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Rank 1 - Airwave (Aaron Static Remix)

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Topic Starter
Come[Back]Home

- Milhofo - wrote:

Hi, M4M from your queue!

[Collab Insane]
  1. 01:16:402 - the piano note here should be highlighted in the slider, if you really don't want to put a reverse / note, try to make a pointed slider or some different shape that will allow it Ill overthink it
  2. 01:31:518 (5,6) - these triples (after slider tails) are kind of hard to read if you curve them, they feel a lot better to play when they're straight, this might be a personal thing, so up to the mapper ^^ fixed
  3. 01:32:095 (8) - why not use the same hitsound you did on 01:31:172 (4) - ? it has the same effect on the song (I think?) Theres already a system in how the hitsounds were placed.
  4. 01:38:095 (1) - this could blanket 01:37:633 (6) - better or be a duplicate of it, feels kind of in the middle of curved and straight Okay
  5. 01:48:364 - why did you stop mapping this note from here forward?! I was playing and I literally press it every time because the note is audible ; ; fixed
  6. 01:55:056 - I understand it might become too hard to read / play, but have you tried putting a note here? would be great if you could find a way Thats a bit too hard
  7. 01:57:941 (1,2,3) - to make such a small combo I think the NC at 01:57:941 (1) - is unnecessary fixed
  8. 02:46:402 (1) - can this be rotated changed to blanket 02:46:172 (2) - ? I dont think so
  9. 02:54:825 - I really think you should add a note here Why
  10. 03:00:018 (3,4,5,6) - this jump comes out of no where, it's not bad, but I think you could improve the pattern, ex: http://puu.sh/iVkFB/dc14b4f178.jpg Nice
  11. 03:33:941 (7) - bad flow, I'd curve it down and move it a bit to the right It has nice flow imo
  12. 03:56:095 (9) - NC okay
I see why you only wanted mods on the Insane, because I can't find flaws on the other diffs :v but I hate to only mod 1 diff so you get a ticket on my queue ok? nice

Really nice song and set, just sad about the missing notes in the hardest diff, because usually every set has a diff with everything mapped ; ; either way gj and good luck for ranking :D
Thank you very much
Saoji
[Collab Insane]
  1. 01:17:787 (1) - It would flow better if you ctrl+J no?
  2. 01:22:172 (2) - Would look better if you place the red anchors at the middle, or like put the second one around x328 y160
  3. 01:28:402 (5) - Add NC, to stay in the 4 combos on the whole pattern
  4. 01:30:710 (1) - Add finish
  5. 01:33:941 (7) - Add clap. You miss a lot of hitsounds... I don't know if it's on purpose, but here's an example of what I would do by just following the music.
  6. 01:34:402 (1) - Add finish
  7. 01:36:710 (2) - clap
  8. 01:37:402 (5) - whistle
  9. 01:37:633 (6) - clap
  10. 01:38:095 (1) - finish
  11. 01:41:787 (1) - finish
  12. 01:43:171 (7) - clap
  13. 01:44:095 (2) - clap
  14. 01:44:556 (5) - whistle
  15. 01:45:479 (1) - Finish etc. It's getting better from here 01:58:402 (1) -
  16. 01:34:402 (1) - You could improve the shape a bit http://puu.sh/j3HMS/643edec7de.jpg or http://puu.sh/j3HNl/468e2834d9.jpg I don't know.
  17. 02:26:787 (3,4,5) - I would do something like this instead http://puu.sh/j3HWA/40ef631d78.jpg with a finish at the beginning of (4) and a clap at (5). In a way that (4) recalls (1) it's the same main sound.
  18. 03:00:249 (5) - Another example of hitsound, is here, you can add finish to recall 02:59:325 (1) - but then delete the finish here 03:00:479 (6) -
  19. 03:07:633 (4) - On the same idea you could add finish here
  20. 03:25:172 (1,2,3,4) - Try a pattern like this http://puu.sh/j3HB7/36b5f25f9d.jpg which is more constant.
  21. 03:40:864 (4) - stack properly? It plays better I think
  22. 03:56:556 (11) - NC
Topic Starter
Come[Back]Home

Peachtrees wrote:

mod for the I N S A N E

01:15:941 (1) - are you sure about skipping the piano here? Didn't skip it for the following part either, and I'm guessing that mapping this will probably feel more intuitive to play fixed

