Ninjad
________
Great map, hope it gets ranked
________
Great map, hope it gets ranked
monstrata wrote:
[woof]good luck Thank you <3
- OD>8.1 pl0x bruh
- 00:05:649 (4,5,6,7,8) - The jump from 5 > 6 doesn't really emphasize a very strong drum beat imo. I would nerf this and instead, buff the jump from 7>8 yo ya talkin' liek blizzurd with those buffs and nerfs yo-- yeah okay did that
- 00:15:002 (7,1) - Some sort of emphasis on the finish here would be nice, (whether through a slight flow-break or a jump) Mh I don't really see why this one and not the others, since it isn't any different from them
- 00:16:413 (5,6) - ^Here too~ Well this one I get why; piano note there emphasizing it, so I used a larger spacing there
- 00:50:472 (4,5) - Try Ctrl+G'ing these two circles. Creates a nice flow here, plus you get emphasis onto 4 and 6 because of their slightly increased spacing. ooo nice find, puts emphasize on 4 which I was searching for lol
- 01:03:884 (2) - Offscreen. omg nooooo it breaks everything whyyy ;w; orz
- 01:05:825 (8,1) - How about making this spacing the same as 6+7 just for better consistency. Did something like that, changed the spacing from 6 to 7 instead lol
- 01:19:766 (1,2,3,4,5,6,7,8,9) - maaaan <3 <3
- 01:29:296 (4,5,6) - Hmm... I feel like 6 is a stronger beat than 5 so the spacing should better reflect that. 'kay, increased the spacing a bit
- 01:32:119 (5,6,7) - ^Same here. 6>7 feels like an antijump lol. moved 6 to stack with the previous 2
- 01:37:060 (3) - Try flipping it 180 degrees. This gives better visual flow to the pattern imo. Mhhh nahh I don't like how it looks flipped upside down :c
- 01:41:119 (5,6,7) - How about using the same spacing? It feels a bit strange to have reduced spacing going into 7, especially cuz 01:41:472 (7,8,9,1) - uses gradually increased spacing (which is a really nice effect). Even'd the spacing out
- 01:45:707 (2,5) - These stacks aren't perfect if you wanna fix. y0 n4z1 y0
- 01:56:472 (1) - Ehh why the NC Uhhh, oops?
- 02:05:119 (6,7,1,2,3,4,5) - This part doesn't play very well for me. Firstly, 02:05:119 (6,7,1) - would play better if you continued using circular flow here instead of going into a zig zag with 3>4>5>6 I didn't like it going all in circles only, I needed to break it a bit before it started becoming monotonous. I didn't like the one you proposed either because it kept the same angles/flow issues, but I remade the pattern anyway and hopefully it feels better now
- 02:07:589 (2,3,4,1) - This pattern is reaallly sharp, especially from 2>3>4 Totally intended, I wanted a sharp angle followed by a flat one there, almost back and forth-ish
- 02:17:295 (4) - How about circle and 1/2 slider instead? you're omitting 02:17:471 - :C Did the same for 02:08:824 (4,4,3) - too, I used a 1/1 slider for the first snare of each measure, deliberately skipping that guitar note every time
- 02:22:589 (3,5) - How about swapping the shapes here? So you have a straight slider on 3 and then a curved one on 5 to blanket 3. Would look nice and match with 02:23:648 (1,3) - . Actually wanted it that way so I get a visual opposition :p It's nothing much really, but just add a bit of visual variety
- 02:34:942 (1,2,3,1,2,3,1,2,1) - Idk about this pattern honestly :C. It was confusing for me to read The 1/8 sliders + the fact that you stack your circles so closely, make them see like they're supposed to be 1/4 jumps. Haha, I'm expecting a lot of complaints about those 1/8 sliders :p But even if they were 1/4 sliders, would it change anything the way they play? They're pretty much like singletaps here, I only used 1/8 sliders for the drums there, on top of hitsounds purpose. I can't really change the pattern in another way to make them more readable either, at least not that I know of. Overall, gotta deal with the weird rhythm there :C
- 02:39:883 (5) - How about moving this to like.. 236||241. Right now the change in spacing from 1>4 just seems out of place. Moved 1 to 4 away a bit instead, because muh stack.
