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StylipS - TSU.BA.SA

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Topic Starter
Peachtrees
This beatmap was submitted using in-game submission on 24 June 2015 at 17:35:17

Artist: StylipS
Title: TSU.BA.SA
Source: 咲-Saki-阿知賀編 episode of side‐A
Tags: mahjong ending Arisa Noto Maho Matsunaga Moe Toyota Miku Itō
BPM: 168
Filesize: 23309kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.55 stars, 116 notes)
  2. Hard (3.38 stars, 236 notes)
  3. Insane (4.17 stars, 282 notes)
  4. Normal (2.12 stars, 170 notes)
Download: StylipS - TSU.BA.SA
Download: StylipS - TSU.BA.SA (no video)
Information: Scores/Beatmap Listing
---------------
asdghafgas

i tried

:^)
Ringating
from my queue:

cropped/resized to 1366x768 and tried to soften those strange patterns a bit so they wouldn't stand out so muchno kds
Topic Starter
Peachtrees
Thank you very much! Will replace the old one once I get back from work ~10 hours c:

Again, thank you!


done! thanks o3o
Come[Back]Home
Easy

00:07:928 (4,5,1) Wouldnt it look better if you move (5) too 256/236 and copy paste (4)?
00:11:857 (4) You could move (4) too 116/208 for a triangle which looks nice
01:16:500 (4,5,6) Same as 00:07:928 (4,5,1)

Normal

00:16:500 (1,2) The break between those two feels really akward, but i have a solution for that. 00:17:214 (2) Move this too 00:17:035 and add a 1/2 slider here 00:17:571 and delete (3,1) and add a circle here 00:17:928 . Feels much better to play

Hard

00:12:750 (2,3,4,5,6,7) I think you can improve this pattern by moving (4) too 396/64 and (5,6,7) too 408/152

Insane

Nice~


Feedback

I dont know what to say... Map is really nice, nothing unrankable and a good quality overall. This should be ranked fast, short song, and good map. Good Luck C:
Topic Starter
Peachtrees

Come[Back]Home wrote:

Easy

00:07:928 (4,5,1) Wouldnt it look better if you move (5) too 256/236 and copy paste (4)? aight
00:11:857 (4) You could move (4) too 116/208 for a triangle which looks nice arranged them in a zic-zac pattern uvu
01:16:500 (4,5,6) Same as 00:07:928 (4,5,1) did something nice to the ending of the Easy

Normal

00:16:500 (1,2) The break between those two feels really akward, but i have a solution for that. 00:17:214 (2) Move this too 00:17:035 and add a 1/2 slider here 00:17:571 and delete (3,1) and add a circle here 00:17:928 . Feels much better to play ye I know. Was worried this was too much 1/2 in one pattern.

Hard

00:12:750 (2,3,4,5,6,7) I think you can improve this pattern by moving (4) too 396/64 and (5,6,7) too 408/152 current one looks fine :c

Insane

Nice~


Feedback

I dont know what to say... Map is really nice, nothing unrankable and a good quality overall. This should be ranked fast, short song, and good map. Good Luck C:
thanks o3o
Topic Starter
Peachtrees
all these updated will be visible once I can upload the map properly...BSS pls ;w;

umm most of these changes have been applied just in case future modders will have a look at this set c:
Little
From my queue.
Saki <3

[General]
  1. Title should be TSU・BA・SA From the video (http://puu.sh/iiUQa/436068d23c.jpg) and official website (http://puu.sh/iiUYD/fce86f75c2.jpg)
  2. I didn't find any official sources that included (TV Size) in the title. It should probably be removed.
  3. Source should be 咲-Saki-阿知賀編episode of side‐A as on the official website.
  4. Consider adding some tags to make it easier for players to find your map. I recommend adding the names of the members of StylipS, and maybe some things like mahjong and ending.
  5. Add some custom combo colours?
  6. Disable countdown, widescreen support, and letterbox.
  7. Background is not in a standard ratio. Try this instead: http://puu.sh/iiVgt/20b88a1cbb.jpg
[Easy]
  1. The slider velocity feels too high for Easy, making the map too hard. Beginners will have a rough time following. I recommend 0.8 slider velocity.
  2. 00:16:143 (1) - I think it would be better to avoid putting this in the centre. Since it is visible before the spinner ends, beginners will rush to click it as soon as the spinner ends, and click too early.
  3. 00:16:500 (2,1,2) - This feels awkward to play. Try to make a smoother motion.
  4. 00:35:071 (1) - I think it's better as normal sampleset + soft finish.
    []00:37:928 (1) - Soft finish would fit with the cymbal here.
  5. 01:09:357 (1,2) - Blanket could be better.
  6. 01:17:750 (6) - Fix the combos in this section.
[Normal]
  1. 00:00:786 (1,2,3,4,1,2,3,4) - Feels too rhythmically complicated for Normal. I'd recommend using a simpler rhythm like this: http://puu.sh/iiWoO/c3c238da25.jpg
  2. 00:02:750 (2,3,4,1) - This placement has poor flow because (1) opposes the curve of the pattern: http://puu.sh/iiWDg/cb0f43b944.jpg
  3. 00:13:464 (3) - I think this makes the rhythm weird, as there's not really a significant note in the music there. The note in the music is part of a pickup to the next measure, and mapping it as a circle like that gives a syncopated feeling which is not present in the music. This is an example of bad overmapping.
  4. 00:47:214 (3,1) - Flow here is awkward because the player has downward momentum moving into the head of (1), and the curve of the slider cuts in sharply. The player would probably expect a deeper curve here.
  5. Same hitsound suggestions as Easy.
[Hard]
  1. 00:04:357 (2,1) - Minor error in blanket, but it's very apparent because the distance is small.
  2. 00:13:285 (5,6,7) - Triple is not really appropriate here. Yes, there are 1/4 beats in the music, but the way you've created this rhythm, you've placed the emphasis on 00:13:464 (7) which is a weak beat. I recommend replacing the triple with a 1/2 slider instead.
  3. 00:45:428 (2,3,4) - This stepping pattern doesn't really flow well in my opinion. I think this whole section of the music is building up, so it's weird that you'd decrease the spacing like this after increasing at 00:44:357 (3,4,1) I recommend keeping the distance spacing high for the build up to kiai section. Something flowy like this: http://puu.sh/iiXJf/78c2fecfe0.jpg
  4. 00:47:571 (4) - Shorten by 1/4 and add a circle. It will play much better. The player will actually be expecting a click on the downbeat.
  5. 00:59:178 (4,5,1) - Why suddenly the spaced triple? I think it will be surprising, and could throw off the player when introduced this late in the map. I recommend sticking with a stack.
  6. Same hitsound suggestions as Easy.
[Insane]
  1. 00:20:785 (1,2) - Distance spacing is awkwardly small. It would fit better if you made it similar to 00:19:357 (1,2) The angle also feels a bit too sharp.
  2. 00:22:214 (1,2) - Same here.
  3. 00:24:714 (5,6,1) - Angles here are too sharp and doesn't flow well at the head of (1). It would be better if you moved (6) more to the left.
  4. 00:27:571 (5,6,1) - Plays a bit awkwardly in my opinion. I think it would be nice to see a jump to (1). Maybe something that feels like this: http://puu.sh/iiYqK/a12bc99c5c.jpg
  5. 00:29:357 (1,2,3) - Poor flow. The direction change on the head of (3) is too sharp.
  6. 00:35:428 (2) - The flow is really strange. It makes (2,1) feels too close together. I think this would be better: http://puu.sh/iiYx0/ff12eaf478.jpg
  7. 00:42:571 (2) - Would play more comfortably if this was lower, to get a round movement: http://puu.sh/iiYHD/e40883baff.jpg
  8. 00:52:571 (2) - Direction doesn't really fit for this song. The music doesn't feel bouncy enough for this kind of flow to feel right in my opinion. I'd just reverse it and make it smooth.
  9. 01:12:214 (1,2) - Distance feels a bit too small. Maybe you can move (1) up and to the left?
  10. Same hitsound suggestions as Easy.
You may call me back whenever it's ready.
Topic Starter
Peachtrees
Thank you very much!

