Rank 1 - Airwave (Aaron Static Remix)

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Sc4v4ng3r
Ok I remodded this, for M4M as you know :D

[General]
  1. Where are the combo colours?
  2. Why is the BPM 130.001? Make it BPM 130.000 if this is not on purpose.


Easy seems fine, love the heart-shaped sliders :D

[Normal]
  1. 02:07:171 (3) - This should be at the right side of (2), IMO that will play out better.
  2. 02:55:171 (3) - Missing clap on the slider's head.
  3. 03:43:632 (1) - If you wanted to make a triangle here, move this to x=108 y=104.
  4. 03:47:324 (1,2) - Since this is kiai time, I think it is okay for this to be a 1/1 slider.
  5. Good difficulty :D


[Hard]
  1. 01:36:017 (4,5,1) - You have stacked all triplets until now, so you should do the same for here too.
  2. 02:11:094 (4,5,1) - ^^
  3. 02:11:786 (2,3,4) - I don't recommend this for Hard. You shouldn't go back to the tail like that, it confuses players :/
  4. 02:22:632 (2) - Ehh, I know you had to add a clap to fill the missing upbeat, but I think it is okay for this place to have a 1/2 slider and a circle. You should change the next few circles into sliders though.
  5. 02:35:094 (4,5,1) - Stack triplet again. And so on. For Hard I think you should either make the pattern of the triplets all same.
  6. 03:10:863 (2,3,4) - Confusing pattern again.
  7. At kiai time - Why is the claps all on the big white ticks? That doesn't fit into the song...


[Insane]
  1. 01:27:941 (9) - Add NC here. Then you should separate this into 2 1/4 sliders with repeats, for now I think 1 of this feels like overmapped.
  2. 01:31:402 (3,4,5) - Because of the triplet stacking here, you can't stack (3) on top of (1). I think you should find somewhere else to place this.
  3. 01:42:940 (6) - Don't forget the clap on the repeat :D
  4. 02:50:094 (1) - It should be better if this was on top of (7), or follow the constant DS flow and place it so that it becomes a zig-zag pattern.
  5. 03:23:786 (4,5,6,7,1,2,3,4,5,6,7,8,1,2) - This stream surely does not fit in here. And 1/8 kick sliders WILL NOT fit in here definetely. Just follow the pattern from before.
  6. At kiai time- The jumps are not constant, of some being sudden, and some being constant DS. Just go with one, it will play out much better.
  7. 03:51:478 (2) - If possible, stack this on top of 03:49:862 (2).
  8. 03:56:093 (1,2,3) - Jump isn't constant. It should be, because the pitch here is constant, not like it is going UP to down


Overall, nice map :D GL for ranked!
Nozhomi
Hi~ probably like a M4M nya.

- Euny's Easy :

  1. 01:32:094 (3,1) - B l a n k e t~ (check them).
  2. 02:12:017 (3) - Restart after break your polarity here makes it weird and sounds not at it place. I think you should restart it to 02:11:786 - to not lost player by playing something different than a 1/1 too.
  3. 02:21:709 (2,3) - Invert position on timeline here. It feel kinda strange to miss this beat at 02:22:402 - , and you never did it before. Well try you will see.
  4. 02:31:632 - This is a strong beat, and you make it play in a passive way with this slider end. The easiest way is to shorten 02:30:709 (4) - by 1/1 and add a circle at 02:31:632 - , but if you have a better solution go for it.
  5. 02:46:401 (1,2) - Flow here is like you forced people to move down when you want to go to the top. Sadly I don't really have a solution here without change a lot on this pattern...so like you want.
  6. 02:51:247 (2,3) - Why the rhythm is different from 02:54:940 (2,3) - when music is the same ? It just make it really weird imo and inconsistent. I saw that across the diff so be careful with that.
  7. 03:12:247 (1) - Maybe curve it to make this flow less straight and get a better transition with 03:13:632 (2,3) - ?
  8. 03:45:478 (1,2) - This flow again uhhhhh ;w;
- Normal :

  1. Check your blanket (like 03:15:940 (1,2) - ), some could be improved.
  2. 01:15:941 (1) - I don't know but use the clap on the end sounds better imo. Try and if you like it apply for all other.
  3. 01:49:863 (2) - I think use a curved flow instead of a straight one would fit better with the curve of 01:50:094 (3) - .
  4. 01:57:248 (2) - And it's the opposite here.
  5. 02:18:709 (1) - What is this ???? Just do a simple curve to blanket not this bllblblblblbl weird curve D:
- hard :

  1. 01:56:094 (3,4,5,6,1) - This kind of stream is too much for an hard, and more at this BPM. A reverse slider should be enough here.
  2. 01:58:402 - Why from here to 02:05:786 - your triplet just disappear, and I don't know why since the music didn't change from previous part. It make this just inconsistent across your diff. Maybe put less triplet but with mroe consistency ?
  3. 02:25:632 (4,5,6,7,1) - Like previous stream.
  4. 02:38:786 (5,1) - There is a plenty of place who could use a jump, so why this place specifically ? It makes no sens to me.
  5. I think the transition with jumps in kiai is too brutal. You could use some small jumps before from 03:15:940 - to make the difficulty curve more smoother.
- Insane :

