forum

Rameses B - Mountains (feat. Veela)

posted
Total Posts
174
show more
-Zeraora

Hinsvar wrote:

holy shit this is fun tbh
Congrats
meii18
nice gratz -Tochi! :D
Topic Starter
-Tochi
Thanks! ♪((●>ω<)っ)))´、ゝ`)
Mint
Yes, full version!
Congrats :3
Exote
holyyyyyyy mai god congrats tochi, finally 8-)
Tenderz
eeey. congratz :D
FCL
tbh this map is good
You did it, gratz
Secretpipe
nice to see the full ver approved o/
Topic Starter
-Tochi

appleeaterx wrote:

Yes, full version!
Congrats :3

Exote wrote:

holyyyyyyy mai god congrats tochi, finally 8-)

Tenderz wrote:

eeey. congratz :D

FCL wrote:

tbh this map is good
You did it, gratz

Secretpipe wrote:

nice to see the full ver approved o/
Yay, full version \:D/
And thanks :>
SrSkyPlayer
gratz for it!
Dreamtwolf
Congratulations!!!! :) :D
Asphyxia
Pulling this away from Qualified state due to the map lacking quality-wise.

[Mountains]
We talked with -Tochi in-game already before this, but basically the difficulty is VERY overmapped and this alone needs heavy fixing throughout the difficulty. Just because the overmapping is done consistently, doesn't mean it should be acceptable. Here's few examples of the issue:
  1. 00:32:617 (2,3,4) -
  2. 01:08:702 (1,2,3,4,5,6) - really overmapped, if you listen closely, you can hear that none of the blue tick notes are supported by the music, should be plain 1/2
  3. 01:17:959 (2,3,4,5,6,7) -
  4. 01:41:959 (3,4,5,6) -
  5. 03:06:988 (3,4,5,6) -
Second issue is that the patterns in general are really messy and arbitrary. There's a lot of them that could be improved that would increase the overall quality by a lot, with simple fixes. I'll point few here again:
  1. 01:38:188 (1,2,1,2,3,4,1,1) -
  2. 01:49:159 (1,2,3,4,5) -
  3. 03:26:874 (2,3,4,5,6,7) -
  4. 02:52:245 (1,2,3,4,1,2,3,4) -
Third issue is that because you used so many different kinds of slider shapes, the sliders themselves don't compliment each other anymore at all, and that just makes the map look really bad. Usually, it's better to stick with some slider shapes that look similar, so that they can compliment each other better. Few examples where you could've made the shapes more similar or just sticked with something more simple:

  1. 00:22:759 (1,2,3,1) -
  2. 00:51:902 (3,4) -
  3. 01:33:045 (1,1,1,6) -
  4. 02:59:102 (1,3) -
As stated above, I talked to -Tochi before this disqualification, basically stating the exact same problems, and he agreed with me, partially at least. Don't take this the wrong way but I also want to add that just because a map is extremely fun, unique or interesting doesn't mean it automatically makes it a good, quality beatmap for ranking. Anyhow, best of luck with the re-qualificiation!
Topic Starter
-Tochi
I basically just have to remap everything with this old verison in the description to them who like this more lol
Irreversible
I second Asphyxias disqualification, this needs more improvement to suit the rankable state.
Unforgiven
No words....
Topic Starter
-Tochi
It's hard to remap the map with the same kinda essence.. so I'll fix all the overmapped parts, and remake some more "simple" sliders, and fix some patterns and jumps, then it should be ready for some mods...
Hinsvar
did I just miss a massive amount of overmapping and bad patterns and

whoa I need to get shit done right

Feel free to poke me back (or not).

EDIT: Although for 00:32:617 (2,3,4) it is only the last blue tick that is overmapped but I think I'm ok with the DQ
Secretpipe
I knew it ahah anyway ;_;

gl for rerank
Topic Starter
-Tochi

Hinsvar wrote:

did I just miss a massive amount of overmapping and bad patterns and

whoa I need to get shit done right
I think I'm ok with the DQ.

Feel free to poke me back (or not).

Secretpipe wrote:

I knew it ahah anyway ;_;
Hisnvar: Yes probably did, me too xD This old map will get improved, so thanks for letting me call u back ^^

Secretpipe: i had the feeling too ahaha
Topic Starter
-Tochi
Ok, fixed all the things you wanted, now modding time QAQ

Secretpipe wrote:

gl for rerank
Thanks :)
NVAN
Hello! :D

IRC Chatlog
2015-12-26 21:39 XeroiZi HD: Hi :D
2015-12-26 21:40 -Tochi: hello :D
2015-12-26 21:40 XeroiZi HD: Since you ask for an NM and you're here, I can give you somethings that i found here
2015-12-26 21:40 XeroiZi HD: Note that I'm not a good modder
2015-12-26 21:40 XeroiZi HD: ACTION is editing [http://osu.ppy.sh/b/713190 Rameses B - Mountains (feat. Veela) [Mountain]]
2015-12-26 21:40 -Tochi: oh, ok
2015-12-26 21:43 XeroiZi HD: 01:12:817 (4) - I think you need to move it to x:304 y:188
2015-12-26 21:43 XeroiZi HD: The end slider of 01:12:131 (1) - closing the view of 01:12:817 (4) -
2015-12-26 21:43 XeroiZi HD: So it gives some player a distraction views
2015-12-26 21:44 -Tochi: oh yeah
2015-12-26 21:44 XeroiZi HD: Especially for normal type skin users :D
2015-12-26 21:44 XeroiZi HD: (You can use me as an example)
2015-12-26 21:44 -Tochi: it was a mistake :D
2015-12-26 21:45 -Tochi: well
2015-12-26 21:45 -Tochi: i could also stack it
2015-12-26 21:45 XeroiZi HD: It depends on yourself
2015-12-26 21:45 XeroiZi HD: As long the 4 isn't blocked by that 1 slider end
2015-12-26 21:45 -Tochi: the followpoints helps people to track down the next note, so it should be fine ^^
2015-12-26 21:46 XeroiZi HD: It is
2015-12-26 21:46 -Tochi: with the stack
2015-12-26 21:46 XeroiZi HD: But just my consideration of what I afraid
2015-12-26 21:46 -Tochi: like here 01:18:645 (6,3) - xD
2015-12-26 21:46 -Tochi: yeah
2015-12-26 21:47 XeroiZi HD: xD
2015-12-26 21:49 XeroiZi HD: 02:43:159 (2) - You better move it somewhere else or make it stack each other
2015-12-26 21:49 XeroiZi HD: Since it's 1/2
2015-12-26 21:49 XeroiZi HD: It's diffrent than 02:40:588 (3,4) -
2015-12-26 21:50 -Tochi: i stacked it :)
2015-12-26 21:50 XeroiZi HD: Not stack it like that...
2015-12-26 21:50 XeroiZi HD: I mean like this...
2015-12-26 21:50 XeroiZi HD: http://puu.sh/m9bRA/0642cbdd2d.jpg
2015-12-26 21:50 XeroiZi HD: There
2015-12-26 21:51 -Tochi: yes
2015-12-26 21:51 -Tochi: but
2015-12-26 21:51 -Tochi: http://puu.sh/m9bTL/07fc660882.png
2015-12-26 21:51 -Tochi: i removed the other notes after the downbeat
2015-12-26 21:52 XeroiZi HD: Ah, okay
2015-12-26 21:52 XeroiZi HD: I understand
2015-12-26 21:52 -Tochi: fits better imo
2015-12-26 21:52 XeroiZi HD: You don't say
2015-12-26 21:52 XeroiZi HD: XD
2015-12-26 21:52 -Tochi: because i don't map after the voice there
2015-12-26 22:00 XeroiZi HD: I don't see anything really troubling anymore
2015-12-26 22:00 XeroiZi HD: :o
2015-12-26 22:01 -Tochi: oh, nice
2015-12-26 22:01 -Tochi: you can post this on the thread as irc
2015-12-26 22:01 XeroiZi HD: 01:47:788 (1,2,1,2) - Wait, what the heck is this? XD
2015-12-26 22:01 -Tochi: you helped me fix one or two things, so it should be fine ^^
2015-12-26 22:01 XeroiZi HD: This pattern is just funny
2015-12-26 22:01 -Tochi: oh lol
2015-12-26 22:01 -Tochi: its a jump xD
2015-12-26 22:01 XeroiZi HD: And tbh, people will think it's a NC'd streams
2015-12-26 22:02 -Tochi: back and forth jump
2015-12-26 22:02 XeroiZi HD: Just look at01:47:788 (1,1) -
2015-12-26 22:02 XeroiZi HD: XD
2015-12-26 22:02 XeroiZi HD: #bruh
2015-12-26 22:02 -Tochi: xD
2015-12-26 22:02 -Tochi: well, the not after the first NC comes first
2015-12-26 22:02 XeroiZi HD: I'm as mapper for 2 years never think that before XD
2015-12-26 22:02 XeroiZi HD: Yeah
2015-12-26 22:02 -Tochi: so it should be clear to see that it's a 1/2 pattern
2015-12-26 22:02 XeroiZi HD: But some might be fooled
2015-12-26 22:03 XeroiZi HD: So try to pay attention at that pattern
2015-12-26 22:03 -Tochi: oki
2015-12-26 22:03 -Tochi: i might change if more people mentions it
2015-12-26 22:03 XeroiZi HD: That pattern is just... lol XD
2015-12-26 22:04 -Tochi: xD
2015-12-26 22:04 XeroiZi HD: 02:29:788 (2) - I think you could stll put a circle here?
2015-12-26 22:05 XeroiZi HD: Maybe not
2015-12-26 22:05 XeroiZi HD: XD
2015-12-26 22:05 XeroiZi HD: I think that just feels too pushy
2015-12-26 22:05 -Tochi: oki
2015-12-26 22:06 XeroiZi HD: You can do it if you want XD
2015-12-26 22:06 -Tochi: nah, i'll keep it like this ^^
2015-12-26 22:08 XeroiZi HD: How much SPs that this map has?
2015-12-26 22:09 -Tochi: 44 :o
2015-12-26 22:09 -Tochi: but
2015-12-26 22:09 -Tochi: i remade most parts
2015-12-26 22:09 -Tochi: almost remapped
2015-12-26 22:09 -Tochi: so let's say that it has 0 xD
2015-12-26 22:09 XeroiZi HD: No wonder it's kinda hard
2015-12-26 22:09 XeroiZi HD: Re-mapped songs are likely bare to be modded
2015-12-26 22:09 -Tochi: it was qualified, but got DQed and had to fix many things
2015-12-26 22:09 XeroiZi HD: Don't worry, I ever did that too


[Other Things That I Found]
  1. 04:21:902 (2) - This object touches the HP Bar

I can't find anything else D:
See ya! :D
Topic Starter
-Tochi

XeroiZi HD wrote:

  1. 04:21:902 (2) - This object touches the HP Bar
Fixed :)

Thank you for the mod ^^
Buretsu
hOi~
From my queue.
As I new in modding, i'll try my best.

You're map is really good, so I think it will be a short mod.

MOUNTAIN

02:03:559 (1,2,1,2) - I think it would be good, if you're increase space between this notes.

02:28:931 (1) - after this slider, add something like this http://puu.sh/m9YPV/6e4660c268.jpg

02:59:359 (2) - you really need note here? cause i don't hear any beat on this place.

03:08:445 (6) - same. would be good if you just delete this note, and replace 03:08:359 (5) ?

03:48:131 (6) - stack slider's start with 03:46:759 (5)

04:27:731 (4) - stack with 04:26:530 (6)


Not really big mod, cause I can't find something else, but I hope it was usefull.
Good luck. <3
Topic Starter
-Tochi

Buretsu wrote:

hOi~
From my queue.
As I new in modding, i'll try my best.

You're map is really good, so I think it will be a short mod.

MOUNTAIN

02:03:559 (1,2,1,2) - I think it would be good, if you're increase space between this notes. The current pattern looks/plays better imo.

02:28:931 (1) - after this slider, add something like this http://puu.sh/m9YPV/6e4660c268.jpg I only mapped to the piano, so it will be kinda awkward to play D:

02:59:359 (2) - you really need note here? cause i don't hear any beat on this place. Fixed!

03:08:445 (6) - same. would be good if you just delete this note, and replace 03:08:359 (5) ? Fixed!

03:48:131 (6) - stack slider's start with 03:46:759 (5) The spacing will be too big.

04:27:731 (4) - stack with 04:26:530 (6) Fixed!


