Last Note. feat.mirin - Fake out

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Nerova Riuz GX
quick check
and it's totally free and shit as always!

add "rock" in tags, it's the official genre in iidx pendual

because the song is originally composed for iidx, add tags: "bemani konami"

the song is licensed by "EXIT TUNES", add it in tags too.

the combo colors seems good but their codes conflict to one another, fix them if you feel you're not lazy at all

go check the HP gap between beginner and normah pls

[false]
00:36:314 - green line with the same settings, delete?

00:35:198 (4,1) - 00:44:128 (1,2) - inconsistent NCing. one depends on vocal, and the other one depends on drums.

00:53:291 (1,1,1) - uhhh the snapping is really weird, somehow i got those sliders snapped on 00:53:291 - (1/6), 00:53:617 - , and 00:53:896 - . idk but you should better find someone to confirm the snapping, because the current one is definitely not good. (and if you want to keep the pattern maybe you should change sv after resnapping those notes)

01:02:687 (2,3) - tricky sudden stops, maybe NC

01:18:035 (2) - maybe move it right for a little bit to make the flow better, 01:18:035 (2,3,4) - this sharp spike is really awkward at this point

01:21:942 (5,1) - imo this is an unreasonable short spacing

[hypahhhhh]
00:12:873 (4) - 00:26:268 (4) - add NC to make them consistent, because you add NC every 4 white ticks in this section

[normahhhhhhh]
00:52:361 (2,3,4) - maybe replace them with a reverse slider because they are based on red ticks, hard to recognize for newbies

bye
Topic Starter
Kyubey
quick check
and it's totally free and shit as always!

add "rock" in tags, it's the official genre in iidx pendual

because the song is originally composed for iidx, add tags: "bemani konami"

the song is licensed by "EXIT TUNES", add it in tags too. added all the tags
the combo colors seems good but their codes conflict to one another, fix them if you feel you're not lazy at all no issues on my side, you just didn't update all the diffs

go check the HP gap between beginner and normah pls decreased hp in normal

[false]
00:36:314 - green line with the same settings, delete? yes

00:35:198 (4,1) - 00:44:128 (1,2) - inconsistent NCing. one depends on vocal, and the other one depends on drums. fixed

00:53:291 (1,1,1) - uhhh the snapping is really weird, somehow i got those sliders snapped on 00:53:291 - (1/6), 00:53:617 - , and 00:53:896 - . idk but you should better find someone to confirm the snapping, because the current one is definitely not good. (and if you want to keep the pattern maybe you should change sv after resnapping those notes) i don't want to complicate this place, vocals don't have the clear beat so 1/6 or 1/8 gap doesn't really change anything

01:02:687 (2,3) - tricky sudden stops, maybe NC current ar is high enough to make this readable

01:18:035 (2) - maybe move it right for a little bit to make the flow better, 01:18:035 (2,3,4) - this sharp spike is really awkward at this point indeed

01:21:942 (5,1) - imo this is an unreasonable short spacing i tried different things here before but didn't like them so decided to keep it in current state

[normahhhhhhh]
00:52:361 (2,3,4) - maybe replace them with a reverse slider because they are based on red ticks, hard to recognize for newbies this is a great place to learn red ticks for them!

bye
Thank you!

And another change in all difficulties: new tags.
ryuu
@kobold
всё сделала. спасибо ~
alacat
fixed all points in my difficulty, Thanks :)http://puu.sh/lXEA4/bf335eeadf.zip
AndreasHD
Alright! here we go~

[ryuu's Beginner]

First thing that hits me is that you've used grid snap when mapping, and the spacing between the notes are somewhat different all across the map. But I guess that's picky of me to say .. up to you if you want to change it or not, because I guess it's rankable as it is.

00:35:198 (2) - the two red points in this can follow the crashes in the music.

00:56:407 (1) - NC
01:05:338 (1) - ^

01:27:663 (1,2) - Blanket?

[Normal]

00:20:128 (4) - This blanket is kinda meh

01:01:989 (4) - Use a short slider instead, as it can follow the music alot better.
01:10:919 (4) - ^

01:24:873 (1) - Remove NC!

[Seikatsu's Hyper]

00:26:268 (4) - NC

01:18:593 (4,1) - I guess the reason for not blanketing here is this? 01:19:152 (2) - if it's not, please blanket ^^ it's gonna look neat.

[alacat's Another]

00:52:919 (5) - I remember that Seikatsu used NC here, I think one of you have to ditto the other one here.. not 100% sure, just pointing out. You have NC here 01:34:361 (1) - so something isn't right.

[True]

00:07:849 (3) - Delete NC here
00:08:407 (4) - Let the NC start here instead.

00:53:268 (1,1,1) - Im not sure if it's rankable, you know better, but the slider ends on these ones can have volume 5%. It sounds better I think.

I think that's it from me, sorry for small mod, hard to find flaws in this map >_<
Good luck
Broccoly
m4m

[True]
00:07:849 (1) - cancel NC and NC 00:08:407 (2) - this one instead since right now I don't see the point of 00:07:291 (1,2) - only these two notes being NC'd and also the distance between 00:07:849 (1,2) - might be confusing due to 1/1 break
00:51:942 (1,2,3,4,5,1) - I'd make these jumps bigger since it's right before climax. Right now you used small linear flow jumps which aren't necessarily too exciting
01:02:407 (1,2,3) - nice
01:09:245 (6,7,8,9,1) - difficult flow but i guess it works since it's high bpm
00:54:035 - is the preview point unsnapped? cuz it looks so to me hmm

[alacat]
01:04:780 (3,4,5) - make these straight?
01:06:873 (3,4) - Ctrl + G looks fun. Right now the 2,3 and 4,5 feels like its not expressing the music enough and plays a bit awkwardly

solid diff

[Seikatu]
Didn't catch anything. good job

[N]
00:25:570 (2,4) - Finding a way to blanket these two would look cooler
00:59:477 (3,4) - players might have trouble with hitting 4 on time. Changing 01:00:454 (4,5) - this into a slider might work
01:09:384 (4,5) - ^ but since now they know the rhythm here it should be ok

[ryu]
Looks good


Hope this helps. GL on ranking! :)
Topic Starter
Kyubey
Alright! here we go~

[Normal]

00:20:128 (4) - This blanket is kinda meh changed

01:01:989 (4) - Use a short slider instead, as it can follow the music alot better. i like how does the only one note sound here, sharp sound
01:10:919 (4) - ^ too

01:24:873 (1) - Remove NC! it's same as 00:17:896 (1) - here and made... idk, i just want to point this extended slider with nc

[True]

00:07:849 (3) - Delete NC here yep
00:08:407 (4) - Let the NC start here instead. yep

00:53:268 (1,1,1) - Im not sure if it's rankable, you know better, but the slider ends on these ones can have volume 5%. It sounds better I think. did that, except last slider

I think that's it from me, sorry for small mod, hard to find flaws in this map >_< don't worry, any help is appreciated :3
Good luck
m4m

[True]
00:07:849 (1) - cancel NC and NC 00:08:407 (2) - this one instead since right now I don't see the point of 00:07:291 (1,2) - only these two notes being NC'd and also the distance between 00:07:849 (1,2) - might be confusing due to 1/1 break yes done
00:51:942 (1,2,3,4,5,1) - I'd make these jumps bigger since it's right before climax. Right now you used small linear flow jumps which aren't necessarily too exciting good point
01:02:407 (1,2,3) - nice san kyuu
01:09:245 (6,7,8,9,1) - difficult flow but i guess it works since it's high bpm i think so too
00:54:035 - is the preview point unsnapped? cuz it looks so to me hmm yes, but it's allowed and i'm pretty lazy to fix it =w=

[N]
00:25:570 (2,4) - Finding a way to blanket these two would look cooler i don't really want to make a blanket with them, it's enough to have 00:25:989 (4,1) - blanketed
00:59:477 (3,4) - players might have trouble with hitting 4 on time. Changing 01:00:454 (4,5) - this into a slider might work spacing is higher here and beginners usually read approaches so it should be ok. and i don't really wait to make that many 1/1 sliders here ><
01:09:384 (4,5) - ^ but since now they know the rhythm here it should be ok

Hope this helps. GL on ranking! :)thanks!
Thank you for your help!
Seikatu
Added NCs and fixed one pattern. Thanks.
osu file format v14

[General]
AudioFilename: Fake Out.mp3
AudioLeadIn: 0
PreviewTime: 54042
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1.4
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[Metadata]
Title:Fake out
TitleUnicode:フェイクアウト
Artist:Last Note. feat.mirin
ArtistUnicode:Last Note. feat.mirin
Creator:Kyubey
Version:Seikatu's Hyper
Source:beatmania IIDX
Tags:22 pendual ryuu alacat seikatu rock bemani konami EXIT TUNES
BeatmapID:841828
BeatmapSetID:321002

