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He Is We - I Wouldn't Mind

posted
Total Posts
36
Topic Starter
HappyRocket88
This beatmap was submitted using in-game submission on sábado, 24 de abril de 2021 at 2:58:51 p. m.

Artist: He Is We
Title: I Wouldn't Mind
Tags: Old Demos Trevor Kelly Rachel Taylor acoustic calm HootOwlStar Arphimigon Manuxz
BPM: 108
Filesize: 8153kb
Play Time: 03:13
Difficulties Available:
  1. Arphimigon's Eternity (3,98 stars, 517 notes)
  2. Collab Hard (2,84 stars, 334 notes)
  3. Easy (1,39 stars, 140 notes)
  4. Normal (1,89 stars, 205 notes)
  5. Voli (3,8 stars, 118 notes)
Download: He Is We - I Wouldn't Mind
Information: Scores/Beatmap Listing
---------------

The mapset is ready for mods! >w</
UltraRik
FIRST!!!1!!!11! :D

Quick mod:

Finish it n.n

no kds

/me shoots 3
Topic Starter
HappyRocket88
XDDD Best!
Ethereon
Te subo el trozo de la conversación de tu desajuste con el slider en el [Hard] 00:12:818 (1) - :P

shas
01:14 DarkyLight: es que tu has puesto dos sliders, por lo tanto 4 beats
01:15 DarkyLight: pero no son 4 son 5
01:15 DarkyLight: tendrias que poner una nota debajo del primer slider y solucionado, pero pon bien el spacing
01:15 HappyRocket88: Entra al editor, xD
01:15 HappyRocket88: Y mira si este slider
01:15 HappyRocket88: 00:13:652 (3)
01:15 HappyRocket88: no encaja. o.o
01:16 DarkyLight: a mi me parece que este bien
01:16 HappyRocket88: Entonces cuál es el slider o la cosa que no encaja? ;w;
01:18 *DarkyLight is editing [http://osu.ppy.sh/b/712291 He is we - I wouldn't mind [Hard]]
01:18 DarkyLight: lol
01:18 HappyRocket88: x'D
01:19 DarkyLight: fail
01:20 DarkyLight: veamos
01:20 DarkyLight: es asi como te digo
01:21 HappyRocket88: O... Puedes mandarme un puush de lo que me dices. xD
01:21 DarkyLight: que te quiero pasar un cambio que hice
01:21 DarkyLight: 00:12:818 (1) -
01:22 DarkyLight: basicamente despues de este slider un simple circle
01:22 DarkyLight: pero mira
01:22 HappyRocket88: o.o
01:22 DarkyLight: da igual
01:22 DarkyLight: solo puse un circle,
01:22 DarkyLight: se esta subiendo
01:23 DarkyLight: entre 00:12:818 (1) - y 00:13:235 (3) - un circle
01:23 DarkyLight: http://puu.sh/ifTNQ.osz
01:23 HappyRocket88: Un círculo?
01:23 HappyRocket88: :o
01:23 HappyRocket88: Solamente?
01:23 DarkyLight: el problema es que hay un beat que casi no se escucha xD
01:24 DarkyLight: al tener dos sliders haces 4 beats y como tienes puesto el map 4 hitsounds
01:24 DarkyLight: pero hay 5 beats y los 2 sliders hacen 4 hitsounds entonces se siente algo raro
01:24 HappyRocket88: Ah..
01:24 HappyRocket88: Ahora sí
01:24 HappyRocket88: XDDD
01:24 HappyRocket88: ¡Gracias!
01:24 HappyRocket88: o
01:24 DarkyLight: lol
01:25 HappyRocket88: :o
01:25 DarkyLight: el circle que te puse lo meti ahi en medio por poner
01:25 DarkyLight: pero ponlo como quieras, debajo del slider o debajo del otro
01:25 DarkyLight: como quieras xD
01:26 DarkyLight: ademas, si te fijas en el propio ritmo que sigues
01:26 DarkyLight: cada ciertos segundos se escucha un triple beat
01:26 DarkyLight: como hiciste aqui 00:02:263 (3) -
01:27 DarkyLight: 00:04:485 (3) - aqui
01:27 DarkyLight: o aqui 00:06:707 (3) - xD
01:27 DarkyLight: y con los triples de aqui 00:08:929 (3) -
01:28 DarkyLight: entonces era logico que poco despues en el mismo sitio hubieran otros 1 3 1 (osea los 5 beats que te digo que se escuchan)
01:38 HappyRocket88: ¡Gracias! :o ^^7
01:40 HappyRocket88: Ya lo arreglé, lo puse como lo pusiste en tu muestra del osk
01:40 HappyRocket88: xD
01:40 HappyRocket88: ¡Muchísimas gracias Darky! o.o/
01:42 DarkyLight: ya me diras como vas con el map
HootOwlStar
Hi He Is We fan modding this mapset ya altho I didn't hear this song b4 lol
I am here for metadata check so no kudos
Finally mod this so that the kudos won't be denied xD

[Metadata]







Official Facebook Site: https://www.facebook.com/heiswe.official
Official Youtube Site: https://www.youtube.com/user/HeIsWeVEVO
Wikipedia: http://en.wikipedia.org/wiki/He_Is_We
iTunes: https://itunes.apple.com/us/artist/he-is-we/id330688951
Bandcamp: https://heiswe.bandcamp.com/releases
Spotify: https://play.spotify.com/artist/6yFbpXl ... edium=open
Most of the sites are included above to prove the song artist, except Wikipedia site is used to prove song artist + song title while Bandcamp site is used to prove the song title.

Artist: He Is We
Title: I Wouldn't Mind
Note that although HE IS WE (all letters capitalised) is used in Bandcamp site, it is found that the more recent sites uses He Is We (first letter capitalised)
You might need to ask BNs about the song artist ya


According to the information, this should be the correct metadata.

For tags, include Old Demos as it is the album name.
Add Trevor Kelly and Rachel Taylor as they are the lead vocalist + Rachel Taylor became a solo artist so yea
Consider add acoustic and calm into tags too

[Rhythm and Timing]
I managed to find the official (kind of) music sheet but fcuk this is only preview. You can buy it if you want xD http://www.musicnotes.com/sheetmusic/mtdFPE.asp?ppn=mn0149652
What I want to say is, this song actually consists of 1/2 and 1/3 notes. For the verse of the song, they are made up of 1/2 notes, but in pre-chorus and chorus, they are made up of 1/3 notes. You mapped 1/2's in Normal and Hard diff so it is actually incorrect + this is an unrankable issue if you didn't fix the part.
The timing should be like below (assuming your first offset is correct + sry that I deleted all your inherited /green timing points):


[TimingPoints]
1152,555.555555555556,4,2,0,100,1,0
30040,555.555555555556,3,2,0,100,1,0
33373,555.555555555556,4,2,0,100,1,0
41150,555.555555555556,4,2,0,100,1,0
43372,555.555555555556,4,2,0,100,1,0
90038,555.555555555556,3,2,0,100,1,0
93371,555.555555555556,4,2,0,100,1,0
101152,555.555555555556,4,2,0,100,1,0
103374,555.555555555556,4,2,0,100,1,0
155596,555.555555555556,4,2,0,100,1,0
157818,555.555555555556,4,2,0,100,1,0

The slider tick should be set to one as setting to 2 or 4 doesn't fit 1/3 parts while set to 3 doesn't fit 1/4 parts.

The beat snap divisor you should use:
  1. from 00:01:152 until 00:33:373 - 1/1, 1/2, 1/4
  2. from 00:33:374 until 01:01:152 - 1/1, 1/3
  3. from 01:01:152 until 01:33:371 - 1/1, 1/2, 1/4
  4. from 01:33:371 until the end of the song - 1/1, 1/3
Or just use 1/12 as it will contain 1/3 and 1/4
Beat snap divisors like 1/6, 1/8 and 1/16 shouldn't be used to avoid overmapping

