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Ayane - Arrival of Tears

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Euny

seems much guys mod your collab diff so i'm here for mod other diffs


  • Extra
  1. 00:27:624 (2) - same shape also same direction looks not that nice. how about change this slider to ctrl j+h and move it around 320l344 like 02:44:874 (3) - them? also distance will better than current one.
  2. 00:55:824 (1) - you missed whistle at this head. add it
  3. 01:27:024 (13,1) - this antijump hard to read with over 200 bpm i guess could you move 01:27:324 (1) - this to 01:27:624 (2) - same here?
  4. 03:46:824 (1,2) - make perfect overlap for here. looks faw now.
  5. 04:56:424 (1,5) - ^
  • Insane
  1. 02:33:474 (1,2) - make stack them perfectly.
  2. 02:38:274 (4) - add finish here. seems you forgot it.
  3. 02:42:024 (1,2) - stack pls
  4. 03:38:424 (1) - maybe this slider's circle part need to more place for better cursor moving? like this?
others looks enough to me. gl

Luna-

Battle wrote:

[Collab]
00:07:524 (5,1) - I kinda don't know why the spacing is low when the other time you use 3/4 into 1/2 (@ 00:06:174 (4,5,1) -) it's spaced decently away
00:10:674 (3,4,5) - Maybe stack 4 on 2 or just make it lower in general so you could have a circular flow instead of it being somewhat jagged I feel they play fine

Zexous wrote:

  1. 00:07:824 (1) - Move this slightly to the left so that the sliderend of 5 is centered between the sliderhead/end of 1
  2. 00:08:724 (4) - Move this around so it's a closer blanket to 3? Around (88, 332) ish, and curve 3 more if you want
  3. 00:12:624 (1) - I think this would be cool flow if ctrl+G'd, flows better from 5 and provides a cool counter-motion for 3 imo kills more the flow/feels better in this way

FCL wrote:

  • [Collab]
  1. 00:01:524 - 00:02:724 - Undermapping of these beats feels are not saturated imo. For 00:01:524 you can add circle in end of 00:01:824 (4) - . At 00:02:724 you can add circle on 122 268 Wanted to give more enphasys to the guitar here
  2. 00:08:724 (4) - Make the slider parallel with 00:07:824 (1) - would be nice idea to match with 00:08:124 (2,3) - . Just a small aesthetic thing They aren't supposed to match, and it wouldn't feel natural imo
  3. 00:08:124 (2,2) - maybe stack these? So you will make a better flow and more neat
no commented was fixed/modified somehow

asdf
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Gamu

Battle wrote:

[Collab]
02:00:924 (7,8,9,10,1) - This is a pretty lopsided stream, maybe make it look a bit smoother for aesthetic purposes? :arrow: That stream is a little strange form, but I feel it will make a good flow :P

pishifat wrote:

01:50:424 (1) - not sure what you're trying to do by extending this over vocal and instrumental stuff. probably would be better as a 1/1 sliderf :arrow: oh it's already 1/1 slider xD the slider will follow the vocal.

Zexous wrote:

01:47:574 (4,1) - Blanket could be better :arrow: yes but it does not matter. also this slider is already beautiful to me http://puu.sh/nbV3A/5bb272580c.jpg
01:59:724 (3,2) - ^ :arrow: ^

FCL wrote:

01:43:224 (1,2) - relying on the previous part, I can say that you should replace these patterns to 1/1 slider since red tick have nothing sounds :arrow: good idea but I will remake the rhythm different from you.
thank you for modding \:D/

My part
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Kanari
helloo~ little sb fix for you, http://puu.sh/nbXPn.txt
Topic Starter
Natsu
she helped me to clean SB log:

