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Ayane - Arrival of Tears

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DakeDekaane
Probably not the best stuff since I'm a bit rusty, but welp. Tell me if you don't like something.

bla
256,32,174024,6,0,B|292:128|172:96|92:240|256:352|420:240|256:192|92:144|256:32|420:144|340:288|220:256|256:352,1,540,4|0,0:0|0:0,0:0:0:0:
343,372,175974,1,2,0:0:0:0:
424,332,176124,1,2,0:0:0:0:
420,244,176274,1,2,0:0:0:0:
292,124,176424,6,0,B|260:232|384:184|412:356|172:356|368:144,1,360,4|2,0:0|0:0,0:0:0:0:
472,40,178524,5,2,0:0:0:0:
472,40,178674,1,0,0:0:0:0:
472,40,178824,2,0,B|492:128|492:128|469:126|469:126|451:140|451:140|429:136|429:136|410:147|410:147|390:138|390:138|369:148|369:148|348:140|348:140|329:153|329:153|292:180|240:160,1,360,4|2,0:0|0:0,0:0:0:0:
40,40,180624,5,2,0:0:0:0:
40,40,180924,1,0,0:0:0:0:
40,40,181224,2,0,B|20:128|20:128|43:126|43:126|61:140|61:140|83:136|83:136|102:147|102:147|122:138|122:138|143:148|143:148|164:140|164:140|183:153|183:153|220:180|272:160,1,360,4|4,0:0|0:0,0:0:0:0:
267,161,183024,1,4,0:0:0:0:
244,36,183624,5,4,0:0:0:0:
380,204,183924,1,0,0:0:0:0:
240,32,184224,1,2,0:0:0:0:
384,208,184524,1,2,0:0:0:0:
236,28,184824,2,0,B|236:56|220:80|220:80|240:88|260:84|260:84|220:132|232:196,1,215.999993408203,0|2,0:0|0:0,0:0:0:0:
416,248,185824,5,2,0:0:0:0:
416,248,185924,1,0,0:0:0:0:
416,248,186024,2,0,B|452:308|472:388|376:408|280:388|300:308|340:232|340:232|376:160,1,431.999986816407,4|2,0:0|0:0,0:0:0:0:
56,112,188424,5,4,0:0:0:0:
256,32,188724,1,0,0:0:0:0:
456,112,189024,1,2,0:0:0:0:
256,32,189324,1,2,0:0:0:0:
256,32,189624,2,0,B|263:90|243:134|191:154|235:150|235:150|259:150|259:150|335:150|407:198|407:262|407:262|407:290|387:322,1,432,0|2,0:0|0:0,0:0:0:0:
357,352,190624,1,2,0:0:0:0:
314,368,190724,1,0,0:0:0:0:
273,374,190824,2,0,B|255:374|255:374|199:374|147:342|147:298|147:298|147:254|199:226|255:226|255:226|279:226|331:242|331:262|331:262|331:286|283:298|255:298,1,485.999985168458,4|4,0:0|0:3,0:0:0:0:

Timing points
174024,-200,4,2,1,35,0,0
183624,-166.666666666667,4,2,1,35,0,0
188424,-125,4,2,1,35,0,0
190824,-111.111111111111,4,2,1,35,0,0
Luna-
Bakatsu! :c
Topic Starter
Natsu
we back o/
Luna-
Rip skystar :c
alacat
Topic Starter
Natsu
thanks :D, almost there c:!
Skystar
\o/
Topic Starter
Natsu
okay, anyways waiting for fycho reply as well! :)
Kalibe
This BG is awesome. GL with this ! hav a star.
Heanday
Aka part carryed

fanboy spotted ups
Topic Starter
Natsu
!summons Skystar and Fycho!
Battle
from q

[Insane]
02:15:474 (1,2,3) - Maybe consider not stacking it on the slider start, since it kinda just looks awkward due to stack leniency
02:42:024 (1,2) - stack is off ><
02:51:324 (1,2) - Maybe consider not stacking these, I feel like the emphasis on the held vocal is lost if they are just stacked
03:14:274 (4,5) - Maybe consider making this a 1/1 slider instead, since there isn't much of a sound on the red tick where 5 is besides hitsounds that make it seem like there's something in the song
03:30:774 (5,6) - Kinda another thing where stack leniency kinda doesn't make it as neat as it could be, maybe place to the right of 4? This way there's kind of a small jump from 6 -> 1 that can emphasize the guitar
04:51:624 (1) - Maybe try
04:52:674 (5,1) - Maybe make 1/1 slider on 5 with NC on it since the guitar is held and there's not too strong of a downbeat in this case

[Extra]
00:35:124 (3,4) - Obligatory "You can blanket this better" ><
00:37:824 (1) - Can you make it so that it's not doing what the screenshot shows
01:04:524 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Stream leading into the slider 1 looks awkward, try reshaping it?
02:17:424 (1,1,2,3) - Maybe move the triplet? The way it doesn't stack just looks messy imo
03:49:224 (3,4) - like the first comment

[Collab]
00:07:524 (5,1) - I kinda don't know why the spacing is low when the other time you use 3/4 into 1/2 (@ 00:06:174 (4,5,1) -) it's spaced decently away
00:10:674 (3,4,5) - Maybe stack 4 on 2 or just make it lower in general so you could have a circular flow instead of it being somewhat jagged
00:24:924 (3,4) - I feel like you can adjust these to flow better, it feels kinda awkward imo
00:40:074 (1,2) - Maybe overlap on the end instead of the corner?
01:04:224 (1,2,3,4) - Kinda this this is a bit overdone, since the music isn't too intense here to warrant these really big jumps, but that's just subjectivity
02:00:924 (7,8,9,10,1) - This is a pretty lopsided stream, maybe make it look a bit smoother for aesthetic purposes?
02:06:024 - The part here feels extremely undermapped because of how dense the start of the cilvery's section was ><
02:17:424 (1,2) - This was kinda hard to read, it looked like 1 was the slider instead of 2 ><, maybe just overlap 1 on the end to make there be no confusion?
02:53:874 - Maybe put an inherited point to silence spinner?
02:54:024 (1) - Maybe slightly make it so the direction is a bit clearer? It's kinda just like barely noticeable which direction it goes ><
05:05:724 (3,4,5,6,1) - Maybe make a slightly bigger gap in between 6 and 1 so it looks a bit less awkward?