  1. 02:11:325 (1,2) - This overlap makes flow really weird, and poor aesthetic. Why not try this -> http://puu.sh/iFeo8/4e119af9f8.jpg ?
  2. 03:11:786 (7,1) - Why this spacing is smaller than 03:11:324 (6,7) - ? It get the same or even more stress on it so I don't knwo why this one is smaller. And it's even more weird when I see an 2.52x spacing for 03:15:709 (8,1) - who is the same type of music pattern. So nerf 03:11:324 (6,7) - and up 03:11:786 (7,1) - .
  3. 03:42:939 (3,4,5) - Keep same spacing for them. The music is not enough strong here to use a different spacing between these circles.

It's ok.
Mukyu~
Euny

Nozhomi wrote:

Hi~ probably like a M4M nya.

- Euny's Easy :

  1. 01:32:094 (3,1) - B l a n k e t~ (check them). - ✔fixed
  2. 02:12:017 (3) - Restart after break your polarity here makes it weird and sounds not at it place. I think you should restart it to 02:11:786 - to not lost player by playing something different than a 1/1 too.- ✔fixed
  3. 02:21:709 (2,3) - Invert position on timeline here. It feel kinda strange to miss this beat at 02:22:402 - , and you never did it before. Well try you will see. - seems CBH doesnt update my diff xD yeah you are right, i already fixed it.
  4. 02:31:632 - This is a strong beat, and you make it play in a passive way with this slider end. The easiest way is to shorten 02:30:709 (4) - by 1/1 and add a circle at 02:31:632 - , but if you have a better solution go for it.- ✔fixed
  5. 02:46:401 (1,2) - Flow here is like you forced people to move down when you want to go to the top. Sadly I don't really have a solution here without change a lot on this pattern...so like you want.- ✔fixed
  6. 02:51:247 (2,3) - Why the rhythm is different from 02:54:940 (2,3) - when music is the same ? It just make it really weird imo and inconsistent. I saw that across the diff so be careful with that. - hmm.. i know what you want to tell me. but,,i feel these are fine.
  7. 03:12:247 (1) - Maybe curve it to make this flow less straight and get a better transition with 03:13:632 (2,3) - ?
  8. 03:45:478 (1,2) - This flow again uhhhhh ;w;- ✔fixed

It's ok.
Mukyu~
@Valentin : thanks for mod i almost applied your mod. that was really helpful.
@Lucas : Herzlichen Glueckwunsch zum Geburtstag! ;)

... and update my diff :) lol

osu file format v14

[General]
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[Metadata]
Title:Airwave (Aaron Static Remix)
TitleUnicode:Airwave (Aaron Static Remix)
Artist:Rank 1
ArtistUnicode:Rank 1
Creator:Come[Back]Home
Version:Euny's Easy
Source:
Tags:dnb euny trance
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309,120,198709,2,0,P|265:141|196:141,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
121,106,199632,6,0,P|115:172|172:237,2,150,6|2|8,0:0|0:0|0:0,0:0:0:0:
256,192,201478,12,0,205170,0:0:0:0:
439,191,207016,6,0,L|277:221,1,150,6|2,0:0|0:0,0:0:0:0:
283,318,208170,2,0,P|228:294|198:252,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
157,245,208862,2,0,L|65:304,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
45,202,209786,2,0,L|129:148,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
225,176,210709,6,0,P|282:179|326:153,2,99.9999999999999,2|8|2,0:0|0:0|0:0,0:0:0:0:
258,82,212093,1,8,0:0:0:0:
356,65,212555,2,0,P|396:96|418:142,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
427,239,213478,2,0,P|405:283|366:313,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
265,319,214401,6,0,L|123:245,1,150,6|2,0:0|0:0,0:0:0:0:
58,183,215555,2,0,P|53:134|117:57,1,150,2|2,0:0|0:0,0:0:0:0:
214,48,216709,1,8,0:0:0:0:
271,130,217170,1,2,0:0:0:0:
372,124,217632,1,8,0:0:0:0:
375,223,218093,6,0,L|220:238,1,150,2|2,0:0|0:0,0:0:0:0:
128,220,219247,2,0,P|90:252|74:299,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
36,331,219939,2,0,L|11:124,1,200,2|2,0:0|0:0,0:0:0:0:
0,34,221324,1,8,0:0:0:0:
95,63,221785,5,6,0:0:0:0:
189,32,222247,2,0,P|229:121|317:164,1,200,8|8,0:0|0:0,0:0:0:0:
373,82,223631,2,0,P|404:119|416:168,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
363,253,224554,2,0,P|314:265|266:252,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
179,204,225478,6,0,P|99:223|49:288,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
265,153,227325,2,0,B|282:156|308:180|308:180|329:164|363:157,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
376,259,228248,2,0,P|388:307|374:354,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
287,306,229170,6,0,L|137:314,1,150,6|2,0:0|0:0,0:0:0:0:
37,313,230323,1,2,0:0:0:0:
1,220,230785,2,0,B|42:200|87:225|87:225|61:149|105:97|105:97|173:137|219:93,1,350,2|8,0:0|0:0,0:0:0:0:
256,192,232862,12,4,236554,0:0:0:0:
Topic Starter
Come[Back]Home