Not really big mod, cause I can't find something else, but I hope it was usefull.
Good luck. <3
Thank you for the mod!
Ciyus Miapah
something
01:42 Fort: hey
01:42 Fort: i want to tell you something
01:43 Fort: about
01:43 Fort: being BNs
01:43 Fort: ummm
01:43 Fort: you know this thing?
01:43 -Tochi: o/
01:43 -Tochi: what thing?
01:43 -Tochi: :o
01:43 Fort: there are alot STD bns who kicked these days
01:44 Fort: im sure in january 2016
01:44 Fort: BN application will be opened
01:44 -Tochi: oh
01:44 Fort: well i think you can be a BN
01:44 -Tochi: oh
01:45 -Tochi: wat
01:45 -Tochi: but i have no ranked maps D:
01:45 Fort: probably the chance becoming BN becoming high
01:45 Fort: lol
01:45 Fort: why you said that
01:45 Fort: Yuii- didnt have ranked maps but he being a BN
01:46 Fort: Sukinathan didnt have ranked maps before he join BN
01:46 -Tochi: i see
01:46 Fort: and yeah he circlejerking so much today lol
01:46 -Tochi: but, are u going to apply the BN application?
01:46 Fort: nope
01:46 Fort: i will never be BN
01:47 -Tochi: why?
01:47 Fort: because yeah my job in community really nice for Loctav
01:47 Fort: "really nice"
01:47 -Tochi: what's ur job?
01:47 -Tochi: xD
01:47 Fort: lot
01:47 Fort: alot
01:47 Fort: like create Frame of mind and make drama
01:47 -Tochi: hmm, secret jobs?
01:48 -Tochi: mapper job
01:48 Fort: make 500 tortures and make drama
01:48 Fort: make Cillia - first and make drama
01:48 Fort: probably much dramas
01:48 Fort: so yeah i assume i cant join BN
01:49 Fort: cuz im a drama guy
01:49 Fort: LOL
01:49 -Tochi: haha
01:49 -Tochi: but idk if i should join x
01:49 -Tochi: :x*
01:49 -Tochi: i want to have this kinda freedom
01:50 -Tochi: i've heard many BNs got depressed D:
01:50 Fort: cuz lot of request and Loctav tasking
01:50 -Tochi: ye
01:51 -Tochi: i don't want to be depressed :c
01:51 Fort: ah i dont care if im being BN or no
01:51 Fort: because
01:51 Fort: im already being depressed with my own maps
01:51 Fort: alot
01:52 Fort: so i will never be depressed again
01:52 -Tochi: im a bit depressed tho
01:52 -Tochi: only a tiny bit
01:53 Fort: because Mountains dq right?
01:53 Fort: yeah it's so sad
01:53 -Tochi: im fine with it though
01:53 -Tochi: some people don't like it THAT much, after the remap
01:54 -Tochi: but im already told that it's ready for Bubble lol
01:54 Fort: put your old diff
01:54 Fort: and get the bubble back
01:54 Fort: tbh old diff was good
01:54 -Tochi: yeah
01:55 -Tochi: but it was overmapped... that's what Asphyxia told me
01:55 -Tochi: and that i probably need to remap some parts
01:55 -Tochi: and so did i
01:55 -Tochi: he told me that it's for the best
01:55 Fort: well i didnt feels it's overmapped
01:55 Fort: maybe
01:56 Fort: i didnt play that map since you give that map
01:56 Fort: lol
01:56 -Tochi: not really to me
01:56 -Tochi: xD
01:56 -Tochi: but after the DQ all BNs and Irreversible agreed to the DQ..
01:56 -Tochi: all the BNs who bubbled it
01:58 Fort: wait a minute
02:01 -Tochi: ok :o
02:15 Fort: looks this map is more hard
02:16 Fort: because much 3/4 sliders intensifies
02:16 Fort: and a little of sudden spaced streams
02:16 Fort: but it can be executed well
02:17 -Tochi: the mountain map?
02:17 Fort: yeah
02:18 -Tochi: oh
02:18 Fort: even with a relax mod i can feel this pattern is harder
02:23 -Tochi: i never changed that lol
02:23 -Tochi: xD
02:23 -Tochi: i think it's easier than before tbh
02:23 -Tochi: just so u are aware, i didn't remap everything :)
02:23 -Tochi: wow
02:23 -Tochi: nice fc
02:23 -Tochi: with rl
02:24 Fort: i really want to fc this map with no mod
02:24 Fort: but rip my left hand
02:24 -Tochi: :c
02:24 -Tochi: so, what's ur thoughts now?
02:24 Fort: well some pattern really sudden
02:25 Fort: i got that kick sliders
02:25 Fort: but in where lol
02:25 Fort: 00:54:645 (5,6,1,2,3,4,5) - this pattern really insane for slow part like this
02:26 Fort: 00:54:902 (6) - atleast delete this circle
02:26 Fort: 00:54:645 (5) - im sure 90% players assume it as 3/4 kick sliders
02:28 Fort: 02:47:102 (2,3,1) - this movement really sudden and looks 02:46:759 (1) - this sliders makes 02:47:359 (3,1) - hard to read as 3/4 notes
02:29 -Tochi: is [http://puu.sh/masQt/09842253e2.png this] fine?
02:29 Fort: maybe put like this better http://puu.sh/masSh/d2df599a53.jpg
02:30 Fort: dat streams
02:31 -Tochi: oh, i mean
02:31 -Tochi: like this
02:31 -Tochi: http://puu.sh/masXI/72138a95c2.png
02:31 Fort: looks perfect pattern
02:32 -Tochi: good
02:32 -Tochi: i deleted the circle here 02:47:359 -
02:32 -Tochi: but i want to keep this 02:46:759 (5,7) -
02:32 Fort: 04:16:417 (3,1) - well this pattern can be right
02:33 Fort: but
02:33 Fort: 04:16:588 - in here still have some hat sound
02:33 Fort: which it can be done for mapping triplets there
02:33 -Tochi: that "tch" sounds
02:33 -Tochi: sound*
02:34 Fort: since 04:16:417 (3,1) - is hidden, probably the readability on that pattern is really low
02:34 Fort: probably it's landed on triplet patterning on dnb
02:35 Fort: if you want keep that double
02:35 -Tochi: i fixed
02:35 Fort: just put that notes in clear are which can be clearly visible to see
02:35 Fort: area*
02:35 -Tochi: http://puu.sh/matdS/d1f41e3893.png
02:36 Fort: looks good for that thing
02:37 Fort: 04:23:445 (1) - shorten this to 1/2 pattern can be done i think
02:37 Fort: it makes the emphasize on 04:23:445 (1,2) - didnt feels to heavy
02:38 -Tochi: fixed
02:39 -Tochi: and changed this 04:23:788 (2,3,4,5) -
02:39 -Tochi: like this http://puu.sh/matsy/29def714a3.png
02:39 Fort: well this kinda be savage
02:40 Fort: 04:24:131 - i think this part kinda doesnt need any 3/4s
02:40 Fort: but why?
02:40 Fort: because yeah well
02:40 Fort: when you hear the synth
02:40 Fort: it has constant 1/2s patterning
02:40 Fort: perfect for all type of music
02:41 Fort: maybe you can test it
02:41 Fort: change all 3/4s to 1/2s
02:41 -Tochi: already did lol
02:43 -Tochi: fixed all the parts to 1/2 until here 04:37:845 (1) -
02:45 Fort: 04:45:731 (1,2,3,4,5) - looks this stream overmapped
02:46 Fort: a slow 3/4 sliders can be good options i guess
02:47 Fort: 02:18:131 (1,1,1,1,2,1,1,1,1,1) - weirdest rhythm i see
02:48 Fort: 02:23:038 (2) - and this should be in 02:23:017 -
02:49 Fort: 02:28:931 (1) - and yeah this better if you add 1 arrow on it
02:51 -Tochi: isn't it overmapped then?
02:51 -Tochi: i can only hear the heavy piano to here 02:29:445 -
02:51 Fort: oh sorry
02:51 Fort: it was my mistakes
02:52 -Tochi: np :)
02:52 Fort: i thought it was 2 reverse arrows
02:53 -Tochi: ah
02:53 Fort: 03:03:217 (1) - is this whistle intentional?
02:53 -Tochi: also changed this 02:23:017 -
02:53 -Tochi: http://puu.sh/maukA/7c08b33ca0.png'
02:53 Fort: oh okay
02:53 -Tochi: http://puu.sh/maukA/7c08b33ca0.png *
02:53 -Tochi: yes
02:54 -Tochi: there a sound here tho 03:03:731 -
02:54 Fort: yeah
02:54 -Tochi: but this fits imo D:
02:54 Fort: there such many of 3/4s
02:55 -Tochi: because of this 03:14:188 (1,2,3) -
02:55 Fort: 03:16:931 (1,2,3,4,5,6,7,8,9) - reduce this spacing please
02:56 Fort: 03:14:531 (3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this jumping burst is really hard and makes stamina drained alot
02:56 Fort: so your movement is really rigid when trying to hit 03:16:931 (1,2,3,4,5,6,7,8,9) - them all
02:57 Fort: lowering to 0.8x can be nice
02:58 Fort: or 0.75
02:58 Fort: and since it's a non kiai thing
02:58 Fort: that spacing makes it feel good
02:59 Fort: and much better
02:59 Fort: 04:05:274 (2) - NC
03:00 Fort: 04:05:959 (6) - NC
03:00 Fort: 04:06:216 (8) - delete
03:00 Fort: see something magic there
03:01 Fort: maybe it just my thoughts in some synth pattern
03:02 Fort: ugh
03:02 Fort: 3am
03:02 Fort: i think i should sleep now