01:27:018 (1,2,3,4,1,2,3,4,1,2,3,4) - more of a personal comment, but I don't really think that the intensity of a song changes in such a drastic way that it'd warrant such a huge difference in how the stream is spaced Ill overthink this

01:29:672 (4) - would probably map 1/4 for this one I wouldnt, it fits with the beats in the song

01:31:749 (7) - isn't this missing a note? not sure if mapping the 1/4 and then suddenly stopping is a good idea, as it this might catch a lot of players of guard I dont think thats a problem

01:52:056 (5) - ^ same for this one. I mean you're using a triplet here without any reason as to why the full 1/4 hasn't been mapped Its like that for the spread

01:55:864 (6,7,1,2,3,4) - tidy up the spacing here? Even if this is intentional, I can't really see this benifit the map :/ Its mapped to the drums which fits

02:05:325 (6,7,1) - jump should be between 7 and 1, not 6 and 7 Okay

02:10:402 (4) - why not make this a 1/4 too? would be easy to follow + would more accurately follow the song I think Okay

02:24:249 (1) - try makign this slider a triplet? I'd personally like a drop-off here a lot more. Something like http://osu.ppy.sh/ss/3392685 Okay

02:39:018 (1) - would probably extend this one by 1/2, it follows the piano more accurately I think It fits with the melodics just fine

02:58:633 (5) - hmm not reaaallly a fan of how the strong piano is put on a slidertail here fixed

03:16:633 (3,4,5) - put these in a straight line? would probably look a bit neater I think Looks good imo

03:28:402 (2,3,1) - mentioned something similar before, but I think the spacing between 3 and 1 should be bigger than the one between 2 and 3 I dont think thats the case here. Its the mainpart and it fits perfect at how the melodics are

03:39:479 (6,4) - stack these for extra neatness? :c Okay

03:45:479 (1) - pretty minor complaint, but you could de-curve this a little for a sharper curve Okay

Good Luck!
HabiHolic
Hey From Weekend Modding Queue! Thanks for request

i will check your map!

here my star icon~
10nya
M4M req from chat in-game~

[Collab Insane]
  1. Your current volume usage is too low for me, on the first section (40% volume). I can't hear anything tbh. might increase them at least +15% would good _:'3 (I feel like i'm playing without hs)
  2. 01:43:287 (8) - : there's actually nothing here (on the music) so it'll be strange imo remove this?
  3. 01:55:402 (3,4,5,6,7,1,2,3,4) - : supposed the stream like this? I can hear sound at 01:55:749 - and 01:55:864 - but not at 01:55:979 -
  4. 02:05:325 (6,7,1) - : since there's loud piano sound at circle 7, probably make circle 7 a bit far from previous note? like this perhaps?
  5. 02:24:941 (5,6) - : put slider 5 a bit far from 6 ? I think player can miss read 02:25:633 - as 1/4 earlier
  6. 02:35:325 (1) - : make this one as a jump? at previous patterns you use jumps before long white tick until long white tick notes, so why dont make this one as a jump? like this perhaps?
  7. 03:05:325 (1) - : to see your clap usage here, i think you break the consistency here. add clap?
neat map, good luck for rank~
Topic Starter
Come[Back]Home

10nya wrote:

M4M req from chat in-game~

[Collab Insane]
  1. Your current volume usage is too low for me, on the first section (40% volume). I can't hear anything tbh. might increase them at least +15% would good _:'3 (I feel like i'm playing without hs) Maybe your effect volume is too low? I can clearly hear them
  2. 01:43:287 (8) - : there's actually nothing here (on the music) so it'll be strange imo remove this? Okay
  3. 01:55:402 (3,4,5,6,7,1,2,3,4) - : supposed the stream like this? I can hear sound at 01:55:749 - and 01:55:864 - but not at 01:55:979 -
    There is a sound here 01:55:979 and i'd like to keep it like that since it plays really nice
  4. 02:05:325 (6,7,1) - : since there's loud piano sound at circle 7, probably make circle 7 a bit far from previous note? like this perhaps? I had it like that before, and before that i had it like now, and before that like that. I dont know whats right anymore :C
  5. 02:24:941 (5,6) - : put slider 5 a bit far from 6 ? I think player can miss read 02:25:633 - as 1/4 earlier I dont think that will be the case because when the slider ends you can clearly see that it is a normal stream
  6. 02:35:325 (1) - : make this one as a jump? at previous patterns you use jumps before long white tick until long white tick notes, so why dont make this one as a jump? like this perhaps? Okay, but i did a different jump
  7. 03:05:325 (1) - : to see your clap usage here, i think you break the consistency here. add clap? I dont break anything, if i put a clap there it'd be inconsistent
neat map, good luck for rank~ Thanks for the mod
sheela


Okay, here I am. Sorry for the delay though. After a quick check, may I say the hitsounds are good! I like them.