Backstep wrote:

M4M from Terra's modding queue~

General

- Your BG size is 1023x767 maybe remake it to 1024x768 or 1366x768 fixed
- What the "Hitsounds" folder? your .wav files isn't use it, so remove please. (Except: you have plan to create o!m mapset / storyboard sound code.) fixed
- I don't mod hitsounds cause it's look be fine for me~ (sry If I can find only nazi mod, but nazi will help your map looking more nerd mapset xD) Okay xD
Normal

02:39:017 (1) - Remake slider like this will get more flow? http://puu.sh/iCd6W/ecb351d3f3.jpg Okay
P.S. This difficulty look quiet good for me.
Hard

01:54:710 (1) - Move your 2nd waypoint 1 grid right to make more blanket. Okay
02:32:325 (2) - Move to 480:124 Okay
02:33:017 (3) - If you fixed above stack this note at 02:31:402 (4) Okay
02:33:248 (4) - Spacing this... if you fix above suggestion. Okay
Insane

01:21:479 (1) - Use SC:20 here will fit music more... No
01:27:018 (1,2,3,4,5,6,7,8,9) - Feel ugly a bit of these notes orz, try to make blanket with (3) like this? http://puu.sh/iCc3u/46b7139e54.jpg fixed
01:57:248 (3,6,7) - Just suggestion... you can move (6) more far to make same distance like (3,7) Okay
02:12:940 (4,1) - This notes you can make more blanket. Okay
02:32:786 (5) - Move to 132:140 to make symmetry triangle. That looks weird

Good luck with your map~
Topic Starter
Come[Back]Home

RzHr wrote:

Hi :) M4M


- Add more combo colours to make it more interesting? :>
- 01:14:095 (1) - Ctrl+H? or make it start from top (Ctrl+H, Ctrl+J)? Why?
- 01:17:325 (2) - ctrl+J Why?
- 01:32:556 (1) - imo, the flow is not too good... maybe, make it like this or anything? Flow seems fine to me

- 01:34:402 (1) - make it curved on 01:34:633 - to follow the drum sound? Okay
- 01:40:633 (2) - Ctrl+H? No
- 01:44:325 (2) - make it like this? :> No

- 01:46:864 (2) - ctrl+H No
- 01:46:864 (2) - Maybe? No

- 01:47:325 (1) - make it curved on 01:47:556 - ? Okay
- 02:01:633 (2) - Ctrl+H No
- 02:02:094 (1) - curved on 02:02:325 - ? Okay
- 02:31:632 (1) - curved on 02:31:863 - No, would destroy blank
- 02:52:863 (2) - ctrl+H No
- 02:54:478 (2) - Ummmmm...? No

- 03:01:170 (1) - curved on 03:01:401 - ng, if you don't want it, maybe curve it on something like 03:01:286 - ? just to follow the sound :> I dont want to curvy every single slider shaped like this, so no
- 03:22:401 (2) - make it symmetry, curve it on 03:22:632 - to follow the drum sound too :> No
- 03:27:016 (1) - like this? Okay

- 03:32:324 (4) - 88,248 Its just a straight line, and flow is weirder than before
- 01:16:864 (3) - curve on 01:17:095 - No
- 01:20:556 (3) - ^ 01:20:787 - No
- 01:21:479 (1) - make it symmetry? :> not symmetrical yet, i think... fixed
- 01:25:171 (1) - curve 01:25:402 - No
- 01:50:094 (5,1) - not a perfect blanket i think Its perfect
- 01:51:017 (1,4) - idk, make it blanket maybe? :> OKay
- 01:54:017 (6) - make it symmetry Why?
- 01:58:402 (1) - curve on 01:58:748 - No
- 02:12:940 (4,1) - not a perfect blanket fixed
- 02:13:171 (1,6) - blanket them? :> Isnt noticeable anyway but okay
- 02:41:786 (6) - 332,104 Okay
- 02:45:478 (3,1) - blanket properly Okay
- 03:25:170 (1,2) - just my problem :> sounds little odd for me, and i have a little confuse with this. make (1) end on 03:25:170 (1) - and (2) on 03:25:978 - ? No, that wouldnt fit the long snare (?)
- 03:43:632 (1) - make it symmetry? No
- 03:54:708 (1) - ^ No
- 03:55:862 - imo, better add a HC here? .-. Ive mapped to the vocals here, and the last 3 Circles are cooler to play without a circle there

Sorry for my bad english :> No problem~ :3
Thank you~ (:

GL :)
Topic Starter
Come[Back]Home

[Sc4v4ng3r] wrote:

Ok I remodded this, for M4M as you know :D

[General]
  1. Where are the combo colours?
  2. Why is the BPM 130.001? Make it BPM 130.000 if this is not on purpose.


