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Daniel Ingram - Hearts as Strong as Horses

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Arphimigon
Dirai srly wtf did u do to my diff
I wanna cri

[Arphi's Insane]
Too hard a
00:14:066 (7,1) - This fkn stack feels like c r a p Now its 20% cooler trust me
00:23:380 - Add sound? ;-; Added sound + extra blanket
00:37:534 (1,2,3,4) - Dis looks weird it flows good doe but looks out of place amirite
00:38:985 (4,5,1) - Kinda fast snap Moved stuff around eh kinda better
00:41:405 (1,2,3) - Lol this flow sucks esp after the 1/1 break I did something which somehow fits even though it sucks lmao
00:46:727 (6,7,8,9,1) - R u mad remove spaced stream r U mad this is amazin
01:01:243 (1,2,3,4,5,1,2,3) - k Kept the basic idea, made it easier to read doe
01:21:929 - Add sound for consistency Good thinking
01:24:953 - End spinner dere Fixed
I spotted the copypasta
01:39:953 (2,3) - Increase DS pls momentum? I did that, but only a l i t t l e
01:57:130 (2,3,4,5,6,7,8,9) - LMAO PLS DW ITS GONE
Now gotta pester dirai to get the fixed ver up
ztrot
http://puu.sh/iG3He/fa1ac453c1.rar try this out for hitsounds it works well with the simple design i only edited the hard but give it a try drop all the contents of this folder into your song folder. Tell me what you think.
Topic Starter
diraimur

ztrot wrote:

http://puu.sh/iG3He/fa1ac453c1.rar try this out for hitsounds it works well with the simple design i only edited the hard but give it a try drop all the contents of this folder into your song folder. Tell me what you think.
Oh, thats pretty cool I think, yeah thank you I guess it sounds a lot better with these hit sounds. (I hope I'm not giving this kudosss wrong.)
Arphimigon
Ye boi