[Mod]
  • Mostly suggestion // nazi stuffs so ya
  1. Remember to resnap all the notes after changing the timings
  2. I've asked some modders and confirmed that the distance snap (DS) should be consistent throughout the diff for Easy and Normal or else it will be an unrankable issue.
  3. I found that you are trying to make blankets and interesting stuffs related to sliders but I think some of the designs could be improved. I found a guide about that so you might make it as a reference https://osu.ppy.sh/forum/t/208596
  4. Regarding to flow, you might need this https://osu.ppy.sh/news/61334266941
  5. Easy diff
    1. Try to add some 1/2 in this diff (ya some, not tons of so pls rmb xD) as there are just 1/1 in Easy but a lot of 1/2 in Normal, causing the spread to be unbalanced and this is an unrankable issue pls take note of dis
    2. 00:10:040 (1) - Fix the symmetry pattern
    3. 00:10:040 (1,2) - It seems like a blanket to me. If yes, please fix the imperfection
    4. 00:16:707 (3,4,1) - The flow here is not smooth enough http://puu.sh/ilNOq/1dfbb44204.PNG
      idk but I suggest smth like that => https://osu.ppy.sh/ss/3243761
      Here is the code if you're interested
      180,224,18374,1,0,0:0:0:0:
      120,300,18929,22,0,L|-16:316,2,110
      208,256,20596,1,0,0:0:0:0:
    5. 00:23:374 (1,2) - Fix imperfect blanket
    6. 00:33:374 (1,2,3,1,2) - Keep the distance consistent
    7. 00:43:374 (1) - It is not encouraged to place reverse >1 time sliders to avoid confusions of beginners. I suggest smth like this https://osu.ppy.sh/ss/3243782
    8. 00:48:374 (1) - The spinner should be mapped with a creative slider or sth else imo. Same goes to 00:56:707 (1) -
      Since the kiais are just symmetry, so fix both ya
    9. 00:54:485 (2,3) - Fix the blanket
    10. 00:58:929 - Break should be dragged to be started at 01:01:152
    11. 01:05:596 (1) - The tight elbow sliderwave could be improved tbh
    12. 01:12:263 (3,4) - Suggestion http://puu.sh/ilP29/0e769f80d9.jpg. If not, then try improve blanket + flow
    13. 01:14:485 (1,2,3) - Improve blankets
    14. 01:17:818 (1) - Move to the left a few grids to improve flow
    15. 01:24:485 (3) - Improved symmetry
      360,240,84485,2,0,B|352:188|324:188|296:152|296:152|268:188|240:188|232:248,1,220
    16. 01:26:707 (1,2) - Fix imperfect blanket
    17. 01:36:707 (4,1) - ^
    18. 01:39:485 (2) - Move up a few grids for better flow imo
    19. 02:05:596 (2,3) - Distance
    20. 02:12:263 (1,2) - Blanket
    21. 02:15:596 (1) - Please map sth lol
    22. 02:21:707 (4,1,2,3,4) - Distance
    23. 02:55:594 (1,2) - Blanket
    24. 02:56:706 (2,3,4) - Flow
    25. 02:59:483 (4,1) - Blanket
    26. 03:02:261 (2,3) - ^
    27. 03:07:261 (2,3,4) - ^
Since Normal and Hard are incomplete I'll just mod until here
You have an amazing taste in music and your mapping style is already amazing anyway
You're always welcome to find me in game to discuss about this btw
Good luck for ranking this mapping project
+ Please make this the first ranked He Is We mapset since it is also the first song known from the album and from He Is We :3
Topic Starter
HappyRocket88

HootOwlStar wrote:

SPOILER
Hi He Is We fan modding this mapset ya altho I didn't hear this song b4 lol
I am here for metadata check so no kudos
Finally mod this so that the kudos won't be denied xD

[Metadata]







Official Facebook Site: https://www.facebook.com/heiswe.official
Official Youtube Site: https://www.youtube.com/user/HeIsWeVEVO
Wikipedia: http://en.wikipedia.org/wiki/He_Is_We
iTunes: https://itunes.apple.com/us/artist/he-is-we/id330688951
Bandcamp: https://heiswe.bandcamp.com/releases
Spotify: https://play.spotify.com/artist/6yFbpXl ... edium=open
Most of the sites are included above to prove the song artist, except Wikipedia site is used to prove song artist + song title while Bandcamp site is used to prove the song title.

Artist: He Is We
Title: I Wouldn't Mind
Note that although HE IS WE (all letters capitalised) is used in Bandcamp site, it is found that the more recent sites uses He Is We (first letter capitalised)
You might need to ask BNs about the song artist ya


According to the information, this should be the correct metadata.

For tags, include Old Demos as it is the album name.
Add Trevor Kelly and Rachel Taylor as they are the lead vocalist + Rachel Taylor became a solo artist so yea
Consider add acoustic and calm into tags too

[Rhythm and Timing]
I managed to find the official (kind of) music sheet but fcuk this is only preview. You can buy it if you want xD http://www.musicnotes.com/sheetmusic/mtdFPE.asp?ppn=mn0149652
What I want to say is, this song actually consists of 1/2 and 1/3 notes. For the verse of the song, they are made up of 1/2 notes, but in pre-chorus and chorus, they are made up of 1/3 notes. You mapped 1/2's in Normal and Hard diff so it is actually incorrect + this is an unrankable issue if you didn't fix the part.
The timing should be like below (assuming your first offset is correct + sry that I deleted all your inherited /green timing points):


[TimingPoints]
1152,555.555555555556,4,2,0,100,1,0
30040,555.555555555556,3,2,0,100,1,0
33373,555.555555555556,4,2,0,100,1,0
41150,555.555555555556,4,2,0,100,1,0
43372,555.555555555556,4,2,0,100,1,0
90038,555.555555555556,3,2,0,100,1,0
93371,555.555555555556,4,2,0,100,1,0
101152,555.555555555556,4,2,0,100,1,0
103374,555.555555555556,4,2,0,100,1,0
155596,555.555555555556,4,2,0,100,1,0
157818,555.555555555556,4,2,0,100,1,0

The slider tick should be set to one as setting to 2 or 4 doesn't fit 1/3 parts while set to 3 doesn't fit 1/4 parts.

The beat snap divisor you should use:
  1. from 00:01:152 until 00:33:373 - 1/1, 1/2, 1/4
  2. from 00:33:374 until 01:01:152 - 1/1, 1/3
  3. from 01:01:152 until 01:33:371 - 1/1, 1/2, 1/4
  4. from 01:33:371 until the end of the song - 1/1, 1/3
Or just use 1/12 as it will contain 1/3 and 1/4
Beat snap divisors like 1/6, 1/8 and 1/16 shouldn't be used to avoid overmapping

[Mod]
  • Mostly suggestion // nazi stuffs so ya
  1. Remember to resnap all the notes after changing the timings
  2. I've asked some modders and confirmed that the distance snap (DS) should be consistent throughout the diff for Easy and Normal or else it will be an unrankable issue.
  3. I found that you are trying to make blankets and interesting stuffs related to sliders but I think some of the designs could be improved. I found a guide about that so you might make it as a reference https://osu.ppy.sh/forum/t/208596
  4. Regarding to flow, you might need this https://osu.ppy.sh/news/61334266941
  5. Easy diff
    1. Try to add some 1/2 in this diff (ya some, not tons of so pls rmb xD) as there are just 1/1 in Easy but a lot of 1/2 in Normal, causing the spread to be unbalanced and this is an unrankable issue pls take note of dis
    2. 00:10:040 (1) - Fix the symmetry pattern
    3. 00:10:040 (1,2) - It seems like a blanket to me. If yes, please fix the imperfection
    4. 00:16:707 (3,4,1) - The flow here is not smooth enough http://puu.sh/ilNOq/1dfbb44204.PNG
      idk but I suggest smth like that => https://osu.ppy.sh/ss/3243761
      Here is the code if you're interested
      180,224,18374,1,0,0:0:0:0:
      120,300,18929,22,0,L|-16:316,2,110
      208,256,20596,1,0,0:0:0:0:
    5. 00:23:374 (1,2) - Fix imperfect blanket
    6. 00:33:374 (1,2,3,1,2) - Keep the distance consistent
    7. 00:43:374 (1) - It is not encouraged to place reverse >1 time sliders to avoid confusions of beginners. I suggest smth like this https://osu.ppy.sh/ss/3243782
    8. 00:48:374 (1) - The spinner should be mapped with a creative slider or sth else imo. Same goes to 00:56:707 (1) -
      Since the kiais are just symmetry, so fix both ya
    9. 00:54:485 (2,3) - Fix the blanket
    10. 00:58:929 - Break should be dragged to be started at 01:01:152
    11. 01:05:596 (1) - The tight elbow sliderwave could be improved tbh
    12. 01:12:263 (3,4) - Suggestion http://puu.sh/ilP29/0e769f80d9.jpg. If not, then try improve blanket + flow
    13. 01:14:485 (1,2,3) - Improve blankets
    14. 01:17:818 (1) - Move to the left a few grids to improve flow
    15. 01:24:485 (3) - Improved symmetry
      360,240,84485,2,0,B|352:188|324:188|296:152|296:152|268:188|240:188|232:248,1,220
    16. 01:26:707 (1,2) - Fix imperfect blanket
    17. 01:36:707 (4,1) - ^
    18. 01:39:485 (2) - Move up a few grids for better flow imo
    19. 02:05:596 (2,3) - Distance
    20. 02:12:263 (1,2) - Blanket
    21. 02:15:596 (1) - Please map sth lol
    22. 02:21:707 (4,1,2,3,4) - Distance
    23. 02:55:594 (1,2) - Blanket
    24. 02:56:706 (2,3,4) - Flow
    25. 02:59:483 (4,1) - Blanket
    26. 03:02:261 (2,3) - ^
    27. 03:07:261 (2,3,4) - ^
Since Normal and Hard are incomplete I'll just mod until here
You have an amazing taste in music and your mapping style is already amazing anyway
You're always welcome to find me in game to discuss about this btw
Good luck for ranking this mapping project
+ Please make this the first ranked He Is We mapset since it is also the first song known from the album and from He Is We :3

All the metadata mod applied. Thank you very much.
About the Easy, I applied almost everything you suggested me. c:
-Sh1n1-
I didn't notice about that *-*/

Asi que tambien eras mapper :O escogistes una buena cancion, espero que la rankees, tengo varios mods pendientes pero apenas me desocupes te hago uno