I'll apply all this once I get back from work c:

(applying will probably take ageeesss since I'll have to basically re-map the Easy)

I'll get a few more mods and then call you back c: (assuming that's whatchu meant)
Neil Watts
Hi, from my modding queue :)

[General]
- Your background file is 1053x768. The only allowed formats are 1366x768 and 1080x768.
- No combo colors defined. You have to define combo colors which fits to the background.
- Tags and title (dots) differs from an already ranked version of the map. I suggest you to take the same metadata. Don't forget to apply these modifications on all your diffs.
- Countdown is enabled. You may want to disable it.
- Widescreen support is enabled on some of your diffs. Disable it for all your diffs.
- Letterbox during breaks is enabled but there are no breaks. Disable it for all your diffs.
- i like the loli in background

[Easy]
Everything is fine here, good job!

[Normal]
Wow nice mapping here too, nothing found.

[Hard]
- 00:12:750 (2,3,4,5,6,7) - Your flow looks cut here http://puu.sh/ijyJ3/90f4fb8584.jpg, I recommend you to change it
Nice diff.

[Insane]
oh well, this is really a nice diff, I still can't find find anything here...

Sorry for my poor mod, your mapset is strong orz
Your diffs are very nice except some metadata and song setup mistakes. Take my star and please don't kd if my mod was really useless.

Good luck :)
Topic Starter
Peachtrees

CloudSplash16 wrote:

From my queue.
Saki <3

[General]
  1. Title should be TSU・BA・SA From the video (http://puu.sh/iiUQa/436068d23c.jpg) and official website done!(http://puu.sh/iiUYD/fce86f75c2.jpg)
  2. I didn't find any official sources that included (TV Size) in the title. It should probably be removed. done!
  3. Source should be 咲-Saki-阿知賀編episode of side‐A as on the official website. I apprantly suck at metadata
  4. Consider adding some tags to make it easier for players to find your map. I recommend adding the names of the members of StylipS, and maybe some things like mahjong and ending. added a bunch of tags, hope this'll make finding this easier. n-not that anyone would want to find this
  5. Add some custom combo colours? yus
  6. Disable countdown, widescreen support, and letterbox. yus
  7. Background is not in a standard ratio. Try this instead I'm now using the one Ringating provided, I couldn't upload it yesterday due to BSS being down: http://puu.sh/iiVgt/20b88a1cbb.jpg
[Easy]
  1. The slider velocity feels too high for Easy, making the map too hard. Beginners will have a rough time following. I recommend 0.8 slider velocity. re-arranged the Easy using 0.8. Some patterns I kept, others I tried to slightly improved in flow/looks. I kept it very smooth (I hope) for the most part and obviously avoided the stuff you've pointed out in your mod
  2. 00:16:143 (1) - I think it would be better to avoid putting this in the centre. Since it is visible before the spinner ends, beginners will rush to click it as soon as the spinner ends, and click too early. yeah didn't do that after re-arranging
  3. 00:16:500 (2,1,2) - This feels awkward to play. Try to make a smoother motion. pattern was changed while re-working
  4. 00:35:071 (1) - I think it's better as normal sampleset + soft finish. done
    []00:37:928 (1) - Soft finish would fit with the cymbal here. ye
  5. 01:09:357 (1,2) - Blanket could be better. irrelevant due to the re-work (blanket is perfect now though ;w;)
  6. 01:17:750 (6) - Fix the combos in this section. oops
[Normal]
  1. 00:00:786 (1,2,3,4,1,2,3,4) - Feels too rhythmically complicated for Normal. I'd recommend using a simpler rhythm like this works for me (I actually really like how this turned out haha: http://puu.sh/iiWoO/c3c238da25.jpg
  2. 00:02:750 (2,3,4,1) - This placement has poor flow because (1) opposes the curve of the pattern remapped while changing previous rythm: http://puu.sh/iiWDg/cb0f43b944.jpg
  3. 00:13:464 (3) - I think this makes the rhythm weird, as there's not really a significant note in the music there. The note in the music is part of a pickup to the next measure, and mapping it as a circle like that gives a syncopated feeling which is not present in the music. This is an example of bad overmapping. hmm I get what you mean. removed
  4. 00:47:214 (3,1) - Flow here is awkward because the player has downward momentum moving into the head of (1), and the curve of the slider cuts in sharply. The player would probably expect a deeper curve here. made the curve much, much more distinct
  5. Same hitsound suggestions as Easy. applied these across all Diffs
[Hard]
  1. 00:04:357 (2,1) - Minor error in blanket, but it's very apparent because the distance is small. nice catch!
  2. 00:13:285 (5,6,7) - Triple is not really appropriate here. Yes, there are 1/4 beats in the music, but the way you've created this rhythm, you've placed the emphasis on 00:13:464 (7) which is a weak beat. I recommend replacing the triple with a 1/2 slider instead. fine. made the slider continue the round-ish flow instead of keeping the drop too
  3. 00:45:428 (2,3,4) - This stepping pattern doesn't really flow well in my opinion. I think this whole section of the music is building up, so it's weird that you'd decrease the spacing like this after increasing at 00:44:357 (3,4,1) I recommend keeping the distance spacing high for the build up to kiai section. Something flowy like this kept using 1.9DS instead of 1.2 for this section: http://puu.sh/iiXJf/78c2fecfe0.jpg
  4. 00:47:571 (4) - Shorten by 1/4 and add a circle. It will play much better. The player will actually be expecting a click on the downbeat. uhh ya why didn't I do this myself lol
  5. 00:59:178 (4,5,1) - Why suddenly the spaced triple? I think it will be surprising, and could throw off the player when introduced this late in the map. I recommend sticking with a stack. mmhm. I'd like to think that since this is (to me) the strongest point in the song, having this stand out against the rest of the map is actually a good thing because it compliments the song (it feels a bit glichty). I did this in one of my previous maps and it did not end up being a problem. I'd like to keep this if possible, though I'll be willing to change it if this bothers you to much
  6. Same hitsound suggestions as Easy.
[Insane]
  1. 00:20:785 (1,2) - Distance spacing is awkwardly small. It would fit better if you made it similar to 00:19:357 (1,2) The angle also feels a bit too sharp. increased to 1.9 and made the sliders catch the previous sliders movement better for a nicer movement
  2. 00:22:214 (1,2) - Same here.^
  3. 00:24:714 (5,6,1) - Angles here are too sharp and doesn't flow well at the head of (1). It would be better if you moved (6) more to the left. made a triangle here instead
  4. 00:27:571 (5,6,1) - Plays a bit awkwardly in my opinion. I think it would be nice to see a jump to (1). Maybe something that feels like this I agree tat this felt kinda awkward. Did something here to create a jump, though I don't really think stacking 6 under the sliders tail feels right: http://puu.sh/iiYqK/a12bc99c5c.jpg
  5. 00:29:357 (1,2,3) - Poor flow. The direction change on the head of (3) is too sharp. hmm..I actually think this is ok, since the player has ALOT of momentum going into this, it makes it easy to catch the slider despite the sudden change. I'd like to keep this if possible, though again I'd be willing to change if this bothers you to no end.
  6. 00:35:428 (2) - The flow is really strange. It makes (2,1) feels too close together. I think this would be better spaced these out a lot more, though I#d like the slider to be angled towards the next objects: http://puu.sh/iiYx0/ff12eaf478.jpg
  7. 00:42:571 (2) - Would play more comfortably if this was lower, to get a round movement oh god yes: http://puu.sh/iiYHD/e40883baff.jpg
  8. 00:52:571 (2) - Direction doesn't really fit for this song. The music doesn't feel bouncy enough for this kind of flow to feel right in my opinion. I'd just reverse it and make it smooth. I actually think the song picks up a bit in tempo at 00:52:928 (3) - , making the bouncyness feel appropriate. I've also used jumps for this 01:04:357 (3,4,5,1) - which is pretty much the same thing, so I'd like to keep this consistent
  9. 01:12:214 (1,2) - Distance feels a bit too small. Maybe you can move (1) up and to the left? done
  10. Same hitsound suggestions as Easy.
You may call me back whenever it's ready.
Thank you very much! I don't want to be to pushy about this sooo umm just feel free to re-check whenever you feel like it.