Easy seems fine, love the heart-shaped sliders :D

[Normal]
  1. 02:07:171 (3) - This should be at the right side of (2), IMO that will play out better. I dont like it that way
  2. 02:55:171 (3) - Missing clap on the slider's head. fixed
  3. 03:43:632 (1) - If you wanted to make a triangle here, move this to x=108 y=104. Okay
  4. 03:47:324 (1,2) - Since this is kiai time, I think it is okay for this to be a 1/1 slider. Because it isnt kiai time, i havent used a slider
  5. Good difficulty :D


[Hard]
  1. 01:36:017 (4,5,1) - You have stacked all triplets until now, so you should do the same for here too. Is it wrong for something new?
  2. 02:11:094 (4,5,1) - ^^
  3. 02:11:786 (2,3,4) - I don't recommend this for Hard. You shouldn't go back to the tail like that, it confuses players :/ It doesnt, i have used that quite often in Hards already
  4. 02:22:632 (2) - Ehh, I know you had to add a clap to fill the missing upbeat, but I think it is okay for this place to have a 1/2 slider and a circle. You should change the next few circles into sliders though. Youre right, lets see what other modders think
  5. 02:35:094 (4,5,1) - Stack triplet again. And so on. For Hard I think you should either make the pattern of the triplets all same.
  6. 03:10:863 (2,3,4) - Confusing pattern again.
  7. At kiai time - Why is the claps all on the big white ticks? That doesn't fit into the song...


[Insane]
  1. 01:27:941 (9) - Add NC here. Then you should separate this into 2 1/4 sliders with repeats, for now I think 1 of this feels like overmapped. It isnt overmapped Fixed NC
  2. 01:31:402 (3,4,5) - Because of the triplet stacking here, you can't stack (3) on top of (1). I think you should find somewhere else to place this. Lets see what others think, its fine imo
  3. 01:42:940 (6) - Don't forget the clap on the repeat :DOkay
  4. 02:50:094 (1) - It should be better if this was on top of (7), or follow the constant DS flow and place it so that it becomes a zig-zag pattern.
  5. 03:23:786 (4,5,6,7,1,2,3,4,5,6,7,8,1,2) - This stream surely does not fit in here. And 1/8 kick sliders WILL NOT fit in here definetely. Just follow the pattern from before. It fits perfect wtf
  6. At kiai time- The jumps are not constant, of some being sudden, and some being constant DS. Just go with one, it will play out much better.
  7. 03:51:478 (2) - If possible, stack this on top of 03:49:862 (2). Isnt noticeable anyway
  8. 03:56:093 (1,2,3) - Jump isn't constant. It should be, because the pitch here is constant, not like it is going UP to down
Its the end of the map which gives a kick to the player, i think its fine

Overall, nice map :D GL for ranked! Thank you <33
Topic Starter
Come[Back]Home

Anxient wrote:

Hi! from your m4m queue! >if you dont accept my request then this is a NM!<
let us begiin
General!
>130.001 bpm?

Insane
>01:15:248 (3,4,5) - consistent DS please D:, unless intentional, at least make it a better triangle fixed
>01:25:864 (2,3) - not alligned; make it like this 01:25:171 (1,2) - fixed
>01:27:018 (1,2,3,4,5,6,7,8) - try using the slidder to stream function to make it look for awesome! I think theres no need to
>01:38:787 (3,4,5,6,7) - i dont think you should aim for a jump at this section yet. fixed
>01:38:787 (3,4,5,6) - shorten the distance for 2 to 345 and 6 to create a jump in 01:39:248 (7) - for emphasis Okay
>01:53:094 (2,3,4) - not yet. make DS equal. nothing is changing in the song so its not time to but random DS Okay
>02:42:709 (1,2,3,4) - properly streamblanket the sliderend plz? Okay
>02:49:401 (6,7,8) - try adding some jumps here? 02:50:094 (1) - be sure to add some distance between 8 to 1 to create emphasis on strong beat I tried
>03:06:247 (5,6) - looks a little bland doesnt it? try ctrl+g it. or just do something so that it doesnt look bad. this sticks out like a sore thumb ya know? Flow is kinda akward
>03:22:401 (6) - place at 258:210 (x:y) to create that triangle fixed
>03:56:093 (1,2,3) - try same DS? Since so many suggested it ill fix it now

good luck!
Very helpful mod, thanks!
Topic Starter
Come[Back]Home

Nozhomi wrote:

Hi~ probably like a M4M nya.