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256,192,94431,12,0,98268,2:0:0:0:
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FCL
  • [ryuu]
  1. 00:08:407 (2) - в принципе все нормально, но я бы применил тут другую форму (такую к примеру http://puu.sh/m1kZY/3ff3c8e0a1.jpg&#41;, потому что появляется новые прерывистые звуки на фоне. Почему бы и нет
  2. 00:25:152 (1) - Ой, касается хп полоски. Надо фиксить
  3. 00:38:826 (1) - не нравится мне этот слайдер, может лучше сделать как было раньше?
  4. 00:55:012 (2,3) - Немного спорный ритм в моем понимании, я бы к примеру сделал больше под вокал http://puu.sh/m1le7/c19d821182.jpg
  5. 01:03:105 (1,2,3) -также вижу это по другому http://puu.sh/m1lk1/998fb701a7.jpg хотя забудь, тут все ок
  6. 01:28:780 (2) - а может бланкет? А то я ни одного за диффу и не увидел
  • [Normal]
  1. Хм, судя по альтернативным названием дифф Нормал должен ведь называться Андванседом, разве не так?
  2. 00:17:059 (4,1) - А может 00:17:059 (4) - тоже согнуть, что бы получился своеобразный далекий бланкет?
  3. 00:23:896 (3) - мне кажется, что его надо согнуть еще чуть ниже, чтобы был более ровный бланкет
  4. 01:27:105 (4) - как и в 00:17:059 (4,1)
  5. 01:29:896 (1) - Думаю, что с красной точкой в середине он будет выглядеть гораздо красивее
  6. 01:33:803 (1) - Пропускаешь сильный звук на белом тике, думаю лучше сделать репит слайдер
  • [Seikatu]
  1. 01:28:500 (3,1) - чуть ровнее бланкет
  • [alacat]
  1. 00:17:477 (5) - maybe do it parallel with 00:17:059 (4) - or ctrl+J form?
  2. 00:28:640 (2) - move a bit to right for straight flow
  3. 01:01:570 (4) - move on y=268 for straight flow? again
  • [True]
  1. 00:29:059 (4,1) - эх, а ведь можно сделать классные джампы в этом и похожих моментах.
  2. 00:44:687 (5) - а может добавить больше расстояния, под вокал как раз?
  3. 00:52:640 (4) - тоже можно чуть больше, клап то остается
Вот
Topic Starter
Kyubey
  • [Normal]
  1. Хм, судя по альтернативным названием дифф Нормал должен ведь называться Андванседом, разве не так? нет, нормал — это нормал, а адвансед между нормалом и гипером
  2. 00:17:059 (4,1) - А может 00:17:059 (4) - тоже согнуть, что бы получился своеобразный далекий бланкет? можно
  3. 00:23:896 (3) - мне кажется, что его надо согнуть еще чуть ниже, чтобы был более ровный бланкет согнул
  4. 01:27:105 (4) - как и в 00:17:059 (4,1) да
  5. 01:29:896 (1) - Думаю, что с красной точкой в середине он будет выглядеть гораздо красивее покрасил
  6. 01:33:803 (1) - Пропускаешь сильный звук на белом тике, думаю лучше сделать репит слайдер мне как-то не особо нравится звучание его тут с репитом и вообще выделение этого тика
  • [True]
  1. 00:29:059 (4,1) - эх, а ведь можно сделать классные джампы в этом и похожих моментах. и почему все хотят поменять этот момент? :с мне нравится слайдер в таких местах
  2. 00:44:687 (5) - а может добавить больше расстояния, под вокал как раз? тут структура специально такая, с низким спейсингом, мне нравится
  3. 00:52:640 (4) - тоже можно чуть больше, клап то остается да
Вот
Благодарю!
Sieg
все в пост

инс
01:13:152 (1,2,1,2,1,2,1) - аирмен стайл, имхо слишком резкая смена движения от 01:13:152 (1,2) - до 01:13:710 (1,2,1) -
ну и 01:33:663 (3,4,5,6) - квадраты, да

на нормале не понравился ритм в киае, оч. сильные снейры пропущены из-за оффбит лирики :\ учитывая твои громкие хсы это все звучит как-будто там ритма нет вообще, играется тоже с заметными пробелами в ритме

по хсам: к примеру на гипере 00:59:756 (1,2,3,4,5,6) - когда клэпы просто 2-4, а не расставлены на снейрах все звучит как каша

постить свой скрин с 83% акки на True не буду :3 но вообще понравилось, остальные дифки тоже, кроме нормала лол
ryuu
[ryuu's Beginner]

First thing that hits me is that you've used grid snap when mapping, and the spacing between the notes are somewhat different all across the map. But I guess that's picky of me to say .. up to you if you want to change it or not, because I guess it's rankable as it is. fixed i guess

00:35:198 (2) - the two red points in this can follow the crashes in the music. i want to leave only two last red points

00:56:407 (1) - NC why not
01:05:338 (1) - ^ ^

01:27:663 (1,2) - Blanket? nope
thank u

  • [ryuu]
  1. 00:08:407 (2) - в принципе все нормально, но я бы применил тут другую форму (такую к примеру http://puu.sh/m1kZY/3ff3c8e0a1.jpg&#41;, потому что появляется новые прерывистые звуки на фоне. Почему бы и нет почему бы и да
  2. 00:25:152 (1) - Ой, касается хп полоски. Надо фиксить пофиксила
  3. 00:38:826 (1) - не нравится мне этот слайдер, может лучше сделать как было раньше? а мне нравится ~
  4. 00:55:012 (2,3) - Немного спорный ритм в моем понимании, я бы к примеру сделал больше под вокал http://puu.sh/m1le7/c19d821182.jpg под вокал тяжело играть, когда не знаешь песню
  5. 01:03:105 (1,2,3) -также вижу это по другому http://puu.sh/m1lk1/998fb701a7.jpg хотя забудь, тут все ок забыла
  6. 01:28:780 (2) - а может бланкет? А то я ни одного за диффу и не увидел не в бланкетах счастье
спасибо
Topic Starter
Kyubey
@Sieg: С нормалом понимаю, о чём ты, в будущих мапах попытаюсь исправить это дело. Но текущий нормал уже перелопачивать как-то совсем не хочется, поэтому оставлю уж так. И с хс тоже, довольно сложно для меня перелопатить всё для одной диффы, поэтому пусть уж будет так. По поводу снейров — лично мне как-то не понравились клапы на них, что-то как-то не так звучит, а по-хорошему сделать сложно. По поводу аирмановских джампов — ну я даже не знаю, мне при игре чувствуется нормально. Хотя мне говорили, что я флоу делаю не в ту сторону, что большинство мапперов, но это не страшно, тем более там момент мощный, игроки выдержат! А квадрат поменял, теперь ещё сильнее нравится. В общем, спасибо за чек!
Seikatu
Пофиксил бланкет. Спасибо.
osu file format v14

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TitleUnicode:フェイクアウト
Artist:Last Note. feat.mirin
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Creator:Kyubey
Version:Seikatu's Hyper
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Tags:22 pendual ryuu alacat seikatu rock bemani konami EXIT TUNES
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alacat

AndreasHD wrote:

[alacat's Another]

00:52:919 (5) - I remember that Seikatsu used NC here, I think one of you have to ditto the other one here.. not 100% sure, just pointing out. You have NC here 01:34:361 (1) - so something isn't right. :arrow:good point, but I think the new combo is not necessary to here.

Broccoly wrote:

[alacat]
01:04:780 (3,4,5) - make these straight? :arrow:keep triangle shape *w*
01:06:873 (3,4) - Ctrl + G looks fun. Right now the 2,3 and 4,5 feels like its not expressing the music enough and plays a bit awkwardly :arrow:great, fixed!

solid diff

FCL wrote:

  • [alacat]
  1. 00:17:477 (5) - maybe do it parallel with 00:17:059 (4) - or ctrl+J form? :arrow:fixed.
  2. 00:28:640 (2) - move a bit to right for straight flow :arrow:ok!
  3. 01:01:570 (4) - move on y=268 for straight flow? again :arrow:fixed!
Thanks modding!

http://puu.sh/m5JSZ/0a0037fb94.zip
Sieg

Kyubey wrote:

@Sieg: С нормалом понимаю, о чём ты, в будущих мапах попытаюсь исправить это дело. Но текущий нормал уже перелопачивать как-то совсем не хочется, поэтому оставлю уж так. И с хс тоже, довольно сложно для меня перелопатить всё для одной диффы, поэтому пусть уж будет так. По поводу снейров — лично мне как-то не понравились клапы на них, что-то как-то не так звучит, а по-хорошему сделать сложно. По поводу аирмановских джампов — ну я даже не знаю, мне при игре чувствуется нормально. Хотя мне говорили, что я флоу делаю не в ту сторону, что большинство мапперов, но это не страшно, тем более там момент мощный, игроки выдержат! А квадрат поменял, теперь ещё сильнее нравится. В общем, спасибо за чек!
Да пож-ста :3
Алсо, все конечно нормально, но я оставлю это здесь? https://osu.ppy.sh/s/345037 deja vu D:
ErunamoJAZZ
o/

[ryuu's easy]
At start, drum sample listen very low, I think this will be confusing for new players...
In general, feels ver fast for a easy diff imo.

[normal]
  1. 00:17:896 (1) - end will be in 00:18:175 -
  2. 00:20:128 (4) - blanket?
  3. 00:26:826 (1) - ugg, why is tail in 00:27:245 - ??, also...
  4. 00:25:989 (4) - feels a bit wrong imo. I want to suggest this:
  5. 01:00:454 (4) - 01:09:384 (4) - Will be difficult to read. I think, if you make sliders will works better (ie: make a slider with 01:00:454 (4,5) - and 01:09:384 (4,5) - )
  6. 01:24:873 (1) - same like before, pls, end in 01:25:152 -

nice diff :D

[Seikatu's Hyper ]
  1. 00:27:663 (2,3) - 00:29:896 (2,3) - 00:32:128 (2,3) - wtf... that was really difficut ti read. I think will be better if dont stack it.



