dirai tell me pls why is there a green line at 01:47:296 - , i don't remember placing it, remove it if it's unneeded in my diffHappyRocket88 wrote:
General
I'm honestly unsure concerning the gap between the Easy and the Normal. As not taking the SR as a reference, the main rhythm of the Easy is 2/1 and occasionally 1/1 rhythm over the patterns.
The normal which plays with complex 1/2 objects on the whole difficulty, which isn't really friendly for the pass from one diff to another one. Besides the difference of objects is beyong the double of objects comparinmg in a scale from the Easy to Normal.
After being this said, we have two options:When i was making my diff, there was no Easy diff planned, i had no lower border to make something between the Hard diff and that border; i thought since Hard spams circles, i'd just replace them with sliders and lower the ar, sv and ds /me runs
- Either Making the Easy difficulty harder by adding some objects.
- Making the Normal less tricky with those 1/2 consecutive rhythm over the kiai.
Firmatorenio's Normal
- 00:54:312 (8,9) Ctrl + G here please. It's clearly audible the strong beat starts here 00:54:554 - . Placing a slider-tail there is way misleading and somehow off in the way you built up this diff. //no, the way i built this diff is exactly the other - making quite a few off-beat sliders among with the on-beat ones that dominate still ever since 00:31:812 - ; about this certain occasion, i used exactly the same slider the two times just before this one
- 01:25:280 Add a note here since you were following closely the vocals here. The current gap of sounds between these two notes 01:24:070 (3,4) without it ends being really awkward for players. //not sure if this works, but tried to do something
- 01:45:361 (8) According to the way you managed the NC, this should have it to keep consistent the NC'ing. //i do not understand what sense does that make, i finish the previous sequence with this note which makes it part of it; it would also make the triangle look weird
- 00:24:070 (8) I'm honestly unsure what you wanted to follow here by placing all the hitsounds. It just sounds really awkward and unfitting since it doesn't follow properly the wave sound the song suggest it should be followed. I do believe removing the whistle and the clap, then changing the additions to Normal would make more sense here. //ok; changed same in many other places too. I don't understand what i'm hitsounding either, i just tried to make something sounding remotely acceptable since the music is not the kind where you can just spam claps every second white tick and get away with it. To be really honest, imho the hitsounding on both higher diffs sounds like just random weirdness that would a typical new mapper make /me runs
- Talking in rhythmically sense, placing such as a pattern like this 01:02:780 (4,1) - is really hard for Normal players. The main issue is because spinners are the hardest object to pass for new players because they're not used to "spin" as we think they do while placing spinners, Therefore, the length of itself isn't long enough to let them know there would be a short spinner after clicking this object 01:02:780 (4) - . It would make more sense if you extended it more to let them realize it's time for spinnnniiinnngggggggg to give a more friendlier diff here. Just as well as you did here 01:45:361 (8,1) - . Ending it here 01:45:361 (8,1) would hurt no one. //removed the first spinner altogether, not sure what you are suggesting with the second one though