-11 17:27 Keada: welp, but not gonna change it
2015-06-11 17:27 Keada: only if many people say this
2015-06-11 17:27 Kuki: 01:07:002 (3,4,5,1) - fix blanket
2015-06-11 17:28 Kuki: bn might say later on
2015-06-11 17:28 Kuki: depends
2015-06-11 17:28 Kuki: it's playable just not ideal imo
2015-06-11 17:29 Kuki: 01:10:773 (2) - move red tick left by one, fixes aesthetics
2015-06-11 17:31 Kuki: 02:10:602 (6,1,2) - fix spacing
2015-06-11 17:31 Keada: 01:10:773 (2) - what you meant with this?
2015-06-11 17:31 Kuki: actually
2015-06-11 17:31 Keada: :S
2015-06-11 17:32 Kuki: looks like it might be okay
2015-06-11 17:32 Kuki: move the curve
2015-06-11 17:32 Kuki: red tick curve
2015-06-11 17:32 Kuki: over by one tick
2015-06-11 17:32 Kuki: left
2015-06-11 17:32 Kuki: aestheticz
2015-06-11 17:32 Keada: oh
2015-06-11 17:33 Keada: and the spacing 02:10:602 (6,1,2) - is fine + im going for a pattern there
2015-06-11 17:34 Kuki: 02:42:659 (2) - why not copy 02:42:145 (1) - for symmetry? looks nicer imo
2015-06-11 17:34 Kuki: yeah I noticed after i said
2015-06-11 17:35 Keada: yeah
2015-06-11 17:35 Keada: ait ive changed the things that I havent said anything about
2015-06-11 17:35 Kuki: k
2015-06-11 17:37 Kuki: k
2015-06-11 17:38 Kuki: that's it I guess
2015-06-11 17:38 Kuki: couldn't find anything else
2015-06-11 17:38 Kuki: anything you're unsure of that you want me to check?
2015-06-11 17:38 Keada: ait nice :D
2015-06-11 17:38 Keada: erh yeah actually one thing
2015-06-11 17:38 Keada: 03:18:316 (2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1) - how do you think this plays out?
2015-06-11 17:39 Keada: I was a bit unsure
2015-06-11 17:39 Keada: :S
2015-06-11 17:40 Kuki: 03:34:430 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - this is a bit hard
2015-06-11 17:40 Kuki: and kinda overdone copypaste wise
2015-06-11 17:40 Keada: its meant too
2015-06-11 17:40 Kuki: but that's really my only problem there
2015-06-11 17:41 Kuki: well I mean there's no way it couldn't be overdone
2015-06-11 17:41 Kuki: but yeah
2015-06-11 17:41 Keada: its meant because the guitar
2015-06-11 17:41 Keada: :D
2015-06-11 17:41 Keada: that part is fine
2015-06-11 17:41 Kuki: yeah ik flow is really bad there though
2015-06-11 17:41 Keada: I asked a BN
2015-06-11 17:41 Kuki: I would move the other 3 a little bit maybe?
2015-06-11 17:41 Kuki: atm seems like flow goes too straight if you know what I mean
2015-06-11 17:41 Keada: 3?
2015-06-11 17:41 Kuki: that can make things awkward
2015-06-11 17:42 Kuki: 03:35:802 (1,2,3,1,2,3,1,2,3,1,2,3) - these
2015-06-11 17:42 Kuki: kinda like this
2015-06-11 17:42 Kuki: http://puu.sh/iku4d/d937660aa5.jpg
2015-06-11 17:42 Kuki: to provide a little bit of flow at least
2015-06-11 17:42 Kuki: because I don't think they play very nicely
2015-06-11 17:42 Kuki: too linear imo
2015-06-11 17:43 Keada: oh well, ill change it if many people again complains
2015-06-11 17:43 Kuki: k
Lama Poluna
Hello :3 m4m

00:09:916 (7) -
00:46:773 (8) - Move x:296 y:100.
00:49:688 (8) - Move x:457 y:80.
00:51:059 (1) - Move x:472 y:224.
01:22:773 - Add very slow slider?
04:39:745 - ^
02:39:573 - ^
04:17:802 - ^
01:29:459 (1) - Make it more enveloping.
01:33:573 (1) - ^
01:34:945 (1) - ^
04:20:888 (1) - ^

Gl ;)
Topic Starter
Keada

Lama Poluna wrote:

Hello :3 m4m

00:09:916 (7) - nice :D added
00:46:773 (8) - Move x:296 y:100. why? :S that wouldve just been weird
00:49:688 (8) - Move x:457 y:80. ait
00:51:059 (1) - Move x:472 y:224. ait
01:22:773 - Add very slow slider? nah
04:39:745 - ^ ^
02:39:573 - ^ ^
04:17:802 - ^ ^
01:29:459 (1) - Make it more enveloping.
01:33:573 (1) - ^
01:34:945 (1) - ^
04:20:888 (1) - ^ tried to do this ^ hopefully looks better

Gl ;)
Thanks for the mod :3
Frey
σ(゚ー^*)

  • [Phantasm Stage]
  1. better not use pure white color, that's risky.
  2. 00:04:430 (7) - you can add a NC, it would emphasize the triangle
  3. 00:10:773 (9) - NC? This part of music is obviously especial
  4. 00:20:716 (3) - add clap? it sounds a bit empty
  5. 02:23:116 (1) - hey, I think you should use a less slider velocity for this slider, and extend it to 02:23:373, then place it to a proper place. You should emphasize the temporary drum stop. Or, don't put anything at 02:23:288 , like 02:39:573 (1,2) -
  6. 02:33:230 (7) - NC this then remove NC of 02:33:573 (1) - because 02:33:230 (7,8,9,1,2,3,4,5) - they are the same pattern, it should be nice if they are same color
  7. 04:27:402 (4) - it would be interesting if you move it to x136 y208
Good Luck with a star attached :)
Topic Starter
Keada

Frey wrote:

σ(゚ー^*)