IRC
22:47 *Arphimigon is editing [http://osu.ppy.sh/b/711324 Daniel Ingram - Hearts Strong as Horses [Hard]]
22:47 Arphimigon: reduce leniency to 5 for stacking pls
22:47 diraimur: plz
22:47 diraimur: its only hard
22:47 Arphimigon: so?
22:47 Arphimigon: stack leniency doesnt affect difficulty
22:48 diraimur: 2 confusing
22:48 Arphimigon: i said 5 for areason
22:48 Arphimigon: 00:41:647 (4,5) - this stack
22:48 diraimur: 00:41:647 (4,5) -
22:48 diraimur: yip
22:48 Arphimigon: is the only one affected
22:48 Arphimigon: and its odd without
22:48 Arphimigon: the 1/1 spacing is easy to read if stacked direct
22:48 Arphimigon: 00:40:679 (1,2,3,4) - the different spacings here are also odd
22:49 Arphimigon: id copy and flip the 1 and 2
22:49 diraimur: o d a m
22:49 Arphimigon: thats all imma say
22:49 diraimur: its 00:42:130 (5) - this that is wrong
22:49 diraimur: but if i fix that
22:49 diraimur: then 00:43:824 (4) - is wrong
22:49 Arphimigon: how
22:50 Arphimigon: im not even gonna lie
22:50 Arphimigon: this is a pretty damn decent hard
22:51 Arphimigon: 01:12:130 (7) - NC cus u have seperated all all other patterned sections but there
22:51 diraimur: because it was actually continue of the pattern
22:51 diraimur: 701:10:437 (1,2,3,4,5,6,7,8,9) -
22:51 diraimur: 01:10:437 (1,2,3,4,5,6,7,8,9) -
22:51 Arphimigon: 01:29:066 (1) - and remove this it is odd
22:51 Arphimigon: ye it doesnt fit imo
22:52 diraimur: it was actually 2 notes
22:52 diraimur: i changed it into slider
22:52 diraimur: becauz 2 many notes
22:52 diraimur: and no sliders
22:52 diraimur: what should i do instead of that
22:52 Arphimigon: 01:43:340 (1) - just remove this and skip the downbeat pls
22:52 Arphimigon: instead of wat
22:52 Arphimigon: 01:29:066 (1) - ? i meant just remove the NC
22:52 diraimur: 01:29:066 (1) -
22:53 diraimur: O WHOOPS
22:53 diraimur: your right
22:53 diraimur: iforgot 2 remov
22:53 diraimur: ty
22:53 Arphimigon: 01:45:276 (3) - LOL
22:53 diraimur: but the downbeat ;w;
22:53 Arphimigon: remove it
22:53 diraimur: wat :D
22:53 diraimur: why ;w;
22:53 Arphimigon: the amount of space between that note and the next? its better without the note
22:53 Arphimigon: 1) hard ot hit
22:53 Arphimigon: to*
22:53 Arphimigon: since big momentum and sudden direction change
22:54 Arphimigon: 2) eh just do it
22:54 diraimur: its better than bd's hearts tho
22:54 *diraimur runs
22:54 Arphimigon: 01:45:276 (3) - just make so the start and end dont touch
22:54 Arphimigon: 01:48:663 - Eh id add a note there
22:54 Arphimigon: 01:48:784 - and there idk
22:55 Arphimigon: and maybe on the next section as well
22:55 diraimur: im just gona ye
22:55 diraimur: do that
22:55 Arphimigon: 01:57:130 (2,3,4) - e p i c
22:55 Arphimigon: 01:58:098 (5,6,1) - e p i c
22:55 diraimur: kwk
22:55 diraimur: kek
22:55 diraimur: did u date map
22:55 diraimur: update
22:55 diraimur: with z's hitsounds
22:55 Arphimigon: ye
22:56 Arphimigon: its way cooler after you get used to it
22:56 Arphimigon: 00:12:130 (3,4,5,6) - instead of blankets, id lift 4 and 5 for flow
22:56 Arphimigon: makes hitting the long slider way easier
22:56 Arphimigon: http://osu.ppy.sh/ss/3317021 ye
22:56 diraimur: http://osu.ppy.sh/ss/3317022
22:56 diraimur: o ok
22:57 diraimur: 6'th slider is pretty much kek
22:57 Arphimigon: its not even bad
22:57 Arphimigon: 00:16:243 (7,1) - Make 7 into the NC here cus downbeat
22:57 Arphimigon: 00:17:211 (3,4,5) - e p i c
22:58 Arphimigon: 00:21:566 (5,1,2) - This is a little weird doe
22:58 diraimur: whai
22:59 Arphimigon: it plays weird
22:59 diraimur: idk
22:59 diraimur: i never had problem playing that part
22:59 Arphimigon: well
22:59 diraimur: i can take 1
22:59 diraimur: on top of
22:59 diraimur: 3
22:59 Arphimigon: it plays d i f f e r e n t
22:59 Arphimigon: 00:35:114 (5,6) - Imo better to stack fits vocal
23:00 diraimur: i thought about that
23:00 diraimur: but then
23:00 diraimur: 00:35:598 (1) - is too ar
23:00 Arphimigon: if we both thought it, it must be a good idea
23:00 diraimur: far*
23:00 Arphimigon: nah
23:00 Arphimigon: itll be f i n e
23:00 Arphimigon: k it wont
23:00 diraimur: also since vocals volume goes down a bit
23:00 diraimur: i thought it was pretty much justified
23:00 Arphimigon: both are ye
23:00 Arphimigon: leave then if you feel so
23:01 Arphimigon: 00:45:276 (1,2,3,4,5,6,7) - I think this would be good as slowly increasing DS
23:01 Arphimigon: Im sure you can tell why
23:01 diraimur: i actually thought about decreasing
23:01 Arphimigon: nah
23:01 Arphimigon: this is a build up to an epic moment
23:01 Arphimigon: o/
23:02 diraimur: shud i kiai 00:47:211 -
23:02 Arphimigon: ye
23:02 Arphimigon: u shul
23:02 Arphimigon: 01:02:211 - thing about 1/4s here if you wanna
23:02 diraimur: ye
23:02 diraimur: ill do it
23:02 diraimur: https://osu.ppy.sh/ss/3317022
23:02 diraimur: yay or nay
23:02 Arphimigon: 01:18:179 (1,2,3,4,5,6,1,2,3,4,5,6) - im crying
23:02 Arphimigon: ye
23:02 diraimur: i said
23:02 diraimur: n o
23:03 diraimur: it plays good
23:03 Arphimigon: ill only be able to understand fully though when iplay it
23:03 Arphimigon: wao
23:03 Arphimigon: it plays good?
23:03 Arphimigon: im crying
23:03 Arphimigon: must be the pad
23:03 diraimur: its all about
23:03 diraimur: zig zags
23:03 diraimur: and keeping player checked
23:03 Arphimigon: r u saying i cant do zigzags
23:04 diraimur: i only dislike 01:18:179 (1,2,3) -
23:04 Arphimigon: i dont like 01:20:114 (1) -
23:04 diraimur: d o w n b e a t
23:04 diraimur: 01:20:356 (2) -
23:04 Arphimigon: you dont always need to hit the downbeat
23:04 diraimur: this is more problem than that imo
23:05 Arphimigon: hm
23:05 Arphimigon: i feel like i should just tell you the biggest problem is
23:05 Arphimigon: 01:20:840 (4) -
23:05 Arphimigon: it feels so off with the vocal
23:05 Arphimigon: that i want to kill myself
23:05 Arphimigon: 01:18:905 (4) - unlike this
23:07 diraimur: ctrl g 3 and 4
23:07 diraimur: then 4 and 5
23:07 diraimur: and 6
23:07 diraimur: idk
23:07 Arphimigon: ctrlg 3 and 4
23:07 Arphimigon: then 3 again
23:07 Arphimigon: then move 6
23:07 diraimur: or that
23:07 diraimur: and that
23:08 diraimur: rip one blanket tho
23:08 Arphimigon: o yis omg
23:08 Arphimigon: its like
23:08 Arphimigon: 300% better now
23:08 diraimur: rip pattern
23:08 Arphimigon: wat
23:08 diraimur: it waws exactly copy of
23:08 Arphimigon: im not sure if you followed me correct doe
23:08 diraimur: 01:18:421 (2,3,4,5,6) -
23:09 diraimur: its no longer exact copy
23:09 *diraimur runs
23:09 Arphimigon: its still basically the same
23:09 Arphimigon: same placements
23:09 Arphimigon: flows better
23:09 Arphimigon: etc
23:09 diraimur: http://osu.ppy.sh/ss/3317066
23:09 Arphimigon: oh
23:09 Arphimigon: then ctrl g 5 and 6
23:09 Arphimigon: if u like
23:09 Arphimigon: ye das good
23:10 diraimur: http://osu.ppy.sh/ss/3317067
23:10 diraimur: which downbeat had you told me to remove
23:10 Arphimigon: 01:20:114 (1) -
23:11 Arphimigon: but its good now
23:11 Arphimigon: since it fits the pattern
23:11 Arphimigon: oh the other one
23:11 Arphimigon: 01:43:340 (1) -
23:12 diraimur: how about this http://osu.ppy.sh/ss/3317074 it lfows like shit
23:13 Arphimigon: just remove the sound
23:13 diraimur: and looks like dick
23:13 diraimur: LLOL
23:13 Arphimigon: the vocals are clearly way more emphasised in that part
23:13 Arphimigon: and adding the downbeat sounds weird in itself
23:14 diraimur: that moment when
23:14 diraimur: offscreen slider
23:14 diraimur: maybe ishould just remove heart
23:14 Arphimigon: where
23:14 Arphimigon: o
23:14 Arphimigon: nah
23:14 diraimur: i made heart different
23:14 diraimur: so end and beginning doesnt touch
23:14 diraimur: now its offscreen
23:14 diraimur: and im like
23:15 diraimur: c b a
23:15 Arphimigon: ayy lmao better than my hearts
23:15 Arphimigon: just move it inwards
23:15 Arphimigon: likesmall DS changes better
23:16 Arphimigon: matter*
23:17 Arphimigon: k am i done
23:18 diraimur: k