Hope this helps ><

I'm biased because a lot of my favorite mappers were at the end :P
pishifat


the diff getting all the hype
01:01:224 (3) - left border tho offscreen thooo
01:50:424 (1) - not sure what you're trying to do by extending this over vocal and instrumental stuff. probably would be better as a 1/1 sliderf
02:04:824 (3) - really not hearing anything worth 1/8slidering it's the same 1/2 as everywhere else here uhHh
02:06:024 (3) - also not understanding the whole rhythm structure being changed here when it's just essentially repeating the same thing from 02:01:224 (1) - . if there's some reason for it that could be cool but your intentions are super ambiuous rn
02:19:074 (5,6) - not seeing the point in starting 6 on nothing and ending 5 on the downbeat:( if anything, would make sense to continue the 1/4 stuff you did iwth 02:17:874 (3) - 02:18:474 (2,3) - and start 6 on the finish zzzzzzzz
02:31:749 (6,1) - probably want consistent spacing with the previous stream right
03:30:174 (2) - 03:31:374 (2) - at super low playback rate i can see what you're doing, but anyone actually playing is gonna be hearing guitar as ordinary 1/2 rather than landing 1/8 before the downbeat. using 1/4 sliders would probably end up more fitting since less breaks and still maintains the holdingslider bs ur doing
04:14:574 (1) - whats with the offbeat nc would make more sense split into groups of 4 or just one stream i'd think, since like 1/4 stuff isn't indicating emphasis on 04:14:574 (1) - at all
03:20:424 (1,2) - everything up til here and afterwards follows guitar stuff, but here you're extending over it for some reason and skipping over the 1/2thing. 03:20:874 (1,2) - extending this one's cool since there's no 1/2 guitar being skipped over but the other one yeanotcool

these are probably for natsu but same diff
03:49:224 (1) - 04:47:874 (1) - 04:58:824 (1) - 05:02:274 (1) - 05:04:074 (2) - 05:09:474 (1) - 03:25:224 (1) - 03:57:474 (2) - 05:04:074 (2,4) - 04:02:274 (2) - . you got a bunch of finishes missing cuz of mapping different stuff/hitsound copier blablba. some might also work on your diffs though idk figure it out
00:08:724 (4) - 00:50:124 (2) - ^hey and some claps too awesome
02:12:324 (4) - finish works fine on natsudiffs but here not so much

the diff i'll end up playing
01:05:349 (12,1) - 02:50:349 (4,5) - 02:50:949 (9,10) - would be nice if sliders followed the same curve of your streamstuff:( right now visually it's like 2 curves while moving slider right = 1 curve uya
03:19:074 (1) - finish would be nice. same for insane probably but would be really awkward on the collab diff tho cuz of stackstuff
04:07:074 (1) - looks pretty broken for anyone using invisible sliderends lol there's like visible sliderborder under the sliderend which i imagine isn't your intention

the diff i should be playing
04:47:874 - what's with completely ignoring the guitar/perucssion emphasis thing and mapping the nonexistent downbeat? like it's the same as 00:56:874 (1) - where every other downbeat is 1/2 before the downbeat it probably has a name but i don't know it pls ok ty
05:10:749 (1) - mlg rhythm i probably wouldn't notice it because of sliderslieneincynjg

this isn't really a thing to fix, but in every map of yours i play, i dislike how you ignore the affect stacking has on visuals. like on insane 00:47:874 (2,1,2,3) - i doubt you're intending 1 and 2 to be above the previous slider, 00:50:424 (1,2,3,1,2,3) - being barely not symmetrical etccxx
ur mapping is all super clean but then those super anti-clean and im super sad :(
Zexous
15 minute drain time killed my family
11eyes is pretty badass though

[Collab]
Firstly, if I remember the RC changes from several years ago, you have to name this something like "Collab Extra", but just "Collab" will not do.


  • Luna-
    1. 00:07:824 (1) - Move this slightly to the left so that the sliderend of 5 is centered between the sliderhead/end of 1
    2. 00:08:724 (4) - Move this around so it's a closer blanket to 3? Around (88, 332) ish, and curve 3 more if you want
    3. 00:12:624 (1) - I think this would be cool flow if ctrl+G'd, flows better from 5 and provides a cool counter-motion for 3

    KSHR
    omg KSHR senpai remember me
  • 00:18:324 (4) - I think this would be really cool if it were a ctrl+V'd version of 3, like this, looks/plays clean and provides a nice emphasis to the next beat
  • 00:19:824 (1) - I would recommend removing the clap here and putting the sample on the head back to S so you can use the soft finish, because the sudden use of normal finish when you're using soft finish everywhere else is really awkward
  • 00:23:124 (4) - Ctrl+G
jonathanlfj
omg lfj senpai remember me00:37:974 (2,3) - Blanket could be spruced up a bit00:40:074 (1,2) - This spacing and positioning sort of implies a 3/4 slider with a 1/4 gap into a 1/2 slider, which is not what it is00:46:674 (2,3) - Fix blanket pls
beautiful as always

Gero
evil gero00:56:274 (2,3) - I think it would be better if these two were ctrl+G'd (not together, separately)01:08:274 (2) - This slight overlap is a turn-off :s01:10:224 (1) - Move this very slightly to the right so that 01:09:924 (7) - is better centered in the sliderpath

Broccoly
01:15:024 (3) - I think this pattern plays p cool if you ctrl+G it (and move the circles accordingly, of course)01:17:874 (2,3) - Some awkward flow

Aka
01:29:424 (1) - Some small changes could make this a really nice blanket of 3, see01:37:824 (1) - If you curve this less you could make a blanket of 401:40:374 (2,3,4,5,1) - Not a fan of the directional flow here, because it's 1/4 gap the player wants to play the pattern after 2,3 in a right direction, but the next pattern plays in a left direction. If you just ctrl+G 01:40:824 (1,2,3,4) - these, you achieve the same effect but with more intuitive flow

Gamu
01:47:574 (4,1) - Blanket could be better01:59:724 (3,2) - ^
Other than that I got nothing good job

Cilvery
hi cilvery i think i played you in a league game like 2 years ago and also clover is p cool02:06:024 (3) - Ok...the whole part after this...is so arbitrarily empty...like there are beats throughout the pause and I took out the notes you mapped 02:06:924 (1,2,3) - here and 02:07:974 (1,2) - here to see if those notes were prominent in the song and they weren't, so there's really no reason why you just mapped these and not the other beats that are just as strong, so you should map those02:16:224 (1,2) - Don't you think this is a bit extreme02:16:374 (2,1,2) - The transition from the first 2 to the 1 (and 2) is super awkward and not very intuitive02:20:049 (2,3) - Player receives absolutely no indication that this should be played 1/4

Natsu
02:25:674 (6,7) - Blanket could definitely use some improvement02:27:324 (6,1) - ^02:29:424 (3,4) - ^02:31:974 (2,4) - I think it would be better here if the 2 and the 4 were ctrl+G'd

Asphyxia
classic, asphyxia, classic02:41:424 (9,10) - Curved 1/4 sliders like that are kind of ugly :s02:44:274 (10) - Pls move up so it's more centered in the sliderpath of 1
m8 these are some monstrata tier triangles