I dont mod last diff, because iam without tablet for now u.u

good luck!
Topic Starter
Kyubey
o/

[ryuu's easy]
At start, drum sample listen very low, I think this will be confusing for new players... music doesn't sound pretty loud there and that part is pretty easy so they should handle it
In general, feels ver fast for a easy diff imo. song it pretty agressive so it should work well

[normal]
  1. 00:17:896 (1) - end will be in 00:18:175 - i want to have some rhythm variety here
  2. 00:20:128 (4) - blanket? yes
  3. 00:26:826 (1) - ugg, why is tail in 00:27:245 - ??, also... rhythm variety
  4. 00:25:989 (4) - feels a bit wrong imo. I want to suggest this: don't really want to make so many 1/2 here
  5. 01:00:454 (4) - 01:09:384 (4) - Will be difficult to read. I think, if you make sliders will works better (ie: make a slider with 01:00:454 (4,5) - and 01:09:384 (4,5) - ) you're not the first one who asked me for this so i guess it worth changing
  6. 01:24:873 (1) - same like before, pls, end in 01:25:152 - variety

nice diff :Dthanks!

I dont mod last diff, because iam without tablet for now u.u

good luck!
Thank you!
Okoratu
Hey

[Gnrl]
  1. 00:45:245 - 00:52:919 - plays some very loud hihat, I think hitsounding them with either a hihat sample or soft whistles idk would be cool
  2. also give me ur metadata source because i'm too lazy to confirm it
  3. can your bg image filename use less swearing
  4. Combo 3 is still edgy imo
  5. more than half of drum-hitnormal.wav is actually unnecessary, so here's a one without that http://puu.sh/muVIJ/6a0e9ad232.wav
  6. normal-hitwhistle/slidertick7.wav are slightly focused on the right ear, how about just using the right ear for both as a mono file? Idk if the difference is noticable but here it is lol: http://puu.sh/muVMJ/c27b248b6d.wav


[alacat]
  1. 00:20:128 (7,8,9) - compared to 00:11:198 (7,8,9) - 00:15:663 (8,9) - , basically every other instance of this pattern, 8 and 9 should have some kind of more spacing to fit your structure
  2. 00:51:524 (4,5) - should have less spacing while 00:51:663 (5,1) - should have more spacing to fit the structure you built up with 00:49:570 (6,1) - 00:50:547 (3,1) - , especially so because this is a sliderjump pattern
  3. 00:56:826 (4,5) - i found that stack to be actually disrupting gameplay a bit especially since you have a big jump into a stack that then continues to make a back forth motion, i think unstacking and repositioning this for a smaller jump would feel more natural to play
  4. 01:04:780 (3,4,5) - oval, almost linear flow doesn't feel too nice here, how about going for a slight zig zag like http://puu.sh/muSXL/b852167fd6.jpg ? would also allow for more emphasis on 01:05:338 (1) - i guess
  5. 01:07:012 (4,5) - this might need a nerf, even though it seems to be done for the pattern it doesn't seem to have a that drastic change in the song to support it and the jump to the red tick which which has like a drum and a vocal like most other things in the kiai too feels really out of place when comparing it to the other jump patterns in there
  6. 01:14:826 (3) - compared to 01:13:152 (1,2,3,4,5,6,7,1,2) - the entire pattern before this, this seems to completely break it by being super far from the previous object, is that intentional?


the way you just utilize a no-curves style in this diff makes it pretty unique, though i don't know if it's just me but i might prefer curves simply for the fact that they can be used to smooth out rough edges in patterns.
overall well done, but sometimes feels weird due to the overall concept used, i guess.

Also with the amount of just circle jumps and actual stream patterns used in Kyubey's extra i think it wouldn't hurt spread to reconsider short repeats like 00:13:710 (8) - (and similar instances) to be replaced with stacked circles.
What do you think, would this improve spread or make it worse..? Overall Spread in this set is kinda brutal anyways so i don't think it's a huge issue.

[Seikatsu]
(sorry D;)
  1. 00:13:710 (3) - considering that this is "just the hard", removing one repeat from this and similar short sliders would probably make the lifes of a lot hard players easier:
    they won't have to differentiate between 00:36:035 (5) - and 00:38:128 (7) - and similar things at all because they will literally be the same thing.
    The whole rest of the diff is designed to either fit on 1/2 ticks or 1/1 and holding the short repeats for only a half tick than for 3/4 might be more intuitive for the target audience of this diff
    (this could also be used to make a conceptual difference between kiai and the rest)
  2. I don't really understand why you break your 2 measure comboing for things like 00:35:198 (1) - 00:44:128 (1) - etc., these don't sound significant enough to be put in different combos, but that's like super minor
  3. 01:38:547 (1) - could you like uhh... not do this? the recovery time recommended is like around 400ms which this clearly doesn't have, also it's like really unexpected for this level of difficulty and ppl might hate


[]