-- What hurts the most,
-- Was being so close
-- And having so much to say
-- And watching you walk away
-- Never knowing,
-- What could have been
-- And not seeing that loving you
-- Is what I was trying to do

- CMC 2015
Arphimigon
It's been a month u cant deny my kds thnx
IRC Again lol
13:24 Arphimigon: not deathstreams
13:24 Arphimigon: mix of streams and jumps
13:27 *diraimur is editing [http://osu.ppy.sh/b/711324 Daniel Ingram - Hearts Strong as Horses [Hard]]
13:27 diraimur: jesus this sv
13:27 Arphimigon: its fine
13:27 Arphimigon: cus of low bpm that SV is easily justifiable
13:28 diraimur: its only hard tho
13:28 Arphimigon: ye but this is a quite easy hard
13:28 diraimur: i tried to use some stupid slider arts that lok like shit in order to make it feel slower
13:28 diraimur: also on kiais they are 1.2x
13:28 diraimur: idk why
13:28 diraimur: 01:10:437 (1,2) -
13:28 diraimur: i want to kill miself
13:28 Arphimigon: mfw i like this hard
13:29 Arphimigon: thats fine
13:29 Arphimigon: 01:11:647 (5,6) - this isnt asdf
13:29 diraimur: i have to place 1 somewhere else
13:29 Arphimigon: 01:17:453 (4) - slider ends on stronger beat than it start
13:30 diraimur: except that beat is not even almost audible
13:30 diraimur: rather follow vocals
13:30 diraimur: maybe 01:16:243 -
13:30 diraimur: might be a problem
13:30 Arphimigon: i still believe otherwise asdf
13:30 Arphimigon: that slider is fine asdf we listen too different
13:31 Arphimigon: 01:27:614 (3,4) - make dese blanket
13:31 Arphimigon: 01:31:001 (4) - NC this since you nced 01:27:130 (1) -
13:31 Arphimigon: 01:32:937 (1) - offscreen slightly due to stacking
13:32 Arphimigon: 01:37:050 - i'd reduce SV back to 1 after this cus 01:41:405 (3,6) - those suck
13:32 diraimur: its not offscreen it touches hp
13:32 Arphimigon: well then make it not touch HP
13:33 Arphimigon: 00:20:114 (4) - i still feel like this should be a long slider
13:33 diraimur: how do 01:41:405 (3,6) - dese suck
13:33 Arphimigon: they feel too fast
13:34 Arphimigon: 00:37:534 (1,2,3,4) - i'd increase the spacing of this whole pattern to fit the instrumental as well as vocal
13:36 diraimur: immaj ust make them alll 1x sv
13:37 Arphimigon: thats fine
13:37 Arphimigon: i should buff my insane
13:47 diraimur: post for free kds
13:47 *diraimur runs
13:47 Arphimigon: hm okay
Topic Starter
diraimur
s1 pls mod dis mapset
Arphimigon

diraimur wrote:

s1 pls mod dis mapset
riktoi
hi mod was requested for arphimigon's diff

get ready for some sliders
00:36:566 (5) - make into slider
01:16:001 (8) - slider too
01:43:098 (8) - slider yes yes
01:44:308 (9,10) - sliders https://osu.ppy.sh/ss/3505867 (sry i deleted bg on accident don't bulyl pls)????

rank pls so i can dt farm
Arphimigon

riktoi wrote:

hi mod was requested for arphimigon's diff

get ready for some sliders
00:36:566 (5) - make into slider no :3 ruins emphasis on vocal
01:16:001 (8) - slider too no it would end on a downbeat or be 1/4 and that really makes the tapping weird/sudden :3
01:43:098 (8) - slider yes yes same about downbeats asdf
01:44:308 (9,10) - sliders https://osu.ppy.sh/ss/3505867 (sry i deleted bg on accident don't bulyl pls)???? dude thats mapping to nothing and removing punchiness of vocal again

