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Lisa Ooki - Toki no Hourousha

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Topic Starter
Backstep

small_hins wrote:

Hi~
from my modding queue.

slow song wow

[Easy]

AR = ~2 because it is a slow song

slow sliders.

[Normal]

AR = 3-4 because it is a slow song
CS = 3.5

01:09:111 (1) - make it like this
:arrow: Fixed and apply next kiai too.

[Hard]

CS = 4
AR = 7

nothing to say

[Insane]

AR = ~8

----

ok i done. classic song.

thanks for using my useless modding queue.

goodbye and good luck with your map.
Thanks for modded, about CS and AR I think it's fine :)

MoodyRPG wrote:

General
  1. ~
Easy
  1. 01:57:700 (2) - Remove this clap, sounds loud in my opinion
  2. 01:59:195 (4) - ^
    :arrow: Fixed all.
Normal
  1. 01:47:234 (5,6) - Make this pattern more curved
  2. 03:07:967 (4,5) - ^
    :arrow: okay :3
Hard
  1. 03:09:462 (3) - Could you make this slider like this
    :arrow: Try my best lol
Insane
  1. Nice
Great map, awesome SB, this needs to be ranked

Good luck Backstep ~
Thanks for modded <3
Cerulean Veyron
Hello! M4M from my queue~

[> General <]
  1. - I can see your SB images has unnecessary transparency around it. Plus, It's probably useless and would just eat up your filesize, that's also against the criteria. But I've cropped and remade it for you, pick any versions you want ;3/ Use them carefully!!
Modified SB files
Cropped Version~
Download me~
Cropped everything, no more transparency around every image. Since you added some glows over the lyrics and the lights.

Remade Version~
Download me~
Almost the same as the cropped version, but only left one pixel around the images.

Current Version~
Download me~
You'll probably need this one after you disagree with one of the two files above, or tried one and wanting your version back... for backup ofc ;p
  1. - I wonder why your Normal and Hard diff has a small gap ove the difficulty spread, because 1.80 stars > 3.08 stars. How making the Hard diff little easier? At least 2.90-2.95 stars.
  2. - Everything else is fine!
[> Easy <]
  1. 01:19:576 (2,3) - Try to make an even spacing here, since the current one you have is a little uneven with 0.98x > http://puu.sh/iJhYj/07c86e8649.png
  2. 01:27:051 (4,1) - Almost similar issue as above, but it's quite close when you gave a one beat break.
  3. 01:44:244 (3,4) - It's kinda minor, but maybe recorrect a blanket?
  4. 02:08:913 (1,2,3) - Well, you should've made a perfect symmetry here.
  5. 02:16:388 (2,3) - Same as 01:27:051 (4,1) -
  6. 02:26:853 (1,1) - Is it fine if you'd stack here? Or you've done that on purpose?
  7. - Sorry if i'm a little picky with the spacing, but ofc distance spacings are major in easier diffs. Solid, and great!
[> Normal <]
  1. 00:33:229 (1,2) - Minor, recorrect blanket~
  2. 01:03:130 (1) - I guess this slider looks a little complex for a Normal diff, very curved at first anchor then gets straight in a sudden.
  3. 01:09:111 (1) - This spinner is kinda short, which is a little hard for normal players to spin a quick as they can. Maybe you should make this a little longer, or remove it and map some notes.
  4. 01:21:071 (1) - I hear this slider's end is kinda inaudible, you should hear it as well. It might be unable to hear clearly, so maybe you should try another hitsound or sth.
  5. 02:23:115 (4,1) - Same as 00:33:229 (1,2) -
  6. 02:41:804 (1) - Same as 01:21:071 (1) -
  7. - Quite good, I can't tell anything but some sliders xD
[> Hard <]
  1. - For those 2.50x jumps, Isn't the jumps too big for this diff? It might not look like a regular hard diff imo ._. How about reducing it to 2.25x? or 2.30x at least?
  2. 00:38:836 (1,2,3) - These notes in-between has odd spacing imo...
  3. 00:57:711 (2) - Inaudible.
  4. 01:07:429 (4,5) - Uhmm, try using 2.0x spacing for an even spacing.
  5. 01:15:651 (2) - Probably the same issue, Inaudible.
  6. - Okay, I don't think I'll mention all of the inaudible circles to boost up the mod size. So it's best you find it yourself.
  7. 01:26:304 (5,1) - I guess this one's spacing looks bigger than 2.50x. Quite huge in my view.
  8. 01:37:517 (1,2,3) - Weird spacing.... have a check here?
  9. 02:00:503 (2,3,4,5,6) - This rhythm is kinda over-clicking, the next formation is fine but this feels too early for this kind of rhythm. So maybe you should keep adding a few sliders or replace them.
  10. 03:00:305 (2,3) - Recorrect blanket, or sth else?
  11. - And all other similar issues further, those spacings may be one of the reasons making a small gap on the diff spread with normal diff. But perhaps this diff is nice.

