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Rameses B - Mountains (feat. Veela)

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melon boy
Hello! M4M from your modding queue. Thank you for the mod. Here is mine:

Mountain

  1. 00:25:249 (1,1) - These slider ends aren't snapped correctly.
  2. 00:28:335 (1,2,3,4,5,6) - The triples here seem a little too far from the sliders compared to how calm this part is. It feels out of place. I'd suggest that you should even cover half of the hit circles with the slider ends, like this: http://puu.sh/jWxtK/071a0fc0be.jpg
  3. 00:37:764 (1) - Would a hit finish fit on this slider head?
  4. 00:41:707 (3,4,5,6,7) - Extremely minor thing, but I'd like these more if they pointed inwards (ctrl + H and place them at the original spot). Just an aesthetics thing.
  5. 00:47:878 (1) - Are you sure you don't want an 1/2 slider here? The rhythm in the vocals is very distinct.
  6. 00:58:849 (1) - Here as well. Either way, this isn't even snapped correctly to begin with.
  7. 01:01:249 (1) - Not snapped correctly.
  8. 02:07:078 (1) - Not snapped correctly.
  9. 02:15:392 (1) - ... This freaking part. To start off, you can make this spinner end on the big white tick or maybe even.
  10. 02:18:221 (1) - This slider should be like this (beat snap divisor set to 1/12): http://puu.sh/jWz6m/288d6e0344.jpg
  11. 02:18:678 (1) - This one just needs to be snapped to the 1/6 a bit to the right. The repeat slider seems good.
  12. 02:19:935 (1,2) - For these two the timing is like this: http://puu.sh/jWzBN/2de5023005.jpg and for the new placement I recommend this: http://puu.sh/jWzGH/9a7e51210c.jpg
  13. 02:20:792 (1) - Is good
  14. 02:21:278 (1,1) - Should be like this: http://puu.sh/jWzZB/170fa51c69.jpg
  15. 02:22:221 (1,1) - Are good, the second slider just needs to be snapped to the purple tick to the right.
  16. 02:23:128 (2) - For this one, you can start it one the blue tick and repeat the slider once more.
  17. 02:32:249 (1,1) - And at last, there are these two, which should be like this: http://puu.sh/jWAu5/936140532a.jpg
    I believe all this should give you the closest to perfect timing for this section.
  18. 02:37:592 (2) - I don't recommend a 3/4 slider here. It feels out of place because there is a beat at 02:37:764
  19. 02:40:335 (2) - ^
  20. 02:46:507 (1) - Maybe move this a tiny bit to the left, so you get a little space between that and 02:46:849 (1)
  21. 02:51:992 (7,8) - I know another mod mentioned these, but I still think they sound off. The current hit sound is good, just keep it to only the slider heads.
  22. 03:03:307 (1,1,1) - I don't know if I like these 3/4 sliders, since you skip a strong 1/2 beat. It might be worth it to rethink these.
  23. 03:44:964 (3,4,5,6,7,8) - Ctrl + H. Like this: http://puu.sh/jWBr7/19d433eb2f.jpg
  24. 03:51:649 - I think it'd be nice with a hit sound for the snare drums in the coming section.
  25. 04:43:935 (2,3,4,5,6,1) - As mentioned, I think this would look great as a star pattern, or at least a more structured kind of pattern.
  26. 04:51:649 - If I'm correct, this part should be the exact same as the last, so you should be able to follow the previous instructions, or as it seems like you've done, copy and paste the entire thing.
That should do it. Sorry about the wall of text, it's just the timing part that really fills it up. I hope I was to at least some help.
Thanks for the mod and good luck with the map! :)
Topic Starter
-Tochi

Fuccho wrote:

Hello! M4M from your modding queue. Thank you for the mod. Here is mine:

