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Imagine Dragons - Warriors [OsuMania]

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Topic Starter
LinkTaylord

PnX wrote:

From PnX's modding queue


4K NM

00:55:569 (55569|2) - Moves to 00:55:761 (55761|2) ✓ Done!
00:56:723 (56723|0) - Moves to 00:56:915 (56915|0) ✓ Done!
00:57:107 (57107|1) - Moves to 00:57:300 (57300|1) ✓ Done!
01:12:300 (72300|0) - Moves it here 01:12:300 (72300|3) ✓ Done!

Fixed some timing!


4K HD

01:01:819 (61819|3) - This one should be removed ✓ Done!
01:46:274 (106274|3) - I think this note should be held till 01:46:274 ??? :I
01:47:043 (107043|3,107171|1) - (My Suggestion) Use LNs ✓ Done!
01:47:300 (107300|0) - Changes into LN and hold it till 01:47:684 ✓ Done!
01:50:505 (110505|1) - Moves to 01:50:521 (110521|1) ✓ Done!
01:52:171 (112171|1) - Moves this one to 01:52:203 and holds it till 01:52:396 ✓ Done!
01:52:364 (112364|2) - This one too, moves to 01:52:396 and holds it till 01:52:684 ✓ Done!
01:53:197 (113197|2,113325|1) - (My Suggestion) Use LNs ✓ Done!
01:53:453 (113453|0) - Changes into LN and holds it till 01:53:453 I have a better idea, check it now! :p
02:00:248 (120248|3) - (My Suggestion) Removes it ✘ Why? Without this note, i don't know, but that's better now
02:00:377 (120377|1) - LN should be started here 02:00:248 and holds it till 02:00:377 ✘. 02:00:248 (120248|3) - is doing the work ;_;
02:00:505 - Miss some note ? Suggested here 02:00:505 (120505|3) ✘ Nothing here >_>

Some timing and missing note.
#ThanksYou:P
puxtu
fix your spread and then we'll talk about mod.
Topic Starter
LinkTaylord
Working!! :D :D
RedBall
Hello~ I'm from RRM mania modding queue!


Here's NM you requested!

+I'm a beginner in modding. So, it may not be helpful to you. Then, feel free to reject and don't give me kudosu!

Column
| 1 | 2 | 3 | 4 |

General
Remove '4K' from your maps' name since there are only 4K maps

Easy
00:22:684 (22684|2,23069|1) - Ctrl + H (00:23:069 (23069|1) - this one's pitch is different from 00:23:838 (23838|1) - This one )
02:08:838 (128838|0) - End this LN on 02:09:543 (1/6) AND 02:09:607 (129607|2) - Start this LN from 02:09:543 (I think the elec guitar sound ends and starts from that point)
02:34:992 - add one note on column 3 (missing note? There's drum sound. But, if it's intended to emphasize the melody comes from 02:35:377 , just leave that part)

Normal
From 00:18:838 to 00:31:146 - How about deleting some notes like 00:19:607 (19607|0) , 00:21:146 (21146|3) etc) for following the song and the mood? -> http://puu.sh/oTYDK/c4ce143bbd.jpg . I suggested this because similar part comes out in 01:08:069 ~ 01:12:684 . The part's mood is grander, but, there's less notes.
01:01:338 (61338|3,61530|2,61723|0) - Why 1/2 ? That part sounds like 1/3. Try changing that part to smth like this - http://puu.sh/oTXYb/7db6ed96ac.jpg
01:03:453 (63453|0,63453|1) - Is this double for emphasizing the vocal? I mentioned it because I think the emphasis is similar to 01:04:223 and 01:04:992 ... How about deleting 01:03:453 (63453|1) this one and adding clap hitsound on 01:03:453 (63453|0) this? Actually, it is just a suggestion. It's depended on you!
From 01:08:069 to 01:12:684 - How about add one note every 2/1 as you did in 00:18:838 ~ 00:31:146 at the first? Even, the mood is grander later as I mentioned at the first.
01:33:069 (93069|3) - Change it to LN which ends on 01:33:453 (for consistency. At the same section, you did it on, such as 01:34:607 (94607|1) , 01:36:146 (96146|0) etc)
02:00:377 (120377|0) - Snap this note on 02:00:441 (1/6) following the elec guitar sound. (I guess you intended to follow the drum sound in there. However, you ignored drum sound at 02:01:146 )
02:02:171 (122171|0) - Snap this one on 02:02:235 (1/6) (I think the elec guitar sound is on there)
02:02:428 (122428|1) - Snap this one on 02:02:492 (1/6) (^)
02:08:069 (128069|3,128838|0) - End those LN on 02:09:543 (1/6) AND 02:09:607 (129607|2) - Start this LN from 02:09:543 (I think the elec guitar sound ends and starts from that point)

Maximum
00:00:761 (761|2,889|1,1018|2,1146|1) - Are those Normal Hit-sounds intended? I think Soft would be fine for that part. But, it's depended on you. I just mentioned it.
01:15:633 (75633|3) - delete for consistency (It will confuse players because there's not note at that part later like 01:17:171 etc)
01:51:018 (111018|0,111082|1,111146|2) - If you follow the elec guitar sound, add one note on 01:50:953 . Here's also that sound.