General

  1. The offset is kind of early to me. How about you try a +5?
  2. Each difficulty has at least inherited points unsnapped by only 2ms. This can be a pain to resnap all of them. I suggest use AiBAT to check the points.

Euny's Easy

  1. 01:23:095 (3) - This slider sounds really weird since it skips the piano beat on the downbeat (01:23:325 - ) if you follow the piano rhythm, after listening to 01:21:479 (1,2) . I suggest you make two 1/1 sliders with 1/2 rhythm, like in the following image in the box:
    This suggestion also applies to 01:52:633 (3) - 02:51:710 (3) - 03:50:787 (3) .
  2. 02:57:479 (1) - In my opinion, if you switch the head and tail (Ctrl + G), it would make a better flow when 02:58:864 (2) is there. It kind of felt uncomfortable to play to me.
    If you apply this, don't forget to fix the spacing between 02:55:633 (3,1) .
  3. 03:21:479 to 03:23:325 - How about you map this part and start the spinner on 03:23:325 ? I think this suggestion fits better with the music. On 03:23:325 the beats are getting faster, so the intensity gets up, while 03:21:479 is still on the "slow" rhythm, like it's still on the same measure, so the rhythm should continue until something changes in the music in my opinion. Try this rhythm and pattern if you're going to apply this:

Normal

This contains LOTS of unsnapped objects. Please use the Resnap All Notes in the Timing tab and review the objects since some can be off whether it got shorter or longer.. I might mention some because I also use that function.
  1. Nothing to say here! This is a very good difficulty.

Hard

  1. 01:41:787 (1,2,3,4) - Try the rhythm in the box below. It sounds better with the piano, as currently, the objects are hitting piano and drum, and makes a weird rhythm.
  2. 01:47:095 (4) - You might want to unstack this from the previous slider's tail. The tail and a little part of the body obscures the circle and can bring unreadability to the players. You can also see that the stack is kind of small when you testplay or enable the stacking function in the editor. Try stacking the circle with 01:47:325 (1) .
  3. 03:21:249 (4,1) - A kickslider with a circle in the following might be a hard combo for Hard. How about a 1/2 slider instead of the circle, like you did in previous section?
  4. 03:23:325 (1) - How about moving this to 03:23:556 and having a circle on 03:23:325 ? With this rhythm, it can hit the piano sound that wasn't hit on 03:23:556 . The rhythm would be then this:
  5. 03:34:402 (1) - The overlap with 03:33:479 (3) may be difficult to read the long slider. Try making another pattern with 03:35:095 (2) -, maybe a curve to the slider's shape would work better:

Collab Insane

    1. 01:25:172 (1) - I suggest you add a repeat instead of having a circle in the following upbeat. With the circle it makes a weird rhythm and sound weird with 01:25:864 (3) . It feels like the rhythm 01:25:633 (2,3) goes another path.
      You can also have only 1/2 sliders in the section 01:25:172 to 01:27:018 -, and I think this sounds better with the drum.
    2. 03:25:172 (1,2,3,4) - This isn't suitable with the current beats in the music in my opinion. There are ticks that doesn't contain any beat. For example, 03:25:172 (1) ; the 1/8 rhythm stops at 03:25:402 - and restarts on 03:25:575 -, and kind of makes 1/8 triplets on 03:26:095 - 03:26:325 - etc. So basically this section is bizarre. This may need to be under consideration and get other opinions.
      Otherwise, the volume is kind of loud and not fitting. I would also try a drum smapleset since it's mainly drum sounds in this section.
    3. 03:28:633 (3,1) - How about adding distance between those two hitobjects? It kind of makes a weird movement after the jump from 03:28:402 (2,3) and it can also emphasize the downbeat on 03:28:864 because of the finish hitsound.
    4. 03:49:172 to 03:54:710 - This section follows the piano, but it may make inconsistency with rhythms that follow the drum. You can add a hitcircle on 03:50:902 and 03:52:749 -, and maybe 03:49:979 and 03:51:825 .
This should be it! The only thing I worry is the 1/8 repeat sliders in Callab Insane. But I think this should be fine, since it's mainly 1/8 but with gaps, so players might not notice it. Although, this can be overmapped. I'm going to leave this to the next BN or QAT.