I'll be looking for more mods in the meantime!



Neil Watts wrote:

Hi, from my modding queue :)

[General]
- Your background file is 1053x768. The only allowed formats are 1366x768 and 1080x768.
- No combo colors defined. You have to define combo colors which fits to the background.
- Tags and title (dots) differs from an already ranked version of the map. I suggest you to take the same metadata. Don't forget to apply these modifications on all your diffs.
- Countdown is enabled. You may want to disable it.
- Widescreen support is enabled on some of your diffs. Disable it for all your diffs.
- Letterbox during breaks is enabled but there are no breaks. Disable it for all your diffs.

going to lazy out a little here and shorten this down by saying that I fixed all of these while applying the previous mod c:

- i like the loli in background

[Easy]
Everything is fine here, good job!

[Normal]
Wow nice mapping here too, nothing found.

[Hard]
- 00:12:750 (2,3,4,5,6,7) - Your flow looks cut here http://puu.sh/ijyJ3/90f4fb8584.jpg, I recommend you to change it made this round-ish c:
Nice diff.

[Insane]
oh well, this is really a nice diff, I still can't find find anything here...

Sorry for my poor mod, your mapset is strong orz
Your diffs are very nice except some metadata and song setup mistakes. Take my star and please don't kd if my mod was really useless. thanks for the star! And no worries, helping to clear up the mess that is the general section of my map is worthy of a kds


Good luck :)
Thank you guys!
Hyguys
m4m request

[General]
I suggest you change that green combo color to something more fitting. Like a blue.
Couldn't hear any hitsounds. I will just assume they are perfect and continue the mod , lol.

[Normal]
00:22:214 (1,2,3) - This just sounds odd , I suggest you move the first slider a bit to the right and down... So the (3) can be in-screen and align with the slider (2)
00:45:071 (1) - This slider could be equal as (3) but rotate it a bit , it would seem nicer
00:49:178 (3,1) - Why don't you blanket there with the last slider?

[Hard]
00:17:750 (4,1) - What about something like this? http://puu.sh/ilph5/75ee30b827.jpg
00:36:500 (1,2) - What about something like this? http://puu.sh/ilpkg/385cd82147.jpg
01:11:768 (4) - This beat...Is odd.Like... it doesn't follow anything... Could you remove it?
01:19:535 (2) - Blanket this on last slider? No? :(

[Insane]
00:23:821 (2) - Blanket this with the last (3)


Overall , beautiful map. I think you can take my star on this.
Topic Starter
Peachtrees
thank you very much!

I'll apply this as soon as I get back from work ~10 hours

again, thank you very much!o3o


Hyguys wrote:

m4m request

[General]
I suggest you change that green combo color to something more fitting. Like a blue. I like the green :c eeh might cahnge if others think its ew
Couldn't hear any hitsounds. I will just assume they are perfect and continue the mod , lol. ><

[Normal]
00:22:214 (1,2,3) - This just sounds odd , I suggest you move the first slider a bit to the right and down... So the (3) can be in-screen and align with the slider (2) slight adjustment. Though I don't think this really flowed bad, so I really only tried to have them align a tiny bit better
00:45:071 (1) - This slider could be equal as (3) but rotate it a bit , it would seem nicer two curved sliders would look awkward to me :c
00:49:178 (3,1) - Why don't you blanket there with the last slider? that's what I tried actually ;w; minor adjustment

[Hard]
00:17:750 (4,1) - What about something like this? http://puu.sh/ilph5/75ee30b827.jpg did something similar here
00:36:500 (1,2) - What about something like this? http://puu.sh/ilpkg/385cd82147.jpg doesn't really work with the symmetry I'm using :c
01:11:768 (4) - This beat...Is odd.Like... it doesn't follow anything... Could you remove it? but there
s 1/4 in the music?

01:19:535 (2) - Blanket this on last slider? No? :( asdugasf done

[Insane]
00:23:821 (2) - Blanket this with the last (3) would look too crowded and hurt the flow :c


Overall , beautiful map. I think you can take my star on this. o3o
Thank you very much!
Yauxo
Ticket and stuff

Overall a solid mapset, I really couldnt find anything that is worth mentioning. Get it to 12 stars and Im sure it'll be qualified pretty quick.

Unrankable
Rather important change
Not so important change/small note or opinion
(copy paste end | HistoryTag: ~ Sploosh ~)

[General]
■ Youre missing Combocolours in Easy I think
■ The brown colour also doesnt really fit in there imo. The rest of the colours are bright and "happy", brown isnt.
■ You could silence the end of the very last Spinner in every diff (5% soft) to avoid that ticking sound

■ You could probably also steal the video from https://osu.ppy.sh/s/63240

[Insane]
Overall really solid, not much to say to this one

■ Something like AR 8.3-8.6 would fit this one better I think. Would allow for more DT plays (and I dont think that a 168BPM 4,14* needs AR9)
■ 00:34:357 (3,4,5,6,7,8,9,10) - Naziish: Maybe curve this one more so that it looks "better" (if only there was a term for curves that look better when more curved. The current one looks "weak" kinda ... idk if that makes sense)
■ 00:45:071 (1,2,3,4) - Aesthetically, this one doesnt look as good as it could be, comparing it to 00:43:643 (1,2,3,4) -
■ 00:47:839 (16) - Still has a sound so you could also map this and connect it with 00:47:928 (1) - somehow. I also think that 16 hits could potentially be more enojyable to play comparing it to an odd number (15)
■ 01:21:857 (5) - Sounds like spacing increase and not spacing decrease to me

[Easy]
■ 00:13:643 (1) - I think it's better to remove the Spinner here and then map starting from 00:15:071 (1) - . I'd rather have a buildup noise unmapped than the basic strong beats.

Have a star

Edit: How the heck did cs16 find so much. Did you remap that in the 3 days or am I blind?
Topic Starter
Peachtrees

Yauxo wrote:

Ticket and stuff

Overall a solid mapset, I really couldnt find anything that is worth mentioning. Get it to 12 stars and Im sure it'll be qualified pretty quick.