The Insane diff might also have some issues similar to Hard, but not quite often. Well then, good song.
Good Luck!
Topic Starter
Backstep

Gray Veyron wrote:

Hello! M4M from my queue~

[> General <]
  1. - I can see your SB images has unnecessary transparency around it. Plus, It's probably useless and would just eat up your filesize, that's also against the criteria. But I've cropped and remade it for you, pick any versions you want ;3/ Use them carefully!!
    :arrow: I choose this one thanks for your effort lol, but I want to keep red-eyes.png because it's not to do anything for move element (suitable perfect in eyes) and file size not different much imo.
Modified SB files
Cropped Version~
Download me~
Cropped everything, no more transparency around every image. Since you added some glows over the lyrics and the lights.

Remade Version~
Download me~
Almost the same as the cropped version, but only left one pixel around the images.

Current Version~
Download me~
You'll probably need this one after you disagree with one of the two files above, or tried one and wanting your version back... for backup ofc ;p
  1. - I wonder why your Normal and Hard diff has a small gap ove the difficulty spread, because 1.80 stars > 3.08 stars. How making the Hard diff little easier? At least 2.90-2.95 stars.
    :arrow: I try to reduce it, but have only 2.99 stars lol (KwaN said to me difficulty spread look fine for her :3 )
  2. - Everything else is fine!
[> Easy <]
  1. 01:19:576 (2,3) - Try to make an even spacing here, since the current one you have is a little uneven with 0.98x > http://puu.sh/iJhYj/07c86e8649.png
  2. 01:27:051 (4,1) - Almost similar issue as above, but it's quite close when you gave a one beat break.
  3. 01:44:244 (3,4) - It's kinda minor, but maybe recorrect a blanket?
  4. 02:08:913 (1,2,3) - Well, you should've made a perfect symmetry here.
  5. 02:16:388 (2,3) - Same as 01:27:051 (4,1) -
  6. 02:26:853 (1,1) - Is it fine if you'd stack here? Or you've done that on purpose?
    :arrow: Everything was fixed.
  7. - Sorry if i'm a little picky with the spacing, but ofc distance spacings are major in easier diffs. Solid, and great!
[> Normal <]
  1. 00:33:229 (1,2) - Minor, recorrect blanket~
  2. 01:03:130 (1) - I guess this slider looks a little complex for a Normal diff, very curved at first anchor then gets straight in a sudden.
  3. 01:09:111 (1) - This spinner is kinda short, which is a little hard for normal players to spin a quick as they can. Maybe you should make this a little longer, or remove it and map some notes.
  4. 01:21:071 (1) - I hear this slider's end is kinda inaudible, you should hear it as well. It might be unable to hear clearly, so maybe you should try another hitsound or sth.
  5. 02:23:115 (4,1) - Same as 00:33:229 (1,2) -
  6. 02:41:804 (1) - Same as 01:21:071 (1) -
    :arrow: Everything was fixed.
  7. - Quite good, I can't tell anything but some sliders xD
[> Hard <]
  1. - For those 2.50x jumps, Isn't the jumps too big for this diff? It might not look like a regular hard diff imo ._. How about reducing it to 2.25x? or 2.30x at least?
    :arrow: I think it's fine for slow song, they can hit this little jump :3 (It same like 160 bpm song with 1.25x spacing - -")
  2. 00:38:836 (1,2,3) - These notes in-between has odd spacing imo...
  3. 00:57:711 (2) - Inaudible.
  4. 01:07:429 (4,5) - Uhmm, try using 2.0x spacing for an even spacing.
  5. 01:15:651 (2) - Probably the same issue, Inaudible.
  6. - Okay, I don't think I'll mention all of the inaudible circles to boost up the mod size. So it's best you find it yourself.
  7. 01:26:304 (5,1) - I guess this one's spacing looks bigger than 2.50x. Quite huge in my view.
  8. 01:37:517 (1,2,3) - Weird spacing.... have a check here?
  9. 02:00:503 (2,3,4,5,6) - This rhythm is kinda over-clicking, the next formation is fine but this feels too early for this kind of rhythm. So maybe you should keep adding a few sliders or replace them.
    :arrow: Fixed but by my own.
  10. 03:00:305 (2,3) - Recorrect blanket, or sth else?
    :arrow: All your suggestion was fixed, except that I said above.
  11. - And all other similar issues further, those spacings may be one of the reasons making a small gap on the diff spread with normal diff. But perhaps this diff is nice.