Let me know when the mapset is updated and ready!
Topic Starter
Come[Back]Home

sheela901 wrote:



Okay, here I am. Sorry for the delay though. After a quick check, may I say the hitsounds are good! I like them.

General

  1. The offset is kind of early to me. How about you try a +5? Okay
  2. Each difficulty has at least inherited points unsnapped by only 2ms. This can be a pain to resnap all of them. I suggest use AiBAT to check the points.
Fixed

Normal

This contains LOTS of unsnapped objects. Please use the Resnap All Notes in the Timing tab and review the objects since some can be off whether it got shorter or longer.. I might mention some because I also use that function. Alright
  1. Nothing to say here! This is a very good difficulty.

Hard

  1. 01:41:787 (1,2,3,4) - Try the rhythm in the box below. It sounds better with the piano, as currently, the objects are hitting piano and drum, and makes a weird rhythm. Okay
  2. 01:47:095 (4) - You might want to unstack this from the previous slider's tail. The tail and a little part of the body obscures the circle and can bring unreadability to the players. You can also see that the stack is kind of small when you testplay or enable the stacking function in the editor. Try stacking the circle with 01:47:325 (1) . Okay
  3. 03:21:249 (4,1) - A kickslider with a circle in the following might be a hard combo for Hard. How about a 1/2 slider instead of the circle, like you did in previous section? Okay
  4. 03:23:325 (1) - How about moving this to 03:23:556 and having a circle on 03:23:325 ? With this rhythm, it can hit the piano sound that wasn't hit on 03:23:556 . The rhythm would be then this: Okay
  5. 03:34:402 (1) - The overlap with 03:33:479 (3) may be difficult to read the long slider. Try making another pattern with 03:35:095 (2) -, maybe a curve to the slider's shape would work better: I actually have used this one in another mapset already (which is ranked since 6 months). I used it in a Hard, and there were no complaints and dqs. So i guess it should be fine

Collab Insane

    1. 01:25:172 (1) - I suggest you add a repeat instead of having a circle in the following upbeat. With the circle it makes a weird rhythm and sound weird with 01:25:864 (3) . It feels like the rhythm 01:25:633 (2,3) goes another path.
      You can also have only 1/2 sliders in the section 01:25:172 to 01:27:018 -, and I think this sounds better with the drum. Fixed, (1) is arepeat now since i think it fits more, (2,3) are only the only 1/2's here since it fits more with the melodics instead of having (1) be a repeat too
    2. 03:25:172 (1,2,3,4) - This isn't suitable with the current beats in the music in my opinion. There are ticks that doesn't contain any beat. For example, 03:25:172 (1) ; the 1/8 rhythm stops at 03:25:402 - and restarts on 03:25:575 -, and kind of makes 1/8 triplets on 03:26:095 - 03:26:325 - etc. So basically this section is bizarre. This may need to be under consideration and get other opinions. I asked some people, and fixed it the way they are now. I think thats way better
      Otherwise, the volume is kind of loud and not fitting. I would also try a drum smapleset since it's mainly drum sounds in this section. I actually like the way it is. And im not a big fan drum Hitsounds on this part. The soft Hitsounds fit perfectly with the drums in song too imo
    3. 03:28:633 (3,1) - How about adding distance between those two hitobjects? It kind of makes a weird movement after the jump from 03:28:402 (2,3) and it can also emphasize the downbeat on 03:28:864 because of the finish hitsound. Added a bit of distance here
    4. 03:49:172 to 03:54:710 - This section follows the piano, but it may make inconsistency with rhythms that follow the drum. You can add a hitcircle on 03:50:902 and 03:52:749 -, and maybe 03:49:979 and 03:51:825 .Except on 03:49:979 ive added a Circle everywhere.

This should be it! The only thing I worry is the 1/8 repeat sliders in Callab Insane. But I think this should be fine, since it's mainly 1/8 but with gaps, so players might not notice it. Although, this can be overmapped. I'm going to leave this to the next BN or QAT.