1: just about extra
2015-12-24 14:39 Kyubey: there's not that many bns that can check 5.8* map well
2015-12-24 14:40 Okoratu: sometimes i hate myself for being able to play the game
2015-12-24 14:40 Okoratu: :d
2015-12-24 14:41 Kyubey: :(
2015-12-24 14:51 Okoratu: combo 3 blends with your bg a lot
2015-12-24 14:51 Kyubey: o shit
2015-12-24 14:52 Kyubey: can make it lighter i guess
2015-12-24 14:53 Okoratu: i remember giving a crtlg suggestion for true
2015-12-24 14:53 Okoratu: xddd
2015-12-24 14:53 Kyubey: i even applied it
2015-12-24 14:53 Okoratu: amazing
2015-12-24 14:53 Kyubey: 01:26:547 (1) - here
2015-12-24 14:54 Okoratu: yea that was confusing xd
2015-12-24 14:59 Okoratu: 00:41:338 (3) - why is this one not extended like 00:39:105 (3,4) - 00:36:873 (3,4) -
2015-12-24 15:00 Kyubey: for variety i guess
2015-12-24 15:00 Kyubey: or i forgot to make it same
2015-12-24 15:00 Okoratu: do you care to make it same
2015-12-24 15:00 Okoratu: or do you insist on variety
2015-12-24 15:00 Kyubey: i don't mind
2015-12-24 15:01 Okoratu: this plays really well btw
2015-12-24 15:01 Kyubey: then let's keep it
2015-12-24 15:01 Okoratu: i meant the map as a whole
2015-12-24 15:01 Kyubey: a
2015-12-24 15:01 Kyubey: fuck :D
2015-12-24 15:03 Okoratu: 00:53:268 (1,1,1) - the blue ticks sound early to me
2015-12-24 15:03 Okoratu: like noticably early
2015-12-24 15:03 Okoratu: initially i wanted to comment on how these sliders sound like sandpaper rubbing on something
2015-12-24 15:04 Kyubey: thats intentional
2015-12-24 15:04 Kyubey: about blue ticks...
2015-12-24 15:04 Kyubey: hm
2015-12-24 15:04 Okoratu: intentional
2015-12-24 15:04 Okoratu: sandpaper
2015-12-24 15:04 Kyubey: ya
2015-12-24 15:04 Okoratu: nice
2015-12-24 15:05 Okoratu: i guess the blue ticks are fine fore mapping it because vocals have a very subjective impact
2015-12-24 15:05 Kyubey: yes
2015-12-24 15:05 Okoratu: i just find them to sound pretty early
2015-12-24 15:05 Kyubey: i wanted to say that but couldn't make the right sentence
2015-12-24 15:05 Kyubey: and i don't want to move it to 1/8 ticks or whatsoever
2015-12-24 15:05 Kyubey: and keep same to finish the last slider on red tick
2015-12-24 15:06 Kyubey: hm
2015-12-24 15:06 Kyubey: probably i'll silence that sandpaper
2015-12-24 15:07 Okoratu: wise choice
2015-12-24 15:07 Okoratu: also in the discussion of utsukushiki mono 2 mappers accused me of pushing my view onto others
2015-12-24 15:07 Okoratu: lol
2015-12-24 15:08 Kyubey: don't you do that?
2015-12-24 15:08 Kyubey: hue
2015-12-24 15:08 Okoratu: i wanted an explanation for the 3 extended sliders that isn't 'because i can'
2015-12-24 15:09 Kyubey: thats russian mapping spirit
2015-12-24 15:09 Okoratu: LOL
2015-12-24 15:10 Okoratu: they were there to emphasise the finish on the next beat
2015-12-24 15:10 Okoratu: and it makes sense so whatever
2015-12-24 15:11 Kyubey: btw are you left-handed?
2015-12-24 15:12 Okoratu: no
2015-12-24 15:12 Okoratu: why
2015-12-24 15:12 Kyubey: then how do you spin spinners? clockwise or anticlockwise?
2015-12-24 15:12 Okoratu: counter-clockwise
2015-12-24 15:12 Kyubey: o thats how it sounds
2015-12-24 15:12 Kyubey: so
2015-12-24 15:13 Kyubey: thats why you liked this map
2015-12-24 15:13 Kyubey: nerova told me this map has the most of counter-clockwise flow and usually left-handed people do that
2015-12-24 15:13 Kyubey: but i'm right-handed but i spin spinners counter-clockwise too
2015-12-24 15:13 Okoratu: left handed people do that
2015-12-24 15:14 Kyubey: they prefer counter-clockwise flow usually
2015-12-24 15:14 Okoratu: wait i find spinning counter clockwise with my right hand way easier than clockwise
2015-12-24 15:14 Kyubey: and nerova was like "are you left-handed? why did you map almost the whole map with that flow then?"
2015-12-24 15:14 Kyubey: same
2015-12-24 15:14 Kyubey: but most of people do that clockwise
2015-12-24 15:15 Kyubey: so this map can appear pain in the ass for them :D
2015-12-24 15:15 Kyubey: but at least you won't complain about 01:12:873 (2,1,2,1,2,1,2,1) - this flow then
2015-12-24 15:15 Kyubey: because it feels good for me
2015-12-24 15:16 Kyubey: but some people don't like it
2015-12-24 15:16 Okoratu: http://puu.sh/m7ayv/afd8d1dbb3.jpg
2015-12-24 15:16 Kyubey: it all looks like i just want to say "counter-clockwise people want to play too!" and make that map for them
2015-12-24 15:16 Kyubey: wtf lol
2015-12-24 15:17 Kyubey: it sounds depressing
2015-12-24 15:17 Okoratu: that pattern plays really well what's the problem
2015-12-24 15:17 Kyubey: seems like it feels bad for clockwise people
2015-12-24 15:18 Kyubey: 01:32:966 (7,8,1,2,3,4,5,6,7,8,9,1) - i like this flow too
2015-12-24 15:19 Kyubey: even if it's clockwise
2015-12-24 15:19 Kyubey: feels challenging for me
2015-12-24 15:19 Okoratu: i just dislike square
2015-12-24 15:19 Okoratu: s
2015-12-24 15:19 Okoratu: i've gotten weak tho
2015-12-24 15:20 Okoratu: can't stream 215 bpm od 9 at all
2015-12-24 15:20 Kyubey: tap them
2015-12-24 15:20 Kyubey: m1k2
2015-12-24 15:20 Okoratu: actually 00:41:338 (3,4) - felt better than the extended slider stuff
2015-12-24 15:21 Kyubey: ok then i'll revert it
2015-12-24 15:21 Okoratu: and 00:44:687 (5,3) - can pose reading difficulties
2015-12-24 15:21 Kyubey: since vocals have some peak there i wanted to make something difficult to point it out
2015-12-24 15:22 Kyubey: or better to say emphasize
2015-12-24 15:22 Okoratu: 00:58:361 (7,8,9,10,1) - 01:07:291 (6,7,8,9,1) - are these different streamspaces intentional
2015-12-24 15:22 Okoratu: 01:07:291 (6,7,8,9,1) - is more reasonable imo out of the 2
2015-12-24 15:25 Kyubey: 01:07:291 (6,7,8,9,1) - increased, don't want to 00:58:500 (9,1) - break this stack
2015-12-24 15:25 Kyubey: and this moment is pretty agressive so that spacing looks better for me than .8
2015-12-24 15:25 Okoratu: the .8 spacing played better imo but uh
2015-12-24 15:25 Okoratu: doing either works i guess
2015-12-24 15:26 Kyubey: .8 just has the clockwise flow.
2015-12-24 15:26 Kyubey: you're actually clockwise but you're lying to yourself
2015-12-24 15:28 Okoratu: i don't think there's much else to discuss in your diff lol
2015-12-24 15:29 Kyubey: yay
2015-12-24 15:29 Kyubey: though you didn't look at normal yet
2015-12-24 16:22 Kyubey: don't forget to save the logs though since i don't have irc connected right now due to server issues and don't have logs
2: about Extra and Normal
2016-01-10 01:07 Okoratu: you were supposed to spasm me ingame
2016-01-10 01:07 Kyubey: you were offline
2016-01-10 01:07 Okoratu: good point
2016-01-10 01:07 Kyubey: hi oko i heard you're modding maps today
2016-01-10 01:08 Okoratu: spam*
2016-01-10 01:08 Kyubey: and i heard you're drunk
2016-01-10 01:09 Kyubey: so i guess i shouldn't even link the map?
2016-01-10 01:11 Okoratu: what
2016-01-10 01:11 Kyubey: oko please check my map
2016-01-10 01:11 Kyubey: https://osu.ppy.sh/s/321002 this one
2016-01-10 01:11 Kyubey: i'd be very happy!
2016-01-10 01:13 Kyubey: (and you're free to call me to check your maps too and you know it)
2016-01-10 01:13 Okoratu: i was about to do that l ol
2016-01-10 01:13 Kyubey: yaay
2016-01-10 01:20 Okoratu: i still have a lot difficulties with 00:44:687 (5,3) -
2016-01-10 01:21 Okoratu: but that might be due to me using just one combocolor
2016-01-10 01:22 Kyubey: mhm i wanted to emphasize this moment with something hard-readable
2016-01-10 01:23 Okoratu: laso i think the amount of combospam in patterns like 01:13:152 (1,1,1) - isn't really necessary
2016-01-10 01:23 Okoratu: i jsut shitmiss every 2nd time there and it kind of annoys me lol
2016-01-10 01:24 Kyubey: these combos can help to recover some hp after that stream in case you missed it
2016-01-10 01:24 Kyubey: and it just looks cool for me, idk why
2016-01-10 01:24 Kyubey: most agressive part in the music so i wanted to add colours here
2016-01-10 01:24 Okoratu: so you placed them cuz you're a nice guy
2016-01-10 01:24 Kyubey: "this place is so agressive so even osu couldn't bear that and changed colours"
2016-01-10 01:25 Kyubey: yeah
2016-01-10 01:26 Okoratu: is this curve in 01:07:291 (6,7,8,9,1) - intentionally oddly uneven towards 01:07:291 (6,7) -
2016-01-10 01:27 Kyubey: oshit
2016-01-10 01:27 Kyubey: have to fix it somehow
2016-01-10 01:27 Kyubey: i always sucked at stream shapes
2016-01-10 01:28 Kyubey: http://osu.ppy.sh/ss/4304660 better?
2016-01-10 01:28 Kyubey: hmm probably better to make it smoother
2016-01-10 01:28 Okoratu: "doesnt look any different"
2016-01-10 01:29 Okoratu: actually i don't get the way 00:44:128 (1,2,3,4,5,6) - handles emphasis
2016-01-10 01:29 Kyubey: because of vocals
2016-01-10 01:30 Kyubey: http://kyubey.s-ul.eu/qFpG1Go1.jpg i guess it's ok
2016-01-10 01:30 Okoratu: like the stressed things are 00:44:268 - 00:44:687 -
2016-01-10 01:30 Okoratu: mainly i don't get why 00:44:547 (4,5) - are so small and 00:44:268 (2,3) - is so big
2016-01-10 01:31 Kyubey: to add the difficulty to the whole pattern!
2016-01-10 01:31 Okoratu: xDDD
2016-01-10 01:31 Kyubey: if you ask any more i'll make that excuse about russian mapping
2016-01-10 01:31 Kyubey: :D
2016-01-10 01:34 Okoratu: "i am complaining" !!!
2016-01-10 01:34 Kyubey: but i adressed your complaint!
2016-01-10 01:34 Kyubey: i wanted to emphasize the whole moment in a different way
2016-01-10 01:35 Okoratu: if i was wafu i'd be really angry now and write you a wall of text how this is not quality
2016-01-10 01:35 Kyubey: not just one beat but few words in same flow
2016-01-10 01:35 Okoratu: 01:21:803 (4,5,1) - is russian mapping too?
2016-01-10 01:36 Kyubey: actually this thing was mentioned before too, but thing is i could find the better place for it
2016-01-10 01:36 Kyubey: wherever i put it, it looks bad