Mountain

  1. 00:25:249 (1,1) - These slider ends aren't snapped correctly. Fixed!
  2. 00:28:335 (1,2,3,4,5,6) - The triples here seem a little too far from the sliders compared to how calm this part is. It feels out of place. I'd suggest that you should even cover half of the hit circles with the slider ends, like this: http://puu.sh/jWxtK/071a0fc0be.jpg Fixed!
  3. 00:37:764 (1) - Would a hit finish fit on this slider head? Not imo.
  4. 00:41:707 (3,4,5,6,7) - Extremely minor thing, but I'd like these more if they pointed inwards (ctrl + H and place them at the original spot). Just an aesthetics thing. The flow goes more to the right, so i think it fits here.
  5. 00:47:878 (1) - Are you sure you don't want an 1/2 slider here? The rhythm in the vocals is very distinct. Yes, since i didn't follow the vocal.
  6. 00:58:849 (1) - Here as well. Either way, this isn't even snapped correctly to begin with. Fixed!
  7. 01:01:249 (1) - Not snapped correctly. Fixed!
  8. 02:07:078 (1) - Not snapped correctly. Fixed!
  9. 02:15:392 (1) - ... This freaking part. To start off, you can make this spinner end on the big white tick or maybe even. didn't notice, lol - Fixed!
  10. 02:18:221 (1) - This slider should be like this (beat snap divisor set to 1/12): http://puu.sh/jWz6m/288d6e0344.jpg Fixed the whole part.
  11. 02:18:678 (1) - This one just needs to be snapped to the 1/6 a bit to the right. The repeat slider seems good.
  12. 02:19:935 (1,2) - For these two the timing is like this: http://puu.sh/jWzBN/2de5023005.jpg and for the new placement I recommend this: http://puu.sh/jWzGH/9a7e51210c.jpg
  13. 02:20:792 (1) - Is good
  14. 02:21:278 (1,1) - Should be like this: http://puu.sh/jWzZB/170fa51c69.jpg
  15. 02:22:221 (1,1) - Are good, the second slider just needs to be snapped to the purple tick to the right.
  16. 02:23:128 (2) - For this one, you can start it one the blue tick and repeat the slider once more.
  17. 02:32:249 (1,1) - And at last, there are these two, which should be like this: http://puu.sh/jWAu5/936140532a.jpg
    I believe all this should give you the closest to perfect timing for this section.
  18. 02:37:592 (2) - I don't recommend a 3/4 slider here. It feels out of place because there is a beat at 02:37:764 Fixed!
  19. 02:40:335 (2) - ^ Fixed!
  20. 02:46:507 (1) - Maybe move this a tiny bit to the left, so you get a little space between that and 02:46:849 (1) Ok
  21. 02:51:992 (7,8) - I know another mod mentioned these, but I still think they sound off. The current hit sound is good, just keep it to only the slider heads. The voice is also at the sliderends, so it fits imo.
  22. 03:03:307 (1,1,1) - I don't know if I like these 3/4 sliders, since you skip a strong 1/2 beat. It might be worth it to rethink these. Fixed!
  23. 03:44:964 (3,4,5,6,7,8) - Ctrl + H. Like this: http://puu.sh/jWBr7/19d433eb2f.jpg I like it better like this.
  24. 03:51:649 - I think it'd be nice with a hit sound for the snare drums in the coming section. Might do it.
  25. 04:43:935 (2,3,4,5,6,1) - As mentioned, I think this would look great as a star pattern, or at least a more structured kind of pattern. Fixed!
  26. 04:51:649 - If I'm correct, this part should be the exact same as the last, so you should be able to follow the previous instructions, or as it seems like you've done, copy and paste the entire thing. Fixed!
That should do it. Sorry about the wall of text, it's just the timing part that really fills it up. I hope I was to at least some help.
Thanks for the mod and good luck with the map! :)
Thanks for the mod! ^^
Marianna
Hi~

Mountain

  1. 00:54:221 (6) - Try x:132 y:52
  2. 01:06:735 (1) - x:270 y:334
  3. 01:21:478 (1) - NC
  4. 01:21:821 (1) - Delete NC
  5. 01:23:878 (3) - x:412 y:24
  6. 01:25:249 (4) - x:144 y:68
  7. 01:26:449 (3,4,5) - x:236 y:200
  8. 01:40:849 (2) - x:290 y:145
  9. 01:54:564 (6) - x:256 y:328
  10. 01:56:107 (1) - Delete NC
  11. 01:56:449 (2) - Put NC
  12. 03:20:792 (6) - NC
  13. 03:36:049 (6) - x:264 y:68
  14. 04:10:849 (2) - x:219 y:51
  15. 04:11:363 (5) - x:220 y:132

Gl~
Side
Hi for M4M :v


Mountain


01:56:021 (6) - Note would read better if you used .9x distance snap like you did 01:54:735 (1,2) - and 01:55:249 (3,4) -

02:18:199 (1,1,1,1,2,1,1,1,1,1,2) - Pretty sure this section is mapped in 1/6 not 1/8 or 1/16

02:31:763 (1,1,1) - Same as above

02:51:992 (7,8) - Change to Auto sampleset.

04:51:820 (1,1,1,1,2,1,1,1,1,1,2) - Same thing about the 1/6

05:05:363 (1,1,1) - ^

Fun map. Good luck! :)
Topic Starter
-Tochi

Hoen wrote:

Hi~

Mountain

  1. 00:54:221 (6) - Try x:132 y:52 There's almost no difference, so i'll let it be
  2. 01:06:735 (1) - x:270 y:334 Same as above.
  3. 01:21:478 (1) - NC The NC will be too random, and meaningless.
  4. 01:21:821 (1) - Delete NC I didn't fix the above.
  5. 01:23:878 (3) - x:412 y:24 Fixed!
  6. 01:25:249 (4) - x:144 y:68 I like it like it is.
  7. 01:26:449 (3,4,5) - x:236 y:200 Same as above.
  8. 01:40:849 (2) - x:290 y:145 ^
  9. 01:54:564 (6) - x:256 y:328 ^
  10. 01:56:107 (1) - Delete NC Fixed!
  11. 01:56:449 (2) - Put NC Fixed!
  12. 03:20:792 (6) - NC Fixed!
  13. 03:36:049 (6) - x:264 y:68 I think the current position is fine.
  14. 04:10:849 (2) - x:219 y:51 Same as above.
  15. 04:11:363 (5) - x:220 y:132 Same as above ^

Gl~ Thanks!

Side wrote:

Hi for M4M :v


Mountain


01:56:021 (6) - Note would read better if you used .9x distance snap like you did 01:54:735 (1,2) - and 01:55:249 (3,4) - I think it's better like this because it fits the music better.