- 02:46:236 (1,2,1,2,1,2,1,2) - This works very nicely though. I think it's just the way you overlapped the other pattern that made it a bit confusing lol. Yeah, the drums doing a different rhythm before doesn't help, apart from a stack
- 03:01:765 (1,2,3) - Flows a bit weird for me. but muh stacks
- 03:37:059 (1,2) - Stacksss yesss
- 04:05:294 (4,5,6) - Mentioned this a lot earlier but 6 is a stronger beat so a jump from 5>6 would be better. okie
- 04:07:235 (2,3) - ^Here too. Well, the jump from 1>2 is already big enough there imo, so nope
- 04:08:117 (4,5,6) - Something like this would be nice. Here the emphasis is on the right notes. Yeee but can't shape it like that with the previous pattern
- 04:31:412 (7,1) - Stacksss yesss
- 04:35:117 (4) - This is offscreen by like 3 pixels lol. damnit
- 04:46:235 (1) - Ehh why the NC. Shouldn't it follow the same pattern as 04:34:235 (1,2,3,4,5,6) - Mhh ye I guess
- 04:55:235 (2,3) - Jump here pls? D: This linear flow has like no emphasis at all ;c okie
- 04:58:765 (1,2,3,4,5,6,7,8,9,10) - <3 <3
- 05:54:176 (1) - THINK OF ALL THE HR PLAYERS :C The what? :V
Kinshara wrote:
General
- Source is 東方Project. You can add Touhou to tags. Oops forgot to change that lol
- Add Comiket 83 to tags? okie
- lfj's map has "~ Prie a dieu" in the title, but I don't know if this is accurate. Official Demetori: http://www.kawachi.zaq.ne.jp/demetori/. You can see in the song's list, it doesn't have it:
The song is featured in two different albums; "Tendre est la Mort" and "le Grimoire De reve", in the first one it's named "ハートフェルトファンシー" whereas in the second album it's named "ハートフェルトファンシー ~ Prie a Dieu". Since I took the song from the first album (and put it in tags aswell) it's the correct title- Suggestion: You could pick combo colors that are slightly more different. 1 & 3 as well as 2 & 4 look kind of similar. There are meant to be similar, I don't think they're too similar though so I think it should be fine? Didn't think this would be pointed out tbh lol, if someone else does I guess I'll tweak them a bit
- Your BG should be 1366x768. Cleared up in PM, basically anything below 1366x768 is allowed
- Suggestion: I think AR 8.7 or 8.8 would be better. Mhhh bleh, the map was originally AR8 lol, I think 8.5 is more than enough already
woof
- 00:05:649 (4,5,6,7) - Having this stacked undermines the importance of the sliders imo. And since the sliders are trying to go along with the guitar, I think they're pretty important. Actually following the piano there, but ye it could use some more movement, so changed stuff a bit
- 01:21:531 (9) - You can make this slider slower? I can see why, but I don't really like the idea there, imo it doesn't fit that well. and it would break muh stacking
- 01:22:943 (1,2) - http://puu.sh/ip1Ic/1a39ff8689.jpg You could rearrange it this way to make this sort of pattern? o ye why not
- 02:29:295 (1,2,1,2,1,2,1,2) - This looks cool, but I'm worried people might misread this since it's like a 3/8 gap especially since the spacing is different here than at 02:31:413 (3,4) - . :c You could just make the spacing even there? I don't think the spacing is the issue here, but the fact that those 1/8 sliders will scare some people no matter what lol. The spacing is lower when they are in succession just so people can focus on not panicking on them instead of panicking AND failing eventual jumps :c They really play like circles, but just the fact they're sliders will throw some people of no matter what. You may ask why they're slider then, and I'd tell you because actual 1/8s and hitsounding purposes. All of that just to say that I don't think increasing the spacing there or reducing it when there is only one 1/8 slider in a pattern would do good to the map.
#shitmod #shitshara jkjk pls dun h8 me ily
I don't think there are any blatant issues here, only nazi ones imo. Really goood flow and mappuuuu. Thank you <3
Thanks for your mod <3Smoothie World wrote:
Map is pretty much perfect already. Probably some really bad suggestions ahead but if one helps its worth it I guess xD
[General]
Disable Widescreen Support and Letterbox
I think BG side needs to be changed but I might be wrong. It's currently 1228x767. Mentionned in the previous mod ;w; "basically anything below 1366x768 is allowed", the editor automatically resized from 1280x800 to 1228x767
[woof]
00:02:296 (5,7) - Blanket? okie
00:06:708 (8,1) - NC should start on [8] instead indeed oopsie
00:41:296 (2,3,4) - Flows better like so http://i.imgur.com/KVMHHIE.png Agree the flow needs to be improve, so I changed the whole pattern there instead of a small fix here :>
01:34:237 (1,2) - Stack the end of the slider with [2]. http://puu.sh/iq5rZ/43787adab1.jpg Well that would ruin the pattern there wouldn't it?