2016-01-10 01:36 Kyubey: and only that place looked decent and neat
2016-01-10 01:36 Kyubey: even if it has some spacing difference
2016-01-10 01:37 Kyubey: it doesn't really break the flow (i didn't feel it while playing) so i decided to keep it as is
2016-01-10 01:37 Okoratu: so
2016-01-10 01:37 Okoratu: it's russian?
2016-01-10 01:37 Okoratu: XD
2016-01-10 01:38 Kyubey: kinda
2016-01-10 01:38 Okoratu: you can always say the direction change is enough
2016-01-10 01:38 Okoratu: to not feel weird
2016-01-10 01:38 Okoratu: it just looks weird on paper but not when playing it or something
2016-01-10 01:39 Kyubey: rotating would break some visual things there
2016-01-10 01:39 Kyubey: thats why i didn't want to move it
2016-01-10 01:39 Kyubey: rotating/moving somewhere
2016-01-10 01:40 Okoratu: cactually what does moving down and to the right break
2016-01-10 01:41 Kyubey: show me screenshot
2016-01-10 01:42 Kyubey: actually i don't want to lose blanket 01:21:942 (5,1) - and triangle (shitty one) 01:21:942 (5,1,2) -
2016-01-10 01:42 Kyubey: but if you bring me something cute it will probably work
2016-01-10 01:42 Okoratu: http://puu.sh/mpUnb/b06f94e0b9.jpg like just not super close so people don't wonder too much
2016-01-10 01:43 Okoratu: oh then it overlaps some circle
2016-01-10 01:43 Kyubey: that curve suck imo :( but i guess i found some solution, where i will break the blanket and triangle but it will look good
2016-01-10 01:44 Kyubey: or no
2016-01-10 01:44 Kyubey: http://kyubey.s-ul.eu/WrKoBSAC.jpg what do you think?
2016-01-10 01:46 Okoratu: i randomly came up with http://puu.sh/mpUCc/ef46d4b893.jpg
2016-01-10 01:47 Kyubey: oh wow
2016-01-10 01:48 Kyubey: triangle blanket version http://kyubey.s-ul.eu/RUpEUbHL.png
2016-01-10 01:48 Okoratu: seems to work too but idk how much you like slider overlap
2016-01-10 01:48 Okoratu: o well lol
2016-01-10 01:49 Kyubey: 01:20:966 (1,3,1) - though i don't really like this amout of overlaps but it's not noticeable in gameplay so w/e
2016-01-10 01:49 Okoratu: AR 9.5 does the trick xd
2016-01-10 01:50 Kyubey: yay pattern changed
2016-01-10 01:51 Kyubey: btw changed flow after it
2016-01-10 01:51 Kyubey: circles http://kyubey.s-ul.eu/1vGQ17pY.jpg
2016-01-10 01:51 Okoratu: aaaaaaaaa
2016-01-10 01:52 Okoratu: 01:12:035 (1,2,1,2,1,2,1,2,1,2) - still annoy me because it continues with 01:14:268 (1,2,3,4,5) - afterwards
2016-01-10 01:52 Okoratu: inconsequent combospam :v
2016-01-10 01:52 Kyubey: well that one isn't symmetric
2016-01-10 01:52 Kyubey: but hmm
2016-01-10 01:53 Okoratu: 00:41:338 (3) - still looks kinda inconsequent too but varietyy yyy y y
2016-01-10 01:54 Kyubey: changed combospam ok
2016-01-10 01:56 Okoratu: ok
2016-01-10 01:56 Kyubey: you're focusing on this diff so much
2016-01-10 01:57 Okoratu: that's because i need a forum post for most of the rest
2016-01-10 01:57 Okoratu: and i find discussing with reasonable people easier than trying to write posts
2016-01-10 01:57 Kyubey: i told you to save the logs from our previous conversation about this diff!
2016-01-10 01:58 Okoratu: which i didn't do
2016-01-10 01:58 Okoratu: well
2016-01-10 01:58 Okoratu: i did
2016-01-10 01:58 Okoratu: but didn't
2016-01-10 01:58 Okoratu: like i have autochatlogs on
2016-01-10 01:58 Okoratu: so it's .... somewhere
2016-01-10 01:58 Kyubey: and i don't have logs either because irc gate was down and mirc wasn't logging stuff
2016-01-10 01:59 Okoratu: i still have them i just have to search a bit
2016-01-10 02:00 Kyubey: well there's another my diff called normal i hope you won't kill me with amout of suggestions for it
2016-01-10 02:00 Okoratu: 00:26:268 (1,2) -
2016-01-10 02:00 Kyubey: is that last diff
2016-01-10 02:00 Okoratu: ya
2016-01-10 02:00 Okoratu: still
2016-01-10 02:01 Okoratu: idk i don't think this makes sense in normal
2016-01-10 02:01 Okoratu: i mean
2016-01-10 02:01 Okoratu: true
2016-01-10 02:01 Okoratu: fuck ok so the timestamp is for true
2016-01-10 02:01 Okoratu: that's like the only time you extend a slider for that stuff
2016-01-10 02:01 Okoratu: in both parts
2016-01-10 02:02 Okoratu: 01:33:245 (1,2) -
2016-01-10 02:02 Kyubey: because this part is final so why not
2016-01-10 02:02 Kyubey: some variety
2016-01-10 02:02 Kyubey: and difference to final part
2016-01-10 02:02 Kyubey: difference!
2016-01-10 02:02 Okoratu: whatever why not
2016-01-10 02:02 Kyubey: using squares in both parts would look strange for me
2016-01-10 02:03 Kyubey: using them once looks cooler
2016-01-10 02:03 Okoratu: i was talking about rhythm mm
2016-01-10 02:03 Okoratu: and how the first one could be an 1/2 slider too or something
2016-01-10 02:03 Kyubey: i can't make squares with extended slider
2016-01-10 02:03 Okoratu: asd my main point was still the first timestamp of the 2
2016-01-10 02:04 Okoratu: XD
2016-01-10 02:04 Kyubey: isn't it cute?
2016-01-10 02:04 Okoratu: yea
2016-01-10 02:04 Okoratu: very
2016-01-10 02:04 Kyubey: isn't that reasonable enough?
2016-01-10 02:04 Okoratu: i don't really care and i see you don't really care either
2016-01-10 02:04 Kyubey: :D
2016-01-10 02:04 Okoratu: i don't even care that much i just wanted to see your reaction
2016-01-10 02:04 Okoratu: XD
2016-01-10 02:05 Kyubey: LMAO YOU
2016-01-10 02:05 Kyubey: so finally true diff is done?
2016-01-10 02:07 Okoratu: ya
2016-01-10 02:07 Okoratu: whew that's a really dense normal
2016-01-10 02:07 Kyubey: yeeeey
2016-01-10 02:08 Kyubey: well it's more like a bridge between hyped and easy
2016-01-10 02:08 Kyubey: that easy is not the easiest too you know
2016-01-10 02:08 Kyubey: but song supports it
2016-01-10 02:09 Okoratu: what i was about to say is that
2016-01-10 02:10 Okoratu: ar 5.5 actually clutters a lot objects on the screen
2016-01-10 02:11 Kyubey: won't making it higher appear in huge gap between easy?
2016-01-10 02:11 Okoratu: idk i haven't looked at easy yet
2016-01-10 02:11 Okoratu: but AR gaps are pretty stupid if you ask me
2016-01-10 02:11 Kyubey: well the most things there are doubles, sliders and solo notes
2016-01-10 02:12 Okoratu: like if the diffs work better with a certain ar but it creates a gap to other diffs AR wise wouldn't setting it lower actually be harder
2016-01-10 02:12 Okoratu: to read
2016-01-10 02:12 Kyubey: so if you get used to doubles (and you'll get used since they are here from the start), it should be much easier to read them
2016-01-10 02:12 Okoratu: that's my opinion on AR gaps and why i don't particularly care about them lel
2016-01-10 02:13 Kyubey: hm
2016-01-10 02:14 Okoratu: i know that quite a few people complain about having to read too many objects when they start the game but i guess that's just cuz they bad...?
2016-01-10 02:14 Kyubey: tried ar6 on normal
2016-01-10 02:14 Kyubey: way too fast for me :(
2016-01-10 02:14 Okoratu: then keep 5.5
2016-01-10 02:14 Kyubey: it's the nice way to learn reading for them
2016-01-10 02:15 Okoratu: 00:40:221 (4) - how about just a circle because 00:40:221 (4,5,1) - are probably easier to comprehend that way
2016-01-10 02:16 Kyubey: i don't mind
2016-01-10 02:17 Okoratu: 00:44:407 (2,3,4,1) - not sure how fair these are tbh
2016-01-10 02:18 Okoratu: for what i know noobs actually struggle with short sliders in terms of reading and hitting
2016-01-10 02:18 Kyubey: i can change first slider to note
2016-01-10 02:19 Kyubey: and stack two latter sliders a little
2016-01-10 02:19 Kyubey: to make the spacing lower
2016-01-10 02:19 Okoratu: that should ... work?
2016-01-10 02:19 Kyubey: http://kyubey.s-ul.eu/kzen2TKT.jpg
2016-01-10 02:20 Kyubey: rate
2016-01-10 02:20 Okoratu: also 00:17:896 (1) - this stuff is russian mapping and you won't change it
2016-01-10 02:20 Kyubey: wow you actually started to recognize russian mapping
2016-01-10 02:21 Okoratu: inb4 tari dqs it asking you why combospam and why different rhythm
2016-01-10 02:21 Okoratu: happened to naitoshi's thing but i guess you know
2016-01-10 02:21 Okoratu: xd
2016-01-10 02:21 Kyubey: lmao
2016-01-10 02:21 Kyubey: combospam for visual style
2016-01-10 02:21 Kyubey: different rhythm for variety
2016-01-10 02:22 Okoratu: that's all for normal idk what else to point out
2016-01-10 02:22 Kyubey: wow
2016-01-10 02:22 Kyubey: actually i thought it's more shitty
2016-01-10 02:22 Kyubey: because i never knew how to map normals
2016-01-10 02:23 Okoratu: lol
2016-01-10 02:23 Okoratu: it's consequent and i don't really know that much about low diffs
2016-01-10 02:24 Kyubey: hm
2016-01-10 02:25 Kyubey: 00:40:221 (4,5) - i'll better to make the rhythm same as 00:37:989 (4,5) - here
2016-01-10 02:25 Kyubey: because it doesn't sound good for me otherwise
2016-01-10 02:25 Okoratu: variety?
2016-01-10 02:25 Okoratu: also you had 2 claps on 00:40:500 (5) - so i thought you'd be less likely to delete it
2016-01-10 02:25 Kyubey: variety sucked there
2016-01-10 02:26 Kyubey: well it's the only place with two claps so it sounds wrong
2016-01-10 02:26 Okoratu: well yes
2016-01-10 02:26 Okoratu: then stay consistent oo
2016-01-10 02:27 Kyubey: ok i'm updating then and you're free to post things in the thread for other diffs
2016-01-10 02:27 Kyubey: (btw seikatu didn't ignore jazz' mod, he just decided to not change)
2016-01-10 02:28 Okoratu: will do
2016-01-10 02:28 Kyubey: normal 2.44 → 2.42
2016-01-10 02:28 Kyubey: rip pp
2016-01-10 02:29 Okoratu: btw do you care about that one unused green line xD
2016-01-10 02:31 Kyubey: since i closed osu, if you post it in the thread i'll fix it with next update
2016-01-10 02:33 Okoratu: i'll write that stuff after sleeping i guess
2016-01-10 02:33 Kyubey: ya take your time
2016-01-10 02:35 Okoratu: alacat has an amazing variety of different mapping styles
2016-01-10 02:36 Kyubey: because she is really experienced mapper

