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Wakeshima Kanon - World's End, Girl's Rondo(Asterisk DnB Rem

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yf_bmp
Topic Starter
Vert

yf_bmp wrote:

扑通,waifu来看我的图了
Frey
气势感
Topic Starter
Vert

Frey wrote:

气势感
全程ds哪来的气势;w;
Great wall
这排列比image那张好太多了,不过打起来感觉判定有点低是怎么回事。

话说不知道怎么发带有时间点的mod,还是用嘴说吧

00:22:192-00:42:764,这一段的breaktime可以不要,就放几个note就可以(这一段我试着在本地map上加了)

03:57:335 这一段的滑条感觉有点突兀,是interited point没设好吗?

04:53:564 我觉得这里六个短滑条可以摆个正六边形更好看

总之开了HR打起来没有想象中6.38 stars这么难 :)
Great wall
卧槽发出来了,原来是这样发的
yf_bmp
说话比较直接不要打窝

说一下大体感受:
  1. 太挤
  2. 打着感觉不足

应该和上面所提的DS有关。
在比较激烈的地方完全可以放开做的,如果不想抛弃DS可以采取视觉DS的方法

01:55:964 (2,3,4,1) - 01:57:507 (1,2,3) - 01:58:879 (7,8,1,2) - 02:11:050 (2,3,4,5) - 等等诸多地方,都用了完全DS,这真的打着缺少感觉.. 然而怎么改我不太清楚..

01:33:507 - 01:54:078 - 这种地方 DS太明显了

关于如何不按"等距", 如何摆notet跳: 遇到重音或者高音的时候跳(看自己),然后同时保持视觉DS.
我举个例子,恕我用代码: 01:55:450 - 01:58:192

363,52,115450,6,0,P|451:76|444:167,1,198.000006042481,6|10,0:1|0:0,0:0:0:0:
444,167,115964,1,0,0:0:0:0:
292,76,116136,1,2,0:1:0:0:
336,304,116307,1,2,0:0:0:0:
228,280,116479,5,10,0:0:0:0:
444,167,116650,2,0,L|436:271,1,99.0000030212403,2|2,0:1|0:0,0:0:0:0:
228,280,116993,1,0,0:0:0:0:
440,56,117164,2,0,L|432:160,1,99.0000030212403,8|2,0:0|0:0,0:0:0:0:
202,190,117507,1,2,0:1:0:0:
448,276,117678,2,0,L|440:380,1,99.0000030212403,2|8,0:1|0:0,0:0:0:0:
228,280,118021,1,0,0:0:0:0:
228,280,118107,1,0,0:0:0:0:
228,280,118192,5,4,1:0:0:0:

01:55:964 (2,3) - 这里跳的原因是因为你在这加了whistle,属高音
01:56:136 (3,4) - 这里重低音,因此跳
01:56:307 (4,1) - 这里或许你会问为什么不跳,明明snare声那么响,因为是为了突出后面01:56:479 (1,2) - 这个跳. 2滑条上的高音(vocal). 如果4和1就已经很跳了那么后面的1,2就没那么明显了
01:56:479 (1,2,3,4,5,6) - 这里没有很看重DS,并且用了复制. 因为下面提到的重复性. 重复渐变的梗更能突出这里vocal的重复性。
01:58:021 (7,8,1) - 算是一种overmap,因为音乐里1/4非常不明显..但是这样子的三连可以比较突出打图时候的感觉,如果这里音效下好,反而有对图的品质提升的作用
此外你会发现
01:56:307 (4,1,2) - 这三个物件仍守视觉DS(2的尾)
01:56:650 (2,4,6) - 守视觉DS

说些进阶的:
  1. kiai部分缺了点感觉,但不是DS问题而是顺flow+overmap问题
  2. 梗缺乏统一重复性

flow太顺的话打着其实感觉不怎么有意思. 比如这:01:34:192 (1,2,3,4) - 完全可以试试这种 http://puu.sh/jc9vU/d745080f86.jpg
01:36:250 (1,1) - 这两个可以分别ctrl+g
01:42:250 (2) - ctrl+g
等等地方