  • [Phantasm Stage]
  1. better not use pure white color, that's risky. aww D: welp ;w; ill change it if BNs/QATs say it
  2. 00:04:430 (7) - you can add a NC, it would emphasize the triangle ait
  3. 00:10:773 (9) - NC? This part of music is obviously especial aiiit
  4. 00:20:716 (3) - add clap? it sounds a bit empty Im hitsounding to the music and I dont hear a clap there ;w;
  5. 02:23:116 (1) - hey, I think you should use a less slider velocity for this slider, and extend it to 02:23:373, then place it to a proper place. You should emphasize the temporary drum stop. Or, don't put anything at 02:23:288 , like 02:39:573 (1,2) - Ait changed sv to x0.80
  6. 02:33:230 (7) - NC this then remove NC of 02:33:573 (1) - because 02:33:230 (7,8,9,1,2,3,4,5) - they are the same pattern, it should be nice if they are same color ait fixed
  7. 04:27:402 (4) - it would be interesting if you move it to x136 y208 awesome
Good Luck with a star attached :)
Thank you for the mod :D ill mod yours soon :3 and thank you for the star <3
Crimmi
Hello, from my mod queue!~

General


Checked through the files and everything is in order~


[Phantasm Stage]


While to me there are not many problems with this map, I just have to point out some stuff while combing through it:
  1. 00:02:716 (5,6,7) - There's a bit of a change in spacing, while I saw other jumps similar to this have consistent spacing.
  2. 00:55:688 (2,3,4,5,6) - Maybe you could form this to be a star pattern? :3
  3. 01:47:288 (1) - This object is touching the scorebar~
  4. 02:34:088 (1) - Maybe move the bottom red node to x:440|y:208 so it doesn't obscure the player from notes (2,3,4).
  5. 04:01:516 (7,8,9,1) - I am not sure would fly by with the BN's but a 1/6 spaced stream is a bit risky, eh?
Nothing much here, good song btw, good luck~!
Topic Starter
Keada

Crimmi wrote:

Hello, from my mod queue!~

General


Checked through the files and everything is in order~


[Phantasm Stage]


While to me there are not many problems with this map, I just have to point out some stuff while combing through it:
  1. 00:02:716 (5,6,7) - There's a bit of a change in spacing, while I saw other jumps similar to this have consistent spacing. oh yeah erhm, I forgot to change that when I got a mod earlier xD so yeah fixed now
  2. 00:55:688 (2,3,4,5,6) - Maybe you could form this to be a star pattern? :3 Ill think about this one, because I was going for 2 trianlges since its 6 notes and stuff, but could go for a pentagon with 6 edges but yeah, thinking about it
  3. 01:47:288 (1) - This object is touching the scorebar~ Fixed~
  4. 02:34:088 (1) - Maybe move the bottom red node to x:440|y:208 so it doesn't obscure the player from notes (2,3,4). oh yeah, now that you mentioned it xD Fixed
  5. 04:01:516 (7,8,9,1) - I am not sure would fly by with the BN's but a 1/6 spaced stream is a bit risky, eh? Yeah ill just risk it :D
Nothing much here, good song btw, good luck~!
Thank you~ :3
Okoratu
a rather short log
20:03 Keada: Heey~ I was just wondering if you have time for a testplay? :D
20:03 Okoratu: in like 5 mins
20:03 Okoratu: ~
20:03 Keada: ait :3
20:07 Okoratu: k
20:07 *Keada is listening to [http://osu.ppy.sh/b/716576 Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life]
20:07 Keada: :D
20:15 Okoratu: actually this has potential
20:16 Keada: oh :D
20:16 Keada: thats nice to hear
20:16 Keada: ^-^
20:16 Okoratu: o
20:16 Okoratu: it's hitsounded
20:16 Keada: yeah :D
20:16 Okoratu: i was like are those sounds in the song
20:16 Okoratu: or not
20:16 Keada: xD
20:16 Keada: haha
20:16 Okoratu: should probably be increased to be more obviously hitsounds
20:17 Keada: so increase by 10% maybe?
20:17 Okoratu: dunno
20:18 Keada: maybe ill do that since you said you didnt hear much hitsounds etc ^^
20:18 Okoratu: 01:00:659 (8,1) - in places like this the way you emphasize objects and the way the song goes don't really match
20:19 Okoratu: the same thing is the case in many other places but this one was the most obvious
20:19 Keada: oh
20:19 Keada: yeah it should have more spacing is what you say then, I wasnt completely sure what to do when i mapped so
20:20 Keada: cause it would fuck up the pattern later D:
20:20 Okoratu: 01:20:030 (1,2,3,4,5,6,7) - rofl i can never pull patterns like this off in a way they work
20:21 Keada: xD
20:21 Keada: oh
20:24 Okoratu: 02:33:059 (6,1,2,3) - these could be more spaced because the previous thing 02:32:888 (5,6) - had more as well
20:24 Keada: oh yeah, ill fix that
20:25 Keada: :>
20:25 Okoratu: now that i listen to those hitsounds with a bit more volume they seem familiar
20:26 Okoratu: reminds me a lot of the samples used in higan kikou
20:26 Keada: oh
20:27 Keada: yeah I took some hitsounds from GW ^^
20:27 Okoratu: 03:20:373 (7,8,9,10,1) - idk how much it'd break your map but 03:19:345 (1,2,3,4,5,6) - are all back and forth motions so i think this would play better if you would have to do a backwards motion from 03:20:202 (6) - , at least it'd be more intuitive
20:28 Keada: hmm
20:29 Keada: would be hard from there
20:29 Keada: cause of overlapping etc
20:29 Keada: D:
20:29 Okoratu: just saying that it'd probably be more intuitive to play
20:29 Okoratu: nothing more
20:29 Okoratu: lol
20:30 Keada: oh
20:30 Okoratu: 03:37:173 (1,2,3,4,5,6,7,8) - idk why this rhythm is the way it is
20:30 Keada: so its nothing wrong if I let it be there
20:31 Okoratu: the guitar does 3/4 things
20:31 Keada: oh? I hear doubles there but from the guitar
20:31 Okoratu: the drums do regular stuff
20:32 Okoratu: http://puu.sh/irgJd/93fd21c0c4.jpg
20:32 Okoratu: shouldn't that be like this then
20:32 Okoratu: ??
20:33 Keada: oooooh
20:33 Keada: :D
20:33 Keada: xD
20:34 Okoratu: 03:38:888 (3,4) - whatever you did there it shouldn't be on 1/8 but rather on 1/3 things http://puu.sh/irgSa/23ac8aee87.jpg
20:34 Okoratu: except my hearing is completely broken
20:34 Okoratu: but i don't think it is
20:34 Okoratu: lol
20:36 Keada: I have it on 1/3 dont I?
20:36 Keada: or was it 1/8?
20:37 Okoratu: you have the sliderend snapped on 1/8
20:37 Okoratu: and the circle as well
20:37 Okoratu: .
20:37 Keada: oh lol :D fixed that now
20:37 Keada: it was 1/3 before
20:37 Keada: but
20:37 Keada: :S
20:37 Keada: dunno what happened
20:37 Keada: xD
20:38 Okoratu: 04:33:745 (2,3,4,5,6,7,8) - this is incredibly awkward
20:39 Okoratu: http://puu.sh/irhfP/b9f6a8efd9.jpg replacing 3 with circles would be uhh less awkward
20:39 Keada: that would be better yeah
20:39 Keada: xD
20:39 Keada: everybody break there
20:39 Keada: so
20:39 Keada: didnt know what to do either
20:39 Keada: D.
20:41 Okoratu: the very end is incredibly lazy
20:42 Keada: you meant overlaps etc?
20:42 Keada: D:
20:42 Okoratu: no the 4 spinners
20:42 Okoratu: rofl
20:42 Keada: oooh
20:42 Keada: yeah I did that because of the music kind of stops there
20:43 Keada: xD
20:43 Keada: haha
20:43 Keada: not stops
20:43 Keada: but
20:43 Keada: like here 05:40:602 (1) -
20:43 Keada: stops kind of
20:44 Keada: but yeah thanks for having a look at it ^^
20:44 Keada: taking*