rank pls so i can dt farm yes dude nice memes
Anxient
arphimimemes
21:02 Anxient: lah
21:02 Anxient: 00:10:437 (1,2) - why
21:03 Anxient: at least put 2 downer
21:03 Arphimigon: problem?
21:03 Arphimigon: why
21:03 Anxient: the face that 2 isnt in the direction of 1 pointing at
21:03 Anxient: if that made sense
21:03 Arphimigon: not meant to be
21:03 Anxient: it looks ugly ;w
21:03 Arphimigon: you look ugly
21:03 *Arphimigon runs
21:04 Anxient: you too
21:04 Anxient: <3
21:04 Arphimigon: 2 is ez to hit cus l e n i e n c y
21:04 Arphimigon: or even without
21:04 Anxient: 00:14:308 (1,2,3) - bothers me a little that these arent the same DS
21:04 Arphimigon: 2 snaps makes that slider 3 ez
21:04 Arphimigon: wow nazism
21:04 Arphimigon: fine fine
21:05 Anxient: 00:31:727 (1,2,3,4,5,6,1) - this looks like something you would put in 2010
21:05 Anxient: #notEnoughCurves
21:05 Anxient: beautiful in its own way-circles
21:05 Arphimigon: ...
21:05 Anxient: 00:33:905 (2,3,4) - curve upwards? plays beter ;w
21:06 Anxient: donthurtme
21:06 Arphimigon: uh
21:06 Anxient: no more
21:06 Arphimigon: no it doesnt
21:06 Anxient: oh ok then
21:06 Anxient: carrying on
21:06 Arphimigon: ill curve it sliiightly more upwards
21:06 Arphimigon: but
21:06 Arphimigon: not upwards
21:06 Anxient: ok
21:06 Anxient: 00:34:630 (6,7) - same slider positioning plz
21:06 Arphimigon: woo 6 degrees
21:06 Anxient: woooo
21:06 Anxient: http://puu.sh/jKscH/b28a2d876d.jpg
21:07 Anxient: you cannot escape me
21:07 Arphimigon: wat
21:07 Arphimigon: wtf is that thats terribad
21:07 Anxient: you know
21:07 Anxient: 6 and 7 isnt linear if thats the word
21:07 Anxient: like its not the same sldier
21:07 Anxient: not exactly straight
21:08 Anxient: 00:45:518 (1,2,3,4,5) - plz use polygon circles
21:08 Arphimigon: i did
21:08 Anxient: http://puu.sh/jKsgy/9ade2ae157.png
21:08 Anxient: ???
21:08 Anxient: well w/e
21:08 Arphimigon: inb4 "dds is out by like 0.05"
21:08 Anxient: not important
21:08 Arphimigon: eh redoing it
21:09 Anxient: 00:34:630 (6,7) - btw you know what to do with this?
21:09 Arphimigon: no
21:09 Anxient: le sigh
21:09 Anxient: 00:34:630 (6,7) - http://puu.sh/jKsk8/6bf218280b.jpg and http://puu.sh/jKskx/f1f816b628.jpg
21:10 Anxient: this is the slider when i place them together
21:10 Arphimigon: is it gonna be something im going to reject in mournful recession
21:10 Anxient: its not exactly straifhr right
21:10 Arphimigon: wow
21:10 Arphimigon: really
21:10 Arphimigon: is that it
21:10 Anxient: yes
21:10 Anxient: what did you think lol
21:10 Arphimigon: fixed
21:10 Anxient: ok
21:10 Arphimigon: man this reminds me of my first mods when i was a nazi
21:10 Arphimigon: good ol days
21:10 Anxient: im a nazi when it comes to aesthetics
21:11 Anxient: and then i look at my maps
21:11 Anxient: 00:50:840 (8) - ctrl g maybe?
21:11 Anxient: and yes aprhi i just burned myself
21:11 Arphimigon: thats
21:11 Arphimigon: thats a no
21:11 Arphimigon: no thanks
21:11 Anxient: i know
21:12 Anxient: 01:10:437 (1,2,3,4) - really
21:12 Arphimigon: that part is like
21:12 Arphimigon: bad to map instrumentally or vocally
21:12 Anxient: ok den
21:12 Anxient: btw
21:12 Anxient: are you trying to force every single top player to DT this
21:12 Arphimigon: i wouldnt have done smth that stupid on purpose lol
21:12 Anxient: when this gets ranked
21:13 Anxient: well who knows arphi
21:13 Anxient: because
21:13 Anxient: slow big jumps on DT = pp far
21:13 Arphimigon: >not even od7
21:13 Anxient: with HR
21:13 Arphimigon: DTHR? k
21:13 Anxient: ITS OD 6.9 ARPHI
21:13 Anxient: WHY
21:14 Arphimigon: :^)
21:14 Anxient: 01:43:340 - uhh
21:14 Anxient: was there supposed to be something
21:14 Arphimigon: (^: memes jks illl change if you think of smth betterrr
21:14 Arphimigon: not really
21:14 Anxient: i hate you
21:14 Anxient: add something
21:14 Arphimigon: adding note is like really dim cus
21:14 Arphimigon: vocal is so emphasised then almost hit nothing
21:14 Arphimigon: it feels weirder ;-;
21:15 Anxient: http://puu.sh/jKsCj/26ceece434.jpg
21:15 Anxient: do dis
21:15 Arphimigon: i already chang-
21:15 Arphimigon: uh
21:15 Anxient: chang
21:15 Anxient: e
21:16 Anxient: raacist.
21:16 Anxient: jkjk
21:16 Arphimigon: what noise is that even mapping to
21:16 Anxient: 01:43:340 - sigh
21:16 Anxient: 01:43:824 -
21:16 Anxient: 01:44:066 -
21:16 Anxient: drum
21:16 Anxient: 01:43:824 - drum
21:16 Anxient: 01:44:066 - soft sound
21:17 Anxient: 01:58:824 (1) - and explain this
21:17 Arphimigon: nothing emphasised enough like the previous sounds i mapped to ;-;
21:17 Arphimigon: 01:43:824 - i might add passive there
21:17 Anxient: ok den
21:17 Arphimigon: better idea?
21:17 Arphimigon: low DS central?
21:17 Anxient: what
21:18 Anxient: i didnt even see that note arphi
21:18 Arphimigon: 256 352 then
21:18 Arphimigon: cus u cant see
21:18 Anxient: lol just leave it
21:18 Anxient: im 2noob anyway
21:18 Anxient: now time to attack dirai
21:18 Arphimigon: 01:43:824 - im not adding sounds here actually
21:18 Anxient: ok den
21:18 Arphimigon: almost inaudible, i hate overmapping
21:18 Anxient: overmap?
21:19 Anxient: if the sound is there it aint overmapping my friend
21:19 Arphimigon: if its hardly able to be heard on a careless listen, its inaudible therefore bad to map to in my eyes
21:19 Anxient: ok den
21:19 Arphimigon: if it was like taht
21:19 Anxient: ok staahp
21:19 Anxient: staaaahp
21:19 Arphimigon: id have rekt with 25% just to hear every "sound" that existed on any song
21:19 Arphimigon: so
21:19 Arphimigon: no
21:20 Arphimigon: thnx
21:20 Anxient: okk
21:20 Anxient: i get it
21:20 Anxient: staaahp
21:20 Anxient: ill cry
21:20 Anxient: seriously
21:20 Anxient: ill attack dirai now
21:20 Arphimigon: id rather make u cri and understand than be liek
21:20 Arphimigon: smth else
21:20 Anxient: omg
21:20 Anxient: r00d