Te dejo una estrella para que sigas con este proyecto, GL
theltp535
little mod

Easy
00:26:707 (5) - Arregla la blanket, y mejora el wave slider
00:36:707 (1) - Mejora el wave slider tambien
00:38:929 (2,3) - Hace una blanket con estas 2 notas
00:47:817 (4,1) - Podes mejorar la blanket un poco mas
01:06:706 (2,3,4) - Mismo spacing?
01:35:039 (3,1) - Mejora la blanket
01:47:817 (1,2) - No estoy muy seguro pero creo que no es recomendado el overlapping en dificultades faciles
02:08:928 (4) - mm, no me gusta mucho esto
02:15:595 (3) - Es necesario el ultimo punto de curva?
02:21:706 (4,1) - Mejora la blanket
03:02:261 (2,3) - Hace que (3) sea base de blanket para (2)

Normal
00:12:263 (6,8) - Mejoralos para que queden bien
00:18:929 (1,3) - Cambia eso, se ve feo
00:23:374 (1) - ^
00:33:373 (1) - Hacelo simetrico
00:38:651 (2,3) - Mejoralo
01:02:817 (4,1) - Arregla la blanket
01:12:261 (5) - Mejora la shape para que haga un circulo bien hecho
01:12:261 (5) - Hasta aca. cambia los que sean asi, porque se ven feos, enserio D:4
01:17:817 (1,2) - Arregla la blanket
01:20:039 (3,4) - Hacelos que sean blanket
01:20:039 (3,4) - Arregla la blanket
02:25:595 (1) - Mm, no queda bien, ni tampoco mal.
02:27:817 (2) - ^
02:37:817 (1) - De aca en adelante hasta que suba el SV no uses sliders, debido a que si solo captas el sonido final de la guitarra, no queda bien un slider. (VA PARA TODAS LAS DIFFS)

No modee la hard ya que no tengo mucho tiempo, asi que lo siento mucho :(

Buena suerte con rankear el mapa :P
theltp535
Pone el mapa en Work in progress, se me olvido
Topic Starter
HappyRocket88

theltp535 wrote:

Pone el mapa en Work in progress, se me olvido
Please, puedes editar tu post agregando eso para evitar el double post. :>

theltp535 wrote:

Easy

00:26:707 (5) - Arregla la blanket, y mejora el wave slider
00:36:707 (1) - Mejora el wave slider tambien Please, este flow no se ve tan mal. o.o
01:35:039 (3,1) - Mejora la blanket ;__; Yo lo veo bien como está... no sé cómo podría arreglarlo. lol

Normal


00:18:929 (1,3) - Cambia eso, se ve feo No lo veo tan mal. lol
00:23:374 (1) - ^ ^
02:25:595 (1) - Mm, no queda bien, ni tampoco mal. Me fusta como se ve
02:27:817 (2) - ^ ^


No modee la hard ya que no tengo mucho tiempo, asi que lo siento mucho :( No problem. Aunque la hard no está terminada

Buena suerte con rankear el mapa :P
Gracias por tu mod. \(o.o)/ Apliqué el resto de las cosas que sugeriste.
-Sh1n1-
Hi~~ aun no me desocupo del todo con los mods pero una promesa era una promesa *-*/

[General]

  1. Song Setup :arrow: Design :arrow: Uncheck "Enable countdown" "Widescreen Support" "Letterbox during breaks"
[Easy]

  1. 00:10:040 (1) - trata de evitar esos patrones porque aun no sabes hacerlos, en lo personal te ayudaria a darle mas forma pero yo tampoco se xD por eso que no los hago en mis mapas, asi me evito problemas
  2. ademas entre estos dos 00:10:040 (1,2) - hay un blanquet mal hecho.
  3. talves 00:12:818 (3) - puedes ponerlo un poco mas abajo y asi se hace mas simetrico con 00:14:485 (1) -, ya que 00:12:263 (2,1) - esos dos estan chocando y se ve antiestetico
  4. 00:35:040 (3,1) - manten el distance snap entre estos dos y arreglas el blanquet con 00:38:929 (2) -
  5. 00:54:484 (2) - manten el distance snap y a 00:54:484 (2) - te recomiendo que le des ctrl+h y despues lo ajustas con el distance snap y va a parecer como la continuacion de un caminito :3 yo le digo asi xD
  6. 01:05:595 (1) - no tiene un buen flow, una curva simple como venias haciendo estaria mejor, creeme todo el mundo te va a decir que lo cambies xD, es mas no se si sere el primero? xD
  7. 01:07:817 (3) - muevelo un poco mas arriba o puede ser confuso para los noobs
  8. 01:08:373 (4,1) - haz un mejor blanquet
  9. 01:36:706 (1) - esta mal hecho, puedes preguntarle a un mapper experimentado como se hacen esos slider muy simetricos, yo soy mapper de taiko y no se mucho esto DD: pero de que esta mal esta mal
  10. 01:48:373 (1) - cierralo un poco mas por que si te das cuenta la cabeza del slider no tiene la misma distancia que la cola hacia 01:47:261 (5) - y este 01:52:261 (1) -
  11. 01:54:484 (2) - que tamaño de distancia entre notas estas usando? aca veo que estas usando 0.9 y debes mantener la misma distancia en toda la diff, trata de moverlo y te daras cuenta que es un poco mas abajo, trata de hacer eso con todas las notas asi no tendras problemas futuros
  12. 02:15:595 (3) - si pudiera ir arriba de 02:13:928 (2) - y con un poquito de curva quedaria genial imo
  13. 02:25:595 (2) - no le puede dar la espalda a 02:23:373 (1) - se ve mal siendo easy y puede traer confusiones a los noobs
  14. 02:37:817 - se que se ve bien pero no puedes cambiar la velocidad en una diff de easy y normal, al menos que el BPM cambie drasticamente
  15. 02:44:483 (4,1) - manten la distancia correcta entre esas notas
  16. 02:46:706 (1) - eso es unrankeable porque en easys solo te permiten un regreso, dos ya es confuso para los noobs, puedes hacer un reverse slider mas una nota.
  17. 03:07:261 (2) - un poco mas arriba y de ahi 03:07:817 (3) - la seleccionas y aprietas ctrl+shift+r y asi le das la vueltita sin perder el blanquet (que debes ajustar un poquito y de ser necesario desactiva el grid snap para que quede muy bien hecho)
  18. HP debe ser 2 para easy, a pesar de las distancias mal hechas y otras cosas que menciono en el mod, es una muy buena diff, incluso me animaria a decir que haces patrones que yo tambien suelo hacer y me gustan mucho.
[Normal]

  1. 00:14:485 (1) - que no le de la espalda a 00:13:374 (8) - se ve mal D:
  2. 00:14:485 (1,2,3) - separalos un poco, esta tan pegado que no se si 00:15:040 (2) - o 00:15:596 (3) - es primero
  3. 00:21:152 (5) - te sugiero que hagas otro slider porque es muy pequeño y se hace confuso, no es lo mismo que 00:47:817 (1) - si te das cuenta en este ultimo se puede distinguir muy bien pero en el otro no, y siendo una diff normal no creo que un BN te diga que lo mantengas
  4. 00:36:707 (1) - necesita un poco mas de ayuda, esta mal hecho imo
  5. 01:09:761 (4) - borrala, no es necesario y le vendria muy bien un descansito ahi
  6. porque 01:15:317 (2) - esta mas pegado a 01:14:484 (1) - y 01:15:595 (3) - esta tan separado D:
  7. 01:20:039 (3,4) - esos dos se ven mal porque la cabeza de 01:21:150 (4) - no en el medio de 01:20:039 (3) -, (yo te recomiendo algo que yo suelo hacer mucho pero si no te gusta, busca un patron nuevo), 01:20:039 (3) - subelo un pokito para arriba y 01:21:150 (4) - lo transformas en un slider recto y mirando hacia arriba, algo asi
  8. 01:24:484 (2,3) - no hay un buen blanquet entre los dos
  9. igual aqui 01:34:206 (2,3) - ^
  10. 01:56:706 (11) - debio haber acabado en 01:58:928 - creo que ya te explique previamente lo de los regresos
  11. 02:07:261 (11) - los players te agradecerian si lo subes un poquito mas arriba
  12. 02:13:928 (2,3) - aca te pasastes un poquito, lo pegastes demasiado
  13. 02:37:817 - ya te explique que no debes cambiar la velocidad en easy ni en normal, a partir de Hard esta bien
  14. 02:51:150 (7) - debio haber acabado en 02:53:372 -
  15. 03:01:706 (11) - como te dije hace rato, muevelo un poco hacia arriba
[Hard]

  1. 00:05:040 (4,5,1) - cambia otro patron, repetir lo mismo aburre, igual aqui 00:07:263 (4,5,1) -
  2. 00:11:152 (4,5) - se ve mal, talvez 00:11:707 (5) - moviendolo hacia arriba se veria mejor
  3. 00:15:040 (2,3,4,5,1) - no esta mal, me encanto pero mas simetria le vendria bien algo asi
  4. 00:27:818 (1,2,3,4,1,2,3,1) - ohh please, esta parte me hace recordar a los mapas muy antiguos, demasiado rigido, eso ya no se usa, mira los mapas que salen recien, y trata de copiar algunos patrones, pero manteniendo tu estilo que es muy bueno.
  5. 00:33:559 (1) - looks weird D: 00:31:706 (4) - despues de bajarle la velocidad una nota muy pegada me tomaria por sorpresa al jugarla
  6. 00:38:374 (3,1) - mejora el blanquet
  7. 01:14:484 (1,2,3,4,5) - ya sabes que debes mejorar esto.
  8. 01:17:261 - porque no pusistes nada ahi? hay un sonido muy evidente y nada para clickear
  9. 01:31:706 (1) - que paso con ese slider? esta muy feo
  10. veo que aun no acabas la Hard pero no esta mal hecha, creo que vas por buen camino.
Muy buena suerte~~
pife1
Hip desde #spanish modding

En tu pedido en el foro pediste ritmo, asi que le dare enfoque a los hitsounds, ya que el mapa esta incompleto hablare muy en general no hablando de los objetos sino hablando del tiempo.