The Insane diff might also have some issues similar to Hard, but not quite often. Well then, good song.
Good Luck!
About "Inaudible" issue I try to fix by use other hitsound but I don't know it's look be better or not LOL

Thanks for modded!


SPOILER
For next modder please tell me soft-hitclap.wav it to loud for you or not? I want some opinion here, thanks!
BeatofIke
[General]
  1. A little word of caution: I noticed that you silenced bothe the soft and normal hitnormals. If you going to do this, make sure at all of your notes are fully hitsounded or else the mapset will be unrankable. If you decided to choose a safer path, then removed the silenced hitnormals from your map folder.
  2. The N-H spread is almost border line high. You most likely going to be fine since it's a low BPM map, but I still recommend spiking up your Normal difficulty a bit.
[Normal]
  1. 00:44:816 - 01:08:737 - 01:32:658 - 02:29:469 - 02:53:390 - You could add notes here if you like. It will increase the star difficulty a bit.
  2. 02:26:853 (1,3) - I would make these sliders nicer. Optional sugguestion lol.
[Hard]
  1. Good map overall, but I don't recommend using high AR for a slow song like this. Also, the map is not even jumpy at all. Try using AR 6~7 instead. The difficulty spread will improve by this.
  2. 00:47:806 (1,2) - This star-shaped pattern can be improved:
    Image/Code

    332,238,47806,5,0,3:0:0:0:
    405,271,47993,1,0,3:0:0:0:
    392,350,48180,1,10,3:0:0:0:
    314,366,48367,1,8,0:0:0:0:
  3. 02:01:250 (4,1,2,3,4,5,6,7,8,1) - You can also improve this circle pattern too:
    Image/Code

    188,176,121250,1,8,0:0:0:0:
    256,216,121437,5,12,3:0:0:0:
    312,272,121624,1,8,0:0:0:0:
    392,272,121811,1,0,3:0:0:0:
    448,216,121998,1,8,0:0:0:0:
    448,136,122185,1,8,3:0:0:0:
    392,80,122372,1,8,0:0:0:0:
    312,80,122559,1,0,3:0:0:0:
    256,136,122745,1,8,0:0:0:0:
    256,216,122932,5,12,3:0:0:0:
That's about it. No problems with Easy and Insane (aside from some of the overmapped 1/6 swings lol). Good luck! Star icon due to high quality mapset~
Topic Starter
Backstep
@Ike: okay, let me wait your mod ;A; Okay let me see....

BeatofIke wrote:

[General]
  1. A little word of caution: I noticed that you silenced bothe the soft and normal hitnormals. If you going to do this, make sure at all of your notes are fully hitsounded or else the mapset will be unrankable. If you decided to choose a safer path, then removed the silenced hitnormals from your map folder.
    :arrow: I disagree here, If you remove that .wav sounds you will hear weird sound during playing lol... NOOO FOR THIS!!!! (So I use other hitsounds to make them fully hitsound every notes, and I'll fix all at end spinner that I feel silence :/ )
    About this?
    - If you not sure all my hitsounds you can reduce music volume to 0% (in edit mode) and listen carefully at all notes :3
    - About soft-hitnormal silence; I use only part that use blue ticks beat for "soft-hitclap"
    - And normal-hitnormal silence; I use only 01:36:021 to 02:02:932 part for "normal-hitwhistle" (clock tick sound for suitable "wanderer of time")
  2. The N-H spread is almost border line high. You most likely going to be fine since it's a low BPM map, but I still recommend spiking up your Normal difficulty a bit.
    :arrow: I think it's fine~
[Normal]
  1. 00:44:816 - 01:08:737 - 01:32:658 - 02:29:469 - 02:53:390 - You could add notes here if you like. It will increase the star difficulty a bit.
    :arrow: After I'm add notes for above time and see a result of star difficulty.... It's not change lol and I think it's okay if i'm not insert your suggestion notes because I want player a few break time before spinning and continue next notes.... (except: last spinner at the end it's okay.)
  2. 02:26:853 (1,3) - I would make these sliders nicer. Optional sugguestion lol.
    :arrow: Sure! fixed it.
[Hard]
  1. Good map overall, but I don't recommend using high AR for a slow song like this. Also, the map is not even jumpy at all. Try using AR 6~7 instead. The difficulty spread will improve by this.
    :arrow: Change to AR 7 as your request~
  2. 00:47:806 (1,2) - This star-shaped pattern can be improved:
    Image/Code

    332,238,47806,5,0,3:0:0:0:
    405,271,47993,1,0,3:0:0:0:
    392,350,48180,1,10,3:0:0:0:
    314,366,48367,1,8,0:0:0:0:
  3. 02:01:250 (4,1,2,3,4,5,6,7,8,1) - You can also improve this circle pattern too:
    Image/Code

    188,176,121250,1,8,0:0:0:0:
    256,216,121437,5,12,3:0:0:0:
    312,272,121624,1,8,0:0:0:0:
    392,272,121811,1,0,3:0:0:0:
    448,216,121998,1,8,0:0:0:0:
    448,136,122185,1,8,3:0:0:0:
    392,80,122372,1,8,0:0:0:0:
    312,80,122559,1,0,3:0:0:0:
    256,136,122745,1,8,0:0:0:0:
    256,216,122932,5,12,3:0:0:0:
    :arrow: Fixed by apply your code <3
That's about it. No problems with Easy and Insane (aside from some of the overmapped 1/6 swings lol). Good luck! Star icon due to high quality mapset~
Thanks for modded Ike <3

I can't imagine what happen after this o3o?
Hinsvar
I swear I'll eventually do something about this map.

For now, about the 1/6 quadruplets and streams in Insane...

While they do fit, I seriously don't recommend the overmapping because you're pretty much mapping emptiness and it looks like you're only adding notes on 1/6 ticks for the sake of having something that can actually be called an Insane diff (sorry for sounding offensive, but I feel that this is the truth; I also think the higher-ups won't like seeing the overmapping too).

Here's a question: Are you sure?
Topic Starter
Backstep
@Hinsvar : Okay I'll terminate about this issue.

Updated~

._.
I think osu! should need more mapper who has more creative on notes and rhythm. (to open their vision of music.)
I know it's overmapped but it's fitting of this song isn't it? Yes, and have any rules in Ranking Criteria for not allow overmapping?.... NO.
If it's overmapped but look it fine~ I think it's okay for player and make them see different vision of music within one song

This is my opinion about overmapped that's can use.
- It's fitting song.
- People can play it.
That's all I think....
(I asked my friends for opinions and they accept my map style.)

That's all my answer... I hope you understand me c:
Hinsvar
Yes, the 1/6 quadruplets and streams do fit with the song, but they're technically not there in the music. I know you're trying to be creative, and you want to show your interpretation of the song, but what did you do was basically trying to map... something else that is definitely not this song. That's what I am conflicted about (and looking at current ranking standards, I don't think the map, with the continuous 1/6 notes mapped on nothing, will ever be allowed to see the light of the ranking section).

I am usually okay with overmapping, you see, but you did it in the Insane diff so much and in a manner so consistent it's as if you're just trying to map another song instead of actually mapping the song you currently map.