01:45:002 (8,9,10) - http://i.imgur.com/5N5cQW2.png Ehhh nah, stacked in another way instead
01:47:472 (3) - Blanket with 01:46:766 (6) I don't think it's necessary at all
02:16:589 (1,2) - I feel something like this would fit better with the crash http://i.imgur.com/Eucagfk.jpg Mh, that would put more emphasis indeed, but it might kinda break the flow here.. I'll try some spacing changes though
05:43:412 (3) - http://i.imgur.com/7zlVd9k.png try something like this to avoid that overly sharp angle. But the sharp angle is totally intended
05:52:588 (3,4,5,6,1) - Maybe a star instead of a square with a circle in the middle here? I thought of that at first, but I wanted to set the last circle apart
Okoratu wrote:
lmao get rid of the woof o
yes you can tag jonny's metadata so that people can still search it the way it's on the other album. k
tag 東方地霊殿 ~ Subterranean Animism. as a whole: http://www16.big.or.jp/~zun/html/th11top.html o
is http://en.touhouwiki.net/wiki/Tendre_est_la_Mort that translation accurate, if yes you can tag it (ur the french guy so o o) r
do we tag zun on this kinda stuff??? (did we do that with styx? rofl i don't remember) a
https://www.youtube.com/watch?v=5FlizO7xflE could just call it Stage 4 since it's the stage 4 theme t
otherwise i would google fancy words for strong emotions u
Stage 4 is a cool name actually, will take that
blah dl this to see how many of your samples had per definition a slight delay: http://puu.sh/iweFO/f99b8f4a82.zip dang, ty for the extra metadata I had to remove ¯\(°◡o)/¯
also out of all samples soft-hitwhistle5 is mono and the rest stereo, idk if this is an issue that shoudl be fixed and dunno how to do that either lol well apparently it's not mentionned in the ranking criteria anywhere from what I've seen so I guess it doesn't matter? ¯\(°_o)/¯
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[diffname]
your spacing in some cases follows the melody instead of instruments, while your hitsounding strictly follows instruments, from what it looks like this won't be easily possible but maybe whistles for jumps such as 01:11:296 (1,2,3) - 00:04:943 (1,2,3,4,5,6,7,1) - 00:31:060 (7,8,9) - 01:28:590 (1,2,3) - 01:39:884 (1,2,3) - 04:28:941 (9,10,1) - etc i guess you get the idea behind this and why it could make sense to somehow hitsound the things on which you do jumps to indicate the sounds you're following or something Okay, went through the whole map and added them were they fit, also fixed some missing finish here and there oops[hitsounds]
- 00:36:178 (5,6,7,8) - 00:58:943 (6,7,8) - this could follow the melody better instead of just instruments because the rest of the part does that pretty well (see 00:53:649 (5,6,7) - for wat i mean) Well I guess since it kept being pointed out I should change it
- 00:42:002 (4,5,6) - this moevement was ugh mainly because the first slider implies a completely different direction and if you snap it it creates awkward backwards movement would move 5 to get rid of some of the stuff required to do that leggo for da stooop
- 01:15:531 (4) - more spacing like the previous cymbalpattern 01:09:884 (6) - ? okie
- 03:55:412 (3) - more space similar to 04:01:059 (4) - I guess it's a bit too close ye
- 04:03:882 (1,2) - compare this to 02:56:118 (1,2) - and 04:26:470 (1,2) - and do sth about it pls ik but the lack of room is killing me ;_; urg I tried to fix it
- 04:46:941 (4,5,1) - i would like this a lot more if the distance wasn't so brutally high (intention is clear but i think compared to how everything else is emphasized it's a bit over the top) rip muh augo sliders
you know that there have been disqualifications over hitsounds being too similar to the song...? that can easily be the case with everything in S:C10 S:C11 S:C12. or more precisely the following objects where i think hitsoundfeedback is questionable at least:
01:13:766 (3) - 01:45:178 (10) - 02:07:766 (3,4) - 02:18:883 (4,5,6) - 02:29:648 (1,2,1,2,1,2) - 02:32:118 (2,3,4,5) - 02:34:942 (1,1,1) - 02:41:118 (1,2,3,4,5,6) - 02:43:413 (1,2,3,4,5,6,7,8) - 02:46:589 (1,1,1) - 02:49:236 (2,3,4) - 03:18:353 (3,4) - 03:28:588 (1,2,3,4) - 03:39:353 (1,2,3) - 04:36:706 (3,4) - 04:48:000 (2,3) - 04:59:294 (5,6,7,8,9,10) - 05:52:941 (4,5,6) -
some of the samples you use in these places are so close to the song that feedback from them is a bit distorted and that should not be the case as you hopefully know sliderends don't matter much so they can be excluded from this but all objects you have to click should provide appropriate feedback i'm mentioning all of those because in styx the samples were more different from the song than here. Dang, all this work finding hitsounds being similar to the song Well I added a bassdrum as a hitnormal for them so the feedback should be more noticeable now
call me back when you find a solution
Natsu wrote:
Diff:Let me know
- 01:12:355 (5) - use 2 circles pls, tail also need a click action due to the strong sound there Ehhh why this one more than the others? Also it's not as strong as the beats surrounding it, if I use a circle on it, the others won't be emphasized strongly enough
- 01:15:002 (2,3) - ctrl g rhythm? I think it follow better the song, like: It's more important to have the slider for the 2 guitar notes and a circle to emphasize the piano note there imo
both cases are similars, I'll like if you change the rhythm to my suggestion ot atleast change the slider in to two circles- 02:37:765 (1,2) - worst blanket You make me change the slider speed for it ;_; ... Hey it's actually quite nice lol
- 02:49:765 (1,1) - not a fan, but w/e I just dislike overlaps ;_;
checking hitsounds was painfulikr ;_;
Okoratu wrote:
Ok the first kiai has been properly explained and it makes sense.
Like... a lot of sense. I see keeping it as acceptable because it just really makes a lot of sense to have it for the intro as well given the explanation.
what about it?Ringating wrote:
:/