- Normal :

  1. Check your blanket (like 03:15:940 (1,2) - ), some could be improved. Barely noticeable
  2. 01:15:941 (1) - I don't know but use the clap on the end sounds better imo. Try and if you like it apply for all other. I dont like it sry, maybe because im used to how it is
  3. 01:49:863 (2) - I think use a curved flow instead of a straight one would fit better with the curve of 01:50:094 (3) - . Okay
  4. 01:57:248 (2) - And it's the opposite here. Ive tried
  5. 02:18:709 (1) - What is this ???? Just do a simple curve to blanket not this bllblblblblbl weird curve D: Fixed, havent seen that lol
- hard :

  1. 01:56:094 (3,4,5,6,1) - This kind of stream is too much for an hard, and more at this BPM. A reverse slider should be enough here. It isnt, ive used it quite often in Hards already
  2. 01:58:402 - Why from here to 02:05:786 - your triplet just disappear, and I don't know why since the music didn't change from previous part. It make this just inconsistent across your diff. Maybe put less triplet but with mroe consistency ? Since the diff has many streams and triplets ive deleted some so it wont be too hard and players can relax
  3. 02:25:632 (4,5,6,7,1) - Like previous stream.
  4. 02:38:786 (5,1) - There is a plenty of place who could use a jump, so why this place specifically ? It makes no sens to me. fixed
  5. I think the transition with jumps in kiai is too brutal. You could use some small jumps before from 03:15:940 - to make the difficulty curve more smoother. They are not brutal, there are Hards with even harder jumps
- Insane :

  1. 02:11:325 (1,2) - This overlap makes flow really weird, and poor aesthetic. Why not try this -> http://puu.sh/iFeo8/4e119af9f8.jpg ? Cool
  2. 03:11:786 (7,1) - Why this spacing is smaller than 03:11:324 (6,7) - ? It get the same or even more stress on it so I don't knwo why this one is smaller. And it's even more weird when I see an 2.52x spacing for 03:15:709 (8,1) - who is the same type of music pattern. So nerf 03:11:324 (6,7) - and up 03:11:786 (7,1) - . Okay
  3. 03:42:939 (3,4,5) - Keep same spacing for them. The music is not enough strong here to use a different spacing between these circles. Okay

It's ok.
Mukyu~
Ciyus Miapah
Euny im here :3
FCL
Insane Collab
01:20:095 (1,1,1) - You can add NC, to highlight this point
01:27:018 (1,2,3,4,1,2,3,4,1,2,3,4) - during a test game I had some confusion. Perhaps it is better not to change the spacings
01:34:402 (1) - perhaps better here would look sliderwawe
03:47:672 (4) - I think it's not necessary to put a circle, so the music is more appropriate
03:56:095 (9) -I think it would be logical NC

Good luck!
- Milhofo -
Hi, M4M from your queue!

[Collab Insane]
  1. 01:16:402 - the piano note here should be highlighted in the slider, if you really don't want to put a reverse / note, try to make a pointed slider or some different shape that will allow it
  2. 01:31:518 (5,6) - these triples (after slider tails) are kind of hard to read if you curve them, they feel a lot better to play when they're straight, this might be a personal thing, so up to the mapper ^^
  3. 01:32:095 (8) - why not use the same hitsound you did on 01:31:172 (4) - ? it has the same effect on the song (I think?)
  4. 01:38:095 (1) - this could blanket 01:37:633 (6) - better or be a duplicate of it, feels kind of in the middle of curved and straight
  5. 01:48:364 - why did you stop mapping this note from here forward?! I was playing and I literally press it every time because the note is audible ; ;
  6. 01:55:056 - I understand it might become too hard to read / play, but have you tried putting a note here? would be great if you could find a way
  7. 01:57:941 (1,2,3) - to make such a small combo I think the NC at 01:57:941 (1) - is unnecessary
  8. 02:46:402 (1) - can this be rotated changed to blanket 02:46:172 (2) - ?
  9. 02:54:825 - I really think you should add a note here
  10. 03:00:018 (3,4,5,6) - this jump comes out of no where, it's not bad, but I think you could improve the pattern, ex: http://puu.sh/iVkFB/dc14b4f178.jpg
  11. 03:33:941 (7) - bad flow, I'd curve it down and move it a bit to the right
  12. 03:56:095 (9) - NC


I see why you only wanted mods on the Insane, because I can't find flaws on the other diffs :v but I hate to only mod 1 diff so you get a ticket on my queue ok? nice

Really nice song and set, just sad about the missing notes in the hardest diff, because usually every set has a diff with everything mapped ; ; either way gj and good luck for ranking :D
Topic Starter
Come[Back]Home

FCL wrote:

Insane Collab
01:20:095 (1,1,1) - You can add NC, to highlight this point Well, it would highlight it yeah, but i dont think its necessary
01:27:018 (1,2,3,4,1,2,3,4,1,2,3,4) - during a test game I had some confusion. Perhaps it is better not to change the spacings Will fix it when more people will suggest it
01:34:402 (1) - perhaps better here would look sliderwawe fixed
03:47:672 (4) - I think it's not necessary to put a circle, so the music is more appropriate It fits
03:56:095 (9) -I think it would be logical NC Nope, would be inconsistent

Good luck!
Peachtrees
mod for the I N S A N E

01:15:941 (1) - are you sure about skipping the piano here? Didn't skip it for the following part either, and I'm guessing that mapping this will probably feel more intuitive to play