关于ovemap,这里适合三连,尤其kiai. 即使音乐里本身不明显

统一性 上面那个例子有提,大致就是那种思路

从局部看整体,挺多要改的,加油
Great wall

yf_bmp wrote:

说话比较直接不要打窝

说一下大体感受:
  1. 太挤
  2. 打着感觉不足

应该和上面所提的DS有关。
在比较激烈的地方完全可以放开做的,如果不想抛弃DS可以采取视觉DS的方法

01:55:964 (2,3,4,1) - 01:57:507 (1,2,3) - 01:58:879 (7,8,1,2) - 02:11:050 (2,3,4,5) - 等等诸多地方,都用了完全DS,这真的打着缺少感觉.. 然而怎么改我不太清楚..

01:33:507 - 01:54:078 - 这种地方 DS太明显了

关于如何不按"等距", 如何摆notet跳: 遇到重音或者高音的时候跳(看自己),然后同时保持视觉DS.
我举个例子,恕我用代码: 01:55:450 - 01:58:192

363,52,115450,6,0,P|451:76|444:167,1,198.000006042481,6|10,0:1|0:0,0:0:0:0:
444,167,115964,1,0,0:0:0:0:
292,76,116136,1,2,0:1:0:0:
336,304,116307,1,2,0:0:0:0:
228,280,116479,5,10,0:0:0:0:
444,167,116650,2,0,L|436:271,1,99.0000030212403,2|2,0:1|0:0,0:0:0:0:
228,280,116993,1,0,0:0:0:0:
440,56,117164,2,0,L|432:160,1,99.0000030212403,8|2,0:0|0:0,0:0:0:0:
202,190,117507,1,2,0:1:0:0:
448,276,117678,2,0,L|440:380,1,99.0000030212403,2|8,0:1|0:0,0:0:0:0:
228,280,118021,1,0,0:0:0:0:
228,280,118107,1,0,0:0:0:0:
228,280,118192,5,4,1:0:0:0:

01:55:964 (2,3) - 这里跳的原因是因为你在这加了whistle,属高音
01:56:136 (3,4) - 这里重低音,因此跳
01:56:307 (4,1) - 这里或许你会问为什么不跳,明明snare声那么响,因为是为了突出后面01:56:479 (1,2) - 这个跳. 2滑条上的高音(vocal). 如果4和1就已经很跳了那么后面的1,2就没那么明显了
01:56:479 (1,2,3,4,5,6) - 这里没有很看重DS,并且用了复制. 因为下面提到的重复性. 重复渐变的梗更能突出这里vocal的重复性。
01:58:021 (7,8,1) - 算是一种overmap,因为音乐里1/4非常不明显..但是这样子的三连可以比较突出打图时候的感觉,如果这里音效下好,反而有对图的品质提升的作用
此外你会发现
01:56:307 (4,1,2) - 这三个物件仍守视觉DS(2的尾)
01:56:650 (2,4,6) - 守视觉DS

说些进阶的:
  1. kiai部分缺了点感觉,但不是DS问题而是顺flow+overmap问题
  2. 梗缺乏统一重复性

flow太顺的话打着其实感觉不怎么有意思. 比如这:01:34:192 (1,2,3,4) - 完全可以试试这种 http://puu.sh/jc9vU/d745080f86.jpg
个人看法:这里可以干脆不用组等距的短滑条,可以试试kloyd图里面短滑条的甩尾式摆法,四个滑条甩成一个弧形,ps:话说这不算指点江山吧)[/color]
01:36:250 (1,1) - 这两个可以分别ctrl+g
01:42:250 (2) - ctrl+g
等等地方

关于ovemap,这里适合三连,尤其kiai. 即使音乐里本身不明显

统一性 上面那个例子有提,大致就是那种思路

从局部看整体,挺多要改的,加油
Topic Starter
Vert

yf_bmp wrote:

说话比较直接不要打窝 正好我也是这样的人

说一下大体感受:
  1. 太挤 我也觉得是,不过不知道怎么改。
  2. 打着感觉不足 这个应该比较主观吧。我找了一些试图的都说打着还挺有意思的。。

应该和上面所提的DS有关。
在比较激烈的地方完全可以放开做的,如果不想抛弃DS可以采取视觉DS的方法

01:55:964 (2,3,4,1) - 01:57:507 (1,2,3) - 01:58:879 (7,8,1,2) - 02:11:050 (2,3,4,5) - 等等诸多地方,都用了完全DS,这真的打着缺少感觉.. 然而怎么改我不太清楚.. 这段应该是我节奏下的奇葩的锅,我是感觉人声是重音的就下滑条,然后单点ds是1x,滑条是大约2x。。。这段我确实想改但是又不知道怎么弄。

01:33:507 - 01:54:078 - 这种地方 DS太明显了 这段我试着用ctrl+G弄一下吧,就像你后面说的

关于如何不按"等距", 如何摆notet跳: 遇到重音或者高音的时候跳(看自己),然后同时保持视觉DS.
我举个例子,恕我用代码: 01:55:450 - 01:58:192 好我就在这个基础上按我的理解改改了,后面我也看着改改

363,52,115450,6,0,P|451:76|444:167,1,198.000006042481,6|10,0:1|0:0,0:0:0:0:
444,167,115964,1,0,0:0:0:0:
292,76,116136,1,2,0:1:0:0:
336,304,116307,1,2,0:0:0:0:
228,280,116479,5,10,0:0:0:0:
444,167,116650,2,0,L|436:271,1,99.0000030212403,2|2,0:1|0:0,0:0:0:0:
228,280,116993,1,0,0:0:0:0:
440,56,117164,2,0,L|432:160,1,99.0000030212403,8|2,0:0|0:0,0:0:0:0:
202,190,117507,1,2,0:1:0:0:
448,276,117678,2,0,L|440:380,1,99.0000030212403,2|8,0:1|0:0,0:0:0:0:
228,280,118021,1,0,0:0:0:0:
228,280,118107,1,0,0:0:0:0:
228,280,118192,5,4,1:0:0:0:

01:55:964 (2,3) - 这里跳的原因是因为你在这加了whistle,属高音
01:56:136 (3,4) - 这里重低音,因此跳
01:56:307 (4,1) - 这里或许你会问为什么不跳,明明snare声那么响,因为是为了突出后面01:56:479 (1,2) - 这个跳. 2滑条上的高音(vocal). 如果4和1就已经很跳了那么后面的1,2就没那么明显了
01:56:479 (1,2,3,4,5,6) - 这里没有很看重DS,并且用了复制. 因为下面提到的重复性. 重复渐变的梗更能突出这里vocal的重复性。
01:58:021 (7,8,1) - 算是一种overmap,因为音乐里1/4非常不明显..但是这样子的三连可以比较突出打图时候的感觉,如果这里音效下好,反而有对图的品质提升的作用
此外你会发现
01:56:307 (4,1,2) - 这三个物件仍守视觉DS(2的尾)
01:56:650 (2,4,6) - 守视觉DS

说些进阶的:
  1. kiai部分缺了点感觉,但不是DS问题而是顺flow+overmap问题
  2. 梗缺乏统一重复性

flow太顺的话打着其实感觉不怎么有意思. 比如这:01:34:192 (1,2,3,4) - 完全可以试试这种 http://puu.sh/jc9vU/d745080f86.jpg
01:36:250 (1,1) - 这两个可以分别ctrl+g
01:42:250 (2) - ctrl+g
等等地方 *

关于ovemap,这里适合三连,尤其kiai. 即使音乐里本身不明显 这个你这么说了感觉我也不是很能理解什么时候overmap。。嘛,还是先不这样搞了

统一性 上面那个例子有提,大致就是那种思路 嘛,这个东西我是按照一整段统一重复的。。感觉如果一段内就重复不太好(?)

