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Halozy - 143

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Topic Starter
MirinH
This map has been deleted on the request of its creator. It is no longer available.
Hakurei Yoru
goooooooooooooooooooooooooooo
sodarose
[OneFourThree]
00:57:993 音量→70%
00:58:315 音量→80% 跟前面一样都加10,而且音量大了会有违和感

04:36:565 (1) - 音量太大了,有违和感

03:29:707 (1) - 到03:36:351 (4) -还有最后那段,我总觉得听上去怪怪的,用这个方法会不会好一点?↓
03:29:707 (1) - 到03:36:351 (4) - 加上whistle。
03:36:565 (1) - 到03:39:779 (6) - 03:36:779 (3,6) - 这两个加Whistle。音量最好也递增。如果你有更好的音效那当然是最好的了orz反正我音效辣鸡
01:48:565 (1) - 出界了
02:00:565 (1) - 干脆删了吧

我尽力了orz
Zweib
s:c1 clap有点太闷了,不知是不是我耳机问题

01:19:636 (2) - 感觉遮了点。打这种节奏变化的地方还是比较依赖看缩圈的
03:29:279 (1,1,1,1,1) - 这个跟前面近一点其实也行的吧?
04:00:565 (1) - 这个太遮了,不刻意去读的话看不清,毕竟是起头的note

Zweib
卧槽刚刚才发现怎么连击了
Kencho
From qq群 m4m^^
[General]
  1. 把Countdown倒數關掉吧
[OneFourThree]
  1. 一開始一堆折返都200多cb了,然而這5分鐘的圖居然有2400多cb
    140BPM的AR9真的很少見,不過既然這麼多1/4拍的,基本上可以當成280BPM了

  2. 00:47:279 (3) - ctrl+G?
    01:53:279 (1,1,1,1,1) - 雖然這玩意連打一滑就連上了,但是完全遮住滑條尾這種算不算unrankable啊
    02:22:636 - 漏了琴音
    02:24:350 - ^
    02:26:065 - ^
    03:43:422 (1,2,3) - 03:45:136 (1,2,3) - 03:46:850 (1,2,3) - 03:48:565 (1,2,3) - 這種大間距雖然沒問題但是140單點也太難了吧,後面還有一堆,恐怕只有top們玩得了
    04:37:850 (1,1,1,1) - 不知算不算unrankable
    05:03:565 (1,1,1,1,1) - ^
  3. 140BPM的大間距1/4拍實在按不動,開了relax也覺得很容易斷滑條= =
    總而言之我覺得這圖5星比某些6星還難玩吧……不過排版來說是挺好的啦
美麗,祝順利起飛~
_tasty
from queue~
[OneFourThree]
00:22:636 (6) - ctrl g? flows better..

00:22:850 (1) - blanket 6?

00:37:743 (6,7,8) - Maybe you can change these to circles to vary it up a bit? The sound is pretty diff here..

00:44:600 (6,7,8) - ^

00:47:279 (3) - fix blanket

00:51:779 (8) - ctrl g?

01:07:422 (1) - fix blanket

01:19:207 (8,9,1,2) - I don't think this is very readable.. try putting some distance to 2 like 01:20:493 (2) -

01:21:350 (2) - ^

01:24:243 (2,1) - the gap here is necessary

01:53:279 (1) - I can't really tell what's going on here o~o

02:50:922 (4) - slightly offscreen

04:11:922 (6) - ctrl g?

04:25:850 (7) - fix blanket
good luck!
Crystal
m4m

[General]
tag里至少加上touhou吧
enable custom combo color?
我觉得countdown不需要

[143]
00:17:279 (1,1,1,1) - 我可能更喜欢这样放 当前的样子很容易断combo *http://puu.sh/itwmd/f00f0e5715.jpg
00:58:422 (1,1,1,1) - ^
01:03:457 - 是不是漏音了 建议和01:01:422 (3,4,5) - 用一样的节奏
01:06:886 - ^
01:10:315 - ^
01:19:422 (1,2) - 感觉这个不好读 建议分开放 (后面的类似的也一样)
01:53:279 (1,1,1,1,1) - ;w;...打了5 6遍一次都没连上 这里和我对17秒那里的建议一样
02:51:565 - 好明显的一个音 不要漏了
03:29:279 (1,1,1,1) - 和前面一样
04:22:850 (1) - 感觉可以改成2个circles
04:37:850 (1,1,1,1,1) - 这里也是从来没连上过.. 和17秒的一样
05:04:100 (1) - 背景不是有1/8的音么 建议替换为一个1/8折返 比较爽