LOL! :D I tried to mod this map with love as you requested (kek)

Feel free to reject those suggestions!

Good Luck on your map! :)
Topic Starter
LinkTaylord

RedBall wrote:

Hello~ I'm from RRM mania modding queue!


Here's NM you requested!

+I'm a beginner in modding. So, it may not be helpful to you. Then, feel free to reject and don't give me kudosu!

Column
| 1 | 2 | 3 | 4 |

General
Remove '4K' from your maps' name since there are only 4K maps ✓ Done!

Easy
00:22:684 (22684|2,23069|1) - Ctrl + H (00:23:069 (23069|1) - this one's pitch is different from 00:23:838 (23838|1) - This one ) ✓ Yep!

02:08:838 (128838|0) - End this LN on 02:09:543 (1/6) AND 02:09:607 (129607|2) - Start this LN from 02:09:543 (I think the elec guitar sound ends and starts from that point) ✓ Done!

02:34:992 - add one note on column 3 (missing note? There's drum sound. But, if it's intended to emphasize the melody comes from 02:35:377 , just leave that part) ✓ I tried to follow this melody, but, is better to follow the drum :^)




Normal
From 00:18:838 to 00:31:146 - How about deleting some notes like 00:19:607 (19607|0) , 00:21:146 (21146|3) etc) for following the song and the mood? -> http://puu.sh/oTYDK/c4ce143bbd.jpg . I suggested this because similar part comes out in 01:08:069 ~ 01:12:684 . The part's mood is grander, but, there's less notes. ✓ I like it! :3

01:01:338 (61338|3,61530|2,61723|0) - Why 1/2 ? That part sounds like 1/3. Try changing that part to smth like this - http://puu.sh/oTXYb/7db6ed96ac.jpg ✓ Alright

01:03:453 (63453|0,63453|1) - Is this double for emphasizing the vocal? I mentioned it because I think the emphasis is similar to 01:04:223 and 01:04:992 ... How about deleting 01:03:453 (63453|1) this one and adding clap hitsound on 01:03:453 (63453|0) this? Actually, it is just a suggestion. It's depended on you! ✓ I tried to emphasize the drums. And is the same, but i like your idea. Done ^_^

From 01:08:069 to 01:12:684 - How about add one note every 2/1 as you did in 00:18:838 ~ 00:31:146 at the first? Even, the mood is grander later as I mentioned at the first. ✓ Done!

01:33:069 (93069|3) - Change it to LN which ends on 01:33:453 (for consistency. At the same section, you did it on, such as 01:34:607 (94607|1) ,
01:36:146 (96146|0) etc) ✓ There's a song but isn't louder. Approved :v

02:00:377 (120377|0) - Snap this note on 02:00:441 (1/6) following the elec guitar sound. (I guess you intended to follow the drum sound in there. However, you ignored drum sound at 02:01:146 ) ✓ Tried to follow the drum more than guitar, but here is better to follow guitar :v

02:02:171 (122171|0) - Snap this one on 02:02:235 (1/6) (I think the elec guitar sound is on there) ✓ Done!

02:02:428 (122428|1) - Snap this one on 02:02:492 (1/6) (^) ✓ Done!

02:08:069 (128069|3,128838|0) - End those LN on 02:09:543 (1/6) AND 02:09:607 (129607|2) - Start this LN from 02:09:543 (I think the elec guitar sound ends and starts from that point) ✓ Done too!



Maximum
00:00:761 (761|2,889|1,1018|2,1146|1) - Are those Normal Hit-sounds intended? I think Soft would be fine for that part. But, it's depended on you. I just mentioned it. ✓ It is xD...But isn't hitsounded. Thanks u xD

01:15:633 (75633|3) - delete for consistency (It will confuse players because there's not note at that part later like 01:17:171 etc) ✓ alright!!

01:51:018 (111018|0,111082|1,111146|2) - If you follow the elec guitar sound, add one note on 01:50:953 . Here's also that sound. ✓ Done!

LOL! :D I tried to mod this map with love as you requested (kek)...

Feel free to reject those suggestions!

Good Luck on your map! :)

20/10 Mod!
Yes, with love everything is possible. To be a beginner modder you do a good job bro! Congratulations :) :D ;)
There go your kudos!
puxtu
looks like it's ready now :)

offset feels off a lil bit, try -7
Topic Starter
LinkTaylord

puxtu wrote:

looks like it's ready now :)

offset feels off a lil bit, try -7
Yes, u know




ヽ( ͠°ᴥ °)ノ
Protastic101
Shhh... I'm totally not coming to mod your map or anything... *sneaks in and quietly drops mod*

Column 1|2|3|4

General
- Porqué HP 8 para Easy? Easy no tiene muchos notas o LN's y es un poco dificil. Reduce a 7?
- ^^Lo mismo para arriba. OD y HP 8/8.2 es un poco dificil para normal. Reduce a ~7.5?
- Tus kiai's en normal y maximum no son lo mismo con easy.

