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Rameses B - Mountains (feat. Veela)

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Exile-
M4M

[Storyboard]

  1. 00:26:617 - bigger circles should move faster to give a nice visual effect
  2. 00:35:102 - It would also look nice if these mountains would be getting bigger slowly
  3. 01:11:490 - These dots flying from the bottom should fade away because they disappear in an instant and it looks unsightly
  4. 01:30:988 - For white.png you should use additive-color blending to give a nice effect. If you dont know how to do that, check this tutorial: https://osu.ppy.sh/wiki/Storyboard_Scripting_Commands
  5. 01:50:702 - Very nice effect! I love it
  6. 02:12:045 - Why not continue this chain of red circles to the end of the stream?
[Mountain]

  1. 00:20:445 (1) - I would start this spinner from 00:20:702 -
  2. 00:28:759 (4) - I cant see reason why is this curved that way. Straight line flows better imo
  3. 00:30:645 (4) - Try to move it to (333,203)
  4. 00:37:502 (8) - Ctrl + G because you made these sliders similar to the previous ones except this one
  5. 00:47:788 (1) - Red tick is more audible than the blue one imo
  6. 01:41:959 (3) - It needs more emphasize. 01:41:617 (1,2) - It so extreme but you suddenly slow down 01:41:788 (2,3) - here
    01:48:474 (1,2,3,4,5,6,7,8) - The second jump should be more spaced than the first because the intensiveness of the song raises here
  7. 02:17:959 - Weird snapping here, im pretty sure there is a new BPM point but im bad at setting them
  8. 02:19:073 (1) - Reverse arrow is quite unexpected here and you didn't use it on further similar patterns which made me confusing when plaing
  9. 02:48:474 - Why slow down here? The tempo is pretty constant from 02:48:131 - this part. Also applies to next sliders
  10. 02:54:302 (1,2,3,4,1,2,3,4,5) - This part should use the same DS. The change of intensiveness between 02:54:559 (4,1) - these notes is barely noticeable if even.
  11. 03:17:274 (1,2) - The SV is sooo small compared to the tempo of the previous stream. It looks unsightly
  12. 04:15:731 (6) - Move to (151, 370)
The map is really awesome and has pretty nice storyboard.
I'm looking forward to see it ranked
Good luck!
Topic Starter
-Tochi

Exile- wrote:

M4M

[Storyboard]

  1. 00:26:617 - bigger circles should move faster to give a nice visual effect Uh, idk how to change it ;;
  2. 00:35:102 - It would also look nice if these mountains would be getting bigger slowly I think it looks fine as it is now :)
  3. 01:11:490 - These dots flying from the bottom should fade away because they disappear in an instant and it looks unsightly I was wondering why the guy who made the tool for these didn't apply a Fade options.
  4. 01:30:988 - For white.png you should use additive-color blending to give a nice effect. If you dont know how to do that, check this tutorial: Fixed!https://osu.ppy.sh/wiki/Storyboard_Scripting_Commands
  5. 01:50:702 - Very nice effect! I love it Thanks!
  6. 02:12:045 - Why not continue this chain of red circles to the end of the stream? Sure
[Mountain]

  1. 00:20:445 (1) - I would start this spinner from 00:20:702 - The pause there is too big
  2. 00:28:759 (4) - I cant see reason why is this curved that way. Straight line flows better imo It's the same as the last slider, so it fits as a pattern.
  3. 00:30:645 (4) - Try to move it to (333,203) Adjusted it.
  4. 00:37:502 (8) - Ctrl + G because you made these sliders similar to the previous ones except this one That will just break the flow
  5. 00:47:788 (1) - Red tick is more audible than the blue one imo didn't follow the vocals here..
  6. 01:41:959 (3) - It needs more emphasize. 01:41:617 (1,2) - It so extreme but you suddenly slow down 01:41:788 (2,3) - here Fixed!
    01:48:474 (1,2,3,4,5,6,7,8) - The second jump should be more spaced than the first because the intensiveness of the song raises here It's not that much intense to be more spaced.
  7. 02:17:959 - Weird snapping here, im pretty sure there is a new BPM point but im bad at setting them There probably should be, but the BNs are fine with it as it is since it's not overmapped.
  8. 02:19:073 (1) - Reverse arrow is quite unexpected here and you didn't use it on further similar patterns which made me confusing when plaing Because this is the first part with this rhythm.
  9. 02:48:474 - Why slow down here? The tempo is pretty constant from 02:48:131 - this part. Also applies to next sliders The temp from the first slider is slower in my ears
  10. 02:54:302 (1,2,3,4,1,2,3,4,5) - This part should use the same DS. The change of intensiveness between 02:54:559 (4,1) - these notes is barely noticeable if even. Fixed!
  11. 03:17:274 (1,2) - The SV is sooo small compared to the tempo of the previous stream. It looks unsightly Making it bigger here is kinda in the way, and easier to sliderbreak.
  12. 04:15:731 (6) - Move to (151, 370) Too far away.
The map is really awesome and has pretty nice storyboard.
I'm looking forward to see it ranked
Good luck!
Thanks for the mod!
Avishay
Hey.