20:44 Okoratu: no problem, gl
Topic Starter
Keada

Okoratu wrote:

a rather short log
20:03 Keada: Heey~ I was just wondering if you have time for a testplay? :D
20:03 Okoratu: in like 5 mins
20:03 Okoratu: ~
20:03 Keada: ait :3
20:07 Okoratu: k
20:07 *Keada is listening to [http://osu.ppy.sh/b/716576 Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life]
20:07 Keada: :D
20:15 Okoratu: actually this has potential
20:16 Keada: oh :D
20:16 Keada: thats nice to hear
20:16 Keada: ^-^
20:16 Okoratu: o
20:16 Okoratu: it's hitsounded
20:16 Keada: yeah :D
20:16 Okoratu: i was like are those sounds in the song
20:16 Okoratu: or not
20:16 Keada: xD
20:16 Keada: haha
20:16 Okoratu: should probably be increased to be more obviously hitsounds
20:17 Keada: so increase by 10% maybe?
20:17 Okoratu: dunno
20:18 Keada: maybe ill do that since you said you didnt hear much hitsounds etc ^^
20:18 Okoratu: 01:00:659 (8,1) - in places like this the way you emphasize objects and the way the song goes don't really match
20:19 Okoratu: the same thing is the case in many other places but this one was the most obvious
20:19 Keada: oh
20:19 Keada: yeah it should have more spacing is what you say then, I wasnt completely sure what to do when i mapped so
20:20 Keada: cause it would fuck up the pattern later D:
20:20 Okoratu: 01:20:030 (1,2,3,4,5,6,7) - rofl i can never pull patterns like this off in a way they work
20:21 Keada: xD
20:21 Keada: oh
20:24 Okoratu: 02:33:059 (6,1,2,3) - these could be more spaced because the previous thing 02:32:888 (5,6) - had more as well
20:24 Keada: oh yeah, ill fix that
20:25 Keada: :>
20:25 Okoratu: now that i listen to those hitsounds with a bit more volume they seem familiar
20:26 Okoratu: reminds me a lot of the samples used in higan kikou
20:26 Keada: oh
20:27 Keada: yeah I took some hitsounds from GW ^^
20:27 Okoratu: 03:20:373 (7,8,9,10,1) - idk how much it'd break your map but 03:19:345 (1,2,3,4,5,6) - are all back and forth motions so i think this would play better if you would have to do a backwards motion from 03:20:202 (6) - , at least it'd be more intuitive
20:28 Keada: hmm
20:29 Keada: would be hard from there
20:29 Keada: cause of overlapping etc
20:29 Keada: D:
20:29 Okoratu: just saying that it'd probably be more intuitive to play
20:29 Okoratu: nothing more
20:29 Okoratu: lol
20:30 Keada: oh
20:30 Okoratu: 03:37:173 (1,2,3,4,5,6,7,8) - idk why this rhythm is the way it is
20:30 Keada: so its nothing wrong if I let it be there
20:31 Okoratu: the guitar does 3/4 things
20:31 Keada: oh? I hear doubles there but from the guitar
20:31 Okoratu: the drums do regular stuff
20:32 Okoratu: http://puu.sh/irgJd/93fd21c0c4.jpg
20:32 Okoratu: shouldn't that be like this then
20:32 Okoratu: ??
20:33 Keada: oooooh
20:33 Keada: :D
20:33 Keada: xD
20:34 Okoratu: 03:38:888 (3,4) - whatever you did there it shouldn't be on 1/8 but rather on 1/3 things http://puu.sh/irgSa/23ac8aee87.jpg
20:34 Okoratu: except my hearing is completely broken
20:34 Okoratu: but i don't think it is
20:34 Okoratu: lol
20:36 Keada: I have it on 1/3 dont I?
20:36 Keada: or was it 1/8?
20:37 Okoratu: you have the sliderend snapped on 1/8
20:37 Okoratu: and the circle as well
20:37 Okoratu: .
20:37 Keada: oh lol :D fixed that now
20:37 Keada: it was 1/3 before
20:37 Keada: but
20:37 Keada: :S
20:37 Keada: dunno what happened
20:37 Keada: xD
20:38 Okoratu: 04:33:745 (2,3,4,5,6,7,8) - this is incredibly awkward
20:39 Okoratu: http://puu.sh/irhfP/b9f6a8efd9.jpg replacing 3 with circles would be uhh less awkward
20:39 Keada: that would be better yeah
20:39 Keada: xD
20:39 Keada: everybody break there
20:39 Keada: so
20:39 Keada: didnt know what to do either
20:39 Keada: D.
20:41 Okoratu: the very end is incredibly lazy
20:42 Keada: you meant overlaps etc?
20:42 Keada: D:
20:42 Okoratu: no the 4 spinners
20:42 Okoratu: rofl
20:42 Keada: oooh
20:42 Keada: yeah I did that because of the music kind of stops there
20:43 Keada: xD
20:43 Keada: haha
20:43 Keada: not stops
20:43 Keada: but
20:43 Keada: like here 05:40:602 (1) -
20:43 Keada: stops kind of
20:44 Keada: but yeah thanks for having a look at it ^^
20:44 Keada: taking*