Easy
Comment: I need to practice my Spanish for school, so I might as well incorporate it into a mod XD
00:06:523 (6523|0,6523|3) - Usa un volumen más bajo HS? Estas notas no tienen percusión.
00:36:523 (36523|0) - Reduce a una nota porque el sonido no es sostenido.
00:43:446 - Agrega otra nota para el cymbal.
00:48:831 (48831|0) - Reduce a una nota. El sonido no es sostenido.
00:58:831 a 01:04:985 - Hagas algo similar a 00:55:754 a 00:58:831 porque la estructura en la música es similar, y sin un mapa similar, esta sección no juega bien (en mi opinión).
01:00:754 (60754|2,61523|2) - Usa el mismo hitsound como 01:00:370 (60370|3,61139|0,61139|1) porque este sonido no tiene percusión.
01:03:831 - Agrega una nota para el flujo?
01:18:831 - Agrega otra nota para el acento.
01:13:062 (73062|0,73446|1,73831|2) - Reduce las LN's a notas cortas porque es el mismo sonido como 01:09:985 (69985|0,70370|1,70754|2,71523|3,71908|2,72293|1) y etc.
01:18:062 (78062|0) - Este sonido es un kick, pero el HS que tu usas es un med(?) tom. Usa algo como este?
01:25:754 (85754|0) - Reduce a nota?
01:46:011 (106011|2,106267|1) - Transforma estas notas a LN's para representar la guitarra electrica?
01:47:293 (107293|3) - ^^
01:50:370 (110370|1,110754|2) - Reduce a notas porque el sonido no es sostenido.
01:52:164 (112164|1,112421|2) - Transforma a LN's. Termina a 01:52:421 y 01:52:677 respectivamente.
02:09:536 (129536|2) - Esta termina a 02:11:139
02:11:139 - También, agrega un LN y termina a 02:12:549 para las cuerdas
02:12:549 - ^^ y termina a 02:14:087
02:21:139 (141139|0) - Reduce a nota?
02:22:677 y 02:24:216 y 02:25:754 y 02:27:293 y 02:28:831 y etc. - Agrega otra nota para el acento.

Normal
Going back to English cause there's some stuff I don't know how to explain in Spanish.
Comment: I think the SV at 01:18:831 to 01:20:370 is a little too strong for a normal difficulty, and might be slightly difficult to read too. Consider reducing the 1.5x to 1.25 and the .4 to .6?
00:32:677 and 00:34:216 and 00:35:754 etc. - Add notes here at the start of each measure in this section to represent the drum.
00:36:652 (36652|2,36780|1,36908|2,37036|1,37164|2) - I don't think it's necessary to trill these since they're not the same pitch in music, but that may also just be personal preference.
00:41:587 (41587|1) - Move this down to 00:41:523 because that's where the sound is.
00:48:959 (48959|1,49087|2,49216|1,49344|2,49472|1) - Same stuff I said about the trill.
00:52:293 (52293|2,52677|0) - Add notes on the 1/3 ticks in between these notes for the drum?
00:56:139 - Add note here for the strings?
00:57:677 (57677|1,58062|2) - In between these notes, add notes for the strings on the 1/3 tick to be consistent since you mapped these similar sounds down at 00:56:267 (56267|3,56395|2,56523|1,56908|0,57036|1,57164|2,57293|2)
00:57:293 (57293|2) - Maybe move this to 4 because this feels a little uncomfortable for me to play.
01:06:523 (66523|0,67293|1,67677|0) - Make these doubles because they're the same sound as 01:06:908 (66908|2,66908|3) which is a double. Or, reduce them all to singles.
01:31:267 and 01:31:395 and 01:31:523 - Add notes for the drum?
01:33:062 (93062|3,94600|1,96139|0,97677|2) - Make these short notes if you aren't going to make 01:39:216 (99216|2,100754|1,102293|1) and etc. LN's since they're the same sound. Tbh though, I don't think those LN's are fitting because there's not a sustained sound to warrant it there.
01:59:504 (119504|3,119632|2,119761|1,119889|0) - Move this to 01:59:472
02:37:293 (157293|0) - Remove this or make it a short note, because the trumpet doesn't begin until 02:38:446
02:38:831 (158831|2) - This begins at 02:38:446 assuming you're following the trumpet.
02:40:370 - Add an LN for the trumpet, end at 02:41:652 or round down to 02:41:523 for visuals.
02:41:908 - Add another LN for trumpet, end at 02:42:677 I think. Check me on that.
Topic Starter
LinkTaylord

Protastic101 wrote:

Shhh... I'm totally not coming to mod your map or anything... *sneaks in and quietly drops mod* Ayy lmaoo

Column 1|2|3|4

General
- Porqué HP 8 para Easy? Easy no tiene muchos notas o LN's y es un poco dificil. Reduce a 7?
- ^^Lo mismo para arriba. OD y HP 8/8.2 es un poco dificil para normal. Reduce a ~7.5? ✓ Mierda, pensé que ya tenía eso listo, ahora está mejor.. ^_^

- Tus kiai's en normal y maximum no son lo mismo con easy. ✓ Alright!