[This diff is so hard to mod with that cool and distracting SB]
  1. 00:17:274 (1,1) - Would make more sense to start the second spinner at 00:21:474 so it goes with the vocals perfectly.
  2. 00:22:759 (1) - I can't really understand the clap spam that starts here, it does not fit, why not use a softer hitsound to spam while maintaining the claps for when it's really needed?
  3. 00:29:959 (5,1) - I'd stack those and 00:30:645 (4,5) - those, as it goes really well with the stack you did at 00:29:274 (1,2) -
  4. 00:32:017 (5,1) - Can't really say I am a fan of this pattern, as it feels like it was put without much thought of the play-aspect, as it looks well and interesting, the movement between those feels bland and too forceful for me, especially because of the strong instrument on the head, a change in position I could suggest is ctrl+> and placing the slider like that: http://puu.sh/nItlS/346e175f38.jpg which makes a quick cut to the opposite direction, obviously changes to the following pattern is needed if you're gonna accept something like that as it is simply an example.
  5. 00:33:731 (1,2,3) - The whole streamy section is pretty cool, although I think you can and should reposition those, they look arbitrary in terms of placements, alignments and such >.>
  6. 00:42:045 (1) - Why not stop the spinner at 00:43:159, and then map the ringing sounds or something? There's a significant note and the vocal ends there.
  7. 00:45:388 (4,5,6,7,1) - I felt a forceful pattern here too.. Perhaps reducing the sapcing a bit will help.
  8. 00:47:788 (1) - Why not a 1/2 slider? The vocals are not held.
  9. 00:52:588 (5) - Two circles on the 1/2 ticks would be amazing with both vocals and instruments.
  10. 00:57:388 (5,6) - A bit awkward looking I'd say, perfect alignment or any different pattern works.
  11. 01:05:445 (1) - Spacing increase when you reduce the SV like that plays wrong for me, I'd avoid the overlap with 4 too, smaller spacing is definitely favorable as it shows the lower intensity and the change of pace.
  12. 01:05:959 (1) - I really think you should stop doing those, if you intend to follow the vocals only then ignore everything else, mute sliderends, don't map the drums, but when there are such significant instruments that are being ignored it's awkward.
  13. 01:32:702 (1,1,2,3,4,5) - I see your intention with the SV increases here, but it simply does not work, it plays terrible imo :\ The main reason for that is the fact that the drums and other instruments create the intensity you aim to show in those sliders but you completely ignore those, therefore the player can't really understand the rhythm and the SV changes, it simply feels weird to press on.
  14. In relation to the thing I just mention, 01:35:445 (1,2,1) - this is great and I enjoyed it.
  15. 01:39:217 (1) - How about a slightly higher SV? I think the current one is a bit overkill, 0.6~0.75 works.
  16. 01:44:359 (1,2,3,1) - Those too, why?
  17. 02:23:038 (2) - It's supposed to be snapped on the blue tick at 02:23:017
  18. 02:18:131 (1,1,1,1,2,1,1,1,1,1) - Most if not all of those are off timed, a different offset and a different bpm is most likely necessary here.
  19. 02:28:931 (1) - Anything more interesting than that? It feels like you are following the other instrument with that repetitive slider, two sliders and a circles or something different will be nicer in this section.
  20. 02:30:324 (1,1,1,1,1) - Yeah timing here too.. Oh and the hitsounds, they don't fit at all here, just sayin'.
  21. 02:50:531 (2) - For the sake of making this section even better, use a slider like 02:47:788 (1) - here too, or don't use that kind of slider at all.
  22. 02:50:874 (1) - This can easily throwoff many people, no transition into this 1/4 sliderspam, the sliders have a really strict movement because they face the same direction, and the fact that you sometimes hitsounded the sliderends indicates that you should probably just have 1/4 circles there, sudden hitsound on the sliderend just sounds wrong.
  23. 02:53:617 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5) - I didn't expect that huge difficulty increase, like at all, if you could gradually increase the spacing it'd be really nice.
  24. 03:06:988 (1) - Why 3/4 again? 1/2 is the best in terms of vocals and instruments.
  25. 03:07:674 (2) - ^ Egh I'll stop mentioning those.
  26. 03:21:731 (5,6) - An actual stack like 03:18:988 (3,1) - ? Should be consistent imo
  27. 04:51:730 (1) - That whole section lol, well like before, you need to time it properly and not snap so many stuff to 1/16, and honestly it looks like a complete copy paste, why? ._.
Most of my points could apply to more than one place in your map, but still, the map feels like it was mapped by several mappers rather than one, really :O Good luck.
Topic Starter
-Tochi

Avishay wrote:

Most of my points could apply to more than one place in your map, but still, the map feels like it was mapped by several mappers rather than one, really :O Good luck.
Makes sense since i remapped most parts xD
My eyes went lost in the text, so imma reply like this, sry.

00:29:959 (5,1) - I'd stack those and 00:30:645 (4,5) - those, as it goes really well with the stack you did at 00:29:274 (1,2) - I think the new stacks would kinda kill the flow.

00:32:017 (5,1) - Can't really say I am a fan of this pattern, as it feels like it was put without much thought of the play-aspect, as it looks well and interesting, the movement between those feels bland and too forceful for me, especially because of the strong instrument on the head, a change in position I could suggest is ctrl+> and placing the slider like that: http://puu.sh/nItlS/346e175f38.jpg which makes a quick cut to the opposite direction, obviously changes to the following pattern is needed if you're gonna accept something like that as it is simply an example. I don't think it's a big issue in this case, since it's the best idea to continue the next pattern without change too much, so i will mostly keep this stacked.

00:33:731 (1,2,3) - The whole streamy section is pretty cool, although I think you can and should reposition those, they look arbitrary in terms of placements, alignments and such >.> I didn't intend to make this a more systematic pattern, which wouldn't fit in my style.

00:45:388 (4,5,6,7,1) - I felt a forceful pattern here too.. Perhaps reducing the sapcing a bit will help. It didn't really play well with lower spacing tbh..