DakeDekaane
02:54:024 (1) - nice tbh03:06:024 (3) - I wish this were more rounded03:09:624 (1,1) - I know you put a lot of work into having these blanket each other but the off-rounding makes it look really unprofessional :s
nice sliders though good work

Skystar
soon as i read the name i mentally prepared myself for the random difficulty jump03:12:024 (1) - Beats actually start 2 ticks before this one so consider mapping those03:26:424 - this part to 03:32:424 - here is too much S sample and it sounds lacking in the harder sounds, for example the S:C3 finish03:27:624 (1,2) - Could be blanketed a tad bit better03:30:174 (2,3) - This 1/8 gap...is definitely not a good idea03:31:374 (2,3) - ^

Fycho
lol fycho03:45:624 (1) - If you tighten up the middle it blankets 2 better
I got nothing else to say here

alacat
hi alacat04:14:574 (1) - Why is this NC?
Nothing else for you, gj on quiet part

Guy
guy desu
remember that?
:D <3 :304:15:624 (1) - Kiai start from here, not from 04:15:024 (1) - 04:31:074 (1,2) - Could be blanketed better
Beautiful work as always

EvilElvis
04:43:674 (5) - Recommend ctrl+G on this to make flow less awkward
That's all

GoldenWolf
04:58:674 (8,4) - Should fix the blanket
I don't know you but this looks p good so gj

captin1
only person who I legitimately have nothing for lol. good job with this small part
Will edit later with the other 2 diffs
Topic Starter
Natsu
HappyRocket88

HappyRocket88 wrote:

Hay que revisar AiBat más a menudo. okno
  1. La imagen de fondo que utilizar es 1228x767 y de acuerdo con la Ranking Criteria (bla bla bla) debería tener un formato 1024x768 o 1366x768. Por lo tanto, aquí te dejo dos opciones de diferente resolución permitidas de tu mapa. Creo que entendiste mal la regla no debes exceder esa resolucion y tu imagen deber de tener el radio de 16:9 o 4:3, pero cambie BG asi que derberia estar bien
  2. No sé a qué se refiera con ese Audio Lend-In pero esto es lo que AiBat sugiere. antes se agregaba ahora es automatico
  3. Es pequeño kiai desde 04:13:224 hasta 04:15:024 de menos de dos segundos... ¿es realmente necesario? o3o si porque exalta la parte de la cancion
  4. ¿Dónde está el storyboard? ;__; ¿Acaso fue porque el viento se lo llevó? okya ahi esta ya

Hope

  1. 00:02:124 (1,2,3) Aquí podrías manejar el mismo DS para hacer un triánguo más simétrico. es la misma, solo el grid lo hace un poco off , pero qe importa 0,2 XD
  2. 00:02:724 (3,2) Estos dos los puedes stakear (vaya verbo :>) para manejar el mismo triángulito que hiciste arriba. Además, las otras dos puntas si están staqueadas. lol No entendi esta
  3. No sé, si el patrón es como una "S" simétrica, ¿no deberían terminar estos dos objetos 00:43:074 (3,12) en el mismo eje x? se hace el matemático no es una S
  4. Lo mismo, estos deberían terminar en el mismo eje y 02:00:624 (1,12) - o3o ^
  5. 04:33:624 (1,9) ^ Quizás esta "S" se podría ver mejor. ¿O no era una ese... sino "UN SIGNO DE PREGUNTA"? D': ^
  6. 02:20:724 (1,13) ^ Aunque este no tanto, yo lo veo bien, pero en fin. gg ^
  7. 01:05:424 (1) Podrías ubicarlo aquí para mejorar el flujo curvo que manejas en el stream anterior. x=316 | y=264 Quizás esto te dañe el patrón simétrico que haces adelante pero es worth (?) xD Esta bien como es
  8. 05:12:099 (1) ¿Es necesario ese spinner? o3o La canción termina aquí 05:14:424 no? esta parte la cambie

Ipas

Ipas wrote:

Hello~
M4M as my request in-game :3

[Hope]
  1. 01:59:274 (2,1) - It looks like this overlap isn't good for me, change? intended pattern
  2. 02:23:574 (4,2) - Make this slider straighten at the same direction? It looks more better and neat seems fine imo
  3. 02:54:024 (1) - Wow~ Natsu's amazing slider >< ty
  4. 03:28:674 (1,4) - This overlap seems to be a bit odd . How about stack 03:29:424 (4) - to the 03:28:674 (1) - 's slider end? not visible in game
  5. 04:44:274 (1) - Ohmy, nice >< ty
  6. 04:46:824 (1) - Straighten this slider to the center? its inclined on purpose, check two next objects and you will get it
  7. 04:49:449 (2) - I think it is overmapped @@I can listen a guitar sound there

[]

I'm sorry if my English was bad and my mods doesn't helped you @@
Thank you~

Battle

Battle wrote:

from q

[Insane]

02:51:324 (1,2) - Maybe consider not stacking these, I feel like the emphasis on the held vocal is lost if they are just stacked it works well since stacks are usually used to bring more emphasis to certain sounds
03:14:274 (4,5) - Maybe consider making this a 1/1 slider instead, since there isn't much of a sound on the red tick where 5 is besides hitsounds that make it seem like there's something in the song delete and listen again
03:30:774 (5,6) - Kinda another thing where stack leniency kinda doesn't make it as neat as it could be, maybe place to the right of 4? This way there's kind of a small jump from 6 -> 1 that can emphasize the guitar this one doesn't look that bad in game
04:51:624 (1) - Maybe try following drums at this diff
04:52:674 (5,1) - Maybe make 1/1 slider on 5 with NC on it since the guitar is held and there's not too strong of a downbeat in this case 04:52:674 (5,1) - there are 3 guitar sounds

[Extra]
00:37:824 (1) - Can you make it so that it's not doing what the screenshot shows looks fine for me >:
01:04:524 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Stream leading into the slider 1 looks awkward, try reshaping it? Looks fine >:

pishifat
[quote="pishifat"]


the diff i'll end up playing


04:07:074 (1) - looks pretty broken for anyone using invisible sliderends lol there's like under the sliderend which i imagine isn't your intention looks fine with default skin: https://osu.ppy.sh/ss/4538386