Unrankable
Rather important change
Not so important change/small note or opinion
(copy paste end | HistoryTag: ~ Sploosh ~)

[General]
■ Youre missing Combocolours in Easy I think oops
■ The brown colour also doesnt really fit in there imo. The rest of the colours are bright and "happy", brown isnt. WHY DOES EVERYONEN HATE BROWN ok changed
■ You could silence the end of the very last Spinner in every diff (5% soft) to avoid that ticking sound ya das cool

■ You could probably also steal the video from https://osu.ppy.sh/s/63240 eehhh I might, not sure~

[Insane]
Overall really solid, not much to say to this one

■ Something like AR 8.3-8.6 would fit this one better I think. Would allow for more DT plays (and I dont think that a 168BPM 4,14* needs AR9) true that I guess. changed to .4
■ 00:34:357 (3,4,5,6,7,8,9,10) - Naziish: Maybe curve this one more so that it looks "better" (if only there was a term for curves that look better when more curved. The current one looks "weak" kinda ... idk if that makes sense) I THINK I made this more round-ish/better looking c:
■ 00:45:071 (1,2,3,4) - Aesthetically, this one doesnt look as good as it could be, comparing it to 00:43:643 (1,2,3,4) -
■ 00:47:839 (16) - Still has a sound so you could also map this and connect it with 00:47:928 (1) - somehow. I also think that 16 hits could potentially be more enojyable to play comparing it to an odd number (15)

worked on the placement of the 1/4 + did something with the stream (tried being creative ;w;) so this'll hopefully look a bit nicer
■ 01:21:857 (5) - Sounds like spacing increase and not spacing decrease to me I'm afraid that the downbeat might end up lacking emphasize if I increase the spacing of the previous jump, and if I space out this one more I would have to space out the following jump EVEN more for proper emhpasze, which might end up feeling forced

[Easy]
■ 00:13:643 (1) - I think it's better to remove the Spinner here and then map starting from 00:15:071 (1) - . I'd rather have a buildup noise unmapped than the basic strong beats. oki. hope this ended up lookin ok

Have a star o3o

Edit: How the heck did cs16 find so much. Did you remap that in the 3 days or am I blind? re-worked the easy and made some minor changes to Normal/Hard/Insane, no re-maps c:
Thank you very much!
DreaM117er
Sorry I'm late. Life is busy :?

[General]
  1. No
[Easy]

  • 00:05:071 - Finish, not whistle
    00:46:500 (1) - miss finish
    01:13:464 - ^
[Normal]

  • 00:06:857 (2) - change a circle more better
    00:13:643 (1) - change a long slider?? I think change it you can add a circle on 00:15:428 -
    00:17:571 (3) - change a circle, to reduce stacking in Normal diff
    00:31:857 - add circle??
    00:32:571 (2,3,4) - I think this rhythm more better than yours, try: http://puu.sh/ioySI/48d8afa3d9.jpg
    00:35:250 - 00:36:678 - 00:38:107 - use sampleset normal
    00:51:143 (2) - change a circle
    01:02:571 (2) - ^
    01:13:464 - Finish
    01:14:893 (4) - remove circle more better, this circle too hard to play
    01:18:285 (2) - change a circle, same rhythm as 00:17:571 (3) -
[Hard]

  • 00:02:214 (1,2) - change a circle + a 1/1 slider?? http://puu.sh/ioxqh/9028895e92.jpg
    00:13:464 - remove clap
    00:13:643 (1) - same as Insane diff. 00:13:643 - add a circle
    00:22:750 (2) - Follow DS more better, no jump
    00:34:893 - remove whistle more better
    00:35:250 - 00:36:678 - 00:38:107 - use sampleset normal
    00:39:714 (3) - add clap
    00:40:071 (5) - remove clap, add sampleset Drum, same as Insane diff
    00:59:178 (4,5,1) - I think this DS too high, 0.6 more better
    01:07:571 (4) - Ctrl+G
    01:13:464 - Finish
    01:14:714 - remove clap, add whistle
    01:23:464 (1) - same as Insane
[Insane]

  • 00:04:178 (2) - I really really think no need this circle, no sound here. You can try to del this circle. Same 00:07:035 (3) - 00:26:678 (2) -
    00:13:643 - add a circle with finish sound here?? Have a strong bit here, I don't think ignore this sound is a good idea
    00:13:732 - if you fix that↑ Spinner start here
    00:13:107 (4,8) - remove clap, same 00:48:285 (2) - 00:49:000 (4) -
    00:35:250 - use sampleset normal, same 00:36:678 - 00:38:107 -
    00:39:714 - add clap, remove sampleset Drum
    00:51:500 (4) - I think het close more better, maybe 2.45x more better
    00:52:571 (2) - Ctrl+H??
    00:53:464 (1) - Ctrl+G
    01:12:214 (1,2) - this is same rhythm as 00:05:071 (1,2,3,4) - maybe you can use all circle more better
    01:13:464 - finish
    01:14:714 - remove clap, add whistle
    01:23:464 - add a circle here?? Same as 00:13:732 -

This is m4m
and thanks your mod :)
Topic Starter
Peachtrees

DreaM117er wrote:

Sorry I'm late. Life is busy :?

[General]
  1. No
[Easy]

  • 00:05:071 - Finish, not whistle added
    00:46:500 (1) - miss finish added
    01:13:464 - ^ I feel like a finish here actually overpowers the song a little bit :c additionally, the next finish on the white tick actually feels a lot stronger so I don't want to take any pressure away from that
[Normal]

  • 00:06:857 (2) - change a circle more better slider feels like it follows the song more accurately imo
    00:13:643 (1) - change a long slider?? I think change it you can add a circle on 00:15:428 - I'd like to keep this consistent with the harder Diffs. Also I think a spinner just does a better job of following the song here (the hectic spinning motion feels more appropriate than the slow holding from a slider)
    00:17:571 (3) - change a circle, to reduce stacking in Normal diff ye this one I can get behind
    00:31:857 - add circle?? feels a bit too fast imo :c this is supposed to follow the vocals, which feels more appropriate here
    00:32:571 (2,3,4) - I think this rhythm more better than yours, try: http://puu.sh/ioySI/48d8afa3d9.jpg I don't really think getting rid of the repeat is a good idea :c I could see replacing the two circles with a slider, though I kinda don't think that is neccessary imo
    00:35:250 - 00:36:678 - 00:38:107 - use sampleset normal done
    00:51:143 (2) - change a circle there's a 'swiping' sound in the song that I'd like to catch
    01:02:571 (2) - ^ ^
    01:13:464 - Finish same as with the Easy. will wait for more opinions on this
    01:14:893 (4) - remove circle more better, this circle too hard to play made this pattern a little smoother, but I don't think that removing this is the way to go
    01:18:285 (2) - change a circle, same rhythm as 00:17:571 (3) - but this isn't the same rythm? 00:06:321 (1,2,3) - this is what you meant I think
[Hard]

  • 00:02:214 (1,2) - change a circle + a 1/1 slider?? http://puu.sh/ioxqh/9028895e92.jpg following the piano here
    00:13:464 - remove clap goes along nicely with the build-up imo
    00:13:643 (1) - same as Insane diff. 00:13:643 - add a circle oki will give this a try
    00:22:750 (2) - Follow DS more better, no jump would like this to be consistent with the previous 1/1 sliders. made this a bit nicer to play though
    00:34:893 - remove whistle more better following the high-pitched sounds in the song here
    00:35:250 - 00:36:678 - 00:38:107 - use sampleset normal oki
    00:39:714 (3) - add clap done
    00:40:071 (5) - remove clap, add sampleset Drum, same as Insane diff oki
    00:59:178 (4,5,1) - I think this DS too high, 0.6 more better said this before, but I actually want this to stand out a bit against the rest of the triplets, as I feel like the song feels the strongest here and so having something that feels a little harsher/more taxing doesn't realyl feel wrong
    01:07:571 (4) - Ctrl+G flows odd imo
    01:13:464 - Finish same as with the previous Diffs
    01:14:714 - remove clap, add whistle I guess, will give this a try
    01:23:464 (1) - same as Insane I'd like this spinner to just be a fade out, I don't reaaalllly think this needs an additional circle
[Insane]