to be continued :)
Raose
hello! o/

[New Mountain]
  1. 00:27:559 (2,4) - consider rotating 2 so it flows better into 3, 4 will have to be moved, ex: http://puu.sh/mbPA7/2ccc06f862.jpg
  2. 01:56:188 - the gap is a bit out of place imo, how about placing a circle here for vocals?
  3. 02:36:388 (3) - i don't hear anything in the music that supports this circle :C consider removing it
  4. 02:40:588 (3) - same for this extended slider, no reason it needs to be extended, and it has a similar rhythm as 02:37:845 (3), which is only a 1/2 slider
  5. 03:15:559 (1,2,3,4,5,6,7,8) - imo, since there are drums here and it's a new phrase in the music, this pattern should have a different design and pattern than 03:14:702 (4,5,6,7). Maybe you can start off with a small distance and then increase it? example in your map: 03:59:102 (5,6,1,2,3,4,5,6,7,8,9,1)
  6. 03:18:302 (1) - consider changing this into a 1/3 repeating slider to fit the beats in the music
  7. 03:23:788 (1,2) - make parallel since they are pretty close together? and consider NCing 2 to make the slider velocity change more obvious
  8. 03:31:674 (1,1) - make parallel?
  9. 03:39:131 (1) - how about starting the spinner at 03:39:645? that is where the singer says "oh", or maybe start it at 03:39:559, since that is where the wind-up sound starts to play
hope my mod is helpful!! :D
Topic Starter
-Tochi

Raose wrote:

hello! o/

[Mountain]
  1. 00:27:559 (2,4) - consider rotating 2 so it flows better into 3, 4 will have to be moved, ex: http://puu.sh/mbPA7/2ccc06f862.jpg I actually thinks it's better like it already is, it makes it more challenging and interesting flow.
  2. 01:56:188 - the gap is a bit out of place imo, how about placing a circle here for vocals? I will consider this one.
  3. 02:36:388 (3) - i don't hear anything in the music that supports this circle :C consider removing it
  4. 02:40:588 (3) - same for this extended slider, no reason it needs to be extended, and it has a similar rhythm as 02:37:845 (3), which is only a 1/2 slider
  5. 03:15:559 (1,2,3,4,5,6,7,8) - imo, since there are drums here and it's a new phrase in the music, this pattern should have a different design and pattern than 03:14:702 (4,5,6,7). Maybe you can start off with a small distance and then increase it? example in your map: 03:59:102 (5,6,1,2,3,4,5,6,7,8,9,1) I changed this part, to make it fit more :)
  6. 03:18:302 (1) - consider changing this into a 1/3 repeating slider to fit the beats in the music
  7. 03:23:788 (1,2) - make parallel since they are pretty close together? Looks better like this. and consider NCing 2 to make the slider velocity change more obvious
  8. 03:31:674 (1,1) - make parallel? Same reason for the above.
  9. 03:39:131 (1) - how about starting the spinner at 03:39:645? that is where the singer says "oh", or maybe start it at 03:39:559, since that is where the wind-up sound starts to play Kinda fixed it by mapping the whole thing.
hope my mod is helpful!! :D
Thank for the mod!
Strategas
alright lets do this

[Veela <3]

00:22:759 (1) -kinda yuck, you can improve 00:23:274 (2,3) - blanket if you make them equaly distanced at blanket range. uh not sure how to explain lol
00:24:817 (1,1,1) - this makes your whole beginning rather inconsistent as these are the only sliders you emphasize through velocity changes, though I don't find them to be that strong compared to the rest
now I looked at it again and found it even more weird that you only follow the vocals in the beginning. from 00:25:502 (1) - you start to finally follow the beat which imo you should do at the beginning aswell.
00:25:502 (1,2,3) - so um you start this patern then suddenly switch to 00:26:188 (1,2) - 00:26:702 (1,2) - rather continue doing 00:25:502 (1,2,3) - with the slider and stacking thing, it will just make more sense and be more consistent and will make your patern structured and complete.
00:27:559 (2) - then you can start new combo here after you change the above. also the only thing this slider achieves is asthetic thing, but flow wise you don't even follow it because of 00:27:902 (3) -
00:28:759 (4,1) - kinda looks weird since it doesn't really blanket, but almost does it. and if you turn stacking on you'll see it's not so nice
00:32:702 (3) - you could possibly make this into at 3/4 slider to follow the intrument there as you do with your other sliders
00:35:959 (2) - suddenly you change what you follow with the sliders, why? there's nothing on this beat that is so important unless I'm deaf. 00:36:817 (5) - 00:37:159 can use 1/4 slider here aswell.
00:41:445 (2) - can try to make use of this slider be blanketed by the stream before
00:41:959 (7) - move this 1 pixel left please now it really bugs me xd
00:45:045 (2) - fits much better as slider to follow the wub whatever thing.
00:45:902 (1) - slider looks off, rather use something like 00:47:788 (1) -
00:49:845 (5,6) - 01:06:302 (2,3) - you know if you made these sliders at the same angle it would look much better atm 00:49:845 (5) - looks kinda crap
00:51:388 (1) - uh well slider end on strong beat. I know you follow the vocal, but can't ignore it
00:51:902 (3,4,5) - don't think these slider look that well together, try using another combination
00:56:359 (4) - 01:01:674 (3) - strange you emphasize this beat instead of 00:56:531 (5) - 01:02:017 (5) - considering this patern 00:59:274 (3) - is emphasized the most. also regarding 01:01:502 (2,3,6,7) - one of them you emphasize hard the other stack,
01:09:131 (2) - overmap
01:11:445 (1,2,3,4,1,2,3,4,1) - these two bursts can be better emphasized if the second one is more spaced (or first one less)
01:11:445 (1,1) - blanket off
01:15:217 (4) - clap slider end
01:19:845 (6) - emhpasis and flow is destroyed on this drum beat with the stack
01:28:245 (2,1) - blanket?
01:31:331 (1) - meh just use the same shape as 01:30:302 (2) -
01:34:074 (1) - so here you increase sv, but 01:31:331 (1) - decrease uhh.
01:31:845 (2) - this is spaced so much for no reason
01:39:559 (1) - this one looks better than the rest of these type you used
01:40:931 (2,3) - these don't blanket that well
01:42:044 (4,6) - I think I saw this in the dq but yea overmap
01:42:302 (1,4,6,1) - blankets at different range don't look that appealing
01:54:388 (6,8) - more overmap
01:56:188 - 01:58:931- kind of empty
01:56:359 (1,2) - could try putting these objects elsewhere to make it less crowded there
01:59:102 (2,3,4) - the 1/4 and 1/2 gap look almost the same, better make it more obvious
02:01:845 (1,2,3,4,5,6) - not exactly sure what you follow here, but I think you can follow it in a more interesting way. same for the later part
02:34:759 (1,2,3) - I think you could use this patern more in this section
02:47:102 (2) - random clap on slider end, you didn't use before or later
03:03:217 (1) - there's a whistle on the whole slider
03:08:188 (4,5,6,7) - emphasis is not very consistant
03:19:331 (5) - nc if you do it here 03:20:702 (1) -
03:50:702 - if I follow your logic correctly there should be a 1/4 slider here aswell
04:21:559 (2) - this jump could be smaller for a better build up it's hand straining atm

there's a lot of unnecessary overlaping, which makes a lot of paterns look too messy, too many tbh to point them out.