@Zexous all fixed unless the ctrl g thing, its too hard imo
P A N
KSHR
  1. 00:28:224 (1) - imo this supposed to have further spacing because of finish hitsound. a bit underspacing if compared to 00:27:924 (4,5).
Jonathanlfj
  1. 00:35:124 (4,1,2) - I saw you quiet follow the vocal so change 1/2 slider to two circles then add 1/2 slider at 00:35:424 is another great option.
Cilvery
  1. 02:03:024 (1,2) - merge into 1/2 slider is better imo, currently sounds and plays weird.
  2. 02:04:824 (3) - overmapped but maybe you want to do something different? but ummm would say change to this sounds and plays better.
  3. 02:05:649 - can add note, quiet strong here.
  4. 02:06:024 - sorry but many people (including **t*u) can't understand why you skip many rhythms here.
Dakedekaane
  1. 03:06:024 (3) - add curve on tail would be more flow http://puu.sh/n8JQh/4676278ea9.jpg
  2. 03:09:624 (1) - it would be better if as slow as 03:06:024 (3)
Captin1
  1. 05:01:224 (1,2,3) - gap between 2 and 3 is too big for this spacing, player might misread. try something like this?
woohoo
FCL
  • [Collab]
  1. 00:01:524 - 00:02:724 - Undermapping of these beats feels are not saturated imo. For 00:01:524 you can add circle in end of 00:01:824 (4) - . At 00:02:724 you can add circle on 122 268
  2. 00:08:724 (4) - Make the slider parallel with 00:07:824 (1) - would be nice idea to match with 00:08:124 (2,3) - . Just a small aesthetic thing
  3. 00:08:124 (2,2) - maybe stack these? So you will make a better flow and more neat
  4. 00:21:324 (2) - what about to add whistle at heard to match with vocal? Sounds pretty nice
  5. 00:25:224 (4) - small overlap, move the slider a bit donw
  6. 00:50:424 (3,4,5) - pretty strong vocal part, I think you should make a more distance here, like on screenshot http://puu.sh/n8JTQ/ad6e94d6e7.jpg
  7. 00:46:224 (1) - this overlap ;_; Maybe stack or move the slider to 480 257?
  8. 00:56:874 (1,2) - touch to accuracy scale xd
  9. 01:01:224 (3) - offscreen slider
  10. 01:10:224 (1) - ^
  11. 01:39:924 (4) - flow with ctrl+g looks much better here. You can move it to 280 202 if u want to keep this distance
  12. 01:43:224 (1,2) - relying on the previous part, I can say that you should replace these patterns to 1/1 slider since red tick have nothing sounds
  13. 02:04:824 (3) - i can't hear 1/8 sounds here, it's overmapped imo. You could replace it to triplet
  14. 02:06:324 - I really can't find some sense in this overmapping. You should map it, guess
  15. 02:17:574 (2) - pretty strong vocal part, circles instead the slider would be better for rhythm
  16. 02:39:324 (3) - Triangle form maybe? Looks more focused than before http://puu.sh/n8L7g/d35f462486.jpg
  17. 03:01:224 (3) - i don't like copypaste here. I think mapping a different sliders would be more interesting
  18. 03:06:024 (3) - oh, this form. I just don't like it, but i can't say why. lol
  19. 03:16:899 - 03:17:199 03:17:649 - The guitar solo have been continued, but you undermapp these beats. I can't understand why and i think that map these would be more interesting for playing.
  20. 03:58:524 (4) - I would prefer to map 2 circles instead slider to make a great accent on drums
  21. 04:17:574 (4,2) - blanket between them would be nice. Try to move it like on screenshot (to avoid touch with scale) http://puu.sh/n8MgC/1b4e46db6e.jpg
  22. 04:42:774 (1) - unnecessary NC imo. It's really haven't some reasons for this
  23. 04:57:174 (6) - bad flow in my options. Suggest to move the circle to 87 303


  • [Extra]
  1. 00:29:124 (3,4,5,6,7,1) - stack their with end of 00:28:674 (2) - for aesthetic?
  2. 00:48:474 (1,2,3,4,5,1,2,3,1,2,3) - your choice but i am sure that map on instrumental will more correct, since they becoming stronger than vocal
  3. 02:15:474 (1,2,3,4,5,1,2,3) - ^
  4. 03:49:074 (1,2,3,4,5,1,2,3) - ^
  5. 04:24:924 (9,10,11,12,1) - pretty dirty end of stream imo. You could to end the stream through ctrl+shift+d, would be better
  6. 04:42:624 (6) - stack end with head of 04:42:024 (3) - for aesthetic?

  • [Insane]
  1. 00:09:324 (2) - slanted sliders doesn't corresponds to your style imo. Oh, also it's offscreen slider
  2. 00:42:624 (1) - why don't make stack? It's will pretty fine and not will be confusing
  3. 02:19:224 (3) - touched to accuracy scale a bit
  4. 03:07:224 (1) - unnecessary nc since it's not correpond with symmetry here
  5. 03:27:924 (2) - If follow your logic then you should put it to 256 128 o.o
  6. 04:37:674 (3) - similar thing, you could copy 04:37:224 (2) - and ctrl+h
  7. 04:37:224 (2) - not in the center?
WORSTPOLACKEU
Hi!

Collab

jonathanlfj-

00:50:724 (5,6) - More spacing?

Gero

00:56:274 (2,3) - Weird flow imo.
01:01:224 (3,1) - I hate diagonal sliders and this just triggers me.
01:05:874 (2,3,1) - Pls change this plays horrible.
01:08:274 (2,3) - Why so diagonal.

Broccoly-

01:12:624 (1,2,3) - I find this very awkward to play, especially 1-2.

Aka-

01:30:624 (1,2,3,4,5,6) - This is very random and not stacked properly, just weird structure?
01:40:374 (2,3) - More spacing, a bit.


cilvery-

02:05:874 (2,3) - 5 isn't centered. http://puu.sh/n8Yqw/907dbbaa12.png
02:09:924 (3,1) - I don't know about this spacing
02:12:774 (7,8,1,2,3) - Barely any spacing? why
02:16:374 (2,1) - Yeah I know it's the pattern but this really is annoying when I play it
02:19:074 (5) - what xd why slider like this ending on big white tick finish and on vocal start? Makes 0 sense
02:19:074 (5,6,1,2,3) - This whole pattern is really easy to misread because of the spacing, 5-6 is spaced closer to each other yet it's 1/2 into 1/1
The next pattern 02:19:824 (1,2,3) - is http://puu.sh/n8YUV/176e6b4498.jpg and I have no idea why it's spaced further away.
Even the song is escalating at the end of 02:19:074 (5) -
tl;dr this pattern makes no sense xd

Natsu-

02:33:474 (1) - ctrl-g

Asphyxia-

02:48:174 (1,2,3,1,2,3,4,1,2,3,4,5,6,7) - I can't believe the same person that told me to not spam random jumps did this :D

Skystar-

03:11:874 - Definitely needs to be mapped

Fycho -

03:44:124 (8,1) - No change in direction or anything yet it's new part, I dislike this transition.

Guy

04:21:024 (4,5,1) - Uhh I dislike this, plays awkwardly
04:29:874 (6,1) - more spacing pls

Goldenwolf-

04:49:724 (5,6) - Might be little extreme spacing, also weird flow leading from that slider
04:51:624 (1,2,3,4,5,6) - listen in 25 %
Asphyxia
>Zexous: I find the 1/4 curves nice tho, so I kept them. Fixed the second suggestion.