00:47:788 (1) - Why not a 1/2 slider? The vocals are not held. But the noticeable bass is xd

00:52:588 (5) - Two circles on the 1/2 ticks would be amazing with both vocals and instruments. I feel like the vocals should be more dominant here.

00:57:388 (5,6) - A bit awkward looking I'd say, perfect alignment or any different pattern works Plays fine tho.

01:05:959 (1) - I really think you should stop doing those, if you intend to follow the vocals only then ignore everything else, mute sliderends, don't map the drums, but when there are such significant instruments that are being ignored it's awkward. The drums here are the one who leads this part into the chorus, and the bg instruments are too low to be mapped, if i ignored the drums, which would be awkward to play.

01:32:702 (1,1,2,3,4,5) - I see your intention with the SV increases here, but it simply does not work, it plays terrible imo :\ The main reason for that is the fact that the drums and other instruments create the intensity you aim to show in those sliders but you completely ignore those, therefore the player can't really understand the rhythm and the SV changes, it simply feels weird to press on. This whole section, the other as well is following the vocals since it's the most special about this chorus, and the drums in the bg are most likely not that strong to be mapped. I actually tried to map with the drums, and it was horrible to play compared to the vocals.. It was too empty if you know what i mean.

In relation to the thing I just mention, 01:35:445 (1,2,1) - this is great and I enjoyed it. Thank you!

01:39:217 (1) - How about a slightly higher SV? I think the current one is a bit overkill, 0.6~0.75 works. I don't think it fits as much.

01:44:359 (1,2,3,1) - Those too, why? I'm not sure what you mean here, but i think it fits with the vocal.

02:18:131 (1,1,1,1,2,1,1,1,1,1) - Most if not all of those are off timed, a different offset and a different bpm is most likely necessary here. I think i should call an experienced timer, cuz i don't have any idea of what it should be D:

02:28:931 (1) - Anything more interesting than that? It feels like you are following the other instrument with that repetitive slider, two sliders and a circles or something different will be nicer in this section. Making it more interesting would be too much for such a slow part.

02:53:617 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5) - I didn't expect that huge difficulty increase, like at all, if you could gradually increase the spacing it'd be really nice. Already increased a bit, and making it spaced so the circles doesn't overlap will be too hard.

04:51:730 (1) - That whole section lol, well like before, you need to time it properly and not snap so many stuff to 1/16, and honestly it looks like a complete copy paste, why? ._. It was really hard to map to the same offset since the timing here should be something other else, i will find someone who can help me here!
C00L
rank this

have my kudosu as well its not going into good use with my maps anyway so :)
Topic Starter
-Tochi

C00L wrote:

rank this

have my kudosu as well its not going into good use with my maps anyway so :)
Thanks! :)
Hot Loli
wrong timing, you made smth bad, check out your map now.
Topic Starter
-Tochi

Hot Loli wrote:

wrong timing, you made smth bad, check out your map now.
idk, please be clearer
Hot Loli

-Tochi wrote:

Hot Loli wrote:

wrong timing, you made smth bad, check out your map now.
idk, please be clearer
i'm sorry, it was my system audio lag.
Topic Starter
-Tochi

-Tochi wrote:

Hot Loli wrote:

wrong timing, you made smth bad, check out your map now.
idk, please be clearer

Hot Loli wrote:

i'm sorry, it was my system audio lag.
Oh, okay np
waefwerf
M4M. I've pointed out a few ghost notes that aren't in the actual song, but they all play quite nicely. I point them out because I'm not sure how rankable stuff like that is.

[Mountain]

SPOILER
00:47:188 (7,9) - These aren't in the music from what I can hear.
01:00:988 (8) - Ctrl+G to match the pitch and direct the player towards the next slider
01:17:274 (8,9,10,11) - NC start, and maybe decrease spacing to contrast the following increase in intensity? This bit by itself is also quite quiet, further lending itself to reduced spacing
01:18:131 (3,4,5) - Why is this rhythm staggered? The song doesn't really indicate that here.
01:25:159 (1,2,3,4) - This feels like it could be a lot more intense than it is.
01:48:731 (3,7) - Nothing here either, though the hitsounds make it work.
02:30:324 (1) - Is this correctly snapped on a 1/16 beat? I honestly cannot tell. Same goes for the sliders in the similar section at 04:51:730.
02:53:274 (3,4) - Maybe unstack these? The synth does the same kind of melody change as at 02:52:931 (1,2) but these are mapped differently. You could move (3) to the left of (1), near the stream.
04:22:331 (5,2) - Same case as 01:18:131 (3,4,5)
04:26:445 - Maybe add something here, like a 1/4 slider from 04:26:359 (5) ?

Solid map, it plays well :D Good luck going forward! PM if you've got any questions.
Cheesecake
Cute storyboard
Topic Starter
-Tochi

waefwerf wrote:

M4M. I've pointed out a few ghost notes that aren't in the actual song, but they all play quite nicely. I point them out because I'm not sure how rankable stuff like that is.