!
2016-02-15 19:20 Natsu: okie dokie hahahaha
2016-02-17 19:59 Natsu: kanari can u check some sb that i did someone say names transition its bad lol
2016-02-17 19:59 Natsu: but idk hahahahaa
2016-02-17 19:59 Kanari: sure
2016-02-17 20:00 Natsu: ACTION is editing [http://osu.ppy.sh/b/715013 Ayane - Arrival of Tears [Collab]]
2016-02-17 20:03 Kanari: it's fine ouo
2016-02-17 20:03 Natsu: really :D?
2016-02-17 20:03 Natsu: idk i just did random lmao
2016-02-17 20:06 Kanari: only this is
2016-02-17 20:06 Kanari: http://puu.sh/nbX4k.png
2016-02-17 20:06 Kanari: change those to 0
2016-02-17 20:07 Natsu: to 0?
2016-02-17 20:07 Kanari: these to
2016-02-17 20:07 Kanari: http://puu.sh/nbX8Y.png
2016-02-17 20:07 too *
2016-02-17 20:07 Kanari: the ones with the purple box, change to
2016-02-17 20:07 Kanari: 1
2016-02-17 20:07 Kanari: you see how it's 0.126484848..~ make it 0
2016-02-17 20:09 Kanari: 0 is absolutely transparent/clear and 1 opaque
2016-02-17 20:10 Kanari: and uh, http://puu.sh/nbXin.png ? lots of unneeded points xD
2016-02-17 20:10 Natsu: idk lol
2016-02-17 20:10 Natsu: tbh my hand was shaking when fade thing
2016-02-17 20:10 Natsu: so sometimes i did add many points lol
2016-02-17 20:11 Natsu: which ones I need to delete?
2016-02-17 20:14 Kanari: one sec, will rewrite it for you
2016-02-17 20:14 Natsu: thanks XD
2016-02-17 20:14 Natsu: omg hahaha
2016-02-17 20:16 Kanari: rewrite the following to [http://puu.sh/nbXB6.png this]
2016-02-17 20:17 Kanari: i can also just provide the code if you want xD
2016-02-17 20:18 Natsu: lol that's beter i guess hahahahahaha
2016-02-17 20:18 Natsu: was going to say the same XDD
2016-02-17 20:18 Kanari: okie dokes
2016-02-17 20:19 Kanari: [http://puu.sh/nbXPn.txt here] you go~

Euny

Euny wrote:


seems much guys mod your collab diff so i'm here for mod other diffs


  • Extra
  1. 00:27:624 (2) - same shape also same direction looks not that nice. how about change this slider to ctrl j+h and move it around 320l344 like 02:44:874 (3) - them? also distance will better than current one.
  2. 00:55:824 (1) - you missed whistle at this head. add it
  3. 01:27:024 (13,1) - this antijump hard to read with over 200 bpm i guess could you move 01:27:324 (1) - this to 01:27:624 (2) - same here?
  4. 03:46:824 (1,2) - make perfect overlap for here. looks faw now.
  5. 04:56:424 (1,5) - ^
  • Insane
  1. 02:33:474 (1,2) - make stack them perfectly.
  2. 02:38:274 (4) - add finish here. seems you forgot it.
  3. 02:42:024 (1,2) - stack pls
  4. 03:38:424 (1) - maybe this slider's circle part need to more place for better cursor moving? like this?
others looks enough to me. gl


fixed all without 00:27:624 - looks more cute now C:
captin1
uhhhh why does my part suck so much
tried to make it suck less, i think i somewhat applied most things other than changing the end spinner

SPOILER
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Aka
postreserver
i need to install osu! since pc got wiped after windows reinstallation. sorry that it takes much time
DakeDekaane
Battle
02:54:024 (1) - Maybe slightly make it so the direction is a bit clearer? It's kinda just like barely noticeable which direction it goes >< /*It's clear and kind of intuitive using defautl skin, may tweak later if really needed.

Zexous
02:54:024 (1) - nice tbh /*Thanks
03:06:024 (3) - I wish this were more rounded /*Did something.
03:09:624 (1,1) - I know you put a lot of work into having these blanket each other but the off-rounding makes it look really unprofessional :s /*I tried harder, with more decent results, I think.
nice sliders though good work

P A N
03:06:024 (3) - add curve on tail would be more flow http://puu.sh/n8JQh/4676278ea9.jpg /*Did something.
03:09:624 (1) - it would be better if as slow as 03:06:024 (3) /*I was a bit reluctant to do it, but tried it and felt nicer.