这图style太帅
good luck
Neil Watts
hi, m4m o/

[General]
- Fix the source, you need a caps on "Project" in "東方Project"
- Consider adding tags, there are no tags at the moment (you should add at least touhou)
- Consider adding custom combo colors which fits with your background
- Disable the countdown?
- There are no breaks, disable the Letterbox during breaks option.
[OneFourThree]
This diff contains a lot of risky patterns (to rank, and hard to play) and distance inconsistencies. Maybe it's a part of your mapping style, but it may be too inconsistent/unreadable to be ranked. Please check and fix whatever you want.
Also, the whole diff is quite inconsistent with distances. It may be acceptable on an Insane map (I tested it and it looks playable) but please check all of your distances to make them as consistent as possible.
The hitsounding is really nice though.
- 00:18:993 (5,6,1) - minor thing but still, there are jumps here. To keep consistency, you should also put jumps here 00:20:707 (5,6,1) - (especially between the (6) and (1).
- 00:32:707 (7,8,1) - the flow looks bad here (http://puu.sh/itMB1/1e476463e8.jpg, my suggestion is in blue - It would be something like this http://puu.sh/itMNp/fd9dbb8735.jpg
- 00:39:457 (6,7) - Again for the flow, you should swap the (6) and (7) here, (before - after)
- 00:39:993 (1,2,3,4,5) - Please keep your consistency in your distances, the (4) and (5) are a bit far (and if it's a jump, it isn't consistent towards the other patterns like this one)
- 00:50:279 (1) - risky, kinda burai slider
- 01:04:422 (2,3,4) - distances are still not consistent here
- 01:19:314 (9,1,2) - Unreadable imo
- 01:20:065 (4,5,1,2) - borderline but should be rankable, contrary to the precedent slider
- 01:20:922 (4,5,1,2) - unreadable
- 01:36:029 (2,3) - try to improve the flow here ? (make the (2) follow the main flow better? http://puu.sh/itVdx/8af37bfec4.jpg)
A lot of repetitive patterns in this kiai. You should try to make them vary a bit.
- 01:43:422 (1,2,3) - make the (2) and (3) a bit upper to fit with the flow
- 01:51:565 (1,2) - the spacing is a bit high imo
- 01:53:279 (1,1,1,1,1) - Unreadable, find a better pattern
- 02:31:315 (1,1,2) - make the hitsounds volume a bit lesser?
- 02:43:422 (1) - well, I think it's rankable even if it's a kind of burai slider, but I find it a bit ugly, I think you can make a neat, better slider here.
- 03:07:422 (1,2) - distance increasing here (compared with the previous similar patterns), try to stay consistent ?
-03:37:422 (1,2,3,4,5,6) - the flow between (2) and (3) / (5) and (6) can be improved, try to make something similar to your previous patterns.
- 03:43:529 (2,3,4) / 03:45:136 (1,2,3) - / etc - I coudln't play with these ridiculously exaggerated distances. Probably because I'm not experienced enough, but I really advice you to find a pattern more playable.
- 04:10:422 (1) - kinda burai, you can improve
- 04:13:743 (2,3,4,5,6) / 04:17:279 (7,8,9,10) / etc - no reasons to put jumps here, there is absolutely no rhythm difference and the notes are in the same time in the timeline. Try to make a stream instead, or whatever?
- 04:37:850 (1,1,1,1,1) - Unreadable
- 05:03:565 (1,1,1,1,1) - Even if it's quite instinctive, it's also quite unreadable, I recommend you to change it
- 05:04:100 (1) - to find a way to remove the normal-hitnormal hitsound here would sound better.

Looks playable, even if it's a kinda futurist mapping for me. Nice hitsounding, but the distances and risky patterns used are still improvable.
Good luck !
Troponoop
Howdy, M4M https://osu.ppy.sh/s/306093

[OneFourThree]

00:12:565 (1,1,1) - I see that you are going for increased spacing so it matches with the volume increasing, but the first slider is at 3.0, the next is 3.5, and the last one lowers back to 3.0, instead i feel that the distance should rise past 3.5

00:17:600 (1,1) - super tiny spacing mishap here, the rest are 1.3 spaced, but these renegades are 1.2