Easy
Comment: I need to practice my Spanish for school, so I might as well incorporate it into a mod XD :v

00:06:523 (6523|0,6523|3) - Usa un volumen más bajo HS? Estas notas no tienen percusión. ✓ Yes, yes yes yes!

00:36:523 (36523|0) - Reduce a una nota porque el sonido no es sostenido. ✘ If you listen well there's many drum songs..

00:43:446 - Agrega otra nota para el cymbal. ✓ Of course!

00:48:831 (48831|0) - Reduce a una nota. El sonido no es sostenido. ✘ Same as before, many drums songs.

00:58:831 a 01:04:985 - Hagas algo similar a 00:55:754 a 00:58:831 porque la estructura en la música es similar, y sin un mapa similar, esta sección no juega bien (en mi opinión). No sé qué hacer aquí. Pero no quiero nada dificil porque se me jode el spread. :I

01:00:754 (60754|2,61523|2) - Usa el mismo hitsound como 01:00:370 (60370|3,61139|0,61139|1) porque este sonido no tiene percusión.

01:03:831 - Agrega una nota para el flujo? ✓ :3

01:18:831 - Agrega otra nota para el acento.

01:13:062 (73062|0,73446|1,73831|2) - Reduce las LN's a notas cortas porque es el mismo sonido como 01:09:985 (69985|0,70370|1,70754|2,71523|3,71908|2,72293|1) y etc.

01:18:062 (78062|0) - Este sonido es un kick, pero el HS que tu usas es un med(?) tom. Usa algo como este? ✓ Gracias. Ya sabré qué hacer con este HS :3

01:25:754 (85754|0) - Reduce a nota? ✘ Nope. Same as before

01:46:011 (106011|2,106267|1) - Transforma estas notas a LN's para representar la guitarra electrica?
01:47:293 (107293|3) - ^^ ✘ No me gusta mucho la idea.

01:50:370 (110370|1,110754|2) - Reduce a notas porque el sonido no es sostenido.

01:52:164 (112164|1,112421|2) - Transforma a LN's. Termina a 01:52:421 y 01:52:677 respectivamente.

02:09:536 (129536|2) - Esta termina a 02:11:139 ✘ Maybe in the Maximum, but here I map the guitar.
02:11:139 - También, agrega un LN y termina a 02:12:549 para las cuerdas ^^
02:12:549 - ^^ y termina a 02:14:087 ^^

02:21:139 (141139|0) - Reduce a nota?

02:22:677 y 02:24:216 y 02:25:754 y 02:27:293 y 02:28:831 y etc. - Agrega otra nota para el acento. ✘ Too hard for the easiest diff.


Normal
Going back to English cause there's some stuff I don't know how to explain in Spanish. No problem lol
Comment: I think the SV at 01:18:831 to 01:20:370 is a little too strong for a normal difficulty, and might be slightly difficult to read too. Consider reducing the 1.5x to 1.25 and the .4 to .6?

00:32:677 and 00:34:216 and 00:35:754 etc. - Add notes here at the start of each measure in this section to represent the drum. ✘ Las LN hacen todo el trabajo.

00:36:652 (36652|2,36780|1,36908|2,37036|1,37164|2) - I don't think it's necessary to trill these since they're not the same pitch in music, but that may also just be personal preference. Hehehehe, easy trill. Quiero que esto sea un desafío para los jugadores de su nivel, sin exagerar.

00:41:587 (41587|1) - Move this down to 00:41:523 because that's where the sound is. ✓ Lol

00:48:959 (48959|1,49087|2,49216|1,49344|2,49472|1) - Same stuff I said about the trill.

00:52:293 (52293|2,52677|0) - Add notes on the 1/3 ticks in between these notes for the drum? ✓ Of course! All to make the beatmap not so repetitive ^_^

00:56:139 - Add note here for the strings?

00:57:677 (57677|1,58062|2) - In between these notes, add notes for the strings on the 1/3 tick to be consistent since you mapped these similar sounds down at 00:56:267 (56267|3,56395|2,56523|1,56908|0,57036|1,57164|2,57293|2) ✓ Done!

00:57:293 (57293|2) - Maybe move this to 4 because this feels a little uncomfortable for me to play. ✓ Alright. Players at this level are not prepared for this kind of jacks.

01:06:523 (66523|0,67293|1,67677|0) - Make these doubles because they're the same sound as 01:06:908 (66908|2,66908|3) which is a double. Or, reduce them all to singles. ✓ I like the second option.

01:31:267 and 01:31:395 and 01:31:523 - Add notes for the drum?

01:33:062 (93062|3,94600|1,96139|0,97677|2) - Make these short notes if you aren't going to make 01:39:216 (99216|2,100754|1,102293|1) and etc. LN's since they're the same sound. Tbh though, I don't think those LN's are fitting because there's not a sustained sound to warrant it there.