Ofrezco 2 hitsounds que le pueden quedar bien al mapa, aunque quizas tengas uno de los dos el otro no creo que lo tengas

normal-hitnormal : http://puu.sh/iU9eY/1604c33661.wav
normal-slidertick : http://puu.sh/iU9hV/e0a58a6eed.wav

soft-hitwhistle: http://puu.sh/iU9wt/f1cd38e142.wav
soft-slidertick : http://puu.sh/iU9AR/43675f43ad.wav

Los Sliderticks son principalmente para el Easy aunque tu lo puedes usar como quieras.

Sugiero empezar con el normal en estos tiempos combinados con los hitsoft comun, quiero decir agregar solo los normales y dejar los sonido como estaban

00:10:596
00:11:707
00:12:818
00:13:929
00:15:040
00:16:152
00:17:263
00:18:374
00:19:485
00:20:596
00:21:707
00:22:818
00:23:929
00:25:040
00:26:152
00:27:263

Aqui recomiendo usar el nuevo soft-hitwhistle y aumentar el volumen a 100% ya que este se integra muy bien con la guitarra

00:33:929
00:35:040
00:36:151
00:37:262
00:38:374
00:39:485
00:40:596

Sugiero normal aqui, pero tambien son viable los softhistle predeterminados de osu

00:43:936
00:45:039
00:46:150
00:47:261
00:48:373
00:49:484
00:51:706
00:52:817
00:53:928
00:55:039
00:56:150

Cambiamos al nuevo softhistle o como se llame

01:05:595
01:07:817
01:09:484
01:10:595
01:11:706
01:12:817
01:13:928
01:15:039
01:16:150
01:17:261
01:18:373
01:19:484
01:20:595
01:21:706
01:22:817
01:23:928
01:25:039
01:26:150
01:27:261
01:28:373
01:29:484
01:30:595
01:31:151
01:31:706

Desde aqui en adelante el ritmo se repite entre el el long time y el wouldn't mind, puedes alternar entre el normal y el nuevo soft siguiendo el patron de estos ritmos.

Perdona si se hizo un poco largo, pero fue un poco dificil ya que la cancion es un poquito extensa y ademas solo se escuchaba la guitarra, no siendo mas te deseo suerte con el mapa
JisuYasashi
Hola

Hard

En esta parte podrías aprovechar los 4 sliders tranquilos que comienza aquí 02:37:817 - hasta aquí 02:45:595 - para darles una forma un poco más llamativa. Ya que como el tema es romántico formar un corazón quedaría cliche pero siento que es como le hace falta eso a la canción. Que formen algo lindo en esa combinación de 4 sliders.

Por ejemplo yo forme este pero podria ser de cualquier otra forma (me disculpo si esta mal editada la imagen x.x)



Bueno espero sea de ayuda y tuve que editar el post porque tuve un error de novata muy feo :o x.x
Saludos cordiales
Jisu
Manuxz
Decime que puedo hacer una Platter o Rain ;_;

Porfa XD Amo està canciòn <3
Topic Starter
HappyRocket88

Manuxz wrote:

Decime que puedo hacer una Platter o Rain ;_;

Porfa XD Amo està canciòn <3
De qué puedas, puedes... de qué tengas internet para hacerla... xD
Yamicchi
Hi, from a hilarious conversation to an M4M :3
[Easy]
General: I think slider tick rate 2 is a bit too much. But just keep it if you like anyway.
00:10:040 to 00:10:735 - Maybe not to make this part straight. In my opinion it's not very smooth.
00:26:707 (5) - Fix the shape a bit so it covered the 4.
01:10:039 (1) - ^
00:43:373 (red dot) - 1 grid to the right
00:45:595 (1,2) - 1 soft hit, slider end 2 soft hit
00:48:373 (1) - strong hitsound here, at the slider start, not the end or the return
00:55:595 (2) - ^
01:28:928 (3) - under 2 and 4, not up
01:43:373 (red dot) - 2 grid to the right
02:07:817 (3) - ^
01:46:150 (4) - Flip vertical
01:52:261 (1) - balance the shape.
02:37:817 - Well, the 0.5x shouldn't be in the Easy diff. But if other modders mention about this, please fix. Keep only 1 speed in a diff
02:56:171 (1) - balance the shape
02:57:817 (3,4,1) - this pattern will lead the new-players to the slider end of 1.
03:15:039 (1) - Spinner end here, make an inherited point with 5% volume
[Normal]
Well I noticed this since I modded the Easy, I thought it was fine, but not. The 1st offset you should make it match with the vocal, not the guitar, because the patterns you placed follow the vocal.
00:23:374 (1) - Flip it up
00:36:707 (1) - unbalance shape
01:20:039 - 3 and 4 cover each other?
01:34:484 (3) - cover the 2
01:41:151 (11) - NC
02:35:595 - remove all the Break. We don't need them, and the HP won't drain too much if you remove them.
The last spinner, make it same with the Easy then :3
[Hard]
00:33:559 (1) - this don't really follow any rhythm?
00:36:707 (1,2,3) - Wrong DS. 2&3 further
00:41:984 to 00:42:817 - 5% volume
02:37:817 (1,2,3) - ^ for slider end
Same as the last spinner
My Mod is bad. Forgive me about that :< And good luck on your map
Topic Starter
HappyRocket88
Seems hthat you were really motivated when you modded the Easy and they you just got tired. lol

thanks for the mod. :'3
Yamicchi

HappyRocket88 wrote:

Seems hthat you were really motivated when you modded the Easy and they you just got tired. lol

thanks for the mod. :'3
Yeah, it's always my bad '3'
ZekeyHache
/me stares at HappyRocket88's map
Serraionga

ezek wrote:

/me stares at HappyRocket88's map
Topic Starter
HappyRocket88

Serraionga wrote:

ezek wrote:

/me stares at HappyRocket88's map
You know, shooting a star would be the main meaning here. :>
Serraionga

HappyRocket88 wrote:

You know, shooting a star would be the main meaning here. :>
Oh, you know I would do that. I just need to mod moar though. orz
Nanase

ezek wrote:

/me stares at HappyRocket88's map
Arphimigon
No fun allowed squad!

This is a happy song.

[General]
Not much hitsounding yo! well there are the hitnormals but you know what I mean. Having some casual soft-whistles around the place or something to fill in would be nice. You only seem to have a few rare finishes at section ends. I'd be happy to hitsound the difficulties for you if you can't seem to come up with something.
Technically, there is no need for the extra red line at 00:43:373 - and 01:43:373. The metronome doesn't reset. It's okay to keep, but it's more standard to have green lines for kiai.
Kiai from 00:43:373 - to 00:58:928 - on each diff? It's the same as 01:43:373 - to 02:01:150 -

[Easy]
Also lots of nazi blankets but you don't need to bother with that.
00:25:596 (3,4) - Well because of consistency sake, slider 3 shouldn't exist like this, in the last cases they were long, reverse sliders, like 00:12:263 (3) - or 00:16:707 (3) - so I'd try making it a longer slider with a little bump at 00:26:152 - and adding a note at 00:27:818 - (it feels really nice too to end a section on a hittable note~)
On the above note, I don't see why you haven't mapped until 00:30:040 - for the start section ;-;
00:53:928 - I'd slap on a note to fill in this pretty clear sound here, instead of leaving a large gap with nothing inbetween to the next slider.
Another thing about ending sections early, wouldn't this make more sense to map sliders/notes in replacement with 00:56:706 (1) - and adding a spinner from 00:58:928 - to 01:00:595 - ?
01:28:928 (3,1,2) - I don't mind you having the downbeats not clickable too much before this, but in this case since the instrument sound changes a bit on 01:30:595 (1,2) - those, I think 01:30:040 - should be clickable and not a slider end. Esp. since all the clicks in that section will be the same(ish) sound from the guitar.
01:36:706 (1) - This long sliders is kinda... random? Nothing longer than 2/1 before, and it weirdly skips a strong beat entirely here 01:37:817 -
(02:01:150 (1) - Is it just me or is the red point in this really clear to see just by looking at the slider?)
02:37:817 (1,1,1,1) - On normal there were breaks inbetween the notes (to save drain and stuff) so I'd do the same here.
02:53:928 (2,3) - Pls make into blanket instead, this looks bad!