00:31:422 (1,2) - 00:31:850 (3,4) - are spaced way too far apart compared to the other exact same patterns like 00:33:564 (3,4) - and 00:34:850 (1,2)
(majority of jumps are around 2.0, those were 6.0 and 5.0)

00:50:279 (1) - i do like the slider shape, but it's an entirely new species from every other slider in this section

01:19:636 (2,3) - and 01:21:350 (2,3) - are below 3.0 but 01:22:207 (2,3) - jumps to 4.0

01:23:707 (5,6,7,8) - these 4 notes should be split up and made similar to 01:24:135 (1,2,1,2) - for consistency

01:15:350 (6,7,8) - you should totally space these out like you do with 01:25:207 (3,4,5)

01:36:029 (2,3) - the 2 overlaps too much onto the slider, which makes this a random inconsistent stack

01:47:279 (4,5) - the jump is 3.6, and the rest of the patterns similar to this are roughly 2.7 like 01:48:136 (4,5)

01:53:279 (1,1,1,1,1) - this is a little rough, its spaced properly but its a real enigma to read, maybe you could switch it to a more fun version of this slider 00:30:993 (1)

02:15:565 (7,1) - are not stacked exactly on eachother like 02:12:136 (7,1) - or 02:08:707 (7,1) -

02:18:136 (3,5) - should be stacked precisely like you did with 02:14:707 (3,5) - and 02:11:279 (3,5) -

02:50:922 (4,5) - this 6.0 jump is far too large for the other jumps soon after it

03:27:993 (1,1) - this jump hits the 6.0, which is far too much of an increase compared to previous jumps

03:31:850 (3,4) - this is 2.87, it should be lowered to 2.0 to be the same as 03:30:993 (3,4) - and 03:32:707 (3,4) - and each other jump just like it

03:41:600 (1,1) - trim this 1.3 spacing down to .8, so it matches 03:41:279 (1,1,1) -

03:47:386 (5,6) - this 4.0 distance should be lowered to match with the 2.0-3.0 spacing

03:50:600 (4) - ^

03:55:207 (9) - ^

03:57:136 (1) - 5.6, this guy reall really needs to be lowered ^

04:01:100 (5,6) - these two as well ^

04:03:993 (1,2,3,4) - is 0.5 and 04:04:422 (1,2,3,4) - and 04:04:850 (1,2,3,4) - is 0.7, i'd recommend makking the third group of 4 notes increase to 0.9 (so it raises by .2 each time) or making it all the same distance. 04:05:707 (1,4) - is what you should mimic

04:36:029 (4,1) - 1 should be positioned slightly higher, so the player does not have to make that sharp turn to the right

04:37:850 (1,1,1,1,1) - this is a very harsh pattern, :cry: perhaps space these out so it won't be a smorgasbord of a rainbow

05:03:565 (1,1,1,1,1) - ^ just a bit more spacing would make this pattern highly enjoyable

---
Topic Starter
MirinH
ok, lets reply the mods here
sodarose

sodarose wrote:

[OneFourThree]
00:57:993 音量→70%
00:58:315 音量→80% 跟前面一样都加10,而且音量大了会有违和感 :arrow: 我觉得都还好啊

04:36:565 (1) - 音量太大了,有违和感 :arrow: 毕竟kiai需要这种

03:29:707 (1) - 到03:36:351 (4) -还有最后那段,我总觉得听上去怪怪的,用这个方法会不会好一点?↓
03:29:707 (1) - 到03:36:351 (4) - 加上whistle。
03:36:565 (1) - 到03:39:779 (6) - 03:36:779 (3,6) - 这两个加Whistle。音量最好也递增。如果你有更好的音效那当然是最好的了orz反正我音效辣鸡 :arrow: 我不喜欢在这里啪啪啪所以还是算了
01:48:565 (1) - 出界了 :arrow: fixed
02:00:565 (1) - 干脆删了吧 :arrow: 兼顾打击感

我尽力了orz
Zweib

Zweib wrote:

s:c1 clap有点太闷了,不知是不是我耳机问题 :arrow: 不是太闷啊,跟personalizer一个音效

01:19:636 (2) - 感觉遮了点。打这种节奏变化的地方还是比较依赖看缩圈的 :arrow: 我觉得其实还好,如果其他人说的话就改下吧
03:29:279 (1,1,1,1,1) - 这个跟前面近一点其实也行的吧? :arrow: 我前面ds比较大,这里缩小感觉不是很好
04:00:565 (1) - 这个太遮了,不刻意去读的话看不清,毕竟是起头的note :arrow: fixed