diraimemes
21:21 diraimur: get pmd
21:21 Anxient: get rkt
21:21 Anxient: 00:40:195 (6) - might wanna put this somewhere else
21:22 diraimur: like where ;w;
21:22 Anxient: http://puu.sh/jKsWr/1a03ac2a9c.jpg
21:22 Anxient: ?
21:23 diraimur: where is 4
21:23 diraimur: o nvm
21:23 diraimur: i get what u mean
21:24 Anxient: 01:14:308 (1,2,3) - http://puu.sh/jKt18/5f253bacdd.jpg?
21:24 diraimur: o that looks good enough
21:24 diraimur: ye ill do that
21:25 Anxient: kden
21:25 Anxient: 01:16:727 (1,2,3) - same
21:25 diraimur: y
21:25 Anxient: y = why or y = yes
21:25 Anxient: flows better imho
21:26 diraimur: "yes
21:26 Anxient: oo
21:26 Anxient: 01:21:323 (4,5,6) - pisses me off on why this isnt a triangle
21:26 diraimur: idk
21:26 diraimur: 01:19:872 (6,1,2) -
21:26 Anxient: 01:25:921 (1,2,3) - oh my god
21:26 diraimur: i didnt want a straight line here
21:27 Anxient: ooh
21:27 Anxient: ok i get it
21:27 diraimur: wut
21:27 Anxient: 01:25:921 (1,2,3) - this on a hard diff?
21:27 diraimur: y
21:27 *diraimur runs
21:27 diraimur: well its only 1.4x ds
21:27 diraimur: on 140 bpm map
21:27 Anxient: 01:38:985 (1,2,3,4,5) - no stackerino is hurterino
21:27 Anxient: yeah
21:27 Anxient: make it DT
21:27 diraimur: 124*
21:27 Anxient: \;D/
21:27 Anxient: pp
21:28 diraimur: it used to be stack
21:28 Anxient: 01:45:276 (3) - well this appeared out of freaking nowhere
21:28 diraimur: but it was hard to read
21:28 diraimur: LOL
21:28 diraimur: YE I KNOW
21:28 Anxient: ok thats it
21:28 Anxient: nice <3
21:28 diraimur: ty
21:28 Anxient: uploading
Firmatorenio
ANX WHY COULDN'T YOU WAIT JUST 3 MORE HOURS TO GET 2 KDS

[Hard]
00:23:985 (1) - could as well make an unfinished star
01:42:372 (1) - ctrl+g?
01:45:276 (3) - pls remove the crash sound... it fits more on the end of that, not the start
01:58:098 (5) - doesn't fit either

[Bloom's Insane]
00:50:840 (8,1) - wat is flow
01:10:437 (1,2,3,4) - i can't even
01:56:889 (1,2,3,4,5,6,7,8,1) - uhh hitsounds?

crash sounds are weirdly different throughout, whyy?
Arphimigon

Firmatorenio wrote:

ANX WHY COULDN'T YOU WAIT JUST 3 MORE HOURS TO GET 2 KDS

[Bloom's Insane]
00:50:840 (8,1) - wat is flow
Allow me to teach you something
There are two ways you can play this pattern here, lenciency or not leniency wise

Please tell me how those are terrible, clearly you can just snap it simply and do the top one with the low SV rate.
01:10:437 (1,2,3,4) - i can't even I hate this, aaaaand I just made it worse.
01:56:889 (1,2,3,4,5,6,7,8,1) - uhh hitsounds? left on purpose since all the background noises are similar so adding hitsounds here I found no good solution

crash sounds are weirdly different throughout, whyy? i cant hitsound
Topic Starter
diraimur

Firmatorenio wrote:

ANX WHY COULDN'T YOU WAIT JUST 3 MORE HOURS TO GET 2 KDS wow kek

[Hard]
00:23:985 (1) - could as well make an unfinished star k
01:42:372 (1) - ctrl+g? k
01:45:276 (3) - pls remove the crash sound... it fits more on the end of that, not the start ehh sounds fine to me
01:58:098 (5) - doesn't fit either? ehhh yeah I don't know about this one, I'm going to keep it for now I think.
Arphimigon
wh I randomly lose kds on old map
OzzyOzrock
because you were clearly farming it with your friend and it was noticed
Arphimigon
Meh 2 months ago stuff, comes and goes.
I was more looking at the fact that this was (a bit) old and yet still noticed when no one looked at it anyway lol.
Topic Starter
diraimur

OzzyOzrock wrote:

because you were clearly farming it with your friend and it was noticed
xd



also reviving soon tm
Firmatorenio
Arphimigon

Firmatorenio wrote:

*soon intensifies*
Kathex
Hay Everypony
Raking soon too?
*PP PLEASE*
[Firmatorenio's Normal]
  1. 00:21:082 (3) - where that beatiful blanket and stack at 00:18:905 (6) - ?
  2. 00:58:824 (3) - WHAT? </3 :shock: HOW U CAN DO THAT?
  3. 01:57:856 (3,4) - remove it slider dont look good to sound, put circles at 01:58:098 - and 01:58:340 -
  4. 01:58:824 (5) - SPACE TO THE LAST HIT
  5. Where the 3 points sliders?*suricate1 runs*
[Hard]
  1. Probably u can use Stack leniency 2 Cause 1/2 rythm
  2. 00:21:082 (3,5) - ztrot dont teach u to not overlap? :(
  3. 00:42:130 (3) - i dont like it stacked
  4. 01:37:534 (1) - why dont on center? like 01:39:468 (1) -
[Farming Intensifies(Arphy's Insane)]
  1. I hate all Breaks, make me lose my DT rythm GG EZ.. MAP IT!
  2. 00:33:663 (1,2,3,4) - HOW I WILL CAN FARM DT WITH THIS WICKED FLOW?
  3. 00:51:082 (1) - remove the nc and look how ugly is this flow 00:50:840 (8,1) - same : 01:29:551 (8,1) -
GL 8-)
Firmatorenio

suricate1 wrote:

[Firmatorenio's Normal]
  1. 00:21:082 (3) - where that beatiful blanket and stack at 00:18:905 (6) - ? //blanket looked bland, and what stack are you talking about, they're so far from each other on the timeline
  2. 00:58:824 (3) - WHAT? </3 :shock: HOW U CAN DO THAT? //pls i can make other slidershapes if they're too long
  3. 01:57:856 (3,4) - remove it slider dont look good to sound, put circles at 01:58:098 - and 01:58:340 - //remember that this is still a normal, not a hard
  4. 01:58:824 (5) - SPACE TO THE LAST HIT //will look ugly
  5. Where the 3 points sliders?*suricate1 runs* //everywhere tbh
Uh, I'd rather have a hitsound mod tbh
Arphimigon

suricate1 wrote:

[Arphi's Insane]
  1. I hate all Breaks, make me lose my DT rhythm same breaks as on hard, and also they don't play smoothly when mapped, not adding
  2. 00:33:663 (1,2,3,4) - HOW I WILL CAN FARM DT WITH THIS WICKED FLOW? 1) This flow is fine and it's a pretty neat wrist movement, the previous pattern had up and down movements, so going down on this curve shouldn't feel all too awkward. also idc about DT farming
  3. 00:51:082 (1) - remove the nc and look how ugly is this flow 00:50:840 (8,1) - same : 01:29:551 (8,1) - lider leniency makes this eaaaaasily playable, you just want easy DT PP dont you? or even without leniency (i always follow all my sliders except holds) it still plays fine as snaps, keeping
This map wasnt actually designed to be played on DT, it was made after for compatibility, but I won't change core fundamentals for DT. HR maybe though ayy.

-----------------------------------
@CMC
firma can you remove dis 01:38:018 (2,3) - stack here? its the only stack in the whole map, kinda offputting for a normal
dirai can you remove the NCs at 01:26:405 - and 00:47:695 - then update? thanks
-----------------------------------
Topic Starter
diraimur

suricate1 wrote:

Hay Everypony hi.
[Hard]
  1. Probably u can use Stack leniency 2 Cause 1/2 rythm nope.
  2. 00:21:082 (3,5) - ztrot dont teach u to not overlap? :( well, I don't really like it myself too much too, however I'll let it stay until someone else also complains or someone gives a better way to make a pattern there.
  3. 00:42:130 (3) - i dont like it stacked well, I wanted to use 1/2 stacks before kiai, so players can understand that those stacks are 1/2 and have no trouble reading afterwards, else there would be stacks only on kiai which (imo) would be weird. so its kinda like, creating an infrastructure before kiai starts. however, I might change it, I'll let it stay for now.
  4. 01:37:534 (1) - why dont on center? like 01:39:468 (1) - did some changes.
GL 8-) ty.
Thanks for the mod!

Arphimigon wrote:

dirai can you remove the NCs at 01:26:405 - and 00:47:695 - then update? thanks done
ztrot
I've looked over this once again, all the changes i asked for have been adjusted! bubble for you as request of the creator I'm revoking for silly reasons imo but whatever as long as the mapper is happy 8D
Arphimigon
soon tm has arrived
Topic Starter
diraimur

ztrot wrote:

I've looked over this once again, all the changes i asked for have been adjusted! bubble for you as request of the creator I'm revoking for silly reasons imo but whatever as long as the mapper is happy 8D
Sorry ;w;

Will make sure I make best of it.

Edit: k eventually I kinda screwed this up since I didn't know how bubbles worked, basically I wasted ztrot's time for nothing, sorry ztrot. ;w;
pls forgive me
Krfawy
Нормаль
  • Давай, ОД4, пожалуйста! ХD
  1. 00:08:501 (1,2) - По моему то я бы дал серкла и после слайдера.
  2. 00:31:727 (1,2) - Тоже само xD
  3. 01:10:437 (1,2) - И ещё раз .3.
  4. 01:23:985 (1) - Очень короткий слайдер, можешь сделать что-нибудь иное, пожалуйста?
  5. 01:38:018 (2,3) - Не давай стаков в нормале, это очень трудно играть и считать!
  6. 01:58:340 (4) - Я бы дал серкла вместо слайдера. :v
Also would be nice to set AR8.3-8.5 in Insane I believe. L69L
Arphimigon

diraimur wrote:

k eventually I kinda screwed this up
we all screw up the first time we try and rank smth

Krfawy wrote:

Also would be nice to set AR8.3-8.5 in Insane I believe.
meh AR makes no difference to me, let the world take vote
Firmatorenio

Krfawy wrote:

Нормаль
  • Давай, ОД4, пожалуйста! ХD //было в оригинале, дирай менял статы за меня
  1. 00:08:501 (1,2) - По моему то я бы дал серкла и после слайдера. //окей
  2. 00:31:727 (1,2) - Тоже само xD //эм не, не подходит здесь, путает ритмы (00:33:905 (6) - 00:35:840 (1) - )
  3. 01:10:437 (1,2) - И ещё раз .3. //переделал паттерн, но не применено, путает ритм впоследствии (01:14:550 (1,2) - )
  4. 01:23:985 (1) - Очень короткий слайдер, можешь сделать что-нибудь иное, пожалуйста? //ещё один длиннный слайдер? нуок //алсо, спиннер, не слайдер
  5. 01:38:018 (2,3) - Не давай стаков в нормале, это очень трудно играть и считать! это обычно нормально, но я не умею это правильно использовать -:\
  6. 01:58:340 (4) - Я бы дал серкла вместо слайдера. :v //если только один, то почему бы и нет..
I cry tbh xD
Arphimigon
So what is happening now?
Topic Starter
diraimur

Arphimigon wrote:

So what is happening now?
nobody knows yet ;w;
Firmatorenio

diraimur wrote:

Arphimigon wrote:

So what is happening now?
nobody knows yet ;w;
or nopony..?
Arphimigon
Seeing that this map may one day go back for rank...
It fills you with determination.

CMC wrote:

We've got DETERMINATION
To represent the nation
Fooooooooor theeeeeeeeeeeeeee wiiiiiiiiiiiiiiiiiiiiiiiiiiiiin!
EDIT
http://puu.sh/lWR3B/83f6054353.txt near bottom of here IRC mod
ztrot
everything looks good now good luck~
Arphimigon
Lets try again!
HappyRocket88
I was asked to mod this trough PM :u Merry Christmas!