[Mountain]

SPOILER
00:47:188 (7,9) - These aren't in the music from what I can hear. Fixed!
01:00:988 (8) - Ctrl+G to match the pitch and direct the player towards the next slider The spacing is awkward, i think it flow better as it is.
01:17:274 (8,9,10,11) - NC start, and maybe decrease spacing to contrast the following increase in intensity? This bit by itself is also quite quiet, further lending itself to reduced spacing It's not so quiet that it needs to be reduced imo, and it fits more like this.
01:18:131 (3,4,5) - Why is this rhythm staggered? The song doesn't really indicate that here. Fixed!
01:25:159 (1,2,3,4) - This feels like it could be a lot more intense than it is. This is actually gettign more quiet, making it more spaced would be overdone.
01:48:731 (3,7) - Nothing here either, though the hitsounds make it work. I was told by a BN that it's fine it fits and are hitsounded, so i guess D:
02:30:324 (1) - Is this correctly snapped on a 1/16 beat? I honestly cannot tell. Same goes for the sliders in the similar section at 04:51:730. I'm getting help on timing on these sections.
02:53:274 (3,4) - Maybe unstack these? The synth does the same kind of melody change as at 02:52:931 (1,2) but these are mapped differently. You could move (3) to the left of (1), near the stream. I think it plays better stacked.
04:22:331 (5,2) - Same case as 01:18:131 (3,4,5) Yeah.
04:26:445 - Maybe add something here, like a 1/4 slider from 04:26:359 (5) ? I guess i'll go on witthout.

Solid map, it plays well :D Good luck going forward! PM if you've got any questions.
Thanks for the mod!

Cheesecake wrote:

Cute storyboard
Thanks xd
Aia
ircstuf
2016-03-30 21:40 Aia: Could I mod here?
2016-03-30 21:40 -Tochi: sure thing
2016-03-30 21:40 Aia: Don't really like doing the posting thingy
2016-03-30 21:40 Aia: Okay
2016-03-30 21:40 -Tochi: oki
2016-03-30 21:40 Aia: I have some suggestions here
2016-03-30 21:40 -Tochi: sec
2016-03-30 21:40 -Tochi: gotta clear chat
2016-03-30 21:40 -Tochi: ok done
2016-03-30 21:40 Aia: Okay
2016-03-30 21:41 -Tochi: uh, i made this SB when i didn't know much D:
2016-03-30 21:41 Aia: 00:28:759 (4) - I would turn this the other way around
2016-03-30 21:41 Aia: works better like that imo
2016-03-30 21:41 -Tochi: yeah
2016-03-30 21:41 -Tochi: it actually does lol
2016-03-30 21:42 Aia: 00:47:445 (1,1,2) - How come the sliders are so far apart, and then the note after the second one is so close to the slider?
2016-03-30 21:43 Aia: I would move it away from the sliderend by even just a bit
2016-03-30 21:44 -Tochi: hmm
2016-03-30 21:44 -Tochi: i will consider this
2016-03-30 21:44 -Tochi: but i think i will change it
2016-03-30 21:46 Aia: SB making me lag for whatever reason
2016-03-30 21:47 Aia: 00:49:502 (1,2,3,4,5,6) - Here, how about this with the sliders instead? https://osu.ppy.sh/ss/4827362
2016-03-30 21:47 -Tochi: D:
2016-03-30 21:47 -Tochi: oh
2016-03-30 21:48 -Tochi: i think the curve is too curvy
2016-03-30 21:48 Aia: On the sliders?
2016-03-30 21:48 -Tochi: but the flow... hmm
2016-03-30 21:48 -Tochi: i like both
2016-03-30 21:48 Aia: You don't have to make them curvy
2016-03-30 21:48 -Tochi: ya
2016-03-30 21:48 Aia: I just did it to try it out
2016-03-30 21:48 -Tochi: the way it points
2016-03-30 21:48 -Tochi: ah
2016-03-30 21:49 Aia: But, basically going down & up instead of left & right
2016-03-30 21:49 -Tochi: yup
2016-03-30 21:50 Aia: 00:54:817 (6) - 00:55:502 (6) - You could CTRL+G these
2016-03-30 21:50 Aia: But isn't necessray
2016-03-30 21:50 Aia: necessary*
2016-03-30 21:50 -Tochi: i see
2016-03-30 21:51 -Tochi: for a little challenge
2016-03-30 21:51 Aia: mhm
2016-03-30 21:51 -Tochi: i think i will keep xD
2016-03-30 21:51 Aia: Alright
2016-03-30 21:51 Aia: 01:02:188 (6,7) - I don't hear anything that would make this work the way you've put it here
2016-03-30 21:52 Aia: Instead I would put 7 behind 5
2016-03-30 21:52 Aia: https://osu.ppy.sh/ss/4827409 Like so
2016-03-30 21:53 -Tochi: fixed
2016-03-30 21:55 Aia: 01:17:959 (2) - Could make this one curved like this: https://osu.ppy.sh/ss/4827425
2016-03-30 21:55 Aia: Looks better like that imo :)
2016-03-30 21:55 -Tochi: brb phone call
2016-03-30 21:57 Aia: Okay, can't move any objects without getting huge amounts of lag and then an error message, restarting osu brb
2016-03-30 22:05 -Tochi: ok back
2016-03-30 22:05 -Tochi: sry for taking long time
2016-03-30 22:05 -Tochi: u can delete the .osb
2016-03-30 22:06 -Tochi: :D'
2016-03-30 22:06 Aia: Yeah, I did at the start
2016-03-30 22:06 Aia: I don't know what is causing it
2016-03-30 22:06 Aia: but it's okay, for now
2016-03-30 22:06 -Tochi: oki
2016-03-30 22:07 Aia: 01:22:588 (6) - Here, something more like this? https://osu.ppy.sh/ss/4827507
2016-03-30 22:07 Aia: To make the jump to the stream a bit smaller you could make the stream DS a tiny bit higher
2016-03-30 22:08 -Tochi: hmm
2016-03-30 22:08 -Tochi: i could try it out
2016-03-30 22:09 Aia: Like that it wouldn't be as awkward as it is now
2016-03-30 22:10 -Tochi: i think it fits both ways
2016-03-30 22:10 Aia: mm okie
2016-03-30 22:10 -Tochi: but i think it fits best if the kickslider isn't touching anything
2016-03-30 22:10 -Tochi: and is ofc closer to the slider
2016-03-30 22:10 Aia: Alright
2016-03-30 22:10 -Tochi: since it's a intens part d:
2016-03-30 22:10 -Tochi: D:*
2016-03-30 22:11 Aia: 01:36:131 (2,3,1,1,2) - Move this pattern here higher so 2 is further away from 1
2016-03-30 22:12 Aia: The first note that I pointed there being the 2 I'm talking about
2016-03-30 22:12 Aia: 01:37:502 (4) - Then of course fix this if you do that
2016-03-30 22:13 -Tochi: can u give me a screenshot?
2016-03-30 22:13 -Tochi: it confused me a little xD
2016-03-30 22:13 Aia: um
2016-03-30 22:13 Aia: So you grab all the notes I linked in the first one there
2016-03-30 22:13 Aia: 01:36:131 (2) - to move this
2016-03-30 22:13 Aia: further away from the slider
2016-03-30 22:13 -Tochi: yes
2016-03-30 22:14 -Tochi: ok
2016-03-30 22:14 Aia: Just a tiny bit, so it looks nicer
2016-03-30 22:14 -Tochi: 1 grid?
2016-03-30 22:15 Aia: I moved it this much https://osu.ppy.sh/ss/4827561
2016-03-30 22:15 -Tochi: nvm DS 0,3 fits
2016-03-30 22:15 -Tochi: oki
2016-03-30 22:16 Aia: 01:56:702 (2) - How about this again? https://osu.ppy.sh/ss/4827571
2016-03-30 22:16 -Tochi: i will do it on the same part later now
2016-03-30 22:17 -Tochi: sure
2016-03-30 22:17 -Tochi: oh btw, i have to go in 15 min D:
2016-03-30 22:18 Aia: I'm pretty far in right now, without seeing anything
2016-03-30 22:19 -Tochi: oki
2016-03-30 22:20 Aia: 04:41:959 (1,2,3) - How about you move 2 & 3
2016-03-30 22:20 Aia: so that they're not completely stacked
2016-03-30 22:20 Aia: 04:42:216 (2) - x126 y343 04:42:302 (3) - x119 y346
2016-03-30 22:21 Aia: Because it looks weird when there is already a triple leading to the slider
2016-03-30 22:22 Aia: That's all
2016-03-30 22:22 -Tochi: yeah
2016-03-30 22:22 -Tochi: fixed
Starset
hey, m4m