20:44 Okoratu: no problem, gl
Thankichu~
Mint
Small IRC with mapper, fix few patterns.
Log
21:26 Keada: Heey~ I was just wondering if you have time for a testplay? :3
21:26 appleeaterx: testplay? fine
21:27 *Keada is listening to [http://osu.ppy.sh/b/716576 Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life]
21:27 Keada: thanks :D
21:34 appleeaterx: woah
21:34 appleeaterx: really good actually!
21:34 Keada: owo
21:34 Keada: thanks :D
21:34 appleeaterx: so fun to play
21:34 Keada: Thats nice to hear o3o
21:35 appleeaterx: hmm
21:35 appleeaterx: just few things
21:35 Keada: mhm ^^
21:35 appleeaterx: dont use pure white combo colour 255,255,255
21:35 Keada: ow okay, i will not do that ^^ i wasnt sure if I could use or not so xD
21:36 Keada: ill use something more darker white ish maybe?
21:36 appleeaterx: yeaa more greyish would be much better (and rankable lol)
21:36 appleeaterx: but really, 03:18:316 (2,3,4,5,6,7) - really well mapped
21:37 Keada: thanks :D
21:37 Keada: http://puu.sh/irlxu/279f2b266e.png so like this
21:37 Keada: the colour*
21:37 Keada: :3
21:37 appleeaterx: would be better yea
21:37 appleeaterx: 03:38:545 (1,2,3,4,5,6,1) - here i recommend to stick with one spacing
21:38 appleeaterx: like 1.4x consistent all the way
21:38 appleeaterx: because it's a bit hard to see the difference between snaps now
21:38 Keada: owh okay :D ill change that now ^^
21:38 Keada: 1.4x inc
21:39 Keada: 03:39:116 (4,5) - from those two tho
21:39 Keada: should I still have 1.4x
21:39 Keada: it kind of gives the map a huge diff spike, at least imo
21:39 Keada: not a huge spike but
21:39 Keada: yeah
21:39 Keada: you get what I mean right? xd
21:40 appleeaterx: hmm maybe not completely all the way through
21:40 appleeaterx: but just make it more clear which one is 1/3 and which one is 1/4 lol
21:40 Keada: ooh
21:40 Keada: yeah
21:40 appleeaterx: i couldnt really see the difference between the snaps here at this part
21:40 Keada: ive done that now so
21:41 appleeaterx: also, 03:26:716 (6,7) - not sure about how large this jump is
21:41 appleeaterx: its quite big now after that kickslider
21:42 Keada: yeah
21:42 Keada: hmm
21:43 appleeaterx: well dont have to change of course
21:43 appleeaterx: bit lazy now so ill just leave a star and wish you good luck!
21:44 Keada: yeah thank you! :D do you leave the chat log too or? ^^
21:45 appleeaterx: one last thing: 04:34:430 (9,1) - i broke here.. jump is really large imo, especially because this just plays as a stream and i didnt expect it to jump so fast o_o
21:46 Keada: ooh
21:46 Keada: yeah hmm
21:47 Keada: stack with the 04:33:059 (4) -
21:47 Keada: would play better I guess?
21:47 Keada: ^^
21:50 appleeaterx: yeah, i actually thought of http://puu.sh/irmyb/f7b32997f7.jpg or http://puu.sh/irmCS/f7b601da1e.jpg
21:50 appleeaterx: but thats up to you
21:53 Keada: i like the 2nd one actually
21:53 Keada: changed it to that :D
21:54 appleeaterx: =w=b

Really fun to play, good luck :)
Topic Starter
Keada

appleeaterx wrote:

Small IRC with mapper, fix few patterns.
Log
21:26 Keada: Heey~ I was just wondering if you have time for a testplay? :3
21:26 appleeaterx: testplay? fine
21:27 *Keada is listening to [http://osu.ppy.sh/b/716576 Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life]
21:27 Keada: thanks :D
21:34 appleeaterx: woah
21:34 appleeaterx: really good actually!
21:34 Keada: owo
21:34 Keada: thanks :D
21:34 appleeaterx: so fun to play
21:34 Keada: Thats nice to hear o3o
21:35 appleeaterx: hmm
21:35 appleeaterx: just few things
21:35 Keada: mhm ^^
21:35 appleeaterx: dont use pure white combo colour 255,255,255
21:35 Keada: ow okay, i will not do that ^^ i wasnt sure if I could use or not so xD
21:36 Keada: ill use something more darker white ish maybe?
21:36 appleeaterx: yeaa more greyish would be much better (and rankable lol)
21:36 appleeaterx: but really, 03:18:316 (2,3,4,5,6,7) - really well mapped
21:37 Keada: thanks :D
21:37 Keada: http://puu.sh/irlxu/279f2b266e.png so like this
21:37 Keada: the colour*
21:37 Keada: :3
21:37 appleeaterx: would be better yea
21:37 appleeaterx: 03:38:545 (1,2,3,4,5,6,1) - here i recommend to stick with one spacing
21:38 appleeaterx: like 1.4x consistent all the way
21:38 appleeaterx: because it's a bit hard to see the difference between snaps now
21:38 Keada: owh okay :D ill change that now ^^
21:38 Keada: 1.4x inc
21:39 Keada: 03:39:116 (4,5) - from those two tho
21:39 Keada: should I still have 1.4x
21:39 Keada: it kind of gives the map a huge diff spike, at least imo
21:39 Keada: not a huge spike but
21:39 Keada: yeah
21:39 Keada: you get what I mean right? xd
21:40 appleeaterx: hmm maybe not completely all the way through
21:40 appleeaterx: but just make it more clear which one is 1/3 and which one is 1/4 lol
21:40 Keada: ooh
21:40 Keada: yeah
21:40 appleeaterx: i couldnt really see the difference between the snaps here at this part
21:40 Keada: ive done that now so
21:41 appleeaterx: also, 03:26:716 (6,7) - not sure about how large this jump is
21:41 appleeaterx: its quite big now after that kickslider
21:42 Keada: yeah
21:42 Keada: hmm
21:43 appleeaterx: well dont have to change of course
21:43 appleeaterx: bit lazy now so ill just leave a star and wish you good luck!
21:44 Keada: yeah thank you! :D do you leave the chat log too or? ^^
21:45 appleeaterx: one last thing: 04:34:430 (9,1) - i broke here.. jump is really large imo, especially because this just plays as a stream and i didnt expect it to jump so fast o_o
21:46 Keada: ooh
21:46 Keada: yeah hmm
21:47 Keada: stack with the 04:33:059 (4) -
21:47 Keada: would play better I guess?
21:47 Keada: ^^
21:50 appleeaterx: yeah, i actually thought of http://puu.sh/irmyb/f7b32997f7.jpg or http://puu.sh/irmCS/f7b601da1e.jpg
21:50 appleeaterx: but thats up to you
21:53 Keada: i like the 2nd one actually
21:53 Keada: changed it to that :D
21:54 appleeaterx: =w=b

Really fun to play, good luck :)
Thankichu~
Topic Starter
Keada
I changed Kiai time's SV a little bit, for those wondering :D
Aka told me it would be better so :>

Updated.
Jona
Awesome map, lykke til 8-)

*Throws star*
Topic Starter
Keada

Jona wrote:

Awesome map, lykke til 8-)

*Throws star*
Takker ;D <3
Exa
As requested in my queue
:

[Phantasm Stage]

00:07:002 (6) - Don't abuse hitsounds.
00:07:002 (6,1) - The flow here is weird, both because the slider is not following it and because the transition seems forceful.
00:08:373 (7,1) - Make big jumps only when you know the flow suggests it.
00:11:116 (3) - Place at (119,259).
00:16:430 (4,1) - Not a perfect blanket.
00:27:402 (8,9) - Rotate the slider so you make a nice transition into it.
00:30:659 (1,2) - Are you trying to blanket?
00:56:373 (6,1) - Again, bad transition here.
01:07:002 (3,4,5,1) - None of these blanket perfectly.
01:12:659 (5,1) -
01:34:602 (6,1) -
01:40:259 (5,1) - Too little SV here.
01:50:888 (3,1) - Space them a bit apart for better readability.
01:55:002 (4) - New combo here.
02:10:430 (5,6) - Try Ctrl+G on these two. They ok as they are though.
02:19:688 (4) - Try making major beats stand out in some way.
03:34:430 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9) - Compared to the rest of the song, this is too hard. you can keep it though.
04:18:145 (1,2) - Are you trying to blanket?
04:39:745 (4,1) - Stack these for better readability.
04:41:459 (1,2) -
05:21:059 (5) - Rotate by 20 and replace.
05:29:288 (8,1) - Stack these.
05:38:545 (3,4) - You suddenly reduce DS here.

[General]

- Reduce to AR 9
- Mind your hitsounding.

Awesome map and music. I am looking forward to seeing this ranked. Kds for you!
I was not able to give you much info regarding the flow due to the fact that I am unable to pass this.
Topic Starter
Keada

Exa wrote:

As requested in my queue
:

[Phantasm Stage]

00:07:002 (6) - Don't abuse hitsounds. Dont see what you mean but, removed the whistle on this
00:07:002 (6,1) - The flow here is weird, both because the slider is not following it and because the transition seems forceful. Ctrl+J ed
00:08:373 (7,1) - Make big jumps only when you know the flow suggests it. This is fine as it is now
00:11:116 (3) - Place at (119,259). Nah, following the DS here
00:16:430 (4,1) - Not a perfect blanket. okay fixed
00:27:402 (8,9) - Rotate the slider so you make a nice transition into it. is fine as it is + its blanketing 00:26:374 (1) -
00:30:659 (1,2) - Are you trying to blanket? Gave the next slider more form so it blankets better
00:56:373 (6,1) - Again, bad transition here. This is fine as it is now
01:07:002 (3,4,5,1) - None of these blanket perfectly. Fixed
01:12:659 (5,1) - ^
01:34:602 (6,1) - ^
01:40:259 (5,1) - Too little SV here. ? :S
01:50:888 (3,1) - Space them a bit apart for better readability. fiiine .-.
01:55:002 (4) - New combo here. Dont need that
02:10:430 (5,6) - Try Ctrl+G on these two. They ok as they are though. Ill just leave them as they are
02:19:688 (4) - Try making major beats stand out in some way. huh? :S
03:34:430 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9) - Compared to the rest of the song, this is too hard. you can keep it though. yeah, I want this to be here, wanna try something new as well
04:18:145 (1,2) - Are you trying to blanket? This seems fine to me
04:39:745 (4,1) - Stack these for better readability. This is fine as well, everybody reads this fine, + im doing this because of the next sliderend to stack with 04:38:716 (1) -
04:41:459 (1,2) - ?
05:21:059 (5) - Rotate by 20 and replace. ait fine
05:29:288 (8,1) - Stack these. Nah, I like them how they are now
05:38:545 (3,4) - You suddenly reduce DS here. okay changed some notes