I hope you can understand what was I truly concerned for (I'm not 100% against overmapping; I'm just against overmapping that went so far the mappers basically just made a whole new rhythm that didn't exist in the song itself), and I am sorry that I, unfortunately, couldn't find a way to speak about this any more politely or softly. I just don't want people to start being too creative and start mapping a song in a way that, instead of emphasizing and complimenting the song, only artificially adds things that wasn't there in the given musical rhythm.

Again, I hope you can understand, and let's not make this a big problem :D
Topic Starter
Backstep
@Hinsvar : LET IT GO~

That's it....
BeatofIke
We decided to remove Insane difficulty (thus also removing an usused hitsound wav file that was used in that difficulty). We also made some minor changes to the mapset. Anyways, I triple-checked every note for all difficulties to ensure that all notes has been hitsounded. Therefore, I'm giving this one a shot to nomination~

@Next BN: Even though I checked that all notes are hitsound many times, double-check again. Also, the timing fluctuates back and forth a little bit throughout the song, so try to confirm that as well o3o.
-Kanzaki
Sorry mate
Topic Starter
Backstep

-Kanzaki wrote:

Sorry mate
Let it go bro!

xD
PatZar

Backstep wrote:

-Kanzaki wrote:

Sorry mate
Let it go bro!

xD
Hinsvar
02:56:754 - 03:20:675 - We added a kiai time here because the music is as intense as the sections that already have the kiai times on.

(dw I don't need kudosu for something like this lol)

Now I'm waiting for a qualified map slot.

Qualified @ 11:58 (:57?) AM 7/17
Topic Starter
Backstep

Hinsvar wrote:

02:56:754 - 03:20:675 - We added a kiai time here because the music is as intense as the sections that already have the kiai times on.

(dw I don't need kudosu for something like this lol)

Now I'm waiting for a qualified map slot.

Qualified @ 11:58 (:57?) AM 7/17
Thank you guy! :3
Sakura chan
The first flower pattern gave me some trouble to hit, but everything else seemed fine. Also...first lel
Topic Starter
Backstep

GodOfPythons wrote:

The first flower pattern gave me some trouble to hit, but everything else seemed fine. Also...first lel
This song not suitable for DT you know? LOL

Anyway nice play! :D
Sakura chan

Backstep wrote:

This song not suitable for DT you know? LOL

Anyway nice play! :D
You know the entire leaderboard when it gets ranked will be full of HDDT scores right? :P

Anywayyy....it was nothing much though, just to put something up there that wouldn't be a pushover to take at first. c:
Topic Starter
Backstep

GodOfPythons wrote:

You know the entire leaderboard when it gets ranked will be full of HDDT scores right? :P

Anywayyy....it was nothing much though, just to put something up there that wouldn't be a pushover to take at first. c:
Yup I agree this, If you want to listen more rhythm in this song I recommend you download my Extra Stage~ eiei
Sakura chan

Backstep wrote:

Yup I agree this, If you want to listen more rhythm in this song I recommend you download my Extra Stage~ eiei
I'll put another "#1" score on that too c:
[Seraphin]
congratulations, it's nice to see slower songs
Topic Starter
Backstep

[Seraphin] wrote:

congratulations, it's nice to see slower songs
You're welcome! <3
Prophecy
Congraz~

2015 Best Taiko HR Map

okay. I kick you out #1.
You can't beat my 99.07% Acc. ;D

Flask
nooooooooooooooowhere'syourinsanenooooooooooooooooooooooo
BeatofIke
Congrats Backstep :D
Topic Starter
Backstep

Prophecy wrote:

Congraz~

2015 Best Taiko HR Map

okay. I kick you out #1.
You can't beat my 99.07% Acc. ;D

My poor acc LOL

Flask wrote:

nooooooooooooooowhere'syourinsanenooooooooooooooooooooooo
R.I.P. T3T

BeatofIke wrote:

Congrats Backstep :D
Thank you guy! :D
MoodyRPG
Finally

Gratz Backstep :)
Homura-
Grats!
Euny


gratz ^^
Topic Starter
Backstep

MoodyRPG wrote:

Finally

Gratz Backstep :)
Thank you guy! :3

Homura- wrote:

Grats!
Thanks Homura :3

Euny wrote:



gratz ^^
Thanks for cute gif Euny <3

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