I can see you put a lot of work in this map and it's really fun, however these days map asthetics are more important than gameplay to rank a map, so make sure you fix those so people can enjoy playing your map when it's ranked. Also sorry for any gramatical mistakes or dumb sentences since I'm really sleepy lol. Good luck!

Rameses B and Veela are the best couple btw xdxdxdxd
Topic Starter
-Tochi

Strategas wrote:

alright lets do this

[Veela <3]

00:22:759 (1) -kinda yuck, you can improve 00:23:274 (2,3) - blanket if you make them equaly distanced at blanket range. uh not sure how to explain lol This can't be fixed that well without changing the second slider, so i'll keep it.
00:24:817 (1,1,1) - this makes your whole beginning rather inconsistent as these are the only sliders you emphasize through velocity changes, though I don't find them to be that strong compared to the rest
now I looked at it again and found it even more weird that you only follow the vocals in the beginning. from 00:25:502 (1) - you start to finally follow the beat which imo you should do at the beginning aswell. Fixed!
00:25:502 (1,2,3) - so um you start this patern then suddenly switch to 00:26:188 (1,2) - 00:26:702 (1,2) - rather continue doing 00:25:502 (1,2,3) - with the slider and stacking thing, it will just make more sense and be more consistent and will make your patern structured and complete. The two parts are different, thats why i changed pattern.
00:27:559 (2) - then you can start new combo here after you change the above. also the only thing this slider achieves is asthetic thing, but flow wise you don't even follow it because of 00:27:902 (3) - It's to avoid the "too close" inconsistency, also i think the flow is just fine here.
00:28:759 (4,1) - kinda looks weird since it doesn't really blanket, but almost does it. and if you turn stacking on you'll see it's not so nice Better avoid making 1/2 sliders too curvy to fit with my style.
00:32:702 (3) - you could possibly make this into at 3/4 slider to follow the intrument there as you do with your other sliders I'll keep it like it is, because there's a sound on the first circle in the triple.
00:35:959 (2) - suddenly you change what you follow with the sliders, why? there's nothing on this beat that is so important unless I'm deaf. 00:36:817 (5) - 00:37:159 can use 1/4 slider here aswell. It's mostly to avoid the boring repeats, and i don't think it's much trouble. And for the other part to add, i follow the vocal, so it would be a bit random imo.
00:41:445 (2) - can try to make use of this slider be blanketed by the stream before Not really the big blanket master, but i like it like this when it's stacked.
00:41:959 (7) - move this 1 pixel left please now it really bugs me xd Fixed!
00:45:045 (2) - fits much better as slider to follow the wub whatever thing. Not really wub on this part, there's already plenty of 3/4 sliders. xD
00:45:902 (1) - slider looks off, rather use something like 00:47:788 (1) - Fixed!
00:49:845 (5,6) - 01:06:302 (2,3) - you know if you made these sliders at the same angle it would look much better atm 00:49:845 (5) - looks kinda crap lol, it's to make the flow better.
00:51:388 (1) - uh well slider end on strong beat. I know you follow the vocal, but can't ignore it As you said, following the vocal.
00:51:902 (3,4,5) - don't think these slider look that well together, try using another combination Wat, they look fine in my eyes.
00:56:359 (4) - 01:01:674 (3) - strange you emphasize this beat instead of 00:56:531 (5) - 01:02:017 (5) - considering this patern 00:59:274 (3) - is emphasized the most. also regarding 01:01:502 (2,3,6,7) - one of them you emphasize hard the other stack, Will consider this.
01:09:131 (2) - overmap Fixed!
01:11:445 (1,2,3,4,1,2,3,4,1) - these two bursts can be better emphasized if the second one is more spaced (or first one less) Fixed!
01:11:445 (1,1) - blanket off Fixed!
01:15:217 (4) - clap slider end Whistle slider end*
01:19:845 (6) - emhpasis and flow is destroyed on this drum beat with the stack Fits with the vocal.
01:28:245 (2,1) - blanket? Intentionally not.
01:31:331 (1) - meh just use the same shape as 01:30:302 (2) - Boring =.=
01:34:074 (1) - so here you increase sv, but 01:31:331 (1) - decrease uhh. The first one is more obvious in the music.
01:31:845 (2) - this is spaced so much for no reason Fixed a bit..
01:39:559 (1) - this one looks better than the rest of these type you used Thanks lol
01:40:931 (2,3) - these don't blanket that well Fixed!
01:42:044 (4,6) - I think I saw this in the dq but yea overmap Fixed!
01:42:302 (1,4,6,1) - blankets at different range don't look that appealing Still like it as it is.
01:54:388 (6,8) - more overmap Fixed!
01:56:188 - 01:58:931- kind of empty Fits with the music.
01:56:359 (1,2) - could try putting these objects elsewhere to make it less crowded there Will break the flow.
01:59:102 (2,3,4) - the 1/4 and 1/2 gap look almost the same, better make it more obvious Fixed!
02:01:845 (1,2,3,4,5,6) - not exactly sure what you follow here, but I think you can follow it in a more interesting way. same for the later part I follow the main beat.
02:34:759 (1,2,3) - I think you could use this patern more in this section Naah, don't need to ^^
02:47:102 (2) - random clap on slider end, you didn't use before or later Fixed!
03:03:217 (1) - there's a whistle on the whole slider Fixed!
03:08:188 (4,5,6,7) - emphasis is not very consistant Fixed!
03:19:331 (5) - nc if you do it here 03:20:702 (1) - Removed that NC.
03:50:702 - if I follow your logic correctly there should be a 1/4 slider here aswell Nope
04:21:559 (2) - this jump could be smaller for a better build up it's hand straining atm Fixed!

there's a lot of unnecessary overlaping, which makes a lot of paterns look too messy, too many tbh to point them out. I guess 90% of them are intentional to make it more interesting and challenging.

I can see you put a lot of work in this map and it's really fun, however these days map asthetics are more important than gameplay to rank a map, so make sure you fix those so people can enjoy playing your map when it's ranked. Also sorry for any gramatical mistakes or dumb sentences since I'm really sleepy lol. Good luck! Thanks!