  • 00:04:178 (2) - I really really think no need this circle, no sound here. You can try to del this circle. Same 00:07:035 (3) - 00:26:678 (2) - but there is a sound here?:c it's subtle but it's there clearly
    00:13:643 - add a circle with finish sound here?? Have a strong bit here, I don't think ignore this sound is a good idea ya will give this a try
    00:13:732 - if you fix that↑ Spinner start here ya
    00:13:107 (4,8) - remove clap, same 00:48:285 (2) - 00:49:000 (4) - I think this actually goes along nicely with the song
    00:35:250 - use sampleset normal, same 00:36:678 - 00:38:107 - mkay
    00:39:714 - add clap, remove sampleset Drum oki c:
    00:51:500 (4) - I think het close more better, maybe 2.45x more better I think this feels..alirght? like this doesn't really feel harsh or anything to play..but maybe I'm just missing your point?
    00:52:571 (2) - Ctrl+H?? I like the drop-off more than the round-ish flow here, it doesn't really follow the previous patterns nicely
    00:53:464 (1) - Ctrl+G star pattern here feels nicer ><
    01:12:214 (1,2) - this is same rhythm as 00:05:071 (1,2,3,4) - maybe you can use all circle more better fomred a nice triangle here with two circles for more emphasize one the long slider c:
    01:13:464 - finish commented on this above
    01:14:714 - remove clap, add whistle oki will give it a try
    01:23:464 - add a circle here?? Same as 00:13:732 - samea s above

This is m4m
and thanks your mod :)
thanks a bunch o3o
Snepif
from my m4m queue

[General]

I'm a bit concerned about your usage of spinners. Remember spinners can be seen as the opposite of sliders: their musical value is at their and, while the slider's musical value is at their start. As such, never put a spinner's start where a note should be, since the player doesn't click a spinner's start. Instead, put a note, and THEN start the spinner. I'll explain below.

[Easy]

00:04:714 (3) - I'm not too sure about stacks like this in an easy diff. They are fine but maybe a bit confusing for new players?
00:36:500 (3) - This pattern would definitely be confusing for new players. It looks good and fits the music perfectly, but you have to keep in mind this is an easy diff x.x try to do something less confusing for newbies!
01:06:143 (4,2) - As far as I know you can't hide a slider's end under a note like this, cause the player, specially newbie players, won't know if the slider has a repeat or not.
01:23:464 (1) - I'd love to see a note here and THEN the spinner. Remember spinner's starts have no musical value so you are leaving a huge beat unmapped.

Really polite diff although I'm not too sure about some stacks.

[Normal]

00:13:643 (1) - Same as easy diff, there should be a note here and then the spinner, spinner starts have no musical value.
01:18:285 (2) - This sliders seems a bit of an overmap, I'd make it 1/1
00:05:071 (1) - No reason for that repeat. I'd remove the repeat OR do something like this: http://puu.sh/ioUzv/13e38f978c.jpg

Same thing for the last spinner as Easy diff.

[Hard]

00:01:678 (3) - This slider fails to fit the music. The main beat of the piano is at the white tick, where you put the slider's end, and just as spinner's starts, sliders ends have no musical value for the player since you don't click it. I'd do this: http://puu.sh/ioUGr/ca24fc8bd3.jpg
00:05:071 (1) - Move a bit to the left so it doesn't touch the long slider like that?
00:39:357 (1,2,3,4,5,6,7,8) - I think this is too much singletapping + a stream for a Hard diff. Turn two of this notes into a slider, maybe something like this: http://puu.sh/ioUR9/5c963145ca.jpg
00:47:928 (5) - NC should be here, and remove NC from the next note.
00:56:143 (3,1) - Same as I said before, I think slider's ends can't be hidden under a note like this.
01:23:464 (1) - Add a note here and then the spinner.

[Insane]

00:01:678 (5,6) - Exactly the same as Hard diff
00:17:035 (2) - I'd move this to x324 y132 for a better blanket + the slider's end doesn't touch the other slider's body.
00:17:928 (1,2,3,4) - This pattern has really poor flow in my opinon, mostly because of forcing a blanket. Try this: http://puu.sh/ioVen/fce8750576.jpg
00:25:071 (1,1) - I think this looks better, what do you think? http://puu.sh/ioVjY/d546e6b4e6.jpg
00:51:143 (2,3,4,5) - This feels bad to play because of it's angle, I believe. Try this: http://puu.sh/ioVvu/d278ee37f5.jpg or something you can think of :3

And the same thing for the spinner as the other diffs!
Topic Starter
Peachtrees

Snepif wrote:

from my m4m queue

[General]

I'm a bit concerned about your usage of spinners. Remember spinners can be seen as the opposite of sliders: their musical value is at their and, while the slider's musical value is at their start. As such, never put a spinner's start where a note should be, since the player doesn't click a spinner's start. Instead, put a note, and THEN start the spinner. I'll explain below. I get the idea, no worries. It was just that I was unsure about whether or not the note in question here needed something clickable. You've been the second person in a row to point this out, so I'll apply it

[Easy]

00:04:714 (3) - I'm not too sure about stacks like this in an easy diff. They are fine but maybe a bit confusing for new players? pretty sure this is ok. Or err that a BN will catch this should it be a problem
00:36:500 (3) - This pattern would definitely be confusing for new players. It looks good and fits the music perfectly, but you have to keep in mind this is an easy diff x.x try to do something less confusing for newbies! honestly..I'm banking on the fact that Yauxo would've pointed this out in case this would've been a problem. I don't really think this is TOO confusing though as this pattern does have some kind of consistency to it + the flow isn't harsh or anything
01:06:143 (4,2) - As far as I know you can't hide a slider's end under a note like this, cause the player, specially newbie players, won't know if the slider has a repeat or not. got rid of this. left me with a veerryy minor spacing inconsistency after the very long break, but I honestly doubt that will be a bother
01:23:464 (1) - I'd love to see a note here and THEN the spinner. Remember spinner's starts have no musical value so you are leaving a huge beat unmapped. ye applied this across all diffs

Really polite diff although I'm not too sure about some stacks.

[Normal]

00:13:643 (1) - Same as easy diff, there should be a note here and then the spinner, spinner starts have no musical value. done
01:18:285 (2) - This sliders seems a bit of an overmap, I'd make it 1/1 err I honestly feel like this is ok. Should this end up being a bother. it's literally just placing a circle here with 0 re-arranging, so I think this'll be ok either way
00:05:071 (1) - No reason for that repeat. I'd remove the repeat OR do something like this: http://puu.sh/ioUzv/13e38f978c.jpg I'd like to think that I found a good way of getting rid of this :c

Same thing for the last spinner as Easy diff.

[Hard]

00:01:678 (3) - This slider fails to fit the music. The main beat of the piano is at the white tick, where you put the slider's end, and just as spinner's starts, sliders ends have no musical value for the player since you don't click it. I'd do this: http://puu.sh/ioUGr/ca24fc8bd3.jpg I'm sorry, but I can't come up with a better justfication other than 'it sounds ok to me'. I get your idea, but this rythm just sounds very right to me, and since the pattern itself flows decently well, I don't see a reason to cahnge this
00:05:071 (1) - Move a bit to the left so it doesn't touch the long slider like that? it doesn't touch the slider though :c
00:39:357 (1,2,3,4,5,6,7,8) - I think this is too much singletapping + a stream for a Hard diff. Turn two of this notes into a slider, maybe something like this: http://puu.sh/ioUR9/5c963145ca.jpg my problem with this is that there each not has a very strong/distinct sound to it, so putting any of this on a slidertail would feel slightly underwhelming. Another thing with this is that the flow here is not harsh at all, and since the song actually does feel like it'd support something a bit more taxing, I feel like this is ok
00:47:928 (5) - NC should be here, and remove NC from the next note. oops
00:56:143 (3,1) - Same as I said before, I think slider's ends can't be hidden under a note like this. I umm think this ok for harder Diffs (Hard and above). I guess I'll do something about this if this ends up being a problem
01:23:464 (1) - Add a note here and then the spinner. ya

[Insane]