02:18:199 (1,1,1,1,2,1,1,1,1,1,2) - Pretty sure this section is mapped in 1/6 not 1/8 or 1/16 It's different some places, not always 1/6, so yeah.

02:31:763 (1,1,1) - Same as above Same.

02:51:992 (7,8) - Change to Auto sampleset. Fixed!

04:51:820 (1,1,1,1,2,1,1,1,1,1,2) - Same thing about the 1/6 Same.

05:05:363 (1,1,1) - ^ Same

Fun map. Good luck! :) Thanks!
Thanks for the mods!
Lumael
Hello! M4M on your queue.

[General]
  • Timing:
  1. BPM: Fine
  2. Offset: Fine

    Folder:
  3. BG: Current size is unrankeable, I have one to suggest you, quality is good and size is 1366x768, which is rankeable: http://puu.sh/kaxDO/b849fa8a95.jpg
  4. HS: Uuh is this hit-normal, hit-whistle, hit-clap from your skin? Also why do you have two hitsounds which provide the same sound on the same custom sampleset? (clap and whistle) you should review your hs
  5. LeadIn: Not needed

    Other Stuff:
  6. Combo Color: They are ok for the actual BG but as you'll have to change, they won't be so nice
  7. Song Setup: Fine
  8. General AiMod: Fine
[Mountain]
  1. Well.. let's be creative on the diff name? .-.
  2. HP 6 is way too little, 7 atleast please
  3. 00:55:764 (1) - Is there need of these 2 anchors here? It's making the shape a bit wierd
  4. 00:24:907 (1,1,1) - This spam of NC makes players die for HP and it's not necessary as well, you could remove at 00:24:907 (1,1) - and add at 00:24:564 (1) - Instead because its where the 1/4 pattern starts
  5. 00:29:878 (4) - This circle need some more emphasis, increase the spacing to the prev. note here please
  6. 00:32:707 (2) - This is overmapped, I couldn't hear anything on this blue tick with 25% playback
  7. 00:45:478 (4) - You need more spacing between this and the prev. note, this circle need to be emphasized as the Veela forces her voice a bit more here
  8. 00:48:564 (4) - This circle doesn't need that much spacing to the prev. note, there isn't anything special on the rhythm that indicates a jump here
  9. 00:51:307 (7) - ^
  10. 00:53:535 (2) - ^
  11. 00:54:049 (5) - ^
  12. 00:58:849 (1) - Remove NC, no need here as the tone changes at 00:58:507 (1) -
  13. 01:19:592 (4) - This circle doesn't need to be emphasized that much, reduce spacing, maybe moving to 68|116
  14. 01:21:478 (7) - NC here? Combo is too long
  15. 01:31:249 (4) - I don't see a reason to making this note so far from the others, the rhythm is plain on this spot
  16. 01:52:335 (2,3) - Spacing is messed up here because 01:52:335 (2) - should get more emphasis than 01:52:507 (3) - which is the opposite atm
  17. 02:25:592 (2,3,4) - a 1/1 slider would follow this part much better, this is a bit "intense" for this part imo
  18. 02:27:649 (1) - This isn't following anything, really, why so many reverse arrows on 1/2 beat? There isn't anything to follow with that
  19. 02:28:335 (2,3,4) - 1/1 slider here as well, follows better imo
  20. 02:45:478 (1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1) - Spamming NC isn't the point of mapping 1/4..
  21. 03:30:135 (4) - uuuh this is too close to the HP bar
  22. 04:21:478 (1,2,3,4,5,6,7,8,9) - This star shape is very ugly, it could improve much more, go to Compose> Create Polygon circles and use it as base to your pattern

The problems I could see here are the NC and the asthetic point, some patterns have excess of NC and some have NC where it doesn't make too much of sense. About asthetics, some overlaps were really weird while some were cool, I think you should take a detailed look to your patterns and be sincere, does this look neat or ugly?

Overall you could follow rhythm pretty well, some patterns shocked me because they were stunning. Good Luck!
hent2222
I love this beatmap \o3o/
Topic Starter
-Tochi

Lumael wrote:

Hello! M4M on your queue.

[General]
  • Timing:
  1. BPM: Fine
  2. Offset: Fine

    Folder:
  3. BG: Current size is unrankeable, I have one to suggest you, quality is good and size is 1366x768, which is rankeable: http://puu.sh/kaxDO/b849fa8a95.jpg I like this current BG better, the one u suggested is too realistic for me. Fixed
  4. HS: Uuh is this hit-normal, hit-whistle, hit-clap from your skin? Also why do you have two hitsounds which provide the same sound on the same custom sampleset? (clap and whistle) you should review your hs I did that on purpose, because this is a full hitsounded map, and there's parts where i have to use both. (not at same time)
  5. LeadIn: Not needed It was already off, lol