FCL
03:01:224 (3) - i don't like copypaste here. I think mapping a different sliders would be more interesting /*String instrument has the same variation in time (just different tone), so I wanted to give some degree of consistency
03:06:024 (3) - oh, this form. I just don't like it, but i can't say why. lol /*Made it more tear-ish due other suggestions.

Thanks everyone for modding.

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GoldenWolf

Zexous wrote:

GoldenWolf
[*]04:58:674 (8,4) - Should fix the blanket I did nazi this coming
I don't know you but this looks p good so gj You... don't? ;_; </3
woof woof
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Zexous
NO KD
Sorry for delay (school) but here's the mod for the other two



  • [Extra]
  1. 00:27:624 (2) - Just kinda feels awkward being the exact same slider
  2. 00:47:724 (3,4) - Fix blanket
  3. 00:49:074 (4,5) - This part seems like it's not intense enough for the music which just started intensifying
  4. 00:56:574 (4) - Fix blanket a little
  5. 00:59:424 (1) - ^
  6. 01:03:024 (1,2) - ^, just make the sliderend a little looser
  7. 01:12:624 (1) - Blanket fix
  8. 01:20:274 (4) - Blanket fix, sliderend is too close (you may want to copy this slider after fixing so that 01:20:724 (5) - is the exact same too)
  9. 01:52:224 (2,3) - Blanket fix
  10. 01:53:724 (2) - Fix blanket, maybe try moving 2 to (215,244) or abouts
  11. 01:58:224 (2) - I think this works better as ctrl+G
  12. 01:59:274 (2) - ^
  13. 02:03:624 (1) - Blanket fix
  14. 02:29:124 (1,2,3) - The 1 is different from the 2 and 3 in how it's played and it's confusing the first time through (e.g. 2 and 3 create a coherent back-and-forth flow that 1 is not a part of)
  15. 02:39:624 (1,2) - This is really awkward flow (pic) and I recommend changing this part to something more intuitive
  16. 02:42:024 (1,2,3) - This is also really awkward flow all around, I'd say change 3 to either make it a v+h flipped of 2, or make a slider like this or something idk
  17. 03:49:224 (3) - Blanket fix
  18. 03:52:824 (3) - ^
  19. 04:03:024 (2) - ctrl+G for flow and seems better with the music
  20. 04:09:324 (6) - Fix blanket, try moving 6 to around (239,274)
  21. 04:03:024 (2,2) - Fix blanket
  22. 04:22:824 (1,2) - Same concern as earlier but if you don't fix the other one then obv this one is fine
  23. 04:28:074 (5) - Flows better both from previous object and into next object if you ctrl+G this
  24. 04:32:424 (1,2,3) - This is also really awkward flow but you can make it fine if you change 3 like this
  25. 04:37:674 (3) - Slight blanket fix
  26. 04:51:849 (2) - I did not see this 1/4 gap coming, it's not very clearly spaced to indicate it, and you don't ever use that type of pattern again, so you should change this

    [Insane]
  27. 01:54:024 (3) - Blanket fix
  28. 03:01:224 (1) - The straight part of this slider just bothers me and feels out of place idk
  29. 04:11:874 (4) - Blanket fix
  30. 04:16:674 (1) - Would be cool if this were ctrl+G'd
  31. 04:51:624 (1) - Make this a 3/4 slider repeat to match the music? (with another object after it ofc)
    Not much to say on this one, pretty straightforward diff


Topic Starter
Natsu

Zexous wrote:

Broccoly
[*]01:15:024 (3) - I think this pattern plays p cool if you ctrl+G it (and move the circles accordingly, of course) play better at the momment imo
[*]01:17:874 (2,3) - Some awkward flow i dont see why