[Mountain]
-00:23:274 (2) - make a normal curved slider to differ slider arts a bit
-00:26:188 (1) - this slider should be here 00:26:017 - or i guess u not following vocals at all lmao
-00:28:759 (4) - blanket with 00:28:074 (4) -
-00:29:959 (5) - i wish this one wasnt stacked to actually make the somekind of clap noticed
-00:32:874 - note here plox, udidnt ignore these before
-00:46:417 (3) - id make parallel to 00:47:102 (6) - so the overlap would actually look intended
-00:47:959 - u really shoundnt ignore this one
-00:57:388 (5) - isnt really paralle to 00:57:731 (6) - and u should move it a bit to the right
-01:28:931 (1,3) - http://puu.sh/o0YLO/bebe5ff2bb.jpg
-01:32:359 - slider here instead, for the wub wub sound?
-01:49:845 (3) - should end here 01:50:017 - and make circle here 01:50:102 - :v
-01:58:931 - there s actually a sound here
-02:12:473 (9) - NC?
-02:54:902 (4,5) - how about continuce on curving them up
-03:17:617 (1) - shouldnt the sb be the opposite of this? i mean making a low sb slider here should fit more with the vocals
-03:24:131 (1) - pls make it parallel to 03:23:788 (1) -
-04:46:074 (5) - NC
-04:57:050 (1) - http://puu.sh/o0Zyi/80ef7663d9.jpg for asthetics

too much quality, too much -Tochi
Topic Starter
-Tochi

HB24 wrote:

hey, m4m

[Mountain]
-00:23:274 (2) - make a normal curved slider to differ slider arts a bit I don't think it compliments so much as this.
-00:26:188 (1) - this slider should be here 00:26:017 - or i guess u not following vocals at all lmao Yeah xD
-00:28:759 (4) - blanket with 00:28:074 (4) - Fixed in another way.
-00:29:959 (5) - i wish this one wasnt stacked to actually make the somekind of clap noticed What do u mean?
-00:32:874 - note here plox, udidnt ignore these before This kinda "piano" wasn't there before aswell, and im mapping it now, so i have a reason for the little break xD
-00:46:417 (3) - id make parallel to 00:47:102 (6) - so the overlap would actually look intended I didn't make it parallel, but i changed the direction a bit.
-00:47:959 - u really shoundnt ignore this one Didn't map to the vocal here.
-00:57:388 (5) - isnt really paralle to 00:57:731 (6) - and u should move it a bit to the right Yeah i did it on purpose.
-01:28:931 (1,3) - http://puu.sh/o0YLO/bebe5ff2bb.jpg Fixed!
-01:32:359 - slider here instead, for the wub wub sound? Doesn't fit imo.
-01:49:845 (3) - should end here 01:50:017 - and make circle here 01:50:102 - :v Shortened the slider, but didn't add a circle, since i mapped to the vocals here, and it starts on the white tick.
-01:58:931 - there s actually a sound here Yeah, i skipped it because of the strong beat, and it fits more when there's a little break.
-02:12:473 (9) - NC? Not necessary :o
-02:54:902 (4,5) - how about continuce on curving them up doesn't look too great.
-03:17:617 (1) - shouldnt the sb be the opposite of this? i mean making a low sb slider here should fit more with the vocals What do you mean? o.o
-03:24:131 (1) - pls make it parallel to 03:23:788 (1) - I did this intentionally aswell, idk why but it just seems to fit better like this.
-04:46:074 (5) - NC Maybe, but not necessary :o
-04:57:050 (1) - http://puu.sh/o0Zyi/80ef7663d9.jpg for asthetics I don't this it's that important here tbh.

too much quality, too much -Tochi
Thanks for the mod!
Affirmation
m4m.