    Other Stuff:
  6. Combo Color: They are ok for the actual BG but as you'll have to change, they won't be so nice Didn't change BG.
  7. Song Setup: Fine
  8. General AiMod: Fine
[Mountain]
  1. Well.. let's be creative on the diff name? .-.
  2. HP 6 is way too little, 7 atleast please 7 HP is too high for a 5.8+ star marathon with many streams.
  3. 00:55:764 (1) - Is there need of these 2 anchors here? It's making the shape a bit wierd Yes, i don't see the weird part of this, since i did it to make it look unique, and flowy.
  4. 00:24:907 (1,1,1) - This spam of NC makes players die for HP and it's not necessary as well, you could remove at 00:24:907 (1,1) - and add at 00:24:564 (1) - Instead because its where the 1/4 pattern starts Naah, this is the start, no the end. Players won't die so easily at the start unless it's really hard. The start is where you start with full hp, so yeah...
  5. 00:29:878 (4) - This circle need some more emphasis, increase the spacing to the prev. note here please Im mapping to the drums, and it fits good a it is here.
  6. 00:32:707 (2) - This is overmapped, I couldn't hear anything on this blue tick with 25% playback I'll consider this, but imo it fits the song. I always overmap a little, and it's fine as long as it's not too weird.
  7. 00:45:478 (4) - You need more spacing between this and the prev. note, this circle need to be emphasized as the Veela forces her voice a bit more here The jump here shouldn't be bigger since i follow the pattern. It would ruin the pattern if i make the jump bigger.
  8. 00:48:564 (4) - This circle doesn't need that much spacing to the prev. note, there isn't anything special on the rhythm that indicates a jump here I would say that this is normal spacing, only a little jump and it plays fine here.
  9. 00:51:307 (7) - ^ Same as above.
  10. 00:53:535 (2) - ^ Same
  11. 00:54:049 (5) - ^ Same
  12. 00:58:849 (1) - Remove NC, no need here as the tone changes at 00:58:507 (1) - There SHOULD be a new NC here due to SV changes. Always NC at SV changes.
  13. 01:19:592 (4) - This circle doesn't need to be emphasized that much, reduce spacing, maybe moving to 68|116 It's ruining the triangle, and it's kiai time, so it fits more.
  14. 01:21:478 (7) - NC here? Combo is too long Fixed!
  15. 01:31:249 (4) - I don't see a reason to making this note so far from the others, the rhythm is plain on this spot Because of the "dubstep-like" vocal, where the frequency is higher, so the jump should be bigger.
  16. 01:52:335 (2,3) - Spacing is messed up here because 01:52:335 (2) - should get more emphasis than 01:52:507 (3) - which is the opposite atm Fixed!
  17. 02:25:592 (2,3,4) - a 1/1 slider would follow this part much better, this is a bit "intense" for this part imo Fixed!
  18. 02:27:649 (1) - This isn't following anything, really, why so many reverse arrows on 1/2 beat? There isn't anything to follow with that Fixed!
  19. 02:28:335 (2,3,4) - 1/1 slider here as well, follows better imo Fixed!
  20. 02:45:478 (1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1) - Spamming NC isn't the point of mapping 1/4.. As i said before, there's should be NC on SV changes.
  21. 03:30:135 (4) - uuuh this is too close to the HP bar Fixed!
  22. 04:21:478 (1,2,3,4,5,6,7,8,9) - This star shape is very ugly, it could improve much more, go to Compose> Create Polygon circles and use it as base to your pattern Fixed!

The problems I could see here are the NC and the asthetic point, some patterns have excess of NC and some have NC where it doesn't make too much of sense. About asthetics, some overlaps were really weird while some were cool, I think you should take a detailed look to your patterns and be sincere, does this look neat or ugly?

Overall you could follow rhythm pretty well, some patterns shocked me because they were stunning. Good Luck! Thanks!

hent2222 wrote:

I love this beatmap \o3o/ Thanks!
Tehron

-Tochi wrote:

Tehron wrote:

00:55:078 (1,2,3,4,5) - Even out the spacing. What do you mean? xD
Sorry to be so late but for me at the time they weren't equally spaced out, might've been a bug but it's fine now ^^ Good luck and I hope this will get qualified and ranked soon!
Topic Starter
-Tochi

Tehron wrote:

-Tochi wrote:

00:55:078 (1,2,3,4,5) - Even out the spacing. What do you mean? xD
Sorry to be so late but for me at the time they weren't equally spaced out, might've been a bug but it's fine now ^^ Good luck and I hope this will get qualified and ranked soon!
Thanks! :D
DeletedUser_4329079
Cool map
Topic Starter
-Tochi

Default wrote:

Cool map
Thanks! :D
M i s a
This map is amazing * ~ * How long do you think it'll take you to rank it?
Topic Starter
-Tochi

Misaaaaaaa wrote:

This map is amazing * ~ * How long do you think it'll take you to rank it?
Thanks! Idk :)
Ikikaera
This map has to get ranked. It's one of the best maps I've ever played.
And I currently also have one of the best plays I've ever done on this map.
Topic Starter
-Tochi

Ikikaera wrote:

This map has to get ranked. It's one of the best maps I've ever played.
And I currently also have one of the best plays I've ever done on this map.
Thank you very much! I will do my best and rank this! :D
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Mountain
  1. 00:24:564 (5,1,1) - looks quite messy, how about http://puu.sh/kHyMI/6c2ce1d8ed.jpg ?
  2. 01:00:907 (1) - remove nc? it's not necessary imo
  3. 01:25:421 (5,6,7,8,9) - it's quite overmapped
  4. 01:28:677 (1) - remove nc?
  5. 01:28:849 (2,1,2,3) - make this pattern like this? http://puu.sh/kHFKk/071e8a53fa.jpg
  6. 01:41:621 (1,2) - now your pattern sounds weird because of ignoring the beat at 01:41:707 -, byw 01:42:135 (3) - has no beat. I recommend to change the pattern in this way: http://puu.sh/kHFS7/13178d035a.jpg
  7. 01:46:507 (3) - here should be a nc, or 01:46:164 (1,3) - swap nc
  8. 01:48:392 (1,2) - swap nc, the music told me.
  9. 02:11:878 (1,2) - put the 1/4 sliders like http://puu.sh/kHG8I/4a39574a2a.jpg , the flow and playing can be better.
  10. 02:29:020 (1) - why not extend a repeat?
  11. 02:45:478 (1,1,1,1,1,1,2,1,1,1) - the nc spam is toooooo much, and the rhythm is not such special, 2 sliders with 1 nc is enough
  12. 02:51:649 (5) - nc
  13. 02:53:021 (5) - ^
  14. 03:25:935 (7) - ^?
  15. 04:15:221 (1,2,3,4) - same as 01:41:621 (1,2) -
Quite a impressive map
if you can find other one or two mods then you can call me to push it on
SpajdeR
Yes! Rank it, please! This map is amazing! <3
Topic Starter
-Tochi

Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Mountain
  1. 00:24:564 (5,1,1) - looks quite messy, how about http://puu.sh/kHyMI/6c2ce1d8ed.jpg ? I like the flow more in mine, but i'll consider it.
  2. 01:00:907 (1) - remove nc? it's not necessary imo Fixed!
  3. 01:25:421 (5,6,7,8,9) - it's quite overmapped Fixed!
  4. 01:28:677 (1) - remove nc? It's the start of kiai time, and on a big white tick D: I will remove when im sure..
  5. 01:28:849 (2,1,2,3) - make this pattern like this? http://puu.sh/kHFKk/071e8a53fa.jpg I like this better.
  6. 01:41:621 (1,2) - now your pattern sounds weird because of ignoring the beat at 01:41:707 -, byw 01:42:135 (3) - has no beat. I recommend to change the pattern in this way: http://puu.sh/kHFS7/13178d035a.jpg But i follow the vocal :c I will change when if you mention it again!
  7. 01:46:507 (3) - here should be a nc, or 01:46:164 (1,3) - swap nc Fixed!
  8. 01:48:392 (1,2) - swap nc, the music told me. Fixed!
  9. 02:11:878 (1,2) - put the 1/4 sliders like http://puu.sh/kHG8I/4a39574a2a.jpg , the flow and playing can be better. Fixed!
  10. 02:29:020 (1) - why not extend a repeat? Fixed!
  11. 02:45:478 (1,1,1,1,1,1,2,1,1,1) - the nc spam is toooooo much, and the rhythm is not such special, 2 sliders with 1 nc is enough Fixed!
  12. 02:51:649 (5) - nc Fixed!
  13. 02:53:021 (5) - ^ Fixed!
  14. 03:25:935 (7) - ^? Fixed!
  15. 04:15:221 (1,2,3,4) - same as 01:41:621 (1,2) - :>
Quite a impressive map Thanks!
if you can find other one or two mods then you can call me to push it on Ok!

SpajdeR wrote:

Yes! Rank it, please! This map is amazing! <3 Thanks for the support man! :D
Kalibe
-Tochi ochi Hello :3

[General]

nothing.. wooow it's good :D

[Mountain]

00:29:107 (5,6) - move to x:344 y:228. It should be better to play this double : P
00:32:278 to 00:33:649 - I think there should be a SV change to x0,8 or x0,9 with 55 or 60% volume
00:52:678 (5) - maybe NC here? just suggestion :3
01:35:535 (1,2) - omg.. i love this pattern man :D
01:56:021 (6,7) - imo that spacing is too high
02:06:735 (6,7,8,9) - maybe little curve this like that? : http://puu.sh/kLrfR/2ff6885f52.jpg
02:07:935 (4,5,6) - don't stack it, but make it on 0,5x DS
02:08:964 (4,5,6) - ^
02:09:135 (1) - and maybe NC it?
02:18:221 (1,1,1,1,1,1,1,1,1) - <3
02:29:878 and 02:30:135 - you have sounds here :(
02:40:678 (3,4) - unexpected 3/4 on slowpart :o move it closer
03:12:221 (4) - NC maybe?
04:33:135 (3) - NC to make 1 2 3 4 1 2 3 4 NC pattern?
04:41:535 (5,6,7) - DS 0,5x
04:42:563 (4,5,6) - ^
04:42:735 (6) - and NC
05:03:249 - there's a sound 1/6 snap, 05:03:477 and 05:03:734 too so make slider here

And, that's all. GL with that :)

Nice map, so i'll give you a gift :3
yumi
wtf this might be one of the best maps I've played all year
Topic Starter
-Tochi

Kalibe wrote:

-Tochi ochi Hello :3

[General]

nothing.. wooow it's good :D

[Mountain]

