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July - Prelude

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Rizen
Hey :)

Sexy hitsounds/skin. i r8 8/8

[Pjecoo's Normal]
  1. 00:16:190 (1) - I really think this should be shortened to 00:13:882 with a circle at 00:14:267 (2) - . This is because there's a very clear piano beat at 00:13:882 . Something like 00:16:190 (1,2) - . I know that you are replicating what you did at 00:10:036 (1) - but at that time, there is no clear piano beat anywhere during the slider but at the 00:16:190 (1) - , there is definitely a clear piano beat. Please consider revising
  2. 00:46:959 (1) - the pointy bit of the slider. maybe make it so the bounce point is on the white tick (00:47:729)
  3. 01:00:421 (2,3,4) - maybe try this rhythm? img. This is because at 01:00:421, the piano beat is of a low key, but then goes high key at 01:00:805. I think this should be emphasized with a circle then slider. The current slider doesn't show any emphasis for this. Like what you did at 00:10:036 (1,2,3) -
  4. 01:25:036 - maybe add a circle here?
  5. 01:26:575 - ^

[Hard]
  1. 00:25:421 (3) - I think you should NC this
  2. 01:27:729 (3) - why the sudden change in distance snapping? 01:14:652 (1,2,3) - has the same tune but no jump :?:
  3. One of my concerns with this difficulty is that yes, it is a hard because it introduces jumps, changes in distance spacing, and slider velocity changes. But it's star difficulty is too low. This is just a random thought I thought of so you may ignore this.

Overall, a very very very nice mapset.
SPOILER
Please enjoy these stars
Topic Starter
Lethargy

[ Rizen ] wrote:

Hey :)

Sexy hitsounds/skin. i r8 8/8 - thanks, i personally stole them from other beatmaps

[Hard]
  1. 00:25:421 (3) - I think you should NC this - good idea, since it is similar to beginning where it is NCd
  2. 01:27:729 (3) - why the sudden change in distance snapping? 01:14:652 (1,2,3) - has the same tune but no jump :?: - wanted to emphasize decreasing volume of the song and imo it isnt that huge change
  3. One of my concerns with this difficulty is that yes, it is a hard because it introduces jumps, changes in distance spacing, and slider velocity changes. But it's star difficulty is too low. This is just a random thought I thought of so you may ignore this. - I do take that on mind. But if there similar maps with low star rating like this one and they are ranked, i dont tihnk that will be much of an issue. Will obviously depend on BNs

Overall, a very very very nice mapset. Thanks!
SPOILER
Please enjoy these stars
:) :) :) Stars
Mortem

[ Rizen ] wrote:

[Pjecoo's Normal]
  1. 00:16:190 (1) - I really think this should be shortened to 00:13:882 with a circle at 00:14:267 (2) - . This is because there's a very clear piano beat at 00:13:882 . Something like 00:16:190 (1,2) - . I know that you are replicating what you did at 00:10:036 (1) - but at that time, there is no clear piano beat anywhere during the slider but at the 00:16:190 (1) - , there is definitely a clear piano beat. Please consider revising - Fixed.
  2. 00:46:959 (1) - the pointy bit of the slider. maybe make it so the bounce point is on the white tick (00:47:729) - Okay.
  3. 01:00:421 (2,3,4) - maybe try this rhythm? img. This is because at 01:00:421, the piano beat is of a low key, but then goes high key at 01:00:805. I think this should be emphasized with a circle then slider. The current slider doesn't show any emphasis for this. Like what you did at 00:10:036 (1,2,3) - - I think this rhythm is ok, so not fixed.
  4. 01:25:036 - maybe add a circle here? - Ok.
  5. 01:26:575 - ^ - ^
- Thank you.

@Geronimaa - Ty jsi neaplikoval kód, co jsem ti tady dal do boxu, takže jsem ten minulý mód musel udělat znova. Tentokrát na to laskavě nezapomeň.
code
osu file format v14

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ArtistUnicode:줄라이
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Version:Pjecoo's Normal
Source:
Tags:calm piano chill pjecoo
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Topic Starter
Lethargy
Nemel jsem na to cas
Kyouren
Ranked please <3
Topic Starter
Lethargy

gokugohan12468 wrote:

Ranked please <3
then gimme stars
Arphimigon
Quickie mod

[Pjecoo's Normal]
00:03:882 (1,2,3) - would be beneficial flow-wise here to point slider 3 more down, fits nicer imo
00:10:036 (1) - Curve this more? I think it would feel better do actually feel the curve here, plus it would make the transition to the next slider cooler
00:40:421 (4,1) - Blanket looks a l i t t l e off, move the bottom point of the slider a bit more left
00:42:729 (3,4,1) - Genius idea
00:46:959 (1) - Starting curve of this looks kinda ugly, the end curve looks good. I'd move the second point more left, but not so much it makes a perfect curve.
01:00:421 (2,3,4) - A rhythm of slider - circle - slider fits nicer here
01:08:498 (1,2) - this would looks so much cooler if they were lined up with each other omg
01:16:575 (3,1) - Slider 1 could benefit from this curve by being lower