[mountain.]
00:29:274 (1,2,3,4,5,1,2,3,4,5) - I think this pattern is hard to read and playing. 00:28:074 (4,3) - how acout thack them?
00:46:245 (2) - flowbreak. sou about this? http://puu.sh/o4hXV/3854255009.jpg
00:48:131 (2,2) - how about stack
01:26:017 (1,2,3,4) - ^
01:40:588 (1,3) - I think this is bad overlap. my suggestion is http://puu.sh/o4i7g/21e69895a0.jpg.
03:12:559 (7,3) - how about stack them? I think stack them can make easier reading.
03:28:074 (1,1,1) - I din't think NC is necessary.
04:10:759 (2,6) - Could you avoid this overlap?
04:26:873 (1,5) - stack error?
good luck. my map is this https://osu.ppy.sh/s/415602
Thank you
lit120
sup

[Hill, not Mountain]
  1. 02:23:451 (1) - stop at 02:24:830 on 1/12
idk. can't find anything fishy here

GL!
Topic Starter
-Tochi

Neoskylove wrote:

m4m.

[mountain.]
00:29:274 (1,2,3,4,5,1,2,3,4,5) - I think this pattern is hard to read and playing. 00:28:074 (4,3) - how acout thack them? Sorry, im a bit confused here x.x
00:46:245 (2) - flowbreak. sou about this? http://puu.sh/o4hXV/3854255009.jpg I flows better if it's more to the upper left.
00:48:131 (2,2) - how about stack The other one is already stacked.
01:26:017 (1,2,3,4) - ^ too confusing D:
01:40:588 (1,3) - I think this is bad overlap. my suggestion is http://puu.sh/o4i7g/21e69895a0.jpg. I like the current slider shape tho :c
03:12:559 (7,3) - how about stack them? I think stack them can make easier reading. Fixed!
03:28:074 (1,1,1) - I din't think NC is necessary. SV changes.
04:10:759 (2,6) - Could you avoid this overlap? Fixed!
04:26:873 (1,5) - stack error? Fixed!
good luck. my map is this https://osu.ppy.sh/s/415602
Thank you

Thanks for the mod!

lit120 wrote:

sup

[Hill, not Mountain]
  1. 02:23:451 (1) - stop at 02:24:830 on 1/12 Fixed!
idk. can't find anything fishy here

GL! Thanks for the mod!
Underforest

(Click in the image for map I need mod back)

Mountain
  1. 00:30:302 (2,5) - Not good spacing
  2. 01:04:588 (1,2,3,4,5) - This?
    SPOILER
    https://osu.ppy.sh/ss/4883508
  3. 01:39:217 - Normal whistle
  4. 02:28:939 (1) - Add another reverse arrow so the slider finish correctly on rhythm
  5. 03:21:044 - 03:22:758 - sb/throught.png?
  6. 05:02:538 (1) - Same as 02:28:939 (1)
  7. 05:30:044 - 05:36:816 - Spinner?

Wow, I noted your map is very clean. :)
GL
Topic Starter
-Tochi

Underforest wrote:


(Click in the image for map I need mod back)

Mountain
  1. 00:30:302 (2,5) - Not good spacing I like the pattern tho D:
  2. 01:04:588 (1,2,3,4,5) - This? It flows better like it already is.
    SPOILER
    https://osu.ppy.sh/ss/4883508
  3. 01:39:217 - Normal whistle It's already Normal Sampleset o.o
  4. 02:28:939 (1) - Add another reverse arrow so the slider finish correctly on rhythm There's no piano there..
  5. 03:21:044 - 03:22:758 - sb/throught.png? what do you mean?
  6. 05:02:538 (1) - Same as 02:28:939 (1) Same answer :<
  7. 05:30:044 - 05:36:816 - Spinner? Not needed xD

Wow, I noted your map is very clean. :)
GL
Thanks for the mod!
Zexous
Idk if I just never saw it before or if it was added recently but that's a sexy SB and also this map has improved a whole lot good job
Smokeyjrs
This needs to be ranked already its an amazing map for this song :D :D
Topic Starter
-Tochi

Zexous wrote:

Idk if I just never saw it before or if it was added recently but that's a sexy SB and also this map has improved a whole lot good job
Thank you o3o

Smokeyjrs wrote:

This needs to be ranked already its an amazing map for this song :D :D
Thanks, soon :3
riffy
Did some stuff via IRC

