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SakuraChiyo - Uraomote Fortune(Asterisk DnB Remix)

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Topic Starter
YoKoNikov
This beatmap was submitted using in-game submission on 2015年8月28日 at 11:05:22

Artist: SakuraChiyo
Title: Uraomote Fortune(Asterisk DnB Remix)
BPM: 175
Filesize: 4216kb
Play Time: 04:09
Difficulties Available:
  1. Extra (5.51 stars, 1098 notes)
  2. vatako's Insane (4.75 stars, 250 notes)
  3. YoNiko's Insane (4.83 stars, 916 notes)
Download: SakuraChiyo - Uraomote Fortune(Asterisk DnB Remix)
Information: Scores/Beatmap Listing
---------------
Insane:YoNiko
Insane:vatako
Extra:me
R8nD0m
one of the most fun maps I've played to date
Emonal

R8nD0m wrote:

one of the most fun maps I've played to date
thanx :)
Ma Yuyu
路過支持
R8nD0m

YoNiko wrote:

thanx :)
That said I feel that this section could be harder
3:22:113->3:31:884
I'm not a mapper so I don't know how...
Hakurei Yoru
[Extra]
something are bad for playing
00:17:827 (1) - 00:18:342 (1) -ctrl+G the music is same but slider way is different.it's no need to do like this.
00:20:742 (5) -change to circle. if you want to keep this,you can change it to 1/8 slider ,1/4 hitsound is not very well
00:21:770 (2,1,2) - https://osu.ppy.sh/ss/3332415 do like this? i change 00:21:770 (2) - to 0.75x speed to show 00:22:284 - ← the sound . i think its good to make better playing (;w; i changed a lot...
00:35:313 (1,1,1,1) - https://osu.ppy.sh/ss/3332442 00:35:742 - there is no sound..

in fact i think object like 00:38:742 (1,2,3,1,2,3,1,2,3) - is good to show music~ nice~

00:57:770 (1) - delete the green line
00:55:199 (1) - little changed~ https://osu.ppy.sh/ss/3332468 https://osu.ppy.sh/ss/3332474 https://osu.ppy.sh/ss/3332478~

hmm...
need more works~and it will be able to rank~~
you can read more ranked map to learn how to make the map better looking
its important.

[Yoniko]
00:33:256 (3,4,5,6,7,8) - 这个8到1没有构造正方形又没有和前面的相对应啊 http://osu.ppy.sh/ss/3332535 试试这样
00:35:827 (1,2,3) - 不要这么排……重叠起来或者00:35:913 (2) - 到x156 y320
00:52:627 (1,2,3,4,5,6,7) - 这形状偏得有点大啊..
00:53:656 (7) - 音比较重 可以NC
00:55:542 (1) - 取消nc

这个我想找就可以找出太多,但都是blanket的问题所以我不会刻意去列举一堆来骗分,这图确实blanket很有必要,而你全图的滑条都显得太过随手。
所以最好是考虑一下——每个note和滑条之间都是有排列关系的,滑条与滑条之间更是如此,而00:41:142 (6,8) - 这种 当两个物件同时出现的时候玩家以及mapper都会看得特别无语,这里比较明显的是可以blanket。00:27:256 (1,2,3) - 这种也是
嗯看起来是新手,所以也可以试试考虑作图时 节奏的套路。
也就是相同的节奏最好是相同的摆法,当然形状啊 位置关系这些可以随便你改。

摸再多没用,mapper自己做更多才是最好的提升方法。
good luck~~
BanchoBot
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