01:59:504 (119504|3,119632|2,119761|1,119889|0) - Move this to 01:59:472

02:37:293 (157293|0) - Remove this or make it a short note, because the trumpet doesn't begin until 02:38:446 What if we ignore the trumpet and make this world a better place?
02:38:831 (158831|2) - This begins at 02:38:446 assuming you're following the trumpet. ^^
02:40:370 - Add an LN for the trumpet, end at 02:41:652 or round down to 02:41:523 for visuals. ^^
02:41:908 - Add another LN for trumpet, end at 02:42:677 I think. Check me on that. ^^
Thanks you Protastic xD I owe you one lol, and keep practicing your Spanish, you are doing well.
Protastic101

LinkTaylord wrote:

What if we ignore the trumpet and make this world a better place?
This has got to be my favorite mod response ever.

Also, you don't owe me anything as long as you put up with my failed attempts at Spanish.

Lastly, I'll take a look at that section I mentioned in Easy when I get home and suggest some stuff for it.
Insert stuff here, plus a bonus mod for Maximum
[The Easy Stuff]00:56:267 (56267|3) - Actually, shouldn't this be at 00:56:139 since you're mapping to a straight 1/1 beat here?
00:59:985 - Add a note here to continue the straight 1/1 rhythm you have going.
01:01:395 - Add a note here for the strings.
That's basically it I guess. It's just the addition of a few notes, which won't make it too difficult.

[Maximum]One thing concerning your maximum is the difficulty name. Maximum doesn't really have anything to do with the song, but that's really subjective as it could be interpreted in different ways. Maybe just consider renaming it to Hard? Or you can use a custom difficulty name, but Maximum doesn't seem that fitting for what this song is about. Hell, you could probably name the diff something about League of Legends since that's what this song was made for XD
00:18:831 (18831|1,19600|0,21139|3) - There's more like these, but consider removing them since there are some places like at 00:21:908 or 00:21:523 where you don't have a note on the LN. Or, you can add notes along with the LN's to accent the beat I guess.
00:29:985 - The whoosh sound starts here actually, but you can keep the LN's the same too I guess.
00:40:370 to 00:42:677 - These SV's don't really seem to fit with the music at this point despite the vocals being quite accented. The reason why is because SV's are used to represent a change in the mood or pace of a song, whereas these measures just has very strongly accented vocals. Even if you choose not to remove them, they are probably a little too strong for the music, so consider nerfing them so the slowdown is a bit faster, and the speed up is a bit slower. Maybe .65 for the slowjam, and 1.25 for the speed up?
00:52:677 to 00:55:754 - ^^
01:22:805 (82805|3,82934|2,83062|3,83190|2,83318|3,83575|3,83703|2,83831|3) - Maybe try putting this right handed trill onto the left hand now since you already did a long right hand trill just a measure previous.
01:38:062 (98062|1,98831|1) - In between these notes, add a 1/3 burst for the drums.
I'm just pointing out the broad stuff here that I noticed from a quick skim of the map since I'm too lazy to do a real mod, and I realize it's a pretty solid map playing wise, but the consistency is a bit iffy at best. There are some parts where you map the 1/3 beat in the background, and other times when it's ignored completely, which is fine is given enough reason, like if another interesting part crops up, you want to map to that, but this song follows a pretty basic Intro - Verse 1 - Chorus - Verse 2 - Bridge - End which means consistency is pretty big here since rarely are any new instruments layered on top of what is already playing. Essentially, what you hear in the beginning will tell you how the rest of the song will play out, which doesn't really leave that much room for creativity in a song like this. Ah, and last thing, you may notice that I'll point out sections, but not really give a clear suggestion on what to do; that's because I want you, the mapper, to have the creative freedom to choose how to arrange and map whatever section I point out, without any prior influence of something like, "Oh, well, she said to add a note in 3, I'll do that, when maybe adding it in 1 would play better." So, that's a quick explanation for my really vague suggestions sometimes.
If you wanna discuss some of this stuff over IRC, I'm more than happy to go over it and give it a more in depth mod, since I can get your reasoning and understand better why you have stuff mapped a certain way or whatever.

No kds
Topic Starter
LinkTaylord

Protastic101 wrote:

LinkTaylord wrote:

What if we ignore the trumpet and make this world a better place?
This has got to be my favorite mod response ever.

Also, you don't owe me anything as long as you put up with my failed attempts at Spanish.

Insert -sexy- stuff here, plus a bonus mod for Maximum
[The Easy Stuff]00:56:267 (56267|3) - Actually, shouldn't this be at 00:56:139 since you're mapping to a straight 1/1 beat here?
00:59:985 - Add a note here to continue the straight 1/1 rhythm you have going.
01:01:395 - Add a note here for the strings. ✘ Isn't needed and destroys the 1/1 pattern.
That's basically it I guess. It's just the addition of a few notes, which won't make it too difficult. So hot :3 ✓

[Maximum]One thing concerning your maximum is the difficulty name. Maximum doesn't really have anything to do with the song, but that's really subjective as it could be interpreted in different ways. Maybe just consider renaming it to Hard? Or you can use a custom difficulty name, but Maximum doesn't seem that fitting for what this song is about. Hell, you could probably name the diff something about League of Legends since that's what this song was made for XD ✓ You're alright. Check it now.