Aka
[*]01:29:424 (1) - Some small changes could make this a really nice blanket of 3, blanket isn't intended at second object
[*]01:37:824 (1) - If you curve this less you could make a blanket of 4 true
[*]01:40:374 (2,3,4,5,1) - Not a fan of the directional flow here, because it's 1/4 gap the player wants to play the pattern after 2,3 in a right direction, but the next pattern plays in a left direction. If you just ctrl+G 01:40:824 (1,2,3,4) - these, you achieve the same effect but with more intuitive flow plays really fine atm

Skystar
soon as i read the name i mentally prepared myself for the random difficulty jump
[*]03:12:024 (1) - Beats actually start 2 ticks before this one so consider mapping those those are really different and kinda kill the emphasis of 03:12:024 (1,2,3,4,5) -
[*]03:26:424 - this part to 03:32:424 - here is too much S sample and it sounds lacking in the harder sounds, for example the S:C3 finish added some finish
[*]03:27:624 (1,2) - Could be blanketed a tad bit better k
[*]03:30:174 (2,3) - This 1/8 gap...is definitely not a good idea I'll let this to the next bn
[*]03:31:374 (2,3) - ^

Guy
guy desu
remember that?
:D <3 :3
[*]04:15:624 (1) - Kiai start from here, not from 04:15:024 (1) - yey
[*]04:31:074 (1,2) - Could be blanketed better k
Beautiful work as always
@cilvery did fixed all
Topic Starter
Natsu

Zexous wrote:

NO KD
Sorry for delay (school) but here's the mod for the other two



  • [Extra]
  1. 00:27:624 (2) - Just kinda feels awkward being the exact same slider symmetry
  2. 00:49:074 (4,5) - This part seems like it's not intense enough for the music which just started intensifying I prefer to keep the spacing consistent, tbh this diff was mapping while taking spacing in consideration, idk what i was doing 1 year ago tbh lel
  3. 01:20:274 (4) - Blanket fix, sliderend is too close (you may want to copy this slider after fixing so that 01:20:724 (5) - is the exact same too) would ruin my symmetry, I think this one is not worth fixing
  4. 01:58:224 (2) - I think this works better as ctrl+G nah plays better now, since you don't have to move your cursor that much
  5. 01:59:274 (2) - ^ don't kill my symmetry
  6. 02:29:124 (1,2,3) - The 1 is different from the 2 and 3 in how it's played and it's confusing the first time through (e.g. 2 and 3 create a coherent back-and-forth flow that 1 is not a part of)its really easy to play, since they are sliders so reading inst that hard
  7. 02:39:624 (1,2) - This is really awkward flow (pic) and I recommend changing this part to something more intuitive you don't need to play sliders to the end, that's why your screenshot doesn't make much sense
  8. 04:03:024 (2) - ctrl+G for flow and seems better with the music nah music isn't strong at all
  9. 04:22:824 (1,2) - Same concern as earlier but if you don't fix the other one then obv this one is fine same as before
  10. 04:32:424 (1,2,3) - This is also really awkward flow but you can make it fine if you change 3 like this that will flow really bad o.o, keeped mine since is more friendly to play


    [Insane]
  11. 03:01:224 (1) - The straight part of this slider just bothers me and feels out of place idk is cute
  12. 04:16:674 (1) - Would be cool if this were ctrl+G'd vplays and looks better right now >:
  13. 04:51:624 (1) - Make this a 3/4 slider repeat to match the music? (with another object after it ofc) its following drums
    Not much to say on this one, pretty straightforward diff

thanks
Pereira006
[Insane]

Hitsound:

  1. 02:27:324 (6) - You sure don't wanna add finish on end ? the strong beat and strong instrument is there (no vocal) but sound good IMO
  2. 03:41:424 (3) - I don't get it why whistle with normal ? I don't feel there important instrument or something, feel better use whistle with auto on sampleset
  3. 04:10:224 (3) - ^ same happen
  4. 04:15:624 (1) - Wrong place, should be clap on end like you did before pattern, the beat is there IMO
  5. 04:16:374 (3) - Where you friend clap ? going party ? lmfao
  6. 04:25:974 (4) - the clap on begin, I feel need remove, not sound good
  7. 04:26:724 (2) - clap on end, could remove
  8. 04:31:824 (2,3) - clap should be on (3)

[Gameplay]

  1. 00:11:424 (3) - Missing NC, you have done this pattern on 01:37:824 (1)
  2. 01:59:724 (1) - could remove NC and put NC 02:00:174 (2), to keep you style consistency

[Extra]

Hitsound:

  1. 02:27:324 (6) same happen on insane
  2. 03:41:424 (3) - same happen on Insane
  3. 04:10:224 (3) - ^ same
  4. 04:15:924 (2) - same happen on Insane
  5. 04:16:374 (4) - ^ same
  6. 04:25:974 (4) - remove clap on begin

Gameplay:

  1. 00:27:624 (2) - you don't use same shape as 00:27:024 (1) ? would be nice IMO
  2. 00:59:874 (2) - could you move little left, to clean overlap with 00:59:124 (5) of end
  3. 01:03:024 (1) - I don't know you going stack with 01:02:424 (2) of end, because my view stack is off
  4. 01:29:874 (x) - just saying the vocal high or medium (for me is medium) could add note here, because this vocal are similiar on 00:08:124 (1,2,3)
  5. 01:34:674 (x) - ^ same
  6. 04:14:424 (4) - Missing NC

[Collab]

Hitsound:

  1. 02:27:324 (6) - same happen on insane
  2. 03:21:324 (3) - missing clap
  3. 03:29:124 (3) - ^ same
  4. 04:09:624 (2) - the whistle on repeat, same happen on insane
  5. 04:15:624 (1) - same happen on insane
  6. 04:16:374 (3) - ^ same happen on insane
  7. 04:25:974 (3) - ^
  8. 05:12:024 (1) - no clap and finish ? like other diff's

Gameplay:

  1. 01:44:124 (5) - SV line change is huge, missing NC
  2. 02:01:524 at 02:09:174 (2) - - just my opinion, I feel this part need remap only NC, there lot NC not make sense and inconsistency you style, let me give example you put NC on 02:07:974 (1) , but why no NC 02:09:174 (2)? the rhythm are same. not only this part, I feel this need remap only NC
  3. 02:37:561 (2,3,4,5,1,2) - ???? why 1/8, if you follow vocal, the vocal are not snap on 1/8
  4. 04:31:561 (2) - ^ same
[]
all look fine and play myself, i wish the thirty kiai could be consistency on first kiai and second kiai, but I hope I find all
Any question or you don't understand ask me on in-game and I will explain better
call me when all done
good luck
Topic Starter
Natsu
[Extra]


Gameplay:

  1. 00:27:624 (2) - you don't use same shape as 00:27:024 (1) ? would be nice IMO I love this sorry I want to keep

[/quote]

All other done, also fixed some tag and changed collab name to collab ultra!
Pereira006
double check, all look good

bubble #1

EL SALVADOr
Topic Starter
Natsu
thanks PORTUGAL
Enon
bubbled!
Monstrata
From #modreqs

[Collab Ultra]

  1. 00:24:474 (5,1) - You don't really get any emphasis onto 1 because 5 is a kickslider. Replace it with a circle (because that's how it'll be played) and you'll see the gameplay/spacing doesn't actually reflect the song that well. (Especially since you have a finish on 1!).
  2. 00:33:999 (3) - This is really nazi, but i noticed the triplet wasn't spaced evenly when i played, sooo... lol
  3. 01:01:224 (3,1) - I would have put a jump here for better emphasis compared to 01:01:074 (2,3) -
  4. 02:54:024 (1) - Cooool.
  5. 02:56:424 (1) - This one, not so much.
[Extra]