'^'
Topic Starter
Kyubey
alacat asked me to check things for her since she doesn't have enough time.
Hey

[Gnrl]
  1. 00:45:245 - 00:52:919 - plays some very loud hihat, I think hitsounding them with either a hihat sample or soft whistles idk would be cool imo it sounds perfect, this track is still loud so for me everything fits there
  2. also give me ur metadata source because i'm too lazy to confirm it most reliable wiki where i took the romanization since there's no more places with it; song page; another site where the title romanized as Fake out
  3. can your bg image filename use less swearing sure
  4. Combo 3 is still edgy imo looks actually noticeable enough for me. and don't forget that higher difficulties are played with dimmed bg, and on lower ones it's impossible to not notice these slow objects. and anyway it's noticeable even on her pants
  5. more than half of drum-hitnormal.wav is actually unnecessary, so here's a one without that http://puu.sh/muVIJ/6a0e9ad232.wav replaced
  6. normal-hitwhistle/slidertick7.wav are slightly focused on the right ear, how about just using the right ear for both as a mono file? Idk if the difference is noticable but here it is lol: http://puu.sh/muVMJ/c27b248b6d.wav replaced


[alacat]
  1. 00:20:128 (7,8,9) - compared to 00:11:198 (7,8,9) - 00:15:663 (8,9) - , basically every other instance of this pattern, 8 and 9 should have some kind of more spacing to fit your structure indeed
  2. 00:51:524 (4,5) - should have less spacing while 00:51:663 (5,1) - should have more spacing to fit the structure you built up with 00:49:570 (6,1) - 00:50:547 (3,1) - , especially so because this is a sliderjump pattern 00:51:105 (2,3,4,5) - actually i don't want to break this visual symmetric pattern, 00:51:663 (5,1) - and this doesn't really look like continuous build up, spacing is identical to 00:49:570 (6,1) - this, so it looks like building up only for two vocal peaks, quieter and louder, as you can see, the louder place 00:52:640 (3,4,5) - has increased difficulty too
  3. 00:56:826 (4,5) - i found that stack to be actually disrupting gameplay a bit especially since you have a big jump into a stack that then continues to make a back forth motion, i think unstacking and repositioning this for a smaller jump would feel more natural to play somehow unstacked, i hope alacat won't kill me for it
  4. 01:04:780 (3,4,5) - oval, almost linear flow doesn't feel too nice here, how about going for a slight zig zag like http://puu.sh/muSXL/b852167fd6.jpg ? would also allow for more emphasis on 01:05:338 (1) - i guess well, actually this flow felt nice for me :о and i don't really want to break the whole visual stacking pattern here
  5. 01:07:012 (4,5) - this might need a nerf, even though it seems to be done for the pattern it doesn't seem to have a that drastic change in the song to support it and the jump to the red tick which which has like a drum and a vocal like most other things in the kiai too feels really out of place when comparing it to the other jump patterns in there even if i had to change the visual pattern, i have to agree with you, this part is way too hard. nerfed and tried to keep the symmetry
  6. 01:14:826 (3) - compared to 01:13:152 (1,2,3,4,5,6,7,1,2) - the entire pattern before this, this seems to completely break it by being super far from the previous object, is that intentional? i guess alacat wanted to emphasize this part with three sliders with increasing spacing. though due to how sliders are played in game, it shouldn't be a hard pattern for those who can play this difficulty


the way you just utilize a no-curves style in this diff makes it pretty unique, though i don't know if it's just me but i might prefer curves simply for the fact that they can be used to smooth out rough edges in patterns.
overall well done, but sometimes feels weird due to the overall concept used, i guess.

Also with the amount of just circle jumps and actual stream patterns used in Kyubey's extra i think it wouldn't hurt spread to reconsider short repeats like 00:13:710 (8) - (and similar instances) to be replaced with stacked circles.
What do you think, would this improve spread or make it worse..? Overall Spread in this set is kinda brutal anyways so i don't think it's a huge issue. actually the current spread feels nice for me, and adding too many 215 BPM 1/4 stacks can break it. this difficulty has few of them so i think it has enough 1/4

[]