Kencho

Kencho wrote:

From qq群 m4m^^
[General]
  1. 把Countdown倒數關掉吧 :arrow: 忘了,fixed
[OneFourThree]
[list]
[*]一開始一堆折返都200多cb了,然而這5分鐘的圖居然有2400多cb
140BPM的AR9真的很少見,不過既然這麼多1/4拍的,基本上可以當成280BPM了 :arrow: 然而这就是140


[*]00:47:279 (3) - ctrl+G? :arrow: 不好
01:53:279 (1,1,1,1,1) - 雖然這玩意連打一滑就連上了,但是完全遮住滑條尾這種算不算unrankable啊 :arrow: 不算
02:22:636 - 漏了琴音 :arrow: 这里是自创节奏啊
02:24:350 - ^
02:26:065 - ^
03:43:422 (1,2,3) - 03:45:136 (1,2,3) - 03:46:850 (1,2,3) - 03:48:565 (1,2,3) - 這種大間距雖然沒問題但是140單點也太難了吧,後面還有一堆,恐怕只有top們玩得了 :arrow: z1书能玩 他的锅
04:37:850 (1,1,1,1) - 不知算不算unrankable
05:03:565 (1,1,1,1,1) - ^ :arrow: 可以

ReeChelly

ReeChelly wrote:

from queue~
[notice][OneFourThree]
00:22:636 (6) - ctrl g? flows better.. :arrow: i dont want that kind of flow here

00:22:850 (1) - blanket 6? :arrow: adjusted a bit

00:37:743 (6,7,8) - Maybe you can change these to circles to vary it up a bit? The sound is pretty diff here.. :arrow: its not difficult

00:44:600 (6,7,8) - ^

00:47:279 (3) - fix blanket :arrow: k

00:51:779 (8) - ctrl g? :arrow: no,sry;w;

01:07:422 (1) - fix blanket :arrow: think that is fine there

01:19:207 (8,9,1,2) - I don't think this is very readable.. try putting some distance to 2 like 01:20:493 (2) - :arrow: looks like u guys are all complaining about this,fine, did some changes

01:21:350 (2) - ^

01:24:243 (2,1) - the gap here is necessary :arrow: ???idk what u mean

01:53:279 (1) - I can't really tell what's going on here o~o :arrow: but u can play it didnt you

02:50:922 (4) - slightly offscreen :arrow: no actually, u can go see in test

04:11:922 (6) - ctrl g? :arrow: no

04:25:850 (7) - fix blanket :arrow: i cant see why the blanket is wrong
good luck!
Crystal

Crystal wrote:

m4m

[General]
tag里至少加上touhou吧
enable custom combo color?
我觉得countdown不需要 :arrow: 全修了

[143]
00:17:279 (1,1,1,1) - 我可能更喜欢这样放 当前的样子很容易断combo *http://puu.sh/itwmd/f00f0e5715.jpg
00:58:422 (1,1,1,1) - ^ :arrow: 太挤了orz
01:03:457 - 是不是漏音了 建议和01:01:422 (3,4,5) - 用一样的节奏 :arrow: 这里跟后面那个part不一样,你仔细听下
01:06:886 - ^
01:10:315 - ^
01:19:422 (1,2) - 感觉这个不好读 建议分开放 (后面的类似的也一样) :arrow: 别人说过了
01:53:279 (1,1,1,1,1) - ;w;...打了5 6遍一次都没连上 这里和我对17秒那里的建议一样 :arrow: 诶怎么会连不上
02:51:565 - 好明显的一个音 不要漏了 :arrow: 这里纯vocal
03:29:279 (1,1,1,1) - 和前面一样
04:22:850 (1) - 感觉可以改成2个circles :arrow: 卧槽1/8连打简直不能玩号码
04:37:850 (1,1,1,1,1) - 这里也是从来没连上过.. 和17秒的一样
05:04:100 (1) - 背景不是有1/8的音么 建议替换为一个1/8折返 比较爽 :arrow: 啊,感觉那样结尾不好