  1. 00:27:024 (1,2) - Could you copy/paste them again? The second one is slightly different from the first if you look at the tail xD. (I liked the first one better)
  2. 00:49:524 (5) - This felt really undermapped imo :P
  3. 02:58:824 (3) - Not symmetrical xP. At 02:58:824 - Add a green line and set the SV to 0.712, then Ctrl+Shift+S the slider to resnap.
  4. 03:18:474 - It seems like you're following the guitar rift with the slidershapes... i think the second slider should begin on the red tick. How Skystar did it in the Collab Ultra followed the music a bit better imo. Applies to Insane i guess (if you decide to fix it).
[Insane]

  1. 00:20:124 (1,2) - Fix this blanket xd
  2. 03:05:824 (1,2) - Personally, I would swap the NC's and have 03:06:024 (2) - and 03:07:224 (1) - be one combo.
Gero

Monstrata wrote:

[Collab Ultra]

  1. 01:01:224 (3,1) - I would have put a jump here for better emphasis compared to 01:01:074 (2,3) - Yeah it's a great idea but this was intentional at the first place, no changes.
Thanks.
Topic Starter
Natsu
all fixed in extra and insane, waiting for dake and KSHR ~
ZZHBOY
hi natsu, i'm coming

[Insane]
  1. has many useless green time lines, maybe you can remove them
  2. 00:43:074 (2,3,4,5,6,7,8) - consider to move them closer to previous slider?
  3. 03:11:949 - maybe you can add a circle here to follow this drum sound
  4. 03:21:774 (1) - this slider make the rhythm weird here, because i can't here any clear sound at 03:21:849 - , so i think it's unnecessary to use 1/4 here, try to use a circle instead of this 1/4 slider?
  5. 04:05:199 - here has two 1/4 drum sound, why not add two circles to follow them?
[Extra]
  1. 00:47:124 (1,2) - swap nc?
  2. 04:03:024 (2) - ctrl+g? it's too closed to previous slider imo
[collab ultra]
  1. 00:43:674 (4,1) - a little hard to play, consider to move 00:43:824 (1) - 's head to around 440 332?
  2. 00:55:524 (1) - this nc is unnecessary imo, remove it?
  3. 01:19:524 (3,4) - maybe you can move them further from each other
  4. 02:14:874 (1,2) - this jump is too large, maybe you can move them closer
  5. 02:51:474 (1) - consider to move to around 104 328? i think it will make here better to play
  6. 02:54:024 (1) - maybe you can avoid this slider overlapped itself, it's not nice
  7. 02:56:424 (1) - ^
  8. 04:43:824 (6,7) - it's not good to stack here, maybe you can move them away
call me back
Topic Starter
Natsu

ZZHBOY wrote:

hi natsu, i'm coming

[Insane]
  1. has many useless green time lines, maybe you can remove them all are being used to reduce volume or change sampleset, also unused ones doesn't affect anything >:
  2. 00:43:074 (2,3,4,5,6,7,8) - consider to move them closer to previous slider? but is 1,60 my main space usage
  3. 03:11:949 - maybe you can add a circle here to follow this drum sound this one is just to make the rhythm simple
  4. 03:21:774 (1) - this slider make the rhythm weird here, because i can't here any clear sound at 03:21:849 - , so i think it's unnecessary to use 1/4 here, try to use a circle instead of this 1/4 slider? there is a guitar sound
  5. 04:05:199 - here has two 1/4 drum sound, why not add two circles to follow them?I ignored many sounds at this diff, because is aimed to really casual players
[Extra]
  1. 00:47:124 (1,2) - swap nc? sure
  2. 04:03:024 (2) - ctrl+g? it's too closed to previous slider imo I apply this, but to 1
[collab ultra]
  1. 00:43:674 (4,1) - a little hard to play, consider to move 00:43:824 (1) - 's head to around 440 332? that will ruin his pattern , the current way is really fine to play, tested by myself
  2. 00:55:524 (1) - this nc is unnecessary imo, remove it? sure thing
  3. 01:19:524 (3,4) - maybe you can move them further from each other moved a bit
  4. 02:14:874 (1,2) - this jump is too large, maybe you can move them closer I feel is fine, since doens't play that bad and represen the song nicely
  5. 02:51:474 (1) - consider to move to around 104 328? i think it will make here better to play is for stacking with the previous 02:50:424 (1) - , pattern is really fine,
  6. 02:54:024 (1) - maybe you can avoid this slider overlapped itself, it's not nice everyone loves this slider, check previous monstrata mod, dekanee told me that I can move stuff, but I prefer to don't touch this one, since maybe is the best in the whole section
  7. 02:56:424 (1) - ^ fixed this one, since monstrata point it out too
  8. 04:43:824 (6,7) - it's not good to stack here, maybe you can move them away stack feels better than unstack imo