[Normal]
I personally hate stacks that aren't needed for any reason. (yes, I actually hate them with a passion). I know you are gonna want to keep them, but just be assured that I think they'd all be better with spacing involved in them instead of a sudden stop.
00:10:040 (1,2) - Well you do the reverse here then do a lot of extended long sliders later, eg 00:14:485 (1) - 00:18:929 (1) - 00:23:374 (1) - and that is weird, I'd suggest changing the first into a long slider like the others. (making them all into a reverse would be much trickier)
00:40:040 (5,6,7) - (yes I keep talking about consistent rhythm) the whole section has been 1/1 slider -> note repeating over and over, is there a reason to need a couple of shorter sliders here?
00:41:151 (7) - NC? *runs*
00:48:373 (2,3,4) - The later 1/3 reverse sliders are cool, but the middle one here is weirdly offbeat for 1/3, and that is very confusing in a normal. I'd try some way of removing the reverse on 00:48:373 (2) - and making 00:49:484 (3) - start on the downbeat just before it.
01:04:484 (7,8) - These would look better if they were the same slider (its noticeable that they aren't)
01:55:965 (4,5) - Ya this is gonna be confusing.
02:02:261 (3) - This should be a 4/3 slider + note!
02:13:373 (6,1,2,3) - Much preferred if you used that empty space to the right for the notes instead of stacking on slider 6's head and the slider end.
02:25:595 (2) - Imo you could make this into a fully y-axis symettrical slider.
02:47:261 (2,3) - Pls make exactly symettrical since this whole pattern is basically symettrical on the y-axis
02:56:706 (2) - Mentioned before about 4/3 slider and note

[Happystar's Hard]
Not the kind of difficulty I'd expect to see is all I'm gonna say. I'd rather talk in IRC about this diff imo as it isn't the kind of thing I can talk about in forum too well.
00:10:040 - I thought it should start here due to the sake of both diffs before that. Sure you can keep it how it is due to being the hardest diff, but imo all starting and ending at the same spot would be nicer.
Okay I noticed the trend, you always seem to break the consistent rhythm you have at the last moment of a section. 00:08:929 (3,4,5,6) - Technically that should've been a reverse 1/4 slider and two note jump. Normally I'd ask to change that, but instead I'd rather you change 00:06:707 (3,4,5) - into a triplet and slider, so there is two of each, changing at a consistent rate.
00:11:707 (5,6,7) - Make into triangle? *flies*
00:31:706 (4) - ...fix the symettry in this?
00:33:559 - to 00:41:151 - uses lots of 1/3 sounds, can't you add a few in? I know this is a slower, transitional part, but having some would be nice. You only did it 00:38:188 (2,3) - and thats kinda lonely ;-;
00:47:262 (1) - Also lonely NC, remove pls ;-;
01:06:984 (1) - Ends on white tick and white tick is pretty clickable ;-;
02:16:150 - I really wanna click this!
03:10:595 - ^

EDIT:
Modding the rest of hard, gonna use lists to make everything clearer this time though.
AR8 is a bit high imo. Try 7.5?


  • Strong beats on slider ends/missed strong beats:
    00:13:929 - Since this is a 1/2 slider, it feels much worse than lets say a slider like 00:50:040 (5) - if it ends on a strong beat, since it starts on a weaker one
    00:33:374 - Not hitting this makes 00:33:559 (1) - feel weird, actually, 00:33:559 (1) - shouldn't exist at all as a hittable beat in the first place ;-;
    00:48:928 - I know you are following the vocal here, so how about a reverse 1/1 instead? It captures both sound and hold then
    00:57:817 - Different lyrics and guitar string here, slider should definitely end earlier
    01:01:150 - A bit of a soft spot here, I'd make this clickable, and end the slider at 01:00:595 - when the vocal starts to fade away
    01:07:261 - Mentioned before, and also 01:06:706 (2) - could be a slider also. That means you hit each word with a note, and not start on a passive hit
    01:11:150 (1,2) - Same kind of thing as above
    01:16:706 - This would so fit as a hold or some sort, perhaps a 1/1 length, but not a slider end
    01:55:965 - This sound should be where this slider ends, so 01:56:335 (4) - isn't so tricky to play as an offbeat slider
    02:03:373 (1,2,3,4,5,6) - This section would make a lot more sense if it were all 1/3 sliders, instead of just the last 4 sliders here, can you replace the long slider and note with some shorter sliders too?
    02:16:150 - Mentioned before
    Same things go in the next kiai, please go over that with the same stuff

  • Aesthetical points (mostly bad blankets by more than a few pixels)
    00:17:818 (4,5) - Blanket!
    00:28:374 (3,1) - Not stacked, its a bit offputting
    00:29:207 (1,2,3) - Make a right angle like the part just before this?
    00:31:706 (4) - Mentioned before edit, but isn't fully symettrical
    00:38:929 (1) - This curve at the start has a weird beginning
    00:38:929 (1) - Blanket!
    00:53:743 (3,4) - This feels too close to the sliderbody, almost touching. That is kinda misleading for this play made here and looks kinda bad imo.
    01:20:039 (1,2,1) - Double blanket...!?
    01:31:706 (1) - Man if this was symettrical across the y-axis, that'd be cool. Shift it to the left pls.
    01:36:706 (4,5,6,7) - Stacking ruins this line i m o it should all be straight, with a slight movement, or all spaced
    HootOwlStar is eye candy sry

  • Anything else idk
    00:18:929 (1,2,3,4,1,2) - Feels kinda forced compared to before, since 00:20:318 (2) - isn't on a vocal, and is offbeat, so perhaps it being a slider end would be nicer.
    00:24:485 (5,6) - Unneeded stop to movement? (stacking hate coming up)
    00:41:984 - Why does this slider have a reverse here? I don't think it is needed.
    (00:43:929 (2,4) - I see what you did here hehehe)
    00:49:669 (3,4,5) - Long slider that has curved flow followed by sudden stack isn't nice, keeping the movement going is cooler.
    00:51:706 (2,1) - There is a big jump here, so why not add one at 00:54:484 - this sound?
    01:35:595 (1,2,3,4,5,6,7,8,9,10,11,12) - This combo lasts for a long time. Add one at 01:35:595 (1,2,3,4,5,6,7,8,9,10,11,12) - and 01:41:150 (12) - please
    02:16:706 (6) - ^ same possibly?
    03:11:150 (1) - ^
This song seems good to make an insane on too. It is calm and all, but it's got 1/3, 1/4, strong rhythms and interesting parts ever now and again, and is kawaii.
Well, mod is finally done yay, bai~
Voli
Easy

- General - There are certain timing sections with 100% hitsound volume. I like the emphasis finishes but 100% is a bit much for this calm song, in my opinion. Reduce them to 70-75% like in the Normal?

02:18:928 (1,2) - blanket is off by a few pixels! /me runs

02:21:150 (3) - I personally find this slider kinda ugly compared to the rest of your sliders, a more round/polished shape would fit better

02:37:817 (1,1,1,1) - kinda boring section, I suggest spreading them out over the field a little bit?

I really like this difficulty and couldn't find major issues so good job :D


Normal

00:16:429 (4,5) - perfect dis blanket 8D

01:17:539 (6) - I don't hear anything in the music for this note, feels a little forced

01:25:595 (4) - you can rotate this by about 20 degrees and make it blanket with 01:24:484 (3) - on 2 sides for extra-neatness

02:37:817 (1) - a normal clap on this? o.o sounds off

03:11:150 (5) - sampleset normal? i guess this is a rogue one fixplox *runs*


Hard

00:01:985 (2,3) - these feel weird to me because 00:02:124 - has an obviously audible sound too that is ignored, it feels weird to only play a part of the guitar sound. I'd recommend to change the rhythm into something like this

this occurs on various occasions throughout the whole map: 00:04:207 (2,3) - , 00:06:429 (2,3) - 00:08:652 (2,3) - , 00:17:263 (3,4) - and you have it in some more places. Basically what I'm saying is just fill in the ignored guitar sound in between those notes everywhere. You, for example mapped the beat correctly later in the song ( 01:01:706 (1,2) - )

00:33:559 (1,2) - increase the spacing, this is a confusing transition

00:38:374 (3,1) - fix blanket, probably make 00:38:929 (1) - 's curve rounder or ideally just copy paste 00:36:707 (1) - and ctrl+g, ctrl+j

00:41:151 (3) - remove the reverse here and make it just one long slider, reverse isnt fitting here in my opinion, playing out the long guitar tone would be cool

00:43:373 (1,2,3,4,1) - These should be 1/3, it sounds much much better (because it is a 1/3 rhythm) so please make them end on the next 1/3 tick

00:45:596 (1,2,3,4,1,1,2) - the beat here too should be 1/3 and exactly like this:

when you change these, you'll have to adjust spacing a bit too obviously

00:54:484 (5,6) - more blanketz

00:54:484 (5) - remove reverse and make the slider end on 00:54:854 - in my opinion

01:16:428 (7) - make this a note and slider on 01:16:706 - instead

01:17:817 (1,2,1,2,1,2,1,1,2) - I really like this section, nice job

01:24:484 (3) - afaik wiggle sliders like this aren't rankable anymore, also its not really fitting here

01:28:373 - missed beat/guitar trill thingy?