1: just about extra
2015-12-24 14:39 Kyubey: there's not that many bns that can check 5.8* map well
2015-12-24 14:40 Okoratu: sometimes i hate myself for being able to play the game
2015-12-24 14:40 Okoratu: :d
2015-12-24 14:41 Kyubey: :(
2015-12-24 14:51 Okoratu: combo 3 blends with your bg a lot
2015-12-24 14:51 Kyubey: o shit
2015-12-24 14:52 Kyubey: can make it lighter i guess
2015-12-24 14:53 Okoratu: i remember giving a crtlg suggestion for true
2015-12-24 14:53 Okoratu: xddd
2015-12-24 14:53 Kyubey: i even applied it
2015-12-24 14:53 Okoratu: amazing
2015-12-24 14:53 Kyubey: 01:26:547 (1) - here
2015-12-24 14:54 Okoratu: yea that was confusing xd
2015-12-24 14:59 Okoratu: 00:41:338 (3) - why is this one not extended like 00:39:105 (3,4) - 00:36:873 (3,4) -
2015-12-24 15:00 Kyubey: for variety i guess
2015-12-24 15:00 Kyubey: or i forgot to make it same
2015-12-24 15:00 Okoratu: do you care to make it same
2015-12-24 15:00 Okoratu: or do you insist on variety
2015-12-24 15:00 Kyubey: i don't mind
2015-12-24 15:01 Okoratu: this plays really well btw
2015-12-24 15:01 Kyubey: then let's keep it
2015-12-24 15:01 Okoratu: i meant the map as a whole
2015-12-24 15:01 Kyubey: a
2015-12-24 15:01 Kyubey: fuck :D
2015-12-24 15:03 Okoratu: 00:53:268 (1,1,1) - the blue ticks sound early to me
2015-12-24 15:03 Okoratu: like noticably early
2015-12-24 15:03 Okoratu: initially i wanted to comment on how these sliders sound like sandpaper rubbing on something
2015-12-24 15:04 Kyubey: thats intentional
2015-12-24 15:04 Kyubey: about blue ticks...
2015-12-24 15:04 Kyubey: hm
2015-12-24 15:04 Okoratu: intentional
2015-12-24 15:04 Okoratu: sandpaper
2015-12-24 15:04 Kyubey: ya
2015-12-24 15:04 Okoratu: nice
2015-12-24 15:05 Okoratu: i guess the blue ticks are fine fore mapping it because vocals have a very subjective impact
2015-12-24 15:05 Kyubey: yes
2015-12-24 15:05 Okoratu: i just find them to sound pretty early
2015-12-24 15:05 Kyubey: i wanted to say that but couldn't make the right sentence
2015-12-24 15:05 Kyubey: and i don't want to move it to 1/8 ticks or whatsoever
2015-12-24 15:05 Kyubey: and keep same to finish the last slider on red tick
2015-12-24 15:06 Kyubey: hm
2015-12-24 15:06 Kyubey: probably i'll silence that sandpaper
2015-12-24 15:07 Okoratu: wise choice
2015-12-24 15:07 Okoratu: also in the discussion of utsukushiki mono 2 mappers accused me of pushing my view onto others
2015-12-24 15:07 Okoratu: lol
2015-12-24 15:08 Kyubey: don't you do that?
2015-12-24 15:08 Kyubey: hue
2015-12-24 15:08 Okoratu: i wanted an explanation for the 3 extended sliders that isn't 'because i can'
2015-12-24 15:09 Kyubey: thats russian mapping spirit
2015-12-24 15:09 Okoratu: LOL
2015-12-24 15:10 Okoratu: they were there to emphasise the finish on the next beat
2015-12-24 15:10 Okoratu: and it makes sense so whatever
2015-12-24 15:11 Kyubey: btw are you left-handed?
2015-12-24 15:12 Okoratu: no
2015-12-24 15:12 Okoratu: why
2015-12-24 15:12 Kyubey: then how do you spin spinners? clockwise or anticlockwise?
2015-12-24 15:12 Okoratu: counter-clockwise
2015-12-24 15:12 Kyubey: o thats how it sounds
2015-12-24 15:12 Kyubey: so
2015-12-24 15:13 Kyubey: thats why you liked this map
2015-12-24 15:13 Kyubey: nerova told me this map has the most of counter-clockwise flow and usually left-handed people do that
2015-12-24 15:13 Kyubey: but i'm right-handed but i spin spinners counter-clockwise too
2015-12-24 15:13 Okoratu: left handed people do that
2015-12-24 15:14 Kyubey: they prefer counter-clockwise flow usually
2015-12-24 15:14 Okoratu: wait i find spinning counter clockwise with my right hand way easier than clockwise
2015-12-24 15:14 Kyubey: and nerova was like "are you left-handed? why did you map almost the whole map with that flow then?"
2015-12-24 15:14 Kyubey: same
2015-12-24 15:14 Kyubey: but most of people do that clockwise
2015-12-24 15:15 Kyubey: so this map can appear pain in the ass for them :D
2015-12-24 15:15 Kyubey: but at least you won't complain about 01:12:873 (2,1,2,1,2,1,2,1) - this flow then
2015-12-24 15:15 Kyubey: because it feels good for me
2015-12-24 15:16 Kyubey: but some people don't like it
2015-12-24 15:16 Okoratu: http://puu.sh/m7ayv/afd8d1dbb3.jpg
2015-12-24 15:16 Kyubey: it all looks like i just want to say "counter-clockwise people want to play too!" and make that map for them
2015-12-24 15:16 Kyubey: wtf lol
2015-12-24 15:17 Kyubey: it sounds depressing
2015-12-24 15:17 Okoratu: that pattern plays really well what's the problem
2015-12-24 15:17 Kyubey: seems like it feels bad for clockwise people
2015-12-24 15:18 Kyubey: 01:32:966 (7,8,1,2,3,4,5,6,7,8,9,1) - i like this flow too
2015-12-24 15:19 Kyubey: even if it's clockwise
2015-12-24 15:19 Kyubey: feels challenging for me
2015-12-24 15:19 Okoratu: i just dislike square
2015-12-24 15:19 Okoratu: s
2015-12-24 15:19 Okoratu: i've gotten weak tho
2015-12-24 15:20 Okoratu: can't stream 215 bpm od 9 at all
2015-12-24 15:20 Kyubey: tap them
2015-12-24 15:20 Kyubey: m1k2
2015-12-24 15:20 Okoratu: actually 00:41:338 (3,4) - felt better than the extended slider stuff
2015-12-24 15:21 Kyubey: ok then i'll revert it
2015-12-24 15:21 Okoratu: and 00:44:687 (5,3) - can pose reading difficulties
2015-12-24 15:21 Kyubey: since vocals have some peak there i wanted to make something difficult to point it out
2015-12-24 15:22 Kyubey: or better to say emphasize
2015-12-24 15:22 Okoratu: 00:58:361 (7,8,9,10,1) - 01:07:291 (6,7,8,9,1) - are these different streamspaces intentional
2015-12-24 15:22 Okoratu: 01:07:291 (6,7,8,9,1) - is more reasonable imo out of the 2
2015-12-24 15:25 Kyubey: 01:07:291 (6,7,8,9,1) - increased, don't want to 00:58:500 (9,1) - break this stack
2015-12-24 15:25 Kyubey: and this moment is pretty agressive so that spacing looks better for me than .8
2015-12-24 15:25 Okoratu: the .8 spacing played better imo but uh
2015-12-24 15:25 Okoratu: doing either works i guess
2015-12-24 15:26 Kyubey: .8 just has the clockwise flow.
2015-12-24 15:26 Kyubey: you're actually clockwise but you're lying to yourself
2015-12-24 15:28 Okoratu: i don't think there's much else to discuss in your diff lol
2015-12-24 15:29 Kyubey: yay
2015-12-24 15:29 Kyubey: though you didn't look at normal yet
2015-12-24 16:22 Kyubey: don't forget to save the logs though since i don't have irc connected right now due to server issues and don't have logs
2: about Extra and Normal
2016-01-10 01:07 Okoratu: you were supposed to spasm me ingame
2016-01-10 01:07 Kyubey: you were offline
2016-01-10 01:07 Okoratu: good point
2016-01-10 01:07 Kyubey: hi oko i heard you're modding maps today
2016-01-10 01:08 Okoratu: spam*
2016-01-10 01:08 Kyubey: and i heard you're drunk
2016-01-10 01:09 Kyubey: so i guess i shouldn't even link the map?
2016-01-10 01:11 Okoratu: what
2016-01-10 01:11 Kyubey: oko please check my map
2016-01-10 01:11 Kyubey: https://osu.ppy.sh/s/321002 this one
2016-01-10 01:11 Kyubey: i'd be very happy!
2016-01-10 01:13 Kyubey: (and you're free to call me to check your maps too and you know it)
2016-01-10 01:13 Okoratu: i was about to do that l ol
2016-01-10 01:13 Kyubey: yaay
2016-01-10 01:20 Okoratu: i still have a lot difficulties with 00:44:687 (5,3) -
2016-01-10 01:21 Okoratu: but that might be due to me using just one combocolor
2016-01-10 01:22 Kyubey: mhm i wanted to emphasize this moment with something hard-readable
2016-01-10 01:23 Okoratu: laso i think the amount of combospam in patterns like 01:13:152 (1,1,1) - isn't really necessary
2016-01-10 01:23 Okoratu: i jsut shitmiss every 2nd time there and it kind of annoys me lol
2016-01-10 01:24 Kyubey: these combos can help to recover some hp after that stream in case you missed it
2016-01-10 01:24 Kyubey: and it just looks cool for me, idk why
2016-01-10 01:24 Kyubey: most agressive part in the music so i wanted to add colours here
2016-01-10 01:24 Okoratu: so you placed them cuz you're a nice guy
2016-01-10 01:24 Kyubey: "this place is so agressive so even osu couldn't bear that and changed colours"
2016-01-10 01:25 Kyubey: yeah
2016-01-10 01:26 Okoratu: is this curve in 01:07:291 (6,7,8,9,1) - intentionally oddly uneven towards 01:07:291 (6,7) -
2016-01-10 01:27 Kyubey: oshit
2016-01-10 01:27 Kyubey: have to fix it somehow
2016-01-10 01:27 Kyubey: i always sucked at stream shapes
2016-01-10 01:28 Kyubey: http://osu.ppy.sh/ss/4304660 better?
2016-01-10 01:28 Kyubey: hmm probably better to make it smoother
2016-01-10 01:28 Okoratu: "doesnt look any different"
2016-01-10 01:29 Okoratu: actually i don't get the way 00:44:128 (1,2,3,4,5,6) - handles emphasis
2016-01-10 01:29 Kyubey: because of vocals
2016-01-10 01:30 Kyubey: http://kyubey.s-ul.eu/qFpG1Go1.jpg i guess it's ok
2016-01-10 01:30 Okoratu: like the stressed things are 00:44:268 - 00:44:687 -
2016-01-10 01:30 Okoratu: mainly i don't get why 00:44:547 (4,5) - are so small and 00:44:268 (2,3) - is so big
2016-01-10 01:31 Kyubey: to add the difficulty to the whole pattern!
2016-01-10 01:31 Okoratu: xDDD
2016-01-10 01:31 Kyubey: if you ask any more i'll make that excuse about russian mapping
2016-01-10 01:31 Kyubey: :D
2016-01-10 01:34 Okoratu: "i am complaining" !!!
2016-01-10 01:34 Kyubey: but i adressed your complaint!
2016-01-10 01:34 Kyubey: i wanted to emphasize the whole moment in a different way
2016-01-10 01:35 Okoratu: if i was wafu i'd be really angry now and write you a wall of text how this is not quality
2016-01-10 01:35 Kyubey: not just one beat but few words in same flow
2016-01-10 01:35 Okoratu: 01:21:803 (4,5,1) - is russian mapping too?
2016-01-10 01:36 Kyubey: actually this thing was mentioned before too, but thing is i could find the better place for it
2016-01-10 01:36 Kyubey: wherever i put it, it looks bad
2016-01-10 01:36 Kyubey: and only that place looked decent and neat