Rameses B and Veela are the best couple btw xdxdxdxd
Seto Kousuke
[Overall]
  1. The beatmap is good, but I feel lots of problems with consistency in note placements, as this is a DnB marathon map, one of the main things that are REALLY important, is the aesthetics and looks of the map that must feel really clean and have a nice flow, which often feels wrong in this map for me (I'm NOT saying it's a bad map, it's an awesome map, I'm just emphasizing that it could be better), so the suggestions I'll give below aren't something like ''This is bad, change.'' but something more like ''I think this can be improved if you (insert comment here)'', So I hope this mod helps you <3
[Montanhas]
  1. 00:22:759 (1,2,3) - I get the impression that this was supposed to be a blanket, but the shape of 1 doesn't really make any sense with 2 and the little overlap on 3 IMO is useless and bad because it doesn't even is balanced in his curve...so I highly suggest you adjust shape of 1 or 1 and 3.
  2. 00:24:302 (4) - This could've been stacked on the start of 00:22:759 (1) - for more consistency in note placements. If you apply this, you could also rotate 00:24:817 (1) - -25° Clockwise with selection centre(and adjust next notes) so it doesn't touch previous location of 00:24:302 (4) - . OR you could also make his curve to the left, so this whole section have a cleaner look Like this for example
  3. 00:30:645 (4) - If you place it somewhere like x:248 y:164, you have a much flow-friendly and cleaner look on this section, which also will have a cleaner and better motion of the jumps to 00:30:988 (1) - As you can clearly see here, and if you do that, you could also use the curve from 00:30:988 (1) - to blanket the note 4(of course you'll need to adjust its position slightly), making this shape less random and giving it more purpose to the whole pattern, AND that would also remove the location overlap with 00:31:502 (3) - that imo was random and little ugly >.<
  4. 00:40:074 (5) - You could either stack this already with the tail from 00:39:217 (1) - or just place a bit higher the entire pattern, both would make it a bit more clean and structured
  5. 00:41:188 (8,1) - This ending moment of stream, would look a bit more consistent if you place the stream in a position where these notes could stack with the previous location from 00:39:902 (4) - , in this case, minor adjustments from the previous pattern could do it easily
  6. 00:41:445 (2) - place a bit more higher for a better blanket Like this?
  7. 00:46:931 (5) - This makes the pattern look a bit messy because it overlaps too much with the locations from 00:47:445 (1,1) - and the blanket isn't right with 00:47:102 (6,7,8,9) - . So I would suggest you adjust the direction that 00:46:417 (3) - is facing, than place 00:46:759 (4,5) - in better positions where they don't seem messy
  8. 00:47:445 (1,1) - Although I understand that 00:47:788 (1) - Makes a blanket with 00:48:474 (4) - . It looks messy because his tail makes we thing that it's blanketed with 00:47:102 (6,7,8,9) - , but it's not, and his shape constrasts with 00:47:445 (1) - which doesn't look good, so I highly suggest you adapt this >.<
  9. 00:49:159 (3) - It overlaps a little the previous location from 00:48:302 (3) - and makes it look a bit messy, so I suggest you place this a bit more to the right or anywhere you feel like
  10. 00:49:331 (4) - This would have a better flow and better look if you just stack ir already with 00:48:474 (4) -
  11. 00:49:502 (1,2,3,4,5) - This could've been blanketed better with 00:48:988 (2) - , and I also suggest you place 00:48:645 (5) - a bit higher so it doesn't touch the position of the notes on the stream, will give a much a cleaner look
  12. 00:50:017 (6) - Just an suggestion...what do you think if you make a slight curve in this so it will make a little blanket with the stream? Will not change a lot in gameplay, but will surely look more sexy. 00:49:845 (5) - Could also have a curve, but for the opposite side (the side where the stream is facing)
  13. 00:50:188 (1) - You could either stack it with 00:49:331 (4) - or just place it more to the left for a cleaner look
  14. 00:50:702 (3) - Why not just stack with any of the notes from the stream? making it more clean
  15. 00:51:388 (1) - I know that you stacked his tail with the head of the other slider, but the strong curve that it forces on aim seems a bit way too forced imo. Maybe stack his head instead? will make a more open curve which is way more aim-friendly and also have a more constant DS. That would also remove the useless overlap of positions with 00:52:245 (4) - which makes it look kinda random
  16. 00:52:245 (4) - Maybe just stack it already with 00:51:217 (6) - ? Would still have the same DS as 00:52:588 (5,6) - and would also look more polished
  17. 00:53:274 (1,2,3,4,5,6) - This looks really messy, a simple way of making it more clean is by repositioning 00:53:617 (3,4,6) - a bit , so it looks more polished Like this ?
  18. 00:54:302 (1,2,3,4,5) - Again, for a better looking, you could place it more below so it doesn't overlaps with the previous position from 00:53:274 (1) - which also looks useless...You could make the stream start at x:80 y:228 for example
  19. 00:57:217 (4) - move it just a bit to the left so it doesn't overlaps with the position of 00:56:188 (3) -
  20. 00:57:731 (6) - The tail of this slider overlaps a lot with the positions from 00:56:874 (1,2,3) - which makes it look reallllyy messy and random...there are plenty of space available in the playfield, so strong and random overlaps like this makes it look really ugly and unpolished, which imo DnB maps (specially the long ones) must have at maximum, which is clean patterns and polished placements...One good way of solving this, is by positioning 00:57:731 (6,1) - more below and make the head of 1 stack with the old triplets Like this (ignore the single note 4 randomly placed in the corner xD) but that would require you to adjust the other notes, especially the note 4
  21. 00:58:759 (1) - stack it's tail with the head of 00:58:074 (1) - already? his overlap is useless xD
  22. 00:59:959 (1) - stack his tail with tail from 00:58:759 (1) - ?
  23. 01:01:159 (1) - blanket his start with the stream? this pattern suggests an blanket, but there are no blankets
  24. 01:05:445 (1) - Stack tail with 01:05:102 (4) - ? the little overlap will be gone and it will give more clean look
  25. 01:08:874 (7,8) - Move both to the right for more clean look? Like this?
  26. 01:09:902 (5) - Place a bit higher to remove the useless overlap with 01:09:045 (8) - ?
  27. 01:10:931 (3,5) - adjust their positions to something Like this for more clean look? Tail from 5 is stacked with the single note 01:10:074 (6) - and 3 is placed just a bit more below
  28. 01:12:131 (1,4) - Fix blanket
So...I decided to stop right here because stuff like these were happening over and over and over again...sorry if I sounded rude at some point or looked like I'm trying to ''impose on you something''....it's just that lots of times the patterns looked messy and randomly placed...So based on all the stuff I pointed out above, if you at least agrees with 1 of them, search the entire map because they'll appear again other times...You can improve a lot of patterns to make them look more clean and polished without even changing the pattern at all, just by adjusting a little some notes. This would give the map a waaay more polished and clean look, which makes DnB maps what they are x]

I hope this helps you <3
Secretpipe
Mountain Dew
Topic Starter
-Tochi

Seto Kousuke wrote:

[Overall]
  1. The beatmap is good, but I feel lots of problems with consistency in note placements, as this is a DnB marathon map, one of the main things that are REALLY important, is the aesthetics and looks of the map that must feel really clean and have a nice flow, which often feels wrong in this map for me (I'm NOT saying it's a bad map, it's an awesome map, I'm just emphasizing that it could be better), so the suggestions I'll give below aren't something like ''This is bad, change.'' but something more like ''I think this can be improved if you (insert comment here)'', So I hope this mod helps you <3
[Montanhas]
  1. 00:22:759 (1,2,3) - I get the impression that this was supposed to be a blanket, but the shape of 1 doesn't really make any sense with 2 and the little overlap on 3 IMO is useless and bad because it doesn't even is balanced in his curve...so I highly suggest you adjust shape of 1 or 1 and 3. Fixed!
  2. 00:24:302 (4) - This could've been stacked on the start of 00:22:759 (1) - for more consistency in note placements. If you apply this, you could also rotate 00:24:817 (1) - -25° Clockwise with selection centre(and adjust next notes) so it doesn't touch previous location of 00:24:302 (4) - . OR you could also make his curve to the left, so this whole section have a cleaner look Like this for example Remade this whole part.
  3. 00:30:645 (4) - If you place it somewhere like x:248 y:164, you have a much flow-friendly and cleaner look on this section, which also will have a cleaner and better motion of the jumps to 00:30:988 (1) - As you can clearly see here, and if you do that, you could also use the curve from 00:30:988 (1) - to blanket the note 4(of course you'll need to adjust its position slightly), making this shape less random and giving it more purpose to the whole pattern, AND that would also remove the location overlap with 00:31:502 (3) - that imo was random and little ugly >.< Fixed!
  4. 00:40:074 (5) - You could either stack this already with the tail from 00:39:217 (1) - or just place a bit higher the entire pattern, both would make it a bit more clean and structured Feels like it would be awkward to play, so I'll keep this.
  5. 00:41:188 (8,1) - This ending moment of stream, would look a bit more consistent if you place the stream in a position where these notes could stack with the previous location from 00:39:902 (4) - , in this case, minor adjustments from the previous pattern could do it easily Same as above.
  6. 00:41:445 (2) - place a bit more higher for a better blanket Like this? Inconsistent spacing for the next stream.
  7. 00:46:931 (5) - This makes the pattern look a bit messy because it overlaps too much with the locations from 00:47:445 (1,1) - and the blanket isn't right with 00:47:102 (6,7,8,9) - . So I would suggest you adjust the direction that 00:46:417 (3) - is facing, than place 00:46:759 (4,5) - in better positions where they don't seem messy This pattern is triangle pattern, it plays well, and it fits well imo. So I'll keep it like it already is.
  8. 00:47:445 (1,1) - Although I understand that 00:47:788 (1) - Makes a blanket with 00:48:474 (4) - . It looks messy because his tail makes we thing that it's blanketed with 00:47:102 (6,7,8,9) - , but it's not, and his shape constrasts with 00:47:445 (1) - which doesn't look good, so I highly suggest you adapt this >.< Doesn't make sense to change this part, it will only ruin it more lol.
  9. 00:49:159 (3) - It overlaps a little the previous location from 00:48:302 (3) - and makes it look a bit messy, so I suggest you place this a bit more to the right or anywhere you feel like Fixed!
  10. 00:49:331 (4) - This would have a better flow and better look if you just stack ir already with 00:48:474 (4) - The jump would be bigger which doesn't fit very well.
  11. 00:49:502 (1,2,3,4,5) - This could've been blanketed better with 00:48:988 (2) - , and I also suggest you place 00:48:645 (5) - a bit higher so it doesn't touch the position of the notes on the stream, will give a much a cleaner look Doesn't really play well, even if it will look at bit cleaner.
  12. 00:50:017 (6) - Just an suggestion...what do you think if you make a slight curve in this so it will make a little blanket with the stream? Will not change a lot in gameplay, but will surely look more sexy. 00:49:845 (5) - Could also have a curve, but for the opposite side (the side where the stream is facing) Nah, not i like it when it's more straight than curved.
  13. 00:50:188 (1) - You could either stack it with 00:49:331 (4) - or just place it more to the left for a cleaner look Already stacking with something.
  14. 00:50:702 (3) - Why not just stack with any of the notes from the stream? making it more clean Fixed!
  15. 00:51:388 (1) - I know that you stacked his tail with the head of the other slider, but the strong curve that it forces on aim seems a bit way too forced imo. Maybe stack his head instead? will make a more open curve which is way more aim-friendly and also have a more constant DS. That would also remove the useless overlap of positions with 00:52:245 (4) - which makes it look kinda random I like it better as it is.
  16. 00:52:245 (4) - Maybe just stack it already with 00:51:217 (6) - ? Would still have the same DS as 00:52:588 (5,6) - and would also look more polished Really awkward.
  17. 00:53:274 (1,2,3,4,5,6) - This looks really messy, a simple way of making it more clean is by repositioning 00:53:617 (3,4,6) - a bit , so it looks more polished Like this ? Fixed!
  18. 00:54:302 (1,2,3,4,5) - Again, for a better looking, you could place it more below so it doesn't overlaps with the previous position from 00:53:274 (1) - which also looks useless...You could make the stream start at x:80 y:228 for example The overlap is intentional.
  19. 00:57:217 (4) - move it just a bit to the left so it doesn't overlaps with the position of 00:56:188 (3) - Kinda fixed..
  20. 00:57:731 (6) - The tail of this slider overlaps a lot with the positions from 00:56:874 (1,2,3) - which makes it look reallllyy messy and random...there are plenty of space available in the playfield, so strong and random overlaps like this makes it look really ugly and unpolished, which imo DnB maps (specially the long ones) must have at maximum, which is clean patterns and polished placements...One good way of solving this, is by positioning 00:57:731 (6,1) - more below and make the head of 1 stack with the old triplets Like this (ignore the single note 4 randomly placed in the corner xD) but that would require you to adjust the other notes, especially the note 4 First of all, the overlap is intentional (most overlaps are.) and second of all, it will make the spacing harder which is unnecessary for this part of the song.
  21. 00:58:759 (1) - stack it's tail with the head of 00:58:074 (1) - already? his overlap is useless xD Uh, intentional.
  22. 00:59:959 (1) - stack his tail with tail from 00:58:759 (1) - ? Fixed!
  23. 01:01:159 (1) - blanket his start with the stream? this pattern suggests an blanket, but there are no blankets Yes, no blankets.
  24. 01:05:445 (1) - Stack tail with 01:05:102 (4) - ? the little overlap will be gone and it will give more clean look Intentional overlap.
  25. 01:08:874 (7,8) - Move both to the right for more clean look? Like this? Nah, fits fine here.
  26. 01:09:902 (5) - Place a bit higher to remove the useless overlap with 01:09:045 (8) - ? Intentional.
  27. 01:10:931 (3,5) - adjust their positions to something Like this for more clean look? Tail from 5 is stacked with the single note 01:10:074 (6) - and 3 is placed just a bit more below Well, this is also intentional, and i like it like as it is.
  28. 01:12:131 (1,4) - Fix blanket Fixed!
So...I decided to stop right here because stuff like these were happening over and over and over again...sorry if I sounded rude at some point or looked like I'm trying to ''impose on you something''....it's just that lots of times the patterns looked messy and randomly placed...So based on all the stuff I pointed out above, if you at least agrees with 1 of them, search the entire map because they'll appear again other times...You can improve a lot of patterns to make them look more clean and polished without even changing the pattern at all, just by adjusting a little some notes. This would give the map a waaay more polished and clean look, which makes DnB maps what they are x]