Let me know when the mapset is updated and ready!
Euny

sheela901 wrote:



Euny's Easy

  1. 01:23:095 (3) - This slider sounds really weird since it skips the piano beat on the downbeat (01:23:325 - ) if you follow the piano rhythm, after listening to 01:21:479 (1,2) . I suggest you make two 1/1 sliders with 1/2 rhythm, like in the following image in the box:- ✔fixed
    This suggestion also applies to 01:52:633 (3) - 02:51:710 (3) - 03:50:787 (3) . - but these are looks fine to me. if there are problem, please tell me how to fix again<3
  2. 02:57:479 (1) - In my opinion, if you switch the head and tail (Ctrl + G), it would make a better flow when 02:58:864 (2) is there. It kind of felt uncomfortable to play to me.- ✔fixed
    If you apply this, don't forget to fix the spacing between 02:55:633 (3,1) .
  3. 03:21:479 to 03:23:325 - How about you map this part and start the spinner on 03:23:325 ? I think this suggestion fits better with the music. On 03:23:325 the beats are getting faster, so the intensity gets up, while 03:21:479 is still on the "slow" rhythm, like it's still on the same measure, so the rhythm should continue until something changes in the music in my opinion. Try this rhythm and pattern if you're going to apply this:- ✔fixed

!
thanks for mod~

fixed
osu file format v14

[General]
AudioFilename: Rank1 - Airwave (Aaron Static Remix).mp3
AudioLeadIn: 0
PreviewTime: 207016
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 72249,88864,103633,118402,133171,147940,162709,177478,192247,207016,221324,221785,236554
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Airwave (Aaron Static Remix)
TitleUnicode:Airwave (Aaron Static Remix)
Artist:Rank 1
ArtistUnicode:Rank 1
Creator:Come[Back]Home
Version:Euny's Easy
Source:
Tags:dnb euny trance fort
BeatmapID:716757
BeatmapSetID:321556

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"11.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
72254,461.538461538462,4,2,20,50,1,0
85292,-100,4,2,20,30,0,0
88869,-100,4,2,20,50,0,0
144369,-100,4,2,20,30,0,0
147940,-100,4,2,20,50,0,0
207023,-100,4,2,20,60,0,1
221330,-100,4,2,20,60,0,0
221792,-100,4,2,20,60,0,1
233792,-100,4,2,20,50,0,1
234715,-100,4,2,20,40,0,1
235638,-100,4,2,20,30,0,1
236561,-100,4,2,20,25,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 255,0,0
Combo3 : 0,128,192
Combo4 : 128,0,255

[HitObjects]
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sheela
Hello! I'm back again, so no kudosu for this post.

General

  1. Add drum and bass short version in the tags.

Euny's Easy

  1. First, the sliders I mentioned my previous mod sounded weird. I do suggest you do something else to get the rhythm right and to also get consistency when you have already 01:22:638 (2,3) different. I guess I didn't suggest any suggestions, here they are:
    1. 01:52:633 (3) - http://puu.sh/jvk5a/16c9fc3d27.jpg
    2. 02:51:710 (3) - http://puu.sh/jvkdt/e369804a6c.jpg | This may sound weird, but it follows the piano.
    3. 03:50:787 (3) - This is the same as the previous one.
  2. 02:27:946 - There's an unsnapped inherited point on this point.

Hard

  1. ALL objects are not shifted to +5ms, similar to Normal previously. Please use Move all notes in time... tool under the Timing tab.
  2. 03:21:479 (1) - There's already a slider on this tick, yet another object has been addded. Please delete it.
This is what I have for now. Poke me again to get another recheck!
Topic Starter
Come[Back]Home

sheela901 wrote:

Hello! I'm back again, so no kudosu for this post.

General

  1. Add drum and bass short version in the tags.Okay


Hard

  1. ALL objects are not shifted to +5ms, similar to Normal previously. Please use Move all notes in time... tool under the Timing tab.
  2. 03:21:479 (1) - There's already a slider on this tick, yet another object has been addded. Please delete it.
This is what I have for now. Poke me again to get another recheck! Oh, i thought i fixed it, seems like i didnt. Its fixed now.
Euny

sheela901 wrote:

Hello! I'm back again, so no kudosu for this post.