02:15:965 (5) - I find this slider bothersome because it doesnt align perfectly with the start of the vocal sound, and 02:16:150 - has a sound that you made clickable on 02:15:039 (2,4) - and probably more instances. I think it's better if you continue the rhythm you had before


Arphimigon's Eternity

00:25:596 (1,2) - space them please, strong beat + vocalz

00:27:818 (1,2,3) - reduce the spacing here, listen to the guitar

00:28:096 (2,4,5,6,7,8) - you can make this blanket note 2?

00:41:151 (1) - cool stuff, ths is nice

00:51:150 (5,6) - why is the spacing between these two bigger than 00:51:706 (6,1) - ? in my opinion 00:51:706 (6,1) - should have bigger spacing because botth the vocals and guitar have stronger sounds here

01:08:373 - , 01:21:706 - - i kinda wanna click this high pitch sound here but thats up to you

01:13:234 - why ignore dis

01:51:150 (5,6) - whaaat!? thats a huge difficulty spike, pls reduce spacing a LITTLE bit :p

02:03:373 (1,2,3,1,2,3) - nice job i like these



That's all for now! Cool set and the song is relaxing. I hope my mod was somewhat helpful :D
Topic Starter
HappyRocket88
I love you, Voli. >w</
Arphimigon
@happy ignore the forum pm, new code is below

Voli wrote:

Arphimigon's Eternity
00:25:596 (1,2) - space them please, strong beat + vocalz sure why not, same with 00:16:707 (1,2) -
00:27:818 (1,2,3) - reduce the spacing here, listen to the guitar tru
00:28:096 (2,4,5,6,7,8) - you can make this blanket note 2? I cant now, after the above fix ;-;
00:41:151 (1) - cool stuff, ths is nice <3
00:51:150 (5,6) - why is the spacing between these two bigger than 00:51:706 (6,1) - ? in my opinion 00:51:706 (6,1) - should have bigger spacing because botth the vocals and guitar have stronger sounds here I couldn't fix totally, but made it a bit more logical
01:08:373 - , 01:21:706 - - i kinda wanna click this high pitch sound here but thats up to you well, the long sliders are for breathers in spamming notes, also there are the same sliders in the start section. Too much clicky hurts, and this is for worse players than us.
01:13:234 - why ignore dis consistency with first half, and also STREAMS SUCK starting on slider ends. Its nicer to just skip the note.
01:51:150 (5,6) - whaaat!? thats a huge difficulty spike, pls reduce spacing a LITTLE bit :p I tried
02:03:373 (1,2,3,1,2,3) - nice job i like these thnx
Code
osu file format v14

[General]
AudioFilename: I Wouldn't Mind He Is We Lyrics.mp3
AudioLeadIn: 0
PreviewTime: 43374
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10040,30040,33374,41152,43374,58929,61152,65596,90040,93374,103374,121152,136707,138929,157818,166707,193374
DistanceSpacing: 1.3
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:I Wouldn't Mind
TitleUnicode:I Wouldn't Mind
Artist:He Is We
ArtistUnicode:He Is We
Creator:HappyRocket88
Version:Arphimigon's Eternity
Source:
Tags:Old Demos Trevor Kelly Rachel Taylor acoustic calm HootOwlStar Arphimigon
BeatmapID:814973
BeatmapSetID:320069

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"romantic-flowers-couple-umbrella-1366x768.jpg",0,0
//Break Periods
2,136906,138178
2,155795,157067
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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191150,-100,4,2,0,70,0,0
191289,-100,4,2,0,30,0,0
193002,-100,4,2,0,10,0,0


[Colours]
Combo1 : 135,211,78
Combo2 : 0,128,64
Combo3 : 113,56,0
Combo4 : 217,9,118
Combo5 : 255,128,192

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Cerulean Veyron
Hiii <333 I wanna m4m because I'm bored as hell. If you disagree... waaaa

[> General <]
  1. - I'm not really experienced in skinning, but you really need to make a full set of the skin you have. Because I saw the slider's reverse arrows is not skinned yet, as reversearrow.png. That's all I know.
  2. - There are some interited points unsnapped on some diffs, like in the first two diffs on 01:01:152 -. Not sure if there's more of those.
  3. - 00:43:373- and 01:43:373-, I don't think they're really necessary since you haven't changed the time signatures over these unless you're trying to accurate the timing of the song. Don't worry, after you remove these it won't be as effective as you think. (As for the second unherit mentioned, replace it to inherit of kiai start in case you'd hate me in advance)
[> Easy <]
  1. 00:47:817 (1,2) - A little bit of symmetric slider could improve a few desirable aesthetics or w/e. It's just a ridiculous slight change, so you may want to disagree with this.
  2. 00:56:706 (1,1) - Well, I asked about this in #modhelp. After passing the slider, and engaging the spinner starting on 1/6 is not really great deal for beginners. I bet you know this :^)
  3. 01:16:706 (3) - I guess this red anchor doesn't represent the music properly, I highly suggest removing it with the other points and reform as a not curved slider. Doing that won't hurt the cursor movement much.
  4. 02:01:150 (1) - Kinda the same as above, I might not mention everything though...
  5. 03:11:057 (1,1) - LOL You could've moved the spinner to 03:11:428 -. You'd already know the reason when you're gonna see this ;p
  6. - Quite a good diff imo, just some minor issues mentioned, nothing special nyeh. But great job with this!
[> Normal <]
  1. 00:11:985 (4,5) - Can I really call this a blanket? Just because it's not correctly made doesn't mean it's too minor and would be a ridiculous change. Just learning you how to get used to it.
  2. 00:43:373 (1,2,3,4,5) - Were you trying to make sth like a star formation here? You could've tried better than the current one you have XD
  3. 01:13:650 (6,7,3) - Seems to be far, but the overlap is visible. You could try splitting them for visibility~ It's optional if you'd want it to btw.
  4. 01:23:373 (1) - This slider looked very weird imo, like mapping in the 2012. You could try sth like the sample below for a little bit of aesthetic improvements. You can try sth very different than what I've did here:
  5. 02:46:150 (1) - Keep this circle's sampleset as Auto. The song sounds serene, and this object can be too. So why not the emphasis?
  6. - Same comment as the previous diff tbh.
[> Arphimigon's Eternity <]
  1. 00:21:152 (1,2) - From the previous streaming 1/4 5-notes, you haven't made a jump once before. Previous and the next never had sth alike here. Plus, not the right place for an equivalent with the song track. So, try thinking about pattern consistency.
  2. 00:28:374 (3,4) - Oh, it came back again. Same issue as above.
  3. 00:29:763 (10,11,1) - These are fine, but what's the purpose of circle (11)'s placement? Probably not important, but a better placement for a little manual stacking, try on x:303|y:115.
  4. 01:27:817 (1) - At the third time of the same kind of course, similar to this straight sliders, it's gets tiring progressively. I bet you'll understand the circumstances about this, you can keep it w/e you want. But don't expect this as exemplary as the other patterns you've made before.
  5. 01:41:151 (1) - This is because of the SV change and time signature for having this overlap unpositioned correctly. Try moving into a place that's nearly broaded into the black circle located. It informs the player of a look-alike manual stacking.
  6. - Don't think I have any intention of caressing on modding your diff and saying I was wrong. It was good, barely below the first two diffs on this set.

Okay, that's all~ GL!
Arphimigon
accepted no doubt
kinda accepted/changed in some way
lolno

Cerulean Veyron wrote:

[> Arphimigon's Eternity <]
  1. 00:21:152 (1,2) - From the previous streaming 1/4 5-notes, you haven't made a jump once before. Previous and the next never had sth alike here. Plus, not the right place for an equivalent with the song track. So, try thinking about pattern consistency. nice find, added a kinda half-decent
  2. 00:28:374 (3,4) - Oh, it came back again. Same issue as above. gah it feels natural after the jump but I guess it needs changing, aight
  3. 00:29:763 (10,11,1) - These are fine, but what's the purpose of circle (11)'s placement? Probably not important, but a better placement for a little manual stacking, try on x:303|y:115. its manually stacked on my end to be neater that a normal stack and in line
  4. 01:27:817 (1) - At the third time of the same kind of course, similar to this straight sliders, it's gets tiring progressively. I bet you'll understand the circumstances about this, you can keep it w/e you want. But don't expect this as exemplary as the other patterns you've made before. actually, the first two sliders being the same can represent the same vocal, and a change in the third would be logical then, changing
  5. 01:41:151 (1) - This is because of the SV change and time signature for having this overlap unpositioned correctly. Try moving into a place that's nearly broaded into the black circle located. It informs the player of a look-alike manual stacking. LOL this mustve reverted back since a recent update, it's meant to be the the same spaced as the last notes. I'll fixxu. A stack wasn't intended, actually a normal jump.
Thanks CV!