01:27:018 (1,2,3,4,1,2,3,4,1,2,3,4) - more of a personal comment, but I don't really think that the intensity of a song changes in such a drastic way that it'd warrant such a huge difference in how the stream is spaced

01:29:672 (4) - would probably map 1/4 for this one

01:31:749 (7) - isn't this missing a note? not sure if mapping the 1/4 and then suddenly stopping is a good idea, as it this might catch a lot of players of guard

01:52:056 (5) - ^ same for this one. I mean you're using a triplet here without any reason as to why the full 1/4 hasn't been mapped

01:55:864 (6,7,1,2,3,4) - tidy up the spacing here? Even if this is intentional, I can't really see this benifit the map :/

02:05:325 (6,7,1) - jump should be between 7 and 1, not 6 and 7

02:10:402 (4) - why not make this a 1/4 too? would be easy to follow + would more accurately follow the song I think

02:24:249 (1) - try makign this slider a triplet? I'd personally like a drop-off here a lot more. Something like http://osu.ppy.sh/ss/3392685

02:39:018 (1) - would probably extend this one by 1/2, it follows the piano more accurately I think

02:58:633 (5) - hmm not reaaallly a fan of how the strong piano is put on a slidertail here

03:16:633 (3,4,5) - put these in a straight line? would probably look a bit neater I think

03:28:402 (2,3,1) - mentioned something similar before, but I think the spacing between 3 and 1 should be bigger than the one between 2 and 3

03:39:479 (6,4) - stack these for extra neatness? :c

03:45:479 (1) - pretty minor complaint, but you could de-curve this a little for a sharper curve

Good Luck!
Topic Starter
Come[Back]Home

- Milhofo - wrote:

Hi, M4M from your queue!

[Collab Insane]
  1. 01:16:402 - the piano note here should be highlighted in the slider, if you really don't want to put a reverse / note, try to make a pointed slider or some different shape that will allow it Ill overthink it
  2. 01:31:518 (5,6) - these triples (after slider tails) are kind of hard to read if you curve them, they feel a lot better to play when they're straight, this might be a personal thing, so up to the mapper ^^ fixed
  3. 01:32:095 (8) - why not use the same hitsound you did on 01:31:172 (4) - ? it has the same effect on the song (I think?) Theres already a system in how the hitsounds were placed.
  4. 01:38:095 (1) - this could blanket 01:37:633 (6) - better or be a duplicate of it, feels kind of in the middle of curved and straight Okay
  5. 01:48:364 - why did you stop mapping this note from here forward?! I was playing and I literally press it every time because the note is audible ; ; fixed
  6. 01:55:056 - I understand it might become too hard to read / play, but have you tried putting a note here? would be great if you could find a way Thats a bit too hard
  7. 01:57:941 (1,2,3) - to make such a small combo I think the NC at 01:57:941 (1) - is unnecessary fixed
  8. 02:46:402 (1) - can this be rotated changed to blanket 02:46:172 (2) - ? I dont think so
  9. 02:54:825 - I really think you should add a note here Why
  10. 03:00:018 (3,4,5,6) - this jump comes out of no where, it's not bad, but I think you could improve the pattern, ex: http://puu.sh/iVkFB/dc14b4f178.jpg Nice
  11. 03:33:941 (7) - bad flow, I'd curve it down and move it a bit to the right It has nice flow imo
  12. 03:56:095 (9) - NC okay


I see why you only wanted mods on the Insane, because I can't find flaws on the other diffs :v but I hate to only mod 1 diff so you get a ticket on my queue ok? nice

Really nice song and set, just sad about the missing notes in the hardest diff, because usually every set has a diff with everything mapped ; ; either way gj and good luck for ranking :D
Thank you very much
Yales
[Collab Insane]
  1. 01:17:787 (1) - It would flow better if you ctrl+J no?
  2. 01:22:172 (2) - Would look better if you place the red anchors at the middle, or like put the second one around x328 y160
  3. 01:28:402 (5) - Add NC, to stay in the 4 combos on the whole pattern
  4. 01:30:710 (1) - Add finish
  5. 01:33:941 (7) - Add clap. You miss a lot of hitsounds... I don't know if it's on purpose, but here's an example of what I would do by just following the music.
  6. 01:34:402 (1) - Add finish
  7. 01:36:710 (2) - clap
  8. 01:37:402 (5) - whistle
  9. 01:37:633 (6) - clap
  10. 01:38:095 (1) - finish
  11. 01:41:787 (1) - finish
  12. 01:43:171 (7) - clap
  13. 01:44:095 (2) - clap
  14. 01:44:556 (5) - whistle
  15. 01:45:479 (1) - Finish etc. It's getting better from here 01:58:402 (1) -
  16. 01:34:402 (1) - You could improve the shape a bit http://puu.sh/j3HMS/643edec7de.jpg or http://puu.sh/j3HNl/468e2834d9.jpg I don't know.
  17. 02:26:787 (3,4,5) - I would do something like this instead http://puu.sh/j3HWA/40ef631d78.jpg with a finish at the beginning of (4) and a clap at (5). In a way that (4) recalls (1) it's the same main sound.
  18. 03:00:249 (5) - Another example of hitsound, is here, you can add finish to recall 02:59:325 (1) - but then delete the finish here 03:00:479 (6) -
  19. 03:07:633 (4) - On the same idea you could add finish here
  20. 03:25:172 (1,2,3,4) - Try a pattern like this http://puu.sh/j3HB7/36b5f25f9d.jpg which is more constant.
  21. 03:40:864 (4) - stack properly? It plays better I think
  22. 03:56:556 (11) - NC
Topic Starter
Come[Back]Home