I did Monstrata before Monstrata was a thing :>

>WORSTPOLACKEU: You're random. ;_; No but in all seriousness they all should fit well enough because the background has 1/2 spamming in it too, but it just gets stronger at 02:49:224 -

Thank you so much for modding! http://puu.sh/na2FW/2424ca9057.txt <- my part only w/ hitobjects only
alacat
Thanks modding :>

Please remove new combo from here in my part, Natsu >.< 04:14:574 (1) -
KSHR

Battle wrote:

[Collab]
00:24:924 (3,4) - I feel like you can adjust these to flow better, it feels kinda awkward imo
I got some testplays, but it doesn't feel so. Imo, it's just because of looking. Well let me keep this as is for now.

Zexous wrote:

  • omg KSHR senpai remember me Who the heck are you..? Maybe I will remember when your map gets ranked..!
  1. 00:18:324 (4) - I think this would be really cool if it were a ctrl+V'd version of 3, like this, looks/plays clean and provides a nice emphasis to the next beat
    Yes, completely agree. Reworked 00:18:324 (4,1,1,2) - in my own way because the transition of (4,1) in your screenshot doesn't look that good.
  2. 00:19:824 (1) - I would recommend removing the clap here and putting the sample on the head back to S so you can use the soft finish, because the sudden use of normal finish when you're using soft finish everywhere else is really awkward
    All hitsounds in this difficulty were done by Natsu. I will leave this to him :p
  3. 00:23:124 (4) - Ctrl+G No change. I think making 2.50+ spacings here isn't a good idea because there is no notable sound around there.

P A N wrote:

KSHR
  1. 00:28:224 (1) - imo this supposed to have further spacing because of finish hitsound. a bit underspacing if compared to 00:27:924 (4,5).
    Move 00:28:224 (1) - upward. The current pattern should be much better than the original one.

FCL wrote:

  • [Collab]
  1. 00:21:324 (2) - what about to add whistle at heard to match with vocal? Sounds pretty nice
    As I wrote in the reply to Zexous, all hitsounds in this difficulty were done by the map owner, Natsu. So I will leave it to him though it sounds a bit noisy due to over-adding at least to me.
  2. 00:25:224 (4) - small overlap, move the slider a bit donw
    No change. Check this part in the test mode and you will notice this overlap doesn't have any issues.
Thanks for modding!


To Natsu
I will leave hitsound suggestions to you whether or not to fix them.

  • Zexous
  1. 00:19:824 (1) - I would recommend removing the clap here and putting the sample on the head back to S so you can use the soft finish, because the sudden use of normal finish when you're using soft finish everywhere else is really awkward

    FCL
  2. 00:21:324 (2) - what about to add whistle at heard to match with vocal? Sounds pretty nice
    As I wrote in the reply to Zexous, all hitsounds in this difficulty were done by the map owner, Natsu. So I will leave it to him though it sounds a bit noisy due to over-adding at least to me.

SPOILER
osu file format v14

[General]
AudioFilename: Arrival of Tears1212.mp3
AudioLeadIn: 0
PreviewTime: 55149
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15024,34224,55824,72624,87024,102024,121524,142824,159624,174024,191724,215124,235824,255024,272424,286824,301224
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Arrival of Tears
TitleUnicode:Arrival of Tears
Artist:Ayane
ArtistUnicode:彩音
Creator:Natsu
Version:Collab
Source:11eyes
Tags:Tatsh Dark Accelerator KSHR jonathanlfj Gero Broccoly Aka Gamu Cilvery Natsu Asphyxia DakeDekaane Skystar Fycho alacat Guy EvilElvis captin1 darkaccelerator amamiya yuko visual novel eleven
BeatmapID:715013
BeatmapSetID:321425

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fdsgdfgfh.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Sprite,Foreground,Centre,"SB\collab\skystar.png",320,240
F,0,191424,191724,0,1
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F,0,191724,214824,1
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Sprite,Foreground,Centre,"SB\collab\fycho.png",320,240
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F,0,235824,254724,1
F,0,254724,255024,1,0
Sprite,Foreground,Centre,"SB\collab\guy.png",320,240
F,0,254724,255024,0,1
M,0,255024,,97,450
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M,0,272424,,98,456
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M,0,286824,,103,451
F,0,286824,300924,1
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Sprite,Foreground,Centre,"SB\collab\CAPTINI.png",320,240
F,0,300924,301224,0,1
M,0,301224,,100,450
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//Storyboard Sound Samples

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Topic Starter
Natsu
FCL
  • [Extra]
  1. 00:29:124 (3,4,5,6,7,1) - stack their with end of 00:28:674 (2) - for aesthetic? TBH I prefer to keep the blanket here
  2. 00:48:474 (1,2,3,4,5,1,2,3,1,2,3) - your choice but i am sure that map on instrumental will more correct, since they becoming stronger than vocal all this dificulty is based on vocals, so will be super weird to swap to instrumental
  3. 02:15:474 (1,2,3,4,5,1,2,3) - ^
  4. 03:49:074 (1,2,3,4,5,1,2,3) - ^

  • [Insane]
  1. 00:42:624 (1) - why don't make stack? It's will pretty fine and not will be confusing I guess its more safe in this way
  2. 03:07:224 (1) - unnecessary nc since it's not correpond with symmetry here each one follow one stanza pattern
  3. 03:27:924 (2) - If follow your logic then you should put it to 256 128 o.o its fine i guess
  4. 04:37:674 (3) - similar thing, you could copy 04:37:224 (2) - and ctrl+h sliders do connect better in this way
  5. 04:37:224 (2) - not in the center? ^

UPDATED all ~

Edit: done gero too
Gero

HappyRocket88 wrote:

Hope

  1. 01:05:424 (1) Podrías ubicarlo aquí para mejorar el flujo curvo que manejas en el stream anterior. x=316 | y=264 Quizás esto te dañe el patrón simétrico que haces adelante pero es worth (?) xD Prefiero dejarlo así.

Battle wrote:

[Collab]
01:04:224 (1,2,3,4) - Kinda this this is a bit overdone, since the music isn't too intense here to warrant these really big jumps, but that's just subjectivity Just a little bit but I think it flows very nice, no changes.

pishifat wrote:

01:01:224 (3) - left border tho offscreen thooo Fixed.

Zexous wrote:

Gero
  • evil gero Oh you~
  1. 00:56:274 (2,3) - I think it would be better if these two were ctrl+G'd (not together, separately) Fixed.
  2. 01:08:274 (2) - This slight overlap is a turn-off :s Fixed.
  3. 01:10:224 (1) - Move this very slightly to the right so that 01:09:924 (7) - is better centered in the sliderpath Fixed.