Changes:
  1. Minor slidrshape fixes
  2. SB fixes (it's 2mbs smaller now!)
  3. Something about playability of the difficulty was advised
IRC log
17:38 -Tochi: Hello
17:38 Bakari: Hey
17:38 -Tochi: are you up for m4m?
17:39 Bakari: I don't take any m4m requests, sorry
17:39 -Tochi: i see :/
17:40 -Tochi: what about NM?
17:40 -Tochi: it's for a popped map
17:40 Bakari: Give that a try, but most probably I'll refuse since I am really low on motivation
17:40 -Tochi: okay, i hope the best! https://osu.ppy.sh/s/320504
17:41 Bakari: Geee, haven't you requested that one already?
17:41 -Tochi: i have? D:
17:41 -Tochi: i don't remember, sorry if i have :c
17:41 Bakari: I don't remember for sure
17:42 Bakari: I could check it when it was qualified
17:42 -Tochi: so i have to try and find another BN/QAT?
17:44 Bakari: What is its current icon?
17:45 -Tochi: popped
17:45 -Tochi: it was qualified last year
17:46 -Tochi: and i don't think Chaoslitz wants to support it again D:
17:46 Bakari: What made you think so?
17:48 -Tochi: Chaoslitz didn't accept my request last time i asked :/
17:48 -Tochi: and is busy with exams now
17:49 -Tochi: "Stop requesting until my exam ends, otherwise your request will be ignored even when I am free to mod"
17:53 Bakari: Give me like 15 minutes and I'll have a look into it
17:54 -Tochi: okay, i really appreciate it!
18:04 *Bakari is editing [https://osu.ppy.sh/b/713190 Rameses B - Mountains (feat. Veela) [Mountain]]
18:05 Bakari: General stuff, but 02:53:617 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1) - this part here gives a huge spike in terms of difficulty. http://puu.sh/okl4I.jpg
18:05 Bakari: Are you sure you want that pattern here?
18:06 -Tochi: i think it fits with the song
18:07 -Tochi: i don't know if it would be better with less spacing
18:07 -Tochi: it kinsa builds up for the instense part after the stream
18:07 Bakari: If you think it is reasonable, than we are good to go
18:07 -Tochi: kinda*
18:07 -Tochi: okay
18:09 Bakari: I think sb/minimalist.png (the circle) has a bit of glitching on it's borders
18:10 Bakari: Yeah, it does. Probably because PS or other software you were using has cut some pixels out of it
18:10 Bakari: Or because there is not a single pixel of transparent border
18:11 -Tochi: yeah
18:11 -Tochi: i see that
18:11 -Tochi: i can fix it
18:11 Bakari: Cool
18:11 Bakari: I'll try to continue checking the SB now
18:12 -Tochi: okay
18:14 Bakari: May I ask you why sb/mountain2 and all it's shades are png files?
18:15 -Tochi: there's no reason to it
18:15 -Tochi: i can fix that
18:15 -Tochi: and rename it to jåg in the .osb quickly
18:15 -Tochi: jpG*
18:15 Bakari: Each png is about 0,8mb big or even heavier, using jpg can save us.. ehh, I'm bad at math but it'll be at least 2 megs of free space for sure
18:16 -Tochi: yup
18:16 -Tochi: im bad at math too dw
18:18 Bakari: 02:56:358 - have a look at the spectrum here
18:18 Bakari: Isn't it flashing too fast? At first it gave me an impression that something was broken
18:19 Bakari: Or is it just me?
18:20 -Tochi: let me take a look
18:21 -Tochi: i don't see it before 176444
18:21 -Tochi: 02:56:444 - *
18:21 -Tochi: the colors are going crazy lol
18:22 -Tochi: i could change this and make it more natiral
18:22 -Tochi: natural*
18:22 Bakari: It's your map, so you are free to do anything you believe to be a good thing for the map
18:25 -Tochi: hmm, i don't think it's necessary
18:25 -Tochi: it was my first SB using tools and all, so it might be a bit poor
18:25 -Tochi: but it's not bad enough to be changed
18:30 Bakari: I don't really get that mindset, since I myself would never let an imperfect map of mine lay in the Ranked section
18:30 Bakari: but oh well, I am here not to lecture you
18:33 -Tochi: hmm, i don't want to change it :<
18:33 -Tochi: brb, restarting, need to reload the sprites 100%
18:34 -Tochi: ok back
18:38 Bakari: 00:33:731 (1,2,3,4,5,6) - the fact that each of the sliders has it's own number of repeats turns thins part into a guessing game
18:39 Bakari: How about replacing the slider with a single circle at 00:43:674 - where the beat actually is?
18:39 Bakari: I'd rather make it clickable, than have a slider starting on some ghosty note
18:39 -Tochi: yeah i will fix that
18:40 Bakari: 00:45:902 (1) - what made you use a 3/4 slider here, instead of an 1/2 slider and 2 notes? I'd prefer 00:46:074 - to have some more emphasis, rather than a plain slidertick
18:41 -Tochi: i don't think the repeat sliders are hard to get, they play well with the song, and that makes it easier to follow the rhythm on them
18:41 Bakari: but why not use sliders with the same amount of repeats?
18:41 -Tochi: i was following the vocal
18:42 Bakari: it's your right, let's move on
18:42 Bakari: 00:51:902 (3,4,5) - I do not hear any reason for those sliders to be extended. Care to explain?
18:42 -Tochi: if i use it with same repeats, it will only follow the vocal which is boring
18:43 Bakari: 00:57:731 (6) - certainly should not be extended.
18:43 -Tochi: i folloed the vocal there too, it's stronger in my ears
18:43 -Tochi: the beat here 00:52:159 - can be unmuted because there's a drum there, but it will sound weird to play
18:43 Bakari: But the vocals also have a clear and audible fade sound at 1/2 snap
18:44 -Tochi: hmm, i guess i could change it tbh
18:44 -Tochi: but not the first extended one since there's a beat on the end of it
18:44 Bakari: 01:04:159 (3) - can't really hear anything behind this circle
18:45 Bakari: 01:05:959 (1) - wouldn't it be better to slowdown this just like the previous slider?
18:45 Bakari: It still goes with the vocals, so slowing it down makes perfect sense
18:47 -Tochi: the drums there are stronger than the vocal, i could make a longer slider until the kiai starts
18:47 -Tochi: but the fast slider at the start of the kiai is too sudden after such a slow slider
18:48 Bakari: the kiai fountain is a good enough warning of a velocity change
18:48 Bakari: not to mention the music itself giving a good hint to the players
18:49 -Tochi: i could make the SV 0,60x at least
18:50 -Tochi: making it slower doesn't play that well with the flow
18:52 -Tochi: yeah, it feels good with 0,60x
18:54 Bakari: 02:30:290 (1) - any reason to curve it this way?
18:55 -Tochi: not really
18:55 -Tochi: it looks good like that in my eyes
18:55 -Tochi: and a bit unique
18:58 Bakari: But it has no connection with the actual sound
18:59 -Tochi: do u have another suggestion? :o
19:00 -Tochi: 04:09:302 (2,1) - this is unstacked, i just stacked it lol
19:02 Bakari: ever considered a plain arc-shaped or straight slider as an alternative?
19:03 -Tochi: yeah
19:03 Bakari: 02:33:048 (1) - you guessed it
19:04 Bakari: 02:34:759 (1,2,3,4,5) - they sound exactly the same, this would make more sense to keep spacing consistent
19:05 -Tochi: is this good.. http://puu.sh/okoJW/0f9b840ad9.jpg
19:05 Bakari: What is up with the curve in the end? What does it do?
19:06 Bakari: In my opinion it creates an unnatural break of flow/slowdown which has absolutely nothing to do with the song
19:06 -Tochi: x.x | let's just make it simple
19:06 -Tochi: arc-shaped
19:06 -Tochi: the third circle is not exactly the same sound as the other two
19:07 -Tochi: it's lighter
19:08 Bakari: alright
19:08 Bakari: 03:20:359 (6,7) - these two have nothing in the blue ticks, there is nothing that'd support 1/4 sliders
19:10 Bakari: 03:40:245 (1,4) - and yet again I do not see any reason for those to be extended
19:12 -Tochi: the 1/4 sliders with muted ends shows how strong the beat are there, two circles would be weaker
19:12 -Tochi: if you know what i mean
19:13 Bakari: You know, we have hitsounds to emphasize stronger beats
19:13 Bakari: 3/4 sliders ignoring reasonable 1/2 beats are not making it any better
19:16 -Tochi: alright, i will fix those
19:18 Bakari: 04:54:291 (1) - same thing about the slidercuve. that move in the end makes me feel quite uneasy
19:19 Bakari: 05:03:889 (1,1) -
19:19 Bakari: that's pretty much it
19:20 -Tochi: ok, i fixed it