这图style太帅
good luck
Neil Watts

Neil Watts wrote:

hi, m4m o/

[General]
- Fix the source, you need a caps on "Project" in "東方Project"
- Consider adding tags, there are no tags at the moment (you should add at least touhou)
- Consider adding custom combo colors which fits with your background
- Disable the countdown?
- There are no breaks, disable the Letterbox during breaks option. :arrow: all fixed
[OneFourThree]
This diff contains a lot of risky patterns (to rank, and hard to play) and distance inconsistencies. Maybe it's a part of your mapping style, but it may be too inconsistent/unreadable to be ranked. Please check and fix whatever you want.
Also, the whole diff is quite inconsistent with distances. It may be acceptable on an Insane map (I tested it and it looks playable) but please check all of your distances to make them as consistent as possible.
The hitsounding is really nice though.
- 00:18:993 (5,6,1) - minor thing but still, there are jumps here. To keep consistency, you should also put jumps here 00:20:707 (5,6,1) - (especially between the (6) and (1). :arrow: hmm..did some thing here
- 00:32:707 (7,8,1) - the flow looks bad here (http://puu.sh/itMB1/1e476463e8.jpg, my suggestion is in blue - It would be something like this http://puu.sh/itMNp/fd9dbb8735.jpg :arrow: i usually see those 1/4 sliders as a note and only drag the head,so its not that bad imo
- 00:39:457 (6,7) - Again for the flow, you should swap the (6) and (7) here, (before - after) :arrow: i dont really what the flow to be too smoth for the map, sry
- 00:39:993 (1,2,3,4,5) - Please keep your consistency in your distances, the (4) and (5) are a bit far (and if it's a jump, it isn't consistent towards the other patterns like this one) :arrow: i did bs bettewn 135 and 2and4 is kinda a add on, the song it self give me the felling that 2 and 4 is separated from 135, thats whe reason why i did so many anti flows in the map
- 00:50:279 (1) - risky, kinda burai slider :arrow: did something here
- 01:04:422 (2,3,4) - distances are still not consistent here :arrow: i think it plays fine
- 01:19:314 (9,1,2) - Unreadable imo :arrow: changed already, too many ppl complaining about this
- 01:20:065 (4,5,1,2) - borderline but should be rankable, contrary to the precedent slider :arrow: i think its fine because hw's map is all ranked
- 01:20:922 (4,5,1,2) - unreadable :arrow: ^
- 01:36:029 (2,3) - try to improve the flow here ? (make the (2) follow the main flow better? http://puu.sh/itVdx/8af37bfec4.jpg)
A lot of repetitive patterns in this kiai. You should try to make them vary a bit. :arrow: same as above though, i dont want to make the flow too smoth
- 01:43:422 (1,2,3) - make the (2) and (3) a bit upper to fit with the flow
- 01:51:565 (1,2) - the spacing is a bit high imo :arrow: but its still playable
- 01:53:279 (1,1,1,1,1) - Unreadable, find a better pattern :arrow: its readable imo
- 02:31:315 (1,1,2) - make the hitsounds volume a bit lesser? :arrow: hmm,sure
- 02:43:422 (1) - well, I think it's rankable even if it's a kind of burai slider, but I find it a bit ugly, I think you can make a neat, better slider here. :arrow: i think its fine though, i learned the slider type from another map and i really like it
- 03:07:422 (1,2) - distance increasing here (compared with the previous similar patterns), try to stay consistent ? :arrow: sure
-03:37:422 (1,2,3,4,5,6) - the flow between (2) and (3) / (5) and (6) can be improved, try to make something similar to your previous patterns. :arrow: i think fun and playable
- 03:43:529 (2,3,4) / 03:45:136 (1,2,3) - / etc - I coudln't play with these ridiculously exaggerated distances. Probably because I'm not experienced enough, but I really advice you to find a pattern more playable. :arrow: that the main point of i making this map, i really couldnt fine another song that fits those patterns,1/4 sliders will be too boring and unfit the song because the notes are separated here and should not combined them, i counldnt do streams too because the ds in kiai is high and the stream will let ppl felt uncomfortable to play, and also, i think im the 1% mapper who thought about this pattern and who really dare to make it and rank it, so ill keep it
- 04:10:422 (1) - kinda burai, you can improve :arrow: same as above
- 04:13:743 (2,3,4,5,6) / 04:17:279 (7,8,9,10) / etc - no reasons to put jumps here, there is absolutely no rhythm difference and the notes are in the same time in the timeline. Try to make a stream instead, or whatever? :arrow: i think slider fits here more, but slider is too boring for the part because i put it all on ds, so i made something that looks like slider
- 04:37:850 (1,1,1,1,1) - Unreadable :arrow: yes its readable
- 05:03:565 (1,1,1,1,1) - Even if it's quite instinctive, it's also quite unreadable, I recommend you to change it :arrow: ^
- 05:04:100 (1) - to find a way to remove the normal-hitnormal hitsound here would sound better. :arrow: i think the hit normal kinda fits here though, but if someone else says it ill change it