[Hard]
This could benefit so much from some longer sliders ;-; Its an overall map thing though. Preference.
00:06:959 (1,2,1,2) - To benefit the motion made by the first three here, id suggest moving that last note to somewhere like x:292 y:56
00:10:036 (1,2,3,4) - Im not a fan of linear flow into a jump, its hard to control momentum and i dont see amazing snappers playing this. I'd move 2 higher to fix this o/
00:33:113 (2,3) - Meh harsh angle (even though loads of spare recovery time)
00:59:652 (2,3,4) - Point 3's end more left so its in the middle of these notes?

Pretty decent actually. nice.
Topic Starter
Lethargy

Arphimigon wrote:

Quickie mod

[Hard]
This could benefit so much from some longer sliders ;-; Its an overall map thing though. Preference.
00:06:959 (1,2,1,2) - To benefit the motion made by the first three here, id suggest moving that last note to somewhere like x:292 y:56 - ok
00:10:036 (1,2,3,4) - Im not a fan of linear flow into a jump, its hard to control momentum and i dont see amazing snappers playing this. I'd move 2 higher to fix this o/ somewhat fixed, not really your way though
00:33:113 (2,3) - Meh harsh angle (even though loads of spare recovery time)
00:59:652 (2,3,4) - Point 3's end more left so its in the middle of these notes? sry no, i like it more the way it is now

Pretty decent actually. nice.
Thanks for mod a lot!
Krfawy
#LOL
Julie
Roflmao, Krfawy fast O.O

Reserved, will check by this week, like I told Geronimaa, sorry exam license uwah XD!!
Mortem
Fixed blanket & some minor issues.

code.
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TitleUnicode:Prelude
Artist:July
ArtistUnicode:줄라이
Creator:Geronimaa
Version:Pjecoo's Normal
Source:
Tags:calm piano chill pjecoo
BeatmapID:718384
BeatmapSetID:320912

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Nozhomi
I don't think CS4 fit really well this Normal with this BPM, and more when Hard have the same CS.
CS3.5 is for me a lot better.

Beautiful skin here.
Wafu
As I was asked to check this map quite a long time ago, I'll let Julie decide whether he/she should qualify it or me, but I've got few things to point out.

  1. hitcircleoverlay.png, followpoint.png and reversearrow.png must be added to the map so it doesn't blend with skin used by the player. Each element skinned must also contain other elements of its set.
  2. I don't think usage of inconsistent colors was useful at all. You should change colors on Pjecoo's map, they are really bright for the background, while Geronimaa's fit well.
  3. Well, 7.5 AR is quite high considering it is 78 BPM and the song is really calm, I recommend to lower this at least by 0.3. Other settings seem to be fine.
  4. 00:33:882 (2) - On Pjecoo's Normal seems to be a little off. Respectively slider ends on downbeat, where another line of piano starts. I recommend to add a circle on 00:33:882 - and move the slider on 00:34:652 - to fill the rhythm better way, obviously, that would avoid NC being placed too late. Also it is the only place where object ends on downbeat.
  5. 00:46:959 (1) - On Pjecoo's Normal, just a minor suggestion, but the shape seems a little inconsistent, using double points could help it a little, but as I say, it is minor. http://puu.sh/iF1c7/eb80ecad48.jpg
  6. 01:26:959 (5) - New Combo is missing
  7. You must also use border color for sliders because it counts as a set of skin. That means adding SliderBorder: r,g,b (I suggest black, thus SliderBorder: 000,000,000) under [Colors] in .osu file.
I was requested for check at the start, so I'll ask Julie whether she does want to qualify this, respectively, it would be unfair if I just stole his/her qualification, on the other hand it would be unfair if he/she participated only by shooting a heart here, so we have to wait when Julie is active.
Julie
Lol Wafu, I was waiting creator to log on, cuz I found the same issue of sliderborder thing and was going to ask for the skin part to creator XD. Timezone =w= issue so I just sended a pm hours ago~.

Since you said it in thread, welp I don't need to repeat it, so welp I'm going to go point out one more thing on Pjecoo's Normal :
01:26:575 (4,5) - This is the only part that is not near 1.10x spacing, probably because of the SV change here..but you didn't change spacing here 01:29:652 (8,1) - , while these 2 part should be the same.