2016-01-10 01:36 Kyubey: even if it has some spacing difference
2016-01-10 01:37 Kyubey: it doesn't really break the flow (i didn't feel it while playing) so i decided to keep it as is
2016-01-10 01:37 Okoratu: so
2016-01-10 01:37 Okoratu: it's russian?
2016-01-10 01:37 Okoratu: XD
2016-01-10 01:38 Kyubey: kinda
2016-01-10 01:38 Okoratu: you can always say the direction change is enough
2016-01-10 01:38 Okoratu: to not feel weird
2016-01-10 01:38 Okoratu: it just looks weird on paper but not when playing it or something
2016-01-10 01:39 Kyubey: rotating would break some visual things there
2016-01-10 01:39 Kyubey: thats why i didn't want to move it
2016-01-10 01:39 Kyubey: rotating/moving somewhere
2016-01-10 01:40 Okoratu: cactually what does moving down and to the right break
2016-01-10 01:41 Kyubey: show me screenshot
2016-01-10 01:42 Kyubey: actually i don't want to lose blanket 01:21:942 (5,1) - and triangle (shitty one) 01:21:942 (5,1,2) -
2016-01-10 01:42 Kyubey: but if you bring me something cute it will probably work
2016-01-10 01:42 Okoratu: http://puu.sh/mpUnb/b06f94e0b9.jpg like just not super close so people don't wonder too much
2016-01-10 01:43 Okoratu: oh then it overlaps some circle
2016-01-10 01:43 Kyubey: that curve suck imo :( but i guess i found some solution, where i will break the blanket and triangle but it will look good
2016-01-10 01:44 Kyubey: or no
2016-01-10 01:44 Kyubey: http://kyubey.s-ul.eu/WrKoBSAC.jpg what do you think?
2016-01-10 01:46 Okoratu: i randomly came up with http://puu.sh/mpUCc/ef46d4b893.jpg
2016-01-10 01:47 Kyubey: oh wow
2016-01-10 01:48 Kyubey: triangle blanket version http://kyubey.s-ul.eu/RUpEUbHL.png
2016-01-10 01:48 Okoratu: seems to work too but idk how much you like slider overlap
2016-01-10 01:48 Okoratu: o well lol
2016-01-10 01:49 Kyubey: 01:20:966 (1,3,1) - though i don't really like this amout of overlaps but it's not noticeable in gameplay so w/e
2016-01-10 01:49 Okoratu: AR 9.5 does the trick xd
2016-01-10 01:50 Kyubey: yay pattern changed
2016-01-10 01:51 Kyubey: btw changed flow after it
2016-01-10 01:51 Kyubey: circles http://kyubey.s-ul.eu/1vGQ17pY.jpg
2016-01-10 01:51 Okoratu: aaaaaaaaa
2016-01-10 01:52 Okoratu: 01:12:035 (1,2,1,2,1,2,1,2,1,2) - still annoy me because it continues with 01:14:268 (1,2,3,4,5) - afterwards
2016-01-10 01:52 Okoratu: inconsequent combospam :v
2016-01-10 01:52 Kyubey: well that one isn't symmetric
2016-01-10 01:52 Kyubey: but hmm
2016-01-10 01:53 Okoratu: 00:41:338 (3) - still looks kinda inconsequent too but varietyy yyy y y
2016-01-10 01:54 Kyubey: changed combospam ok
2016-01-10 01:56 Okoratu: ok
2016-01-10 01:56 Kyubey: you're focusing on this diff so much
2016-01-10 01:57 Okoratu: that's because i need a forum post for most of the rest
2016-01-10 01:57 Okoratu: and i find discussing with reasonable people easier than trying to write posts
2016-01-10 01:57 Kyubey: i told you to save the logs from our previous conversation about this diff!
2016-01-10 01:58 Okoratu: which i didn't do
2016-01-10 01:58 Okoratu: well
2016-01-10 01:58 Okoratu: i did
2016-01-10 01:58 Okoratu: but didn't
2016-01-10 01:58 Okoratu: like i have autochatlogs on
2016-01-10 01:58 Okoratu: so it's .... somewhere
2016-01-10 01:58 Kyubey: and i don't have logs either because irc gate was down and mirc wasn't logging stuff
2016-01-10 01:59 Okoratu: i still have them i just have to search a bit
2016-01-10 02:00 Kyubey: well there's another my diff called normal i hope you won't kill me with amout of suggestions for it
2016-01-10 02:00 Okoratu: 00:26:268 (1,2) -
2016-01-10 02:00 Kyubey: is that last diff
2016-01-10 02:00 Okoratu: ya
2016-01-10 02:00 Okoratu: still
2016-01-10 02:01 Okoratu: idk i don't think this makes sense in normal
2016-01-10 02:01 Okoratu: i mean
2016-01-10 02:01 Okoratu: true
2016-01-10 02:01 Okoratu: fuck ok so the timestamp is for true
2016-01-10 02:01 Okoratu: that's like the only time you extend a slider for that stuff
2016-01-10 02:01 Okoratu: in both parts
2016-01-10 02:02 Okoratu: 01:33:245 (1,2) -
2016-01-10 02:02 Kyubey: because this part is final so why not
2016-01-10 02:02 Kyubey: some variety
2016-01-10 02:02 Kyubey: and difference to final part
2016-01-10 02:02 Kyubey: difference!
2016-01-10 02:02 Okoratu: whatever why not
2016-01-10 02:02 Kyubey: using squares in both parts would look strange for me
2016-01-10 02:03 Kyubey: using them once looks cooler
2016-01-10 02:03 Okoratu: i was talking about rhythm mm
2016-01-10 02:03 Okoratu: and how the first one could be an 1/2 slider too or something
2016-01-10 02:03 Kyubey: i can't make squares with extended slider
2016-01-10 02:03 Okoratu: asd my main point was still the first timestamp of the 2
2016-01-10 02:04 Okoratu: XD
2016-01-10 02:04 Kyubey: isn't it cute?
2016-01-10 02:04 Okoratu: yea
2016-01-10 02:04 Okoratu: very
2016-01-10 02:04 Kyubey: isn't that reasonable enough?
2016-01-10 02:04 Okoratu: i don't really care and i see you don't really care either
2016-01-10 02:04 Kyubey: :D
2016-01-10 02:04 Okoratu: i don't even care that much i just wanted to see your reaction
2016-01-10 02:04 Okoratu: XD
2016-01-10 02:05 Kyubey: LMAO YOU
2016-01-10 02:05 Kyubey: so finally true diff is done?
2016-01-10 02:07 Okoratu: ya
2016-01-10 02:07 Okoratu: whew that's a really dense normal
2016-01-10 02:07 Kyubey: yeeeey
2016-01-10 02:08 Kyubey: well it's more like a bridge between hyped and easy
2016-01-10 02:08 Kyubey: that easy is not the easiest too you know
2016-01-10 02:08 Kyubey: but song supports it
2016-01-10 02:09 Okoratu: what i was about to say is that
2016-01-10 02:10 Okoratu: ar 5.5 actually clutters a lot objects on the screen
2016-01-10 02:11 Kyubey: won't making it higher appear in huge gap between easy?
2016-01-10 02:11 Okoratu: idk i haven't looked at easy yet
2016-01-10 02:11 Okoratu: but AR gaps are pretty stupid if you ask me
2016-01-10 02:11 Kyubey: well the most things there are doubles, sliders and solo notes
2016-01-10 02:12 Okoratu: like if the diffs work better with a certain ar but it creates a gap to other diffs AR wise wouldn't setting it lower actually be harder
2016-01-10 02:12 Okoratu: to read
2016-01-10 02:12 Kyubey: so if you get used to doubles (and you'll get used since they are here from the start), it should be much easier to read them
2016-01-10 02:12 Okoratu: that's my opinion on AR gaps and why i don't particularly care about them lel
2016-01-10 02:13 Kyubey: hm
2016-01-10 02:14 Okoratu: i know that quite a few people complain about having to read too many objects when they start the game but i guess that's just cuz they bad...?
2016-01-10 02:14 Kyubey: tried ar6 on normal
2016-01-10 02:14 Kyubey: way too fast for me :(
2016-01-10 02:14 Okoratu: then keep 5.5
2016-01-10 02:14 Kyubey: it's the nice way to learn reading for them
2016-01-10 02:15 Okoratu: 00:40:221 (4) - how about just a circle because 00:40:221 (4,5,1) - are probably easier to comprehend that way
2016-01-10 02:16 Kyubey: i don't mind
2016-01-10 02:17 Okoratu: 00:44:407 (2,3,4,1) - not sure how fair these are tbh
2016-01-10 02:18 Okoratu: for what i know noobs actually struggle with short sliders in terms of reading and hitting
2016-01-10 02:18 Kyubey: i can change first slider to note
2016-01-10 02:19 Kyubey: and stack two latter sliders a little
2016-01-10 02:19 Kyubey: to make the spacing lower
2016-01-10 02:19 Okoratu: that should ... work?
2016-01-10 02:19 Kyubey: http://kyubey.s-ul.eu/kzen2TKT.jpg
2016-01-10 02:20 Kyubey: rate
2016-01-10 02:20 Okoratu: also 00:17:896 (1) - this stuff is russian mapping and you won't change it
2016-01-10 02:20 Kyubey: wow you actually started to recognize russian mapping
2016-01-10 02:21 Okoratu: inb4 tari dqs it asking you why combospam and why different rhythm
2016-01-10 02:21 Okoratu: happened to naitoshi's thing but i guess you know
2016-01-10 02:21 Okoratu: xd
2016-01-10 02:21 Kyubey: lmao
2016-01-10 02:21 Kyubey: combospam for visual style
2016-01-10 02:21 Kyubey: different rhythm for variety
2016-01-10 02:22 Okoratu: that's all for normal idk what else to point out
2016-01-10 02:22 Kyubey: wow
2016-01-10 02:22 Kyubey: actually i thought it's more shitty
2016-01-10 02:22 Kyubey: because i never knew how to map normals
2016-01-10 02:23 Okoratu: lol
2016-01-10 02:23 Okoratu: it's consequent and i don't really know that much about low diffs
2016-01-10 02:24 Kyubey: hm
2016-01-10 02:25 Kyubey: 00:40:221 (4,5) - i'll better to make the rhythm same as 00:37:989 (4,5) - here
2016-01-10 02:25 Kyubey: because it doesn't sound good for me otherwise
2016-01-10 02:25 Okoratu: variety?
2016-01-10 02:25 Okoratu: also you had 2 claps on 00:40:500 (5) - so i thought you'd be less likely to delete it
2016-01-10 02:25 Kyubey: variety sucked there
2016-01-10 02:26 Kyubey: well it's the only place with two claps so it sounds wrong
2016-01-10 02:26 Okoratu: well yes
2016-01-10 02:26 Okoratu: then stay consistent oo
2016-01-10 02:27 Kyubey: ok i'm updating then and you're free to post things in the thread for other diffs
2016-01-10 02:27 Kyubey: (btw seikatu didn't ignore jazz' mod, he just decided to not change)
2016-01-10 02:28 Okoratu: will do
2016-01-10 02:28 Kyubey: normal 2.44 → 2.42
2016-01-10 02:28 Kyubey: rip pp
2016-01-10 02:29 Okoratu: btw do you care about that one unused green line xD
2016-01-10 02:31 Kyubey: since i closed osu, if you post it in the thread i'll fix it with next update
2016-01-10 02:33 Okoratu: i'll write that stuff after sleeping i guess
2016-01-10 02:33 Kyubey: ya take your time
2016-01-10 02:35 Okoratu: alacat has an amazing variety of different mapping styles
2016-01-10 02:36 Kyubey: because she is really experienced mapper

'^'
Thank you for the checking!

Everyone, redownload the map to get the changed files and bg.
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