FCL wrote:

  • [Collab]
  1. 00:46:224 (1) - this overlap ;_; Maybe stack or move the slider to 480 257? This is okay as is.
  2. 00:56:874 (1,2) - touch to accuracy scale xd Uh?
  3. 01:01:224 (3) - offscreen slider Fixed.
  4. 01:10:224 (1) - ^ This one is not off at all.

WORSTPOLACKEU wrote:

Gero

00:56:274 (2,3) - Weird flow imo. Why?
01:01:224 (3,1) - I hate diagonal sliders and this just triggers me. That's the point.
01:05:874 (2,3,1) - Pls change this plays horrible. No.
01:08:274 (2,3) - Why so diagonal. What's wrong with it?
My Part
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jonathanlfj
fixed everything i dont remember why i mapped it like this lol
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Euny

seems much guys mod your collab diff so i'm here for mod other diffs


  • Extra
  1. 00:27:624 (2) - same shape also same direction looks not that nice. how about change this slider to ctrl j+h and move it around 320l344 like 02:44:874 (3) - them? also distance will better than current one.
  2. 00:55:824 (1) - you missed whistle at this head. add it
  3. 01:27:024 (13,1) - this antijump hard to read with over 200 bpm i guess could you move 01:27:324 (1) - this to 01:27:624 (2) - same here?
  4. 03:46:824 (1,2) - make perfect overlap for here. looks faw now.
  5. 04:56:424 (1,5) - ^
  • Insane
  1. 02:33:474 (1,2) - make stack them perfectly.
  2. 02:38:274 (4) - add finish here. seems you forgot it.
  3. 02:42:024 (1,2) - stack pls
  4. 03:38:424 (1) - maybe this slider's circle part need to more place for better cursor moving? like this?
others looks enough to me. gl

Luna-

Battle wrote:

[Collab]
00:07:524 (5,1) - I kinda don't know why the spacing is low when the other time you use 3/4 into 1/2 (@ 00:06:174 (4,5,1) -) it's spaced decently away
00:10:674 (3,4,5) - Maybe stack 4 on 2 or just make it lower in general so you could have a circular flow instead of it being somewhat jagged I feel they play fine

Zexous wrote:

  1. 00:07:824 (1) - Move this slightly to the left so that the sliderend of 5 is centered between the sliderhead/end of 1
  2. 00:08:724 (4) - Move this around so it's a closer blanket to 3? Around (88, 332) ish, and curve 3 more if you want
  3. 00:12:624 (1) - I think this would be cool flow if ctrl+G'd, flows better from 5 and provides a cool counter-motion for 3 imo kills more the flow/feels better in this way

FCL wrote:

  • [Collab]
  1. 00:01:524 - 00:02:724 - Undermapping of these beats feels are not saturated imo. For 00:01:524 you can add circle in end of 00:01:824 (4) - . At 00:02:724 you can add circle on 122 268 Wanted to give more enphasys to the guitar here
  2. 00:08:724 (4) - Make the slider parallel with 00:07:824 (1) - would be nice idea to match with 00:08:124 (2,3) - . Just a small aesthetic thing They aren't supposed to match, and it wouldn't feel natural imo
  3. 00:08:124 (2,2) - maybe stack these? So you will make a better flow and more neat
no commented was fixed/modified somehow

asdf
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240,180,14874,2,0,L|236:236,1,45,0|0,0:0|0:0,0:0:0:0:
Gamu

Battle wrote:

[Collab]
02:00:924 (7,8,9,10,1) - This is a pretty lopsided stream, maybe make it look a bit smoother for aesthetic purposes? :arrow: That stream is a little strange form, but I feel it will make a good flow :P

pishifat wrote:

01:50:424 (1) - not sure what you're trying to do by extending this over vocal and instrumental stuff. probably would be better as a 1/1 sliderf :arrow: oh it's already 1/1 slider xD the slider will follow the vocal.

Zexous wrote:

01:47:574 (4,1) - Blanket could be better :arrow: yes but it does not matter. also this slider is already beautiful to me http://puu.sh/nbV3A/5bb272580c.jpg
01:59:724 (3,2) - ^ :arrow: ^

FCL wrote:

01:43:224 (1,2) - relying on the previous part, I can say that you should replace these patterns to 1/1 slider since red tick have nothing sounds :arrow: good idea but I will remake the rhythm different from you.
thank you for modding \:D/

My part
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Kanari
helloo~ little sb fix for you, http://puu.sh/nbXPn.txt
Topic Starter
Natsu
she helped me to clean SB log:

!
2016-02-15 19:20 Natsu: okie dokie hahahaha
2016-02-17 19:59 Natsu: kanari can u check some sb that i did someone say names transition its bad lol
2016-02-17 19:59 Natsu: but idk hahahahaa
2016-02-17 19:59 Kanari: sure
2016-02-17 20:00 Natsu: ACTION is editing [http://osu.ppy.sh/b/715013 Ayane - Arrival of Tears [Collab]]
2016-02-17 20:03 Kanari: it's fine ouo
2016-02-17 20:03 Natsu: really :D?
2016-02-17 20:03 Natsu: idk i just did random lmao
2016-02-17 20:06 Kanari: only this is
2016-02-17 20:06 Kanari: http://puu.sh/nbX4k.png
2016-02-17 20:06 Kanari: change those to 0
2016-02-17 20:07 Natsu: to 0?
2016-02-17 20:07 Kanari: these to
2016-02-17 20:07 Kanari: http://puu.sh/nbX8Y.png
2016-02-17 20:07 too *
2016-02-17 20:07 Kanari: the ones with the purple box, change to
2016-02-17 20:07 Kanari: 1
2016-02-17 20:07 Kanari: you see how it's 0.126484848..~ make it 0
2016-02-17 20:09 Kanari: 0 is absolutely transparent/clear and 1 opaque
2016-02-17 20:10 Kanari: and uh, http://puu.sh/nbXin.png ? lots of unneeded points xD
2016-02-17 20:10 Natsu: idk lol
2016-02-17 20:10 Natsu: tbh my hand was shaking when fade thing
2016-02-17 20:10 Natsu: so sometimes i did add many points lol
2016-02-17 20:11 Natsu: which ones I need to delete?
2016-02-17 20:14 Kanari: one sec, will rewrite it for you
2016-02-17 20:14 Natsu: thanks XD
2016-02-17 20:14 Natsu: omg hahaha
2016-02-17 20:16 Kanari: rewrite the following to [http://puu.sh/nbXB6.png this]
2016-02-17 20:17 Kanari: i can also just provide the code if you want xD
2016-02-17 20:18 Natsu: lol that's beter i guess hahahahahaha
2016-02-17 20:18 Natsu: was going to say the same XDD
2016-02-17 20:18 Kanari: okie dokes
2016-02-17 20:19 Kanari: [http://puu.sh/nbXPn.txt here] you go~