从局部看整体,挺多要改的 之前问别人也有说不太用大改OTL,可能是看图的角度不同吧,我把前2段Kiai按照你说的稍微重新排版一下好了>w<
加油
十分感谢><
Topic Starter
Vert

Great wall wrote:

这排列比image那张好太多了,不过打起来感觉判定有点低是怎么回事。

话说不知道怎么发带有时间点的mod,还是用嘴说吧

00:22:192-00:42:764,这一段的breaktime可以不要,就放几个note就可以(这一段我试着在本地map上加了)懒。。反正也够5分钟了节奏这么弱就不摆了

03:57:335 这一段的滑条感觉有点突兀,是interited point没设好吗? 还没想好怎么改,不过应该会重新弄一下

04:53:564 我觉得这里六个短滑条可以摆个正六边形更好看

总之开了HR打起来没有想象中6.38 stars这么难 :)
感谢XD
Zweib
00:17:221 (7) - 这个NC一下比较好看
00:57:850 (5) - NC
01:43:792 (1,2,1) - 这边不好打,01:43:792 (1) - 01:44:050 (2) - 这两个其实应该拉远一点,综合下美观自己考虑吧
01:51:164 (1,1,1) - 这边开始其实全是1/6不是1/8... 01:40:878 (1,2) - 这个也是
02:05:222 (2,3,4) - 变速其实可以NC好看点
02:26:992 (2,3) - 也能NC
02:34:364 (7) - 这种1/4烘托人声的效果其实不明显,如果能跟好其实还挺带感的,你也同意的话,应该把这个1/4滑条改成1/2,忽略掉02:34:450 这里的音
02:35:735 (1) - ^
03:18:592 (4) - 跟前面NC一样
03:14:307 (1,2) - 跟人声的话其实这两个应该交换。03:13:964 (4,5) - 这个也是1/2滑条的样子,这种1/2滑条+单点的反复我觉得是打起来很爽的组合,不用担心滥用
03:43:792 (1,2,3,4,5) - 应该是1/3或1/6,连打有点突然
Topic Starter
Vert

Zweib wrote:

00:17:221 (7) - 这个NC一下比较好看
00:57:850 (5) - NC
01:43:792 (1,2,1) - 这边不好打,01:43:792 (1) - 01:44:050 (2) - 这两个其实应该拉远一点,综合下美观自己考虑吧 改了
01:51:164 (1,1,1) - 这边开始其实全是1/6不是1/8... 01:40:878 (1,2) - 这个也是 01:40:878 (1,2) -这个改了,后面的那个感觉听不清,先那样吧
02:05:222 (2,3,4) - 变速其实可以NC好看点
02:26:992 (2,3) - 也能NC
02:34:364 (7) - 这种1/4烘托人声的效果其实不明显,如果能跟好其实还挺带感的,你也同意的话,应该把这个1/4滑条改成1/2,忽略掉02:34:450 这里的音 这段我四个全改了
02:35:735 (1) - ^ ^
03:18:592 (4) - 跟前面NC一样
03:14:307 (1,2) - 跟人声的话其实这两个应该交换。03:13:964 (4,5) - 这个也是1/2滑条的样子,这种1/2滑条+单点的反复我觉得是打起来很爽的组合,不用担心滥用 我听了几遍感觉节奏还是我现在这样。。所以还是不改了
03:43:792 (1,2,3,4,5) - 应该是1/3或1/6,连打有点突然 改成1/6了

