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Hiro - VERTeX [Osu|Taiko]

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koalask
This beatmap was submitted using in-game submission on 2015年8月31日 at 10:24:41

Artist: Hiro
Title: VERTeX
Tags: maimai
BPM: 237
Filesize: 2250kb
Play Time: 01:53
Difficulties Available:
  1. Hard (2.74 stars, 213 notes)
  2. Insane (4.03 stars, 400 notes)
  3. Normal (1.36 stars, 125 notes)
  4. Taiko oni (5.16 stars, 812 notes)
Download: Hiro - VERTeX
Information: Scores/Beatmap Listing
---------------
This is my first Beatmap.
UltraRik
Hi from my queue! :D

In General
Your mapset should contain at least 1 Easy/Normal
difficulty in order to get ranked.
I don't know what you consider "ADVANCED" to be, but it is a weird
name for an easiest diff.
Easy must be below 1.5 stars, normals are below 2.25.
Either add a new EZ/NM diff, or remap ADVANCED to below 2,25?
With that said, your difficulties should have names that easily tell which is which,
I propose "Normal, Hard, Insane", but you could also go with something like
"STANDARD, ADVANCED, EXPERT"

[ADVANCED]
For this difficulty, you should use Distance snap.
Distance snap every note properly, and hit
CTRL+SHIFT+A in editor to open up the AImod.
It's gonna tell you when there is something you should fix.
You always need distance snap with Easy, Normal and sometimes hard difficulties.

I would also lower the slider velocity on this difficulty to 0.8 or so.

00:18:468 (4,1) - See this absurd jump? Distance snap is here to get rid of those.
00:37:455 (1,2,3,4) - The spacing here also makes no sence
00:38:974 (1,2) - Need more spacing here, also ignoring the beat on 00:39:987 -

There's more errors, which im sure you will fix when remapping with DS.

[EXPERT]
Since it has enough stars for an Insane, you should set OD and HP to 7 or higher.
I would set the AR to 8 or 9.

00:05:303 (2) - overlapping the slider, seperate them
00:05:556 (1) - You only need 3 slider points to make a slider look like this.
Using less slider points is always better, in order to keep the map clean-looking.
00:07:075 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Definetly feels like you could fit some reverse sliders here
00:19:354 (7) - put New Combo here?
00:40:999 (10,11,12,13,14,15,16) - Don't do this, also NC 10
00:43:784 (10) - NC?

[MASTER]
If you're making a 6+ diff, you should reeeeally set the ar to 10 :D
Honestly, the entire diff looks whack, I suggest you work on the first two and either delete this, or remap later.




Hope you find this useful,
Good luck! ^^
SABM-Bryan
By the way, you should really get an audio file with better quality.
Kyle Y
#modding queue

First, this mapset is unrankable, as a mapset need a diff < 2 stars
I think it is 3/4 not 6/4


[Basic]
SV is too high, suggest 0.5~0.6
00:12:831 (1) - Unrankable, not enough recovery time and spinner is too short
00:14:350 (1,2,3) - too much circle in serious
00:23:971 (3) - you should keep the same ds for EZ diff
00:37:642 (3,1) - avoid overlapping
01:50:806 (2) - use more curve slider

I think I no need to mod this diff, as the 5 problems above are really serious (not a single case, but for the whole diff)
suggest remap it.

[Expert?]
Expert level should be higher than 5.25 stars
you should call it Insane

00:06:755 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - what this... is it the game called snack?

I gived up, sorry

Um.... I think I can't mod it, as it is really poor.
If you really want to continue your mapping life, please read the follower before you remap/ map another one
  1. Flow in osu
  2. Music theory
  3. Osu Ranking Criteria MUST READ
  4. Drawing slider
  5. Mapping Techniques



00:46:502 (2,3,4) - Smile face :)
Kyle Y

iambryan1234 wrote:

By the way, you should really get an audio file with better quality.
this post should not receive any kudos becasue no modding involved
READ IT !!!
When should I give a kudosu?
BanchoBot
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