Hiya, from #modreqs, thought I should give this a shot some time ^^
General
Good luck with this, although it looks like it still needs a lot of work (or rather, ACTION! hrrhrrhrr)
General
- The diffnames are not gonna work like that since "'11 - '12 Survivors!" and "True Survivor!" are not indicating their level of difficulty at all. Also I find it quite weird that three diffs have an exclamation mark at the end but the other four don't, and also that five of the diffs have "Survivor(s)" but then there's also "Survival (Skills)", doesn't make any sense to me and just seems overall messy - Maybe have it generally be "Easy/Normal/.. Survivor" (with an additional s for the collabs ofc) and call the historical collabs smth like "Hard/Insane/whatever Survivors of '11 - '12" etc?
- uhm the SB in the 'historical collabs' is gone lol
- I know this is a collab and thus the NCing is not consistent but there are some points where I think adding/removing one would be for the better, to make it a bit more balanced - My suggestions would be:
Add at 00:46:571 -; add 01:07:511 or add at 01:08:316 and remove the one at 01:09:524 instead so it goes with the lyrics -; add 01:33:282 -; add 01:39:725 or 01:40:128 to indicate the start of the drums (although that didn't happen anywhere else so dunno) -; 01:42:947 -; remove 01:45:363 -; remove 02:19:188 -; add one somwhere in 02:33:685 (1,2,3,4,5,6,7,8,9,10,11) -; add 02:55:027 -; - 00:53:417 - Clap missing
- Really minor but 01:11:839 (1,1) - If that's not one of the old-style-gimmicks then I'd suggest extending the spinner to where the circle is, this is rhythmically kinda weird rn and the vocals hold on a bit longer too
- 01:41:336 - The inconsistency of how Kicks are hitsounded from here on is really weird, it's not even varying with any system as far as I can see
- HP9 holy moly, it takes like 200 notes to fully restore the HP, pls lower it lol
Might also be related to the extremely imbalanced NCing, because 95% of the map you NC every second measure, but then you have some extreme imbalances at 01:25:229 (1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4) - 02:37:712 (1,2,1,2,1,2,1,2) - and some minor ones where you NC an additional measure at 01:39:725 (1) - 02:11:940 (1) - 02:34:289 (1) - 02:44:356 (1) - 03:03:484 (1) - 03:17:376 (1,2,3) -(which doesn't make sense at all) - 03:29:256 (1) and 03:42:141 (1) -, so I definitely advise you to delete those extreme ones, but also it would preferable if you avoided the minor ones too by either deleting them too or simply NCing every measure throughout the whole song, it's just rather imbalanced like this
(still HP is way too high anyways lol pls) - About the spacing-structure: Making the Kiais the same as the Verses is weird but fine ofc, what is rather weird though is that while you generally only put jumps at the drum-breakdowns, you do that very inconsistently, mostly bc you put jumps where there are no drums at all like at 01:25:229 (1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4) with this having it's extreme counterpart at 02:11:940 (1,2,3,4,5,6) where there are actually drums but absolutely zero jumps, but also bc the more into the map the more random small jumps you put, being 02:24:625 (4,5) - 02:33:685 (3,4,5,1) - 03:13:551 (5,6,7,8,9,10) -, and that just seems pretty random.
And yeah, I think needless to say is that 00:43:349 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,9) and 02:37:712 (1,2,1,2,1,2,1,2) do not fit the spacing of the rest of the map at all, if you wanna represent the intensity at the second one I'd just recommend putting a spinner there (almost all diffs have way more spinners anyways), the first one just seems unreasonable bc there's nothing intense going on and that is by far the hardest part of the whole map lol - 01:15:564 (1,2) - uh dunno if this is on purpose, but the head of (2) is not in the middle of (1) and generally making both the same slider would probably look much better too ^^
- 01:36:303 (1,6) - swap NC
Also swap at 03:30:665 (1,2) so it fits the vocals? - 01:36:101 (5,2) - are those supposed to stack? ^^ Also 02:16:168 (9,2) - 03:25:027 (2,4) -
- 02:17:376 (2,3,4,5,6,7,8,9) - uh this looks like a failed attempt of a hexagon
- 02:30:262 (2) - why is this one offbeat, ignoring the white tick? you didn't do that anywhere else iirc
03:32:678 (5) - 03:35:497 (4) - I don't think you did offbeat-sliders like that anywhere else either, seems random / not fitting the beat
And 03:34:692 (2) - is also one of its kind, ignoring the downbeat for no apparent reason
- Yeah please just go through your NCing yourself
- 00:50:396 (4) - Why is this offbeat? There is no particularly strong sound on the head while the beat at the tail is naturally stronger anyways and there are vocals there. Same with drums at 02:25:027 (5) -, also with synthesizer at 02:39:927 (2) -, and 03:20:598 (8) -
- 01:00:061 (2,3) - Making (2) reverse once instead of (3) would avoid the random offbeat-slider here too
- 01:25:229 (1,2,3,4,5,6,7,8) - First of all, this is simply waaay to extreme. I mean after 01:14:155 (1,2,3,4,5,6) this probably can't be called a Hard anymore anyways (if that's what the diffname is supposed to hint at), but this is just way too difficult for the difficulty anyways, that's some really extreme diffspike right there. Second, there isn't even a buildup here yet, the increasing whooshing starts to become noticeable at 01:26:839 and it would also make sense to space this second combo more than the first one since it's closer to the Kiai and there's actually more intense stuff happening than at the first one. But yeah, please don't do it like the first combo at all lol
- 02:31:873 (5) - Why do you ignore the downbeat here? Also 02:35:698 (9) is not ideal either, ignoring the major downbeat which would also be NCd
- 02:50:799 (1,2,3,4,5,6,7) - aaaah the diffspike, why don't you just space it approximately the same as all those other sections too? D:
- 03:06:504 (4,5,1) - At the time that the player sees this, the pattern that cuases this extremely weird spacing is not visible yet, so this just looks really bad imo, better think of something else here
- 00:47:175 (1) - Remove NC
- 00:48:182 - seems like there is a circle missing here lol
- Ok seems like the general NCing is every measure, so here I go again with a cool list of stuff to do to make it reasonably balanced: Add at 00:51:605 (5) -, add 01:12:141 (6) -, remove 01:14:759 (1) -, remove 01:33:685 (1) -, add 01:40:128 (4) -, add 01:42:947 (4) -, remove 01:50:195 (1) -, maybe add at 01:54:222 (4) since that combo is so long due to the slider -, remove 01:59:356 (1,1) -, swap 02:10:329 (7,1) as I don't see any reason for that being inconsistent -, 02:11:940 (3,1,2,1,2,3) doesn't make any sense to me and might be rather confusing to read due to the offset-sliders anyways -, remove 02:13:954 (1) and 02:20:396 (1) -, add 02:16:772 (7) -, remove 02:23:618 (1) -, remove 02:30:464 (1) -,
- 02:10:329 - Dunno whose part starts here but the hitsounding doesn't fit the rest of the map at all, please be a bit more considerate
- Also the gap between 02:20:396 (1,1) is in this form unique to the whole map, seems really weird for no reason and 02:21:403 (1,2) plays extremely weird too since (2) gets more emphasis at it needs to be jumped on, making this a slider would already make it much better (I'll just ignore the random offbeat-sliders following this lol)
Good luck with this, although it looks like it still needs a lot of work (or rather, ACTION! hrrhrrhrr)