[General]

- Reduce to AR 9 Nah
- Mind your hitsounding. The hitsounds are fine imo :P I hitsounded to the music mostly so

Awesome map and music. I am looking forward to seeing this ranked. Kds for you! Thank you <3
I was not able to give you much info regarding the flow due to the fact that I am unable to pass this.
Thanks for the mod o3o/
Edit: And the star <3
Sadistic Potato
can be ignored

white color combo could be a potential DQ, just saying

[Phantasm Stage]
00:26:374 (1,2,3,4,5) - are you sure you want to do this stream at the beginning? perhaps you want to change it into something like this: 00:25:688 (2,3,4,5) -
01:17:116 - are you doing this on purpose?
01:27:745 (1,1) - too sudden. make the jumps shorter
04:35:973 (1) - the vertical jump here is ruining the flow considering the huge angle jumps at 04:35:116 (2,3,4,5) - move it to the right
05:10:088 (7,8,1) - I don't think this is a good idea to do the sudden jolt here. Put the 8 in between the 7 and 1 like this: 03:29:630 (5,6,7,8,1) -
05:51:059 (1) - If you're going to map this last guitar part, don't put the object at the middle, most of players don't end their game with centered cursor

overall really well done map, good luck :) !


P.S.: I see that you're accepting M4M, perhaps you want to mod my map?, thanks :D !
Topic Starter
Keada

Sadistic Potato wrote:

can be ignored

white color combo could be a potential DQ, just saying Yeah I know, but this isnt pure white c: one BN said this to me xD , Think it was Aka or Appleeater, so changed it to more greywhite ish~

[Phantasm Stage]
00:26:374 (1,2,3,4,5) - are you sure you want to do this stream at the beginning? perhaps you want to change it into something like this: 00:25:688 (2,3,4,5) - I like it the way it is now, fits the guitar so
01:17:116 - are you doing this on purpose? Yep, on purpose
01:27:745 (1,1) - too sudden. make the jumps shorter The reason behind the jumps is that it starts on red tick then goes 3/4 so its better readable with a jump
04:35:973 (1) - the vertical jump here is ruining the flow considering the huge angle jumps at 04:35:116 (2,3,4,5) - move it to the right okay fine, moved it a bit to the right, also made a square pattern here so nice c:
05:10:088 (7,8,1) - I don't think this is a good idea to do the sudden jolt here. Put the 8 in between the 7 and 1 like this: 03:29:630 (5,6,7,8,1) - Nah, want it to be like this
05:51:059 (1) - If you're going to map this last guitar part, don't put the object at the middle, most of players don't end their game with centered cursor Ait moved it a bit

overall really well done map, good luck :) ! Thanks ~


P.S.: I see that you're accepting M4M, perhaps you want to mod my map?, thanks :D ! I can take a quick mod c: Im a lazy person -w-
Thanks for the mod :3

Cant upload yet .-.

Edit: Updated
- Milhofo -
From my modding queue with a lot of demetori love ^^

I wanted to mod the map but I always ended up playing it instead, fck. Also take half my available kudosu because yeah

[Phantasm Stage]
  1. What to mod when the map's near perfect?
  2. 00:24:488 (5) - rotate by 107º anticlockwise? then move 6 accordingly
  3. 00:27:573 (9) - ctrl+h, then rotate a bit to keep the flow
  4. 00:55:002 (6,1) - blanket can be slightly improved, nazism
  5. 03:34:430 (1) - the spacing increase here is so evil ; ; it's the only part keeping me from fc'ing this map fck
  6. 03:35:802 (1) - I think from this point forward it should be the same spacing as before , instead of keeping to increase. Or just increase the spacing on the first half, as it would at least prepare us for what's coming lol
  7. 03:37:173 (1,2,3,4,5,6,7,8,9) - love this part <3
  8. 03:37:859 (6,7,8,9) - why is the spacing different here? the jump is a lot smaller
  9. 05:15:830 - it really feels like a note is missing here, but the jump fits so well so idk if it's worth changing
Smallest mod I ever did for a marathon, sorry.. Not my fault the map is so good :D get this ranked pls
Topic Starter
Keada

Milhofo wrote:

From my modding queue with a lot of demetori love ^^

I wanted to mod the map but I always ended up playing it instead, fck. Also take half my available kudosu because yeah owo thanks <3

[Phantasm Stage]
  1. What to mod when the map's near perfect?
  2. 00:24:488 (5) - rotate by 107º anticlockwise? then move 6 accordingly Good idea :D
  3. 00:27:573 (9) - ctrl+h, then rotate a bit to keep the flow Ill actually keep it the way it is :>
  4. 00:55:002 (6,1) - blanket can be slightly improved, nazism okay fixed :>
  5. 03:34:430 (1) - the spacing increase here is so evil ; ; it's the only part keeping me from fc'ing this map fck *insert evil face here*
  6. 03:35:802 (1) - I think from this point forward it should be the same spacing as before , instead of keeping to increase. Or just increase the spacing on the first half, as it would at least prepare us for what's coming lol Im actually gonna keep this ;A;
  7. 03:37:173 (1,2,3,4,5,6,7,8,9) - love this part <3 <3
  8. 03:37:859 (6,7,8,9) - why is the spacing different here? the jump is a lot smaller OH, oops forgot to fix that >.< thanks~
  9. 05:15:830 - it really feels like a note is missing here, but the jump fits so well so idk if it's worth changing Yeah, would take me alot of trouble to get a note there >.< so think Ill just leave it c:
Smallest mod I ever did for a marathon, sorry.. Not my fault the map is so good :D get this ranked pls Every mod is appreciated anyways :3 And yes going for ranked ;w; just hard D:
Thanks for the mod and the stars <333 much appreciated <3
Loughje
TICkketttt
Phantasm Stage
Perhaps you could make a perfect blanket with 00:01:688 (1,2) The head of 2 is a little off
00:37:345 (1) - The endpoint of this slider is out of the grid.
01:44:202 (4) - Think about taking the hitsounds off of this circle
02:01:173 (1,2) - If you space these out I think it would look a little cleaner. ex: https://osu.ppy.sh/ss/3288119
02:16:945 (1) - Instead of a circle, why not a spinner that ends at 02:17:459
05:40:688 (1,1,1) - I would think to edit over these spinners.
Sorry for the short mod but its a really great map!
Topic Starter
Keada

jloughman14 wrote:

TICkketttt
Phantasm Stage
Perhaps you could make a perfect blanket with 00:01:688 (1,2) The head of 2 is a little off Ait fixed :>
00:37:345 (1) - The endpoint of this slider is out of the grid. oh, oops fixed ><
01:44:202 (4) - Think about taking the hitsounds off of this circle only took off finish c:
02:01:173 (1,2) - If you space these out I think it would look a little cleaner. ex: https://osu.ppy.sh/ss/3288119 I kind of like it how it is now D:
02:16:945 (1) - Instead of a circle, why not a spinner that ends at 02:17:459 nah D:
05:40:688 (1,1,1) - I would think to edit over these spinners. Ill keep them as well :P
Sorry for the short mod but its a really great map! Thank you :D
Thank you for the modduu c:
Lumael
Hello :), you are the next from my modding queue!

[Phantasm Stage]


  • 00:05:802 (1) - this slider is a bit odd, try to fix it http://puu.sh/iyAGe/ee83aac5aa.jpg
    00:07:173 (1) - Blanket with 00:07:859 (3) - ?
    00:11:287 (1) - http://puu.sh/iyAGe/ee83aac5aa.jpg
    00:16:430 (4,1) - Fix blanket
    00:31:859 (1,2) - Slider blanket is a bit off
    00:41:630 (1,2) - Make blanket?
    01:00:830 (1,4) - ^
    01:12:659 (5,1) - End of slider is noticeable off the blanket
    01:21:230 (1,2) - Fix blanket (if this isn't nvm)
    01:49:173 (2) - Move to x 268 y 168 to make a polygon pattern
    02:23:802 (4) - Curve this a bit more to make the flow better with 02:24:145 (5) -
    03:20:373 (7,8,9,10,1) - This overlap doesn't feels good, I suggest using this slider but inverted 03:21:230 (11) -
    04:20:202 (3,1) - If you intend to make blanket here, it's off :3
    05:40:688 (1,1,1,1) - It's a bit weird 4 spinners in a row, what if you mapped this part? it has a strong guitar on the background.
That's it :) Sorry for not really big mod, I'm not good at modding Extra
Topic Starter
Keada

LucaSA4 wrote:

Hello :), you are the next from my modding queue!

[Phantasm Stage]


  • 00:05:802 (1) - this slider is a bit odd, try to fix it http://puu.sh/iyAGe/ee83aac5aa.jpg okeee, fixed
    00:07:173 (1) - Blanket with 00:07:859 (3) - ? its already blanketed, but fixed the shape a bit on the slider
    00:11:287 (1) - http://puu.sh/iyAGe/ee83aac5aa.jpg hai hai~
    00:16:430 (4,1) - Fix blanket fixed
    00:31:859 (1,2) - Slider blanket is a bit off ^
    00:41:630 (1,2) - Make blanket? ^
    01:00:830 (1,4) - ^ This is already a blanket? :S
    01:12:659 (5,1) - End of slider is noticeable off the blanket oh right fixed
    01:21:230 (1,2) - Fix blanket (if this isn't nvm) Fixed
    01:49:173 (2) - Move to x 268 y 168 to make a polygon pattern hmm, yeah why not, moved the slider too
    02:23:802 (4) - Curve this a bit more to make the flow better with 02:24:145 (5) - made it more curvy
    03:20:373 (7,8,9,10,1) - This overlap doesn't feels good, I suggest using this slider but inverted 03:21:230 (11) - Ill keep this as it is, until someone else complains about it c:
    04:20:202 (3,1) - If you intend to make blanket here, it's off :3 aiiiiiit
    05:40:688 (1,1,1,1) - It's a bit weird 4 spinners in a row, what if you mapped this part? it has a strong guitar on the background. yeah dont want to map this part, the other map https://osu.ppy.sh/b/660698 also has four spinners in the ending so yeah keeping these
That's it :) Sorry for not really big mod, I'm not good at modding Extra
Thanks for the mod c:
K i R a
Hello ~ Lets mod this lovely piece of magic ~

[General]
Add your own name to the tag list ~

[Phantasm Stage]
HP Drain Rate 7 seems to fit better your difficulty.

Also, the hitsounds are pretty low and I cant listen to them. Remember that the hitsounds give feedback to the player to continue with the rythm of the song, if you can raise it a bit they will be more audible and helpful, also demetori makes strong songs so you shouldnt have any problem with that.