Thanks Wafu for also checking :3
Mortem
Fixed everything, what Wafu & Julie mentioned. Thanks.
code
osu file format v14

[General]
AudioFilename: July - Prelude.mp3
AudioLeadIn: 2000
PreviewTime: 25325
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9999999

[Metadata]
Title:Prelude
TitleUnicode:Prelude
Artist:July
ArtistUnicode:줄라이
Creator:Geronimaa
Version:Pjecoo's Normal
Source:
Tags:calm piano chill pjecoo
BeatmapID:718384
BeatmapSetID:320912

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sakura+shinto.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
806,769.230769230769,4,2,1,32,1,0
25421,-100,4,2,1,37,0,0
83882,-100,4,2,1,27,0,0
86959,-108.695652173913,4,2,1,22,0,0
88498,-100,4,2,1,17,0,0
90036,-108.695652173913,4,2,1,12,0,0
94652,-108.695652173913,4,2,1,7,0,0


[Colours]
Combo1 : 202,202,202
Combo2 : 255,128,128
Combo3 : 128,0,0
Combo4 : 255,176,200

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Wafu
In a conclusion, everything what we mentioned should be now fine. I consulted with Julie about who should qualify the map and we ended up with letting Geronimaa decide. He's chosen Julie for <insert a reason, because that does not matter>. I or Geronimaa will tell her to qualify it.
Topic Starter
Lethargy

Wafu wrote:

In a conclusion, everything what we mentioned should be now fine. I consulted with Julie about who should qualify the map and we ended up with letting Geronimaa decide. He's chosen Julie for <insert a reason, because that does not matter>. I or Geronimaa will tell her to qualify it.
Ive chosen Julie cuz she is girl. Grow some breasts Wafu.
Wafu
What if I am pettanko? :P
Julie
LOLOLOL!!!! Wafu, go drink moar soya milk :>!!!

Fixed some spacing issue on normal, everything look fine now <3!!

TAKE MY HEART!
Topic Starter
Lethargy
Flat is justice
Mortem
Yay. \ w /
Kyouren
Gratzz~ :3
Wafu
Oh, yeah gratz for your first qualified map :3
Topic Starter
Lethargy
thanks all
Anxient
congratz on qualification o3o
Haruto
yay more July's Instruments <3
Grats on Qualified <3
Shiranai
Just a quick question,

Why not use a single followpoint.png? I don't think followpoint-0.png up to followpoint-7.png will give any diffrences to the gameplay or the skin itself imo,
As the Skinning said something like this,



Unless it's sliderb.png then I guess it's fine to have sliderb0.png up to sliderb9.png for animation purpose, furthermore the size of the .osz will slightly smaller if you use a single followpoint.png

Please no hate, because overall your work is so lovely on this one ❤️
XinCrin

Mako Sakata wrote:

Just a quick question,

Why not use a single followpoint.png? I don't think followpoint-0.png up to followpoint-7.png will give any diffrences to the gameplay or the skin itself imo,
Are you sure? o:
followpoint 0-2 Fade-in
followpoint 3-6 (the followpoint lol)
followpoint 7 fade out

but using a single followpoint , looks cool too. Not a valid reason to dq anyways ;)
Shiranai
Yeah because I'm just curious want to know, that's all :)
meii18
Congratulations Geronimaa and Pjecoo :)
Topic Starter
Lethargy

Mako Sakata wrote:

Yeah because I'm just curious want to know, that's all :)
Because I like it this way.

Thanks again to everyone else
Shiranai
Okay then, congrats on ranked hihi :)
Topic Starter
Lethargy
Thanks :), your July maps inspired to make my own July maps
Wafu

Mako Sakata wrote:

Just a quick question,

Why not use a single followpoint.png? I don't think followpoint-0.png up to followpoint-7.png will give any diffrences to the gameplay or the skin itself imo,
As the Skinning said something like this,



Unless it's sliderb.png then I guess it's fine to have sliderb0.png up to sliderb9.png for animation purpose, furthermore the size of the .osz will slightly smaller if you use a single followpoint.png

Please no hate, because overall your work is so lovely on this one ❤️
First column where is "Yes" means animatable, thus followpoint0 etc. is fine.
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

Hitsound delay

  • As you can see here, soft-hitnormal.wav is delayed by almost 10ms which is out of the acceptable 5ms-range. Please use a file without said delay.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###A
Gordon123
^ really :?
Okoratu

Gordon123 wrote:

^ really :?
yea, really. this is a thing.
Mortem
oh dear. :x
Gordon123

Okoratu wrote:

Gordon123 wrote:

^ really :?
yea, really. this is a thing.
lol i understand all mistakes kek~ 8-)
Arphimigon
Hey atleast the DQ isnt that bad, an off-sounding hitsound is annoying as hell.
The map is fine, just fix it up and requalify.
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