Euny's Easy

  1. First, the sliders I mentioned my previous mod sounded weird. I do suggest you do something else to get the rhythm right and to also get consistency when you have already 01:22:638 (2,3) different. I guess I didn't suggest any suggestions, here they are:
    1. 01:52:633 (3) - http://puu.sh/jvk5a/16c9fc3d27.jpg
    2. 02:51:710 (3) - http://puu.sh/jvkdt/e369804a6c.jpg | This may sound weird, but it follows the piano.
    3. 03:50:787 (3) - This is the same as the previous one.
  2. 02:27:946 - There's an unsnapped inherited point on this point.

applied all thanks for explain sheela
osu file format v14

[General]
AudioFilename: Rank1 - Airwave (Aaron Static Remix).mp3
AudioLeadIn: 0
PreviewTime: 207016
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 72249,88864,103633,118402,133171,162709,177478,192247,207016,221324,221785,236554
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Airwave (Aaron Static Remix)
TitleUnicode:Airwave (Aaron Static Remix)
Artist:Rank 1
ArtistUnicode:Rank 1
Creator:Come[Back]Home
Version:Euny's Easy
Source:
Tags:dnb euny trance fort drum and bass short version
BeatmapID:716757
BeatmapSetID:321556

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"11.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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85292,-100,4,2,20,30,0,0
88869,-100,4,2,20,50,0,0
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221792,-100,4,2,20,60,0,1
233792,-100,4,2,20,50,0,1
234715,-100,4,2,20,40,0,1
235638,-100,4,2,20,30,0,1
236561,-100,4,2,20,25,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 255,0,0
Combo3 : 0,128,192
Combo4 : 128,0,255