00:29:107 (5,6) - move to x:344 y:228. It should be better to play this double : P I like it better when it's like how i did it
00:32:278 to 00:33:649 - I think there should be a SV change to x0,8 or x0,9 with 55 or 60% volume No need for it, since this plays good
00:52:678 (5) - maybe NC here? just suggestion :3 Fixed!
01:35:535 (1,2) - omg.. i love this pattern man :D Thanks xD
01:56:021 (6,7) - imo that spacing is too high I think it plays fine
02:06:735 (6,7,8,9) - maybe little curve this like that? : http://puu.sh/kLrfR/2ff6885f52.jpg I made it straight on purpose
02:07:935 (4,5,6) - don't stack it, but make it on 0,5x DS Uhh, i don't think that's necessary
02:08:964 (4,5,6) - ^ Same
02:09:135 (1) - and maybe NC it? Hmm, naah
02:18:221 (1,1,1,1,1,1,1,1,1) - <3 :D
02:29:878 and 02:30:135 - you have sounds here :( I didn't map to it because the volume is way too low there.
02:40:678 (3,4) - unexpected 3/4 on slowpart :o move it closer Fixed!
03:12:221 (4) - NC maybe? Nah
04:33:135 (3) - NC to make 1 2 3 4 1 2 3 4 NC pattern? Wat... I don't think that's how NC works xD
04:41:535 (5,6,7) - DS 0,5x No need to...
04:42:563 (4,5,6) - ^ Same as above
04:42:735 (6) - and NC It will be too random
05:03:249 - there's a sound 1/6 snap, 05:03:477 and 05:03:734 too so make slider here Same as alast part, i didn't map to it.

And, that's all. GL with that :)

Nice map, so i'll give you a gift :3
Thanks for the gift ^^

kiyumi wrote:

wtf this might be one of the best maps I've played all year
Thanks! OwO
Knotts
hi m4m from my queue

Mountain
  1. Are there any other diff names you can think of? I think it's pretty lame to use the title of the song as a difficulty.
  2. 01:07:764 (7) - imo this would look better if you dragged it down a little. maybe around (147, 163)
  3. 01:25:249 (4) - remove the drum sampleset from the tail
  4. 01:31:764 (1) - I think having this as two notes rather than a slider would be sound a lot nicer
  5. 01:32:621 (5,1) - easy blanket by moving (1) to (256, 184) if you wanted to
  6. 01:59:535 (3) - move to (90, 67) to make it the spacing look more consistent
  7. 02:01:935 (1,3) - maybe make these parallel since 02:02:278 (2,4) are parallel
  8. 02:43:764 (5,6,7) - you should make this snappier to play instead of a curved line
  9. 02:52:507 (2,3,4) - might as well get rid of their overlap
  10. 05:19:163 (1) - This spinners still spinning even when there's no music which might become a problem in the future
Nice map
Topic Starter
-Tochi

Knotts wrote:

hi m4m from my queue

Mountain
  1. Are there any other diff names you can think of? I think it's pretty lame to use the title of the song as a difficulty. Ahaha, well i can't so i just use "Mountain" because it fits more with the song, lol
  2. 01:07:764 (7) - imo this would look better if you dragged it down a little. maybe around (147, 163) Uh, almost no difference but ok
  3. 01:25:249 (4) - remove the drum sampleset from the tail Ok
  4. 01:31:764 (1) - I think having this as two notes rather than a slider would be sound a lot nicer Fixed!
  5. 01:32:621 (5,1) - easy blanket by moving (1) to (256, 184) if you wanted to Naah, i don't want to make the slider a blanket..
  6. 01:59:535 (3) - move to (90, 67) to make it the spacing look more consistent Uhh, almost no difference..
  7. 02:01:935 (1,3) - maybe make these parallel since 02:02:278 (2,4) are parallel Well, the flow is better like this.
  8. 02:43:764 (5,6,7) - you should make this snappier to play instead of a curved line I like it this way.
  9. 02:52:507 (2,3,4) - might as well get rid of their overlap Fixed!
  10. 05:19:163 (1) - This spinners still spinning even when there's no music which might become a problem in the future Fixed!
Nice map
Thanks for the mod!
Koiyuki
~Recheck~

Mountain
  1. 00:41:707 (3,4,5,6,7) - the spacing can be somehow larger imo
  2. 02:06:735 (6) - nc?
  3. 01:41:621 (1,2,3,4) - 04:15:221 (1,2,3,4) - yep I still think it sounds weird
Topic Starter
-Tochi

Minakami Yuki wrote:

~Recheck~

Mountain
  1. 00:41:707 (3,4,5,6,7) - the spacing can be somehow larger imo Fixed!
  2. 02:06:735 (6) - nc? Fixed!
  3. 01:41:621 (1,2,3,4) - 04:15:221 (1,2,3,4) - yep I still think it sounds weird Fixed!
Thanks for the recheck! Fast reply :o
Koiyuki
Seems that 00:41:707 (3,4,5,6,7) - is not changed. But okey, that's not a problem.