Popping because there's no hitsounds in the easy diff

confirmed here with the Aibat



[ General]
  1. Add to tags "Flight to the Finish" because this was the episode where the song firstly appears.
  2. Add to tags "Songs of Ponyville" because is the album name where the song releases.
[ Easy]
  1. 01:01:727 (3) - This note is so off screen
  2. 00:31:727 (1,2) - Ending the sliders' ends on the red tick plays a bit weird because the vocals suggest that the strong vocals go over the white ticks. It would be better if you made those sliders end here 00:32:695 - and here 00:34:630 - applying to 00:31:727 (1) - and 00:33:663 (2) - respectively.
  3. 00:55:437 (2,3) - Ctrl + G these to don't have the same flow direction of the previous pattern 00:51:566 (2,3) -
  4. 01:34:147 (2,3) - ^
  5. 01:37:534 (1,2,3,4) - The use of 1/1 in this segment flows a bit weird because the vocals / instruments doesn't support a constantly 1/1 rhythm. It would be make more sense if you replaced these two objects 01:37:534 (1,2) - with a 2/1 slider and a note. Consider doing the same here 01:39:469 (3,4) - The whole pattern should look like this
  6. 01:43:340 (3,4) - DS problem here, it should be 1x or 0.97x at max regarding spacing in these two objects.
  7. 01:58:824 (1) - Remove NC here since it's kinda unnecessary according on how you manage the NC in the whole set.
[]
DON' FORGET TO ADD THE HITSOUNDS! :)
[ Firmatorenio's Normal]

  • IMPORTANT
  1. HP +0.1. I know this go in your preferences but it would be way better if you used rounded numbers over Normal difficulties because the current 3.4 looks a bit weird imo.
    []
  2. 00:23:985 (8) - NC here to keep consistency in the way you managed NC in the diff.
  3. 00:57:856 (1,2) - Honestly the way these two sliders flow is a bit bad because, besides the blanket among them is not so clean. It would be better if you tried out something more smoother to improve the readability of those sliders.
  4. 01:23:985 (3) - This slider should end here 01:24:711 - to highlight better the instruments / vocals in this segment.
  5. 01:31:001 (3,4) - Ctrl + G this to improve the rhythm. It's quite awkward to make downbeats in the white ticks and make the sliders tart on the white tick. It would be more intuitive if all the slider started in the white tick as long as this is a lower diff that should lead players to realize where strong beats are. Consider doing the same here 01:27:130 (3,4) - 00:48:421 (4,5) - 00:52:292 (4,5) -
  6. 01:41:405 (1,2,3) - The was you placed these sliders is making a weird flow because isn't really intuitive to the players to follow those sliders when the sliders shapes suggest something different. It would make more sense if you tried out to create a more perceptive flow as well as you did in the previous patterns. What about this?
  7. 01:45:276 (8) - This circle creates an over map pattern because there's no strong beat that needs to be emphasized there. It would be better if you removed that circle and place the spinner exactly in the white tick since the vocals reside there.
  8. 01:45:276 (1) - Remove the clap and the finish of this slider since it sound way over set due to the noisy sound they produce together.
  9. 01:54:469 (3) - Remove the clap of this slider too. ^
[ Hard]
Honestly I really well made hard.
  1. HP + 0.5 just for the sake of having rounded numbers on the diff. I see no reasons by setting the HP over 4.5 since this is the hard diff.
  2. 00:21:808 (6) - This should be properly stacked under 00:21:324 (4) - to keep consistent the DS here.
[ Arphimigon's Insane]

  • IMPORTANT
  1. I honestly thought you were going to rename this diff to don't leave it as a monotonous insane. But I guess there's no problem with it.
  2. Hp + 0.5 same reason as Hard diff.
    []
  3. 00:21:566 (5,6) - The spacing here is rather big comparing to the jumps you managed before and as long as 6 isn't the strong beat, what's the reason of placing it too far?
  4. 00:23:985 (5) - NC here to follow properly the way you managed NC in this diff.
  5. 00:51:566 (1) - Remove NC here just as well as you managed in the first pattern 00:47:210 (1,2,3) - Consider doing the same in these 00:54:953 (1,1,2) -
  6. 01:22:292 (1) - This spinner should start here 01:22:171 - to follow slightly better the vocals.
  7. 01:34:630 (1) - Remove NC here. there's no need to play with new objects when the diffs plays better if you kept consistent the NC
  8. 01:34:630 (1,1) - http://puu.sh/m7se8/c2b7c43dec.png as long as the're not strong beats, what's the need to create such as a big jump here? Consider doing the same here 00:55:921 (2,1)
[]
s y m m e t r y sucks </3
Arphimigon

HappyRocket88 wrote:

[ Arphimigon's Insane]
  1. don't leave it as a monotonous insane. Just had an idea
  2. Hp + 0.5 same reason as Hard diff. ok
  3. 00:21:566 (5,6) - The spacing here is rather big comparing to the jumps you managed before and as long as 6 isn't the strong beat, what's the reason of placing it too far? idk patterning i guess, nerfing!
  4. 00:23:985 (5) - NC here to follow properly the way you managed NC in this diff. sure, why not!
  5. 00:51:566 (1) - Remove NC here just as well as you managed in the first pattern 00:47:210 (1,2,3) - Consider doing the same in these 00:54:953 (1,1,2) - yus will do!
  6. 01:22:292 (1) - This spinner should start here 01:22:171 - to follow slightly better the vocals. sure!
  7. 01:34:630 (1) - Remove NC here. there's no need to play with new objects when the diffs plays better if you kept consistent the NC fixd!
  8. 01:34:630 (1,1) - http://puu.sh/m7se8/c2b7c43dec.png as long as the're not strong beats, what's the need to create such as a big jump here? Consider doing the same here 00:55:921 (2,1) LOL Derp on my side! That should never had been so high!
redid all ncs actually yay
Firmatorenio

HappyRocket88 wrote:

[ Firmatorenio's Normal]