Peachtrees wrote:

mod for the I N S A N E

01:15:941 (1) - are you sure about skipping the piano here? Didn't skip it for the following part either, and I'm guessing that mapping this will probably feel more intuitive to play fixed

01:27:018 (1,2,3,4,1,2,3,4,1,2,3,4) - more of a personal comment, but I don't really think that the intensity of a song changes in such a drastic way that it'd warrant such a huge difference in how the stream is spaced Ill overthink this

01:29:672 (4) - would probably map 1/4 for this one I wouldnt, it fits with the beats in the song

01:31:749 (7) - isn't this missing a note? not sure if mapping the 1/4 and then suddenly stopping is a good idea, as it this might catch a lot of players of guard I dont think thats a problem

01:52:056 (5) - ^ same for this one. I mean you're using a triplet here without any reason as to why the full 1/4 hasn't been mapped Its like that for the spread

01:55:864 (6,7,1,2,3,4) - tidy up the spacing here? Even if this is intentional, I can't really see this benifit the map :/ Its mapped to the drums which fits

02:05:325 (6,7,1) - jump should be between 7 and 1, not 6 and 7 Okay

02:10:402 (4) - why not make this a 1/4 too? would be easy to follow + would more accurately follow the song I think Okay

02:24:249 (1) - try makign this slider a triplet? I'd personally like a drop-off here a lot more. Something like http://osu.ppy.sh/ss/3392685 Okay

02:39:018 (1) - would probably extend this one by 1/2, it follows the piano more accurately I think It fits with the melodics just fine

02:58:633 (5) - hmm not reaaallly a fan of how the strong piano is put on a slidertail here fixed

03:16:633 (3,4,5) - put these in a straight line? would probably look a bit neater I think Looks good imo

03:28:402 (2,3,1) - mentioned something similar before, but I think the spacing between 3 and 1 should be bigger than the one between 2 and 3 I dont think thats the case here. Its the mainpart and it fits perfect at how the melodics are

03:39:479 (6,4) - stack these for extra neatness? :c Okay

03:45:479 (1) - pretty minor complaint, but you could de-curve this a little for a sharper curve Okay

Good Luck!
HabiHolic
Hey From Weekend Modding Queue! Thanks for request

i will check your map!

here my star icon~
10nya
M4M req from chat in-game~

[Collab Insane]
  1. Your current volume usage is too low for me, on the first section (40% volume). I can't hear anything tbh. might increase them at least +15% would good _:'3 (I feel like i'm playing without hs)
  2. 01:43:287 (8) - : there's actually nothing here (on the music) so it'll be strange imo remove this?
  3. 01:55:402 (3,4,5,6,7,1,2,3,4) - : supposed the stream like this? I can hear sound at 01:55:749 - and 01:55:864 - but not at 01:55:979 -
  4. 02:05:325 (6,7,1) - : since there's loud piano sound at circle 7, probably make circle 7 a bit far from previous note? like this perhaps?
  5. 02:24:941 (5,6) - : put slider 5 a bit far from 6 ? I think player can miss read 02:25:633 - as 1/4 earlier
  6. 02:35:325 (1) - : make this one as a jump? at previous patterns you use jumps before long white tick until long white tick notes, so why dont make this one as a jump? like this perhaps?
  7. 03:05:325 (1) - : to see your clap usage here, i think you break the consistency here. add clap?


neat map, good luck for rank~
Topic Starter
Come[Back]Home

10nya wrote:

M4M req from chat in-game~

[Collab Insane]
  1. Your current volume usage is too low for me, on the first section (40% volume). I can't hear anything tbh. might increase them at least +15% would good _:'3 (I feel like i'm playing without hs) Maybe your effect volume is too low? I can clearly hear them
  2. 01:43:287 (8) - : there's actually nothing here (on the music) so it'll be strange imo remove this? Okay
  3. 01:55:402 (3,4,5,6,7,1,2,3,4) - : supposed the stream like this? I can hear sound at 01:55:749 - and 01:55:864 - but not at 01:55:979 -
    There is a sound here 01:55:979 and i'd like to keep it like that since it plays really nice
  4. 02:05:325 (6,7,1) - : since there's loud piano sound at circle 7, probably make circle 7 a bit far from previous note? like this perhaps? I had it like that before, and before that i had it like now, and before that like that. I dont know whats right anymore :C
  5. 02:24:941 (5,6) - : put slider 5 a bit far from 6 ? I think player can miss read 02:25:633 - as 1/4 earlier I dont think that will be the case because when the slider ends you can clearly see that it is a normal stream
  6. 02:35:325 (1) - : make this one as a jump? at previous patterns you use jumps before long white tick until long white tick notes, so why dont make this one as a jump? like this perhaps? Okay, but i did a different jump
  7. 03:05:325 (1) - : to see your clap usage here, i think you break the consistency here. add clap? I dont break anything, if i put a clap there it'd be inconsistent


neat map, good luck for rank~ Thanks for the mod
sheela


Okay, here I am. Sorry for the delay though. After a quick check, may I say the hitsounds are good! I like them.