NC全都改了
感谢猪师傅><
wantuol
围观围观
cs不对 ar不对→神tm图
Hakurei Yoru
吊 先占位
DahplA
PM Request

Euphoria
  1. 00:11:907 (1,1) - I don't really see how these NCs are necessary, or needed. Even if it's to indicate a pattern change, it's not so significant that it deserves a NC. It'd be better off keeping it consistent to have the NCs placed on the downbeats. Because of the strange NC patterns, you miss out on one 00:13:964 (4) - here, which really deserves it since it's a downbeat and finish. PS: I've looked further into the map, and a very similar part would be 04:20:135 (3,4,5) - where there are no NCs here. Consistency.
  2. 00:17:135 (6) - I'm really confused about this NC. Firstly, it's placed on a blue tick which has no significance in relation to the music. And secondly, while not related to the NC dilemma, is positioned really awkwardly as you want it to stack on 00:17:821 (8) - but it gives a strange flow-break in the stream shape of 00:16:878 (3,4,5,1) - because of it. Change up the shape so it flows well around 00:16:878 (3,4,5,6,1) - and remove the NC.
  3. 00:20:821 (2) - Slightly off-stacked
  4. 00:48:250 (3) - Not really feeling the overlap here. Aesthetically, it's not really related to the other patterns which include 00:45:507 (1,2,1,2,1,2,1,2) - which have blankets and such. I just don't think the positioning here is really thought out, and placed rather as a hasty move. You should reconsider the positioning of this slider, as well as add an NC here to indicate a downbeat (and also to continue the NC pattern). If you add the NC, then at least the slider will be more readable in its current position.
  5. 00:50:307 (3) - Why not NC here, for the piano sound. It shares relation to 00:45:507 (1,2,1,2,1,2,1,2) - , so it should have a NC for consistency.
  6. 00:50:992 (1,2,3) - You should map to the piano here. While it may be slightly repetitive, it's very strange for this one part to follow vocals, while most of the previous part has been on the emphasis of the piano.
  7. 00:51:678 (4,5,3,4) - Again, some NC inconsistencies. While I'm not saying these should be NC'd (even though they should), it just shares relation with a previous part (mentioned above) but does not receive the same treatment of an NC. Make sure to keep the NCs in this part consistent.
  8. 01:08:650 (4) - Really odd positioning, as the finish sound (and downbeat) are on the slider end. You've created a part where the emphasis is almost non-existent as you cannot click on the stronger note here. Change this.
  9. 01:17:050 (7) - No NC on such a strong beat? You've done it with something like 01:19:792 (1) -
  10. 02:13:964 (1) - I don't think there is any point breaking up the NC in half here, when you could just keep it consistent (may apply to other parts of the map)
  11. 02:17:392 (7) - You should respect the NC here, as its a finish and a downbeat. Even if its at the end, it deserves it. It's a bit strange since you've done it 03:30:077 (1) - as well, but not on the part I've highlighted.
  12. 02:32:478 (1) - Really strange that you went for a spinner here. I mean, it's not like you can't map this part with sliders and circles, since you've been doing it previous to this. Not to mention, this spinner ends on a blue tick with no noise on it. Fix up this part.
  13. 03:30:164 I think it'd be a really good idea to introduce a slider here for the held out vocal. While it may not follow the "style" of this map, I feel it is good, since you also get a noise on 03:32:821 which is decently strong.
  14. 03:41:735 Really weird decision for you to delay (or add drain here) on this break in such a random spot.
  15. 03:49:964 (2) - Slightly off-stacked, as well as on 03:50:992 (3) - . Not sure if these are intentional, but if their not then fix them.
  16. 05:03:506 (3) - Slightly off-stacked
  17. 05:40:964 (1) - What...? This is a perfectly opportunity to continue the 1/2 beat until the end of this spinner. Especially to make some decently spaced jumps, as well as a strong (or rather, stronger) emphasis for the small finish on 05:41:735.
Topic Starter
Vert