00:01:678 (5,6) - Exactly the same as Hard diff ye same for this one from me too
00:17:035 (2) - I'd move this to x324 y132 for a better blanket + the slider's end doesn't touch the other slider's body. I honestly don't reaaallly like these being so close, and I don't think the tail being partially covered is a big deal (also it should be 325 for a perfect blanket it think ;w;)
00:17:928 (1,2,3,4) - This pattern has really poor flow in my opinon, mostly because of forcing a blanket. Try this: http://puu.sh/ioVen/fce8750576.jpg I agree with the flow being meh but like the blanket. I changed up this pattern a bit, forming a triangle here and rotating the straight slider a bit for a MUCH smoother flow ;w;
00:25:071 (1,1) - I think this looks better, what do you think? http://puu.sh/ioVjY/d546e6b4e6.jpg nice skin m8. In all honestly though, I kinda like the idea of just curving the first one c:
00:51:143 (2,3,4,5) - This feels bad to play because of it's angle, I believe. Try this: http://puu.sh/ioVvu/d278ee37f5.jpg or something you can think of :3 feels fine to me :c Also is it just me or are the circles REALLY spaced out in your screenshot? I think that'd kinda end up making them feels as harsh

And the same thing for the spinner as the other diffs! ya
thank you very much o3o
Snepif
Also, you should have an avatar (no kds Kappa)
Topic Starter
Peachtrees
avatars are over-rated mkay

also I did end up changing 1 or 2 things not mentioned in my reply cuz I endes up coming up with a better looking/flowing pattern after finishing the reply ><
Muya
[Insane]
00:02:214 (1,2) - I feel first circle, next slider rhythm are better
00:06:857 (2,3) - change to 1/2 slider? feel good rhythm
00:08:821 (5) - blanket to (3)? but next spacing are too big, maybe bad suggestion :o
00:25:071 (1) - I think doesn't fit this finish
00:35:071 (1,1,1) - if possible, these slider change to circle please
00:46:500 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - fade volume up?
00:47:928 (1) - finish to begining? hear cymbal
00:48:285 (2,3,4) - please use soft hitsounds, this part doesn't fit normal/drum hitsound.
00:59:893 (3) - add soft-hitfinish to beginning and end? hear cymbals
01:12:393 (2) - same
01:12:750 (3) - same
01:13:464 (1) - same, only beginning
01:22:928 (4,5) - same

[Hard]
00:12:214 (1) - 3rd point move to x:457 y:262? for perfectry stack
00:13:643 (6) - move to x:212 y:136?
00:25:071 (5) - same as Insane
00:47:928 (1,2,3) - same as Insane, clap too
00:59:893 (3) - same as Insane
01:22:928 (5) - add soft-hitfinish to beginning and end?

[Normal]
00:25:071 (1) - I think doesn't fit this finish
00:29:714 (2,3,4) - try this pattern? (2) x:284 y:192 (3) x:396 y:244 (4) x:508 y:192
00:47:928 (1,2) - same as Insane, clap too
00:59:893 (2) - same as Insane
01:12:214 (1,2,1) - add soft-hitfinish to (1)'s end, (2), (1)'s beginning
01:17:035 (2) - missing stack to 01:14:893 (4) - , maybe?
01:22:928 (3) - add soft-hitfinish to beginning and end?

[Easy]
00:29:714 (2) - blanket to 00:32:214 (1) - ?
01:22:928 (3) - finish here

clean mapset, good luck
Topic Starter
Peachtrees

Muya wrote:

[Insane]
00:02:214 (1,2) - I feel first circle, next slider rhythm are better I like how the slider goes along with the ''swoosh'' in the song :c
00:06:857 (2,3) - change to 1/2 slider? feel good rhythm yes! also managed to make this look very neat
00:08:821 (5) - blanket to (3)? but next spacing are too big, maybe bad suggestion :o ye this ended up having something like 3.8 after changing the previous pattern around a bit ><
00:25:071 (1) - I think doesn't fit this finish you're right
00:35:071 (1,1,1) - if possible, these slider change to circle please hmm circles feel a bit too..harsh? here..kinda..it's hard to explain. I think this part is a bit slow paced so going easy on the player with sliders feels nicer than using circles + it gives the jumpy-circle-heavy pattern at the end of this part more power
00:46:500 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - fade volume up? yus
00:47:928 (1) - finish to begining? hear cymbal you're wery right
00:48:285 (2,3,4) - please use soft hitsounds, this part doesn't fit normal/drum hitsound. Idk what to do with this, just turned everything back to soft sample and left it liek that
00:59:893 (3) - add soft-hitfinish to beginning and end? hear cymbals yeah people have told me this a lot so I guess I'll go with finishes
01:12:393 (2) - same^
01:12:750 (3) - same^
01:13:464 (1) - same, only beginning^
01:22:928 (4,5) - same^

I obiously applied all of the hitsound related stuff across all the Diffs, so I don't think writing ''fixed'' for all of these is really neccessary :P
[Hard]
00:12:214 (1) - 3rd point move to x:457 y:262? for perfectry stack neat!
00:13:643 (6) - move to x:212 y:136? sure why not. honestly wasn't 100% where to put this anyways
00:25:071 (5) - same as Insane
00:47:928 (1,2,3) - same as Insane, clap too
00:59:893 (3) - same as Insane
01:22:928 (5) - add soft-hitfinish to beginning and end? yes on the head, no on the tail :c the tail honestly fits a clap

[Normal]
00:25:071 (1) - I think doesn't fit this finish
00:29:714 (2,3,4) - try this pattern? (2) x:284 y:192 (3) x:396 y:244 (4) x:508 y:192 neat! didn't use the exact same coordinates though
00:47:928 (1,2) - same as Insane, clap too
00:59:893 (2) - same as Insane
01:12:214 (1,2,1) - add soft-hitfinish to (1)'s end, (2), (1)'s beginning
01:17:035 (2) - missing stack to 01:14:893 (4) - , maybe? woops
01:22:928 (3) - add soft-hitfinish to beginning and end? finish on the head yes, but not on tail. It goes along better with the song

[Easy]
00:29:714 (2) - blanket to 00:32:214 (1) - ? doubt this is really noticeable but yeah since it doesn't really make anything look worse why not
01:22:928 (3) - finish here

clean mapset, good luck
thank you very much o3o
Crystal
m4m~

[Insane]
I think it is better to use AR 8.8~9 for the difficulty.
00:25:607 (1) - Shorten it by 1/4? It gives a better situation for the next object, too.
00:26:321 (1) - This slider doesn't need a slow-down imo, at first play i mistook it for a 1/8 repeat slider. (If you insist on it, swap NC with 00:26:678 (2) - .)
00:43:285 - I would place a circle here, instead of a reverse. owo
00:47:214 (9) - NC
01:23:464 (6) - NC?

[Hard]
00:05:071 (1) - The blanket seems too tight, try 268|112.
00:36:500 (1,2) - Try this? *http://puu.sh/itomC/3f3a62e74a.jpg
01:07:571 (4,1) - Blanket (sorry for nazi)
01:23:464 (6) - Same as Insane.

[Normal]
00:25:071 (1,2) - For me, i think a 1/2 reverse slider will be better, but it is up to you, since it is hard to change it.
00:37:571 (3) - Delete it, and place a reverse for 00:36:857 (2) - . You use this pattern even in Hard, so i think better not put a harder pattern in a easier diff.
01:12:214 (1) - Try this pattern. *http://puu.sh/itoHQ/45dad93569.jpg
01:23:464 (4) - Same as the above 2 diffs.