00:18:831 (18831|1,19600|0,21139|3) - There's more like these, but consider removing them since there are some places like at 00:21:908 or 00:21:523 where you don't have a note on the LN. Or, you can add notes along with the LN's to accent the beat I guess. ✓ Fixed!

00:29:985 - The whoosh sound starts here actually, but you can keep the LN's the same too I guess. ✓ This part is changed now.

00:40:370 to 00:42:677 - These SV's don't really seem to fit with the music at this point despite the vocals being quite accented. The reason why is because SV's are used to represent a change in the mood or pace of a song, whereas these measures just has very strongly accented vocals. Even if you choose not to remove them, they are probably a little too strong for the music, so consider nerfing them so the slowdown is a bit faster, and the speed up is a bit slower. Maybe .65 for the slowjam, and 1.25 for the speed up? ✘ I know what you're trying to say. But I don't like the idea of change this for a super soft SV.

00:52:677 to 00:55:754 - ^^ ^^

01:22:805 (82805|3,82934|2,83062|3,83190|2,83318|3,83575|3,83703|2,83831|3) - Maybe try putting this right handed trill onto the left hand now since you already did a long right hand trill just a measure previous. ✓ Oh si :v

01:38:062 (98062|1,98831|1) - In between these notes, add a 1/3 burst for the drums.

I'm just pointing out the broad stuff here that I noticed from a quick skim of the map since I'm too lazy to do a real mod, and I realize it's a pretty solid map playing wise, but the consistency is a bit iffy at best. There are some parts where you map the 1/3 beat in the background, and other times when it's ignored completely, which is fine is given enough reason, like if another interesting part crops up, you want to map to that, but this song follows a pretty basic Intro - Verse 1 - Chorus - Verse 2 - Bridge - End which means consistency is pretty big here since rarely are any new instruments layered on top of what is already playing. Essentially, what you hear in the beginning will tell you how the rest of the song will play out, which doesn't really leave that much room for creativity in a song like this. Ah, and last thing, you may notice that I'll point out sections, but not really give a clear suggestion on what to do; that's because I want you, the mapper, to have the creative freedom to choose how to arrange and map whatever section I point out, without any prior influence of something like, "Oh, well, she said to add a note in 3, I'll do that, when maybe adding it in 1 would play better." So, that's a quick explanation for my really vague suggestions sometimes.


If you wanna discuss some of this stuff over IRC, I'm more than happy to go over it and give it a more in depth mod, since I can get your reasoning and understand better why you have stuff mapped a certain way or whatever.
Thanks you again Protastic :3
Ochasan
hi~

here your req~ NM

before that, can i am get the lyrics? this is epic sounds like epic OST!!!

here the mod

MOD
Kiai
00:43:446 and 01:32:677 kiai toggled here
just remove it

NM
01:00:882 - 01:01:011 - 01:01:139 - 01:04:504 - 01:04:857 hear lost note here

Challenger
00:03:446 double?
01:21:139 to 01:22:293 its too weight for right hand. for me just change in 01:22:293 to left hand
02:09:600 why snapped here? in music sound should to 02:09:568
02:37:293 - 02:38:959 for all long note give 1 note to make it harder
02:43:414 same for snapped
Topic Starter
LinkTaylord

Ochasan wrote:

hi~

here your req~ NM

before that, can i am get the lyrics? this is epic sounds like epic OST!!! Of course :) --Only Lyrics or Lyric Video in YouTube--

here the mod




MOD
Kiai
00:43:446 and 01:32:677 kiai toggled here ✓ But in the Challenger not because there are SV
just remove it

NM
01:00:882
- 01:01:011
- 01:01:139
- 01:04:504
- 01:04:857
hear lost note here



Challenger
00:03:446 double? ✘ Nope
01:21:139 to 01:22:293 its too weight for right hand. for me just change in 01:22:293 to left hand ✓ Alright.
02:09:600 why snapped here? in music sound should to 02:09:568 ✓ Because I'm forgetful xD.
02:37:293 - 02:38:959 for all long note give 1 note to make it harder ✓ ヽ( ͠°ᴥ °)ノ
02:43:414 same for snapped ✘ Wut?
Thanks you Ocha ^_^
Adot
placeholded

no kds.. i will mod later
Topic Starter
LinkTaylord

doykyoto wrote:

placeholded

no kds.. i will mod later
Lol, okay
Adot
LoL soundtrack?
lol but i play dota.

k time for mods
NM request from my queue

|1|2|3|4|

feel free to reject if it's not suit with your mapping style. sometime my mod gonna be nazi.