00:09:916 (7) - NC
00:10:773 (1) - Remove NC
00:19:002 (3) - NC
00:33:059 (6,1) - Stack?
00:39:659 (3,4) - Stack them as a jump like you did with the previous endstreams
00:46:430 (4,5,6,7,8) - Make slider stream like you did before?
00:55:002 (6) - Some shapes make the sliders go slower, this seems to be a good place to put one if you know how.
01:01:173 (2,3,4,5,6) - Make star pattern?
01:11:030 (3,4) - Stack as a jump
01:50:202 (1) - Insert a break? Everyone needs a break before playing almost 2 minutes, specially because they are gonna be playing like 5 min, tablet users would be glad, I hate songs where I cant take a break to hold the pen again.
02:57:916 (4) - Seems to be placed a bit weird in front of the next slider, make a line to align them.
03:15:745 (4,5,6) - Invert them and stack? Its a bit weird to have triple jump repeating like that, if you can, find a better way.
03:26:888 (7) - So far to be a streaming jump, i mean, its different than the other jumps, the player should be used to your endstreams and may fail this (or may not if they are #1 of osu standard xD)
03:32:888 (4) - New combo
03:34:088 (8) - Place in other place so you can see what is going on after that easier, its prettier.
03:47:373 (3,4) - Another place to stack your endstream ~ If you are wondering why I tell you to change this instead of lend the normal stream is because your endstream is original and makes your song a bit more interesting, and you changed the style suddenly so if you can back to that originality it would be a bit better and fun.
04:17:802 (5,1) - Stack
04:27:402 (4,5) - Invert? So its more fluid.
04:31:259 (3,4) - They are back :D!
04:33:059 (4,5) - Make it slider so people wont fail that much on there? I mean, its ok if they are circles but when you jump is easier to catch an slider and not get a 50 because you get late cause that big jump on a stream (thats why what slider-stream-jumps work and circle-stream-jumps dont)
04:39:745 (4) - Stack? with the blue slider
04:40:859 (3,4) - Jumpy Stack Stream! xD
04:51:830 (3,4) - ^
04:53:802 (8,9) - No pls, this is really weird, same spacing or slider.
05:12:402 (3) - Stack with the next slider.
05:17:973 (3,4,5) - Same as before, same spacing or slider.
05:29:288 (8) - Stack?
05:40:688 (1,1) - Make them one spinner, also make a custom blank sound and use it for the end of the spinner instead of 5% it doesnt sound and makes better what you wanna do.
05:46:173 (1,1) - Also stack these two too.
05:51:059 (1) - Add finish at the end ^^ and whistle to the start.

Thats a lot xD, well, the map itself is okay and rankeable, you know, if I remove everything except what seems to be necessary the mod would be like 6 lines lol.

Good luck and make this approved! Kudosu Star and fav btw ~
Topic Starter
Keada

K i R a wrote:

Hello ~ Lets mod this lovely piece of magic ~

[General]
Add your own name to the tag list ~ Dont need to do that LOL

[Phantasm Stage]
HP Drain Rate 7 seems to fit better your difficulty. Nah, ill keep it at 6

Also, the hitsounds are pretty low and I cant listen to them. Remember that the hitsounds give feedback to the player to continue with the rythm of the song, if you can raise it a bit they will be more audible and helpful, also demetori makes strong songs so you shouldnt have any problem with that.
I thought I raised them before, but seems like I didnt :S welp, increased everything with 10%

00:09:916 (7) - NC good idea that
00:10:773 (1) - Remove NC ^
00:19:002 (3) - NC
00:33:059 (6,1) - Stack? Nah intentional unstack
00:39:659 (3,4) - Stack them as a jump like you did with the previous endstreams They dont really fit here, cause no strong beat ;-;
00:46:430 (4,5,6,7,8) - Make slider stream like you did before? nope c:
00:55:002 (6) - Some shapes make the sliders go slower, this seems to be a good place to put one if you know how. huh? anyways ill keep this as it is for now
01:01:173 (2,3,4,5,6) - Make star pattern? nah, cause im already going for a triangle pattern here 00:59:973 (3,4,5,6,7,1,2,3,4,5,6) -
01:11:030 (3,4) - Stack as a jump fits well c: added
01:50:202 (1) - Insert a break? Everyone needs a break before playing almost 2 minutes, specially because they are gonna be playing like 5 min, tablet users would be glad, I hate songs where I cant take a break to hold the pen again.nah, theres like a break 20 sec after anyways so. Im a tablet player and I dont have problems with that c: saying that *cough cough* http://puu.sh/iFDyJ/7dd129cdc8.jpg
02:57:916 (4) - Seems to be placed a bit weird in front of the next slider, make a line to align them. this is fine ^^ going for a triangle pattern here anyways
03:15:745 (4,5,6) - Invert them and stack? Its a bit weird to have triple jump repeating like that, if you can, find a better way. uhm, I see nothing wrong with that xD, keeping it as it is
03:26:888 (7) - So far to be a streaming jump, i mean, its different than the other jumps, the player should be used to your endstreams and may fail this (or may not if they are #1 of osu standard xD) This plays out fine :P but if many people say this, ill change it .-.
03:32:888 (4) - New combo Aiit
03:34:088 (8) - Place in other place so you can see what is going on after that easier, its prettier. Nah, I want an 1/1 antijump here
03:47:373 (3,4) - Another place to stack your endstream ~ If you are wondering why I tell you to change this instead of lend the normal stream is because your endstream is original and makes your song a bit more interesting, and you changed the style suddenly so if you can back to that originality it would be a bit better and fun. Fits here, changed
04:17:802 (5,1) - Stack Intentional unstack C:
04:27:402 (4,5) - Invert? So its more fluid. I like it the way it is now sorry
04:31:259 (3,4) - They are back :D! :D
04:33:059 (4,5) - Make it slider so people wont fail that much on there? I mean, its ok if they are circles but when you jump is easier to catch an slider and not get a 50 because you get late cause that big jump on a stream (thats why what slider-stream-jumps work and circle-stream-jumps dont) This is fine, went through this one with a BN, so c:
04:39:745 (4) - Stack? with the blue slider Intentional again
04:40:859 (3,4) - Jumpy Stack Stream! xD This is fine as it is now :D
04:51:830 (3,4) - ^ ^
04:53:802 (8,9) - No pls, this is really weird, same spacing or slider. This is fine as well, mapping this according to the music, if you listen
05:12:402 (3) - Stack with the next slider. This is something I want to be there
05:17:973 (3,4,5) - Same as before, same spacing or slider. Same as I said before ^
05:29:288 (8) - Stack? Intentional xD again and again
05:40:688 (1,1) - Make them one spinner, also make a custom blank sound and use it for the end of the spinner instead of 5% it doesnt sound and makes better what you wanna do. Nah dont want to overdo it with hitsounds either xD no change
05:46:173 (1,1) - Also stack these two too. why? :P
05:51:059 (1) - Add finish at the end ^^ and whistle to the start. nah this is better without hitsounds

Thats a lot xD, well, the map itself is okay and rankeable, you know, if I remove everything except what seems to be necessary the mod would be like 6 lines lol.

Good luck and make this approved! Kudosu Star and fav btw ~ Thank you <3 ~
Didnt change so much but anyways, Thank you for moddu~ :3
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