DahplA wrote:

this means keep
this means fixed some but not all
this means fixed all

PM Request

Euphoria
  1. 00:11:907 (1,1) - I don't really see how these NCs are necessary, or needed. Even if it's to indicate a pattern change, it's not so significant that it deserves a NC. It'd be better off keeping it consistent to have the NCs placed on the downbeats. Because of the strange NC patterns, you miss out on one 00:13:964 (4) - here, which really deserves it since it's a downbeat and finish. PS: I've looked further into the map, and a very similar part would be 04:20:135 (3,4,5) - where there are no NCs here. Consistency.
  2. 00:17:135 (6) - I'm really confused about this NC. Firstly, it's placed on a blue tick which has no significance in relation to the music. And secondly, while not related to the NC dilemma, is positioned really awkwardly as you want it to stack on 00:17:821 (8) - but it gives a strange flow-break in the stream shape of 00:16:878 (3,4,5,1) - because of it. Change up the shape so it flows well around 00:16:878 (3,4,5,6,1) - and remove the NC. my bad,I changed the pattern a little
  3. 00:20:821 (2) - Slightly off-stacked
  4. 00:48:250 (3) - Not really feeling the overlap here. Aesthetically, it's not really related to the other patterns which include 00:45:507 (1,2,1,2,1,2,1,2) - which have blankets and such. I just don't think the positioning here is really thought out, and placed rather as a hasty move. You should reconsider the positioning of this slider, as well as add an NC here to indicate a downbeat (and also to continue the NC pattern). If you add the NC, then at least the slider will be more readable in its current position. I tried to make it blanket the end of00:47:564 (1) - ,but it's a bit ugly,so I but it like this one,and also added nc here
  5. 00:50:307 (3) - Why not NC here, for the piano sound. It shares relation to 00:45:507 (1,2,1,2,1,2,1,2) - , so it should have a NC for consistency.
  6. 00:50:992 (1,2,3) - You should map to the piano here. While it may be slightly repetitive, it's very strange for this one part to follow vocals, while most of the previous part has been on the emphasis of the piano. ok ,changed 2,3 to a slider
  7. 00:51:678 (4,5,3,4) - Again, some NC inconsistencies. While I'm not saying these should be NC'd (even though they should), it just shares relation with a previous part (mentioned above) but does not receive the same treatment of an NC. Make sure to keep the NCs in this part consistent.
  8. 01:08:650 (4) - Really odd positioning, as the finish sound (and downbeat) are on the slider end. You've created a part where the emphasis is almost non-existent as you cannot click on the stronger note here. Change this. I think the pattern is ok here and the rythm here I followed the vocal ,I cancelled the finish here
  9. 01:17:050 (7) - No NC on such a strong beat? You've done it with something like 01:19:792 (1) -
  10. 02:13:964 (1) - I don't think there is any point breaking up the NC in half here, when you could just keep it consistent (may apply to other parts of the map) I dont want to change it, because there are just square patterns
  11. 02:17:392 (7) - You should respect the NC here, as its a finish and a downbeat. Even if its at the end, it deserves it. It's a bit strange since you've done it 03:30:077 (1) - as well, but not on the part I've highlighted.
  12. 02:32:478 (1) - Really strange that you went for a spinner here. I mean, it's not like you can't map this part with sliders and circles, since you've been doing it previous to this. Not to mention, this spinner ends on a blue tick with no noise on it. Fix up this part. I put a spinner because there is sound like wind , and I end it at blue line to make it rythm compact,keep
  13. 03:30:164 I think it'd be a really good idea to introduce a slider here for the held out vocal. While it may not follow the "style" of this map, I feel it is good, since you also get a noise on 03:32:821 which is decently strong. I think it's just fine now ,keep
  14. 03:41:735 Really weird decision for you to delay (or add drain here) on this break in such a random spot. just start another part at the long write line,keep
  15. 03:49:964 (2) - Slightly off-stacked, as well as on 03:50:992 (3) - . Not sure if these are intentional, but if their not then fix them.
  16. 05:03:506 (3) - Slightly off-stacked
  17. 05:40:964 (1) - What...? This is a perfectly opportunity to continue the 1/2 beat until the end of this spinner. Especially to make some decently spaced jumps, as well as a strong (or rather, stronger) emphasis for the small finish on 05:41:735. Added finish at the end,bu I think it's ok this spinner, because i can hear some another things
Not mentioned=fix (off-stack & NCs are mostly fixed)