Easy
00:42:677 (42677|1,43062|0) - why not unite this to be 1 ln like you did in 00:36:523 (36523|0) - . it has same pitch so unite this to be 1 LN

01:31:908 (91908|3,92293|2) - same issue

01:47:293 (107293|3) - why not make this to LN? it is guitar sound and you put LNs in guitar sounds before 01:44:985 (104985|3,106011|2,106267|1,106523|0) -

01:53:446 missing guitar note

02:08:831 (128831|0) - why not make it end there? 02:09:600 - ikr the sound has ended there but it unseen for newbie player due to easiest diff

Normal
00:06:139 (6139|0) - dont layer silence sound m8

00:22:293 how about this? for keep the pitch balanced. place echo sound in 4 or righting the another LNs

00:36:652 (36652|3,36780|1,36908|3,37036|1,37164|3) - trill isn't recommended in normal. rearrange it. but up to you want to arrange it or not.

00:42:677 (42677|0,42805|1) - it has fracture pitch with 00:42:934 (42934|2,43062|3) - . and they have fracture pitch too with 00:43:190 (43190|2,43318|1) - . so making them to stair structure are make them lose their feel. i recommend you to build this since you placed trill too before https://osu.ppy.sh/ss/5353965

01:47:293 (107293|3) - make it ln bcs it has guitar sound that same with the LNs before.

some stream must have matching again with the sound pitch

sorry just give mods in 2 diffs. hope it helps
no kds if no apply
thanks has requested in my queue.
Topic Starter
LinkTaylord

doykyoto wrote:

LoL soundtrack?
lol but i play dota.

k time for mods
NM request from my queue

|1|2|3|4|

feel free to reject if it's not suit with your mapping style. sometime my mod gonna be nazi.

Easy
00:42:677 (42677|1,43062|0) - why not unite this to be 1 ln like you did in 00:36:523 (36523|0) - . it has same pitch so unite this to be 1 LN ✓ My bad :I

01:31:908 (91908|3,92293|2) - same issue

01:47:293 (107293|3) - why not make this to LN? it is guitar sound and you put LNs in guitar sounds before 01:44:985 (104985|3,106011|2,106267|1,106523|0) -

01:53:446 missing guitar long note

02:08:831 (128831|0) - why not make it end there? 02:09:600 - ikr the sound has ended there but it unseen for newbie player due to easiest diff ✘ If the sound ends here and there is no difficulty, there is no reason to move it where it will not.

Normal
00:06:139 (6139|0) - dont layer silence sound m8 ✘ ????

00:22:293 how about this? for keep the pitch balanced. place echo sound in 4 or righting the another LNs

00:36:652 (36652|3,36780|1,36908|3,37036|1,37164|3) - trill isn't recommended in normal. rearrange it. but up to you want to arrange it or not. ✓ Here there is no longer trill.

00:42:677 (42677|0,42805|1) - it has fracture pitch with 00:42:934 (42934|2,43062|3) - . and they have fracture pitch too with 00:43:190 (43190|2,43318|1) - . so making them to stair structure are make them lose their feel. i recommend you to build this since you placed trill too before https://osu.ppy.sh/ss/5353965 ✓ Alright.

01:47:293 (107293|3) - make it ln bcs it has guitar sound that same with the LNs before.

some stream must have matching again with the sound pitch

sorry just give mods in 2 diffs. hope it helps
no kds if no apply
thanks has requested in my queue.

Thanks you so much. Kds. :3
Sklitterbeer
Hey Dude! I saw your request on my modding queue! Here goes :3

Easy
00:09:600 (9600|2) - I recommend making a jump here, a.k.a. two notes at the same time.
00:12:677 (12677|2) - ^
00:15:754 (15754|2) - ^
from 02:21:908 (141908|1) to 02:33:446 (153446|1) , please do the same for every note hitsounded with a whistle.

Awesome Song so far! :D

Normal
I would deem this diff rank-worthy, just.. at the speed where it gets sonic speed, I couldn't comprehend wtf was going on. Maybe try making it a little less surprising, and easier to read etc. Moving on.

Challenger
wow. I could Not find anything mod-worthy. gr8 job. :o

To me, this Map is Rank-worthy! Have a star. ;)
Topic Starter
LinkTaylord

SUPER_Samurai_ wrote:

Hey Dude! I saw your request on my modding queue! Here goes :3

Easy
00:09:600 (9600|2) - I recommend making a jump here, a.k.a. two notes at the same time. ✘ I would have to put in all the places where it sounds. And it would be a copy of Normal, therefore, very difficult.
00:12:677 (12677|2) - ^
00:15:754 (15754|2) - ^

from 02:21:908 (141908|1) to 02:33:446 (153446|1) , please do the same for every note hitsounded with a whistle. ✓ Sounds better. :D



Awesome Song so far! :D



Normal
I would deem this diff rank-worthy, just.. at the speed where it gets sonic speed, I couldn't comprehend wtf was going on. Maybe try making it a little less surprising, and easier to read etc. Moving on. I'll think 'bout that. Thank you.


Challenger
wow. I could Not find anything mod-worthy. gr8 job. :o xD Thanks you! ^-^


To me, this Map is Rank-worthy! Have a star. ;) OMG! Thanks you so much Samurai-dono! :D :D :D
Antalf
KELOKE MANITO, ten un mod rapido ahi.

Key
1 | 2 | 3 | 4
Green: Mostly just a simple suggestion, can be ignored but consider it.
Orange: A concern, might want to revise and check it through.
Red: Critical point, revise thoroughly and implement changes.