General

  1. The offset is kind of early to me. How about you try a +5?
  2. Each difficulty has at least inherited points unsnapped by only 2ms. This can be a pain to resnap all of them. I suggest use AiBAT to check the points.

Euny's Easy

  1. 01:23:095 (3) - This slider sounds really weird since it skips the piano beat on the downbeat (01:23:325 - ) if you follow the piano rhythm, after listening to 01:21:479 (1,2) . I suggest you make two 1/1 sliders with 1/2 rhythm, like in the following image in the box:
    This suggestion also applies to 01:52:633 (3) - 02:51:710 (3) - 03:50:787 (3) .
  2. 02:57:479 (1) - In my opinion, if you switch the head and tail (Ctrl + G), it would make a better flow when 02:58:864 (2) is there. It kind of felt uncomfortable to play to me.
    If you apply this, don't forget to fix the spacing between 02:55:633 (3,1) .
  3. 03:21:479 to 03:23:325 - How about you map this part and start the spinner on 03:23:325 ? I think this suggestion fits better with the music. On 03:23:325 the beats are getting faster, so the intensity gets up, while 03:21:479 is still on the "slow" rhythm, like it's still on the same measure, so the rhythm should continue until something changes in the music in my opinion. Try this rhythm and pattern if you're going to apply this:

Normal


This contains LOTS of unsnapped objects. Please use the Resnap All Notes in the Timing tab and review the objects since some can be off whether it got shorter or longer.. I might mention some because I also use that function.
  1. Nothing to say here! This is a very good difficulty.

Hard

  1. 01:41:787 (1,2,3,4) - Try the rhythm in the box below. It sounds better with the piano, as currently, the objects are hitting piano and drum, and makes a weird rhythm.
  2. 01:47:095 (4) - You might want to unstack this from the previous slider's tail. The tail and a little part of the body obscures the circle and can bring unreadability to the players. You can also see that the stack is kind of small when you testplay or enable the stacking function in the editor. Try stacking the circle with 01:47:325 (1) .
  3. 03:21:249 (4,1) - A kickslider with a circle in the following might be a hard combo for Hard. How about a 1/2 slider instead of the circle, like you did in previous section?
  4. 03:23:325 (1) - How about moving this to 03:23:556 and having a circle on 03:23:325 ? With this rhythm, it can hit the piano sound that wasn't hit on 03:23:556 . The rhythm would be then this:
  5. 03:34:402 (1) - The overlap with 03:33:479 (3) may be difficult to read the long slider. Try making another pattern with 03:35:095 (2) -, maybe a curve to the slider's shape would work better:

Collab Insane

    1. 01:25:172 (1) - I suggest you add a repeat instead of having a circle in the following upbeat. With the circle it makes a weird rhythm and sound weird with 01:25:864 (3) . It feels like the rhythm 01:25:633 (2,3) goes another path.
      You can also have only 1/2 sliders in the section 01:25:172 to 01:27:018 -, and I think this sounds better with the drum.
    2. 03:25:172 (1,2,3,4) - This isn't suitable with the current beats in the music in my opinion. There are ticks that doesn't contain any beat. For example, 03:25:172 (1) ; the 1/8 rhythm stops at 03:25:402 - and restarts on 03:25:575 -, and kind of makes 1/8 triplets on 03:26:095 - 03:26:325 - etc. So basically this section is bizarre. This may need to be under consideration and get other opinions.
      Otherwise, the volume is kind of loud and not fitting. I would also try a drum smapleset since it's mainly drum sounds in this section.
    3. 03:28:633 (3,1) - How about adding distance between those two hitobjects? It kind of makes a weird movement after the jump from 03:28:402 (2,3) and it can also emphasize the downbeat on 03:28:864 because of the finish hitsound.
    4. 03:49:172 to 03:54:710 - This section follows the piano, but it may make inconsistency with rhythms that follow the drum. You can add a hitcircle on 03:50:902 and 03:52:749 -, and maybe 03:49:979 and 03:51:825 .
This should be it! The only thing I worry is the 1/8 repeat sliders in Callab Insane. But I think this should be fine, since it's mainly 1/8 but with gaps, so players might not notice it. Although, this can be overmapped. I'm going to leave this to the next BN or QAT.

Let me know when the mapset is updated and ready!
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