Euny

Euny wrote:


seems much guys mod your collab diff so i'm here for mod other diffs


  • Extra
  1. 00:27:624 (2) - same shape also same direction looks not that nice. how about change this slider to ctrl j+h and move it around 320l344 like 02:44:874 (3) - them? also distance will better than current one.
  2. 00:55:824 (1) - you missed whistle at this head. add it
  3. 01:27:024 (13,1) - this antijump hard to read with over 200 bpm i guess could you move 01:27:324 (1) - this to 01:27:624 (2) - same here?
  4. 03:46:824 (1,2) - make perfect overlap for here. looks faw now.
  5. 04:56:424 (1,5) - ^
  • Insane
  1. 02:33:474 (1,2) - make stack them perfectly.
  2. 02:38:274 (4) - add finish here. seems you forgot it.
  3. 02:42:024 (1,2) - stack pls
  4. 03:38:424 (1) - maybe this slider's circle part need to more place for better cursor moving? like this?
others looks enough to me. gl


fixed all without 00:27:624 - looks more cute now C:
captin1
uhhhh why does my part suck so much
tried to make it suck less, i think i somewhat applied most things other than changing the end spinner

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Aka
postreserver
i need to install osu! since pc got wiped after windows reinstallation. sorry that it takes much time
DakeDekaane
Battle
02:54:024 (1) - Maybe slightly make it so the direction is a bit clearer? It's kinda just like barely noticeable which direction it goes >< /*It's clear and kind of intuitive using defautl skin, may tweak later if really needed.

Zexous
02:54:024 (1) - nice tbh /*Thanks
03:06:024 (3) - I wish this were more rounded /*Did something.
03:09:624 (1,1) - I know you put a lot of work into having these blanket each other but the off-rounding makes it look really unprofessional :s /*I tried harder, with more decent results, I think.
nice sliders though good work

P A N
03:06:024 (3) - add curve on tail would be more flow http://puu.sh/n8JQh/4676278ea9.jpg /*Did something.
03:09:624 (1) - it would be better if as slow as 03:06:024 (3) /*I was a bit reluctant to do it, but tried it and felt nicer.

FCL
03:01:224 (3) - i don't like copypaste here. I think mapping a different sliders would be more interesting /*String instrument has the same variation in time (just different tone), so I wanted to give some degree of consistency
03:06:024 (3) - oh, this form. I just don't like it, but i can't say why. lol /*Made it more tear-ish due other suggestions.

Thanks everyone for modding.

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GoldenWolf

Zexous wrote:

GoldenWolf
[*]04:58:674 (8,4) - Should fix the blanket I did nazi this coming
I don't know you but this looks p good so gj You... don't? ;_; </3
woof woof
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196,56,298899,1,2,0:0:0:0:
200,28,298974,1,2,0:0:0:0:
420,112,299124,2,0,P|436:164|420:216,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
200,188,299424,1,2,0:0:0:0:
200,188,299524,2,0,P|168:180|124:176,1,71.9999978027344,2|2,0:0|0:0,0:0:0:0:
212,272,299724,6,0,P|240:264|264:248,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
300,180,299874,2,0,B|312:140|312:140|292:116|292:116|320:68|300:12,1,180
140,64,300324,2,0,B|184:72|184:72|228:60,1,90,8|0,0:0|0:0,0:0:0:0:
92,148,300624,2,0,P|48:144|4:152,1,90,2|0,0:0|0:0,0:0:0:0:
3,152,300849,1,0,0:0:0:0:
3,152,300924,1,8,0:0:0:0:
52,272,301074,1,0,0:0:0:0:
Zexous
NO KD
Sorry for delay (school) but here's the mod for the other two



  • [Extra]
  1. 00:27:624 (2) - Just kinda feels awkward being the exact same slider
  2. 00:47:724 (3,4) - Fix blanket
  3. 00:49:074 (4,5) - This part seems like it's not intense enough for the music which just started intensifying
  4. 00:56:574 (4) - Fix blanket a little
  5. 00:59:424 (1) - ^
  6. 01:03:024 (1,2) - ^, just make the sliderend a little looser
  7. 01:12:624 (1) - Blanket fix
  8. 01:20:274 (4) - Blanket fix, sliderend is too close (you may want to copy this slider after fixing so that 01:20:724 (5) - is the exact same too)
  9. 01:52:224 (2,3) - Blanket fix
  10. 01:53:724 (2) - Fix blanket, maybe try moving 2 to (215,244) or abouts
  11. 01:58:224 (2) - I think this works better as ctrl+G
  12. 01:59:274 (2) - ^
  13. 02:03:624 (1) - Blanket fix
  14. 02:29:124 (1,2,3) - The 1 is different from the 2 and 3 in how it's played and it's confusing the first time through (e.g. 2 and 3 create a coherent back-and-forth flow that 1 is not a part of)
  15. 02:39:624 (1,2) - This is really awkward flow (pic) and I recommend changing this part to something more intuitive
  16. 02:42:024 (1,2,3) - This is also really awkward flow all around, I'd say change 3 to either make it a v+h flipped of 2, or make a slider like this or something idk
  17. 03:49:224 (3) - Blanket fix
  18. 03:52:824 (3) - ^
  19. 04:03:024 (2) - ctrl+G for flow and seems better with the music
  20. 04:09:324 (6) - Fix blanket, try moving 6 to around (239,274)
  21. 04:03:024 (2,2) - Fix blanket
  22. 04:22:824 (1,2) - Same concern as earlier but if you don't fix the other one then obv this one is fine
  23. 04:28:074 (5) - Flows better both from previous object and into next object if you ctrl+G this
  24. 04:32:424 (1,2,3) - This is also really awkward flow but you can make it fine if you change 3 like this
  25. 04:37:674 (3) - Slight blanket fix
  26. 04:51:849 (2) - I did not see this 1/4 gap coming, it's not very clearly spaced to indicate it, and you don't ever use that type of pattern again, so you should change this

    [Insane]
  27. 01:54:024 (3) - Blanket fix
  28. 03:01:224 (1) - The straight part of this slider just bothers me and feels out of place idk
  29. 04:11:874 (4) - Blanket fix
  30. 04:16:674 (1) - Would be cool if this were ctrl+G'd
  31. 04:51:624 (1) - Make this a 3/4 slider repeat to match the music? (with another object after it ofc)
    Not much to say on this one, pretty straightforward diff


Topic Starter
Natsu

Zexous wrote:

Broccoly
[*]01:15:024 (3) - I think this pattern plays p cool if you ctrl+G it (and move the circles accordingly, of course) play better at the momment imo
[*]01:17:874 (2,3) - Some awkward flow i dont see why