Code
osu file format v14

[General]
AudioFilename: I Wouldn't Mind He Is We Lyrics.mp3
AudioLeadIn: 0
PreviewTime: 43374
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10040,30040,33374,41152,43374,58929,61152,65596,90040,93374,103374,121152,136707,138929,157818,166707,193374
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:I Wouldn't Mind
TitleUnicode:I Wouldn't Mind
Artist:He Is We
ArtistUnicode:He Is We
Creator:HappyRocket88
Version:Arphimigon's Eternity
Source:
Tags:Old Demos Trevor Kelly Rachel Taylor acoustic calm HootOwlStar Arphimigon
BeatmapID:814973
BeatmapSetID:320069

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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447,205,116150,2,0,L|382:362,1,151.999995361328,4|0,0:3|0:0,0:0:0:0:
241,366,116706,6,0,P|202:288|219:223,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
414,118,117261,2,0,P|366:191|301:209,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
112,93,117817,2,0,P|199:98|247:145,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
242,258,118373,2,0,L|226:361,1,75.9999976806641,4|0,0:3|0:0,0:0:0:0:
145,375,118743,1,4,0:3:0:0:
98,124,118928,6,0,P|191:92|249:111,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
276,362,119484,2,0,P|201:298|189:238,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
394,90,120039,2,0,P|376:186|330:229,1,151.999995361328,8|0,0:3|0:3,0:3:0:0:
188,249,120595,1,4,0:3:0:0:
102,200,120780,1,4,0:3:0:0:
80,103,120965,1,4,0:3:0:0:
206,15,121150,6,0,L|369:30,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
433,142,121706,2,0,L|418:305,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
318,363,122261,2,0,L|181:350,1,75.9999976806641,8|0,0:3|0:0,0:0:0:0:
151,345,122632,1,0,0:0:0:0:
79,242,122817,2,0,L|94:79,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
185,0,123373,6,0,P|228:2|272:20,1,75.9999976806641,8|0,0:3|0:0,0:0:0:0:
118,160,123743,2,0,P|98:121|91:74,1,75.9999976806641,8|0,0:3|0:0,0:0:0:0:
290,138,124113,2,0,P|266:174|229:203,1,75.9999976806641,8|0,0:3|0:0,0:0:0:0:
219,1,124484,6,0,P|259:18|294:50,1,75.9999976806641,8|0,0:3|0:0,0:0:0:0:
102,129,124854,2,0,P|96:86|106:39,1,75.9999976806641,8|0,0:3|0:0,0:0:0:0:
271,167,125224,2,0,P|236:193|191:207,1,75.9999976806641,8|0,0:3|0:0,0:0:0:0:
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271,332,126150,1,4,0:3:0:0:
367,319,126335,1,4,0:3:0:0:
432,244,126521,1,4,0:3:0:0:
356,88,126706,2,0,L|193:82,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
110,113,127261,1,4,0:3:0:0:
53,194,127447,1,4,0:3:0:0:
76,289,127632,1,4,0:3:0:0:
244,342,127817,6,0,B|318:326|318:326|357:256,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
384,164,128373,1,4,0:3:0:0:
313,94,128558,1,4,0:3:0:0:
282,188,128743,1,4,0:3:0:0:
465,193,128928,6,0,P|471:155|458:120,1,75.9999976806641,8|0,0:3|0:0,0:0:0:0:
282,188,129298,2,0,P|276:225|289:260,1,75.9999976806641,8|0,0:3|0:0,0:0:0:0:
481,348,129669,2,0,P|486:310|473:275,1,75.9999976806641,8|0,0:3|0:0,0:0:0:0:
289,260,130039,6,0,P|194:269|132:237,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
79,172,130595,1,4,0:3:0:0:
79,73,130780,1,4,0:3:0:0:
161,18,130965,1,4,0:3:0:0:
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372,279,131706,1,4,0:3:0:0:
295,216,131891,1,4,0:3:0:0:
226,287,132076,1,4,0:3:0:0:
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237,10,132817,1,4,0:3:0:0:
329,45,133002,1,4,0:3:0:0:
252,106,133187,1,4,0:3:0:0:
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119,80,134484,6,0,P|133:186|121:244,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
119,328,135039,1,4,0:3:0:0:
206,373,135224,1,4,0:3:0:0:
281,308,135410,1,4,0:3:0:0:
273,125,135595,2,0,B|346:104|346:104|438:129,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
493,189,136150,1,4,0:3:0:0:
454,279,136335,1,4,0:3:0:0:
367,230,136521,1,4,0:3:0:0:
256,364,136706,5,2,0:2:0:0:
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256,154,139484,1,2,0:2:0:0:
116,66,139854,1,0,0:0:0:0:
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101,329,140595,1,2,0:2:0:0:
264,350,140965,1,0,0:0:0:0:
333,306,141150,6,0,B|366:251|366:251|359:173,1,126.666666666667,2|0,0:2|0:0,0:0:0:0:
340,108,141706,1,2,0:2:0:0:
178,77,142076,1,0,0:0:0:0:
156,156,142261,2,0,P|224:144|260:81,1,126.666666666667,2|0,0:2|0:0,0:0:0:0:
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406,299,143373,6,0,P|314:274|263:291,1,126.666666666667,2|0,0:2|0:0,0:0:0:0:
207,305,143928,1,2,0:2:0:0:
60,229,144298,1,0,0:0:0:0:
102,158,144484,2,0,L|232:115,1,126.666666666667,2|0,0:2|0:0,0:0:0:0:
304,124,145039,1,2,0:2:0:0:
400,257,145410,1,0,0:0:0:0:
323,287,145595,6,0,B|255:270|256:306|198:284,1,126.666666666667,2|0,0:2|0:0,0:0:0:0:
122,254,146150,2,0,P|106:208|127:134,1,126.666666666667,2|0,0:2|0:0,0:0:0:0:
195,89,146706,1,2,0:2:0:0:
356,55,147076,1,0,0:0:0:0:
305,119,147261,2,0,L|314:260,1,126.666666666667,2|0,0:2|0:0,0:0:0:0:
314,328,147817,6,0,P|368:309|397:238,1,126.666666666667,2|0,0:2|0:0,0:0:0:0:
395,166,148373,1,2,0:2:0:0:
274,54,148743,1,0,0:0:0:0:
220,116,148928,2,0,B|209:178|209:178|219:243,1,126.666666666667,2|0,0:2|0:0,0:0:0:0:
243,319,149484,1,2,0:2:0:0:
81,350,149854,1,0,0:0:0:0:
55,271,150039,6,0,P|44:195|58:124,1,126.666666666667,2|0,0:2|0:0,0:0:0:0:
128,60,150595,2,0,P|190:66|252:56,1,126.666666666667,2|0,0:2|0:0,0:0:0:0:
354,35,151150,2,0,B|418:35|418:35|498:58,1,126.666666666667,2|0,0:2|0:0,0:0:0:0:
508,129,151706,1,2,0:2:0:0:
443,280,152076,1,0,0:0:0:0:
370,240,152261,6,0,L|233:250,1,126.666666666667,2|0,0:2|0:0,0:0:0:0:
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353,15,153373,2,0,L|216:25,1,126.666666666667,2|0,0:2|0:0,0:0:0:0:
145,35,153928,1,2,0:2:0:0:
73,183,154298,1,0,0:0:0:0:
127,245,154484,6,0,L|133:311,1,63.3333333333333,2|0,0:2|0:0,0:0:0:0:
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348,208,155224,1,2,0:2:0:0:
112,102,155595,5,4,0:2:0:0:
346,48,157817,5,2,0:2:0:0:
400,282,160039,5,2,0:2:0:0:
166,336,162261,5,2,0:2:0:0:
112,102,164483,5,2,0:2:0:0:
346,48,166706,6,0,P|365:124|355:204,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
329,291,167261,1,4,0:3:0:0:
232,312,167446,1,4,0:3:0:0:
259,216,167632,1,4,0:3:0:0:
153,82,167817,2,0,B|119:150|119:150|131:235,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
163,317,168372,1,4,0:3:0:0:
256,349,168557,1,4,0:3:0:0:
349,317,168743,1,4,0:3:0:0:
428,174,168928,6,0,L|424:72,1,75.9999976806641,8|0,0:3|0:0,0:0:0:0:
383,8,169298,1,0,0:0:0:0:
201,77,169483,2,0,P|192:163|235:229,1,151.999995361328,4|0,0:3|0:0,0:0:0:0:
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468,241,170224,1,4,0:3:0:0:
468,143,170409,1,4,0:3:0:0:
385,89,170595,2,0,L|221:75,1,151.999995361328,4|0,0:3|0:0,0:0:0:0:
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46,233,173187,1,0,0:0:0:0:
265,363,173372,6,0,P|327:287|329:226,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
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179,236,175039,1,4,0:3:0:0:
214,328,175224,1,4,0:3:0:0:
307,358,175409,1,4,0:3:0:0:
399,189,175595,6,0,B|437:255|437:255|426:348,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
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323,40,176706,2,0,P|290:12|249:0,1,75.9999976806641,8|0,0:3|0:0,0:0:0:0:
166,5,177076,1,0,0:0:0:0:
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115,54,180039,6,0,P|95:130|108:207,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
161,283,180595,1,4,0:3:0:0:
256,258,180780,1,4,0:3:0:0:
351,283,180965,1,4,0:3:0:0:
432,149,181150,2,0,B|423:75|423:75|388:51|349:57,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
250,67,181706,1,4,0:3:0:0:
305,148,181891,1,4,0:3:0:0:
206,154,182076,1,4,0:3:0:0:
324,258,182261,6,0,B|397:274|397:274|474:269,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
510,176,182817,1,4,0:3:0:0:
482,81,183002,1,4,0:3:0:0:
386,55,183187,1,4,0:3:0:0:
252,116,183372,6,0,P|194:133|160:129,1,75.9999976806641,8|0,0:3|0:0,0:0:0:0:
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253,269,184113,2,0,P|195:286|161:282,1,75.9999976806641,8|0,0:3|0:0,0:0:0:0:
36,185,184483,6,0,P|37:108|94:35,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
172,19,185039,1,4,0:3:0:0:
251,76,185224,1,4,0:3:0:0:
344,43,185409,1,4,0:3:0:0:
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325,359,186150,1,4,0:3:0:0:
226,361,186335,1,4,0:3:0:0:
142,307,186520,1,4,0:3:0:0:
125,141,186706,6,0,B|171:81|171:81|252:69,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
345,73,187261,1,4,0:3:0:0:
295,158,187446,1,4,0:3:0:0:
394,154,187632,1,4,0:3:0:0:
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247,232,188187,2,0,L|240:156,1,75.9999976806641,8|0,0:3|0:0,0:0:0:0:
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346,301,188928,6,0,P|365:214|344:128,1,151.999995361328,8|0,0:3|0:0,0:0:0:0:
282,85,189483,1,4,0:3:0:0:
193,130,189669,1,4,0:3:0:0:
102,91,189854,1,4,0:3:0:0:
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283,284,190595,1,4,0:3:0:0:
378,258,190780,1,4,0:3:0:0:
408,164,190965,1,4,0:3:0:0:
336,19,191150,5,4,0:2:0:0:
256,192,191289,12,0,193002,0:0:0:0:
Manuxz
Holi owo/