#1 Bubbled!
Topic Starter
-Tochi
Finally!! ;w;
Kalibe
Go for it Tochi : D
Topic Starter
-Tochi

Kalibe wrote:

Go for it Tochi : D
Thank you! :3
Linada
itz hapuning ! gogo ! :D
Topic Starter
-Tochi

Linada wrote:

itz hapuning ! gogo ! :D
Thanks for the support xD
Tenderz
Although already bubbled, I still felt like I wanted to take a look at this map, since I like the song so much (yay, Veela)

[Mountain]
01:55:764 (5,6,7) - Don't like the gap here between the slider and the circle
02:31:763 (1) - Maybe lower the volume a bit more here
02:34:078 (1) - Too much spacing between this and the previous note, The music doesn't change pace much here
02:35:021 (2) - make these a little less spacing and softer angled to ease in this part, like this
02:54:392 (1,2,3,4,5,6,7,8,9) - This turn in the stream combined with the spacing increase makes it quite hard to hit, consider making the angle less sharp / keeping the spacing constant
02:56:448 (1) - Listening to this part with default skin, these hitnormal hitsounds sound a bit loud to me, maybe use a custom hitsound here with less of the high pitched sound the standard hitsound has.
02:56:964 (4) - Needless and confusing slider as it doesn't follow anything in the music, make this a circle
03:01:935 (1,2,3,4) - This flows kind of weird imo
In general I don't like these 1/4 slider->circle follow-ups as they kind of imply there could also be a tripple but that isn't always the case.
05:08:106 (1) - I think the part after this should be left unmapped and the map should end on this note, if neccesary find someone to edit the original end of the song in at this part or some other fade out. The song starting over here and mapping over the fade-out doesn't work and plays stupid imo.

I hope this is still somewhat useful.
Good luck getting this approved.
Topic Starter
-Tochi

Tenderz wrote:

Although already bubbled, I still felt like I wanted to take a look at this map, since I like the song so much (yay, Veela)

[Mountain]
01:55:764 (5,6,7) - Don't like the gap here between the slider and the circle It's still playable, and i think it fits the song :)
02:31:763 (1) - Maybe lower the volume a bit more here 15% is enough
02:34:078 (1) - Too much spacing between this and the previous note, The music doesn't change pace much here Uh, i don't think that's a problem.
02:35:021 (2) - make these a little less spacing and softer angled to ease in this part, like this That's not necessary imo
02:54:392 (1,2,3,4,5,6,7,8,9) - This turn in the stream combined with the spacing increase makes it quite hard to hit, consider making the angle less sharp / keeping the spacing constant That's the part of the difficulty
02:56:448 (1) - Listening to this part with default skin, these hitnormal hitsounds sound a bit loud to me, maybe use a custom hitsound here with less of the high pitched sound the standard hitsound has. I don't think you should worry about that, but i will see
02:56:964 (4) - Needless and confusing slider as it doesn't follow anything in the music, make this a circle There's a sound for it.
03:01:935 (1,2,3,4) - This flows kind of weird imo I like it
In general I don't like these 1/4 slider->circle follow-ups as they kind of imply there could also be a tripple but that isn't always the case.
05:08:106 (1) - I think the part after this should be left unmapped and the map should end on this note, if neccesary find someone to edit the original end of the song in at this part or some other fade out. The song starting over here and mapping over the fade-out doesn't work and plays stupid imo. That would be too sad, cause it wouldn't be 5:00+ min draintime so it can't get Approved... And after such a long wait for it to get bubble it would be extreme to just do that and map other difficulties.

I hope this is still somewhat useful.
Good luck getting this approved.
Thanks for the mod!
Chaoslitz
[General]
  1. Unsnapped green line: 04:02:621
[Mountain]
  1. 00:28:678 (3,4) - Consider lowering the jump here, you don't need to emphasize this that much
  2. 00:37:764 (1,2) - Reversing in timeline make more sense with clickable object in downbeat 00:37:935
  3. 00:47:449 (6,1) - There is nothing need to be emphasized with a jump
  4. Please reduce the distance of this jump before kiai part to have a clearer difference with jumps in kiai time
    eg: 00:53:364 (1,2,3,4,5) - 00:56:107 (2,3,4,5,6) -
  5. 00:55:078 (1,2,3,4,5) - I don't understand why you place spaced stream in non-kiai part, it should be similar with 00:54:392 (1,2,3,4,5)
  6. 01:11:021 (3,4,5) - The jump here is weird with that sharp angle, you can just simply place 01:11:364 (5) under 01:10:164 (5) for a better flow
  7. 01:25:764 (7,1) - The music here is getting softer, so a jump here is not really suitable
  8. 01:26:621 (5,6) - ^, you can place 01:26:449 (3,4,5) higher
  9. 01:28:849 (2,1) - I don't really recommend you to stack this two, when 01:29:021 (1) can be emphasized with jump
  10. 01:41:364 - The finish here is not really needed as it will be too noisy if you used in 01:41:021 (3,1,1)
  11. 01:46:164 (7) - I suggest you pointing this slider upward to follow the path of the jump 01:45:992 (6,7), you may need to reduce the spacing for a bit (like stacking 01:46:164 (7) at 01:44:792 (5) instead)
  12. 01:49:078 (5,1,2) - The kiai part is nearly the end and the music will become softer, so consider reducing jump 01:49:078 (5,1,2)
  13. 01:58:678 (8,1) - ^
  14. 02:11:192 (1,2,3,4,5) - For this you can try to place something around x:340|y:208 for a better jump, of course you need to adjust the spacing of 1/4 sliders after then
  15. 02:29:021 (1) - As you are following piano here, the last reverse is not needed
  16. 02:33:157 (1) - There is no sound at 02:33:499, so you don't need a reverse
  17. 02:54:735 (5) - NC for changes of spacing
  18. 02:56:964 (4,5) - 03:07:764 (2,3) - This two are not consistent
  19. 03:13:249 (3) - The red point is not necessary when the distance after that is short
  20. 03:16:335 (5) - Consider moving this a bit close for a better jump
  21. 03:18:821 (2,3,4) - It is overmapped
  22. 03:22:592 - ^
  23. 03:27:049 (3,5) - ^
  24. 03:30:221 (5) - You can unstack it because you already did in 03:29:878 (3)
  25. 04:14:964 (1) - Same as 01:41:364
  26. 04:38:278 (2) - 04:41:020 (2) - NC for SV change
  27. 05:06:756 (1) - Same as 02:33:157 (1)
  28. 05:12:220 (1,2) - 05:14:277 (3,4) - 05:14:963 (5,6) - Jump is not needed