Looks playable, even if it's a kinda futurist mapping for me. Nice hitsounding, but the distances and risky patterns used are still improvable.
Good luck !
Troponoop

Troponoop wrote:

Howdy, M4M https://osu.ppy.sh/s/306093 :arrow: plz tell me of form pm me your m4m before you mod my map thx

[OneFourThree]

00:12:565 (1,1,1) - I see that you are going for increased spacing so it matches with the volume increasing, but the first slider is at 3.0, the next is 3.5, and the last one lowers back to 3.0, instead i feel that the distance should rise past 3.5 :arrow: it plays okay...

00:17:600 (1,1) - super tiny spacing mishap here, the rest are 1.3 spaced, but these renegades are 1.2 :arrow: no it has sv changes

00:31:422 (1,2) - 00:31:850 (3,4) - are spaced way too far apart compared to the other exact same patterns like 00:33:564 (3,4) - and 00:34:850 (1,2)
(majority of jumps are around 2.0, those were 6.0 and 5.0) :arrow: i only drag the head

00:50:279 (1) - i do like the slider shape, but it's an entirely new species from every other slider in this section :arrow: sure

01:19:636 (2,3) - and 01:21:350 (2,3) - are below 3.0 but 01:22:207 (2,3) - jumps to 4.0 :arrow: its playable,its like 1/2

01:23:707 (5,6,7,8) - these 4 notes should be split up and made similar to 01:24:135 (1,2,1,2) - for consistency :arrow: no, those are not similar with that

01:15:350 (6,7,8) - you should totally space these out like you do with 01:25:207 (3,4,5) :arrow: not good for here

01:36:029 (2,3) - the 2 overlaps too much onto the slider, which makes this a random inconsistent stack :arrow: its okay to play

01:47:279 (4,5) - the jump is 3.6, and the rest of the patterns similar to this are roughly 2.7 like 01:48:136 (4,5) :arrow: looks scary, but actually playable

01:53:279 (1,1,1,1,1) - this is a little rough, its spaced properly but its a real enigma to read, maybe you could switch it to a more fun version of this slider 00:30:993 (1) :arrow: ????what did u mean

02:15:565 (7,1) - are not stacked exactly on eachother like 02:12:136 (7,1) - or 02:08:707 (7,1) - :arrow: plays fine,dont have to be that exact

02:18:136 (3,5) - should be stacked precisely like you did with 02:14:707 (3,5) - and 02:11:279 (3,5) - :arrow: its fine

02:50:922 (4,5) - this 6.0 jump is far too large for the other jumps soon after it :arrow: its 140, its not that fast

03:27:993 (1,1) - this jump hits the 6.0, which is far too much of an increase compared to previous jumps :arrow: not that scary though, u can test it and see

03:31:850 (3,4) - this is 2.87, it should be lowered to 2.0 to be the same as 03:30:993 (3,4) - and 03:32:707 (3,4) - and each other jump just like it :arrow: no,the head its 2.0 spaced

03:41:600 (1,1) - trim this 1.3 spacing down to .8, so it matches 03:41:279 (1,1,1) - :arrow: its sv change

03:47:386 (5,6) - this 4.0 distance should be lowered to match with the 2.0-3.0 spacing

03:50:600 (4) - ^

03:55:207 (9) - ^

03:57:136 (1) - 5.6, this guy reall really needs to be lowered ^ :arrow: dosent matter in kiai okay...

04:01:100 (5,6) - these two as well ^

04:03:993 (1,2,3,4) - is 0.5 and 04:04:422 (1,2,3,4) - and 04:04:850 (1,2,3,4) - is 0.7, i'd recommend makking the third group of 4 notes increase to 0.9 (so it raises by .2 each time) or making it all the same distance. 04:05:707 (1,4) - is what you should mimic :arrow: i think it plays okay

04:36:029 (4,1) - 1 should be positioned slightly higher, so the player does not have to make that sharp turn to the right :arrow: its separated from the stream,its another pattern

04:37:850 (1,1,1,1,1) - this is a very harsh pattern, :cry: perhaps space these out so it won't be a smorgasbord of a rainbow

05:03:565 (1,1,1,1,1) - ^ just a bit more spacing would make this pattern highly enjoyable :arrow: i think both are okay

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thx for the mods
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