[Easy]
01:23:464 (4) - ^.

nice mapset and good luck!
Topic Starter
Peachtrees
Thank you! Will apply as soon as I get back from work ;w;

Crystal wrote:

m4m~

[Insane]
I think it is better to use AR 8.8~9 for the difficulty. I'd like to keep the current ar if possible :c
00:25:607 (1) - Shorten it by 1/4? It gives a better situation for the next object, too. mhmm lets give this a try
00:26:321 (1) - This slider doesn't need a slow-down imo, at first play i mistook it for a 1/8 repeat slider. (If you insist on it, swap NC with 00:26:678 (2) - .)
00:43:285 - I would place a circle here, instead of a reverse. owo I'm fine with this actually. Easy to arrange and gives more momentum going into the next pattern
00:47:214 (9) - NC y
01:23:464 (6) - NC? sure why not, easy to remove if this ends up being meh

[Hard]
00:05:071 (1) - The blanket seems too tight, try 268|112. >< so many complaints about this
00:36:500 (1,2) - Try this? *http://puu.sh/itomC/3f3a62e74a.jpg not possible due to DS :c
01:07:571 (4,1) - Blanket (sorry for nazi) slighty adjustment
01:23:464 (6) - Same as Insane. ya

[Normal]
00:25:071 (1,2) - For me, i think a 1/2 reverse slider will be better, but it is up to you, since it is hard to change it. I like how this follows the vocals :c
00:37:571 (3) - Delete it, and place a reverse for 00:36:857 (2) - . You use this pattern even in Hard, so i think better not put a harder pattern in a easier diff. mhm ok I guess I'll do this for consistencies sake
01:12:214 (1) - Try this pattern. *http://puu.sh/itoHQ/45dad93569.jpg ya feels a bit better
01:23:464 (4) - Same as the above 2 diffs. y

[Easy]
01:23:464 (4) - ^. y

nice mapset and good luck!
thank you!
-Atri-
Insane
  1. What's on with those spacing... While 00:05:071 (2,3,4) - Which is 1/1 note, It has the same spacing as 00:07:928 (3,4) - Which is 1/2 note
  2. 00:07:928 (1,2,3,4) - Too much sharp angles
  3. 00:25:607 (1) - Try to make it a little bit curve so it won't confused it is a slow slider?
  4. 00:46:500 (1,2,3,4,5,6,7,8) - Maybe slider jumps so it could follow the stream at 00:47:214
  5. 00:50:607 (3,4) - same spacing issues as a mentioned
  6. 01:12:214 (2,3,1) -^
Famous
M4M things~

Easy
  1. I couldn't find anything.

Normal
  1. I suggest you to use less NC. Your combo is nerver getting a high number and such little combos is a bit too much to me. You could remove every second NC at most parts.
  2. If you don't accept my suggestion above: I think you should still change some NC from 00:15:785 to 00:47:928. 00:16:500 (1) for example does not make sense to me. The same with 00:27:928 (1) and 00:33:643 (1).

Hard
  1. 01:17:571 (5) - What about moving this to x:428 y:64 so the flow from 01:17:571 (5) to 01:17:750 (1) is linear?

Insane
  1. Also couldn't find anything.

Well, your mapset is really good. I guess all the previous mods did they job. I really can't find anything wrong with this map and I'm feeling kinda bad now! xD
If you don't feel satisfied with this mod, text me... I'll mod another map someday.

Good luck and take my star!
Topic Starter
Peachtrees

KuranteMelodii wrote:

Insane
  1. What's on with those spacing... While 00:05:071 (2,3,4) - Which is 1/1 note, It has the same spacing as 00:07:928 (3,4) - Which is 1/2 note matching the intensity of the song. The 1/1 feel kinda glitchy here, which is what I am trying to reflect here, while these 1/2's feel very faced paced and strong, thus being spaced out a lot
  2. 00:07:928 (1,2,3,4) - Too much sharp angles ^this is supposed to play intense (also there's a difference between something playing uncomfortable and with something being intense I think)
  3. 00:25:607 (1) - Try to make it a little bit curve so it won't confused it is a slow slider? b-but this is a slow slider?;w; gave this a very mild curve anyways. Also fixed another stream shape near this one hue
  4. 00:46:500 (1,2,3,4,5,6,7,8) - Maybe slider jumps so it could follow the stream at 00:47:214 why would sliderjumps to a better job of following the song/the stream here?;w;
  5. 00:50:607 (3,4) - same spacing issues as a mentioned commented above
  6. 01:12:214 (2,3,1) -^^

-Famous- wrote:

M4M things~

Easy
  1. I couldn't find anything.

Normal
  1. I suggest you to use less NC. Your combo is nerver getting a high number and such little combos is a bit too much to me. You could remove every second NC at most parts. what's wrong with having short combo's though? There have been no complaints about this yet so I honestly just don't see how longer combos would benefit this
  2. If you don't accept my suggestion above: I think you should still change some NC from 00:15:785 to 00:47:928. 00:16:500 (1) for example does not make sense to me. The same with 00:27:928 (1) and 00:33:643 (1). I don't really see how these make no sense? They're starting on a downbeat just like every other NC, also going along with a pitch in the vocals (well it's not a very strong pitch, strong enough to stand out against the rest of the song though I believe)

Hard
  1. 01:17:571 (5) - What about moving this to x:428 y:64 so the flow from 01:17:571 (5) to 01:17:750 (1) is linear? slightly adjusted this pattern to make it look a little less awkward/flow a little nicer

Insane
  1. Also couldn't find anything.

Well, your mapset is really good. I guess all the previous mods did they job. I really can't find anything wrong with this map and I'm feeling kinda bad now! xD
If you don't feel satisfied with this mod, text me... I'll mod another map someday.