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419,231,119561,2,0,P|410:279|327:335,1,150,2|2,0:0|0:0,0:0:0:0:
232,318,120715,1,8,0:0:0:0:
200,223,121177,1,2,0:0:0:0:
102,201,121638,1,8,0:0:0:0:
14,249,122100,6,0,P|1:180|45:115,1,150,2|2,0:0|0:0,0:0:0:0:
142,106,123254,2,0,L|293:95,1,150,2|2,0:0|0:0,0:0:0:0:
389,111,124407,2,0,P|392:208|460:278,1,200,8|8,0:0|0:0,0:0:0:0:
373,334,125792,6,0,B|277:313|277:313|228:337|172:304,1,200,6|2,0:0|0:0,0:0:0:0:
134,219,127177,1,8,0:0:0:0:
235,224,127638,2,0,P|197:136|102:120,1,200,2|2,0:0|0:0,0:0:0:0:
134,219,129023,1,8,0:0:0:0:
34,211,129484,6,0,P|71:299|133:320,1,150,2|2,0:0|0:0,0:0:0:0:
216,315,130638,2,0,L|371:296,1,150,2|2,0:0|0:0,0:0:0:0:
443,235,131792,2,0,P|391:180|397:44,1,200,2|8,0:0|0:0,0:0:0:0:
288,57,133177,6,0,L|139:108,1,150,6|2,0:0|0:0,0:0:0:0:
52,139,134330,2,0,P|72:183|57:236,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
25,267,135023,2,0,L|236:246,1,200,2|2,0:0|0:0,0:0:0:0:
323,233,136407,1,8,0:0:0:0:
355,327,136869,6,0,P|417:267|413:194,1,150,2|2,0:0|0:0,0:0:0:0:
418,107,138023,2,0,L|262:110,1,150,2|2,0:0|0:0,0:0:0:0:
167,106,139177,1,8,0:0:0:0:
96,177,139638,1,2,0:0:0:0:
166,247,140100,1,8,0:0:0:0:
100,322,140561,6,0,P|168:348|235:319,1,150,6|2,0:0|0:0,0:0:0:0:
266,223,141715,2,0,B|247:169|201:151|201:151|190:113|209:88,1,150,2|2,0:0|0:0,0:0:0:0:
301,95,142869,2,0,L|407:62,2,99.9999999999999,8|2|8,0:0|0:0|0:0,0:0:0:0:
264,188,144254,6,0,B|263:243|341:272|338:342|281:392|219:401|171:339|164:287|164:287|132:323|79:349|17:345|9:261|5:196|39:147|170:190|210:72,1,799.999999999999,0|6,0:0|0:0,0:0:0:0:
308,48,148407,6,0,B|307:93|343:133|395:193|392:236,1,200,8|8,0:0|0:0,0:0:0:0:
388,328,149792,1,2,0:0:0:0:
288,332,150254,1,8,0:0:0:0:
277,232,150715,2,0,P|250:180|209:134,1,99.9999999999999
153,76,151638,5,0,0:0:0:0:
80,146,152100,2,0,P|89:224|178:299,1,200,8|8,0:0|0:0,0:0:0:0:
272,332,153484,2,0,B|327:313|331:260|331:260|303:208|329:165|329:165|388:131|382:72,1,300,2|8,0:0|0:0,0:0:0:0:
283,71,155330,6,0,L|135:98,1,150,6|2,0:0|0:0,0:0:0:0:
53,155,156484,2,0,P|71:204|74:263,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
54,297,157177,2,0,L|270:242,1,200,2|2,0:0|0:0,0:0:0:0:
341,212,158561,1,8,0:0:0:0:
385,301,159023,6,0,P|429:255|425:160,1,150,2|2,0:0|0:0,0:0:0:0:
387,82,160177,2,0,L|280:51,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
245,74,160869,2,0,P|221:104|56:113,1,200,2|2,0:0|0:0,0:0:0:0:
41,218,162254,1,8,0:0:0:0:
92,303,162715,5,6,0:0:0:0:
186,334,163177,2,0,P|227:244|325:201,1,200,8|8,0:0|0:0,0:0:0:0:
370,284,164561,2,0,P|403:244|413:191,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
360,113,165484,2,0,P|314:101|250:122,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
173,156,166407,6,0,P|93:137|43:72,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
272,165,168254,2,0,L|270:264,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
360,220,169177,2,0,L|360:113,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
298,41,170100,6,0,L|146:32,1,150,6|2,0:0|0:0,0:0:0:0:
48,34,171254,1,2,0:0:0:0:
8,125,171715,1,2,0:0:0:0:
102,157,172177,2,0,B|137:173|169:150|169:150|205:121|246:129,1,150,2|2,0:0|0:0,0:0:0:0:
236,230,173330,1,8,0:0:0:0:
163,298,173792,6,0,P|245:331|312:292,1,150,2|2,0:0|0:0,0:0:0:0:
385,259,174946,2,0,P|387:204|411:155,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
436,124,175638,2,0,L|232:100,1,200,2|2,0:0|0:0,0:0:0:0:
43,148,177484,6,0,P|36:98|53:52,2,99.9999999999999,6|8|2,0:0|0:0|0:0,0:0:0:0:
124,209,178869,1,8,0:0:0:0:
133,108,179330,2,0,L|241:94,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
306,162,180254,2,0,L|412:181,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
496,219,181177,6,0,P|459:265|368:276,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
404,179,183023,2,0,L|291:158,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
232,95,183946,2,0,L|133:108,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
125,207,184869,6,0,P|183:258|185:336,2,150,6|2|8,0:0|0:0|0:0,0:0:0:0:
93,301,186715,2,0,P|41:261|23:213,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
47,132,187638,2,0,P|98:92|116:44,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
212,67,188561,6,0,L|373:62,1,150,2|2,0:0|0:0,0:0:0:0:
438,126,189715,2,0,L|431:240,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
405,268,190407,2,0,B|328:274|268:225|268:225|207:284|114:266,1,300,2|8,0:0|0:0,0:0:0:0:
27,266,192254,6,0,P|41:218|75:183,2,99.9999999999999,6|8|2,0:0|0:0|0:0,0:0:0:0:
127,268,193638,1,8,0:0:0:0:
190,190,194100,2,0,L|285:137,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
348,212,195023,2,0,L|252:266,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
191,333,195946,6,0,P|149:314|126:263,2,99.9999999999999,2|8|2,0:0|0:0|0:0,0:0:0:0:
290,343,197330,1,8,0:0:0:0:
371,284,197792,2,0,P|368:227|385:186,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
309,120,198715,2,0,P|265:141|196:141,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
121,106,199638,6,0,P|115:172|172:237,2,150,6|2|8,0:0|0:0|0:0,0:0:0:0:
214,145,201484,2,0,P|254:117|321:109,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
350,125,202177,2,0,L|386:271,1,150,2|8,0:0|0:0,0:0:0:0:
256,192,203330,12,0,205177,0:0:0:0:
439,191,207023,6,0,L|277:221,1,150,6|2,0:0|0:0,0:0:0:0:
283,318,208177,2,0,P|228:294|198:252,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
157,245,208869,2,0,L|65:304,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
45,202,209792,2,0,L|129:148,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
225,176,210715,6,0,P|282:179|326:153,2,99.9999999999999,2|8|2,0:0|0:0|0:0,0:0:0:0:
258,82,212100,1,8,0:0:0:0:
356,65,212561,2,0,P|396:96|418:142,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
427,239,213484,2,0,P|405:283|366:313,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
265,319,214407,6,0,L|123:245,1,150,6|2,0:0|0:0,0:0:0:0:
58,183,215561,2,0,P|53:134|117:57,1,150,2|2,0:0|0:0,0:0:0:0:
214,48,216715,1,8,0:0:0:0:
271,130,217177,1,2,0:0:0:0:
372,124,217638,1,8,0:0:0:0:
375,223,218100,6,0,L|220:238,1,150,2|2,0:0|0:0,0:0:0:0:
128,220,219254,2,0,P|90:252|74:299,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
36,331,219946,2,0,L|11:124,1,200,2|2,0:0|0:0,0:0:0:0:
0,34,221330,1,8,0:0:0:0:
95,63,221792,5,6,0:0:0:0:
189,32,222254,2,0,P|229:121|317:164,1,200,8|8,0:0|0:0,0:0:0:0:
373,82,223638,2,0,P|404:119|416:168,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
363,253,224561,2,0,P|314:265|266:252,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
179,204,225484,6,0,P|99:223|49:288,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
265,153,227330,2,0,B|282:156|308:180|308:180|329:164|363:157,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
376,259,228254,2,0,P|388:307|374:354,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
287,306,229177,6,0,L|137:314,1,150,6|2,0:0|0:0,0:0:0:0:
37,313,230330,1,2,0:0:0:0:
45,213,230792,1,2,0:0:0:0:
108,135,231254,2,0,P|161:128|220:46,1,150,2|2,0:0|0:0,0:0:0:0:
318,65,232407,1,8,0:0:0:0:
256,192,232869,12,4,236561,0:0:0:0:
sheela
I think this mapset has everything it needs, so let's push this forward!
HabiHolic
;)
Feerum
Grats :)
CrimsonClaw
CBH SENPAI IT'S HAPPENING WAKE UP PLS \o/
Snaggletooth
Congrats! <3
Shiranai
Whoa congrats!

