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Kobayashi Yuu - Runrunriru Ranranrara (TV Size)

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Topic Starter
Lanturn
This beatmap was submitted using in-game submission on December 29, 2018 at 6:25:27 PM

Artist: Kobayashi Yuu
Title: Runrunriru Ranranrara (TV Size)
Source: まりあ†ほりっく あらいぶ
Tags: Maria Holic Alive Opening Yu Anime Japanese
BPM: 145
Filesize: 14505kb
Play Time: 01:33
Difficulties Available:
  1. Easyholic (1.46 stars, 93 notes)
  2. Hardholic (3.17 stars, 224 notes)
  3. Normalholic (2.12 stars, 173 notes)
  4. osu!holic (4.48 stars, 347 notes)
Download: Kobayashi Yuu - Runrunriru Ranranrara (TV Size)
Download: Kobayashi Yuu - Runrunriru Ranranrara (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Set uses Modding V2. Part of the testing phase back in early 2017!~

For fun rank! I actually finished this set 0_o

Hope you enjoy!

Added video. Hope it doesn't give you nightmares.
pkhg
omg you need a habiholic diff :D
Topic Starter
Lanturn
Or a pkgholic :o
pkhg

Lanturn wrote:

Or a pkgholic :o
i could try it now /w\
samplefish

pkhg wrote:

Lanturn wrote:

Or a pkgholic :o
i could try it now /w\
2 months later
Topic Starter
Lanturn
If you want. Then I'll have something to put effort into
Affirmation
Q
Where is Habiholic(?)

[Easy]
00:15:005 (2) - 256,148 could be better for flow
00:23:695 (1) - make consistency rhythm with 00:20:385 (1,2) -
00:46:867 (1,2) - looks not so strong rhythm imo,. In Wasy difff I think add 1/2 beats at strong sounds like 00:22:867 (4) - 00:26:178 (4) -
00:50:178 (1,2,3,4) - DS? I think you have to make same DS In Easiest diff.
01:10:454 (4,5,1) - How about make triangle for avoid overlap with 01:10:454 (4,1) - ?

[Normal]
01:13:764 (2,1) - Hwo about make jump in here, too?

[Hard]
00:12:936 (3) - How about add 1/4 reverse slider for drum sound?
00:14:591 (3,4) - looks weird for consistency, you stacked at before.
00:31:143 (3) - Add NC for better reading.
00:40:867 (2,3) - Don't jump since you didn't make jump before at this part.
00:46:867 (1,2) - Isn't it overmapping?
00:50:178 (1,1,1,1) - wow XD
01:11:695 (1,4) - try to avoid overlap
01:25:764 (3,4) - how about unstack for consistency with this part?

[Insane????????]
00:29:074 (2,3,4) - looks weird flow.
00:50:178 (1,1) - How about unstack for consistency with 00:50:591 (1,1,1) - ?

Good Map!
Topic Starter
Lanturn
Err, can you post all this in the modding v2 thread? The link is in the description. The thread here isn't used anymore.
Affirmation
Just pasted that post,
Topic Starter
Lanturn
Ahh you're supposed to post each problem individually one at a time, not as a single one lol. Rip
ArThasCD
m4m ~ ^^




[osu!holic]


00:09:005 (2) - I think you should make a better spacing like 00:07:971 (3) but not suddenly reduce spacing here. it plays and flows not good since the slider speed is high.

00:46:867 (1,2,3) - just mention that I think it is a good pattern to worth to make them one more or two more times for this part(music) since it fits the music so much.



[Hardholic]



AR7.5 fits the dfficulty more since there are many 1/2 beats and the high slider speed.

00:07:971 (3,4) & 00:11:281 (3,4) - I'm a bit bored with the stack. why not make the patterns like 00:14:591 (3,4). You don't need to make the jump like this here, but at least do not stack them. It would be funner imo.

00:30:729 (2) - since the vocal is strong here, give it a large spacing will be more enjoyable and fit the vocal so much. I recommand (36,348) and then add NC on 00:31:143 (3) for different rhythm changing.

00:31:764 (1) - the soft part starts at 00:33:626 (1). should not slow down 00:32:591 ~ 00:33:523. It's okay to make slower slider for matching vocals like you did for 00:31:764 (1), but 00:32:591 ~ 00:33:523 is still strong part.

00:36:936 (1) - as a soft part, a curved slider matchs it much more than you do now. Like 00:40:247 (1), it is just great.

01:09:212 (4) - just point out this slider fits the sronger part here imo.

01:14:591 (6,1) - move these to (240,304) to make a prettier pattern.

01:16:660 (1,2) - I just mention it to say that I'd change the sliders to 4 notes and put larger spacing for those strong sounds. it is funner to play to me.



[Normalholic]



somewhat nazi sorry

00:35:281 (6) - moving 2nd dot of the slider to (396,216) would look better to me.

00:46:040 (5) - move the dot of slider's tail 1 grid up to curve 00:45:212 (4) more perfectly.

00:51:833 (5) - should jump too

01:32:592 (4) - you may want to curve 01:31:971 (2) prettier.



[Easyholic]


make a few 1/2 beat not hurt too much, give this difficulty more rhythm change can be more enjoyable.

00:18:316 (2,3) - move these to (220,196).

00:23:695 (1) - somewhat ugly. 2nd dot (172,304) ; tail dot (200,368).

00:27:833 (2) - tail dot one grid down.

00:30:316 (1,2) - why not 70% volume ?

01:11:695 (1) - move to (276,352) to have a fair spacing among 01:10:454 (4,5,1). looks prettier imo. after change that you need to adjust 01:12:936 (2,3). have a different slider for 01:13:350 (3) is easier and nicer to fix.



hope my mod helpful ~ good luck rank it ! ^^

my map
Topic Starter
Lanturn
:(

Set needs to be modded at https://new.ppy.sh/beatmapsets/320645/discussion and not here. Could you post there assassin?

I do appreciate the mods, but I have to use the Modding V2 thread, not this one!

Edit:
Since a month has passed, and the mods haven't been dealt with yet, I posted all your suggestions myself and took care of them. feel free to look on the modding v2 page for my responses.
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