Thanks a lot !
Crystal
m4m

[General]
Stack Leniency不要用0
Source: selector spread WIXOSS

[难度名]
00:33:164 (1) - 全程break好偷懒啊 这里加个circle吧
01:00:592 (1) - 这里的鼓感觉节奏层次是这样的 (一个NC代表一个层次) *http://puu.sh/jk5Lu/01ae8b4564.jpg 所以放跳也建议在每个层次变换的地方用大跳 其余小跳或者stack
01:06:764 (4,2) - stack好
01:32:135 (1) - 这个滑条是不是加速好点啊 而且这个形状有点难看
01:42:250 (2) - 弄成对称的?
01:42:764 (1) - ^
01:54:764 (1,2,3,4,5,6,7,8) - 爷爷
02:32:478 (1) - 在上个红线结束吧 这个和后面的就差了1/4容易坑了
02:44:392 (2) - 60|92?
03:06:078 (9,1) - swap NC
03:32:821 - *http://puu.sh/jk68U/804614749a.jpg
03:43:792 (1,2,3,4) - 建议就普通3分
04:19:450 - 这个kiai没必要吧
04:40:364 (2,2) - 这两个swap一下感觉会有不错的效果
04:57:164 (1,2,3,4,5,6,7,8) - 爷爷x2
05:03:507 (3,3) - 没叠好

这图比较厉害 :D
Topic Starter
Vert

Crystal wrote:

m4m

[General]
Stack Leniency不要用0 改成3了
Source: selector spread WIXOSS 改了

[难度名]
00:33:164 (1) - 全程break好偷懒啊 这里加个circle吧 改了
01:00:592 (1) - 这里的鼓感觉节奏层次是这样的 (一个NC代表一个层次) *http://puu.sh/jk5Lu/01ae8b4564.jpg 所以放跳也建议在每个层次变换的地方用大跳 其余小跳或者stack 偷个懒,暂时先放着吧,就跟了最明显的钟声,等下有时间我再仔细听听
01:06:764 (4,2) - stack
01:32:135 (1) - 这个滑条是不是加速好点啊 而且这个形状有点难看 调了好多次也就只能这样了;w;,速度感觉这样就行了
01:42:250 (2) - 弄成对称的?考虑了一下开头的位置发现结尾不好放了就这样吧:3
01:42:764 (1) - ^ 这个可以改
01:54:764 (1,2,3,4,5,6,7,8) - 爷爷 HHHHHH
02:32:478 (1) - 在上个红线结束吧 这个和后面的就差了1/4容易坑了 好多人都说了,嗯。。那就改了吧
02:44:392 (2) - 60|92? 没放这,不过还是改了
03:06:078 (9,1) - swap NC 我是按形状下的nc所以暂时不改
03:32:821 - *http://puu.sh/jk68U/804614749a.jpg
03:43:792 (1,2,3,4) - 建议就普通3分 感觉和后面的还是有点区别的,暂时不改了
04:19:450 - 这个kiai没必要吧 删了
04:40:364 (2,2) - 这两个swap一下感觉会有不错的效果 这个有点厉害,改了
04:57:164 (1,2,3,4,5,6,7,8) - 爷爷x2 HHHHHHx2
05:03:507 (3,3) - 没叠好 改了

这图比较厉害 :D:3谢谢
非常感谢><(我一拳打爆小星星那个图片
Hakurei Yoru
很多地方的低间距表现力实际上没有你想象的那么好
02:00:764 (1,2,3,4,5) -03:13:449 (1,2,3,4,5) - 这里我觉得简直是最大量破坏了可玩性 大概将前4个note形状改一下然后03:14:135 (5,1) - 之间最好是个折线跳04:02:992 (2,3,4,5) - 这个大概和我想象中的类似↑