I hope this helps you <3
Thanks for the mod!
Topic Starter
-Tochi

Secretpipe wrote:

Mountain Dew
Aeril
hi m4m xd love your maps tochi
(most of these are going to be nazi aesthetic things xd) pls don hurt me

  1. 00:52:588 (5,6) - why is this so spaced compared to the rest of the section?
  2. 01:09:045 (8,1) - why is this so close compared to the rest of the section? xd
  3. 02:35:445 (1,2) - why is this NCd? its part of the same notes as the combo before
  4. 02:37:159 (1) - maybe stack on 02:37:502 (2) to match 02:35:102 (3,1) or unstack 02:35:102 (3,1) - to fit the style of the rest of this section
  5. 03:11:445 (1,2) - why these so close unlike the rest of the section?
  6. 03:12:045 (4,5) - ^
  7. 03:19:331 (1) - why NC? still same notes
  8. 03:22:074 (6) - i think this looks better either stack or spaced a bit further than how close it is now
  9. 03:23:788 (1,1) - maybe make these parallel
  10. 03:31:674 (1,1) - ^
  11. 03:32:874 (5) - move to y=76 so it comes straight off?
  12. 05:28:244 (3) - NC maybe like 05:27:216 (1)?
  13. 05:29:273 (3) - ^

my god though this map plays so well
Topic Starter
-Tochi

Aeril wrote:

hi m4m xd love your maps tochi Thanks x)
(most of these are going to be nazi aesthetic things xd) pls don hurt me

  1. 00:52:588 (5,6) - why is this so spaced compared to the rest of the section? It's equally spaced lol
  2. 01:09:045 (8,1) - why is this so close compared to the rest of the section? xd Fixed!
  3. 02:35:445 (1,2) - why is this NCd? its part of the same notes as the combo before Fixed!
  4. 02:37:159 (1) - maybe stack on 02:37:502 (2) to match 02:35:102 (3,1) or unstack 02:35:102 (3,1) - to fit the style of the rest of this section They're both unstacked?
  5. 03:11:445 (1,2) - why these so close unlike the rest of the section? There's a part right after that, that's the same lol.
  6. 03:12:045 (4,5) - ^ Same, also the rhythm on these are different from the others which can confuse players, so it's better to keep the spacing smaller here.
  7. 03:19:331 (1) - why NC? still same notes NC, and removed NC many times on this in many mods xD I think i'll remove it..
  8. 03:22:074 (6) - i think this looks better either stack or spaced a bit further than how close it is now Both too extreme lol.
  9. 03:23:788 (1,1) - maybe make these parallel Intentional, i like it like this.
  10. 03:31:674 (1,1) - ^ Same as above.
  11. 03:32:874 (5) - move to y=76 so it comes straight off? Nah, kinda looks bad imo.
  12. 05:28:244 (3) - NC maybe like 05:27:216 (1)? Fixed!
  13. 05:29:273 (3) - ^

my god though this map plays so well
Thanks for the mod!
Yoges
[Mountain]
  1. 00:28:502 (2,3) - Like these are 1/4 and you have a lot of other notes in this section that are 1/2 so why not lower the ds down to like 0.4x-0.3x and create something more stream like?
  2. 00:32:702 (3,4) - Yeah that can be very easily mistaken for a 1/4 because you've stacked the 4 with the 2 and the 3. For an easy fix I'd just do something like what i suggested for 00:28:502 - and put an NC on the 4.
  3. 00:33:731 (1,2,3) - Like the 1 and 3 are both repeat sliders which lead me to mistake the 2 for a repeat slider. You also have a few streams in this section which causes a lot of confusion with the rhythm because you're trying to follow the vocals, high hats, drums and synths. General rule of thumb when making stuff like this, mix streams with kick sliders or repeats with streams, don't mix all three at once, remap this section following that rule and you'll find it's a lot easier to follow everything in the music that way. I'd suggest applying that to any other sections like this in the map.
  4. 01:44:359 (3) - NCs on all SV changes
  5. 01:47:274 (4,1) - Flow's a bit sharp and uncomfortable here. I'd just Ctrl+J the 1 and put it back where it was
  6. 01:56:017 - Why're you ignoring the stream notes here?
  7. 03:28:588 (1,2,3) - That is just, like no one's going to be prepared for that. you're going from fast kick sliders suddenly to a much slower 1/2 triplet. I'd just turn those notes into a repeat.
  8. 04:44:702 (1,2,3,4,5,6,7,8,1,2,3,4,5) - The kick sliders here don't play very fluidly.
Topic Starter
-Tochi

Yoges wrote:

[Mountain]
  1. 00:28:502 (2,3) - Like these are 1/4 and you have a lot of other notes in this section that are 1/2 so why not lower the ds down to like 0.4x-0.3x and create something more stream like? It's not that hard to see that it's a small triple.
  2. 00:32:702 (3,4) - Yeah that can be very easily mistaken for a 1/4 because you've stacked the 4 with the 2 and the 3. For an easy fix I'd just do something like what i suggested for 00:28:502 - and put an NC on the 4. Same as above, the 1/3 are much more spaced, so it would be random to make a small spaced 1/2 at this part.
  3. 00:33:731 (1,2,3) - Like the 1 and 3 are both repeat sliders which lead me to mistake the 2 for a repeat slider. You also have a few streams in this section which causes a lot of confusion with the rhythm because you're trying to follow the vocals, high hats, drums and synths. General rule of thumb when making stuff like this, mix streams with kick sliders or repeats with streams, don't mix all three at once, remap this section following that rule and you'll find it's a lot easier to follow everything in the music that way. I'd suggest applying that to any other sections like this in the map. I will consider this, but i will keep it as it is because: Remember this is an Expert difficulty, it's allowed to map to everything as long as it fits and isn't overmapped, so i will highly keep this. I might change mind if a BN/QAT mentions it.
  4. 01:44:359 (3) - NCs on all SV changes Fixed!
  5. 01:47:274 (4,1) - Flow's a bit sharp and uncomfortable here. I'd just Ctrl+J the 1 and put it back where it was Did it on purpose, i think it plays better that way and less confusing imo.
  6. 01:56:017 - Why're you ignoring the stream notes here? They're extremely low, and it feels weird to play it with streams there.
  7. 03:28:588 (1,2,3) - That is just, like no one's going to be prepared for that. you're going from fast kick sliders suddenly to a much slower 1/2 triplet. I'd just turn those notes into a repeat. I don't see the problem here tbh, i've seen many people play it with success.
  8. 04:44:702 (1,2,3,4,5,6,7,8,1,2,3,4,5) - The kick sliders here don't play very fluidly. There's not really much room to make it more fluidly here.
Thanks for your mod!
Zexous
good stuff here
Topic Starter
-Tochi

Zexous wrote:

good stuff here
thx
Dreamtwolf
Star!
show more
Please sign in to reply.

New reply