call me back
thanks
KSHR

Monstrata wrote:

From #modreqs

[Collab Ultra]

  1. 00:24:474 (5,1) - You don't really get any emphasis onto 1 because 5 is a kickslider. Replace it with a circle (because that's how it'll be played) and you'll see the gameplay/spacing doesn't actually reflect the song that well. (Especially since you have a finish on 1!).
    Honestly I think 1 is not enough notable to get emphasized, but change (5,1) to a triplet with stacked because I noticed they unnaturally breaks the flow from (4). Maybe the emphasis thing you pointed out also should've been fixed by this.
  2. 00:33:999 (3) - This is really nazi, but i noticed the triplet wasn't spaced evenly when i played, sooo... lol
    Hi, Im Lee Sin. I mean fixed..
Also removed NC from 00:19:074 (2) - on my own, it's my mistake :/

Thanks for modding, Nathan!


SPOILER
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174,134,16674,1,0,0:0:0:0:
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Topic Starter
Natsu
~
ZZHBOY
#2!
Good luck~!
Kibbleru
uhhg 3x6min wth @_@

collab
01:01:224 (3) - this might be offscreen, careful
02:54:024 (1) - is this slider okay for ranking?? the path is kinda weird

extra
03:24:024 (1,2,3,4) - the kink just puts the repeat arrow in a weird direction and doesn't look that good u can expose the slider end more i think
Topic Starter
Natsu
collab
01:01:224 (3) - this might be offscreen, careful oh is not offscreen: 800 x 600






others are done!
Kibbleru
man thats some spicy HOT jazz
Topic Starter
Natsu
Thanks o/
Gero
Congrats gorda.
Euny
congra bobito
Luna-
Finally! Grats!
CSLM
nice!
gz~
alacat
yay :D
DeletedUser_423548
Congrats :)
Satellite
Congrats Natsu!
Saoji
Congratulations
Winnie
The Natsu God
Kibbleru
ethereal natsu dragneel
end
Okoratu
uh so... why are most of the buildups to kiais hard er than the kiais themselves in ultra?

I was kinda disappointed that gero's part is overall much easier than jonny's part that comes just before
same with 02:15:624 - being arguably more difficult than anything natsu does in the part after
also idk why you had to kill any momentum in 02:23:574 (4,5) - something like 02:32:424 (1,2,3,4) - worked better
the transition from 03:15:474 (4,1) - seems unnecessarily large for the sake of making people lose combos / kill them (might not be the intention) it could have just been like http://puu.sh/nK9Sd/bcd70bafd0.jpg and the transition would work the same except the player doens't have to speed up into such harsh angles
03:24:624 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - dopamine doesn't fit the context of this map that well, none of the other patterns are built to be this edgy in the entire diff, i think this should be kept more simple for the sake of not completely breaking the concept of the difficulty
03:30:174 (2,3) - 03:31:374 (2,3) - seem unreasonable because there's no way to just "expect" these to be ending on 1/8 just using 3 circles instead wouldve fit the concept of the rest of the difficulty better

the rest of the diff was quite nice, these bugged me too much to not post them though
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