Aka
[*]01:29:424 (1) - Some small changes could make this a really nice blanket of 3, blanket isn't intended at second object
[*]01:37:824 (1) - If you curve this less you could make a blanket of 4 true
[*]01:40:374 (2,3,4,5,1) - Not a fan of the directional flow here, because it's 1/4 gap the player wants to play the pattern after 2,3 in a right direction, but the next pattern plays in a left direction. If you just ctrl+G 01:40:824 (1,2,3,4) - these, you achieve the same effect but with more intuitive flow plays really fine atm

Skystar
soon as i read the name i mentally prepared myself for the random difficulty jump
[*]03:12:024 (1) - Beats actually start 2 ticks before this one so consider mapping those those are really different and kinda kill the emphasis of 03:12:024 (1,2,3,4,5) -
[*]03:26:424 - this part to 03:32:424 - here is too much S sample and it sounds lacking in the harder sounds, for example the S:C3 finish added some finish
[*]03:27:624 (1,2) - Could be blanketed a tad bit better k
[*]03:30:174 (2,3) - This 1/8 gap...is definitely not a good idea I'll let this to the next bn
[*]03:31:374 (2,3) - ^

Guy
guy desu
remember that?
:D <3 :3
[*]04:15:624 (1) - Kiai start from here, not from 04:15:024 (1) - yey
[*]04:31:074 (1,2) - Could be blanketed better k
Beautiful work as always
@cilvery did fixed all
Topic Starter
Natsu

Zexous wrote:

NO KD
Sorry for delay (school) but here's the mod for the other two



  • [Extra]
  1. 00:27:624 (2) - Just kinda feels awkward being the exact same slider symmetry
  2. 00:49:074 (4,5) - This part seems like it's not intense enough for the music which just started intensifying I prefer to keep the spacing consistent, tbh this diff was mapping while taking spacing in consideration, idk what i was doing 1 year ago tbh lel
  3. 01:20:274 (4) - Blanket fix, sliderend is too close (you may want to copy this slider after fixing so that 01:20:724 (5) - is the exact same too) would ruin my symmetry, I think this one is not worth fixing
  4. 01:58:224 (2) - I think this works better as ctrl+G nah plays better now, since you don't have to move your cursor that much
  5. 01:59:274 (2) - ^ don't kill my symmetry
  6. 02:29:124 (1,2,3) - The 1 is different from the 2 and 3 in how it's played and it's confusing the first time through (e.g. 2 and 3 create a coherent back-and-forth flow that 1 is not a part of)its really easy to play, since they are sliders so reading inst that hard
  7. 02:39:624 (1,2) - This is really awkward flow (pic) and I recommend changing this part to something more intuitive you don't need to play sliders to the end, that's why your screenshot doesn't make much sense
  8. 04:03:024 (2) - ctrl+G for flow and seems better with the music nah music isn't strong at all
  9. 04:22:824 (1,2) - Same concern as earlier but if you don't fix the other one then obv this one is fine same as before
  10. 04:32:424 (1,2,3) - This is also really awkward flow but you can make it fine if you change 3 like this that will flow really bad o.o, keeped mine since is more friendly to play


    [Insane]
  11. 03:01:224 (1) - The straight part of this slider just bothers me and feels out of place idk is cute
  12. 04:16:674 (1) - Would be cool if this were ctrl+G'd vplays and looks better right now >:
  13. 04:51:624 (1) - Make this a 3/4 slider repeat to match the music? (with another object after it ofc) its following drums
    Not much to say on this one, pretty straightforward diff

thanks
Pereira006
[Insane]

Hitsound:

  1. 02:27:324 (6) - You sure don't wanna add finish on end ? the strong beat and strong instrument is there (no vocal) but sound good IMO
  2. 03:41:424 (3) - I don't get it why whistle with normal ? I don't feel there important instrument or something, feel better use whistle with auto on sampleset
  3. 04:10:224 (3) - ^ same happen
  4. 04:15:624 (1) - Wrong place, should be clap on end like you did before pattern, the beat is there IMO
  5. 04:16:374 (3) - Where you friend clap ? going party ? lmfao
  6. 04:25:974 (4) - the clap on begin, I feel need remove, not sound good
  7. 04:26:724 (2) - clap on end, could remove
  8. 04:31:824 (2,3) - clap should be on (3)

[Gameplay]

  1. 00:11:424 (3) - Missing NC, you have done this pattern on 01:37:824 (1)
  2. 01:59:724 (1) - could remove NC and put NC 02:00:174 (2), to keep you style consistency

[Extra]

Hitsound:

  1. 02:27:324 (6) same happen on insane
  2. 03:41:424 (3) - same happen on Insane
  3. 04:10:224 (3) - ^ same
  4. 04:15:924 (2) - same happen on Insane
  5. 04:16:374 (4) - ^ same
  6. 04:25:974 (4) - remove clap on begin

Gameplay:

  1. 00:27:624 (2) - you don't use same shape as 00:27:024 (1) ? would be nice IMO
  2. 00:59:874 (2) - could you move little left, to clean overlap with 00:59:124 (5) of end
  3. 01:03:024 (1) - I don't know you going stack with 01:02:424 (2) of end, because my view stack is off
  4. 01:29:874 (x) - just saying the vocal high or medium (for me is medium) could add note here, because this vocal are similiar on 00:08:124 (1,2,3)
  5. 01:34:674 (x) - ^ same
  6. 04:14:424 (4) - Missing NC

[Collab]

Hitsound:

  1. 02:27:324 (6) - same happen on insane
  2. 03:21:324 (3) - missing clap
  3. 03:29:124 (3) - ^ same
  4. 04:09:624 (2) - the whistle on repeat, same happen on insane
  5. 04:15:624 (1) - same happen on insane
  6. 04:16:374 (3) - ^ same happen on insane
  7. 04:25:974 (3) - ^
  8. 05:12:024 (1) - no clap and finish ? like other diff's

Gameplay:

  1. 01:44:124 (5) - SV line change is huge, missing NC
  2. 02:01:524 at 02:09:174 (2) - - just my opinion, I feel this part need remap only NC, there lot NC not make sense and inconsistency you style, let me give example you put NC on 02:07:974 (1) , but why no NC 02:09:174 (2)? the rhythm are same. not only this part, I feel this need remap only NC
  3. 02:37:561 (2,3,4,5,1,2) - ???? why 1/8, if you follow vocal, the vocal are not snap on 1/8
  4. 04:31:561 (2) - ^ same
[]
all look fine and play myself, i wish the thirty kiai could be consistency on first kiai and second kiai, but I hope I find all
Any question or you don't understand ask me on in-game and I will explain better
call me when all done
good luck
Topic Starter
Natsu
[Extra]


Gameplay:

  1. 00:27:624 (2) - you don't use same shape as 00:27:024 (1) ? would be nice IMO I love this sorry I want to keep

[/quote]

All other done, also fixed some tag and changed collab name to collab ultra!
Pereira006
double check, all look good

bubble #1

EL SALVADOr
Topic Starter
Natsu
thanks PORTUGAL
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