  • IMPORTANT
  1. HP +0.1. I know this go in your preferences but it would be way better if you used rounded numbers over Normal difficulties because the current 3.4 looks a bit weird imo. //my preferences is in fact hp4
    []
  2. 00:23:985 (8) - NC here to keep consistency in the way you managed NC in the diff. //uh no, what good will do a 1-note combo?
  3. 00:57:856 (1,2) - Honestly the way these two sliders flow is a bit bad because, besides the blanket among them is not so clean. It would be better if you tried out something more smoother to improve the readability of those sliders. //the flow is intended, i increased the distance between (1) and (3) though
  4. 01:23:985 (3) - This slider should end here 01:24:711 - to highlight better the instruments / vocals in this segment. //wow, nice
  5. 01:31:001 (3,4) - Ctrl + G this to improve the rhythm. It's quite awkward to make downbeats in the white ticks and make the sliders tart on the white tick. It would be more intuitive if all the slider started in the white tick as long as this is a lower diff that should lead players to realize where strong beats are. Consider doing the same here 01:27:130 (3,4) - 00:48:421 (4,5) - 00:52:292 (4,5) - //my rhythm suits for the song better, as well as i don't find any strong enough beats to accentuate here; just because it's a white tick doesn't mean it's strong enough
  6. 01:41:405 (1,2,3) - The was you placed these sliders is making a weird flow because isn't really intuitive to the players to follow those sliders when the sliders shapes suggest something different. It would make more sense if you tried out to create a more perceptive flow as well as you did in the previous patterns. //huh no, it's an intended pattern, i'll make them look a bit better though
  7. 01:45:276 (8) - This circle creates an over map pattern because there's no strong beat that needs to be emphasized there. It would be better if you removed that circle and place the spinner exactly in the white tick since the vocals reside there. //that vocal needs to be pressured, and just the spinner doesn't give that pressure
  8. 01:45:276 (1) - Remove the clap and the finish of this slider since it sound way over set due to the noisy sound they produce together. //replaced with a whistle; what's up with you people calling spinners sliders?
  9. 01:54:469 (3) - Remove the clap of this slider too. ^ //moved the clap to the head and put a whistle on the end
dirai grab the diff in discord when you're up, dun forget to change hp if you need to
Topic Starter
diraimur

HappyRocket88 wrote:

I was asked to mod this trough PM :u Merry Christmas!
thank you, you too!


Popping because there's no hitsounds in the easy diff
i want to kill myself

confirmed here with the Aibat
why

;-;


[ General]
  1. Add to tags "Flight to the Finish" because this was the episode where the song firstly appears. done
  2. Add to tags "Songs of Ponyville" because is the album name where the song releases. done
[ Easy]
  1. 01:01:727 (3) - This note is so off screen fixed
  2. 00:31:727 (1,2) - Ending the sliders' ends on the red tick plays a bit weird because the vocals suggest that the strong vocals go over the white ticks. It would be better if you made those sliders end here 00:32:695 - and here 00:34:630 - applying to 00:31:727 (1) - and 00:33:663 (2) - respectively. I disagree, I didn't follow vocals.
  3. 00:55:437 (2,3) - Ctrl + G these to don't have the same flow direction of the previous pattern 00:51:566 (2,3) - ayyy ok
  4. 01:34:147 (2,3) - ^ ^
  5. 01:37:534 (1,2,3,4) - The use of 1/1 in this segment flows a bit weird because the vocals / instruments doesn't support a constantly 1/1 rhythm. It would be make more sense if you replaced these two objects 01:37:534 (1,2) - with a 2/1 slider and a note. Consider doing the same here 01:39:469 (3,4) - The whole pattern should look like this yeah thats better i guess
  6. 01:43:340 (3,4) - DS problem here, it should be 1x or 0.97x at max regarding spacing in these two objects. ok i have no idea how i messed that up
  7. 01:58:824 (1) - Remove NC here since it's kinda unnecessary according on how you manage the NC in the whole set. nu its there for effect
DON' FORGET TO ADD THE HITSOUNDS! :)
pls i want to kill miself
[ Hard]
Honestly I really well made hard. ty
  1. HP + 0.5 just for the sake of having rounded numbers on the diff. I see no reasons by setting the HP over 4.5 since this is the hard diff. honestly i dont think its that big of a deal but will do anyway
  2. 00:21:808 (6) - This should be properly stacked under 00:21:324 (4) - to keep consistent the DS here. remade pattern
s y m m e t r y sucks </3
no
ty for mod
HappyRocket88
Recheck


[General]
Ranking Criteria states that if you use non-standard slider velocity changes they MUST be added in the beatmap description to advertise playhers the weird decimals some diffs manage.
[Easy]
I asked too many others BNs about the current size of the CS of this diff and we agreed it should be, at least, 3. This goes to lead new players into a comfortable circle size that not confuse due the spacing this difficulty manages.
00:31:727 (1,2) - Despite you said: "you weren't following vocals" the strong beats reside over the white ticks which should be emphasized to improve the rhythm. Ending the sliders on the red tick play a bit weird imo.
01:39:469 (1) - Remove NC here to have consistency with the way you managed the NC in this diff.[/list]
[Normal]
00:23:985 (8) - I still believe this object should have NC to keep consistency in the way you managed NC.
01:15:759 (4) - Ctrl + J to improve the flow in this segment.
01:31:001 (3,4) - I honestly believe starting the sliders in the red tick doesn't highlight properly the beats. Thus, it would be better if you kept consistency in the way the sliders started in the white tick throughout the kiai. Look how you placed the sliders over the kiai time


vs



This would have played better if you had done same here to don't break the way you built up the patterning on the start of the kiai. If the music and the instruments is the same through the kiai, what's the reason to make different rhythm flows? Consider doing an uniform rhythm in both kiais, this imply to give a look of these patterns. 00:52:292 (4,5) - 01:27:130 (3,4) - 01:31:001 (3,4) - [/list]
[Hard]
I'm honestly confused with the increasing of DS among the notes in the kiai. If there's no SV change, what's the reason of increasing the DS by 0.20x in the notes? It would be better if you increase the SV in the kiai to lead players the kiai will have bigger spacing and some harder patterns. Consider doing the same with both kiais.
[Arphimigon's For the Win!]
00:55:921 (3,4) - http://puu.sh/m9jM5/7ecbe137da.png
01:14:066 (5,6,1) - These should've been stacked as well as the upcoming triplets. Just for the sake of keeping consistency here.[/list]
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