The mp3 issue and the metadata thing caught me out of guard. I'm glad Gero popped. XD Some things before proceeding:
General
I'm honestly unsure concerning the gap between the Easy and the Normal. As not taking the SR as a reference, the main rhythm of the Easy is 2/1 and occasionally 1/1 rhythm over the patterns.
vs
The normal which plays with complex 1/2 objects on the whole difficulty, which isn't really friendly for the pass from one diff to another one. Besides the difference of objects is beyong the double of objects comparinmg in a scale from the Easy to Normal.
After being this said, we have two options:
Let me know what you think and what agreement we can build
General
I'm honestly unsure concerning the gap between the Easy and the Normal. As not taking the SR as a reference, the main rhythm of the Easy is 2/1 and occasionally 1/1 rhythm over the patterns.
The normal which plays with complex 1/2 objects on the whole difficulty, which isn't really friendly for the pass from one diff to another one. Besides the difference of objects is beyong the double of objects comparinmg in a scale from the Easy to Normal.
After being this said, we have two options:
- Either Making the Easy difficulty harder by adding some objects.
- Making the Normal less tricky with those 1/2 consecutive rhythm over the kiai.
- 01:44:877 Add a note here. This beat is really prominent and should be highlighted as well as you did the in the previous patterns.
- 00:54:312 (8,9) Ctrl + G here please. It's clearly audible the strong beat starts here 00:54:554 - . Placing a slider-tail there is way misleading and somehow off in the way you built up this diff.
- 01:25:280 Add a note here since you were following closely the vocals here. The current gap of sounds between these two notes 01:24:070 (3,4) without it ends being really awkward for players.
- 01:45:361 (8) According to the way you managed the NC, this should have it to keep consistent the NC'ing.
- 00:24:070 (8) I'm honestly unsure what you wanted to follow here by placing all the hitsounds. It just sounds really awkward and unfitting since it doesn't follow properly the wave sound the song suggest it should be followed. I do believe removing the whistle and the clap, then changing the additions to Normal would make more sense here.
- Talking in rhythmically sense, placing such as a pattern like this 01:02:780 (4,1) - is really hard for Normal players. The main issue is because spinners are the hardest object to pass for new players because they're not used to "spin" as we think they do while placing spinners, Therefore, the length of itself isn't long enough to let them know there would be a short spinner after clicking this object 01:02:780 (4) - . It would make more sense if you extended it more to let them realize it's time for spinnnniiinnngggggggg to give a more friendlier diff here. Just as well as you did here 01:45:361 (8,1) - . Ending it here 01:45:361 (8,1) would hurt no one.
- 00:18:264 (1,2) Not sure if this breaking of DS is intentional though. I think suing the same DS as well as you did in the previous patterns would make more sense here.
- 00:10:522 (1,2) - 00:11:248 (3,4) - Are they intentional? They don't play but the flow is kinda awkward because the spacing is lowered and suddenly increased which makes an unfitting and stuck pattern compared with all the jumps you managed in the rest of the diff