02:01:621 (1,1,3) - 这三个滑条之间的角度对应关系好像不是一致的?
02:02:821 (3,1) - https://osu.ppy.sh/ss/3485017 崩溃中……
02:48:935 (1) - 尾部白线即可
03:08:992 (4,1,2) - 这个间距差太莫名了 4-1其实应该间距更大
04:34:535 (9) - NC
04:39:335 (2) - 叠在04:39:507 (1) - 上会很好的增强04:39:335 (2) - 的打击感
02:44:650 (3) - 并没有意义的加速
02:57:507 (2,5) - 02:50:650 (3,6) - 这两种重叠关系我觉得明显前者要好很多
02:57:164 (1,2) - ……我确实没有太明白这种变速的用意,可以花时间整体查查这样意义不大的绿线
03:57:335 (2) - 这样放的意义并不大,可以将前面滑条的尾部拉到红线,白线上的音可以通过红点什么的来表现,而且滑条的白线上是有拍点的所以不用在意

个人不是很喜欢写nazi摸,但是图里很多滑条既然是有blanket的倾向 却又比较明显的没有blanket好这种事情实在是让人有点困扰..
还有就是不要为了组成一个梗就去强力地各种破坏美观度和可玩性……
两个KIAI前的电音段很吊w
第二个KIAI前的连打也好玩w

也许帮不到什么大忙..
Topic Starter
Vert

Hakurei Yoru wrote:

很多地方的低间距表现力实际上没有你想象的那么好
02:00:764 (1,2,3,4,5) -03:13:449 (1,2,3,4,5) - 这里我觉得简直是最大量破坏了可玩性 大概将前4个note形状改一下然后03:14:135 (5,1) - 之间最好是个折线跳04:02:992 (2,3,4,5) - 这个大概和我想象中的类似↑ 嘛,这里的排列和节奏我也调整过很多次,比较之后感觉现在这样最好www
02:01:621 (1,1,3) - 这三个滑条之间的角度对应关系好像不是一致的? 微调了一下
02:02:821 (3,1) - https://osu.ppy.sh/ss/3485017 崩溃中…… hhhhhh改了,其实都是我手拉的然后忘了调了
02:48:935 (1) - 尾部白线即可 白线并没有音,放紧凑一点打击感更好吧,所以不改
03:08:992 (4,1,2) - 这个间距差太莫名了 4-1其实应该间距更大 参考01:56:307 (4,1,2) - 我是按人声下的,所以不改
04:34:535 (9) - NC 改了
04:39:335 (2) - 叠在04:39:507 (1) - 上会很好的增强04:39:335 (2) - 的打击感
02:44:650 (3) - 并没有意义的加速 取消了
02:57:507 (2,5) - 02:50:650 (3,6) - 这两种重叠关系我觉得明显前者要好很多 甩到右上了,虽然并没有叠
02:57:164 (1,2) - ……我确实没有太明白这种变速的用意,可以花时间整体查查这样意义不大的绿线 这两个音给我的感觉不一样,加个变速也会更有节奏感
03:57:335 (2) - 这样放的意义并不大,可以将前面滑条的尾部拉到红线,白线上的音可以通过红点什么的来表现,而且滑条的白线上是有拍点的所以不用在意这个待定。。暂时不太想改

个人不是很喜欢写nazi摸,但是图里很多滑条既然是有blanket的倾向 却又比较明显的没有blanket好这种事情实在是让人有点困扰.. 有没包好的地方么;w;我也是强迫症都是看缩圈包的啊TAT
还有就是不要为了组成一个梗就去强力地各种破坏美观度和可玩性……
两个KIAI前的电音段很吊w
第二个KIAI前的连打也好玩w

也许帮不到什么大忙..已经很有用了XD
非常感谢!
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