Call me back
Topic Starter
-Tochi

Chaoslitz wrote:

[General]
  1. Unsnapped green line: 04:02:621 Fixed!
[Mountain]
  1. 00:28:678 (3,4) - Consider lowering the jump here, you don't need to emphasize this that much I will consider it, but i will keep it for now.
  2. 00:37:764 (1,2) - Reversing in timeline make more sense with clickable object in downbeat 00:37:935 It feels weird and random to play, because i follow the piano in the other parts too.
  3. 00:47:449 (6,1) - There is nothing need to be emphasized with a jump I will reduce it.
  4. Please reduce the distance of this jump before kiai part to have a clearer difference with jumps in kiai time
    eg: 00:53:364 (1,2,3,4,5) - 00:56:107 (2,3,4,5,6) -
    Fixed the first jump you pointed out. The second one is not that meaningless since there has been a spaced stream before it, so it goes with the flow.
  5. 00:55:078 (1,2,3,4,5) - I don't understand why you place spaced stream in non-kiai part, it should be similar with 00:54:392 (1,2,3,4,5) You can hear that the music ask for a bit more spaced streams since the sound i mapped to there gets higher and higher to the next downbeat.
  6. 01:11:021 (3,4,5) - The jump here is weird with that sharp angle, you can just simply place 01:11:364 (5) under 01:10:164 (5) for a better flow The jump i made here is a zig-zag pattern, and it plays well imo.
  7. 01:25:764 (7,1) - The music here is getting softer, so a jump here is not really suitable Fixed!
  8. 01:26:621 (5,6) - ^, you can place 01:26:449 (3,4,5) higher Fixed!
  9. 01:28:849 (2,1) - I don't really recommend you to stack this two, when 01:29:021 (1) can be emphasized with jump Fixed!
  10. 01:41:364 - The finish here is not really needed as it will be too noisy if you used in 01:41:021 (3,1,1) It sounds too empty without the finish.
  11. 01:46:164 (7) - I suggest you pointing this slider upward to follow the path of the jump 01:45:992 (6,7), you may need to reduce the spacing for a bit (like stacking 01:46:164 (7) at 01:44:792 (5) instead) Fixed!
  12. 01:49:078 (5,1,2) - The kiai part is nearly the end and the music will become softer, so consider reducing jump 01:49:078 (5,1,2) Fixed!
  13. 01:58:678 (8,1) - ^ Fixed!
  14. 02:11:192 (1,2,3,4,5) - For this you can try to place something around x:340|y:208 for a better jump, of course you need to adjust the spacing of 1/4 sliders after then I don't think that it's necessary.
  15. 02:29:021 (1) - As you are following piano here, the last reverse is not needed Ooops, mistake
  16. 02:33:157 (1) - There is no sound at 02:33:499, so you don't need a reverse Yes true, but it feels better like this.
  17. 02:54:735 (5) - NC for changes of spacing Fixed!
  18. 02:56:964 (4,5) - 03:07:764 (2,3) - This two are not consistent Fixed!
  19. 03:13:249 (3) - The red point is not necessary when the distance after that is short Fixed!
  20. 03:16:335 (5) - Consider moving this a bit close for a better jump Fixed!
  21. 03:18:821 (2,3,4) - It is overmapped Fixed!
  22. 03:22:592 - ^ Fixed!
  23. 03:27:049 (3,5) - ^ Fixed!
  24. 03:30:221 (5) - You can unstack it because you already did in 03:29:878 (3) Fixed!
  25. 04:14:964 (1) - Same as 01:41:364 Same
  26. 04:38:278 (2) - 04:41:020 (2) - NC for SV change Fixed!
  27. 05:06:756 (1) - Same as 02:33:157 (1) Same
  28. 05:12:220 (1,2) - 05:14:277 (3,4) - 05:14:963 (5,6) - Jump is not needed I reduced them.

Call me back Ok
Thanks for the mod!
Topic Starter
-Tochi
Pls redownload the map due to new .mp3 file with better ending!
Quichey
The bpm and offset are ever so slightly off.
BPM: 174.940
Offset: 216
Topic Starter
-Tochi

Quiesce wrote:

The bpm and offset are ever so slightly off.
BPM: 174.940
Offset: 216
Delete Map > Download Map > Fixed!
Quichey

-Tochi wrote:

Quiesce wrote:

The bpm and offset are ever so slightly off.
BPM: 174.940
Offset: 216
Delete Map > Download Map > Fixed!
Worked, thanks.
BPM still slightly off. 174.973 is my latest value.
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