Imagine candy
Priority | • 00:08:062 (8062|3,8062|0,8190|2,8318|1,8446|0,8575|1,8703|2,8831|3) - Ten cuidado con escaleras asi tan continuas que siendo 1/3 puede confundir, cambialo por un roll mas simple.

Priority | • 00:09:728 (9728|0,9985|0,10241|0) - Puedes mover estas notas a otro lado para que no ocupe mucho espacio en la mano izquierda.

Priority | • 00:42:677 (42677|0,42677|1,42805|2,42805|3,42934|0,42934|1,43062|3,43062|2,43190|0,43190|1,43318|3,43318|2) - Este sonido es al igual que el otro, no creo que merezca un jumptrill si no un trill como hiciste abajo, pero esta ves [23]

Priority | • 01:09:216 (69216|3,69600|3) - Este overlap entre estas dos notas no es muy necesario ya que no tiene el mismo pitch, digase el mimso sonido.

Priority | • 01:10:754 (70754|2,71139|2,72293|1,72677|1) - Lo mismo para estas tambien.

Priority | • 01:31:139 (91139|3,91139|1) - Esto tiene que ser una triple en ves de una doble ya que es el mismo sonido que 01:30:370 (90370|2,90370|3,90370|1) - .\

Priority | • 01:48:190 (108190|2,108318|0,108446|2,108575|0,108703|2,108831|0,108959|2,109087|0,109216|2,109344|0,109472|2,109600|0) - Este trill es demasiado largo, mueve algunas notas a [4] para que se balancee mas.

Priority | • 01:50:498 (110498|0) - Esta nota deberia estar en 01:50:562 - ya que el sonido no empieza tan temprano.

Priority | • 01:50:882 (110882|3) - Lo mismo va para esta.

Priority | • 02:38:831 (158831|1,158831|0,158959|2,158959|3,159087|1,159087|0,159216|2,159216|3,159344|0,159344|1,159472|2,159472|3) - Aqui en este jump trill puedes variar en ves de solo [12][34] puedes hacer [13][24] .

En discord podemos discutir mas del mapa
Topic Starter
LinkTaylord

Antalf wrote:

KELOKE MANITO, ten un mod rapido ahi.

Key
1 | 2 | 3 | 4
Green: Mostly just a simple suggestion, can be ignored but consider it.
Orange: A concern, might want to revise and check it through.
Red: Critical point, revise thoroughly and implement changes.



Imagine candy
Priority | • 00:08:062 (8062|3,8062|0,8190|2,8318|1,8446|0,8575|1,8703|2,8831|3) - Ten cuidado con escaleras asi tan continuas que siendo 1/3 puede confundir, cambialo por un roll mas simple.

Priority | • 00:09:728 (9728|0,9985|0,10241|0) - Puedes mover estas notas a otro lado para que no ocupe mucho espacio en la mano izquierda.

Priority | • 00:42:677 (42677|0,42677|1,42805|2,42805|3,42934|0,42934|1,43062|3,43062|2,43190|0,43190|1,43318|3,43318|2) - Este sonido es al igual que el otro, no creo que merezca un jumptrill si no un trill como hiciste abajo, pero esta ves [23] Bufearé los kiais en particular y arreglaré estos problemas de inconsistencia.

Priority | • 01:09:216 (69216|3,69600|3) - Este overlap entre estas dos notas no es muy necesario ya que no tiene el mismo pitch, digase el mimso sonido.

Priority | • 01:10:754 (70754|2,71139|2,72293|1,72677|1) - Lo mismo para estas tambien.

Priority | • 01:31:139 (91139|3,91139|1) - Esto tiene que ser una triple en ves de una doble ya que es el mismo sonido que 01:30:370 (90370|2,90370|3,90370|1) - .\ Si escuchamos un poco mejor, vemos que el sonido de esa doble es idéntico al sonido que hay en 01:29:608 - y no en 01:30:378 - .

Priority | • 01:48:190 (108190|2,108318|0,108446|2,108575|0,108703|2,108831|0,108959|2,109087|0,109216|2,109344|0,109472|2,109600|0) - Este trill es demasiado largo, mueve algunas notas a [4] para que se balancee mas.

Priority | • 01:50:498 (110498|0) - Esta nota deberia estar en 01:50:562 - ya que el sonido no empieza tan temprano.

Priority | • 01:50:882 (110882|3) - Lo mismo va para esta.

Priority | • 02:38:831 (158831|1,158831|0,158959|2,158959|3,159087|1,159087|0,159216|2,159216|3,159344|0,159344|1,159472|2,159472|3) - Aqui en este jump trill puedes variar en ves de solo [12][34] puedes hacer [13][24] .La razón por la cuál no lo he hecho así, es porque quiero hacerlo lo suficientemente spammeable como para que un novato en estas dificultades las hagas sin que le baje 34.7% el accuracy.

En discord podemos discutir mas del mapa
¡Muchas gracias por el mod! :D
Niosaka
Hi, honestly super map the rythm is just perfect !

GOOD JOB !
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