Too bad I'm a little tired last night to check. Just a quick glance, acording to http://puu.sh/jyr1B/d482f65527.jpg it seems soft-hitfinish4.wav and soft-hitfinish3.wav are not used, the rest prety much fine

Also I'm more consider about how you mapped this song, I know it's a good music and I like it too, but 1/4 of the song especially the intro is not mapped. Maybe you should cut the intro so it can lowered the .osz file up to 1~2mb, but the choice is yours or better contact the QAT

Please no hate, overall great song great map :)
Topic Starter
Come[Back]Home

Mako Sakata wrote:

Whoa congrats!

Too bad I'm a little tired last night to check. Just a quick glance, acording to http://puu.sh/jyr1B/d482f65527.jpg it seems soft-hitfinish4.wav and soft-hitfinish3.wav are not used, the rest prety much fine

Also I'm more consider about how you mapped this song, I know it's a good music and I like it too, but 1/4 of the song especially the intro is not mapped. Maybe you should cut the intro so it can lowered the .osz file up to 1~2mb, but the choice is yours or better contact the QAT

Please no hate, overall great song great map :)
Thank you very much, and i agree with you, but well~


Thanks to everyone!
Hiyori
I'm here for the congratulation dance
Nomination Assessment Team

Disqualification Notice



This has been disqualified upon request by the mapper or nominating nominator within 12 hours after qualification. Please ensure to make your adjustments and then you are free to requalify it.

###0
wendao
offset -22 (easily noticed with 03:27:023 (1) - 's finish)

nvm if you're going to cut the mp3

- - - - -

new offset would be 1732

actually I didn't expect for a kds, but okay, thanks
koreapenguin
good :3

via IRC, fixed somethings


re-bubbled~
meii18
We made fixies through IRC and it's ready to go again :3

Qualified

Shiranai
Re-grats😊😊
Topic Starter
Come[Back]Home
Thank you everyone, and thank you Mako Sakata for reminding me that there are still unused Hitsound files and that the mp3 is too long! :3
Euny
gratz lucas
Aka
pls dont do it neхt time.. :c doesn't look neat at all :c
Topic Starter
Come[Back]Home

Aka wrote:

pls dont do it neхt time.. :c doesn't look neat at all :c
Thats Fort's doing huehue :PP
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