Overall it feels quite alright, although generally minor drawbacks here and there leave an unpleasant overall impression.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
-Tochi
Thank you Bakari for the irc!
Updated
Dreamtwolf
StoryBoard:
___________________________
00:44:017 (3) - on this slider, the lyric here should be "Oh."
01:54:645 (1,2,3,4,5,6,7) - on this section "Moving mountains" should be here
02:09:731 (1,2,3,4,5,6,1,2,3,4,5,6) - ^^^^
02:37:159 (1,2,3,4,1,2,3,4,5,6,1) - "There is so much we can learn about the universe" could be here but your choice.
02:43:417 (1) - "It is the fun (tier or thing?) about the future" is also optional
02:55:074 (1) - "20 Seconds!" is also optional
03:07:330 (1,2,3,4,5,6,7) - On this part i couldn't hear him :(
03:15:558 (1,2,3,4,5,6,7,8,1,2,3,4) - "Through the Mountains" should be added here
You added "Oh." 03:39:559 (1) - here but not 00:44:017 (3)? You must have forgot.
Same with "Moving Mountains" 03:44:359 (1) - lol
03:59:616 (2,3,4,5,6,7,8,9,1) - "Through the mountains" should be here
05:29:273 (3,4,1,2,3,4,1) - "I seal em'"should be here

Main Singer ||| Man talking (REALLY optional, I actually had to hear closely to see what he said)

Source: https://www.musixmatch.com/lyrics/Rames ... /Mountains (don't blame me pls)
I hope I am not drunk when I wrote this. I pray :/
Topic Starter
-Tochi

Dreamtwolf wrote:

StoryBoard
Thank you much for still supporting me with unexpected mods!
But yeah, i only used lyrics for certain parts :/
I appreciate the help though!
Zexous
00:44:702 - in this part, the smoke.png you used, its borders are visible so you can see squares flying across the screen in play and it looks bad, some image editing should be done to fix that
also tbh the thought.png at 00:25:502 - is really tacky and I feel like it doesn't belong
Topic Starter
-Tochi

Zexous wrote:

00:44:702 - in this part, the smoke.png you used, its borders are visible so you can see squares flying across the screen in play and it looks bad, some image editing should be done to fix that
also tbh the thought.png at 00:25:502 - is really tacky and I feel like it doesn't belong
Fixed the borders of the smoke, but i'll keep the thought xd
-Lunatic
plz nerf the second spinner, it's too hard, i usually get 100s ;-;
btw really nice map!!! :D
Topic Starter
-Tochi

strInsert wrote:

plz nerf the second spinner, it's too hard, i usually get 100s ;-;
btw really nice map!!! :D
You can SS it one day..
Thanks!
vetochka
road to unban :(
- Bicolini -
this map needs and deserves to be ranked.
loloplayer420_DELETED
Why its not even qualified yet?!?
GRR SNARL GROWL

loloplayer420 wrote:

Why its not even qualified yet?!?
The mapper got banned.
Zexous

get memed kiddo wrote:

loloplayer420 wrote:

Why its not even qualified yet?!?
The mapper got banned.
RIP
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