Good luck and take my star!
thank you guys!
Kuki
irc mod, helped with stacks

SPOILER
2015-06-20 12:10 Kuki: ACTION is editing [http://osu.ppy.sh/b/714363 StylipS - TSU.BA.SA [Easy]]
2015-06-20 12:12 Kuki: well nothing there
2015-06-20 12:12 Kuki: hence bubble I guess
2015-06-20 12:12 Kuki: lol
2015-06-20 12:13 Peachtrees: lame sets are my like
2015-06-20 12:13 Peachtrees: my special move
2015-06-20 12:13 Kuki: hahahahahah
2015-06-20 12:14 Kuki: not really lame if it's perfect
2015-06-20 12:14 Kuki: you know
2015-06-20 12:14 Kuki: there's an old saying
2015-06-20 12:14 Kuki: if kuki can't mod it it's perfect
2015-06-20 12:14 Kuki: that particular saying was by me
2015-06-20 12:15 Peachtrees: the one
2015-06-20 12:15 Peachtrees: and only
2015-06-20 12:15 Peachtrees: you
2015-06-20 12:15 Kuki: lol
2015-06-20 12:15 Kuki: aaaaaaaaaaaaa
2015-06-20 12:15 Kuki: i found a problem
2015-06-20 12:15 Kuki: 00:29:000 (3,5) - fix stack
2015-06-20 12:15 Kuki: it's like 1px off
2015-06-20 12:15 Kuki: (5) sliderend to (3)
2015-06-20 12:15 Peachtrees: diff?
2015-06-20 12:16 Kuki: ACTION is editing [http://osu.ppy.sh/b/714364 StylipS - TSU.BA.SA [Hard]]
2015-06-20 12:16 Kuki: sorry lol
2015-06-20 12:16 Peachtrees: oh this one
2015-06-20 12:16 Peachtrees: blame autostack
2015-06-20 12:16 Kuki: yeah ;-;
2015-06-20 12:16 Peachtrees: it always pops back into this position
2015-06-20 12:16 Peachtrees: ;w;
2015-06-20 12:16 Peachtrees: this bothers
2015-06-20 12:16 Peachtrees: the fuck outta me
2015-06-20 12:16 Peachtrees: but what do I do
2015-06-20 12:18 Kuki: untick grid snap
2015-06-20 12:18 Kuki: move slider end one tick to the left
2015-06-20 12:18 Kuki: should fix
2015-06-20 12:18 Peachtrees: it is
2015-06-20 12:18 Peachtrees: lemme try
2015-06-20 12:18 Kuki: 01:19:000 (4,3) - fix sstaack
2015-06-20 12:19 Kuki: ACTION is editing [http://osu.ppy.sh/b/714365 StylipS - TSU.BA.SA [Insane]]
2015-06-20 12:19 Kuki: 00:02:928 (4,5,6,7,8,9,10,11,1) - I feel like spacing is a little off
2015-06-20 12:19 Kuki: between (11) and (1) here
2015-06-20 12:20 Kuki: 00:11:143 (2,5) - fix stacak
2015-06-20 12:20 Kuki: 00:15:428 (1,1) - fix stack
2015-06-20 12:21 Kuki: 00:17:928 (1,5) - fix stack
2015-06-20 12:21 Peachtrees: spacing between 11 and 1 is like o.o1 off lol
2015-06-20 12:21 Kuki: yeah lol
2015-06-20 12:21 Kuki: still off thou
2015-06-20 12:21 Kuki: lol
2015-06-20 12:22 Kuki: 00:27:214 (4,2) - fix spacing
2015-06-20 12:22 Kuki: sorry
2015-06-20 12:22 Kuki: fix stack
2015-06-20 12:22 Kuki: lol
2015-06-20 12:23 Kuki: 00:34:357 (3,4,5,6,7,8,9,10,1) - I feel like this is a bit off too but idk how to fix exactly
2015-06-20 12:23 Kuki: 00:36:857 (2,2) - fix stack
2015-06-20 12:23 Kuki: 00:39:000 (4,1) - fix stacak
2015-06-20 12:23 Peachtrees: honestly
2015-06-20 12:23 Kuki: 00:42:750 (3,2) - fix stack
2015-06-20 12:24 Peachtrees: not sure if I'll bother
2015-06-20 12:24 Peachtrees: with all these 1 pixel stacks lol
2015-06-20 12:24 Kuki: you should
2015-06-20 12:24 Kuki: cause then ur map will be perfect
2015-06-20 12:24 Peachtrees: like they literally do nothing for the game play
2015-06-20 12:24 Kuki: yeah
2015-06-20 12:24 Kuki: looks good though
2015-06-20 12:24 Peachtrees: and I always have to do these little adjustments to fix them
2015-06-20 12:24 Kuki: yeah
2015-06-20 12:24 Kuki: it's worth it
2015-06-20 12:24 Kuki: because then everything's perfect, no?
2015-06-20 12:24 Peachtrees: because they don't just pop into place
2015-06-20 12:24 Kuki: Yeah
2015-06-20 12:24 Peachtrees: I'll fix the ones that are easy to fix
2015-06-20 12:25 Peachtrees: some can snwoball though
2015-06-20 12:25 Peachtrees: like
2015-06-20 12:25 Kuki: they all should be really
2015-06-20 12:25 Kuki: like
2015-06-20 12:25 Peachtrees: you have to adjust a sliders shape
2015-06-20 12:25 Peachtrees: that messes up a blanket
2015-06-20 12:25 Kuki: ctrl+left
2015-06-20 12:25 Peachtrees: that messes up the spacing on a pattern
2015-06-20 12:25 Kuki: yeah
2015-06-20 12:25 Peachtrees: etc
2015-06-20 12:25 Kuki: 00:36:857 (2,2) - fix stackkkkk
2015-06-20 12:25 Kuki: I mean
2015-06-20 12:25 Kuki: this is all I can really fix
2015-06-20 12:26 Kuki: your map is pretty much perfect
2015-06-20 12:26 Kuki: apart from these
2015-06-20 12:26 Peachtrees: lemme fix these one moment
2015-06-20 12:28 Kuki: k
2015-06-20 12:28 Peachtrees: aight
2015-06-20 12:28 Peachtrees: updated
2015-06-20 12:29 Kuki: 00:56:857 (2,4) - fix stack
2015-06-20 12:29 Kuki: 00:59:357 (1,2,3,1) - this is awesome
2015-06-20 12:29 Kuki: lol
2015-06-20 12:30 Kuki: 01:03:643 (1,1) - fix stack
2015-06-20 12:30 Kuki: 01:06:857 (2,4) - fix stack
2015-06-20 12:30 Kuki: 01:16:143 (4,1) - fix stack
2015-06-20 12:30 Kuki: 01:17:750 (1,3) - fix staack
2015-06-20 12:31 Kuki: 01:21:857 (5,2) - fix stack
2015-06-20 12:31 Kuki: and done

8-)
Topic Starter
Peachtrees
dem 1 pixel stacks though lol
blissfulyoshi
Source: 咲-Saki-阿知賀編 episode of side‐A (Added the space between the characters and episodes because it doesn't look that great with them next to each other and I don't think there is an official source that says there is not supposed to be a space)

Easy:
00:40:250 - I suggest adding a note here for the drums but this felt like a strange pause
01:14:357 - this part of the song isn't very silent, so I filled in this section with a a 1/1 slider

Normal:
This diff plays very weirdly for me because it is a few notes with 1/2 note differences followed by a 1/1 difference then again followed by a 1/2 difference with no change in distance snap and not something I could see in the song, creating a stop and go feel that I don't see reflected in the song. As a general rule, increase distance spacing on longer timing intervals to keep the flow because normally when you hit a note, you have to stop and refocus onto the next note costing a bit of reation time. (and in general, ppl accelerate toward a location when using a mouse)
00:02:035 - why is there no note here? You have been following the piano so far
00:06:321 (1) - because of the same ds, it feels like you are stalling to hit this note, despite how much emphasis it has in the music
00:07:928 (1) - ^
00:25:071 (1) - ^ (some of the notes before this apply, but they didn't have the same lvl of a emphasis for a clear example)
I think you got the point I am trying to make, so I'll let you figure out spacing
00:30:428 (4) - this follows the lyrics better as a 1/2 slider
00:33:643 (1) - for flow and emphasis, I would change this into 2 1/2 sliders (1 for the start, 1 for the end) This is an extension of the stuff I mentioned earlier and one way to fix it. I mentioned 2 similar examples above, so not going to talk about inserting/changing notes for this reason for the rest of the diff
00:43:464 - it is weird that you have a mostly lyrical snap but yet no note here
00:51:678 - ^ (this actually happens quiite a bit in the chorus...)
00:56:321 - ^
01:03:107 - ^
01:12:750 - I feel there has to be a circle here to fit the lyrics (slider ends aren't good for emphasis) 01:12:393 (2) - I would change this to a circle or a 1/2 slider to make this work

Hard:
00:21:321 (2) - while teh jump looks nice, I don't hear any emphasis in the song to suggest a jump
00:22:750 (2) - ^
00:25:607 (1) - I feel this slowdown is a bit too much, halving speed is a huge difference
00:27:571 (4,1) - this overlap doesn't look that great I would probably move 00:27:214 (3,4) - left and upward to make this look better and still work
00:36:500 (1,2,1,2) - all of this overlap looks really messy to me
00:43:464 (6,7) - probably belong in the next combo because -do doesn't start till 00:44:000
00:58:643 (1) - why did you add a new combo here?
01:12:750 (2) - I would increasing the spacing here to increase the emphasis
01:13:107 - Like in normal, I highly suggest you add a circle or slider start here

Insane:
00:17:035 (2) - Make this look something like the picture below to prevent the overlap (Sorry I didn't get the blanketing right in the pic)
00:25:607 (1) - Again, I think 50% is overkill

======================
Besides normal, decent mapset overall. mostly cosmetic things for other diffs. As for normal, I'll let someone else be the judge of that, but I personally don't understand the map. As for the video, I am taking a bit to dl the new one, sorry.
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