Termine el SB --> http://puu.sh/lrhtz/146cfadf86.rar

Espero que te guste o3ó
riktoi
This map is already in a great shape in my opinion, so I won't note about many things.

Waiting for the hitsounds D:
[Easy]

02:39:970 - I find it confusing how the hitcircle is on the white tick even though it plays here. Can't do much about it as it's a easy(?)
02:44:345 - ^

Nothing else to note other than to check blankets D:

[Normal]

02:37:817 (1,1,1,1) - You could place these similarly as in the Easy

check AImod (constant spacing is mandatory in a normal right?)

[Collab Hard]

02:15:965 (5) - maybe change this in some way as now it feels as it's following the vocal but instead stops before the "aaaaaaaaa"
03:10:409 (5) - ^

02:39:970 - read the stuff on easy too lazy to write it again D:
02:44:345 - ^

[Arphimigon's diff is called what oh it's Eternity okay]

02:40:039 (1) - read the stuff on collab hard (lol jk just read from easy thanks)
02:44:483 (1) - ^

02:47:261 (2,3,4) - I dunno how much the image below makes sense but I really don't like the flow into the triangle here with the way it is. So switching them like that is what I'd do

Good luck with this!
Arphimigon

riktoi wrote:

[Arphimigon's diff]

02:39:970 - I find it confusing how the hitcircle is on the white tick even though it plays here. Can't do much about it as it's a easy(?)
02:44:345 - ^
The strong parts of these (at least when i played) are on the white imo but I see where you are coming from. This may actually be a problem.

02:47:261 (2,3,4) - I dunno how much the image below makes sense but I really don't like the flow into the triangle here with the way it is. So switching them like that is what I'd do I dont like the jump from the long slider to 2 at all, it creates a random inconsistency and jump, sorry
Seijiro
How did I end up here o.O
Guess I'll mod something then :^)
M4M? :3

[General]
  • The slider slide hitsound is really ugly to listen to @.@ Use a blank one please. Here
    (The other solution would be to keep controlling the volume throughout the map, but that's a pain xD)

    For the SB: even if it isn't the same, I think that the effect used for the "For... ever" at 02:37:817 - is fantastic and I'd use it also at 01:43:373 - and at 00:43:373 - (basically, all the kiais). This is just a personal preference tho.

[Easy]
  • 00:10:040 (1,3) - I wonder why you use drum set on both. Imo you should use normal set on 00:10:040 (1) - 's repeat and leave the drum set on 3's repeat.
    00:10:596 - is the same as 00:11:707 - 00:15:040 - 00:16:152 - and so on. Just reduce the volume on it so make it sound more gentle since the beginning is more quiet than the rest

    00:23:374 - From here on there is a clear difference since you stopped using the 2/1 normal hit. Imo you should keep going, it feels off right now (maybe use the soft whistle instead of the normal hit if you want to give it a different feeling)

    00:33:374 - 00:41:151 - is a bit empty of hitsounds :/
    What about adding either your custom whistle or even just the default one on 00:33:374 - 00:35:596 - 00:37:818 - 00:40:040 - ?

    00:41:151 (4) - Soft sampleset + normal hit-finish?

    00:56:150 (4) - Forgetting the Normal sampleset or is this on purpose?

    00:56:706 (1) - I'd add another soft sampleset + normal finish on this as I suggested before for consistency, but it fits well even without it in this case

    Wait... I just saw 00:59:021 (1) - and that finish I suggested above is kinda useless. Instead, remove the normal hit-normal from this, since it's really too heavy right now (soft sampleset and normal finish addition)

    01:05:595 - 01:30:040 - For this part what about the 4/1 whistle rhythm I suggested for 00:33:374 - 00:41:151 - ? (Maybe make it even 2/1, since it's not really the same as the other one I mentioned)

    01:30:595 (1,3) - Whistle on both? (only head for the slider)

    01:33:373 - 01:41:150 - This is the same part as before, so same suggestion: 4/1 whistles

    01:41:150 (4) - Since it's the same passage as before, make sure that this one and 00:41:151 (4) - have the same hitsound

    02:18:928 - Put some whistles from here on >~<

    02:32:261 (1) - Check if it has the same hitsound as for 00:59:021 (1) - and such

    02:46:706 - Another while part without a single hitsound... I dunno... use again some of the whistle rhythms I suggested before or add a 4/1 normal hit-normal rhythm or I don't know... xD

    03:11:150 (1,1) - Maybe reduce the gap between these? Like for 00:56:706 (1,1) - . Oh wait, that's 1/6 lol. I guess 1/4 is fine xD
Patterns are fine, I mean, on Easy diffs is dumb to mod "slider shapes" and "flow" since the constant DS doesn't let you create much anyways, right? :3

[Normal]
  • 02:46:706 (2) - I kinda feel the need of another NC here >~<

    03:11:150 (5,1) - As for the Easy diff, maybe decrease the gap between them

    As for the hitsounding, I'd suggest copying the hitsounds from the Easy diff and then add some other ones where you think you need to (even if a basic hitsounding is usually the safest one).
    You can call me later to check them again. Atm I'm really lazy busy and I can't copy them myself xD

[Collab Hard]
Rocketto-chan's part:
  • 00:19:763 (4,1) - I'd say that the direction change should happen on the NC since it gives more emphasis to it that way. Right now it's also a bit confusing the reason why you put there the NC tbh :/ (or maybe it;s just me lol)

    00:33:559 (1) - This is really confusing, because the long note actually starts from 00:33:374 - . Isn't there any way to fix this? Like shortening the previous slider or using a circle there...

    00:51:150 (3,4) - Rip blanket :^)

    00:54:298 (5) - Waaaaaaa, what the xD I think it's really too much compared to the rest x)

    01:31:706 (4,1) - How is it that this part is mapped correctly now? o.O Also, the spacing from here on is more reasonable compared to the first one you used, consider using it for the other part too

    The spacing from 01:43:373 - on also makes more sense now that you used a lower spacing before, nice
HootOwlStar's part:

  • 02:00:595 (5,6) - This rhythm is a bit misleading: I would expect a slider and then a circle, not vice versa....

    02:03:928 (2,3) - Same concept as above: either change the objects' order or use only circles for these beats, or maybe use only a slider with a repeat... there are plenty of options xD

    02:12:817 (2,3) - Same as above

    02:15:039 (2,3) - See how great this one works out the way I said before *^*

    02:46:150 (5) - NC? Just to give more readability to the increased SV you put after this

    02:55:039 (5,6) - Same as before

    02:58:372 (2,3) - I'm kinda fixed with this, sorry x)

    03:07:261 (2,3) - *runs*

    03:09:483 (2,3) - I feel like a villain now ._.
As for the hitsounds, do the same I said for the Normal diff.
Last thing: I'd decrease the AR to 7.5, seeing the general spacing and Arphi's diff

[Arphi's thingy]
  • This is just a personal idea, but I would have used 2 sets of combo colors, to better distinguish which is the 1/3 part and which isn't

    02:50:409 (6,7) - This is one of the few, maybe even the only one, where you didn't put a higher spacing before a long slider. It's not really a problem, but a higher jumps fits indeed better (example: 03:06:520 (8,1) - )

    03:07:446 (3,4) - What about a ctrl + G here?
mlmlmlm hitsounding =w=b

That's all from me. I hope it helps, above all the hitsounding (sorry if it's just a little, but there isn't much to work on yet xD. In case there were some more hitsounds I could have worked on some rhythms tho)

Good luck~
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