Rebubbling.
Sorry it took so long xPP.
Sorry it took so long xPP.
[15:40] <Neil_Watts> please tell me if you fine anything bothering owo7
[15:44] <Pereira006> they really perfect, hitsound,m everthing look good
[15:44] <Pereira006> and I wonder players can catch jump 1/8
[15:45] <Neil_Watts> oh well
[15:46] <Pereira006> only this part, 03:28:698 (1,2,3,4) -
[15:46] <Neil_Watts> 1/8 can be a bit hard, especially on last kiai, but they're still playable imo - and I can't really map 1/4 on this part D:
[15:46] <Pereira006> made me worry, I'm not pro player but can't catch this... other i can...
[15:47] <Pereira006> hmm ok then lol
[15:47] <Pereira006> 03:29:983 (2) - you need whistle in begin ?
[15:47] <Pereira006> other parts doesn't have but the song are "loop"
[15:48] <Pereira006> like in 03:36:841 (2) - the music is repetive but doesn't have whistle orz
[15:48] <Neil_Watts> 03:28:966 - I already reduced a lot the spacing in this part, knowing that it should be the hardest part for the song, I can't reduce it much more :/
[15:48] <Pereira006> only last kiai, i can see there missing whistle
[15:49] <Neil_Watts> the whistle isn't a tick
[15:49] <Neil_Watts> it's quite irregular, and in background
[15:50] <Neil_Watts> oh, indeed!
[15:50] <Pereira006> i don't know, believe or not, i don't see background....
[15:50] <Pereira006> i mean the music,
[15:50] <Pereira006> ho you know now lol
[15:51] <Neil_Watts> oh wait, I'm not sure there is a whistle in 03:36:841 (2) -
[15:51] <Neil_Watts> nope there isn't
[15:51] <Pereira006> if you listen clouser this music, that 03:36:412 is repetive in 03:29:555
[15:52] <Neil_Watts> so there should not be a whistle on 3:29 I suppose
[15:52] <Neil_Watts> gonna try to hear
[15:52] <Pereira006> lol, you choice, remove whistle 03:29:983 (2) - or add whistle 03:26
[15:52] <Neil_Watts> yup
[15:52] <Pereira006> i just wanna make sure you style hitsounds is consistency
[15:53] <Pereira006> I'm not destroying...
[15:53] <Neil_Watts> no, no, I know, there is an inconsistency here
[15:53] <Neil_Watts> This whistle is just hard to hear lol
[15:53] <Neil_Watts> but yep, there isn't a whistle here 03:29:983 (2) -
[15:53] <Neil_Watts> gonna remove it
[15:53] <Pereira006> i can hear LOL
[15:53] <Neil_Watts> you can hear it ? D:
[15:53] <Pereira006> yup
[15:53] <Neil_Watts> ORZ
[15:54] <Neil_Watts> compare 03:29:983 (2) - and 03:30:841 (6) -
[15:54] <Pereira006> if you wanna consistency
[15:54] <Pereira006> i will put only important
[15:54] <Pereira006> 03:41:983 (2) - remove whistle
[15:55] <Pereira006> yea, I like said, is you choice... put whistle or remove
[15:55] <Pereira006> every tick white short, is repetive, just saying
[15:55] <Neil_Watts> or is there really a whistle there
[15:55] <Pereira006> let me know if you fix that
[15:55] <Neil_Watts> but the song is just inconsistent itself LOL
[15:55] <Pereira006> lol
[15:55] <Pereira006> better blame autor
[15:55] <Pereira006> *artist
[15:56] <Neil_Watts> TAM is a nice violinist :(
[15:56] <Pereira006> hitsound won't affect DQ
[15:56] <Pereira006> is just when i play
[15:56] <Pereira006> Hear whistle then some missing i was like
[15:56] <Pereira006> "what the" lol
[15:57] <Neil_Watts> I didn't put whistles everywhere else
[15:57] <Neil_Watts> on the same rhythm in the kiai
[15:57] <Neil_Watts> so I guess I only heard a whistle there
[15:57] <Neil_Watts> well, gonna remove it anyway, for consistency :p
[15:58] <Neil_Watts> too much instruments to know anyway lol
[15:58] <Pereira006> lol, if me, i don't care, put aldready consistency
[15:58] <Pereira006> so then BN instant bubbe or qualify KLOL
[15:59] <Pereira006> because the easy BN give you bubble or qualify only you have to do is consistency orz
[15:59] <Neil_Watts> well, no one noticed that whistle problem before you :P
[16:00] <Neil_Watts> updated, thanks!
[16:00] <Pereira006> really ? whistle is really high here... i still can hear
[16:00] <Pereira006> well maybe jsut me
[16:00] <Neil_Watts> there is still no whistle on the other ones D:
[16:02] <Neil_Watts> I compared 03:29:983 - and 03:30:841 - after removing all elements in this part
[16:02] <Neil_Watts> the second is a whistle, the first isn't, I think
[16:04] <Pereira006> alright, is fine, I can't find more issues and some
[16:05] <Pereira006> they really perfect for me
[16:05] <Pereira006> well, ready ?
[16:05] <Neil_Watts> uhhh, yep, I think everything should be fine now :P
Raiden wrote:
Uhmm... not to be a party popper or anything but
Might be a bug, idk.
Thank you very much /Pereira006 wrote:
Approve
Congtraz
Yep, website-side bug. The ingame draining time is differentRaiden wrote:
Uhmm... not to be a party popper or anything but
Might be a bug, idk.
fix'dNozhomi wrote:
It happened
OH WELLGamu wrote:
Hello!
We have found some potential issues that we feel are important enough to address before continuing:General
Wrong Source:
"クラナド" is way of reading, so it should not be added as source. Add to tags instead.
According to the following images and site, the source must be CLANNADWrong Artist:
- Image: http://puu.sh/jQnUi/c7af7e8853.png
- Image: http://puu.sh/jQnV3/e4b5635d8f.png
- Official site: http://www.tbs.co.jp/clannad/clannad1/06special/special.html
"たむ" is way of reading, and he have been using "TAM".
According to the following images and site, the artist must be TAM if you want to use his name.
Otherwise, I would like to recommend that you use the doujin circle name (TAMUSIC).
- Image: http://puu.sh/jRjzb/ce4ba9cce9.png
- Image: http://puu.sh/jRjB6/a4cf5f9da0.png
- Official site: http://tamusic.jp/
If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.
Otherwise, please reply to this thread when these issues are resolved.
Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!
###B
Alright, thanks!Pereira006 wrote:
It's ok Neil, call me when this get bubble
Thank you Gamu, I will think about it the next timeGamu wrote:
If you are worried about the metadata or would like me to check, feel free to call me anytime via the PM in order to avoid such metadata issue :3
hitvolume tweaking (sliderends should have lower volume than their starts, as they do not represent strong player input, and this makes for a more clear alignment of playing and hitsounding rhythm, helping to make the map more intuitive. a general rule of thumb is to reduce a sliderend's hitvolume by around a third to half the volume of the start, in order to fit it more into the background)As you wrote, it looks like I would have to place a green timing point on every slider... Well, I suppose I'm still too noob in mapping to understand that, and it seems that 99% of the recently ranked maps are doing exactly the same (the remaining 1% is Cry Thunder, and maybe some mappers who got inspired by your mapping style).